• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:11
CEST 09:11
KST 16:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !16Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results
Tourneys
$1,400 SEL Season 3 Ladder Invitational GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) $5,000 WardiTV Spring Championship 2026 Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
25 Years Since Brood War Patch 1.08 BW General Discussion vespene.gg — BW replays in browser Lights Ro.8 Review (asl s21) BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2410 users

Simple Questions, Simple Answers - Page 216

Forum Index > Dota 2 Strategy
Post a Reply
Prev 1 214 215 216 217 218 1254 Next
cool_slowbro
Profile Joined September 2012
Sweden97 Posts
October 14 2012 12:36 GMT
#4301
On October 14 2012 14:06 Blitzkrieg0 wrote:
Show nested quote +
On October 14 2012 14:04 Nevuk wrote:
On October 14 2012 11:05 Dead9 wrote:
if you ignore gold costs
hp*(1+0.06*(armor+5)) = (hp+19*6)*(1+0.06*(armor+3/7))
it's about 425 + 25*armor
so if hp > 425 + 25*armor you're better off buying a chainmail (aka always)

but you're probably better off buying a gem or a million blue wards

Team fed 2 gems inside of 25 minutes and it was one of those annoying games where my team picked 4 carries and I picked a support so I wound up being unable to get farm for even boots until quite late. Was mostly just looking for a way to stop clinkz from running up and killing me under a tower and the curious thought crossed my mind as to which would be better when I had about 650 gold from a won teamfight. To do anything I either had to follow the person with the gem around which relied on him having good positioning (it was atrocious - see losing two gems inside of 25 minutes) or leave a trail of blue wards from the tower's range to the ward spots - which I had no way to afford. Trying to farm anything would get me killed and the jungle was mostly taken by the carries.

Like there's positioning sure but there's also you having a team that just stands and watches the clinkz kill you and then run off, multiple times. Including tower dives. He didn't start doing it until after his very early orchid or I would have been able to deal with it rather easily, just stun/hex and tp out.


If your team just lets clitz kill you over and over again then an item isn't going to help you either.


Pretty much this. Clinkz needs to be shutdown early on or he will pick you off. If you can't shut him down early then you need to 5 man pubtrain through the midgame. Clinkz can't do much against a team of people nor can he deal with pushes, so exploit that.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
October 14 2012 13:29 GMT
#4302
On October 14 2012 17:47 TheYango wrote:
Show nested quote +
On October 14 2012 16:15 Mataza wrote:
On October 14 2012 14:04 Nevuk wrote:
On October 14 2012 11:05 Dead9 wrote:
if you ignore gold costs
hp*(1+0.06*(armor+5)) = (hp+19*6)*(1+0.06*(armor+3/7))
it's about 425 + 25*armor
so if hp > 425 + 25*armor you're better off buying a chainmail (aka always)

but you're probably better off buying a gem or a million blue wards

Team fed 2 gems inside of 25 minutes and it was one of those annoying games where my team picked 4 carries and I picked a support so I wound up being unable to get farm for even boots until quite late. Was mostly just looking for a way to stop clinkz from running up and killing me under a tower and the curious thought crossed my mind as to which would be better when I had about 650 gold from a won teamfight. To do anything I either had to follow the person with the gem around which relied on him having good positioning (it was atrocious - see losing two gems inside of 25 minutes) or leave a trail of blue wards from the tower's range to the ward spots - which I had no way to afford. Trying to farm anything would get me killed and the jungle was mostly taken by the carries.

Like there's positioning sure but there's also you having a team that just stands and watches the clinkz kill you and then run off, multiple times. Including tower dives. He didn't start doing it until after his very early orchid or I would have been able to deal with it rather easily, just stun/hex and tp out.

The sad part is a significant amount of clinkz damage comes from searing arrows, which deal pure damage and are therefore unaffected by armor.
Against orchids you should try to juke if at all possible. Doesn´t help against the "enemy team much better than my team" issue though.

Searing Arrows does physical damage, not pure damage. From Clinkz' Playdota page:

Show nested quote +
The damage is directly added to Clinkz' attack damage, as physical damage.

My bad. Didn´t it use to be pure damage, back when the numbers were 10/20/30/40?
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Yacobs
Profile Joined March 2010
United States846 Posts
October 14 2012 13:56 GMT
#4303
On October 14 2012 21:36 cool_slowbro wrote:
Show nested quote +
On October 14 2012 14:06 Blitzkrieg0 wrote:
On October 14 2012 14:04 Nevuk wrote:
On October 14 2012 11:05 Dead9 wrote:
if you ignore gold costs
hp*(1+0.06*(armor+5)) = (hp+19*6)*(1+0.06*(armor+3/7))
it's about 425 + 25*armor
so if hp > 425 + 25*armor you're better off buying a chainmail (aka always)

but you're probably better off buying a gem or a million blue wards

Team fed 2 gems inside of 25 minutes and it was one of those annoying games where my team picked 4 carries and I picked a support so I wound up being unable to get farm for even boots until quite late. Was mostly just looking for a way to stop clinkz from running up and killing me under a tower and the curious thought crossed my mind as to which would be better when I had about 650 gold from a won teamfight. To do anything I either had to follow the person with the gem around which relied on him having good positioning (it was atrocious - see losing two gems inside of 25 minutes) or leave a trail of blue wards from the tower's range to the ward spots - which I had no way to afford. Trying to farm anything would get me killed and the jungle was mostly taken by the carries.

