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Simple Questions, Simple Answers - Page 209

Forum Index > Dota 2 Strategy
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Mataza
Profile Blog Joined August 2010
Germany5364 Posts
October 09 2012 06:19 GMT
#4161
On October 09 2012 14:51 ReignSupreme. wrote:
So if I went OD mid and enemy picked Bloodseeker, is there a safe way to lane vs him?
I had a really bad game (straight after having a good game as OD) and although the BS was destroying my entire team, I was having a lot of trouble early on. Once he hit 6 and had Silence + Rapture, I just kept getting caught out.

If you don´t get caught with low hp, you can usually tp home against bloodseeker.

If you can lane safe against him depens a bit on the lane you´re on. If you´re both solo mid, BS isn´t any kind of danger to you usually, but it can be hard to stop him from lasthitting and regaining health.
If you´re in a side lane, BS doesn´t add much to to the killpotential of the lane either. If you have a competent partner you should be able to kill him or his lanepartner before lvl 6.
Can´t do anything though if your team continues to die to rupture.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
wurm
Profile Joined October 2007
Philippines2296 Posts
October 09 2012 06:56 GMT
#4162
On October 09 2012 14:51 ReignSupreme. wrote:
So if I went OD mid and enemy picked Bloodseeker, is there a safe way to lane vs him?
I had a really bad game (straight after having a good game as OD) and although the BS was destroying my entire team, I was having a lot of trouble early on. Once he hit 6 and had Silence + Rapture, I just kept getting caught out.


You shouldn't have a problem 1v1 mid OD vs BS. Astral him whenever Astral is not on CD. Last hit and deny normally, throw a few harass attacks at him. He can't kill you if he has no mana (unless 2 or 3 of his teammates decide to gank you). TP is also Bloodseeker's worst enemy.
I know where my towel is.
hkimmy
Profile Joined September 2012
Korea (South)61 Posts
October 09 2012 07:49 GMT
#4163
Hello, I am sorry if this has been asked here before as I am unable to find in search but I have a few questions about the hero Keeper of the Light.

Q. Sorry if this sounds nooby but what is KotL's role in team fights (Those 5v5 clashes)?. I know you should ulti, try to illuminate, mana leak, blinding light and stuff but the illuminates seem to hardly hit and KotL himself never seems to be able to dish out any damage.

Q2. When utilizing the skill, Recall, when would be the best time/situation to use it and for whom should it be used? (The carry? another ganker?)
Dead9
Profile Blog Joined February 2008
United States4725 Posts
October 09 2012 07:54 GMT
#4164
kotl blows at teamfights
but yeah illuminate manaleak someone blinding light someone, that's about all you can do
recall people into teamfights or into pushes
valheru
Profile Joined January 2011
Australia966 Posts
October 09 2012 08:28 GMT
#4165
But DON'T take someone into die or if they will do more good at their splitpush than in the team fight. Take the Tide to the fight but not the furion taking T4's when you are defending T2's. It does take experience/knowledge to make that call however.
I reject your reality and substitute my own
evilfatsh1t
Profile Joined October 2010
Australia8812 Posts
October 09 2012 08:29 GMT
#4166
On October 09 2012 16:49 hkimmy wrote:
Hello, I am sorry if this has been asked here before as I am unable to find in search but I have a few questions about the hero Keeper of the Light.

Q. Sorry if this sounds nooby but what is KotL's role in team fights (Those 5v5 clashes)?. I know you should ulti, try to illuminate, mana leak, blinding light and stuff but the illuminates seem to hardly hit and KotL himself never seems to be able to dish out any damage.

Q2. When utilizing the skill, Recall, when would be the best time/situation to use it and for whom should it be used? (The carry? another ganker?)


in a 5v5 teamfight hitting illuminate shuoldnt be that hard
at least it shouldnt miss everyone
kotl also gets a lot of farm through illuminate, meaning he carries the mek and other support items. (possibly force staff, more items if you got some more farm)
but other than that he doesnt really do much in teamfights
best to use him as a pusher/ganker with a travels
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
October 09 2012 11:06 GMT
#4167
You win teamfights as KotL by winning before you need to teamfight.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
SvartSol
Profile Joined April 2011
Sweden78 Posts
October 09 2012 12:45 GMT
#4168
Hexing void, in dota 1 it silenced/removed the backtrack. What about in dota 2, I think it does not remove backtrack. Any that is sure on this question?
"There is an art to flying, or rather a knack. Its knack lies in learning to throw yourself at the ground and miss. Clearly, it is this second part, the missing, that provides the difficulties."
Alex)
Profile Blog Joined March 2011
Scotland263 Posts
October 09 2012 12:57 GMT
#4169
On October 09 2012 16:49 hkimmy wrote:
Hello, I am sorry if this has been asked here before as I am unable to find in search but I have a few questions about the hero Keeper of the Light.

