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Simple Questions, Simple Answers - Page 1096

Forum Index > Dota 2 Strategy
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HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
May 20 2015 08:59 GMT
#21901
How do I get these crucible jewel charms working?
It says it works automatically but I don't get a prediction pop-up or anything.
https://steamcommunity.com/id/*tlusernamehere*/
icystorage
Profile Blog Joined November 2008
Jollibee19346 Posts
May 20 2015 09:37 GMT
#21902
in the lower left before the horn sounds i believe you can predict
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
rebdomine
Profile Blog Joined October 2010
6040 Posts
May 20 2015 09:48 GMT
#21903
It should be just above the minimap. Click it and a little window expands and it allows you to choose a charm to make a prediction with.
"Just because you are correct doesn't mean you are right!"
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
May 20 2015 10:06 GMT
#21904
I know what it looks like, just that I don't know how to make it appear so I can click on it.
https://steamcommunity.com/id/*tlusernamehere*/
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2015-05-20 11:01:04
May 20 2015 11:00 GMT
#21905
On May 20 2015 19:06 HwangjaeTerran wrote:
I know what it looks like, just that I don't know how to make it appear so I can click on it.

Assuming you have a charm and your game isn't bugged, it will automatically appear between your hero spawning into the map and 0:00 seconds when the bounty runes spawn.
This is my signature. There are many like it, but this one is mine.
Gotuso
Profile Joined May 2011
Netherlands733 Posts
May 20 2015 12:27 GMT
#21906
On May 20 2015 12:16 Birdie wrote:
The standard Jugg build right now is PMS, Ring of Aquila, probably magic stick, and quelling blade. Then go Phase -> Mask of Madness -> Yasha -> Manta OR SnY. Here the build diverges somewhat, as you may need a BKB, and may need a blink. If you don't need those then get skadi, then in your game probably MKB for PA. As you are position 1 for farm, you shouldn't build aghs usually, nor deso. Instead, you want items that keep you alive and give you damage, aka SnY/manta/BKB. Then probably abyssal because at least two of their heroes should have BKB.

For skill build, position 1 jugg should typically get one point in Q W E, then go stats, skilling ultimate as it comes up. After about three levels of stats, start maxing your E, but keep Q and W as value points. If you build stats like this and buy the items I suggested you should be very tanky and hard to kill, hit like a truck, and be hard to run away from.


On May 20 2015 16:10 GentleDrill wrote:
In general the problem with your build (as I see it) is that all your items are for specific purposes but none of them really fit the game you needed to play.

You get a casual Bracer if you desperately need some general stats and have no better option for them, but Jugg does have a better option as he should be skilling stats and buying stuff like SnY and Skadi.

Vlads is either a late game support pickup, a carry pick up if the enemy team has infinity physical damage and you just desperately need to make your team more survivable, or you're doing a heavy push strat, or you're Lycan. None of these apply to this game, you got it for jungle sustain but MoM is simply better for that on this hero.

Aghs is basically dead on Jugg right now, but if you were to get it I think it would be for the cooldown reduction more than the extra strikes, and would only be a priority over other items if you absolutely had to use Omnislash every 60 seconds.

Deso is pretty much strictly a first item pickup due to the way armour reduction works (it's more impactful at lower armour values, i.e. earlier in the game). If you wanted -armor on Huskar, have one of your supports get a Medallion. In fact, Medal/Crest looks pretty good against their team.

It seems that you're misunderstanding the purpose of specific items.

MKB probably should've been a higher priority given the presence of both PA and KotL. Silver Edge has also been mentioned and could have been very good if the other team wasn't already buying detection for Nyx, as it almost completely nullifies both PA and Huskar, and hampers Viper given the strong magic damage on your team.


Both of you say that Aghs is bad on Juggernaut, but wasn't this the n1 item for him a not-so-long time ago? I figured that with the Viper ulti, SD ulti and KotL blind my best bet would be to do as much damage with my ult and then clean up from there. What changed?
If I go MoM, SnY, BKB, don't I get kited all day long by Viper and SD? Since BKB doesn't do much here afaik.

As for MoM vs Vlads, I'd liked for a support to pick it up but none was really working towards it and MoM seemed scary vs PA and Huskar. Do you just not use it during teamfights except before you ulti?

I agree that the Deso pickup was bad, I feel like that should have been a Battlefury if I go the full ulti route. Shadows Edge wasnt much of an option since they kept bringing sentries and dust for nyx. As for picking up stats, I picked up a few but should I go full stats and not upgrade my ward and Bladefury at all?
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2015-05-20 13:41:53
May 20 2015 13:35 GMT
#21907
What changed is that his crit, agi and BAT were inproved, as well as people discovered the stats + MoM build which fits him very nicely. It might have been viable even when drums -> Agh was the build too, but we'll never know.

