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stupid question maybe. but I ask anyway :p
1. My exp is still 0xp and level 1 on the main screen even after around 25 win 35 lose. I see from screen cap that there are people with not 0xp on the net, is there anything wrong with my account ?
2. How to change your profile picture ? Now mine is a question mark, but I see other people have different icon on games
3. How good is Leshrac, was ganked 3v1, I press W then R then use 15 charges magic stick, got triple kill with around 30hp left (though I was Lvl20 and the three was Lvl17-18)
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1) XP is disabled, but it wasn't before the international. Only a few people have XP, most of them pros in the international
2) You change your pic through steam community.
3) Leshrac is a good hero, but really any fed hero can fight against stupid odds. You might have got that 1v3, but they might have walked into your stun, the might have bad items, you might of dodge their skillshots, ect. Just because you can 1v3 once, doesn't mean its reliable.
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1) You were able to earn experience veeeeery early in the beta but now that feature has been disabled. Nothing wrong with your account.
2)You can change your profile picture in your steam account settings.
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On May 08 2012 18:32 zZygote wrote: When is International 2?
No one know an exact date yet. No announcement was made. Anywhere from August - Oktober or even later might be the date.
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On May 06 2012 14:13 Mr. Wiggles wrote: How do you use smoke correctly, and what are the situations you want to be using it in?
Also, are there any guides on how to run and play a tri-lane?
Smoke is used to avoid wards, remain undecteded. Tehre are a few ways to use smoke dependent on your aim is.
the most obvious one is avoiding wards so that you can roshan. Lots of ursa/lycan players used to roshan @ level 7(when they usually have vlads). So the other team started warding to watch them enter and they would die. but if they buy smoke they can enter undecteded. (Trick is to make sure that you are not spotted carrying the smoke around in lane, that is really dumb.
The second way to use smoke is to avoid the neutral camp agro, smoke is not removed when casting spells so you can use AOE abilities to clean stacked neutral camps without taking damage. These include storm's illusion damage thing, juggernaughts spin, dark seers ion shell. It increases the farm rate of these junglers by an extreme amount.
The third way and the most often used way is to gank the opponent team by suddenly arriving on them unawares. There is nothing worse than being a hard carry, farming jungle with it all warded and the entire enemy team just apperas next to you. times that you should use smoke are, when you want to gank the enemy hero during the midgame, when the opponents have pressured and are going back to farm/presure another lane. And late game to attempt to snipe even 1 hero, so that you can push and win with the extra hero advantage. Do not use smoke when you are clsoe to an enemy, it does not work. Do not use smoke during laning phase, unless you are wanting to gank the opponents.
also smoke works on summons/MC'd creeps.
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Quick question
What is a team made out of? (e.g. I thought its made of a carry, support, ganker/initiator,pusher, semi carry)
I do undestand their are some occassions where this may not be true and inside you may full or half pusher team as a strat, but i just want to ideal team comp for now until I have a more understanding of the game.
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On May 09 2012 14:47 iloveroo wrote: Quick question
What is a team made out of? (e.g. I thought its made of a carry, support, ganker/initiator,pusher, semi carry)
I do undestand their are some occassions where this may not be true and inside you may full or half pusher team as a strat, but i just want to ideal team comp for now until I have a more understanding of the game.
1 carry, 1 semi carry (mirana is popular), 1 ganker/initiator, 1 utility (WR being most popular), 1 support. Utility varies depending on lineup. Carry can often be replaced by two semi carries. Either the ganker or utility helps the support ward, chicken and so on early game.
Another way to do it is Hard carry, 2 utility (large ultis and good dmg), 2 support. This used to be very common before smoke.
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On May 09 2012 14:47 iloveroo wrote: Quick question
What is a team made out of? (e.g. I thought its made of a carry, support, ganker/initiator,pusher, semi carry)
I do undestand their are some occassions where this may not be true and inside you may full or half pusher team as a strat, but i just want to ideal team comp for now until I have a more understanding of the game.
(im applying dota1 strategies here)
my team and i usually do
1-1-3 laning
composition is usually
1 hard carry (top/mid) 1 utility (top/mid) 2 supports (trilane) 1 semi carry (trilane)
or
1 support (mid ganker) 1 hard carry (top lane) 1 support (trilane) 1 jungler 1 semi carry (trilane)
there many more variations but we usually do the first one (hard carry, semi, utility, 2 support) as our ideal composition
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u don't pick a team based on hero roles like that u pick a team based around a general game plan it's obviously important to think about how you'll split farm but you shouldn't go into a game expecting to pick X number of supports or X number of carries or whatever
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Though you shouldn't pick more than one hard carry Many pubs don't know/care about it and lose horribly. There definitely are some limits to hero roles picked, a 5 carry team won't work in 99% of games, a 5 support team too. If the skill is equall ofc.
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yea but u can't exactly ask for an ideal team composition because it doesn't exist
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I'm just saying the opposite exist in abundance xD If there would be a perfect composition the game would be so dull.
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there many factors for the composition
- countering the opposing teams lineup - chemistry with teammates - comfortable roles (ie. you cant make a support player play carry etc)
what i posted is the more general way of how we play, our standard composition where we are most comfortable with
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I want to start watching competetive dota2, where do I start? Is there a site or a place where it shows upcoming matches or events?
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On May 10 2012 14:32 taldarimAltar wrote: I want to start watching competetive dota2, where do I start? Is there a site or a place where it shows upcoming matches or events? Gosugamers.net/dota2 and joindota probably are good places to start. Most upcoming matches have a stream link on gosugamers in the match description.
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Go to http://www.joindota.com/ and watch Tobi Wan's stream. Here's a direct link and you can look at the match schedule and watch VODs if you want. He'll be the best to watch for you: entertaining commentary of good games that are consistently high quality.
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I just had a random thought. If you grave techies and then he suicides, does he still die? Cause grave prevents you from going below 1hp and suicide obv kills you....so does it? I don't think I ever tried it in dota 1 so I was just curious.
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On May 11 2012 10:32 Xinder wrote: I just had a random thought. If you grave techies and then he suicides, does he still die? Cause grave prevents you from going below 1hp and suicide obv kills you....so does it? I don't think I ever tried it in dota 1 so I was just curious.
EDIT: meh tried to make it clear, the point is suicide doesn't kill you by dealing damage, and grave only blocks damage instances that would take you below 1 hp. Also axe's culling blade kills graved targets if their hp is under the critical number.
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When you play storm how much of pull do you need to skill to pull an enemy into the remnant? I know i heard smoeone say it before but i cant remember. And how do you generally build storm if youre mid? (item/skillwise)
Oh and i never really got the hang of how you have to roll on someone to do damage, do you have to roll through them or is it just a small aoe where you end your roll?
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