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Simple Questions, Simple Answers - Page 215

Forum Index > Dota 2 Strategy
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canikizu
Profile Joined September 2010
4860 Posts
October 14 2012 01:10 GMT
#4281
On October 14 2012 09:17 mutantmagnet wrote:
Is periodic gold calculated into GPM?

You can just watch replay and change to GPM tab and see it jumps in the beginning.

You have 1 gold per 0.8 second, so default gpm should be 75.
Hand of Midas give you 190 free gold per 100 sec, so it's 114 GPM free.
Doom Bringer's Devour gives you free 150+ gold per 40 sec, so it's 225 GPM free.

=> Play doom, get a midas, don't die and you'll have 414 GPM ez trollolol.
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
Last Edited: 2012-10-14 01:24:25
October 14 2012 01:24 GMT
#4282
On October 14 2012 09:12 Mataza wrote:
Show nested quote +
On October 14 2012 08:39 Nevuk wrote:
at what hp/armor does it become more efficient to buy a chainmail than a bracer vs a physical dps lineup?

I did a quick calculation and it seems very low, below start hp for most heroes.
494 if we assume 0 start armor, 604 if we assume 5 armor. Basically armor is always better against *only* physical.

Can someone verify this, it´s been while since I mathed around.


Effective HP = HP x (1 + .06 x A)

Bracer provides (HP + 19 x 6 ) x ( 1 + .06 x (A + 3 / 7) ) - HP x (1 + .06 x A)

= 114 x ( 1 + .06 x (A + 3 / 7) + .06 x 3 / 7 x HP

Chainmail provides HP x .06 x 5

(114 x ( 1 + .06 x (A + 3 / 7) + .06 x 3 / 7 x HP) / 525 vs .3 x HP / 550
114 + 114 x .06 x A + 114 x .06 x 3/7 + .06 x 3 / 7 x HP vs .3 x HP x 525 / 550
114 x ( 1 + .06 x (A + 3 / 7) ) vs (.3 x 525 / 550 - .06 x 3 / 7 ) x HP
( 114 x ( 1 + .06 x (A + 3 / 7) ) ) / ( .3 x 525 / 550 - .06 x 3 / 7 ) x HP
(116.9 + 6.84 x A ) / .2606 vs HP
448.5 + 26.24 x A vs HP

Did you account for chainmail costing 25 more than a bracer?
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2012-10-14 01:51:07
October 14 2012 01:49 GMT
#4283
On October 14 2012 09:12 Mataza wrote:
Show nested quote +
On October 14 2012 08:39 Nevuk wrote:
at what hp/armor does it become more efficient to buy a chainmail than a bracer vs a physical dps lineup?

I did a quick calculation and it seems very low, below start hp for most heroes.
494 if we assume 0 start armor, 604 if we assume 5 armor. Basically armor is always better against *only* physical.

Can someone verify this, it´s been while since I mathed around.

I was asking because I was playing as a lion vs a clinkz and clinkz loved doing nothing more than to wait around to pick me off. I had like 605 hp and 2 armor.
Armor scales linearly but I forget the exact number that is used. Looked it up - 0.06. Also bracers add 3/7 of a point of armor (generally negligible). So chainmail is hp * (4.58 * 0.06)

hp * .2748 =

Bracer gives +6 str (19*6) = 114 hp.

so .2748x=114y

414.8

(I rounded a few times in this calculation).
Ignoring the 3/7 it's just .3x=114y = 380.

Accounting for the 25 gold difference seems pretty negligible to me, although taking into account that chainmail is a 550 piece while bracer is 3 190 or less pieces is part of it.
Does dota 2 still uses armor if it's a decimal? It doesn't display it though I know that it has to exist.

