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Simple Questions, Simple Answers - Page 207

Forum Index > Dota 2 Strategy
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Profile Blog Joined March 2009
United Kingdom3341 Posts
October 06 2012 14:34 GMT
#4121
So, what is everyone liking to build on Magnus item/skillwise? Is blink dagger really where you want to be or do you usually need some tankyness first?
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
October 06 2012 14:51 GMT
#4122
On October 06 2012 23:34 dismiss wrote:
So, what is everyone liking to build on Magnus item/skillwise? Is blink dagger really where you want to be or do you usually need some tankyness first?

Blink bfury armlet satanic bkb heart that sort of thing.
Moderator
ZeroClick
Profile Joined March 2012
Brazil63 Posts
October 06 2012 15:15 GMT
#4123
Why a Dota2 forum on TeamLiquid but not a LoL forum?
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
October 06 2012 15:34 GMT
#4124
On October 07 2012 00:15 ZeroClick wrote:
Why a Dota2 forum on TeamLiquid but not a LoL forum?

Dota2 > LoL

You're not gonna get a straight answer if you're asking in this forum...
=Þ
KwoM
Profile Joined October 2012
Singapore108 Posts
October 06 2012 15:38 GMT
#4125
On October 07 2012 00:15 ZeroClick wrote:
Why a Dota2 forum on TeamLiquid but not a LoL forum?


Because real man play dota.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34504 Posts
October 06 2012 15:49 GMT
#4126
On October 07 2012 00:15 ZeroClick wrote:
Why a Dota2 forum on TeamLiquid but not a LoL forum?

There is a LoL forum, just not quite the focus Dota 2 has. http://www.teamliquid.net/forum/index.php?show_part=51
Moderator
evilfatsh1t
Profile Joined October 2010
Australia8915 Posts
Last Edited: 2012-10-06 17:30:30
October 06 2012 15:51 GMT
#4127
for magnus i think maxing shockwave is self explanatory
stats for the first couple levels is good, skewer is more situational imo. you dont have the mana to sustain shockwave and skewer unless you get a soul ring
ulti should be gotten whenever and empower after you finish skewer
for items i tend to build for bfury with a soul ring beforehand if i feel like it
blink is standard but force staff isnt terrible considering your mana pool. besides force staff > skewer is actually pretty fun
after that you could either go mom, ac, hotd, mjolnir. again, like all item builds, they should be decided depending on who your opponents are etc.
but there is definitely some versatility when building magnus imo

On October 07 2012 00:15 ZeroClick wrote:
Why a Dota2 forum on TeamLiquid but not a LoL forum?

lol
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-10-06 16:21:41
October 06 2012 16:11 GMT
#4128
On October 06 2012 22:24 coriamon wrote:
Midas is very much, a snowball item. In mid lane, the only (common mid) hero that can really contest his farm (assuming exort for extra attack damage) is templar assassin. Assuming that you are going to win your lane anyways, the HOM merely extends your lead.

And this is why Chinese Morphlings getting fed a mere 190 gold in tangoes/salves allowed them to absolutely crush Invokers on lane at TI2?

Putting yourself behind by ten times that amount on an item that gives stats of minimal value in laning has a huge effect on lane matchups.

On October 06 2012 22:24 coriamon wrote:
Yes, HOM does set you back initially, but it puts you ahead in the mid game (at around 25 mins). It's like getting an upgrade when you are ahead in SC2. Yes, it will delay your inevitable attack, but it keeps you ahead in the game, later on.

The problem is that this analogy is being applied devoid of the context of your enemy. If delaying your attack is allowing your enemy who's behind to freely double-expand when you could punish his greed and possibly just end the game, then the right play is to attack the double expand timing, not blindly wait on the upgrade "because you're ahead".

Likewise, why are you letting an enemy farm when you could push/teamfight and take towers to suppress their development? Just because you are getting bonus gold/XP does not mean it's worth leaving space for the enemy to farm/catch up, even if you are ahead.
Moderator
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
October 06 2012 20:36 GMT
#4129
On October 07 2012 00:15 ZeroClick wrote:
Why a Dota2 forum on TeamLiquid but not a LoL forum?


You may be interested it this
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Slardar
Profile Joined April 2010
Canada7596 Posts
Last Edited: 2012-10-06 20:36:47
October 06 2012 20:36 GMT
#4130
The main point of the middle role is to generate a tempo in your teams favour through lane, rune, and push control. Most heroes in this role also shine after they get 6-7 in level. You want to make the most out of that time-frame, not buy a HoM and be passive.

The only time I can see HoM acceptable on Invocader is pure Exort carry style. Going 4-4 (Quas Exort) and doing roshan with double forge summons into sheepstick.
LazyFailKid
Profile Joined September 2011
Canada750 Posts
Last Edited: 2012-10-07 01:56:36
October 07 2012 01:45 GMT
#4131
Is bane a good low level hero? A long ass disable would almost be a 100% kill but would people be smart enough not to know to attack the nightmared guy when you gank a 2v2 lane?

