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[Hero] Puck - Page 5

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Belisarius
Profile Joined November 2010
Australia6232 Posts
Last Edited: 2015-12-09 00:04:01
December 09 2015 00:03 GMT
#81
If he's going to be worth giving mid to at the moment, he probably needs some BKB-piercing damage and/or reliable CC.

If he's going to be an offlaner he needs a little more laning presence and some kind of pre-6 CC to gank mid.

If the frog is going to shake things up enough that tempo controller mids are a thing again, he might not need any changes at all.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
December 09 2015 02:26 GMT
#82
that's probably a good synopsis of the debate.

personally, i hope the frog shakes things up a bit.
LiquidDota Staff@BluemoonGG_
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
December 09 2015 06:59 GMT
#83
Thing though is I don't like the suggestions on how to buff offlane puck. It is like we are altering the hero based on an existing concepts, trying to make the hero fit into the offlane model. I think the focus should be on the hero's niche, and that is the silence initiation and coil.

You don't need to design a hero specifically so that he thrives at a certain lane. You give the hero good attributes so that teams will want to pick him for a function, and will find a way to lane him.
Archeon
Profile Joined May 2011
3260 Posts
Last Edited: 2015-12-09 16:06:49
December 09 2015 16:00 GMT
#84
On December 09 2015 15:59 DucK- wrote:
Thing though is I don't like the suggestions on how to buff offlane puck. It is like we are altering the hero based on an existing concepts, trying to make the hero fit into the offlane model. I think the focus should be on the hero's niche, and that is the silence initiation and coil.

You don't need to design a hero specifically so that he thrives at a certain lane. You give the hero good attributes so that teams will want to pick him for a function, and will find a way to lane him.

Well it's potentially possible to run Puck as a dual off with something like an undying f.e.. Atm it's just not worth it however, because dual lane puck doesn't provide enough impact unless the player plays out of his mind. I think a big part of the reason is that the hero's abilities just aren't strong enough, but everyone else seemed to disagree with me or at least with my suggestion to buff his cd so that Puck actually deals damage in fights after his combo and has an incentive to stay around the edges of the fight outside of auto-attacks.
I think the alternative would be to buff coil to a spell that scales decently even without break damage and reduce the cd to something that allows her to fight more. We are starting to see Centaur as poor man's tusk, so there definitely is space enough to play a hero who needs his 6 in the offlane.

I think the big problem with Puck and bkb is that bkb removes silence and pre-aghs coil. Other initiators can blink stun and if the bkb-carrier isn't really fast he gets stunned and potentially chain stunned. Puck just doesn't provide any control against bkb-carrier.
low gravity, yes-yes!
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
Last Edited: 2015-12-09 20:46:36
December 09 2015 20:42 GMT
#85
^ exactly what I've been saying, blackfeather. bkb affects puck in a way that it does not affect other initiators and tempo controllers. oh AND bkb isn't the only item that's making puck less compelling to pick/play bc supports can now pick up greaves and not have to worry about being silenced. add in the fact that she doesn't have another utility to fall back on so you'd almost always pick another hero that does that job better WITHOUT having to pick up several items occupy mid lane OR can do something else.

oh and that hero won't have to occupy mid, either.

@duck niche picks are cool and all, but the niche that puck fills is entirely too limited, IMO.
LiquidDota Staff@BluemoonGG_
Irratonalys
Profile Joined March 2011
Germany902 Posts
December 12 2015 15:30 GMT
#86
I think dream coil should be bigger risk/reward , remove the ministun and the initial damage , but make the stun always bkb piercing and longer duration (2/3/4) + increased damage , so as to actually have an incentive to pick heros and items that manipulate movement along with puck.
The futures uncertain , but the end is always near
Archeon
Profile Joined May 2011
3260 Posts
Last Edited: 2015-12-12 19:06:46
December 12 2015 17:31 GMT
#87
Has anyone experimented with item builds? The new orb is pretty fast and maybe you can nowadays just skip blink dagger. Also after double-checking I noticed that QoPs stats are at large identical, so maybe you could also build some right-click items on Puck? Would somewhat solve the bkb-weakness the bad scaling.
I mean the hero doesn't farm slowly by any means and with phase shift and orb it's relatively easy to bring some auto-attacks in.

One of the main problems that the normal opening for right-click on int heroes is orchid and buying orchid mainly for the amplify and stats is a bit meh. Then again if you don't build blink anyways maybe the silence is ok.

On December 13 2015 00:30 Irratonalys wrote:
I think dream coil should be bigger risk/reward , remove the ministun and the initial damage , but make the stun always bkb piercing and longer duration (2/3/4) + increased damage , so as to actually have an incentive to pick heros and items that manipulate movement along with puck.

