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On February 26 2015 02:24 Atoissen wrote: Hey guys! How do I get the green arrow thingy I see on streams, the one that shows when ur using skills and shit? Im not sure if this make people understand, but it kinda shows range on skills etc for blink and stuff? You have to set up a config file; this particular setting is listed as the range finder iirc.
There are guides for it like this one.
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Northern Ireland22208 Posts
does the rangefinder even work with blink? as in, does it give any useful information?
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On February 25 2015 16:56 Quochobao wrote:Today I safe lane medusa against hard lane sniper. He was babysat by venom for a while (6-7 min) and got all the farm while I got none. Thus, after that even when venom left the lane and my teammates gank sniper 2,3 times, he just tp back and continued to bully me in lane. Whenever I see pro plays I rarely see them being as hopeless / able to do nothing in my case. I'm sure my mechanics is not perfect and believe that by playing better I wouldn't get out-carried so hard. Is there a way to learn this? Like a vod or something of a pro relying on his raw skill despite poor match-up? MatchID: www.dotabuff.com/matches/1272580L
This link doesn't work for me by the way, it's just dead.
I'd make sure you are using mystic snake well as well as mana shield to manage your hp and mana levels. Try to setup snakes that get you last hits & hit sniper or veno and that should help you to exert a good presence in the lane especially after sniper got ganked a few times. With snake you should at least be able to secure 2 last hits every time you cast it (one on a creep and one on the ranged creep, though casting it will push out the lane so you need to account for that) On top of that if your mana is high and/or hp is low make sure to toggle or use mana shield to absorb some of sniper's harass.
With the way mana snake is and sniper's vs your range works out he should have to position close to his creeps to harass you which means that he's risking being hit by the snake. I know last hitting vs a sniper can be tough, but that's going to come down to mechanics and using snake well then focusing on getting your damage up high enough early on to be able to contend the last hits.
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SoCal8910 Posts
On February 26 2015 03:54 ahswtini wrote: does the rangefinder even work with blink? as in, does it give any useful information?
no, it does not. muh skill cap.
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Can someone tell me the position of these heroes (1-5, specifically)? I'm not sure in is meta.
Earth Shaker, Beastmaster, Rubick, Pugna, Venomancer, Phoenix, Jakiro, Those are the heroes I'm not sure about. Thanks Friends.
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Northern Ireland22208 Posts
ES: 4 BM: 3 Rubick: 5 Pugna: 2 Veno: 4/5 Phoenix: 3 Jakiro: 3/4/5
i think
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Primarily:
ES 4/5, BM 3/4/5, Rubick 4/5, Pugna 3/4/5, Venomancer 4/5, Phoenix 3/4/5, Jakiro 3/4/5.
It's not uncommon to see any of those heroes in different farm positions but that's how I'd list them primarily.
[e] Actually I think 3 is the most common position for Phoenix, yeah.
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sometimes, not in pubs tho, veno es and jakiro can be 2, but rarely.
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SoCal8910 Posts
you can mid phoenix especially well vs melee heroes too, so he/she can play 2 as well.
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Who is Soul Ring strong on?
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On February 26 2015 05:24 Velzi wrote: sometimes, not in pubs tho, veno es and jakiro can be 2, but rarely. Yeah, in pubs Phoenix is overwhelmingly played as 4/5 I think.
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SoCal8910 Posts
On February 26 2015 05:29 FHDH wrote:Show nested quote +On February 26 2015 05:24 Velzi wrote: sometimes, not in pubs tho, veno es and jakiro can be 2, but rarely. Yeah, in pubs Phoenix is overwhelmingly played as 4/5 I think.
I disagree with putting phoenix in the 4/5 role. Phoenix absolutely needs levels and some items.
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On February 26 2015 05:35 BluemoonSC wrote:Show nested quote +On February 26 2015 05:29 FHDH wrote:On February 26 2015 05:24 Velzi wrote: sometimes, not in pubs tho, veno es and jakiro can be 2, but rarely. Yeah, in pubs Phoenix is overwhelmingly played as 4/5 I think. I disagree with putting phoenix in the 4/5 role. Phoenix absolutely needs levels and some items. Ya. I don't really know the hero but this is my impression and also she's a nasty offlaner. It's just the most common way in pubs. So depends on how you're defining standard position.
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SoCal8910 Posts
On February 26 2015 05:44 FHDH wrote:Show nested quote +On February 26 2015 05:35 BluemoonSC wrote:On February 26 2015 05:29 FHDH wrote:On February 26 2015 05:24 Velzi wrote: sometimes, not in pubs tho, veno es and jakiro can be 2, but rarely. Yeah, in pubs Phoenix is overwhelmingly played as 4/5 I think. I disagree with putting phoenix in the 4/5 role. Phoenix absolutely needs levels and some items. Ya. I don't really know the hero but this is my impression and also she's a nasty offlaner. It's just the most common way in pubs. So depends on how you're defining standard position.