Edit: ill extend it to asking if junglers are any good in low level pub games?
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
October 07 2012 02:25 GMT
#4132
There are better pubstompers, but he can do pretty well. Junglers tend to do well only if they can gank effectively, or if you queue with a friend who actually knows how to solo side. Low level players will tend to feed when solo vs 2.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
cool_slowbro
Profile Joined September 2012
Sweden97 Posts
Last Edited: 2012-10-07 17:07:01
October 07 2012 17:05 GMT
#4133
On October 07 2012 10:45 LazyFailKid wrote:
Is bane a good low level hero? A long ass disable would almost be a 100% kill but would people be smart enough not to know to attack the nightmared guy when you gank a 2v2 lane?

Edit: ill extend it to asking if junglers are any good in low level pub games?


Yes but you'd have to play him mid. Bane excels when he has a level advantage over the people he's ganking.

Jungling is excellent because no one will gank you or even walk in your jungle for the first 10 minutes. In low level games you'll want to go for semi-carries/carries as opposed to Chen/Enigma, as the latter two rely too much on your team.
LazyFailKid
Profile Joined September 2011
Canada750 Posts
October 08 2012 04:05 GMT
#4134
Someone mentioned knowing the common juking spots. Are they some advanced places or are they obvious things like the spread trees near radiant's t1 mid tower?
sandyph
Profile Joined September 2010
Indonesia1640 Posts
October 08 2012 06:11 GMT
#4135
now that Nevermore got the buff, would it be better to get Ulti at 6 (to become mini techies) instead of at 9 as per previous build ?

Put quote here for readability
evilfatsh1t
Profile Joined October 2010
Australia8915 Posts
Last Edited: 2012-10-08 06:37:56
October 08 2012 06:37 GMT
#4136
there are advanced juking spots
little gaps between trees where you can walk into, although it may seem like you cant
theres actually quite a fair bit so unless someone has a very thorough guide to these spots, i suggest you trying it out yourself
create a random game and just roam around the map (lol). see where your hero can fit into and where he cant. note that some spots are good for juking because you can get out of the spots by eating just 1 or 2 trees while abusing fog

for sf ulti should still be gotten at lvl 9/11. the +dmg from necromastery is still way too important
some people got 1 lvl of aura at 9 and then ulti at 10/11, but now i think getting ulti at 9/11 is pretty much a definite build now
sandyph
Profile Joined September 2010
Indonesia1640 Posts
Last Edited: 2012-10-08 07:23:38
October 08 2012 07:20 GMT
#4137
but after the patch whenever SF died he would release an ulti without any mana cost or cooldown. Which basically make it possible for him to kill his ganker and then respawn with a full soul counter (since he get 12 for kill heroes)

or probably get it at level 7 after maxed necromastery ?

also now you can do a double ultimate by walk in, land an ultimate, then die in the middle of the crowd
Put quote here for readability
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-10-08 07:30:21
October 08 2012 07:26 GMT
#4138
On October 08 2012 16:20 sandyph wrote:
but after the patch whenever SF died he would release an ulti without any mana cost or cooldown. Which basically make it possible for him to kill his ganker and then respawn with a full soul counter (since he get 12 for kill heroes)

or probably get it at level 7 after maxed necromastery ?

The majority of the time you will max Raze at 7, Necromastery at 8.

The difference between rank 3 and rank 4 Raze is too noticeable for you to skip it for ult. Not just for fighting heroes, but rank 3 Raze cannot kill melee creeps in 2 Razes, while rank 4 Raze can.

On October 08 2012 16:20 sandyph wrote:
also now you can do a double ultimate by walk in, land an ultimate, then die in the middle of the crowd

Generally it's more beneficial to be able to survive to cast a second round of Razes and autoattack than to try to suicide.
Moderator
sandyph
Profile Joined September 2010
Indonesia1640 Posts
Last Edited: 2012-10-08 08:17:21
October 08 2012 08:15 GMT
#4139
On October 08 2012 16:26 TheYango wrote:
Show nested quote +
On October 08 2012 16:20 sandyph wrote:
but after the patch whenever SF died he would release an ulti without any mana cost or cooldown. Which basically make it possible for him to kill his ganker and then respawn with a full soul counter (since he get 12 for kill heroes)

or probably get it at level 7 after maxed necromastery ?

The majority of the time you will max Raze at 7, Necromastery at 8.

The difference between rank 3 and rank 4 Raze is too noticeable for you to skip it for ult. Not just for fighting heroes, but rank 3 Raze cannot kill melee creeps in 2 Razes, while rank 4 Raze can.


oh right, this makes a lot of sense for maxing out raze first

so next question is, Lothar or Blink dagger for SF ?
I notice that casting ultimate wont cancel lothar invisibility while its channeling but then you wont get the backstab bonus damage, would be useful when enemy dont have detection and suddenly an ultimate just appear right in the middle of them
Put quote here for readability
TheYango
Profile Joined September 2008
United States47024 Posts
October 08 2012 08:41 GMT
#4140
Both are acceptable in pubs. Neither are "safe" choices for a serious game. Blink Dagger requires a bit more comfort with your micro (since a lot of its usefulness is not just in being able to blink->ult, but also in positioning razes).
Moderator
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