Like there's positioning sure but there's also you having a team that just stands and watches the clinkz kill you and then run off, multiple times. Including tower dives. He didn't start doing it until after his very early orchid or I would have been able to deal with it rather easily, just stun/hex and tp out.


If your team just lets clitz kill you over and over again then an item isn't going to help you either.


Pretty much this. Clinkz needs to be shutdown early on or he will pick you off. If you can't shut him down early then you need to 5 man pubtrain through the midgame. Clinkz can't do much against a team of people nor can he deal with pushes, so exploit that.


Not true. Clinkz loves it when the enemy team plays 5 man dota. He gets to push a lane hard and then drop the enemy towers in a matter of minutes. He can beat the enemy team in a race, even, as long as your remaining 4 teammates don't drop like flies.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 14 2012 14:42 GMT
#4304
On October 14 2012 22:29 Mataza wrote:
Show nested quote +
On October 14 2012 17:47 TheYango wrote:
On October 14 2012 16:15 Mataza wrote:
On October 14 2012 14:04 Nevuk wrote:
On October 14 2012 11:05 Dead9 wrote:
if you ignore gold costs
hp*(1+0.06*(armor+5)) = (hp+19*6)*(1+0.06*(armor+3/7))
it's about 425 + 25*armor
so if hp > 425 + 25*armor you're better off buying a chainmail (aka always)

but you're probably better off buying a gem or a million blue wards

Team fed 2 gems inside of 25 minutes and it was one of those annoying games where my team picked 4 carries and I picked a support so I wound up being unable to get farm for even boots until quite late. Was mostly just looking for a way to stop clinkz from running up and killing me under a tower and the curious thought crossed my mind as to which would be better when I had about 650 gold from a won teamfight. To do anything I either had to follow the person with the gem around which relied on him having good positioning (it was atrocious - see losing two gems inside of 25 minutes) or leave a trail of blue wards from the tower's range to the ward spots - which I had no way to afford. Trying to farm anything would get me killed and the jungle was mostly taken by the carries.

Like there's positioning sure but there's also you having a team that just stands and watches the clinkz kill you and then run off, multiple times. Including tower dives. He didn't start doing it until after his very early orchid or I would have been able to deal with it rather easily, just stun/hex and tp out.

The sad part is a significant amount of clinkz damage comes from searing arrows, which deal pure damage and are therefore unaffected by armor.
Against orchids you should try to juke if at all possible. Doesn´t help against the "enemy team much better than my team" issue though.

Searing Arrows does physical damage, not pure damage. From Clinkz' Playdota page:

The damage is directly added to Clinkz' attack damage, as physical damage.

My bad. Didn´t it use to be pure damage, back when the numbers were 10/20/30/40?


Searing arrows does physical damage. Changing it to do pure damage would be an interesting hack.
I'll always be your shadow and veil your eyes from states of ain soph aur.
KwoM
Profile Joined October 2012
Singapore108 Posts
October 14 2012 14:44 GMT
#4305
On October 14 2012 11:05 Dead9 wrote:
if you ignore gold costs
hp*(1+0.06*(armor+5)) = (hp+19*6)*(1+0.06*(armor+3/7))
it's about 425 + 25*armor
so if hp > 425 + 25*armor you're better off buying a chainmail (aka always)

but you're probably better off buying a gem or a million blue wards


But you must take into account that amour decreases as it increases and as you level up there's also an increase in your amour so the amour you gain is lesser. And bracer also gives more than just hp it gives mana as well which should be taken into consideration. Generally i'll recommend bracer over chain mail didn't do any math but i feel it's better with the damage and all.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 14 2012 14:48 GMT
#4306
On October 14 2012 23:44 KwoM wrote:
Show nested quote +
On October 14 2012 11:05 Dead9 wrote:
if you ignore gold costs
hp*(1+0.06*(armor+5)) = (hp+19*6)*(1+0.06*(armor+3/7))
it's about 425 + 25*armor
so if hp > 425 + 25*armor you're better off buying a chainmail (aka always)

but you're probably better off buying a gem or a million blue wards


But you must take into account that amour decreases as it increases and as you level up there's also an increase in your amour so the amour you gain is lesser. And bracer also gives more than just hp it gives mana as well which should be taken into consideration. Generally i'll recommend bracer over chain mail didn't do any math but i feel it's better with the damage and all.


There are no diminishing returns on armor. Don't be fooled by the percentages of damage reduction. Every point gives you six percent effective hitpoints.
I'll always be your shadow and veil your eyes from states of ain soph aur.
KwoM
Profile Joined October 2012
Singapore108 Posts
October 14 2012 14:48 GMT
#4307
On October 14 2012 03:55 Firebolt145 wrote:
Show nested quote +
On October 14 2012 03:44 boxman22 wrote:
I played one game with alchemist today and was surprised by how much gold you can rake in with him now. The buffs to basically everything he does makes him significantly better. Is it best to go radiance with him or some of the other damage items (like mjollnir)? Should you go buriza after that or heart to make you even tankier?

