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Simple Questions, Simple Answers - Page 1093

Forum Index > Dota 2 Strategy
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aboxcar
Profile Blog Joined May 2013
United States447 Posts
Last Edited: 2015-05-15 05:47:46
May 15 2015 05:46 GMT
#21841
On May 14 2015 22:33 IntoTheheart wrote:
This is probably a question that's asked a jillion times, but how do you choose between treads and phase?

My understanding is that treads favours heros that need better stats, while phase is meant for those who want extra chasing and damage potential.


Stats is kind of a bad reason for getting treads imo, and when pro players do that it means they're probably already in a losing position (a recent example from last patch is getting treads on sniper for extra "tank")

From a dps perspective, as mentioned above, treads is usually better starting around early mid game. The crossover is in the ballpark of around 80 damage, I did the math awhile back I don't remember it exactly.

Heroes that have built in +attack speed, such as lifestealer or phantom assassin, will get more dps from phase boots.

This is from a dps perspective.... I'm personally a big phase boots fan (razor, viper, sniper, et ceter..)
everything that rises must converge
Yurie
Profile Blog Joined August 2010
11819 Posts
Last Edited: 2015-05-15 06:25:27
May 15 2015 06:24 GMT
#21842
One of the major reasons to get treads is treads switching. Which is based on stats. So if you are not getting it for the stats then it might not be the best boots.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2015-05-15 06:31:59
May 15 2015 06:31 GMT
#21843
yea tread switching makes spell usage and (bottle) regen extra efficient, especially earlier on when you have low max hp/mp values

it's pretty simple and a good habit to learn: agi when regenning / farming neuts as agihero, str when you might fight, int when youre using your spells but not in danger of taking too much damage
posting on liquid sites in current year
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
Last Edited: 2015-05-15 19:10:23
May 15 2015 19:04 GMT
#21844
On May 14 2015 23:52 TheYango wrote:
Show nested quote +
On May 14 2015 22:40 Surprise.820 wrote:
I don't really understand the concept of having both phase and blink.

You've never had a game against a teamcomp where the majority of their team are heroes that you'd have to chase/get kited by, rather than ones that would stand and manfight you?

It's usually not a decision based on your hero, because a lot of heroes can use both. It's a lot more dependent on the teams as a whole and whether the chasing power or manfighting ability are more relevant to the teams as a whole.


I understand why it would be good to chase but most of those blink heroes I like (TA, Troll blink, Tiny sometimes) often had a way to disable movement to help me chase.

One day I'll run into a game like early BKBs and I cannot rely on spells but I've never really been up against that outside of Naix, but I guess it's good versus that hero or some that require me to just keep on my toes constantly.

Good post as always by the way Yango, though I kind of worded it wrong for the asker as it was a personal confusion over 2 years of meta/patch shifts.
Erase and improve
Howie_Dewitt
Profile Joined March 2014
United States1416 Posts
May 15 2015 19:53 GMT
#21845
1. What heroes are good against lots of melee heroes?
2. What heroes do well versus a bunch of carries, even into lategame?
Sisyphus had a good gig going, the disappointment was predictable. | Visions of the Country (1978) is for when you're lost.
Shadows666
Profile Joined January 2015
8 Posts
May 15 2015 20:07 GMT
#21846
On May 16 2015 04:53 Howie_Dewitt wrote:
1. What heroes are good against lots of melee heroes?
2. What heroes do well versus a bunch of carries, even into lategame?


1: i think Centaur, Omni, Naix... is situational
2:Omni, enigma, SK... is situational.

Yurie
Profile Blog Joined August 2010
11819 Posts
May 15 2015 21:14 GMT
#21847
On May 16 2015 04:53 Howie_Dewitt wrote:
1. What heroes are good against lots of melee heroes?
2. What heroes do well versus a bunch of carries, even into lategame?


