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Simple Questions, Simple Answers - Page 208

Forum Index > Dota 2 Strategy
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KwoM
Profile Joined October 2012
Singapore108 Posts
October 08 2012 10:22 GMT
#4141
On October 08 2012 17:15 sandyph wrote:
Show nested quote +
On October 08 2012 16:26 TheYango wrote:
On October 08 2012 16:20 sandyph wrote:
but after the patch whenever SF died he would release an ulti without any mana cost or cooldown. Which basically make it possible for him to kill his ganker and then respawn with a full soul counter (since he get 12 for kill heroes)

or probably get it at level 7 after maxed necromastery ?

The majority of the time you will max Raze at 7, Necromastery at 8.

The difference between rank 3 and rank 4 Raze is too noticeable for you to skip it for ult. Not just for fighting heroes, but rank 3 Raze cannot kill melee creeps in 2 Razes, while rank 4 Raze can.


oh right, this makes a lot of sense for maxing out raze first

so next question is, Lothar or Blink dagger for SF ?
I notice that casting ultimate wont cancel lothar invisibility while its channeling but then you wont get the backstab bonus damage, would be useful when enemy dont have detection and suddenly an ultimate just appear right in the middle of them


If you wanna be hyhy then go lothar after all you're singaporean as well. Either is fine but bkb is a must after that. Because bkb dispells dust so if you ww they dust you just pop bkb and you're in the clear unless they ward or gem.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
October 08 2012 10:57 GMT
#4142
On October 08 2012 19:22 KwoM wrote:
Show nested quote +
On October 08 2012 17:15 sandyph wrote:
On October 08 2012 16:26 TheYango wrote:
On October 08 2012 16:20 sandyph wrote:
but after the patch whenever SF died he would release an ulti without any mana cost or cooldown. Which basically make it possible for him to kill his ganker and then respawn with a full soul counter (since he get 12 for kill heroes)

or probably get it at level 7 after maxed necromastery ?

The majority of the time you will max Raze at 7, Necromastery at 8.

The difference between rank 3 and rank 4 Raze is too noticeable for you to skip it for ult. Not just for fighting heroes, but rank 3 Raze cannot kill melee creeps in 2 Razes, while rank 4 Raze can.


oh right, this makes a lot of sense for maxing out raze first

so next question is, Lothar or Blink dagger for SF ?
I notice that casting ultimate wont cancel lothar invisibility while its channeling but then you wont get the backstab bonus damage, would be useful when enemy dont have detection and suddenly an ultimate just appear right in the middle of them


If you wanna be hyhy then go lothar after all you're singaporean as well. Either is fine but bkb is a must after that. Because bkb dispells dust so if you ww they dust you just pop bkb and you're in the clear unless they ward or gem.

Bkb also dispels shadow walk. Unless they preemptively dust then you can bkb->shadowblade.
Moderator
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
October 08 2012 11:59 GMT
#4143
How do you deal with DS as a melee during laning phase? It feels like a better idea and more fun to go farm in enemy fountain than lane against DS.

Also what do people usually do as supports after the initial laning phase ends and theres been a team fight or two but your carries go back to heavy farming. Feels like I'm too vulnerable for ganks if I wander around solo trying to get some farm but feels like I'm doing nothing if I just stick with a carry.
Candadar
Profile Blog Joined July 2011
2049 Posts
October 08 2012 12:15 GMT
#4144
On October 08 2012 20:59 Vaelone wrote:
How do you deal with DS as a melee during laning phase? It feels like a better idea and more fun to go farm in enemy fountain than lane against DS.

Also what do people usually do as supports after the initial laning phase ends and theres been a team fight or two but your carries go back to heavy farming. Feels like I'm too vulnerable for ganks if I wander around solo trying to get some farm but feels like I'm doing nothing if I just stick with a carry.