The answer for your question is situational from game to game. If you can farm up a quick radiance and your team can hold out 4v5 until you do so, then go ahead. If you need more damage with push, go mjollnir. If you need more direct damage, go daedalus. If you need true hit, get mkb. If the opponents have lots of disables, go bkb. If they have a lot of physical damage, go AC. If you need more HP overall, get heart.


I'm not sure about this but i do see alot of pros going vanguard on his even though they can go heart, not sure what's the reason behind that but i do feel that vanguard is enough survivability for an alchemist not sure after the new patch though, i think manta is a good choice as compared to buriza and mjollnir, honestly i think mjollnir is a pretty bad item, main problem of alchemist is there he always get kited so the increased ms from manta is pretty useful and you can debuff. Manta is almost always pretty good.
KwoM
Profile Joined October 2012
Singapore108 Posts
Last Edited: 2012-10-14 14:56:48
October 14 2012 14:55 GMT
#4308
On October 14 2012 23:48 Blitzkrieg0 wrote:
Show nested quote +
On October 14 2012 23:44 KwoM wrote:
On October 14 2012 11:05 Dead9 wrote:
if you ignore gold costs
hp*(1+0.06*(armor+5)) = (hp+19*6)*(1+0.06*(armor+3/7))
it's about 425 + 25*armor
so if hp > 425 + 25*armor you're better off buying a chainmail (aka always)

but you're probably better off buying a gem or a million blue wards


But you must take into account that amour decreases as it increases and as you level up there's also an increase in your amour so the amour you gain is lesser. And bracer also gives more than just hp it gives mana as well which should be taken into consideration. Generally i'll recommend bracer over chain mail didn't do any math but i feel it's better with the damage and all.


There are no diminishing returns on armor. Don't be fooled by the percentages of damage reduction. Every point gives you six percent effective hitpoints.


I'm quite sure it does... http://www.dota2wiki.com/wiki/Armor


Armor Damage reduction (%) Armor Damage amplification (%)
1 5.7 -1 6.0
2 10.7 -2 11.6
3 15.3 -3 16.9
4 19.4 -4 21.9
5 23.1 -5 26.6
6 26.5 -6 31.0
7 29.6 -7 35.2
8 32.4 -8 39.0
9 35.1 -9 42.7
10 37.5 -10 46.1
11 39.8 -11 49.4
12 41.9 -12 52.4
13 43.8 -13 55.3
14 45.7 -14 57.9
15 47.4 -15 60.5
16 49.0 -16 62.8
17 50.5 -17 65.1
18 51.9 -18 67.2
19 53.3 -19 69.1
20 54.5 -20 71.0
21 55.8 -21 72.7
22 56.9 -22 74.4
23 58.0 -23 75.9
24 59.0 -24 77.3
25 60.0 -25 78.7
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
Last Edited: 2012-10-14 15:03:05
October 14 2012 15:02 GMT
#4309
On October 14 2012 23:55 KwoM wrote:
Show nested quote +
On October 14 2012 23:48 Blitzkrieg0 wrote:
On October 14 2012 23:44 KwoM wrote:
On October 14 2012 11:05 Dead9 wrote:
if you ignore gold costs
hp*(1+0.06*(armor+5)) = (hp+19*6)*(1+0.06*(armor+3/7))
it's about 425 + 25*armor
so if hp > 425 + 25*armor you're better off buying a chainmail (aka always)

but you're probably better off buying a gem or a million blue wards


But you must take into account that amour decreases as it increases and as you level up there's also an increase in your amour so the amour you gain is lesser. And bracer also gives more than just hp it gives mana as well which should be taken into consideration. Generally i'll recommend bracer over chain mail didn't do any math but i feel it's better with the damage and all.


There are no diminishing returns on armor. Don't be fooled by the percentages of damage reduction. Every point gives you six percent effective hitpoints.


I'm quite sure it does... http://www.dota2wiki.com/wiki/Armor


Armor Damage reduction (%) Armor Damage amplification (%)
a lot of numbers here

I think you should continue to read the rest of the wiki you linked..
Armor Stacking

Armor value stacks with multiple instances of Items and Abilities. Every point of Armor requires a Hero to take 6% more of their maximum hit points in damage to kill. This is called "Effective Hit Points", or EHP. A Hero with 10 Armor has 60% of their maximum hit points as EHP, meaning that if a Hero had 1000 hit points, it would take 1600 points of physical damage to kill them. If that Hero had 20 Armor, he or she would take 2200 points of physical damage to kill, doubling their protection.
=Þ
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2012-10-14 15:16:18
October 14 2012 15:09 GMT
#4310
On October 14 2012 23:55 KwoM wrote:
Show nested quote +
On October 14 2012 23:48 Blitzkrieg0 wrote:
On October 14 2012 23:44 KwoM wrote:
On October 14 2012 11:05 Dead9 wrote:
if you ignore gold costs
hp*(1+0.06*(armor+5)) = (hp+19*6)*(1+0.06*(armor+3/7))
it's about 425 + 25*armor
so if hp > 425 + 25*armor you're better off buying a chainmail (aka always)

but you're probably better off buying a gem or a million blue wards


But you must take into account that amour decreases as it increases and as you level up there's also an increase in your amour so the amour you gain is lesser. And bracer also gives more than just hp it gives mana as well which should be taken into consideration. Generally i'll recommend bracer over chain mail didn't do any math but i feel it's better with the damage and all.