I think if you remove the ministun everyone just tps out. Puck's damage isnt that fantastic.
low gravity, yes-yes!
tehh4ck3r
Profile Joined August 2013
Magrathea7050 Posts
December 13 2015 01:16 GMT
#88
On December 13 2015 02:31 Blackfeather wrote:
Has anyone experimented with item builds? The new orb is pretty fast and maybe you can nowadays just skip blink dagger. Also after double-checking I noticed that QoPs stats are at large identical, so maybe you could also build some right-click items on Puck? Would somewhat solve the bkb-weakness the bad scaling.
I mean the hero doesn't farm slowly by any means and with phase shift and orb it's relatively easy to bring some auto-attacks in.

One of the main problems that the normal opening for right-click on int heroes is orchid and buying orchid mainly for the amplify and stats is a bit meh. Then again if you don't build blink anyways maybe the silence is ok.

Show nested quote +
On December 13 2015 00:30 Irratonalys wrote:
I think dream coil should be bigger risk/reward , remove the ministun and the initial damage , but make the stun always bkb piercing and longer duration (2/3/4) + increased damage , so as to actually have an incentive to pick heros and items that manipulate movement along with puck.

I think if you remove the ministun everyone just tps out. Puck's damage isnt that fantastic.


qop has a lower BAT and her ult deals pure damage which means she's more relevant vs bkb heroes basically all the time
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
Belisarius
Profile Joined November 2010
Australia6232 Posts
Last Edited: 2015-12-13 12:00:25
December 13 2015 03:33 GMT
#89
That, plus the fact that blink is about more than simply getting in.

Having blink means you can save orb to reposition after dumping yourself in the middle of their team, which is extremely important for a hero as frail as puck. It also guarantees orb damage on key targets, since being forced to engage with orb means it often misses.

Skipping blink for dps wouldn't actually give you more damage, outside edge cases, and in most of those cases you're probably better off rushing dagon instead of rightclick anyway.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2015-12-13 12:45:19
December 13 2015 12:44 GMT
#90
On December 13 2015 02:31 Blackfeather wrote:
Has anyone experimented with item builds? The new orb is pretty fast and maybe you can nowadays just skip blink dagger. Also after double-checking I noticed that QoPs stats are at large identical, so maybe you could also build some right-click items on Puck? Would somewhat solve the bkb-weakness the bad scaling.
I mean the hero doesn't farm slowly by any means and with phase shift and orb it's relatively easy to bring some auto-attacks in.

One of the main problems that the normal opening for right-click on int heroes is orchid and buying orchid mainly for the amplify and stats is a bit meh. Then again if you don't build blink anyways maybe the silence is ok.

Show nested quote +
On December 13 2015 00:30 Irratonalys wrote:
I think dream coil should be bigger risk/reward , remove the ministun and the initial damage , but make the stun always bkb piercing and longer duration (2/3/4) + increased damage , so as to actually have an incentive to pick heros and items that manipulate movement along with puck.

I think if you remove the ministun everyone just tps out. Puck's damage isnt that fantastic.

he means the ministun on latch, not on break... either that or think you missed the last part
so as to actually have an incentive to pick heros and items that manipulate movement along with puck

though you're right to imply it would definitely nerf puck's early solokill potential
posting on liquid sites in current year
Archeon
Profile Joined May 2011
3260 Posts
Last Edited: 2015-12-13 16:55:06
December 13 2015 14:34 GMT
#91
On December 13 2015 21:44 SpiritoftheTunA wrote:
Show nested quote +
On December 13 2015 02:31 Blackfeather wrote:
Has anyone experimented with item builds? The new orb is pretty fast and maybe you can nowadays just skip blink dagger. Also after double-checking I noticed that QoPs stats are at large identical, so maybe you could also build some right-click items on Puck? Would somewhat solve the bkb-weakness the bad scaling.
I mean the hero doesn't farm slowly by any means and with phase shift and orb it's relatively easy to bring some auto-attacks in.

One of the main problems that the normal opening for right-click on int heroes is orchid and buying orchid mainly for the amplify and stats is a bit meh. Then again if you don't build blink anyways maybe the silence is ok.

On December 13 2015 00:30 Irratonalys wrote:
I think dream coil should be bigger risk/reward , remove the ministun and the initial damage , but make the stun always bkb piercing and longer duration (2/3/4) + increased damage , so as to actually have an incentive to pick heros and items that manipulate movement along with puck.