Q. Sorry if this sounds nooby but what is KotL's role in team fights (Those 5v5 clashes)?. I know you should ulti, try to illuminate, mana leak, blinding light and stuff but the illuminates seem to hardly hit and KotL himself never seems to be able to dish out any damage.

Q2. When utilizing the skill, Recall, when would be the best time/situation to use it and for whom should it be used? (The carry? another ganker?)


Q1 - Your role like you said is to try hit a 5 man illuminate, mana leak there spammable spell caster or there carry that you know your going to kill but can blink away or something (so hes got no mana when you go in for kill) and try and get a 5 man blind. Overall quite hard to hit all of it but its really effective when you can.

Q2 - Lets just say someone on the other side of the map is dying to a 3 man gank or something use the recall on him and hope that the enemy auto attack's are not in range so you can save him. Or if you get ganked of 2 supports in the woods or something mid game recall your mid if your 100% sure he can double kill them or your carry if hes fed.
melkkorr
Profile Joined November 2010
9 Posts
Last Edited: 2012-10-09 14:16:14
October 09 2012 14:15 GMT
#4170
Does mana regeneration from items stack? Example : If i have 2 void stones, do i also have 200% mana reg?
TheYango
Profile Joined September 2008
United States47024 Posts
October 09 2012 14:17 GMT
#4171
On October 09 2012 23:15 melkkorr wrote:
Does mana regeneration from items stack? Example : If i have 2 void stones, do i also have 200% mana reg?

Yes.
Moderator
SKC
Profile Joined October 2010
Brazil18828 Posts
October 09 2012 14:40 GMT
#4172
On October 09 2012 21:57 Alex) wrote:
Show nested quote +
On October 09 2012 16:49 hkimmy wrote:
Hello, I am sorry if this has been asked here before as I am unable to find in search but I have a few questions about the hero Keeper of the Light.

Q. Sorry if this sounds nooby but what is KotL's role in team fights (Those 5v5 clashes)?. I know you should ulti, try to illuminate, mana leak, blinding light and stuff but the illuminates seem to hardly hit and KotL himself never seems to be able to dish out any damage.

Q2. When utilizing the skill, Recall, when would be the best time/situation to use it and for whom should it be used? (The carry? another ganker?)


Q1 - Your role like you said is to try hit a 5 man illuminate, mana leak there spammable spell caster or there carry that you know your going to kill but can blink away or something (so hes got no mana when you go in for kill) and try and get a 5 man blind. Overall quite hard to hit all of it but its really effective when you can.

Q2 - Lets just say someone on the other side of the map is dying to a 3 man gank or something use the recall on him and hope that the enemy auto attack's are not in range so you can save him. Or if you get ganked of 2 supports in the woods or something mid game recall your mid if your 100% sure he can double kill them or your carry if hes fed.


For recall, you can also use it to split push, as in you are defending/camping their base with 4 while the 5th split pushes and if a teamfight is about to begin you recall him back to your team.
RuiBarbO
Profile Blog Joined August 2012
United States1340 Posts
October 09 2012 16:40 GMT
#4173
So I know that this is a very broad question, and apologies if there's no simple answer, but when you can't win a 5v5 fight in the mid/late game, what are some general approaches for getting back into the game? I hear "farm" a lot but I don't see why the other team can't do that at the same time and maintain the advantage.
Can someone please explain/how water falls with no rain?
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
October 09 2012 16:45 GMT
#4174
On October 10 2012 01:40 RuiBarbO wrote:
So I know that this is a very broad question, and apologies if there's no simple answer, but when you can't win a 5v5 fight in the mid/late game, what are some general approaches for getting back into the game? I hear "farm" a lot but I don't see why the other team can't do that at the same time and maintain the advantage.

Superior initiation/catching them off guard. Smoke of Deceit helps a lot with this.

another option in the late game is to try and pick off a lone member of the enemy team and then force a 5v4 fight as fast a possible.
Call me Marge Simpson cuz I love you homie
TheYango
Profile Joined September 2008
United States47024 Posts
October 09 2012 16:51 GMT
#4175
On October 10 2012 01:40 RuiBarbO wrote:
So I know that this is a very broad question, and apologies if there's no simple answer, but when you can't win a 5v5 fight in the mid/late game, what are some general approaches for getting back into the game? I hear "farm" a lot but I don't see why the other team can't do that at the same time and maintain the advantage.