Thanks for the post above me, that math looks better than mine.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 14 2012 02:05 GMT
#4284
if you ignore gold costs
hp*(1+0.06*(armor+5)) = (hp+19*6)*(1+0.06*(armor+3/7))
it's about 425 + 25*armor
so if hp > 425 + 25*armor you're better off buying a chainmail (aka always)

but you're probably better off buying a gem or a million blue wards
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 14 2012 02:18 GMT
#4285
You're better off focusing on positioning. If some invis hero can pick you off when you're alone you shouldn't be alone. Dust or sentries could be useful for killing said person, but the key to dealing with such heroes is not letting them pick people off and get fed.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Obelisco
Profile Joined January 2011
Peru1962 Posts
Last Edited: 2012-10-14 03:40:09
October 14 2012 03:39 GMT
#4286
On October 13 2012 16:51 flamewheel wrote:
Show nested quote +
On October 13 2012 15:47 Obelisco wrote:
If you are Void against a Dark Seer, he uses his ulti, so theres a Void illusion, is it immune to Choronosphere? arghh DS -.-


No only stuff owned by Void isn't stopped in Chronosphere.

It kinda happened in my last game, I used chrono but the void illusion just bashed me two times inside T_T
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
October 14 2012 03:41 GMT
#4287
On October 14 2012 12:39 Obelisco wrote:
Show nested quote +
On October 13 2012 16:51 flamewheel wrote:
On October 13 2012 15:47 Obelisco wrote:
If you are Void against a Dark Seer, he uses his ulti, so theres a Void illusion, is it immune to Choronosphere? arghh DS -.-


No only stuff owned by Void isn't stopped in Chronosphere.

It kinda happened in my last game, I used chrono but the void illusion just bashed me two times inside T_T

Illusions can't bash...
=Þ
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-10-14 04:08:59
October 14 2012 04:05 GMT
#4288
On October 14 2012 09:00 LazyFailKid wrote:
Wait, with weaver what do you skill? I heard that in mid you get shukuchi but it seems like geminite attack is better since it does more damage in straight up combat or is the lower cd shukuchi better for rune control/harass?

Shukuchi>Swarm>Geminate, with 1 point in Geminate at 2.

You can get ranks of Geminate over Swarm for certain lanes, but Swarm is a vastly better teamfight skill. Neither takes priority over Shukuchi, because both your lane and teamfight play is determined on rotating Shukuchi cooldowns. "Straight up combat" isn't something Weaver does in such capacity that necessitates having Geminate ranks.
Moderator
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
October 14 2012 05:04 GMT
#4289
On October 14 2012 11:05 Dead9 wrote:
if you ignore gold costs
hp*(1+0.06*(armor+5)) = (hp+19*6)*(1+0.06*(armor+3/7))
it's about 425 + 25*armor
so if hp > 425 + 25*armor you're better off buying a chainmail (aka always)

but you're probably better off buying a gem or a million blue wards

Team fed 2 gems inside of 25 minutes and it was one of those annoying games where my team picked 4 carries and I picked a support so I wound up being unable to get farm for even boots until quite late. Was mostly just looking for a way to stop clinkz from running up and killing me under a tower and the curious thought crossed my mind as to which would be better when I had about 650 gold from a won teamfight. To do anything I either had to follow the person with the gem around which relied on him having good positioning (it was atrocious - see losing two gems inside of 25 minutes) or leave a trail of blue wards from the tower's range to the ward spots - which I had no way to afford. Trying to farm anything would get me killed and the jungle was mostly taken by the carries.

Like there's positioning sure but there's also you having a team that just stands and watches the clinkz kill you and then run off, multiple times. Including tower dives. He didn't start doing it until after his very early orchid or I would have been able to deal with it rather easily, just stun/hex and tp out.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
October 14 2012 05:06 GMT
#4290
On October 14 2012 14:04 Nevuk wrote:
Show nested quote +
On October 14 2012 11:05 Dead9 wrote:
if you ignore gold costs
hp*(1+0.06*(armor+5)) = (hp+19*6)*(1+0.06*(armor+3/7))
it's about 425 + 25*armor
so if hp > 425 + 25*armor you're better off buying a chainmail (aka always)

but you're probably better off buying a gem or a million blue wards

Team fed 2 gems inside of 25 minutes and it was one of those annoying games where my team picked 4 carries and I picked a support so I wound up being unable to get farm for even boots until quite late. Was mostly just looking for a way to stop clinkz from running up and killing me under a tower and the curious thought crossed my mind as to which would be better when I had about 650 gold from a won teamfight. To do anything I either had to follow the person with the gem around which relied on him having good positioning (it was atrocious - see losing two gems inside of 25 minutes) or leave a trail of blue wards from the tower's range to the ward spots - which I had no way to afford. Trying to farm anything would get me killed and the jungle was mostly taken by the carries.