1. QoP, Viper, Zeus, Leshrac, Gyrocopter. Any ranged hero with good nukes/animation.
Undying, Beastmaster, Timbersaw, Broodmother. Any melee hero with a lane dominating skill.
2. Medusa, Gyrocopter, Slark, Wraith King, Spectre, Chaos Knight, Morphling. Any hard carry that can damage multiple enemies quickly or kill each one very quickly individually and then move on to the next.
Enigma, Magnus. Dark Seer. Aoe team fighters that work even if opponent has BKB.
Mafe
Profile Joined February 2011
Germany5966 Posts
May 15 2015 21:25 GMT
#21848
On May 16 2015 04:53 Howie_Dewitt wrote:
1. What heroes are good against lots of melee heroes?
2. What heroes do well versus a bunch of carries, even into lategame?

1. Apart from those mentioned, I'd add axe.
2. For lategame, any other bunch of carries... But in reality, the better choice would be a lineup that can win the game before it gets to lategame. Also maybe SD, if there are carries with good passives to copy.
Fleetfeet
Profile Blog Joined May 2014
Canada2549 Posts
May 15 2015 23:31 GMT
#21849
Yeah, lane dominators (Enchantress, CM, Bane, SD as supports, others people mentioned as solos) can punish melee heroes' generally weaker laning and heroes that are tough to initiate in to (Dusa, Magnus, Axe, Silencer, Bristle, Centaur) are both pretty good concepts to shoot for vs melee heavy lineups.
Belisarius
Profile Joined November 2010
Australia6228 Posts
May 15 2015 23:35 GMT
#21850
1. techies.

As much as I hate suggesting it, there is nothing worse than playing against a techies when your team picks 5x melee.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
May 16 2015 00:25 GMT
#21851
Phoenix is another good hero vs melee carries if you can position yourself well.

wyvern also does well.

Ursa is going to be prominent this patch in pubs and he does well too
LiquidDota Staff@BluemoonGG_
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
May 16 2015 00:33 GMT
#21852
he's kind of out of the meta right now because ravage's long cd isn't great to play around but

tide definitely owns most melee lanes
posting on liquid sites in current year
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
May 16 2015 00:49 GMT
#21853
Oh absolutely if you have a weak dual lane and a melee carry, it's so aggrevating
LiquidDota Staff@BluemoonGG_
FFGenerations
Profile Blog Joined April 2011
7088 Posts
May 16 2015 03:44 GMT
#21854
does jug ulti go thru windrunner windrun?
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
GtC
Profile Joined August 2013
United States546 Posts
May 16 2015 03:45 GMT
#21855
Clock and ember can also be good against mass melee. If they aren't extremely careful with their positioning, you can really just mess them up.
The Turtle Moves
GtC
Profile Joined August 2013
United States546 Posts
Last Edited: 2015-05-16 03:46:28
May 16 2015 03:45 GMT
#21856
On May 16 2015 12:44 FFGenerations wrote:
does jug ulti go thru windrunner windrun?

Yes

I believe if he doesn't have mkb, he doesn't get physical attacks between the slashes, but the spell itself does damage.
The Turtle Moves
FFGenerations
Profile Blog Joined April 2011
7088 Posts
May 16 2015 03:58 GMT
#21857
great a physical spell that goes thru evaision and magic immunity
i was so happy when they took away the fucking ministun
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
May 16 2015 06:21 GMT
#21858
On May 16 2015 12:58 FFGenerations wrote:
great a physical spell that goes thru evaision and magic immunity
i was so happy when they took away the fucking ministun


There's a lot of those. Quill spray, counter helix, acid spray, shadow wave, anchor smash, just to name a few.
TheYango
Profile Joined September 2008
United States47024 Posts
May 16 2015 06:24 GMT
#21859
Basically Evasion only evades autoattacks. It doesn't dodge physical damage spells.
Moderator
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
May 16 2015 10:52 GMT
#21860
On May 16 2015 15:24 TheYango wrote:
Basically Evasion only evades autoattacks. It doesn't dodge physical damage spells.


did the most recent change allow Death Ward to hit even if you have evasion?

or can you still evade that?
LiquidDota Staff@BluemoonGG_
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