You don't. You creep pull if possible and set up ganks to kill him since he's inevitably going to be pushing pretty hard with ion shell (since I'm assuming that's what you're having trouble with). He is the best anti-push in the game though for a reason, you just don't beat that as (most) melee heroes. Honestly the only way is to go fucking kill him or go somewhere else in my experience.

It depends on what kind of support. If I'm an initiator or something like Earthshaker I continue to farm in a safer lane. Otherwise go keep your carry alive or another important person alive. Your job as a hard support (which I'm assuming you're speaking about) is to buy wards and use your spells to keep people alive. You don't need farm.
hooahah
Profile Joined October 2011
3752 Posts
October 08 2012 12:51 GMT
#4145
pretty simple question - why do people turn off Ring of Vesalis/Aquallis etc? from what google search showed me it's so that you wouldn't push your lane but I don't see how turning off the ring helps in that
Testuser
Profile Blog Joined June 2011
6469 Posts
October 08 2012 13:14 GMT
#4146
On October 08 2012 21:51 hooahah wrote:
pretty simple question - why do people turn off Ring of Vesalis/Aquallis etc? from what google search showed me it's so that you wouldn't push your lane but I don't see how turning off the ring helps in that

Most rings have an aura, which affects the creeps - turning it on makes the creeps a bit stronger, turning it off makes them "normal".
https://soundcloud.com/papercranesdk
Musou
Profile Blog Joined January 2011
1375 Posts
October 08 2012 13:15 GMT
#4147
On October 08 2012 21:51 hooahah wrote:
pretty simple question - why do people turn off Ring of Vesalis/Aquallis etc? from what google search showed me it's so that you wouldn't push your lane but I don't see how turning off the ring helps in that

RoB/RoA have a 2 armor aura which applies to creeps when on. If you toggle it off, it only affects heroes, so your creeps won't have more armor than the enemy creeps. If your creeps have 2 armor more than opposing creeps, they're taking ~10% less damage per hit, which means your wave will push forward slowly since their creeps will die more quickly.
hooahah
Profile Joined October 2011
3752 Posts
October 08 2012 13:41 GMT
#4148
ah - I thought turning the ring off made it so that it doesn't affect other heroes, didn't know that it was regarding creeps.

That's...actually pretty important, thanks for the help
evilfatsh1t
Profile Joined October 2010
Australia8937 Posts
October 08 2012 15:53 GMT
#4149
On October 08 2012 20:59 Vaelone wrote:
How do you deal with DS as a melee during laning phase? It feels like a better idea and more fun to go farm in enemy fountain than lane against DS.

Also what do people usually do as supports after the initial laning phase ends and theres been a team fight or two but your carries go back to heavy farming. Feels like I'm too vulnerable for ganks if I wander around solo trying to get some farm but feels like I'm doing nothing if I just stick with a carry.


these questions have been asked a lot in this thread already
read through the last 5~10 pages and youll find many answers
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
October 08 2012 19:34 GMT
#4150
Does shadowblade bonus damage apply to weaver's geminate attack?
dmg7
Profile Joined June 2011
101 Posts
October 08 2012 19:41 GMT
#4151
Anyone got a decent build for sniper?

Especially in towards the late game I'm unsure of the sort of items I should get.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 08 2012 20:02 GMT
#4152
treads wand (optional rob) > lifesteal + yasha > dps

good: hotd, mom, thunderhammer, mkb, crit, manta
okay: lothars, bfly, rapier, satanic, deso, jango
workable: orchid, diffusal, ac, skadi, sny, abyssal, bkb

grab a hotd or mom early on so you can farm the jungle (and stack ancients if you go hotd)
yasha is nice so you can position yourself in teamfights. jango helps as well
during teamfights if anything comes toward you sprint in the opposite direction
mkb is important later on so you can hit things uphill, plus the ministun every hit is nice
just stack damage, buying survivability shouldn't be high priority since you should almost never get hit by spells
manta is sometimes nice if you need to survive things, but it doesn't add much damage
SvartSol
Profile Joined April 2011
Sweden78 Posts
Last Edited: 2012-10-08 23:10:19
October 08 2012 23:05 GMT
#4153
Depending on your skill level, (play vs good) you will need the cheap fast boots, tranquility boots. And its all about position. As a sniper u will not give anything in teamfights. Untill lvl 6, when u can take care of heroes that walks around and tries to juke in the fog.