I think if you remove the ministun everyone just tps out. Puck's damage isnt that fantastic.

he means the ministun on latch, not on break... either that or think you missed the last part
Show nested quote +
so as to actually have an incentive to pick heros and items that manipulate movement along with puck

though you're right to imply it would definitely nerf puck's early solokill potential

Yeah nvm, I'm dumb. I sometimes use coil later on in ganks or skirmishes to keep people in place, so it makes a difference there, but more often than for tps I use it to restrict movement.

On December 13 2015 10:16 tehh4ck3r wrote:
Show nested quote +
On December 13 2015 02:31 Blackfeather wrote:
Has anyone experimented with item builds? The new orb is pretty fast and maybe you can nowadays just skip blink dagger. Also after double-checking I noticed that QoPs stats are at large identical, so maybe you could also build some right-click items on Puck? Would somewhat solve the bkb-weakness the bad scaling.
I mean the hero doesn't farm slowly by any means and with phase shift and orb it's relatively easy to bring some auto-attacks in.

One of the main problems that the normal opening for right-click on int heroes is orchid and buying orchid mainly for the amplify and stats is a bit meh. Then again if you don't build blink anyways maybe the silence is ok.

On December 13 2015 00:30 Irratonalys wrote:
I think dream coil should be bigger risk/reward , remove the ministun and the initial damage , but make the stun always bkb piercing and longer duration (2/3/4) + increased damage , so as to actually have an incentive to pick heros and items that manipulate movement along with puck.

I think if you remove the ministun everyone just tps out. Puck's damage isnt that fantastic.


qop has a lower BAT and her ult deals pure damage which means she's more relevant vs bkb heroes basically all the time

Well the difference between the BATs is pretty small (0.1) and the difference comes entirely from the backswing. I doubt most moving people notice the difference.

Yeah I'm not saying Puck is going to scale as well as qop against bkb, but maybe Puck stops being entirely useless against cores with bkb for their entire duration.
On December 13 2015 12:33 Belisarius wrote:
That, plus the fact that blink is about more than simply getting in.

Having blink means you can save orb to reposition after dumping yourself in the middle of their team, which is extremely important for a hero as frail as puck. It also guarantees orb damage on key targets, since being forced to engage with orb means it often misses.

Skipping blink for dps wouldn't actually give you more damage, outside edge cases, and in most of those cases you're probably better off rushing dagon instead of rightclick anyway.

Yeah without blink with right-click you would have to play puck more like qop in that you run around at the edges of the fights and don't try to jump into as many people as possible to initiate, at least not unless you have a good follow up initiation.
The idea was that you try to make a damage dealing core past 25 minutes out of Puck instead of a pure initiator that becomes useless against cores once bkbs are up and people get tanky enough to just sustain what Puck throws at them.

The logic would be the same as behind right-click qop: Less impact initially for more later on. There can be little doubt that orchid+bkb+shiva+refresher qop brings a lot more to the table than orchid+bkb+shiva+mkb qop f.e.
low gravity, yes-yes!
evilfatsh1t
Profile Joined October 2010
Australia8711 Posts
December 14 2015 02:40 GMT
#92
leave puck alone. it only takes one meta change to bring puck back to life even without direct changes to the hero. hes still the best at what he does, which is doing consistent damage, crowd controlling and being impossible to kill. sooner or later heroes like puck will become popular again and then we will see blink euls hex on puck and everyone will cry for nerfs because you cant kill him and hes too annoying
Archeon
Profile Joined May 2011
3260 Posts
Last Edited: 2016-01-02 01:42:10
January 02 2016 01:30 GMT
#93
On December 14 2015 11:40 evilfatsh1t wrote:
leave puck alone. it only takes one meta change to bring puck back to life even without direct changes to the hero. hes still the best at what he does, which is doing consistent damage, crowd controlling and being impossible to kill. sooner or later heroes like puck will become popular again and then we will see blink euls hex on puck and everyone will cry for nerfs because you cant kill him and hes too annoying

