It says it works automatically but I don't get a prediction pop-up or anything.
Simple Questions, Simple Answers - Page 1096
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HwangjaeTerran
Finland5967 Posts
It says it works automatically but I don't get a prediction pop-up or anything. | ||
icystorage
Jollibee19346 Posts
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rebdomine
6040 Posts
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HwangjaeTerran
Finland5967 Posts
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Fencar
United States2694 Posts
On May 20 2015 19:06 HwangjaeTerran wrote: I know what it looks like, just that I don't know how to make it appear so I can click on it. Assuming you have a charm and your game isn't bugged, it will automatically appear between your hero spawning into the map and 0:00 seconds when the bounty runes spawn. | ||
Gotuso
Netherlands733 Posts
On May 20 2015 12:16 Birdie wrote: The standard Jugg build right now is PMS, Ring of Aquila, probably magic stick, and quelling blade. Then go Phase -> Mask of Madness -> Yasha -> Manta OR SnY. Here the build diverges somewhat, as you may need a BKB, and may need a blink. If you don't need those then get skadi, then in your game probably MKB for PA. As you are position 1 for farm, you shouldn't build aghs usually, nor deso. Instead, you want items that keep you alive and give you damage, aka SnY/manta/BKB. Then probably abyssal because at least two of their heroes should have BKB. For skill build, position 1 jugg should typically get one point in Q W E, then go stats, skilling ultimate as it comes up. After about three levels of stats, start maxing your E, but keep Q and W as value points. If you build stats like this and buy the items I suggested you should be very tanky and hard to kill, hit like a truck, and be hard to run away from. On May 20 2015 16:10 GentleDrill wrote: In general the problem with your build (as I see it) is that all your items are for specific purposes but none of them really fit the game you needed to play. You get a casual Bracer if you desperately need some general stats and have no better option for them, but Jugg does have a better option as he should be skilling stats and buying stuff like SnY and Skadi. Vlads is either a late game support pickup, a carry pick up if the enemy team has infinity physical damage and you just desperately need to make your team more survivable, or you're doing a heavy push strat, or you're Lycan. None of these apply to this game, you got it for jungle sustain but MoM is simply better for that on this hero. Aghs is basically dead on Jugg right now, but if you were to get it I think it would be for the cooldown reduction more than the extra strikes, and would only be a priority over other items if you absolutely had to use Omnislash every 60 seconds. Deso is pretty much strictly a first item pickup due to the way armour reduction works (it's more impactful at lower armour values, i.e. earlier in the game). If you wanted -armor on Huskar, have one of your supports get a Medallion. In fact, Medal/Crest looks pretty good against their team. It seems that you're misunderstanding the purpose of specific items. MKB probably should've been a higher priority given the presence of both PA and KotL. Silver Edge has also been mentioned and could have been very good if the other team wasn't already buying detection for Nyx, as it almost completely nullifies both PA and Huskar, and hampers Viper given the strong magic damage on your team. Both of you say that Aghs is bad on Juggernaut, but wasn't this the n1 item for him a not-so-long time ago? I figured that with the Viper ulti, SD ulti and KotL blind my best bet would be to do as much damage with my ult and then clean up from there. What changed? If I go MoM, SnY, BKB, don't I get kited all day long by Viper and SD? Since BKB doesn't do much here afaik. As for MoM vs Vlads, I'd liked for a support to pick it up but none was really working towards it and MoM seemed scary vs PA and Huskar. Do you just not use it during teamfights except before you ulti? I agree that the Deso pickup was bad, I feel like that should have been a Battlefury if I go the full ulti route. Shadows Edge wasnt much of an option since they kept bringing sentries and dust for nyx. As for picking up stats, I picked up a few but should I go full stats and not upgrade my ward and Bladefury at all? | ||
Kreb
4834 Posts
But that is also the reason why people went Agh before. He was viewed as an extremely weak manfighter and bad lategame carry. You could use his healing ward for some push strats occasionally but other than that people viewed him as a low tier carry who couldnt really carry past midgame. And if you have a carry you dont believe can dish out proper physical damage (whether it was true or not) it made sense to build Agh on him since it was a nice way of increasing his damage output even though its just a flat increase. You werent gonna buy farming items for lategame or run around in the jungle farming creeps all game anyway, you wanted to fight early and fight a lot. And if you arent gonna manfights enemy carries you're better off improving your ult, which was the only way people thought he could beat other carries. | ||
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TheYango
United States47024 Posts
Going Stats essentially emerged as a solution that opened up a lot of item options because when you get 8-10 points of Stats from skill points early-midgame, you are no longer forced to buy items that give you that much, so you have a lot of other possible item choices. MoM isn't the only option, but given how strong MoM was in that version and how it fit the gameplay of it, it was the most common choice. | ||
Rodrak
United States165 Posts
But what I did not know was that Phantom Lancer can use Doppleganger to dodge Glimpse. Any reason why that interactions exists while Puck's Phase Shift does not work like that? | ||
DinoMight
United States3725 Posts
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Sn0_Man
Tebellong44238 Posts
march creeps many many creeps win game one really valuable tool with tinker is to have a strong understanding where lane creeps are in each lane at any given time (like, at XX:10 and XX:40 the creep wave should be passing a specific place every time even if you can't see it). That helps you safely march creeps from trees. | ||
Xxazn4lyfe51xX
United States976 Posts
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SpiritoftheTunA
United States20903 Posts
don't show up near the start of fights or you'll just die, depending on the enemy heroes | ||
xAdra
Singapore1858 Posts
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SpiritoftheTunA
United States20903 Posts
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Birdie
New Zealand4438 Posts
On May 21 2015 00:16 Rodrak wrote: I played Disruptor yesterday. And I knew that Glimpse could not be evaded by Abilities like, Pucks Phase Shift. But what I did not know was that Phantom Lancer can use Doppleganger to dodge Glimpse. Any reason why that interactions exists while Puck's Phase Shift does not work like that? I think any spell which turns you invincible will dodge glimpse, such as Ember Spirit's jump to remnant, storm spirit's ultimate, and so on. I'm surprised that Phase Shift does not dodge that. | ||
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TheYango
United States47024 Posts
Other spells that make you hidden/invulnerable without moving you are similarly affected by Glimpse the same way Phase Shift is while other invulnerable movement spells similarly override it. | ||
Kupon3ss
時の回廊10066 Posts
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DinoMight
United States3725 Posts
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eieio
United States14512 Posts
On May 21 2015 07:38 DinoMight wrote: What happens if you glimpse a unit that didn't exist 4 seconds ago? I mean is there a way to do this other than somehow getting to the opponent's fountain in the first 4 seconds of the game? | ||
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