Now we come to the farm.

IF you have freefarm. And there is no invis heroes in your team. Go for lothars. (if there heroes that is invis, it increases the chance of the enemy team carrying detection). After you have lothars go for the late build. If you have a nice tank hero in your team, mjölnir/maelstrom is nice. And buff the with the lightning shield. But dont forget the stats items. Sniper dies pretty fast...

Mjölnir/maelstrom, Manta, Eye of skadi, Satanic, Crit, and get boots of travel
later on. this kills all heroes 1 on 1. The skills with sniper is not always the items. It's to be able to predict a gank, to make a tp on the right fight and to use ur ulti well. Then for late its all about position, you have the longest range in game. And your ulti only has 10 sec cd.

Edit: I read the guy above me. I don't all the items he gets. Remember, when u go lothars u want to stack the dmg first. Lothats means that u want to go out of a fight fast. If u dont go lothars, get the yasha first. It gives movementspeed that stacks well with the tranquility boots. Manta and MoM, dont ever go that. MoM shows the enemy who is the real hero. Those two items cancels each other out so to speak. Desso and mkb is items I forgot completely. mkb is good if someones has evasion or has the spell Laser (tinkers). MKB makes missing impossible.
"There is an art to flying, or rather a knack. Its knack lies in learning to throw yourself at the ground and miss. Clearly, it is this second part, the missing, that provides the difficulties."
SvartSol
Profile Joined April 2011
Sweden78 Posts
October 08 2012 23:10 GMT
#4154
Does MKB cancel out voids backtrack?
"There is an art to flying, or rather a knack. Its knack lies in learning to throw yourself at the ground and miss. Clearly, it is this second part, the missing, that provides the difficulties."
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
October 08 2012 23:34 GMT
#4155
No, it does not. MKB counters evasion, but Backtrack is different from that.
Writerdamn, i was two days from retirement
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
October 09 2012 01:49 GMT
#4156
On October 09 2012 04:34 Nevuk wrote:
Does shadowblade bonus damage apply to weaver's geminate attack?

No
KwoM
Profile Joined October 2012
Singapore108 Posts
October 09 2012 04:40 GMT
#4157
On October 09 2012 08:10 SvartSol wrote:
Does MKB cancel out voids backtrack?

Back track is the king of all spells.
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
October 09 2012 05:51 GMT
#4158
So if I went OD mid and enemy picked Bloodseeker, is there a safe way to lane vs him?
I had a really bad game (straight after having a good game as OD) and although the BS was destroying my entire team, I was having a lot of trouble early on. Once he hit 6 and had Silence + Rapture, I just kept getting caught out.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 09 2012 06:15 GMT
#4159
keep astraling him and outlasthit him with a billion damage
finish your treads fast so he can't 1v1 you with rupture+silence
grab mek or bkb right after so you don't get caught out as easily
r.Evo
Profile Joined August 2006
Germany14081 Posts
October 09 2012 06:15 GMT
#4160
On October 09 2012 14:51 ReignSupreme. wrote:
So if I went OD mid and enemy picked Bloodseeker, is there a safe way to lane vs him?
I had a really bad game (straight after having a good game as OD) and although the BS was destroying my entire team, I was having a lot of trouble early on. Once he hit 6 and had Silence + Rapture, I just kept getting caught out.

Your post is confusing, why did your laning against him start at level 6?

+ Show Spoiler +
Couldn't resist. You should crush him way before that. You outdamage him (=outlasthit) and build an advantage that way. BS is a hero that relies on winning lane to start steamrolling the enemy team. OD is pretty much the best 1v1 laner in the game. Just obliterate him.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
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