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Simple Questions, Simple Answers - Page 41

Forum Index > Dota 2 Strategy
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Qbek
Profile Blog Joined April 2011
Poland12923 Posts
December 02 2011 18:03 GMT
#801
On December 03 2011 02:59 Judicator wrote:
1. No internal CD on MKB, afaik there's only one non-active skill that has an internal CD and that's Axe's Counter-Helix namely because you can't spin while you're spinning. [Insert Inception joke here]. Zeus's Chain Lightning was fixed and I don't think triggered heals are in Dota 2 (or at least I hope its not).
2. No, but I remember reading about shared Replay mode, as in watching replays with people.
3. They're not going to do that. Get into the habit of checking items and mana, and likewise know how many spells a player can cast off of their mana pool and regen. This has been possible in Dota 1 and it wasn't implemented there and it will not be here.

Basher has a cooldown too(it stuns for 1,4 sec and has 2 sec cd)

Manabars on enemies are ez mode for magina, not happening(and making it not visible only for him is stupid too)
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Judicator
Profile Blog Joined August 2004
United States7270 Posts
December 02 2011 18:07 GMT
#802
For all Bash-based effects or just the item Basher? I don't get that item often enough to care to look it up.
Get it by your hands...
Yurie
Profile Blog Joined August 2010
12118 Posts
December 02 2011 18:18 GMT
#803
Doesn't Mjollnir / Maelstorm proc have a cd between triggers? (Though a bit outside the scope of the original question.)

"Cannot trigger more than once per second." From Mjollnir description on playdota.
Porkz
Profile Joined December 2010
Denmark1027 Posts
December 02 2011 18:29 GMT
#804
On December 03 2011 03:18 Yurie wrote:
Doesn't Mjollnir / Maelstorm proc have a cd between triggers? (Though a bit outside the scope of the original question.)

"Cannot trigger more than once per second." From Mjollnir description on playdota.


It does, according to Kupo, the only DPS item to ever get nerfed in DotA
Great supine protoplasmic invertebrate jellies
iloveroo
Profile Joined February 2009
Canada294 Posts
Last Edited: 2011-12-02 23:07:19
December 02 2011 23:06 GMT
#805
On December 02 2011 14:48 randombum wrote:
Spawns at 0 then every two minutes. Random rune and randomly at top or bot.

K thanks, but you say it spawns at 0. So throughout the game it spawns every 2 minutes or every 2 minutes whenever someone picks it up/bottles it (2:00, then 4:00, then 6:00 etc..)?
Theoren
Profile Joined October 2010
Canada810 Posts
December 03 2011 00:46 GMT
#806
On December 03 2011 08:06 iloveroo wrote:
Show nested quote +
On December 02 2011 14:48 randombum wrote:
Spawns at 0 then every two minutes. Random rune and randomly at top or bot.

K thanks, but you say it spawns at 0. So throughout the game it spawns every 2 minutes or every 2 minutes whenever someone picks it up/bottles it (2:00, then 4:00, then 6:00 etc..)?


It's every two minutes. So if you pick up the rune at 1:59 the next will spawn right at two minutes.
Kaemon
Profile Joined September 2011
Spain52 Posts
December 03 2011 11:16 GMT
#807
iloveroo, notice that if there is a rune still there (Top or Bottom) on the 2 minute mark; a new rune won't appear. Not two runes at once, not replacing old rune. It will just not happen.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
Last Edited: 2011-12-03 11:46:03
December 03 2011 11:45 GMT
#808
Lets be clear bout the runes.

Every time the number of minutes on timer is a multiple of 2(starting at 0) it checks if a rune is on the map. If there isn't, one is spawned at random ,top or bottom. It is absolutely possible to have haste and dd at the same time if you're super lucky and had good timing .

I remember once when I played a ganker with bottle I would pick up DD and it would still be there, on the ground and in my bottle. I was like WTF is this a bug, but apparently i picked it up exactly the moment a new one would spawn :D

The funniest thing is it happenned to me twice in that game
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
Last Edited: 2011-12-03 14:09:01
December 03 2011 14:07 GMT
#809
since there are so many leavers right now, what are some tips you would give when playing a man (or men) down?

i know the usual, play conservatively, farm as much as you can while you can, don't overextend... for example, if i'm windrunner, do i just try carry instead of support? do i try gank more?
I AM THE UNIVERSAL CONSTANT
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
December 03 2011 14:30 GMT
#810
On December 03 2011 23:07 zeehar wrote:
since there are so many leavers right now, what are some tips you would give when playing a man (or men) down?

i know the usual, play conservatively, farm as much as you can while you can, don't overextend... for example, if i'm windrunner, do i just try carry instead of support? do i try gank more?

You need to outfarm the enemies or win by push. Best way to do that is to go all 4 and gank them quickly when they don't expect it(depends on phase of the game, the earlier the leaver is gone, the more your gank of 4 will be able to achieve) and than push REALLY HARD. If the game is in early/mid stages playing with rax down is really hard. Ofc such a push is a risk but you need to risk when you play at disadvantage, right?