There are no diminishing returns on armor. Don't be fooled by the percentages of damage reduction. Every point gives you six percent effective hitpoints.


+ Show Spoiler +
I'm quite sure it does... http://www.dota2wiki.com/wiki/Armor


Armor Damage reduction (%) Armor Damage amplification (%)
1 5.7 -1 6.0
2 10.7 -2 11.6
3 15.3 -3 16.9
4 19.4 -4 21.9
5 23.1 -5 26.6
6 26.5 -6 31.0
7 29.6 -7 35.2
8 32.4 -8 39.0
9 35.1 -9 42.7
10 37.5 -10 46.1
11 39.8 -11 49.4
12 41.9 -12 52.4
13 43.8 -13 55.3
14 45.7 -14 57.9
15 47.4 -15 60.5
16 49.0 -16 62.8
17 50.5 -17 65.1
18 51.9 -18 67.2
19 53.3 -19 69.1
20 54.5 -20 71.0
21 55.8 -21 72.7
22 56.9 -22 74.4
23 58.0 -23 75.9
24 59.0 -24 77.3
25 60.0 -25 78.7


You're fooled by percentages. Very common misconception about armor. Consider the difference between going from 0% to 1% damage reduction and 99% to 100%. The latter makes you immune to damage while the former barely helps you at all. If the percentages went up in the linear manner then you'd actually be getting exponential gains from armor rather than linear.

To piggyback off when Heh said. There is a reason people use the effective hitpoints formula instead of damage reduction.

damage reduction(%) = ((armor)*0.06)/(1+0.06*(armor))
EffectiveHP = 1.06*armor*hp

The latter is far easier to think about and gives a number that is very easy to extrapolate meaningful results from. The former gives the percentage reduction which just confuses people.
I'll always be your shadow and veil your eyes from states of ain soph aur.
KwoM
Profile Joined October 2012
Singapore108 Posts
October 14 2012 15:17 GMT
#4311
On October 15 2012 00:09 Blitzkrieg0 wrote:
Show nested quote +
On October 14 2012 23:55 KwoM wrote:
On October 14 2012 23:48 Blitzkrieg0 wrote:
On October 14 2012 23:44 KwoM wrote:
On October 14 2012 11:05 Dead9 wrote:
if you ignore gold costs
hp*(1+0.06*(armor+5)) = (hp+19*6)*(1+0.06*(armor+3/7))
it's about 425 + 25*armor
so if hp > 425 + 25*armor you're better off buying a chainmail (aka always)

but you're probably better off buying a gem or a million blue wards


But you must take into account that amour decreases as it increases and as you level up there's also an increase in your amour so the amour you gain is lesser. And bracer also gives more than just hp it gives mana as well which should be taken into consideration. Generally i'll recommend bracer over chain mail didn't do any math but i feel it's better with the damage and all.


There are no diminishing returns on armor. Don't be fooled by the percentages of damage reduction. Every point gives you six percent effective hitpoints.


+ Show Spoiler +
I'm quite sure it does... http://www.dota2wiki.com/wiki/Armor


Armor Damage reduction (%) Armor Damage amplification (%)
1 5.7 -1 6.0
2 10.7 -2 11.6
3 15.3 -3 16.9
4 19.4 -4 21.9
5 23.1 -5 26.6
6 26.5 -6 31.0
7 29.6 -7 35.2
8 32.4 -8 39.0
9 35.1 -9 42.7
10 37.5 -10 46.1
11 39.8 -11 49.4
12 41.9 -12 52.4
13 43.8 -13 55.3
14 45.7 -14 57.9
15 47.4 -15 60.5
16 49.0 -16 62.8
17 50.5 -17 65.1
18 51.9 -18 67.2
19 53.3 -19 69.1
20 54.5 -20 71.0
21 55.8 -21 72.7
22 56.9 -22 74.4
23 58.0 -23 75.9
24 59.0 -24 77.3
25 60.0 -25 78.7


You're fooled by percentages. Very common misconception about armor. Consider the difference between going from 0% to 1% damage reduction and 99% to 100%. The latter makes you immune to damage while the former barely helps you at all. If the percentages went up in the linear manner then you'd actually be getting exponential gains from armor rather than linear.

To piggyback off when Heh said. There is a reason people use the effective hitpoints formula instead of damage reduction.

damage reduction(%) = ((armor)*0.06)/(1+0.06*(armor))
EffectiveHP = 1.06*armor*hp

The latter is far easier to think about and gives a number that is very easy to extrapolate meaningful results from. The former gives the percentage reduction which just confuses people.


