Simple Questions, Simple Answers - Page 40
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backtoback
Canada1276 Posts
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Omsomsoms
Croatia194 Posts
I'm fairly bad at DotA (only played maybe a dozen pubs in WC3, and just got my beta key from a friend), and I know I'm playing like shit, and I need to improve, but there's nowhere like liquipedia (that I've found) that'll help in that regard. | ||
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RagnaBaby
Philippines31 Posts
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KtheZ
United States813 Posts
Does it do damage based on how far ENCHANT is from the hero or how far the projectile travels? I always thought it was how far the projectile traveled. | ||
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Darkren
Canada1841 Posts
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Benjef
United Kingdom6921 Posts
On November 30 2011 10:15 KtheZ wrote: Whoa whoa whoa I just noticed enchants impetus wasnt what I expected it to be all along! Does it do damage based on how far ENCHANT is from the hero or how far the projectile travels? I always thought it was how far the projectile traveled. Distance between heroes afaik. So turn around and forcestaff away, or forcestaff them away when you throw it :D. Always fun when a mirana leaps when you attack >:D | ||
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Judicator
United States7270 Posts
On November 30 2011 10:23 Benjef wrote: Distance between heroes afaik. So turn around and forcestaff away, or forcestaff them away when you throw it :D. Always fun when a mirana leaps when you attack >:D Won't connect with the Mirana iirc. There's a distance cap on it now so you can't just instagib someone. | ||
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flamewheel
FREEAGLELAND26782 Posts
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KtheZ
United States813 Posts
On November 30 2011 10:22 Darkren wrote: Enchant from hero so when u cast it back away as far as u can. I remember a troll dagger build with enchant that consisted of ulti blink back and trollololol Holy shit I've been playing dota for like 3 years and i never knew this | ||
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Qbek
Poland12923 Posts
On November 30 2011 11:12 KtheZ wrote: Holy shit I've been playing dota for like 3 years and i never knew this That's why you need to run straight back when you launch your last projectile, greatly improves damage | ||
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Zlasher
United States9129 Posts
4:57 he says juggernaut bitch, are you sure he ever says lich? Oh nevermind around 5:28 he does say lich rofl | ||
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Seiferz
United States640 Posts
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ArYeS
Slovenia268 Posts
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Seiferz
United States640 Posts
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Mafe
Germany5966 Posts
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cecek
Czech Republic18921 Posts
On November 30 2011 11:09 flamewheel wrote: Yeah above 2500 units no additional damage is measured. That translates into a 375/500/625 pure damage cap. That's still quite impressive, though I remember the days when you could get an instant kill by TPing back or somethign. That was a combo with Chen. He would cast test of faith to tp the enchantress back to fountain and the enchantress throws an impetus just before the channeling is over. That was particularly fun when impetus was a regular skill and untouchable was an ult. | ||
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iloveroo
Canada294 Posts
Do runes spawn in the beginning @ what time? I tried going a couple times didn't see them when creep spawned. | ||
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randombum
United States2378 Posts
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Hoban
United States1600 Posts
1. Does an item like MKB (procs ministun and 100 damage) have a cooldown? Or can it proc multiple times in quick succession? 2. Any information regarding the release of a Replay mode with the ability to have multiple people watch the same replay? 3. Any idea whether Valve is going to make things like enemy mana bars visible ect or are they doing an absolutely 100% true-to-DotA conversion? (I guess things like UI changes and shop changes go with this) Thank you in advance for any answers/insights you can provide! | ||
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Judicator
United States7270 Posts
2. No, but I remember reading about shared Replay mode, as in watching replays with people. 3. They're not going to do that. Get into the habit of checking items and mana, and likewise know how many spells a player can cast off of their mana pool and regen. This has been possible in Dota 1 and it wasn't implemented there and it will not be here. | ||
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