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Simple Questions, Simple Answers - Page 123

Forum Index > Dota 2 Strategy
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TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
Last Edited: 2012-04-25 15:50:29
April 25 2012 15:50 GMT
#2441
I agree with the poster on the other page. For a fast blink build you should go with soul ring first. I will expand on this below.


If you are engima you are almost 100% guranteed to have to buy atleast a courier or a set of wards. Possibliey even sentry wards for yourself. In a normal situation buy your courier/ward then go along and grab a sobimask and clarities. You can also get a soulring recipe and more mana pots if you find this better. I find either way works personally. Once you get your soulring you should crow the courier if that has not been done cause it is very crucial for your team and yourself.

If you are going to head into a fast blink you have the option to just stay in the jungle with your soulring and keep farming directly for blink or you can pickup boots or power treads if you are getting ganked. In the case you are being roamed on you should skip the fast blink and go directly for powertreads and mek than blink. If that is not the case get your Blink into Powertreads then go ahead and get Mek/BKB. skip the mek if you have somone else who can get it or your intiation is crucial for your team to win the fight.
if you can believe you can concieve
Logo
Profile Blog Joined April 2010
United States7542 Posts
April 25 2012 16:00 GMT
#2442
What signals do you use to determine whether or not you should abandon going for a radiance on a hero? In particular Lone Druid. Yeah I know if it's going absolutely horrible you abandon going for it, or if you don't have it at 30-40 minutes you stop going for it, but are there any other 'early warning signs' that you should go for other items during the game (besides just going for another item build due to compositions). Nothing seems worse than trying to go for it then at 30min having to abandon it when you could have gotten whatever else (like a hyperstone and upgraded boots) 5-10 minutes ago.
Logo
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
Last Edited: 2012-04-25 16:16:13
April 25 2012 16:09 GMT
#2443
On April 26 2012 01:00 Logo wrote:
What signals do you use to determine whether or not you should abandon going for a radiance on a hero? In particular Lone Druid. Yeah I know if it's going absolutely horrible you abandon going for it, or if you don't have it at 30-40 minutes you stop going for it, but are there any other 'early warning signs' that you should go for other items during the game (besides just going for another item build due to compositions). Nothing seems worse than trying to go for it then at 30min having to abandon it when you could have gotten whatever else (like a hyperstone and upgraded boots) 5-10 minutes ago.


Well in terms of a Captain Mode game, your captain should have a plan. If you plan on doing a 20minute rax you should be able to farm your radiance around 15minute with your team making sure that happens. A good alternative if you are being ganked or roamed on is getting a mek and or a pipe then getting the radiance. This allows you to be tankable to fight and do dmg via bear while keeping you team alive and not being useless. If you are not getting the farm to get your radiance around 15-22 minutes you should abadon it.

Their is 0 point in trying to farm a radiance and not getting it before the 26minute mark. At this point you are pretty much just weighing your team down.
if you can believe you can concieve
Estocire
Profile Joined July 2011
Canada39 Posts
April 26 2012 02:04 GMT
#2444
Is there a way to bind a combination of two keys using the Autoexec.cfg file?

Currently I have:
bind "leftarrow" "say_team Top Lane Missing"

But is there a way to bind ALT + leftarrow to say for example, Top Missing Has Returned?
The creative mind behind The Legend of Mailbox
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
April 26 2012 03:10 GMT
#2445
ANOTHER QUESTION THAT COULD'VE BEEN ANSWERED BY PEOPLE PLAYING A GREAT GAME CALLED COUNTER-STRIKE IN THEIR YOUTH.

No but seriously, google alias commands in console.
For example: http://tf2wiki.net/wiki/Scripting#What_are_aliases_and_how_are_they_written.3F

I'm too lazy to go into the details but that's what you're looking for.

Basically you alias ' randomename ' ' string of commands you want to execute '
Then you bind ' aliasname ' and it can execute those commands.

Here's a list of terms for the special keys:
http://wiki.teamfortress.com/wiki/Scripting#Keybinds

BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
April 27 2012 15:27 GMT
#2446
i wonder is there anyone done a 'creep spawn rectangle' mapping for dota2 creep camp? I am usually the warder of the team (be it supporter/semi-carry/carry >_>) and sometimes my ward is off because it it different from dota1 :S
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
April 27 2012 17:59 GMT
#2447
Do you have proof that its different from dota1?
Any of the important wards are the same from my experience. Actually dota 2 is a lot more lenient in ward placement.
Durak
Profile Blog Joined January 2008
Canada3685 Posts
April 27 2012 18:17 GMT
#2448
On April 28 2012 00:27 BurningSera wrote:
i wonder is there anyone done a 'creep spawn rectangle' mapping for dota2 creep camp? I am usually the warder of the team (be it supporter/semi-carry/carry >_>) and sometimes my ward is off because it it different from dota1 :S

Someone really should because the boxes don't make sense. You can just look at the ward guide though for common placements.
Yurie
Profile Blog Joined August 2010
12125 Posts
April 27 2012 18:48 GMT
#2449
On April 28 2012 02:59 Ack1027 wrote:
Do you have proof that its different from dota1?
Any of the important wards are the same from my experience. Actually Dota 2 is a lot more lenient in ward placement.