My bad wasn't paying much attention to the article, back to the point i think bracer is better as a whole give stats, dmg and mana. :D
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
October 14 2012 16:02 GMT
#4312
If void pops a healing salve and gets hit by an auto attack but dodges it with backtrack, would he still lose the salve because of how backtrack works as a heal instead of actual evasion?
Call me Marge Simpson cuz I love you homie
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2012-10-14 16:26:45
October 14 2012 16:19 GMT
#4313
On October 14 2012 23:48 KwoM wrote:
Show nested quote +
On October 14 2012 03:55 Firebolt145 wrote:
On October 14 2012 03:44 boxman22 wrote:
I played one game with alchemist today and was surprised by how much gold you can rake in with him now. The buffs to basically everything he does makes him significantly better. Is it best to go radiance with him or some of the other damage items (like mjollnir)? Should you go buriza after that or heart to make you even tankier?

The answer for your question is situational from game to game. If you can farm up a quick radiance and your team can hold out 4v5 until you do so, then go ahead. If you need more damage with push, go mjollnir. If you need more direct damage, go daedalus. If you need true hit, get mkb. If the opponents have lots of disables, go bkb. If they have a lot of physical damage, go AC. If you need more HP overall, get heart.


I'm not sure about this but i do see alot of pros going vanguard on his even though they can go heart, not sure what's the reason behind that but i do feel that vanguard is enough survivability for an alchemist not sure after the new patch though, i think manta is a good choice as compared to buriza and mjollnir, honestly i think mjollnir is a pretty bad item, main problem of alchemist is there he always get kited so the increased ms from manta is pretty useful and you can debuff. Manta is almost always pretty good.


Vanguard is just an awkward item in general. IF...
  • ...you want the vit booster for buffer anyway (most of the time on most melee hardcarries)
  • ...you need the RoH for laning anyway (usually in those situations Tranquils are a great option or, on Alchemist, if he can hit level 6 comfortably he's fine without either),
  • ...you can't make use of Battlefury/Linkens
  • ...you are melee
  • ...you want to participate quickly in fights...
...Vanguard is a good option.

Let's check through that list for Alchemist. BF/Linkens are no options, there are certain situations where you could say that a quick RoH would be great but you usually have no reason to participate in teamfights right after your first 1-2 medium items. In general, whenever you can get away without building a Vanguard you should aim to not build it.

Considering that Alchemist is a Str carry he gets less out of a Manta than Agi carries in terms of damage. IF he gets kited in fights that little bit of additional movespeed won't change it and a BKB would be much better in those situations. Mjollnir is great because it gives you damage, attackspeed and additional pushing power outside of your Radiance (if you got one) and Acid Spray.


Edit: As others pointed out I think AC/BKB > Heart for him as "defensive items" in most situations, simply because the threat of being bursted down is much smaller for him compared to other melee hardcarries due to his ultimate.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
October 14 2012 16:22 GMT
#4314
On October 15 2012 00:17 KwoM wrote:
Show nested quote +
On October 15 2012 00:09 Blitzkrieg0 wrote:
On October 14 2012 23:55 KwoM wrote:
On October 14 2012 23:48 Blitzkrieg0 wrote:
On October 14 2012 23:44 KwoM wrote:
On October 14 2012 11:05 Dead9 wrote:
if you ignore gold costs
hp*(1+0.06*(armor+5)) = (hp+19*6)*(1+0.06*(armor+3/7))
it's about 425 + 25*armor
so if hp > 425 + 25*armor you're better off buying a chainmail (aka always)

but you're probably better off buying a gem or a million blue wards


But you must take into account that amour decreases as it increases and as you level up there's also an increase in your amour so the amour you gain is lesser. And bracer also gives more than just hp it gives mana as well which should be taken into consideration. Generally i'll recommend bracer over chain mail didn't do any math but i feel it's better with the damage and all.


There are no diminishing returns on armor. Don't be fooled by the percentages of damage reduction. Every point gives you six percent effective hitpoints.


+ Show Spoiler +
I'm quite sure it does... http://www.dota2wiki.com/wiki/Armor


Armor Damage reduction (%) Armor Damage amplification (%)
1 5.7 -1 6.0
2 10.7 -2 11.6
3 15.3 -3 16.9
4 19.4 -4 21.9
5 23.1 -5 26.6
6 26.5 -6 31.0
7 29.6 -7 35.2
8 32.4 -8 39.0
9 35.1 -9 42.7
10 37.5 -10 46.1
11 39.8 -11 49.4
12 41.9 -12 52.4
13 43.8 -13 55.3
14 45.7 -14 57.9
15 47.4 -15 60.5
16 49.0 -16 62.8
17 50.5 -17 65.1
18 51.9 -18 67.2
19 53.3 -19 69.1
20 54.5 -20 71.0
21 55.8 -21 72.7
22 56.9 -22 74.4
23 58.0 -23 75.9
24 59.0 -24 77.3
25 60.0 -25 78.7


You're fooled by percentages. Very common misconception about armor. Consider the difference between going from 0% to 1% damage reduction and 99% to 100%. The latter makes you immune to damage while the former barely helps you at all. If the percentages went up in the linear manner then you'd actually be getting exponential gains from armor rather than linear.

