edit: turned out it is like that in dota1.
Simple Questions, Simple Answers - Page 125
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BurningSera
Ireland19621 Posts
edit: turned out it is like that in dota1. | ||
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Tobberoth
Sweden6375 Posts
I played LoL for a little while, so I know the basics of Mobas and I've watched some videos and read some guides about dota, but it's all very general and isn't really helping me in games, especially not when I'm forced to play a character I've never even seen before. | ||
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Durak
Canada3685 Posts
On May 02 2012 00:10 BurningSera wrote: Quick question, does veno gale slow suppose to go through jugger's blade fury (gale and then activate fury)? happened in my last game. edit: turned out it is like that in dota1. Blade fury makes him immune to magic but it doesn't dispel effects that are already on. So, gale shouldn't hit you if you're already spinning but the DoT and slow will still stay on you if you start spinning after being hit. | ||
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rabidch
United States20289 Posts
On May 02 2012 03:14 Durak wrote: Blade fury makes him immune to magic but it doesn't dispel effects that are already on. So, gale shouldn't hit you if you're already spinning but the DoT and slow will still stay on you if you start spinning after being hit. actually this is special to poisonous gale. applies to all magic immunity effects from what i've seen (repel, naix rage) | ||
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Durak
Canada3685 Posts
On May 02 2012 03:15 rabidch wrote: actually this is special to poisonous gale. applies to all magic immunity effects from what i've seen (repel, naix rage) Might do some testing myself then and check it out. It doesn't say anything about that on the Dota2wiki, and that doesn't make any sense to me, but that's Dota in a nutshell: exceptions rather than rules. | ||
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diggurd
Norway346 Posts
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TheYango
United States47024 Posts
On May 02 2012 04:29 Durak wrote: Might do some testing myself then and check it out. It doesn't say anything about that on the Dota2wiki, and that doesn't make any sense to me, but that's Dota in a nutshell: exceptions rather than rules. IIRC in DotA 1, Venomous Gale and Poison Nova were coded based on Phoenix Fire, which was a Physical-typed debuff, and therefore was unaffected by gaining or losing magic immunity. | ||
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rabidch
United States20289 Posts
On May 02 2012 04:55 TheYango wrote: IIRC in DotA 1, Venomous Gale and Poison Nova were coded based on Phoenix Fire, which was a Physical-typed debuff, and therefore was unaffected by gaining or losing magic immunity. yep. i did some testing in dota1. another reason why i got ghost scepter against veno in dota1 (i havent been crazy enough to attempt it in dota2) | ||
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TheYango
United States47024 Posts
On May 02 2012 05:17 rabidch wrote: yep. i did some testing in dota1. another reason why i got ghost scepter against veno in dota1 (i havent been crazy enough to attempt it in dota2) I would assume Ghost Scepter doesn't work, as I'm 100% sure that Pugna's Decrepify doesn't remove Poison Nova anymore. ![]() The interactions between the Ethereal (de)buff and Tinker's Rockets are also not the same as in DotA 1 (if you're Ethereal when the spell is cast, the rockets don't target you in DotA 2--and if you become Ethereal while the rockets are in flight, they still hit you and they do the bonus damage). | ||
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The Great Taste
389 Posts
On May 02 2012 05:39 TheYango wrote: I would assume Ghost Scepter doesn't work, as I'm 100% sure that Pugna's Decrepify doesn't remove Poison Nova anymore. ![]() The interactions between the Ethereal (de)buff and Tinker's Rockets are also not the same as in DotA 1 (if you're Ethereal when the spell is cast, the rockets don't target you in DotA 2--and if you become Ethereal while the rockets are in flight, they still hit you and they do the bonus damage). Yep it doesn't, found out the hard way a while ago haha. | ||
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Curu
Canada2817 Posts
On May 02 2012 03:14 Durak wrote: Blade fury makes him immune to magic but it doesn't dispel effects that are already on. So, gale shouldn't hit you if you're already spinning but the DoT and slow will still stay on you if you start spinning after being hit. It does dispel effects. If you have a Haste rune and spin it dispels. As mentioned before Veno's Gale is a special case, there was a patch note about it a few weeks ago. | ||
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zeehar
Korea (South)3804 Posts
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TubbyIsAwesome
United States161 Posts
On May 04 2012 03:41 zeehar wrote: how do you cancel (your own) furion tp? just clicking move doesnt seem to do anything like it does for regular tps. I just hit s to cancel. | ||
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babishh
Canada965 Posts
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LAN-f34r
New Zealand2099 Posts
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PassiveAce
United States18076 Posts
I can load the Test client just fine, I have not tried reinstalling yet but im gonna do that right now. If anyone has experienced this before I would love some advice ![]() NVM got it working- File Validation wasnt working properly but I got it going. | ||
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Count9
China10928 Posts
Also, if I sprout someone in a blackhole can the spawned trees move enigma and cancel it? | ||
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Dattish
Sweden6297 Posts
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flamewheel
FREEAGLELAND26782 Posts
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Mr. Wiggles
Canada5894 Posts
Also, are there any guides on how to run and play a tri-lane? | ||
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