There's an inherent tradeoff that occurs in mid-lategame team movement:
- Spread out and farm the map efficiently -> exposes individual team members to ganks
- Always stay as 5 and push -> can't farm the map efficiently when everyone is together

If the enemy team chooses to do the former, you can look for opportunities to catch important team members and gank them. If they do the latter, you can generally shove lanes/stall pushes in a way that you are catching up while they are together (e.g. split pushing and forcing creep waves into towers forces them to either defend or lose that farm).
Moderator
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
October 09 2012 16:56 GMT
#4176
On October 10 2012 01:40 RuiBarbO wrote:
So I know that this is a very broad question, and apologies if there's no simple answer, but when you can't win a 5v5 fight in the mid/late game, what are some general approaches for getting back into the game? I hear "farm" a lot but I don't see why the other team can't do that at the same time and maintain the advantage.

Oh I misunderstood the question at first. Heh.
If you can´t win a 5v5 teamfight, then most of the time you can win the small engagements instead. Spread out over the, place some key wards and avoid fights whenever you see them coming. Pressure the lanes without committing to a towerfight. If they keep running around as 5 man ball, you will outfarm and outexp them.
This necessitates though that you can win small engagements.
If you can´t win any fight(however unlikely), then you obviously lost sometime earlier.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
canikizu
Profile Joined September 2010
4860 Posts
October 09 2012 17:15 GMT
#4177
On October 10 2012 01:40 RuiBarbO wrote:
So I know that this is a very broad question, and apologies if there's no simple answer, but when you can't win a 5v5 fight in the mid/late game, what are some general approaches for getting back into the game? I hear "farm" a lot but I don't see why the other team can't do that at the same time and maintain the advantage.

Split push.
Generally you always need a hero that have good enough farm and strong enough to kill their 3 weakest heroes in 1v1 situation, and let him constantly pressure 1 lane.
a) If the enemy send 1 of 3 weakest heroes back to defend, you can easily kill off him and continue pushing. They have to send at least 2 heroes back to defend, which will slow down the push.
b) If the enemy send a carry back to defend, then needless to say, they can't push either.

It's ok to try to farm, but what your team actually don't want to be behind is XP, due to what I call, "gold gap" is much bigger than "XP gap"
For example, the average XP needed to level up is 1200, 1300, so if your whole team is behind 12,000 XP, that means your whole teams is behind ~10 level. That is 10 levels of various spells (level 4 spells, ultimate spells) which cause significant impact in the team fight. "XP gap" is too low.
On the other hand, if your team is behind 10,000 gold, that is fine. 10,000 doesn't really make significant impact as a whole. The other team may have 3 carries, and each of them have 3000 gold advantage, but 3000 is no butterfly, daedalus, manta,... they still need quite a way to go to get those items, and that is the "gap" that put your team on equal feet as them, provided that your team maintain equal "XP gap"


da_head
Profile Blog Joined November 2008
Canada3350 Posts
October 09 2012 17:22 GMT
#4178
On October 09 2012 21:45 SvartSol wrote:
Hexing void, in dota 1 it silenced/removed the backtrack. What about in dota 2, I think it does not remove backtrack. Any that is sure on this question?

it doesn't anymore.
When they see MC Probe, all the ladies disrobe.
Alex)
Profile Blog Joined March 2011
Scotland263 Posts
Last Edited: 2012-10-09 17:29:59
October 09 2012 17:29 GMT
#4179
On October 09 2012 23:40 SKC wrote:
Show nested quote +
On October 09 2012 21:57 Alex) wrote:
On October 09 2012 16:49 hkimmy wrote:
Hello, I am sorry if this has been asked here before as I am unable to find in search but I have a few questions about the hero Keeper of the Light.

Q. Sorry if this sounds nooby but what is KotL's role in team fights (Those 5v5 clashes)?. I know you should ulti, try to illuminate, mana leak, blinding light and stuff but the illuminates seem to hardly hit and KotL himself never seems to be able to dish out any damage.

Q2. When utilizing the skill, Recall, when would be the best time/situation to use it and for whom should it be used? (The carry? another ganker?)


Q1 - Your role like you said is to try hit a 5 man illuminate, mana leak there spammable spell caster or there carry that you know your going to kill but can blink away or something (so hes got no mana when you go in for kill) and try and get a 5 man blind. Overall quite hard to hit all of it but its really effective when you can.

Q2 - Lets just say someone on the other side of the map is dying to a 3 man gank or something use the recall on him and hope that the enemy auto attack's are not in range so you can save him. Or if you get ganked of 2 supports in the woods or something mid game recall your mid if your 100% sure he can double kill them or your carry if hes fed.


For recall, you can also use it to split push, as in you are defending/camping their base with 4 while the 5th split pushes and if a teamfight is about to begin you recall him back to your team.


I never thought about that, it sounds awesome to do :D (dont really play keeper only played him a few times)
wcLLg
Profile Joined December 2011
United States281 Posts
October 09 2012 20:50 GMT
#4180
Why is Jakiro so popular now in the competitive scene?
11110000011111000
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