• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:03
CEST 08:03
KST 15:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 224ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Serral wins Maestros of the Game 2 ZOWIE DIVINA preview Server Blocker StarCraft Mass Recall: SC1 campaigns on SC2 thread
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf BGH Auto Balance -> http://bghmmr.eu/ Farewell Beloved Starcraft (Youtube Videos) BW General Discussion
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Summer Games Done Quick 2026! Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8593 users

Simple Questions, Simple Answers - Page 38

Forum Index > Dota 2 Strategy
Post a Reply
Prev 1 36 37 38 39 40 1254 Next
Defury
Profile Blog Joined September 2011
Germany206 Posts
November 21 2011 07:05 GMT
#741
On November 21 2011 15:59 esasafe wrote:
Show nested quote +
On November 21 2011 15:50 Defury wrote:
So I have been playing a bit and now I am curious about a few things/

1) Courier, what happens when 2 people want to use it at once?

2) Morphling. How do I know his default stats and when do I know its safe to morph into high agi? Do I always go high agi then hit str as soon as I get attacked? And after I do morph one or the other what do I do to get back to a normal stat.

3) are the suggested builds any good for a beginner?


1) Courier takes both of their commands. It's up to the two players to figure out who gets to use it first.

2) I'll leave this to a morphling player to answer better. You can see his default stats in the box on the lower left of the screen that shows all of his stats. You get it back to a normal stat by turning on the opposite morph that you used - if you morphed into agi, then once you're done and want to go back to normal you morph into str.

3) Uh. In general they're not a bad place to start. Certain heroes stick out in my mind (cm, lich, especially venge) as having their item set be kind of dumb. I think I remember seeing a butterfly or something like that on venge's recommended items.



Well his defaults actually change when you morph and don't show as bonus or at least that's how it looks.
esasafe
Profile Joined November 2010
United States103 Posts
November 21 2011 07:23 GMT
#742
On November 21 2011 16:05 Defury wrote:
Show nested quote +
On November 21 2011 15:59 esasafe wrote:
On November 21 2011 15:50 Defury wrote:
So I have been playing a bit and now I am curious about a few things/

1) Courier, what happens when 2 people want to use it at once?

2) Morphling. How do I know his default stats and when do I know its safe to morph into high agi? Do I always go high agi then hit str as soon as I get attacked? And after I do morph one or the other what do I do to get back to a normal stat.

3) are the suggested builds any good for a beginner?


1) Courier takes both of their commands. It's up to the two players to figure out who gets to use it first.

2) I'll leave this to a morphling player to answer better. You can see his default stats in the box on the lower left of the screen that shows all of his stats. You get it back to a normal stat by turning on the opposite morph that you used - if you morphed into agi, then once you're done and want to go back to normal you morph into str.

3) Uh. In general they're not a bad place to start. Certain heroes stick out in my mind (cm, lich, especially venge) as having their item set be kind of dumb. I think I remember seeing a butterfly or something like that on venge's recommended items.



Well his defaults actually change when you morph and don't show as bonus or at least that's how it looks.



Well, yeah. Why don't you just remember the default stats before you start morphing them, or if you can't remember them write them down if it's that important to go back to default stats (which it really isn't). More often, you just morph to whatever amount of health you think will keep you alive at any given time. I've got nothing more specific on what amount of health that is for you, though.
Defury
Profile Blog Joined September 2011
Germany206 Posts
November 21 2011 07:48 GMT
#743
On November 21 2011 16:23 esasafe wrote:
Show nested quote +
On November 21 2011 16:05 Defury wrote:
On November 21 2011 15:59 esasafe wrote:
On November 21 2011 15:50 Defury wrote:
So I have been playing a bit and now I am curious about a few things/

1) Courier, what happens when 2 people want to use it at once?

2) Morphling. How do I know his default stats and when do I know its safe to morph into high agi? Do I always go high agi then hit str as soon as I get attacked? And after I do morph one or the other what do I do to get back to a normal stat.

3) are the suggested builds any good for a beginner?


1) Courier takes both of their commands. It's up to the two players to figure out who gets to use it first.

2) I'll leave this to a morphling player to answer better. You can see his default stats in the box on the lower left of the screen that shows all of his stats. You get it back to a normal stat by turning on the opposite morph that you used - if you morphed into agi, then once you're done and want to go back to normal you morph into str.

3) Uh. In general they're not a bad place to start. Certain heroes stick out in my mind (cm, lich, especially venge) as having their item set be kind of dumb. I think I remember seeing a butterfly or something like that on venge's recommended items.



Well his defaults actually change when you morph and don't show as bonus or at least that's how it looks.



