Simple Questions, Simple Answers - Page 44
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zeehar
Korea (South)3804 Posts
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Raidern
Brazil3811 Posts
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Durak
Canada3685 Posts
On December 07 2011 07:20 ahswtini wrote: Anyone know how to view your match history? I don't think anyone answered you in-game either. :D I don't know if you can. I think that you can only see your win/loss with each hero. | ||
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Valashu
Netherlands561 Posts
On December 07 2011 10:57 Durak wrote: I don't think anyone answered you in-game either. :D I don't know if you can. I think that you can only see your win/loss with each hero. Valve gets it right every time. People will only have the useful stats now instead of K/D stats which have no place in a game like DOTA 2 | ||
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SkimGuy
Canada709 Posts
On December 07 2011 10:18 Raidern wrote: is there a day9 of dota/dota 2? There was a guy doing dailies called dcnebula (dcnebu1a on twitch.tv), not sure if he's still doing them | ||
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SkimGuy
Canada709 Posts
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Fruscainte
4596 Posts
So I just played a game as Bloodseeker. I think that was his name, nonetheless. How does everyone feel about him getting that movement speed slowing orb from the secret shop after you get your boots? I think it provides great synergy with his E, and once you get a bit fed -- that 12% slow speed really starts to make a difference in who can kite you, get away, etc. Not to say Rupture doesn't do the job quite well, but yeah. Can anyone provide me a good reason of why I -shouldn't- get that orb and keep it pretty much until the very end of the late game where I got so much gold I can just replace my 6th slot with another epic? Because as far as I can tell, it seems like one of the most hilariously strong items for an AGI carry mid game. Especially on Bloodseeker where you can get like 44% movement speed increase in addition to the 12% slow on them, you can just trade hits all around in a teamfight and keep the entire team from running. EDIT: Note I'm pretty new to Dota. Haven't played in, well, years. And by years, I mean YEARS So bear with me if I'm doing something really obvious here. | ||
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Yurie
12024 Posts
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Hoban
United States1600 Posts
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Ack1027
United States7873 Posts
On December 07 2011 12:26 Fruscainte wrote: Right. So I just played a game as Bloodseeker. I think that was his name, nonetheless. How does everyone feel about him getting that movement speed slowing orb from the secret shop after you get your boots? I think it provides great synergy with his E, and once you get a bit fed -- that 12% slow speed really starts to make a difference in who can kite you, get away, etc. Not to say Rupture doesn't do the job quite well, but yeah. Can anyone provide me a good reason of why I -shouldn't- get that orb and keep it pretty much until the very end of the late game where I got so much gold I can just replace my 6th slot with another epic? Because as far as I can tell, it seems like one of the most hilariously strong items for an AGI carry mid game. Especially on Bloodseeker where you can get like 44% movement speed increase in addition to the 12% slow on them, you can just trade hits all around in a teamfight and keep the entire team from running. EDIT: Note I'm pretty new to Dota. Haven't played in, well, years. And by years, I mean YEARS So bear with me if I'm doing something really obvious here.This is a very common mistake that new players make. You're looking at it the wrong way. It actually doesn't synergize with his skillset. Think about it. If someone is low you're already getting an ms boost o you don't need to slow them, you have vision so they can't juke you and vastly outrun them. Also your ulti does damage according to distance travelled. If you slow them that's the opposite of what you want. Your hero is a low hp agi melee, and the orb gives you no stats. Its actually bad vs any half competent team. You are intentionally leaving yourself an open weakness to nukes more than you would originally by having poison orb. IN GENERAL stats items are better for people learning the game, rather than straight non stat bonuses and learning to play with stat item progressions will lead to a more overall solid player imho. I.e. noobs who start dota and think fast mask of madness is better than solid lane presence and last hitting with str power treads. | ||
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CountChocula
Canada2068 Posts
On December 07 2011 16:15 Ack1027 wrote: This is a very common mistake that new players make. You're looking at it the wrong way. It actually doesn't synergize with his skillset. Think about it. If someone is low you're already getting an ms boost o you don't need to slow them, you have vision so they can't juke you and vastly outrun them. Also your ulti does damage according to distance travelled. If you slow them that's the opposite of what you want. Your hero is a low hp agi melee, and the orb gives you no stats. Its actually bad vs any half competent team. You are intentionally leaving yourself an open weakness to nukes more than you would originally by having poison orb. IN GENERAL stats items are better for people learning the game, rather than straight non stat bonuses and learning to play with stat item progressions will lead to a more overall solid player imho. I.e. noobs who start dota and think fast mask of madness is better than solid lane presence and last hitting with str power treads. I remember going Treads, Lothar's, Deso, Hyperstone every game after first-picking Sniper my first 20 games before a friend told me the guide I was reading was junk. | ||