I don't really see Puck doing consistent damage at all. It's not very high, it is on a relatively long cds and high manacosts. There is no way Puck comes even close in consistent damage to heroes who are good at it, like DP, lesh, qop or even necro. Puck is entirely about the burst from the first round of spells.
low gravity, yes-yes!
evilfatsh1t
Profile Joined October 2010
Australia8711 Posts
January 02 2016 04:05 GMT
#94
the only heroes that do good spell damage on a consistent basis is dp out of the ones you listed.
lesh's only ranged spell got nerfed and qop and necro requires you to get close to everything.
no one can do 2 spells worth of damage every 10 seconds with a 99% guarantee that you will get out safely.
trying to go high ground vs a puck who doesnt worry about mana is way harder than trying to go high ground vs a qop or a necro
Archeon
Profile Joined May 2011
3260 Posts
Last Edited: 2016-01-02 06:06:41
January 02 2016 05:51 GMT
#95
On January 02 2016 13:05 evilfatsh1t wrote:
the only heroes that do good spell damage on a consistent basis is dp out of the ones you listed.
lesh's only ranged spell got nerfed and qop and necro requires you to get close to everything.
no one can do 2 spells worth of damage every 10 seconds with a 99% guarantee that you will get out safely.
trying to go high ground vs a puck who doesnt worry about mana is way harder than trying to go high ground vs a qop or a necro

Except for the fact that lesh only spamming the nerfed lightning storm still deals more dps than Pucks q+w-combo. Ofc that means that Lesh is in 800 range every 4 seconds, but lesh can just double his sustained damage output if he goes in, wich Puck can't. He also doesn't need to go b2b after throwing out 3 lightnings, so Puck's real cd is a lot higher than his 13 sec cd on rift.

IF just buffed offlane (again), we won't see the comeback of the midlane initiation. I don't get why you are fighting against buffing a hero that has been bad for years now. IF just buffed her and she's still bad. Especially with all the purges in the game.
Puck is the 8th worst hero in pubs atm and is at 7%p/b with 50% wr in pro matches. 5 out of 14 of her games were on Alliance in WCA, where [A] went 10:6 overall with a 3:2 record on Puck. So even from the tournament winning team s4-Puck isn't anything fearsome.
low gravity, yes-yes!
evilfatsh1t
Profile Joined October 2010
Australia8711 Posts
Last Edited: 2016-01-02 08:03:51
January 02 2016 08:03 GMT
#96
because buffing everything that is shit isnt the solution to balancing a game. you keep on buffing everything and eventually we will see a game that is no different to lol. implementations of new mechanics such as scaling damage and bigger numbers overall.
spudde123
Profile Joined February 2012
4814 Posts
January 02 2016 12:20 GMT
#97
Idk about this "has been bad for years" talk. Puck was one of the most picked heroes of all the western top teams just one year ago with Fear, Fata and s4 constantly playing it.
Archeon
Profile Joined May 2011
3260 Posts
January 02 2016 17:04 GMT
#98
On January 02 2016 17:03 evilfatsh1t wrote:
because buffing everything that is shit isnt the solution to balancing a game. you keep on buffing everything and eventually we will see a game that is no different to lol. implementations of new mechanics such as scaling damage and bigger numbers overall.

IF has been buffing everything all the time. His patches always have a slight powercreep and his cds go down all the time but rarely up. IF usually nerfs two meta-heroes and buffs 40 more.

So your solution is just to keep everything shit and wait for a complete meta reversal? Never buff anything to keep the game "pure"?
On January 02 2016 21:20 spudde123 wrote:
Idk about this "has been bad for years" talk. Puck was one of the most picked heroes of all the western top teams just one year ago with Fear, Fata and s4 constantly playing it.

Ok, Puck's p/b is less than 25% for about a year now (peaking in the last patch at 1.7%). Before that she was at 27% and before that she hovered pretty stable between 30% and 55% p/b, so I guess she wasn't forgotten for years, just for the last one. Before she was at ~40%, but her winrate was never anything to write books about (mostly 0.4-0.5).
low gravity, yes-yes!
evilfatsh1t
Profile Joined October 2010
Australia8711 Posts
January 02 2016 18:01 GMT
#99
you dont need direct buffs to the hero to bring it back to life. tweaking things elsewhere cause enough changes throughout the game that directly tweaking heroes arent always necessary. an easy example of this would be the lane and bounty changes and how it brought about the 6.85 meta in the first place. and dont try and tell me that it was buffs to tusk or someshit that brought the meta about, cause it wasnt.
puck isnt a shit hero at its current state, he just doesnt flourish in the current meta. tweak shit here and there and things will change and puck may be brought back to life without needing to touch the hero. you sound like a child crying for a new toy from his mummy with your simplistic approach to game balancing. yes buffs are a part of patching, but there are better ways to change the game than to just keep giving powerups to everything.
the fact that i even have to explain this is embarrassing enough already
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
January 02 2016 20:46 GMT
#100
you can't deny icefrog's tendency to power creep slightly throughout patches. The heros today are, on average, stronger than they were back in the days for sure.

that being said I don't think puck needs a direct buff. He's already one of the best laners mid (on par with viper), give him any buff he can basically become extremely OP
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
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