Well, yeah. Why don't you just remember the default stats before you start morphing them, or if you can't remember them write them down if it's that important to go back to default stats (which it really isn't). More often, you just morph to whatever amount of health you think will keep you alive at any given time. I've got nothing more specific on what amount of health that is for you, though.


Ah ok, thanks a ton for the info. Another question when the game gets to the point where we have killed 1 tower and have to cross the river to farm the creep line what then I have a bad habit of being terrified to cross the river, do I just cross and keep farming like usual?
SpectralFremen
Profile Joined January 2011
Australia386 Posts
November 21 2011 07:52 GMT
#744
On November 21 2011 16:48 Defury wrote:
Show nested quote +
On November 21 2011 16:23 esasafe wrote:
On November 21 2011 16:05 Defury wrote:
On November 21 2011 15:59 esasafe wrote:
On November 21 2011 15:50 Defury wrote:
So I have been playing a bit and now I am curious about a few things/

1) Courier, what happens when 2 people want to use it at once?

2) Morphling. How do I know his default stats and when do I know its safe to morph into high agi? Do I always go high agi then hit str as soon as I get attacked? And after I do morph one or the other what do I do to get back to a normal stat.

3) are the suggested builds any good for a beginner?


1) Courier takes both of their commands. It's up to the two players to figure out who gets to use it first.

2) I'll leave this to a morphling player to answer better. You can see his default stats in the box on the lower left of the screen that shows all of his stats. You get it back to a normal stat by turning on the opposite morph that you used - if you morphed into agi, then once you're done and want to go back to normal you morph into str.

3) Uh. In general they're not a bad place to start. Certain heroes stick out in my mind (cm, lich, especially venge) as having their item set be kind of dumb. I think I remember seeing a butterfly or something like that on venge's recommended items.



Well his defaults actually change when you morph and don't show as bonus or at least that's how it looks.



Well, yeah. Why don't you just remember the default stats before you start morphing them, or if you can't remember them write them down if it's that important to go back to default stats (which it really isn't). More often, you just morph to whatever amount of health you think will keep you alive at any given time. I've got nothing more specific on what amount of health that is for you, though.


Ah ok, thanks a ton for the info. Another question when the game gets to the point where we have killed 1 tower and have to cross the river to farm the creep line what then I have a bad habit of being terrified to cross the river, do I just cross and keep farming like usual?


As a general rule, no. Unless you have a way of knowing when the enemies are going to gank you from the forrest next to you (ie you have wards up or someone on your team is farming there forrest) its probably a bad idea. If you do go here make sure you have a TP scroll so you can escape quickly, because unless the other team is retarded they will probably come gank you if you are "deep".
"And so he spoke, and so he spoke, that lord of Castamere"
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
November 21 2011 10:09 GMT
#745
@defury - that's a pretty good way to get yourself super dead really fast. The real answer is static famig, you shouldn't 'have' to cross the river at all, unless you allies fuck everything up for you. Theres plenty of guides around, but in general it means for every hit you do on an enemy creep, do one on yours. If you're accidentally pushing, deny your creeps from 50% hp. It's an important carry skill.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
Defury
Profile Blog Joined September 2011
Germany206 Posts
November 21 2011 10:36 GMT
#746
On November 21 2011 19:09 lozarian wrote:
@defury - that's a pretty good way to get yourself super dead really fast. The real answer is static famig, you shouldn't 'have' to cross the river at all, unless you allies fuck everything up for you. Theres plenty of guides around, but in general it means for every hit you do on an enemy creep, do one on yours. If you're accidentally pushing, deny your creeps from 50% hp. It's an important carry skill.



Well the issue is when their tower gets pushed and falls the creep line ends up moving up for some reason, Should I just deny creeps till it moves back down?
SpectralFremen
Profile Joined January 2011
Australia386 Posts
November 21 2011 10:49 GMT
#747
Do other things, gank lanes, farm neutrals. Just dont go too deep and get yourself killed or your teammates will get narky.
"And so he spoke, and so he spoke, that lord of Castamere"
sob3k
Profile Blog Joined August 2009
United States7572 Posts
November 21 2011 11:21 GMT
#748
Watching streams the evil fire lava side HQ has an absurdly sick looking collapse exploding animation like war of the worlds when it gets killed, while the good side HQ just dissapears.

Is this just an unfinished animation or are they going to keep it like that?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
November 21 2011 13:11 GMT
#749
I think it's just unfinished, I'd hope it is anyway - I've made a couple of posts asking about unfinished art - upheaval for example looks like utter ass.

