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On May 18 2015 04:03 FHDH wrote:Show nested quote +On May 18 2015 03:05 Fleetfeet wrote:On May 17 2015 21:16 Joni_ wrote: An aspect about kotl that I see be neglected far too often is his ability to hinder splitpushing by having a teammate stay behind while you push with 4 and then when hitting the base port in whichever hero was on base defense duty. (As seen in EG vs Secret yesterday iirc). That's one of those aspects that's great in competitive play, but harder to use in pubs, though. I mean, it's still a positive feature, but it's like pub Io in that it requires more coordination than your average pub lineup will consistently have. Yeah Recall is a very powerful spell but I get yelled at half the time I use it because pubs are stupid.
Ereyday as Chen. Send someone back with 150 hp, get yelled at anyways.
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On May 18 2015 04:11 BluemoonSC wrote: does silver edge and dk's dragon breath stack additively?
They operate on separate mechanics so that question isn't really meaningful.
Say a DK uses Silver Edge and Breathe Fire on a Hero with 100 + 25 damage.
Breathe Fire directly reduces their base damage by 35% for the duration, so they would have 65 + 25 damage as displayed on their HUD (90 total). The Silver Edge debuff then reduces all of their damage output by 40%, so their right clicks would deal 54 damage, and their spells and item actives would be reduced in the same way.
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On May 18 2015 05:02 Mecha King Ghidorah wrote: Whats the point of Morph E-blade shotgun? Feels like im just wasting farm whenever I build that item on him as I feel Im spending 5000 gold to do something a Nyx could do with 2700. Is tehir something Im not seeing? It's also great for sieging, just one-shot that support from a large distance without having to commit like nyx would.
It's usually better if they have a sinlge good high-impact teamfight support or hard disabler, f.e. Disruptor, SWM, Lion, Lina. Also good vs squishy cores like non-aghs QoP.
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Seems like most players used to go phase on carry Gyrocopter. Now most are going treads. This just for the mana/hp you get from tread switching? I used to reason phase was better for the additional chase movespeed and flak cannon damage since you can hit multiple units/enemies at once.
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most players play gyro as a tanky frontliner now and attackspeed is pretty good with flak even though flak shots are limited, getting all your flaks off in a shorter span of time can make a big difference
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Is it a good idea to buy octarine over bloodstone for storm spirit?
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Octarine seems more of a 3rd-5th item on most heroes building it.
And it seems more suitable on heroes expecting to tank through damage (DP, Lesh, etc) with their heavy ability damage. Lifesteal can in theory help a lot there. Storm isnt really like that because he's about avoiding damage. You're not gonna sit and take a lot of damage you dont have to as Storm because you got this amazing lifesteal item. If you're caught you're likely dead either way.
Maybe you could make Octarine work as a lategame item, but theres so many other good items to consider (shiva, linken, BKB, hex or even MKB/Skadi for more damage) I doubt Octarine would be better than a mix of those.
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United States47024 Posts
Storm also gets rather inconsistent use of the CD reduction since his ulti doesn't use it at all, Overload is passive, and Remnant usage revolves much more around weaving it in between autoattacks for cheaper/faster Overload procs than an ult jump, rather than actually spamming it on CD.
As far as spell lifesteal goes, Storm's damage is actually somewhat mixed as Overload proc damage is coming off autoattacks, rather than pure nuke damage. Your largest chunk of purely spell damage comes off your initial jump pass-through damage (since your first jump into a fight will be the longest one), but at that point you haven't taken any damage yet.
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How is Octarine core on core Lion? Euls Aghs Core?
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Euls/Sheep and octarine core are subjectively powerful on heroes with multiple disables like Lion and Shaman. However, it's ultimately a luxury item and you may need anything like ghost/glimmer/euls/force/blink/aghs/bloodstone/necro3/refreshers or whatever the fuck each game requires you to build.
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United States47024 Posts
Even a core Lion would have trouble finishing an Octarine in a realistic game without sacrificing more important items.
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I've been a bit out of the loop, why does everyone build travels on BM?
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On May 19 2015 23:51 OtomPotom wrote: I've been a bit out of the loop, why does everyone build travels on BM? Generally in order to TP to your bird (which you can position wherever you want), which gives you far more map pressure than most other heroes enjoy with BoTs especially since you have strong kill potential whenever your ult is up. You generally see it after at least a level 1 necronomicon though because otherwise you need a teammate to kill most heroes.
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United States47024 Posts
It's always been an option, even in DotA 1 when you couldn't TP to flying units. Except for when Meka BM was common and you needed Arcanes to support the mana for Meka, most of the Boots types have fairly limited uses for Beastmaster, so Travels is always an option.
