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Simple Questions, Simple Answers - Page 40

Forum Index > Dota 2 Strategy
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backtoback
Profile Joined March 2010
Canada1276 Posts
November 27 2011 23:00 GMT
#781
any places to play in league matches? US WEST and what miRC channel?
Omsomsoms
Profile Joined September 2011
Croatia194 Posts
November 28 2011 23:16 GMT
#782
Is there any resource with basic item builds, strategies and tactics for the game in general and each hero in specific floating around, even if they are for DotA 1?

I'm fairly bad at DotA (only played maybe a dozen pubs in WC3, and just got my beta key from a friend), and I know I'm playing like shit, and I need to improve, but there's nowhere like liquipedia (that I've found) that'll help in that regard.
RagnaBaby
Profile Joined November 2004
Philippines31 Posts
November 28 2011 23:21 GMT
#783
^^ http://playdota.com/heroes/ would help
unsa0n?
KtheZ
Profile Blog Joined October 2009
United States813 Posts
November 30 2011 01:15 GMT
#784
Whoa whoa whoa I just noticed enchants impetus wasnt what I expected it to be all along!

Does it do damage based on how far ENCHANT is from the hero or how far the projectile travels? I always thought it was how far the projectile traveled.
Darkren
Profile Blog Joined February 2010
Canada1841 Posts
November 30 2011 01:22 GMT
#785
Enchant from hero so when u cast it back away as far as u can. I remember a troll dagger build with enchant that consisted of ulti blink back and trollololol
"Yeah, I send (hopefully) helpful PM's quite frequently. You don't have to warn/ban everything" - KadaverBB
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
November 30 2011 01:23 GMT
#786
On November 30 2011 10:15 KtheZ wrote:
Whoa whoa whoa I just noticed enchants impetus wasnt what I expected it to be all along!

Does it do damage based on how far ENCHANT is from the hero or how far the projectile travels? I always thought it was how far the projectile traveled.

Distance between heroes afaik. So turn around and forcestaff away, or forcestaff them away when you throw it :D.

Always fun when a mirana leaps when you attack >:D
<3 | Dota 2 | DayZ | <3
Judicator
Profile Blog Joined August 2004
United States7270 Posts
November 30 2011 01:39 GMT
#787
On November 30 2011 10:23 Benjef wrote:
Show nested quote +
On November 30 2011 10:15 KtheZ wrote:
Whoa whoa whoa I just noticed enchants impetus wasnt what I expected it to be all along!

Does it do damage based on how far ENCHANT is from the hero or how far the projectile travels? I always thought it was how far the projectile traveled.

Distance between heroes afaik. So turn around and forcestaff away, or forcestaff them away when you throw it :D.

Always fun when a mirana leaps when you attack >:D


Won't connect with the Mirana iirc.

There's a distance cap on it now so you can't just instagib someone.

Get it by your hands...
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
November 30 2011 02:09 GMT
#788
Yeah above 2500 units no additional damage is measured. That translates into a 375/500/625 pure damage cap. That's still quite impressive, though I remember the days when you could get an instant kill by TPing back or somethign.
Writerdamn, i was two days from retirement
KtheZ
Profile Blog Joined October 2009
United States813 Posts
November 30 2011 02:12 GMT
#789
On November 30 2011 10:22 Darkren wrote:
Enchant from hero so when u cast it back away as far as u can. I remember a troll dagger build with enchant that consisted of ulti blink back and trollololol


Holy shit I've been playing dota for like 3 years and i never knew this
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
November 30 2011 16:02 GMT
#790
On November 30 2011 11:12 KtheZ wrote:
Show nested quote +
On November 30 2011 10:22 Darkren wrote:
Enchant from hero so when u cast it back away as far as u can. I remember a troll dagger build with enchant that consisted of ulti blink back and trollololol


Holy shit I've been playing dota for like 3 years and i never knew this

That's why you need to run straight back when you launch your last projectile, greatly improves damage
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
Last Edited: 2011-12-01 08:34:57
December 01 2011 08:34 GMT
#791


4:57 he says juggernaut bitch, are you sure he ever says lich?

Oh nevermind around 5:28 he does say lich rofl
Follow me: www.twitter.com/zlasher
Seiferz
Profile Joined May 2011
United States640 Posts
December 01 2011 10:15 GMT
#792
does the beta not work on a mac? i sent my friend the invite and he says it wont start the download
ArYeS
Profile Joined June 2010
Slovenia268 Posts
December 01 2011 11:37 GMT
#793
No Mac client so far.
Seiferz
Profile Joined May 2011
United States640 Posts
December 01 2011 14:21 GMT
#794
also do games not count if there are more than 2 leavers or something?
Mafe
Profile Joined February 2011
Germany5966 Posts
December 01 2011 18:37 GMT
#795
Can anyone recommend a teamliquid-like page for dota/dota2? Like covering of important events with articles and streams, active and rather mannered discussion? I may sound lazy, but there seems to be a lot more pages than for sc/sc2 and I dont want to spend half a day reading through threads etc. to check the "atmosphere" and community of every one of them.
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
December 01 2011 18:59 GMT
#796
On November 30 2011 11:09 flamewheel wrote:
Yeah above 2500 units no additional damage is measured. That translates into a 375/500/625 pure damage cap. That's still quite impressive, though I remember the days when you could get an instant kill by TPing back or somethign.


That was a combo with Chen. He would cast test of faith to tp the enchantress back to fountain and the enchantress throws an impetus just before the channeling is over. That was particularly fun when impetus was a regular skill and untouchable was an ult.
super gg
iloveroo
Profile Joined February 2009
Canada294 Posts
December 02 2011 04:43 GMT
#797
How long does runes take to respawn? Does the countdown start once you pick it up or when you use it?
Do runes spawn in the beginning @ what time? I tried going a couple times didn't see them when creep spawned.
randombum
Profile Blog Joined April 2007
United States2378 Posts
December 02 2011 05:48 GMT
#798
Spawns at 0 then every two minutes. Random rune and randomly at top or bot.
Hoban
Profile Blog Joined February 2011
United States1600 Posts
December 02 2011 17:47 GMT
#799
Couple questions:

1. Does an item like MKB (procs ministun and 100 damage) have a cooldown? Or can it proc multiple times in quick succession?

2. Any information regarding the release of a Replay mode with the ability to have multiple people watch the same replay?

3. Any idea whether Valve is going to make things like enemy mana bars visible ect or are they doing an absolutely 100% true-to-DotA conversion? (I guess things like UI changes and shop changes go with this)

Thank you in advance for any answers/insights you can provide!
"I am a leaf on the wind."
Judicator
Profile Blog Joined August 2004
United States7270 Posts
December 02 2011 17:59 GMT
#800
1. No internal CD on MKB, afaik there's only one non-active skill that has an internal CD and that's Axe's Counter-Helix namely because you can't spin while you're spinning. [Insert Inception joke here]. Zeus's Chain Lightning was fixed and I don't think triggered heals are in Dota 2 (or at least I hope its not).
2. No, but I remember reading about shared Replay mode, as in watching replays with people.
3. They're not going to do that. Get into the habit of checking items and mana, and likewise know how many spells a player can cast off of their mana pool and regen. This has been possible in Dota 1 and it wasn't implemented there and it will not be here.
Get it by your hands...
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