To piggyback off when Heh said. There is a reason people use the effective hitpoints formula instead of damage reduction.

damage reduction(%) = ((armor)*0.06)/(1+0.06*(armor))
EffectiveHP = 1.06*armor*hp

The latter is far easier to think about and gives a number that is very easy to extrapolate meaningful results from. The former gives the percentage reduction which just confuses people.


My bad wasn't paying much attention to the article, back to the point i think bracer is better as a whole give stats, dmg and mana. :D

Not particular for you, but related to armor-question.
Every 16 armor you get roughly increases your EHP by your 100%(linearly).
1000 hp 16 armor is roughly 2000 EHP. 32 armor is roughly 3000k EHP.

There´s actually no argument; bracers are better. They give stats to all, +3 damage and are cheaper. (Since magical and pure damage are present in most games HP > Armor anyway)
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
KwoM
Profile Joined October 2012
Singapore108 Posts
October 14 2012 16:48 GMT
#4315
On October 15 2012 01:19 r.Evo wrote:
Show nested quote +
On October 14 2012 23:48 KwoM wrote:
On October 14 2012 03:55 Firebolt145 wrote:
On October 14 2012 03:44 boxman22 wrote:
I played one game with alchemist today and was surprised by how much gold you can rake in with him now. The buffs to basically everything he does makes him significantly better. Is it best to go radiance with him or some of the other damage items (like mjollnir)? Should you go buriza after that or heart to make you even tankier?

The answer for your question is situational from game to game. If you can farm up a quick radiance and your team can hold out 4v5 until you do so, then go ahead. If you need more damage with push, go mjollnir. If you need more direct damage, go daedalus. If you need true hit, get mkb. If the opponents have lots of disables, go bkb. If they have a lot of physical damage, go AC. If you need more HP overall, get heart.


I'm not sure about this but i do see alot of pros going vanguard on his even though they can go heart, not sure what's the reason behind that but i do feel that vanguard is enough survivability for an alchemist not sure after the new patch though, i think manta is a good choice as compared to buriza and mjollnir, honestly i think mjollnir is a pretty bad item, main problem of alchemist is there he always get kited so the increased ms from manta is pretty useful and you can debuff. Manta is almost always pretty good.


Vanguard is just an awkward item in general. IF...
  • ...you want the vit booster for buffer anyway (most of the time on most melee hardcarries)
  • ...you need the RoH for laning anyway (usually in those situations Tranquils are a great option or, on Alchemist, if he can hit level 6 comfortably he's fine without either),
  • ...you can't make use of Battlefury/Linkens
  • ...you are melee
  • ...you want to participate quickly in fights...
...Vanguard is a good option.

Let's check through that list for Alchemist. BF/Linkens are no options, there are certain situations where you could say that a quick RoH would be great but you usually have no reason to participate in teamfights right after your first 1-2 medium items. In general, whenever you can get away without building a Vanguard you should aim to not build it.

Considering that Alchemist is a Str carry he gets less out of a Manta than Agi carries in terms of damage. IF he gets kited in fights that little bit of additional movespeed won't change it and a BKB would be much better in those situations. Mjollnir is great because it gives you damage, attackspeed and additional pushing power outside of your Radiance (if you got one) and Acid Spray.


Edit: As others pointed out I think AC/BKB > Heart for him as "defensive items" in most situations, simply because the threat of being bursted down is much smaller for him compared to other melee hardcarries due to his ultimate.


Mjollnir is just a stupid item no use in team fights, i don't see bkb being too great on him i think he'd be able to survive naturally, AC is good i still stand by saying manta is good there's so much you gain from it, debuff things, illusions, AS and MS bonus. And probably santanic after a damage item not too sure about him though haven't touched him in ages.
Slardar
Profile Joined April 2010
Canada7596 Posts
October 14 2012 16:59 GMT
#4316
On October 15 2012 01:48 KwoM wrote:
Show nested quote +
On October 15 2012 01:19 r.Evo wrote:
On October 14 2012 23:48 KwoM wrote:
On October 14 2012 03:55 Firebolt145 wrote:
On October 14 2012 03:44 boxman22 wrote:
I played one game with alchemist today and was surprised by how much gold you can rake in with him now. The buffs to basically everything he does makes him significantly better. Is it best to go radiance with him or some of the other damage items (like mjollnir)? Should you go buriza after that or heart to make you even tankier?

The answer for your question is situational from game to game. If you can farm up a quick radiance and your team can hold out 4v5 until you do so, then go ahead. If you need more damage with push, go mjollnir. If you need more direct damage, go daedalus. If you need true hit, get mkb. If the opponents have lots of disables, go bkb. If they have a lot of physical damage, go AC. If you need more HP overall, get heart.