Like there's positioning sure but there's also you having a team that just stands and watches the clinkz kill you and then run off, multiple times. Including tower dives. He didn't start doing it until after his very early orchid or I would have been able to deal with it rather easily, just stun/hex and tp out.


If your team just lets clitz kill you over and over again then an item isn't going to help you either.
I'll always be your shadow and veil your eyes from states of ain soph aur.
valheru
Profile Joined January 2011
Australia966 Posts
Last Edited: 2012-10-14 06:54:29
October 14 2012 06:48 GMT
#4291
I'm not quite sure what the difference between pushing and counter pushing is. Other than pushing is offensive and counter pushing is defensive. I've heard caster say that "Edict is one best pushing abilities in the game" and "BT tinker is one of the best counter pushers in the game". What makes a hero good at one but not the other, what is desirable for pushing but not counter pushing and vice versa?"

EDIT: typo
EDIT: I know what pushing and counter pushing are, broadly, killing creeps towers/defending towers
I reject your reality and substitute my own
TheYango
Profile Joined September 2008
United States47024 Posts
October 14 2012 06:59 GMT
#4292
On October 14 2012 15:48 valheru wrote:
I'm not quite sure what the difference between pushing and counter pushing is. Other than pushing is offensive and counter pushing is defensive. I've heard caster say that "Edict is one best pushing abilities in the game" and "BT tinker is one of the best counter pushers in the game". What makes a hero good at one but not the other, what is desirable for pushing but not counter pushing and vice versa?"

EDIT: typo
EDIT: I know what pushing and counter pushing are, broadly, killing creeps towers/defending towers

For your specific examples:
- Edict is a strong pushing skill because it does massive damage to towers. It is a poor counter-pushing skill because it cannot be used effectively to clear a creep wave that is built up and attacking YOUR tower.
- BT Tinker is a strong counter-pushing skill because he can clear built-up creep waves quickly from a distance, at a virtually constant rate regardless of how big that creep wave is. He is not necessarily a strong pusher, because while he can clear waves along the way to a tower, he has no exceptional ability to actually damage towers (no tower-damaging abilities or significantly notable autoattack damage).
Moderator
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
October 14 2012 07:15 GMT
#4293
On October 14 2012 14:04 Nevuk wrote:
Show nested quote +
On October 14 2012 11:05 Dead9 wrote:
if you ignore gold costs
hp*(1+0.06*(armor+5)) = (hp+19*6)*(1+0.06*(armor+3/7))
it's about 425 + 25*armor
so if hp > 425 + 25*armor you're better off buying a chainmail (aka always)

but you're probably better off buying a gem or a million blue wards

Team fed 2 gems inside of 25 minutes and it was one of those annoying games where my team picked 4 carries and I picked a support so I wound up being unable to get farm for even boots until quite late. Was mostly just looking for a way to stop clinkz from running up and killing me under a tower and the curious thought crossed my mind as to which would be better when I had about 650 gold from a won teamfight. To do anything I either had to follow the person with the gem around which relied on him having good positioning (it was atrocious - see losing two gems inside of 25 minutes) or leave a trail of blue wards from the tower's range to the ward spots - which I had no way to afford. Trying to farm anything would get me killed and the jungle was mostly taken by the carries.

Like there's positioning sure but there's also you having a team that just stands and watches the clinkz kill you and then run off, multiple times. Including tower dives. He didn't start doing it until after his very early orchid or I would have been able to deal with it rather easily, just stun/hex and tp out.