It is key to not let the enemy capitalize on their numbers, gank 1 or 2 people, stick together(but not to close if they are aoe heavy xD) and earn as much gold as possible if you can't win by push, so you can make up in items what they have in numbers.
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Mafe
Profile Joined February 2011
Germany5966 Posts
December 03 2011 18:51 GMT
#811
About the autobanned heroes in -cm (these should be terrorblade, roof, pitlord, rubick, thrall, io, tuskar, phoenix). What is the chance that these heroes will get available for competitive play soon? Thrall and Rubick would probably change the metagame/be instabans, but otherwise?
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
Last Edited: 2011-12-03 19:02:22
December 03 2011 18:57 GMT
#812
On December 04 2011 03:51 Mafe wrote:
About the autobanned heroes in -cm (these should be terrorblade, roof, pitlord, rubick, thrall, io, tuskar, phoenix). What is the chance that these heroes will get available for competitive play soon? Thrall and Rubick would probably change the metagame/be instabans, but otherwise?

Wasn't aware some heroes were auto banned in CM. Any chance someone could give me a list of these heroes? to a wiki link or something. Can't find anything on google :S

Found a list http://www.playdota.com/forums/582641/cm-pool/

:D.
<3 | Dota 2 | DayZ | <3
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
December 03 2011 19:21 GMT
#813
I'll answer the unasked question, they're not avaible in cm becuase they're not balanced because they're new heroes or were recently remade.
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Yurie
Profile Blog Joined August 2010
12118 Posts
Last Edited: 2011-12-04 13:03:05
December 04 2011 13:02 GMT
#814
Phoenix would be instantly banned every single game along with the other ones. His ulti is just too good in combo with the other skills. He is probably the best team fight hero in the game at the current moment.

Basically speaking the meta game would change if any one of those heroes were added since they do things better than other heroes already in the game.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
December 04 2011 13:08 GMT
#815
On December 04 2011 22:02 Yurie wrote:
Phoenix would be instantly banned every single game along with the other ones. His ulti is just too good in combo with the other skills. He is probably the best team fight hero in the game at the current moment.

Basically speaking the meta game would change if any one of those heroes were added since they do things better than other heroes already in the game.

Yeah the problem is whether they don't do it TOO good, as in they need nerfs

Thrall's spells also combo greatly with most initiators, his ult and movemnet blocking spell is really deadly. I remember it was enough for me to spam all skills and die to get triple kills the one game I played him, his aoe potential is INSANE
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Count9
Profile Blog Joined May 2009
China10928 Posts
December 04 2011 20:25 GMT
#816
I remember you could change some setting in steam to make your character more responsive but I can't find that post anymore, does someone have that?
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
December 04 2011 23:20 GMT
#817
Noob question:

Is there any significant differences in gameplay and design between DOTA 2, Blizzard DOTA, HoN and LOL? or are these games all essentially the same game, produced by competing companies/organizations?
Kaemon
Profile Joined September 2011
Spain52 Posts
December 04 2011 23:33 GMT
#818
On December 05 2011 08:20 Defacer wrote:
Noob question:

Is there any significant differences in gameplay and design between DOTA 2, Blizzard DOTA, HoN and LOL? or are these games all essentially the same game, produced by competing companies/organizations?
There are significant differences.
Each one is a different game, from the same genre. Is a little like trying to compare different Shooters or RTS. They have the same basics and idea, but they play in different noticeable ways.

The exception could be HoN, which was original a port (copy-paste) of DotA, like Dota 2 is doing now.
However HoN chosed a different path some time ago, introducing some minor gameplay changes and new heroes (and I believe items aswel?) that are not present on DotA nor Dota 2.
Fruscainte
Profile Blog Joined December 2009
4596 Posts
Last Edited: 2011-12-05 01:01:06
December 05 2011 01:00 GMT
#819
Any good starter tips on jungling in Dota 2?

Also, I've heard I should ALWAYS keep a TP scroll on me -- so I am. However, other than that, what should I take along with me at all times? Potions, tree cutter things, or what?
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
December 05 2011 02:22 GMT
#820
On December 05 2011 10:00 Fruscainte wrote:
Any good starter tips on jungling in Dota 2?

Also, I've heard I should ALWAYS keep a TP scroll on me -- so I am. However, other than that, what should I take along with me at all times? Potions, tree cutter things, or what?


depends on the hero.

as enigma, your starting items could feasibly be 12 mana potions (buy tp & bootsfrom sideshop later) then basilius, soul ring, treads, blink dagger

for a full jungling guide, here's luminous' guide: CLICK ME

+ Show Spoiler +
i have a good number of important things in my post Guide to Guides, so check it out if you want. /shameless plug
aka ChillyGonzalo / GnozL
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