I'm not sure about this but i do see alot of pros going vanguard on his even though they can go heart, not sure what's the reason behind that but i do feel that vanguard is enough survivability for an alchemist not sure after the new patch though, i think manta is a good choice as compared to buriza and mjollnir, honestly i think mjollnir is a pretty bad item, main problem of alchemist is there he always get kited so the increased ms from manta is pretty useful and you can debuff. Manta is almost always pretty good.


Vanguard is just an awkward item in general. IF...
  • ...you want the vit booster for buffer anyway (most of the time on most melee hardcarries)
  • ...you need the RoH for laning anyway (usually in those situations Tranquils are a great option or, on Alchemist, if he can hit level 6 comfortably he's fine without either),
  • ...you can't make use of Battlefury/Linkens
  • ...you are melee
  • ...you want to participate quickly in fights...
...Vanguard is a good option.

Let's check through that list for Alchemist. BF/Linkens are no options, there are certain situations where you could say that a quick RoH would be great but you usually have no reason to participate in teamfights right after your first 1-2 medium items. In general, whenever you can get away without building a Vanguard you should aim to not build it.

Considering that Alchemist is a Str carry he gets less out of a Manta than Agi carries in terms of damage. IF he gets kited in fights that little bit of additional movespeed won't change it and a BKB would be much better in those situations. Mjollnir is great because it gives you damage, attackspeed and additional pushing power outside of your Radiance (if you got one) and Acid Spray.


Edit: As others pointed out I think AC/BKB > Heart for him as "defensive items" in most situations, simply because the threat of being bursted down is much smaller for him compared to other melee hardcarries due to his ultimate.


Mjollnir is just a stupid item no use in team fights, i don't see bkb being too great on him i think he'd be able to survive naturally, AC is good i still stand by saying manta is good there's so much you gain from it, debuff things, illusions, AS and MS bonus. And probably santanic after a damage item not too sure about him though haven't touched him in ages.


Manta on Alchemist? He already has way above average MS and AS, what's the point in increasing it even more? You would get much better dps output on so many other items. Mjollnir synchronizes with his really fast AS + it does some form of AoE, so it has a bit of use in teamfights. Not as good as Radi but still.
Soluhwin
Profile Joined October 2010
United States1287 Posts
October 14 2012 17:15 GMT
#4317
On October 15 2012 01:02 PassiveAce wrote:
If void pops a healing salve and gets hit by an auto attack but dodges it with backtrack, would he still lose the salve because of how backtrack works as a heal instead of actual evasion?

He would in war3 dota because of the psedo-evasion. I know it's coded differently in dota2, but I'm fairly sure it would stay the same (he loses the salve).
I put the sexy in dyslexia.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
October 14 2012 18:08 GMT
#4318
On October 15 2012 01:48 KwoM wrote:
Show nested quote +
On October 15 2012 01:19 r.Evo wrote:
On October 14 2012 23:48 KwoM wrote:
On October 14 2012 03:55 Firebolt145 wrote:
On October 14 2012 03:44 boxman22 wrote:
I played one game with alchemist today and was surprised by how much gold you can rake in with him now. The buffs to basically everything he does makes him significantly better. Is it best to go radiance with him or some of the other damage items (like mjollnir)? Should you go buriza after that or heart to make you even tankier?

The answer for your question is situational from game to game. If you can farm up a quick radiance and your team can hold out 4v5 until you do so, then go ahead. If you need more damage with push, go mjollnir. If you need more direct damage, go daedalus. If you need true hit, get mkb. If the opponents have lots of disables, go bkb. If they have a lot of physical damage, go AC. If you need more HP overall, get heart.


I'm not sure about this but i do see alot of pros going vanguard on his even though they can go heart, not sure what's the reason behind that but i do feel that vanguard is enough survivability for an alchemist not sure after the new patch though, i think manta is a good choice as compared to buriza and mjollnir, honestly i think mjollnir is a pretty bad item, main problem of alchemist is there he always get kited so the increased ms from manta is pretty useful and you can debuff. Manta is almost always pretty good.


Vanguard is just an awkward item in general. IF...
  • ...you want the vit booster for buffer anyway (most of the time on most melee hardcarries)
  • ...you need the RoH for laning anyway (usually in those situations Tranquils are a great option or, on Alchemist, if he can hit level 6 comfortably he's fine without either),
  • ...you can't make use of Battlefury/Linkens
  • ...you are melee
  • ...you want to participate quickly in fights...
...Vanguard is a good option.

Let's check through that list for Alchemist. BF/Linkens are no options, there are certain situations where you could say that a quick RoH would be great but you usually have no reason to participate in teamfights right after your first 1-2 medium items. In general, whenever you can get away without building a Vanguard you should aim to not build it.

Considering that Alchemist is a Str carry he gets less out of a Manta than Agi carries in terms of damage. IF he gets kited in fights that little bit of additional movespeed won't change it and a BKB would be much better in those situations. Mjollnir is great because it gives you damage, attackspeed and additional pushing power outside of your Radiance (if you got one) and Acid Spray.


Edit: As others pointed out I think AC/BKB > Heart for him as "defensive items" in most situations, simply because the threat of being bursted down is much smaller for him compared to other melee hardcarries due to his ultimate.