The sad part is a significant amount of clinkz damage comes from searing arrows, which deal pure damage and are therefore unaffected by armor.
Against orchids you should try to juke if at all possible. Doesn´t help against the "enemy team much better than my team" issue though.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Geos13
Profile Joined May 2011
437 Posts
Last Edited: 2012-10-14 08:12:29
October 14 2012 08:12 GMT
#4294
This might be a dumb question but I couldn't figure it out by googling or looking in the controls menu. How do you Chat to all players during game? I can't figure out how to chat to more then just my own team. Years of gaming experience makes me feel intuitively that TAB should be the answer but nope. Thanks!
Angra
Profile Blog Joined May 2009
United States2652 Posts
October 14 2012 08:18 GMT
#4295
On October 14 2012 17:12 Geos13 wrote:
This might be a dumb question but I couldn't figure it out by googling or looking in the controls menu. How do you Chat to all players during game? I can't figure out how to chat to more then just my own team. Years of gaming experience makes me feel intuitively that TAB should be the answer but nope. Thanks!


Shift+Enter
TheYango
Profile Joined September 2008
United States47024 Posts
October 14 2012 08:47 GMT
#4296
On October 14 2012 16:15 Mataza wrote:
Show nested quote +
On October 14 2012 14:04 Nevuk wrote:
On October 14 2012 11:05 Dead9 wrote:
if you ignore gold costs
hp*(1+0.06*(armor+5)) = (hp+19*6)*(1+0.06*(armor+3/7))
it's about 425 + 25*armor
so if hp > 425 + 25*armor you're better off buying a chainmail (aka always)

but you're probably better off buying a gem or a million blue wards

Team fed 2 gems inside of 25 minutes and it was one of those annoying games where my team picked 4 carries and I picked a support so I wound up being unable to get farm for even boots until quite late. Was mostly just looking for a way to stop clinkz from running up and killing me under a tower and the curious thought crossed my mind as to which would be better when I had about 650 gold from a won teamfight. To do anything I either had to follow the person with the gem around which relied on him having good positioning (it was atrocious - see losing two gems inside of 25 minutes) or leave a trail of blue wards from the tower's range to the ward spots - which I had no way to afford. Trying to farm anything would get me killed and the jungle was mostly taken by the carries.

Like there's positioning sure but there's also you having a team that just stands and watches the clinkz kill you and then run off, multiple times. Including tower dives. He didn't start doing it until after his very early orchid or I would have been able to deal with it rather easily, just stun/hex and tp out.

The sad part is a significant amount of clinkz damage comes from searing arrows, which deal pure damage and are therefore unaffected by armor.
Against orchids you should try to juke if at all possible. Doesn´t help against the "enemy team much better than my team" issue though.

Searing Arrows does physical damage, not pure damage. From Clinkz' Playdota page:

The damage is directly added to Clinkz' attack damage, as physical damage.
Moderator
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
October 14 2012 10:24 GMT
#4297
On October 14 2012 12:41 Heh_ wrote:
Show nested quote +
On October 14 2012 12:39 Obelisco wrote:
On October 13 2012 16:51 flamewheel wrote:
On October 13 2012 15:47 Obelisco wrote:
If you are Void against a Dark Seer, he uses his ulti, so theres a Void illusion, is it immune to Choronosphere? arghh DS -.-


No only stuff owned by Void isn't stopped in Chronosphere.

It kinda happened in my last game, I used chrono but the void illusion just bashed me two times inside T_T

Illusions can't bash...

But he's right tho, void is immune to chronosphere. And he kinda 'bash' aka no stun but double damage inside the chrono.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
Last Edited: 2012-10-14 11:03:37
October 14 2012 11:02 GMT
#4298
If this was post patch it may have been due to the "void isn't affected by any chrono" change.

Speaking of Void illusions not bashing, do they still fake bash? I keep forgetting to check.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
evilfatsh1t
Profile Joined October 2010
Australia8812 Posts
Last Edited: 2012-10-14 11:20:15
October 14 2012 11:18 GMT
#4299
Pretty sure all illusions fake bash if they have the skill/item required
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-10-14 11:44:33
October 14 2012 11:42 GMT
#4300
On October 14 2012 20:18 evilfatsh1t wrote:
Pretty sure all illusions fake bash if they have the skill/item required

Fake bashing is no longer in DotA 2.

http://dev.dota2.com/showthread.php?t=27691 (linked from the intended fix list)
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