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Also BoTs keep getting buffed, their cooldown is now very significantly shorter than TP's, which is quite nice
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So I played a game today as Jugg being the hard carry. -> http://www.dotabuff.com/matches/1486486578
Our team was Juggernaut, Crystal Maiden, Nyx (mid), Windrunner and Skrywrath Mage (dual offlane). Their team was Phantom Assassin, Shadow Demon, Keeper of the Light, Huskar (mid) and Viper (offlane). I had a big problem figuring out a good item build.
I went for PMS > Phase Boots > Bracer > Vlads > Aghs > Desolator > MKB > Basher.
Now I went Vlads so I could jungle a bit and to be able to man up vs the Huskar, Aghs to be able to kill a PA in bkb, Deso so I could better fight Huskar and do more damage during my ulti, MKB to fight the PA and finally Basher because I had no idea at that point. Should I have gone Butterfly? Heart? BKB? I think I should have gone Battlefury instead of Deso, because every time my ulti didn't win us the fight we just straight up lost the 5v5. And there where times when I would hit creeps or SD illusions instead of heroes :/ .
In the end we just had a mediocre midgame and we could never break high ground. The kotl was too strong with his anti push and mana burn, I could never fight after my ulti because of Viper, and PA + Huskar killed my backline. I feel like I could have carried this game to victory, but what should I have done differently?
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On May 20 2015 08:22 Gotuso wrote:So I played a game today as Jugg being the hard carry. -> http://www.dotabuff.com/matches/1486486578 Our team was Juggernaut, Crystal Maiden, Nyx (mid), Windrunner and Skrywrath Mage (dual offlane). Their team was Phantom Assassin, Shadow Demon, Keeper of the Light, Huskar (mid) and Viper (offlane). I had a big problem figuring out a good item build. I went for PMS > Phase Boots > Bracer > Vlads > Aghs > Desolator > MKB > Basher. Now I went Vlads so I could jungle a bit and to be able to man up vs the Huskar, Aghs to be able to kill a PA in bkb, Deso so I could better fight Huskar and do more damage during my ulti, MKB to fight the PA and finally Basher because I had no idea at that point. Should I have gone Butterfly? Heart? BKB? I think I should have gone Battlefury instead of Deso, because every time my ulti didn't win us the fight we just straight up lost the 5v5. And there where times when I would hit creeps or SD illusions instead of heroes :/ . In the end we just had a mediocre midgame and we could never break high ground. The kotl was too strong with his anti push and mana burn, I could never fight after my ulti because of Viper, and PA + Huskar killed my backline. I feel like I could have carried this game to victory, but what should I have done differently? The standard Jugg build right now is PMS, Ring of Aquila, probably magic stick, and quelling blade. Then go Phase -> Mask of Madness -> Yasha -> Manta OR SnY. Here the build diverges somewhat, as you may need a BKB, and may need a blink. If you don't need those then get skadi, then in your game probably MKB for PA. As you are position 1 for farm, you shouldn't build aghs usually, nor deso. Instead, you want items that keep you alive and give you damage, aka SnY/manta/BKB. Then probably abyssal because at least two of their heroes should have BKB.
For skill build, position 1 jugg should typically get one point in Q W E, then go stats, skilling ultimate as it comes up. After about three levels of stats, start maxing your E, but keep Q and W as value points. If you build stats like this and buy the items I suggested you should be very tanky and hard to kill, hit like a truck, and be hard to run away from.
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sedge is also pretty strong if you're doing well against that kind of team mom sedge lets u solo kill most of them
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In general the problem with your build (as I see it) is that all your items are for specific purposes but none of them really fit the game you needed to play.
You get a casual Bracer if you desperately need some general stats and have no better option for them, but Jugg does have a better option as he should be skilling stats and buying stuff like SnY and Skadi.
Vlads is either a late game support pickup, a carry pick up if the enemy team has infinity physical damage and you just desperately need to make your team more survivable, or you're doing a heavy push strat, or you're Lycan. None of these apply to this game, you got it for jungle sustain but MoM is simply better for that on this hero.
Aghs is basically dead on Jugg right now, but if you were to get it I think it would be for the cooldown reduction more than the extra strikes, and would only be a priority over other items if you absolutely had to use Omnislash every 60 seconds.
Deso is pretty much strictly a first item pickup due to the way armour reduction works (it's more impactful at lower armour values, i.e. earlier in the game). If you wanted -armor on Huskar, have one of your supports get a Medallion. In fact, Medal/Crest looks pretty good against their team.
It seems that you're misunderstanding the purpose of specific items.
MKB probably should've been a higher priority given the presence of both PA and KotL. Silver Edge has also been mentioned and could have been very good if the other team wasn't already buying detection for Nyx, as it almost completely nullifies both PA and Huskar, and hampers Viper given the strong magic damage on your team.
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