Simple Questions, Simple Answers - Page 146
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[17]Purple
United Kingdom3489 Posts
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Kipsate
Netherlands45349 Posts
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Mr. Wiggles
Canada5894 Posts
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Qbek
Poland12923 Posts
On July 06 2012 05:47 Mr. Wiggles wrote: Do ramps count as low or high ground? The border is somewhere in the middle, closer to the top | ||
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Stranglez
Australia29 Posts
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LuckoftheIrish
United States4791 Posts
In that specific situation, getting sentries to enable you to more effectively babysit the CK would have been helpful, as would interfering with the Prophet's jungling. I assume it wasn't CK getting torn apart by Bones by himself, but with the assistance of ganks from the jungle. Ganking the jungle with CK could have been a solid choice, especially given CK's tremendous midgame power. | ||
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Stranglez
Australia29 Posts
On July 06 2012 09:25 LuckoftheIrish wrote: What should a support do when against a solo lane? Or when you have one for some reason? Sorry, the wording seems a bit ambiguous. Sorry, that was unclear. I was meaning what should the support do when facing a solo lane. I understand that I should be funnelling as much gold and experience into my carry as possible, but (and perhaps its just at my (bad) skill level) I felt that whenever I left the lane my carry would be out harassed and denied by the solo, but if I hung around I felt I wasn't using my character as efficiently as I could. I'm guessing that the answer is going to be game dependant for the most part, but general guidelines are still great! | ||
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LuckoftheIrish
United States4791 Posts
You're right though; it does depend a lot on the game situation. Personally, I tend to value babysitting, but that's my preference and nothing else. I'd say you won't want to start leaving your babysit-ee until he's got enough of an advantage over the solo that he can effectively hold his own. A melee hero is going to need a much bigger lead over a hard-hitting ranged hero than a similar ranged hero, or a hero going for a tankish build (who thus already has some regen or good damage block or something) might. One thing you can do to get that advantage is make aggressive moves behind the creeps; with your stun on Venge, supported by the threat of CK jumping in with RR and Chaos Bolt, you might have been able to deny Clinkz experience without actually denying the creeps. You're giving him the choice between falling back and losing experience or dying. What you need to watch there, of course, is being harassed and becoming an easy pickoff or forced out of the lane. | ||
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Hoban
United States1600 Posts
On July 06 2012 09:42 Stranglez wrote: Sorry, that was unclear. I was meaning what should the support do when facing a solo lane. I understand that I should be funnelling as much gold and experience into my carry as possible, but (and perhaps its just at my (bad) skill level) I felt that whenever I left the lane my carry would be out harassed and denied by the solo, but if I hung around I felt I wasn't using my character as efficiently as I could. I'm guessing that the answer is going to be game dependant for the most part, but general guidelines are still great! When you are a 2v1 lane, if you sit in lane as a support you are taking part of the xp. The moment you leave the lane, you are giving the higher-level opponent an opportunity to dominate the lane. Here is what you can do to prevent this. 1. Give as much experience to your lane partner as possible by harassing the solo laner out of EXP range (this is generally when you are both lvl 1, you have an awesome stun, clinkz most likely has invis), stacking then pulling creep camps (this both denies the enemy XP and gives you XP while giving your lane partner solo XP), aggressively forcing the single person back (this is generally 4-5 min in after a pull or two and you can't feel save 1v1-ing a clinkz) by using sentries/dust to kill them/scare them. 2. Pick opportune times to leave, such as if your CK is safe under the tower anyway, or when you just saw furion gank another lane, ect. Don't be gone for long if your strategy is to make sure the CK is safe. Clinkz is very strong 1v1. If your CK has been freefarming for the first 3-4 min while you have been supporting him, he should have a nice advantage that evens the balance of the lane 1v1. 3. Realize you don't always have to leave the lane. Throwing up a quick ward is nice but if mid is already winning then make sure your carry lane wins as well. Winning 2 of 3 lanes is better than trying to win 3 of 3 lanes and instead losing all of them. tl;dr Pull as much as possible to deny XP, give your lane partner as much XP as possible. Spend your first 200g on sentries, get a few easy kills if he comes close to the creeps. If there isn't a reason to stop pulling/babysitting, don't leave. | ||
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Stranglez
Australia29 Posts
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Mafe
Germany5966 Posts
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chaosfreak11
Singapore367 Posts
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Altsa
Finland990 Posts
On July 07 2012 04:05 chaosfreak11 wrote: Nope. Rubick will just steal the spell the way it is, so unaffected by passives. This is wrong. All the bonuses that Witchcraft gives to Crypt Swarm are carried over to Rubick when he steals the spell. Aftershock is not linked to any spell specifically so Rubick will not gain that if he steals Fissure etc. | ||
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Qbek
Poland12923 Posts
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[17]Purple
United Kingdom3489 Posts
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TheYango
United States47024 Posts
On July 06 2012 09:13 Stranglez wrote: I was laning as venge with chaos knight against a solo clinkz with a natures prophet in the jungle. We were doing really well and shutting down the lane, including a first blood against clinkz. I then left the lane at level 6 to ward and roam. After this, my chaos knight basically got torn apart, but when I came back to the lane to help out I was basically just standing around, as clinkz would snipe a last hit and then go straight back to invis. What should I have done in this situation, and more so, what should a support do after level 6 (or so) when playing a solo lane? As a rule, try not to let someone lane against an invis hero without sentries on the lane. | ||
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Catch
United States616 Posts
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mrgerry
United States1508 Posts
On July 08 2012 04:18 Catch wrote: Why is silencer not used in competitive play, as a carry or in general really? Requires alot of support, most people would rather put their bets on supporting a harder carry. | ||
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Dead9
United States4725 Posts
he can't push, stop pushes, gank, escape ganks, farm at a reasonable speed, or much of anything really he'd mildly useful in a teamfight and can put out a bit of autoattack damage, but he's mediocre at both of those too so it doesn't really matter | ||
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Mysticus
298 Posts
Is this a common issue and how do I resolve it? Already tried: Updating Steam (steam up to date) Verifying game Cache (Verified) Reinstalling game (Reinstalled) Next up is restarting the computer to see if it is a DNS thing or something. Edit: Resetting computer worked! Woo! | ||
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