Mjollnir is just a stupid item no use in team fights, i don't see bkb being too great on him i think he'd be able to survive naturally, AC is good i still stand by saying manta is good there's so much you gain from it, debuff things, illusions, AS and MS bonus. And probably santanic after a damage item not too sure about him though haven't touched him in ages.

Bkb is mandatory on any hero that requires to hit to be useful. So yeah it's great on him as is mjollnir. But mjollnir is a remplacement for radiance.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
October 14 2012 18:38 GMT
#4319
A bkb isn't needed early on but if you haven't gotten one by the time your opponents first start picking up scythes or even just a few euls then you'll be flat out ignored.
r.Evo
Profile Joined August 2006
Germany14080 Posts
October 14 2012 18:38 GMT
#4320
On October 15 2012 01:48 KwoM wrote:
Show nested quote +
On October 15 2012 01:19 r.Evo wrote:
On October 14 2012 23:48 KwoM wrote:
On October 14 2012 03:55 Firebolt145 wrote:
On October 14 2012 03:44 boxman22 wrote:
I played one game with alchemist today and was surprised by how much gold you can rake in with him now. The buffs to basically everything he does makes him significantly better. Is it best to go radiance with him or some of the other damage items (like mjollnir)? Should you go buriza after that or heart to make you even tankier?

The answer for your question is situational from game to game. If you can farm up a quick radiance and your team can hold out 4v5 until you do so, then go ahead. If you need more damage with push, go mjollnir. If you need more direct damage, go daedalus. If you need true hit, get mkb. If the opponents have lots of disables, go bkb. If they have a lot of physical damage, go AC. If you need more HP overall, get heart.


I'm not sure about this but i do see alot of pros going vanguard on his even though they can go heart, not sure what's the reason behind that but i do feel that vanguard is enough survivability for an alchemist not sure after the new patch though, i think manta is a good choice as compared to buriza and mjollnir, honestly i think mjollnir is a pretty bad item, main problem of alchemist is there he always get kited so the increased ms from manta is pretty useful and you can debuff. Manta is almost always pretty good.


Vanguard is just an awkward item in general. IF...
  • ...you want the vit booster for buffer anyway (most of the time on most melee hardcarries)
  • ...you need the RoH for laning anyway (usually in those situations Tranquils are a great option or, on Alchemist, if he can hit level 6 comfortably he's fine without either),
  • ...you can't make use of Battlefury/Linkens
  • ...you are melee
  • ...you want to participate quickly in fights...
...Vanguard is a good option.

Let's check through that list for Alchemist. BF/Linkens are no options, there are certain situations where you could say that a quick RoH would be great but you usually have no reason to participate in teamfights right after your first 1-2 medium items. In general, whenever you can get away without building a Vanguard you should aim to not build it.

Considering that Alchemist is a Str carry he gets less out of a Manta than Agi carries in terms of damage. IF he gets kited in fights that little bit of additional movespeed won't change it and a BKB would be much better in those situations. Mjollnir is great because it gives you damage, attackspeed and additional pushing power outside of your Radiance (if you got one) and Acid Spray.


Edit: As others pointed out I think AC/BKB > Heart for him as "defensive items" in most situations, simply because the threat of being bursted down is much smaller for him compared to other melee hardcarries due to his ultimate.


Mjollnir is just a stupid item no use in team fights, i don't see bkb being too great on him i think he'd be able to survive naturally, AC is good i still stand by saying manta is good there's so much you gain from it, debuff things, illusions, AS and MS bonus. And probably santanic after a damage item not too sure about him though haven't touched him in ages.


If you suggest Manta because the movespeed lets you get kited less then BKB is always a better suggestion. THAT item does not let you get kited but the movespeed should be no reasoning to get it. Satanic is nice.

Why is Mjollnir a stupid item? A reasoning would be nice.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Prev 1 214 215 216 217 218 1254 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
KungFu Cup 2026 Week 7
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft496
ProTech124
StarCraft: Brood War
GuemChi 4452
Zeus 260
Bale 98
Shinee 70
Sacsri 65
ToSsGirL 48
HiyA 44
JulyZerg 38
GoRush 23
soO 7
[ Show more ]
ajuk12(nOOB) 6
Dota 2
XaKoH 512
League of Legends
JimRising 661
Counter-Strike
Stewie2K1586
Super Smash Bros
Mew2King115
Other Games
summit1g11377
C9.Mang0492
ceh9293
monkeys_forever160
NeuroSwarm79
Trikslyr14
Organizations
Counter-Strike
PGL1315
Other Games
gamesdonequick644
StarCraft: Brood War
lovetv 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1294
Upcoming Events
The PondCast
2h 49m
Kung Fu Cup
3h 49m
WardiTV Qualifier
6h 49m
GSL
1d 2h
Cure vs sOs
SHIN vs ByuN
Replay Cast
1d 16h
GSL
2 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Spring Champion…
3 days
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Classic vs SHIN
Rogue vs Bunny
BSL
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Flash vs Soma
RSL Revival
5 days
BSL
5 days
Patches Events
5 days
Universe Titan Cup
6 days
Rogue vs Percival
Wardi Open
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.