If you find your lane pushing itself you're farmin wrong, if your intention is to farm hard - it will usually take. A couple of waves of hard denying to pull it back, so it's a a decision call as to what is thebest courseof action. Generally Id say if you're going. To end up past the river before it equalises, give the hell up on the wave, auto it a bit to push it faster, go to neuts and hope that when itswings back you're in a better position.

This all depends on your map control and vision, of course.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2011-11-21 15:40:42
November 21 2011 15:36 GMT
#750
On November 21 2011 19:36 Defury wrote:
Show nested quote +
On November 21 2011 19:09 lozarian wrote:
@defury - that's a pretty good way to get yourself super dead really fast. The real answer is static famig, you shouldn't 'have' to cross the river at all, unless you allies fuck everything up for you. Theres plenty of guides around, but in general it means for every hit you do on an enemy creep, do one on yours. If you're accidentally pushing, deny your creeps from 50% hp. It's an important carry skill.



Well the issue is when their tower gets pushed and falls the creep line ends up moving up for some reason, Should I just deny creeps till it moves back down?


Then you are just terrible at last hitting in terms of farming and denying. You literally can dictate where the creep waves will meet if you are just by yourself in a lane, go practice it in training mode.

Edit:

And no, it's not like what some people have said about "denying a couple waves to pull it back", whatever the fuck that means. You just deny like you normally would and really just focus on last hitting. You do not alternate waves of last hitting and denying, you are not pulling or pushing anything back or forward, if you are doing it right then the creep wave position should NOT move at all. If you know how to double tap creeps then it shouldn't be an issue other than getting use to doing it consistently. You can keep the meeting point of creepwaves static for a good 5 minutes with most heroes.
Get it by your hands...
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
Last Edited: 2011-11-21 16:05:16
November 21 2011 16:03 GMT
#751
So out of all heroes so far, why is alchemist completely different from his war 3 version? His hotkeys aren't the same...his stun initiation makes him stop moving from casting, and it doesn't have the same buffer of time for you to release the stun as war 3. Was super comfortable with every hero till I randomed alchemist a few times. I remember in war 3 it was a intended fix to make sure that he didn't have to stop to start casting his stun.

Edit: Also his stun doesn't work on wr during windrun...maybe I should test but thought that spells still stunned wr during wr?
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
November 21 2011 16:08 GMT
#752
Judi- I mean that if you do fuck up your static, start attacking your own creeps from 50% and only go for the very last on the enemy creeps. Instead of being high and mighty, you could try to be helpful, rather than justtelling people that they're shit.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2011-11-21 16:29:11
November 21 2011 16:25 GMT
#753
On November 22 2011 01:08 lozarian wrote:
Judi- I mean that if you do fuck up your static, start attacking your own creeps from 50% and only go for the very last on the enemy creeps. Instead of being high and mighty, you could try to be helpful, rather than justtelling people that they're shit.


You realize if you fuck up your static and there are missing heroes, you already kicked your safe farm out of the window right? Unless you think you have 30+ seconds (more like a minute) to recover...in which case you are just speaking out of theory and poorly-crafted one at that.

It's not being high and mighty, it's me calling you out on something that you clearly haven't executed nor even put any more thought into the problem than some half-baked theorycrafting. That is me being helpful.

Edit:

This is a problem I see a lot at various forums regarding subtle things like this, half the people know what's going on but only partially understand the mechanics behind it. Then they go on the forums and express that half-understanding by perpetuating fallacies.
Get it by your hands...
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
November 21 2011 17:45 GMT
#754
I fully agree - hence why I said "probably give the fuck up and go neuts and wait for another chance" and "if you find it pushing you're farming wrong"

I was trying to explain the mechanics of static farming, albeit badly because I was on my phone in the shitter at work, rather than just saying "because you suck at farming" - if the question is being asked, it clearly needs to be answered in more depth.

Similarly if, as is clearly the case, we are not talking about a particularly high level game, you probably DO have 30 seconds to try and get your equilibrium back to where you want it. What I was trying to say was:

if you're finding that you're slowly pushing forward, you're doing to much damage to the enemy creeps over your own creeps and hence need to overcompensate by starting the deny earlier than you normally would, to pull the wave back slightly. In theory static farming is easy, in practice you can see it going slightly wrong and, again "depending on map control and vision" try to compensate and bring it back.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2011-11-21 18:33:25
November 21 2011 17:52 GMT
#755
On November 22 2011 02:45 lozarian wrote:
I fully agree - hence why I said "probably give the fuck up and go neuts and wait for another chance" and "if you find it pushing you're farming wrong"

I was trying to explain the mechanics of static farming, albeit badly because I was on my phone in the shitter at work, rather than just saying "because you suck at farming" - if the question is being asked, it clearly needs to be answered in more depth.