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BurningSera
Ireland19621 Posts
i agree that newbies learning about getting level 1 items is more useful than rushing the expensive core items but sometimes when your laning is very good then buying cheap items is actually a bad move, remember is all about resource management! strangely my BS almost never get any level 1 items except boot lol BS in pub is either pawn hard or get owned hard and no place in high level play XD | ||
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Zlasher
United States9129 Posts
On December 07 2011 10:18 Raidern wrote: is there a day9 of dota/dota 2? No, and anyone who tells you otherwise doesn't understand Day9's background and how he came to where he is. Tobi is a shoutcaster, that is it, he goes on interviews and podcasts as a guest because he is probably one of the most well known figures but he is not the community person that Day9 is. He just casts tournaments. | ||
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SKC
Brazil18828 Posts
On December 07 2011 18:12 Zlasher wrote: No, and anyone who tells you otherwise doesn't understand Day9's background and how he came to where he is. Tobi is a shoutcaster, that is it, he goes on interviews and podcasts as a guest because he is probably one of the most well known figures but he is not the community person that Day9 is. He just casts tournaments. What about 2009 videos? Sure he didn't make dailies, but he was probally a better player than Day9 and became a caster and commentator after he stopped playing as well. There's not that much content, but what there is should be of good quality. http://www.teamliquid.net/forum/viewmessage.php?topic_id=288814 "The legendary captain of FTD and LGD.sGty became a caster and commentator shortly after his retirement from competitive DotA. He released a series of Chinese commentary videos that were highly regarded, not only for the level of insight provided, but also for the entertaining nature of his ramblings, and stories of the competitive scene." | ||
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Fruscainte
4596 Posts
On December 07 2011 16:15 Ack1027 wrote: This is a very common mistake that new players make. You're looking at it the wrong way. It actually doesn't synergize with his skillset. Think about it. If someone is low you're already getting an ms boost o you don't need to slow them, you have vision so they can't juke you and vastly outrun them. Also your ulti does damage according to distance travelled. If you slow them that's the opposite of what you want. Your hero is a low hp agi melee, and the orb gives you no stats. Its actually bad vs any half competent team. You are intentionally leaving yourself an open weakness to nukes more than you would originally by having poison orb. IN GENERAL stats items are better for people learning the game, rather than straight non stat bonuses and learning to play with stat item progressions will lead to a more overall solid player imho. I.e. noobs who start dota and think fast mask of madness is better than solid lane presence and last hitting with str power treads. Alright, thank you very much! I suppose I should pick up that Health Ring from the Secret Shop however? My Dota friend is saying that almost every champion should get something good for survival early on before they start their core, and the ring was one of the best items for that. This goes for really every hero, not just AGI heroes. | ||
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Kipsate
Netherlands45349 Posts
RoH is not for every hero, but it is usefull on ALOT of heroes and practically any agility hero. | ||
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LuckoftheIrish
United States4791 Posts
If you want to pick up a Ring of Health for your Bloodseeker, that's not a terrible decision if you have an idea what you're going to use it for. If you want to just get it for survivability, that's not a good idea. You've already got a skill that heals you when you get last hits (plus really good base damage and animations). You can easily rely on that and consumables to get you through the early game. If you planned to get a Vanguard and then be aggressive diving past towers and ganking, then the RoH is a better idea. The core items are core for a reason. Don't delay them if you can avoid it. Make sure the things you buy have a purpose and are addressing a specific need. | ||
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PassiveAce
United States18076 Posts
So I just wanted to pop in and ask some of the more experienced players how I can be an asset to my team as a noob and still grow as a player. I dont want to just mass game and try and do my own thing to learn the game and just make my team angry at me. If there is some very general guidelines i should be following as I play? Or any heroes that can be an asset to the team without a great deal of skill? I try not to communicate unless I absolutely need to because I don't want to provoke rage at my terribleness, but I do pay attention to chat and I have pretty decent map awareness from my Starcraft skills. How can I as a new player be an asset to my team? Are the recommended items actually worth getting? (in LoL they are awful). I guess what im getting at is, if you have a noob on your team, what advice do you give them at the start of the game? Edit- If some kind soul would like to show me the ropes in a game with me I would appreciate it greatly ![]() | ||