But that is also the reason why people went Agh before. He was viewed as an extremely weak manfighter and bad lategame carry. You could use his healing ward for some push strats occasionally but other than that people viewed him as a low tier carry who couldnt really carry past midgame. And if you have a carry you dont believe can dish out proper physical damage (whether it was true or not) it made sense to build Agh on him since it was a nice way of increasing his damage output even though its just a flat increase. You werent gonna buy farming items for lategame or run around in the jungle farming creeps all game anyway, you wanted to fight early and fight a lot. And if you arent gonna manfights enemy carries you're better off improving your ult, which was the only way people thought he could beat other carries.
TheYango
Profile Joined September 2008
United States47024 Posts
May 20 2015 14:43 GMT
#21908
Stats + MoM was the real decider, though his skills' strength becoming more frontloaded into their first ranks was a large part of this. Essentially, Jugg's base stats as is are quite insufficient for his needs midgame (not quite enough HP to engage fights comfortably, not quite enough mana to support his skill usage), so even before, people would situationally grab 1-2 points stats in Blade Fury max builds. However, the lack of early stats tended to force him into buying early +all Stats items, of which the only real comfortable choices were Drums and Agha.

Going Stats essentially emerged as a solution that opened up a lot of item options because when you get 8-10 points of Stats from skill points early-midgame, you are no longer forced to buy items that give you that much, so you have a lot of other possible item choices. MoM isn't the only option, but given how strong MoM was in that version and how it fit the gameplay of it, it was the most common choice.
Moderator
Rodrak
Profile Joined October 2013
United States165 Posts
May 20 2015 15:16 GMT
#21909
I played Disruptor yesterday. And I knew that Glimpse could not be evaded by Abilities like, Pucks Phase Shift.

But what I did not know was that Phantom Lancer can use Doppleganger to dodge Glimpse.
Any reason why that interactions exists while Puck's Phase Shift does not work like that?
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2015-05-20 16:46:56
May 20 2015 16:43 GMT
#21910
What should I do as Tinker when all my opponents start buying BKBs? March doesn't even hurt them anymore.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2015-05-20 17:39:51
May 20 2015 17:32 GMT
#21911
Stop marching enemies
march creeps
many many creeps
win game

one really valuable tool with tinker is to have a strong understanding where lane creeps are in each lane at any given time (like, at XX:10 and XX:40 the creep wave should be passing a specific place every time even if you can't see it). That helps you safely march creeps from trees.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
May 20 2015 18:17 GMT
#21912
Basically what Sn0 said. Or if you have to join fights, if you can manage to farm a hex, blink hex initiates can be quite good against bkbs.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
May 20 2015 18:30 GMT
#21913
tp into fights as cleanup if your team's done lots of damage

don't show up near the start of fights or you'll just die, depending on the enemy heroes
posting on liquid sites in current year
xAdra
Profile Joined July 2012
Singapore1858 Posts
May 20 2015 21:02 GMT
#21914
Best way to counterpick a Bristle-Undying dual offlane? I haven't seen such a disgustingly powerful abuse of FOTM heroes before.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2015-05-20 21:12:11
May 20 2015 21:11 GMT
#21915
(solo safelane) techies imo
posting on liquid sites in current year
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
May 20 2015 21:15 GMT
#21916
On May 21 2015 00:16 Rodrak wrote:
I played Disruptor yesterday. And I knew that Glimpse could not be evaded by Abilities like, Pucks Phase Shift.

But what I did not know was that Phantom Lancer can use Doppleganger to dodge Glimpse.
Any reason why that interactions exists while Puck's Phase Shift does not work like that?

I think any spell which turns you invincible will dodge glimpse, such as Ember Spirit's jump to remnant, storm spirit's ultimate, and so on. I'm surprised that Phase Shift does not dodge that.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-05-20 22:20:31
May 20 2015 22:18 GMT
#21917
There's an important distinction which is that Doppelganger moves you, while Phase Shift doesn't. Its not the hidden/invulnerable component that dodges Glimpse, its that the forced movement of PL when he exits Doppelganger overrides the Glimpse movement.

Other spells that make you hidden/invulnerable without moving you are similarly affected by Glimpse the same way Phase Shift is while other invulnerable movement spells similarly override it.
Moderator
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
May 20 2015 22:21 GMT
#21918
Consider using orb
When in doubt, just believe in yourself and press buttons
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
May 20 2015 22:38 GMT
#21919
What happens if you glimpse a unit that didn't exist 4 seconds ago?
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
eieio
Profile Blog Joined November 2009
United States14512 Posts
May 20 2015 22:50 GMT
#21920
On May 21 2015 07:38 DinoMight wrote:
What happens if you glimpse a unit that didn't exist 4 seconds ago?

I mean is there a way to do this other than somehow getting to the opponent's fountain in the first 4 seconds of the game?
LiquidDota Staff
TL+ Member
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