Similarly if, as is clearly the case, we are not talking about a particularly high level game, you probably DO have 30 seconds to try and get your equilibrium back to where you want it. What I was trying to say was:

if you're finding that you're slowly pushing forward, you're doing to much damage to the enemy creeps over your own creeps and hence need to overcompensate by starting the deny earlier than you normally would, to pull the wave back slightly. In theory static farming is easy, in practice you can see it going slightly wrong and, again "depending on map control and vision" try to compensate and bring it back.


Fair enough, but posting half-way answers isn't helpful and actually detrimental to answering the question.

And you really don't have 30 seconds to correct anything when heroes are gone from the map. Don't use the not high level game excuse, it's a terrible way to pigeonhole yourself into the scrub category, learn to play the game properly and you'll avoid all the frustration of getting bodied by better players when you improve. Otherwise you're just capping your own development by throwing all these needlessly bad habits into your skill sets. Another phenomenon I see a lot and have experienced in DotA, confirmation bias is a bitch.

Edit:

Funnily enough, there's a very relevant blog post by Snuggles which highlights some of the things I was referring to. Here
Get it by your hands...
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
November 21 2011 18:42 GMT
#756
Again - "dependant on vision and map control", obviously the ideal is to do everything right first time and never make a mistake, and one should never budget for doing anything else, because noticing that your creep wave has pushed slightly forward and then realising what will happen if you don't do the right thing there and then is a bad habit. I just spent 5 minutes in a game literally this second doing exactly that. Static farming, I was within maybe 400 range of the same spot for the entire 5 minutes - and you know what, when I noticed my creep line slightly pushing forward funnily enough I didn't decide "fuck it, I've clearly lost this static farm, may as well give up and /wrists" I took some corrective measures, started denying my own creeps at 50%, and brought it back the 2-300 units it had crept forward back towards my base. <-- that is what I was trying to describe, I may have not done it very well, but my point still stands that the basic static farm is:

Find spot you want to farm at.
Deal equal damage to creep lines when they're clashing at full strength
If your line is pushing too far forwards (whatever reason - when you started you had an extra ranged creep, you got distracted by a kitten and autoattacked three times, whatever), start denying your own creeps at higher hp
????
profit.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
esotericc
Profile Joined July 2011
449 Posts
November 21 2011 19:00 GMT
#757
What is double tapping creeps? Also jud what do you suggest to do when the lane does get pushed just roam and try and gank?

Curious because the last couple games I played this exact situation happened.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
November 21 2011 19:07 GMT
#758
Double tapping creeps is like 2-shotting it, rather than doing it with one, I find it easier to control the creep wave and actually get denies rather than just start denying creeps at 50% like Iozarian is suggesting.

The situation you are describing depends on a lot more factors, what heroes you are playing against, what are they doing, what heroes you have, etc. Your options depend on a lot more things than just your lanes pushed. I know that sounds like a non-answer, but I really can't give you more than that. I can only offer things to consider when you make your decision.
Get it by your hands...
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
November 21 2011 20:01 GMT
#759
You only start doing that if your static is going badly, which can not necessarily be your fault. C.f. kittens.

I'm not advocating just getting last hits and ignoring denies as you seem to be implying. I'm suggesting crisis management.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
paschl
Profile Joined February 2011
Germany666 Posts
November 21 2011 20:33 GMT
#760
Towards the static thing, i think Luminous has posted a nice video about it.




If you wanna learn dota his commentaries and the DCDHs are really helpful.
Prev 1 36 37 38 39 40 1254 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 270
Nina 177
Rex 59
SortOf 7
StarCraft: Brood War
Rain 3082
GuemChi 2577
Mind 104
Aegong 83
ggaemo 77
yabsab 29
Zeus 27
Bale 21
Noble 20
ZergMaN 16
[ Show more ]
Icarus 10
GoRush 5
League of Legends
JimRising 783
Counter-Strike
summit1g9369
Other Games
C9.Mang0259
RuFF_SC222
Organizations
Other Games
gamesdonequick24539
StarCraft 2
TaKeTV279
Other Games
BasetradeTV219
Dota 2
PGL Dota 2 - Main Stream89
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 86
• Mapu48
• practicex 25
• OhrlRock 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1199
Upcoming Events
GSL
4h 57m
Replay Cast
17h 57m
WardiTV Weekly
1d 4h
PiGosaur Cup
1d 17h
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
3 days
Replay Cast
4 days
CrankTV Team League
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
5 days
CranKy Ducklings
5 days
Afreeca Starleague
5 days
Snow vs Jaedong
YSC vs hero
RSL Revival
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.