The 2 most important wards that are totally different are both near the water and have nothing to do with creep blocking.

This first one doesn't provide as much Rosh vision as it used to in normal DotA.
[image loading]


This second one isn't possible in Dota 2 while it is normal DotA.
[image loading]

The grass one in radiant jungle seems to be a bit different was well, not sure how exactly.
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
Last Edited: 2012-04-27 19:03:58
April 27 2012 18:58 GMT
#2450
Edit: Your post is probably from confusion of taking my post out of context. I was only responding to BurningSera saying that maybe the creep blocking wards are different. I wasn't talking about every other type of ward [ vision/counter etc ]

While your post is informative it doesn't really answer my question. Also your 2nd screenshot/ward location is highly highly situational. There's 3 or 4 ward spots you can use instead of that one and get arguably more benefit while not being taken out by an overlapping sentry ward. It's not that important.

Is there any proof yet that the creep spawn boxes are different in dota2? In regards to blocking/dewarding they haven't been in my opinion.

[image loading]


The orange lines are the blocking wards.Magic bush still works, 3 different wards for top dire camp still work, Radiant strong camp closest to base is still blockable etc... Not sure what the issue BurningSera is having. Maybe a ss or replay example?

Yurie
Profile Blog Joined August 2010
12125 Posts
April 27 2012 19:29 GMT
#2451
I havn't noticed any real differences in creep blocking either.

Second ward spot that isn't possible is mostly for when opponent goes heavy on counter warding, that ward spot usually isn't checked and often there is no sight over it.
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
Last Edited: 2012-04-27 19:53:29
April 27 2012 19:52 GMT
#2452
Instead of placing on the magic bush, place it a bit upwards and to the left of it. It gives you more vision of the area and still blocks 2 spawns.

And so far the best guide to DotA 2 wards is Dignitas' imo. it even has an updated map with dots thingy
http://www.team-dignitas.net/articles/blogs/DotA/1092/Dota-2-Ultimate-Guide-to-Warding/

[image loading]
aka ChillyGonzalo / GnozL
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
April 27 2012 19:57 GMT
#2453
That map is great O.O
Call me Marge Simpson cuz I love you homie
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2012-04-27 21:54:59
April 27 2012 21:51 GMT
#2454
i have seen that guide but i i want a dota2 version of this:

[image loading]

my only problem atm is that my anti-creep spawn ward at the sentinel forest failed to block 2 creep camps at times. the spot of magic bush 2.0 is different.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
TheYango
Profile Joined September 2008
United States47024 Posts
April 28 2012 00:14 GMT
#2455
On April 28 2012 06:51 BurningSera wrote:
my only problem atm is that my anti-creep spawn ward at the sentinel forest failed to block 2 creep camps at times. the spot of magic bush 2.0 is different.

I'm fairly certain it's not. Last I checked there actually is a bush in game where the magic bush is. And placing the ward there blocks both camps as expected.
Moderator
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
April 28 2012 02:51 GMT
#2456
?
Follow the dignitas guide. Also its a lot more lenient.

One thing I learned from that dignitas guide is that the radiant medium camp nearby rune is no longer blockable by that rune ward but thats the only mention of change in creep box spawn in the entire guide. Somehow I doubt that ward [ which is not even used by pros really ] was your problem.

Just fire up single player and work on it with -spawnneutrals or whatever the command is. I assure you magic bush works 100%.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2012-04-28 04:36:41
April 28 2012 04:24 GMT
#2457
weird :S may be the graphics look better in dota2 XD

i just cant really see it that clear anymore:

[image loading]
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Yurie
Profile Blog Joined August 2010
12125 Posts
April 28 2012 05:36 GMT
#2458
I think your graphical settings is the problem. This is how it looks like for me:

[image loading]

Zlasher
Profile Blog Joined February 2010
United States9129 Posts
April 28 2012 16:48 GMT
#2459
BuringSera's portrait placed the ward wrong yeah, it needs to be on the little patch of bush to the left of the small undergroundish rock
Follow me: www.twitter.com/zlasher
Mythra
Profile Joined July 2011
New Zealand274 Posts
April 29 2012 04:58 GMT
#2460
Currently I am getting a problem where I will just get stuck on the loading screen whether its if I want to play a game or even watch a game. Does anyone know what the problem might be?
"Back then teams that won were credited, now it's called throw. I think it's sad." - KuroKy
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