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lozarian
United Kingdom1043 Posts
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Ack1027
United States7873 Posts
On December 07 2011 23:47 PassiveAce wrote: Hello Dota 2 forumgoers. I am a new player who just recently got access to the beta through the generosity of another TLer, and I thought I would drop by here to ask a few general questions to help me improve. Iv read the guides for newbs that are linked to from the sticky threads, and I feel like the next step for me to take is just mass gaming and learning the ropes. I come from a LoL background, with a few hundred games played over a few month's, and wow do I feel useless when I play Dota2 xD. I played a tiny bit of Dota back when War3 was still popular but I was too young and inexperienced to really get in to it (Turned off by being yelled at constantly). I understand the very basics of Dota that can be picked up from LoL but I lack extremely important and basic knowledge (I dont know all the items, or good builds, or any match-ups, and only two or three heroes at all, and im not good with them). So far iv only played two ranked games and I got stomped in both. So I just wanted to pop in and ask some of the more experienced players how I can be an asset to my team as a noob and still grow as a player. I dont want to just mass game and try and do my own thing to learn the game and just make my team angry at me. If there is some very general guidelines i should be following as I play? Or any heroes that can be an asset to the team without a great deal of skill? I try not to communicate unless I absolutely need to because I don't want to provoke rage at my terribleness, but I do pay attention to chat and I have pretty decent map awareness from my Starcraft skills. How can I as a new player be an asset to my team? Are the recommended items actually worth getting? (in LoL they are awful). I guess what im getting at is, if you have a noob on your team, what advice do you give them at the start of the game? Edit- If some kind soul would like to show me the ropes in a game with me I would appreciate it greatly ![]() Anyone who is an absolute noob all the way to someone who has only played 100 games, or someone who hasn't played all the heroes....my advice would be the same. The most efficient way to approach the game [ imho ] as a newbie or someone who wants to feel like they contribute more to a team is a three fold process. 1. Knowledge 2. Specialization 3. Execution. 1. You know how people always talk about how dota-style games are terrible spectator sports? Because the general public has no fucking idea what spells/effects/items/heroes do...its hard for them to watch right? This same thinking can be applied to your play. You must play every single hero, and know what all of their spells do, without having any gross misunderstandings. The same applies for items. If you do this, you are building a solid knowledge base that you only have to add to incrementally after a large initial investment. It's even easier in dota 2, and the best opportunity is to do it now while there is so much less. For someone starting dota1 even a year ago this was daunting cuz there was just so much stuff. Even players who've played 5+ years don't know what all the spells do, and again [ imho ] any player who hasn't played every hero successfully in a 1-2 year period has low chance of success. 2. Specialization. This will make you feel the most useful. In dota the heroes have roles, and many have multiple or overlapping roles. There's huge overarching ones like support, jungle, carry, and smaller more specific ones like follow-up initiate, semi-carry etc. If you pick just one of these roles, after gaining knowledge about the game and know what you want to play. You only have to practice this. Even at the highest current inhouse league, if you only play crystal maiden every game, but you play it very well. Nobody will criticize you, and in fact they will be impressed and pick you more. You can master all the heroes that have a similar function and there you have it, you are a now a RELIABLE and EFFECTIVE player of whatever role you chose to play. This ties in with knowledge as well as you have to learn to watch replays to know ALL the ins and outs of the role you chose. For example, if you want to be good at jungling, only focus on jungle heroes. But from there, you have to recognize when you can leave the jungle and help gank the lane, or recognize the other team has a faster/better jungler than you so you have to do something about that. Then you have to know what to do if your jungle gets warded, or if you have pressure on you all game. You have to know how to stack camps when and how to pull for your lane partner, and what item timings are good or bad or what items to even go at all. 3. Execution. Practice. Practice. Practice. Remember....practice does not make perfect, practice makes habit. So if you have bad execution, work to fix it and improve it. This is a short answer but that's essentially advice I would give and the opinion I've formed over the years. If you excel at 1 role, and you know a lot. Nobody will complain that you can't play every single hero. You will become known as a reliable player for ' x ' role and people will pick you on their team for it. And I personally believe that the best dota teams are made up of people who are elite at multiple roles. The more roles everyone on the team is elite at, the better your team probably is. | ||
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So bear with me if I'm doing something really obvious here.