Simple Questions, Simple Answers - Page 1184
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Fr00zen
Norway3 Posts
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Rocket-Bear
3070 Posts
On April 16 2016 20:40 Fr00zen wrote: Hi, when to buy midas on exort Invoker? Pretty much every game The standard build is Brown Boots Midas -> Magic stick + Drums + Basilius/Aquila -> Aghs -> BoTs Invoker mostly gets midas for the experience gains from using it rather than the gold but he obviously benefit from the gold as well. | ||
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Velzi
Finland659 Posts
On April 16 2016 21:39 Rocket-Bear wrote: Pretty much every game The standard build is Brown Boots Midas -> Magic stick + Drums + Basilius/Aquila -> Aghs -> BoTs Invoker mostly gets midas for the experience gains from using it rather than the gold but he obviously benefit from the gold as well. I guess having blink somewhere between Aghs/BoTs or atleast after BoTs is pretty standard too. | ||
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ahw
Canada1099 Posts
Then you go drums, then some combination of euls blink force, then aghs, then whatever | ||
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DinoMight
United States3725 Posts
How does a Faceless Void deal with Clinkz? I was really well farmed (6:30 midas) but he would just silence me and kill me in 4 shots.... Does it just come down to better warding and not having him sneak up on me? Are there certain items I should build in that situation? 2.2K MMR player. Thanks | ||
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Unleashing
Denmark14978 Posts
Also if your problem was being silenced then a bkb or manta should've been your go-to item. | ||
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DinoMight
United States3725 Posts
On April 18 2016 22:21 Unleashing wrote: You should probably link to the game in question if you want more specific help. Also if your problem was being silenced then a bkb or manta should've been your go-to item. Well the issue was just that he would run up to me with a shadow blade, silence me, and kill me really fast before I could react. I can't think of any other way to deal with this other than to just have really good wards all the time... In team fights we were crushing face. | ||
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Velzi
Finland659 Posts
On April 18 2016 22:39 DinoMight wrote: Well the issue was just that he would run up to me with a shadow blade, silence me, and kill me really fast before I could react. I can't think of any other way to deal with this other than to just have really good wards all the time... In team fights we were crushing face. There is certain timing where clinkz is very strong, after first major item (whether its orchid/deso etc.) there are very few heroes who stay alive the initial burst. Orchid is obviously stronger vs heroes like void storm qop puck etc who have escape if u dont silence them where as deso is stronger vs heroes who have higher hp/armor but have no way escaping clinkz. Like someone said earlier items like Manta BKB let u escape when u get caught, but better answer is to pay attention where clinkz is/was and move accordingly. Wards help u to read his movements and dodge him until u are able to handle him. Void is really good hero vs clinkz honestly, u just need to tank up a bit to stay alive and hope ur team has damage to deal with him in the chrono. Old MoM/Crit kinda stuff makes u so weak to his burst i wouldnt recommend going that route anymore. | ||
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DinoMight
United States3725 Posts
On April 18 2016 22:54 Velzi wrote: There is certain timing where clinkz is very strong, after first major item (whether its orchid/deso etc.) there are very few heroes who stay alive the initial burst. Orchid is obviously stronger vs heroes like void storm qop puck etc who have escape if u dont silence them where as deso is stronger vs heroes who have higher hp/armor but have no way escaping clinkz. Like someone said earlier items like Manta BKB let u escape when u get caught, but better answer is to pay attention where clinkz is/was and move accordingly. Wards help u to read his movements and dodge him until u are able to handle him. Void is really good hero vs clinkz honestly, u just need to tank up a bit to stay alive and hope ur team has damage to deal with him in the chrono. Old MoM/Crit kinda stuff makes u so weak to his burst i wouldnt recommend going that route anymore. Okay, thanks ![]() | ||
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Geisterkarle
Germany3257 Posts
And if yes, how is the interaction here? Especially with "healing"? | ||
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Velzi
Finland659 Posts
Healing does affect target under False Promise + Ice Blast iirc. | ||
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tehh4ck3r
Magrathea7057 Posts
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DonDomingo
504 Posts
player_behavior_seq_num_last_report: 161 | ||
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Sn0_Man
Tebellong44238 Posts
I think that has to do with when you were last reported or something The relevant line is "player_behavior_score_last_report: XXXX" | ||
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DonDomingo
504 Posts
On April 19 2016 06:11 Sn0_Man wrote: That is not the relevant line lol I think that has to do with when you were last reported or something The relevant line is "player_behavior_score_last_report: XXXX" my bad; quoted the wrong line player_behavior_score_last_report: 1316 what does this mean? | ||
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Sn0_Man
Tebellong44238 Posts
HOWEVER, it's fairly certain that it means that you get reported a lot. I'd hazard to guess that you play a decent number of low priority games. We also can make educated guesses regarding the impact that it has (matching you with and potentially against players with similar behaviour scores) but we don't know for a fact. We do know the number is out of 10,000 so your score is clearly not very high. | ||
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Birdie
New Zealand4438 Posts
It is unknown if you get matched with people of a similar BMMMR. | ||
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DonDomingo
504 Posts
On April 19 2016 06:52 Birdie wrote: Anything less than 5000 is really really bad, low prio level. You get 3x as much BMMMR (bad manner MMR) lost if you abandon a game than if you get reported. Commends have no impact on your BMMMR. It increases automatically over time, so just don't flame or abandon games for a while and it will slowly go back up. It is unknown if you get matched with people of a similar BMMMR. This was what I was wondering, myself. Whether I get matched with people deemed toxic by their algorithms. Guess Valve doesnt like transparency. | ||
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BluemoonSC
SoCal8910 Posts
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aeroblaster
United States422 Posts
It is unknown if you get matched with people of a similar BMMMR. It is known. http://dev.dota2.com/showthread.php?t=133856&page=25&p=1082330#post1082330 Players who repeatedly engage in activities significantly harmful to the community are put into a separate matchmaking pool for two months. http://dev.dota2.com/showthread.php?t=136838&p=1086255&viewfull=1#post1086255 We are making some improvements to matchmaking to put players with similar play styles together. For example, players who repeatedly abandon games before they begin, or intentionally throw the match. We want to make sure these sorts of players can more easily find each other, to increase everybody's enjoyment of the game. | ||
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