I define standard position as the correct way to play the hero
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On February 26 2015 05:28 SoylentGamer wrote: Who is Soul Ring strong on?
Honestly not too many, it's strong on heroes who have high mana consumption/requirement for a burst of mana or mana issues in general.
SR is strongest on heroes like Storm, Broodmother, Clinkz, Dark Seer, Techies, Tinker, and Enigma.
Other heroes kind of pick it up along the way for Bloodstone but it's not usable on them early - mid game for example Leshrac since he is way too squishy, and Timbersaw since it's safer to just go Arcane on him. Soulring era kind of died out thanks to Euls gaining popularity.
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Phoenix 4 is passable (or even a Pub 5) in some situations. If you're in a dual lane with a carry that has lane presence for kills or if your jungle is not going to be cleared and you can find some time to stack it then it works out. Phoenix can't take out all of the camps quickly, but you can clear 2 stacked camped with one Dive + Spirits cooldown. (Other than mud golems)
Even from a bit behind, if you hit a decent midas timing you'll hit the higher levels close to core times which is good enough to play an impactful 4 -or- against a team that lacks good ways to deal with supernova the slightly behind levels won't matter quite as much.
I'd still recommend a 3 Phoenix though, but the potential to play from 4th and 5th is important if you want to play a lot of Phoenix because pubs will do things like draft 0 supports or draft into carry dual lanes. Even with solo offlane Phoenix is probably the best hero in your game to buy wards when your "supports" don't.
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On February 26 2015 01:49 TheYango wrote: While there are fundamentally disadvantaged matchups, there are almost no matchups where you are not developing fundamentals by learning to play those lanes better. Learning how to maximize your gains in disadvantaged matchups is a crucial skill in and of itself. I can't think of a reasonable matchup where it's so unplayable that going through it is a waste of time and complicates your attempt to develop your mechanics. Dusa.safe lane 1v2 vs. Sniper+Veno most certainly isn't that hopeless.
How do you suggest playing that lane? Sniper with long range and Venom standing past the creep wave constantly harass me. Dusa attack animation also prevents me from contesting any last hit at all (is that a valid point or I'm just bad?).
I max mystic snake to farm, but due to a lot of denying, I only slowly get levels, so my mystic snake doesn't do much until later.
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SoCal8910 Posts
On February 26 2015 05:56 Slardar wrote:Honestly not too many, it's strong on heroes who have high mana consumption/requirement for a burst of mana or mana issues in general. SR is strongest on heroes like Storm, Broodmother, Clinkz, Dark Seer, Techies, Tinker, and Enigma. Other heroes kind of pick it up along the way for Bloodstone but it's really usable on them early - mid game for example Leshrac and Timber.
to add to this, soul ring is also good for heroes whose abilities or passives promote its use. or their ability to hang back and take advantage of the hp regen component of soul ring after using the active.
for instance, brood soul ring works not only bc of her high mana nuke, but bc she can regenerate the lost health on her webs. similarly, dragon knight can do well with a soul ring bc of his passive (though bottle might be a better choice these days with 2 runes spawning)
consider that when you're thinking about picking up a soul ring.
On February 26 2015 05:57 Logo wrote: Phoenix 4 is passable (or even a Pub 5) in some situations. If you're in a dual lane with a carry that has lane presence for kills or if your jungle is not going to be cleared and you can find some time to stack it then it works out. Phoenix can't take out all of the camps quickly, but you can clear 2 stacked camped with one Dive + Spirits cooldown. (Other than mud golems)
Even from a bit behind, if you hit a decent midas timing you'll hit the higher levels close to core times which is good enough to play an impactful 4 -or- against a team that lacks good ways to deal with supernova the slightly behind levels won't matter quite as much.
I'd still recommend a 3 Phoenix though, but the potential to play from 4th and 5th is important if you want to play a lot of Phoenix because pubs will do things like draft 0 supports or draft into carry dual lanes. Even with solo offlane Phoenix is probably the best hero in your game to buy wards when your "supports" don't.
how do you propose phoenix players take out camps if they are the ones stacking them and not acquiring levels? please keep in mind that the numbers 1-5 determine farm priority. you can buy wards no matter if you're a 1-5 but that does not change phoenix's need for levels early to be relevant.
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how do you propose phoenix players take out camps if they are the ones stacking them and not acquiring levels? please keep in mind that the numbers 1-5 determine farm priority. you can buy wards no matter if you're a 1-5 but that does not change phoenix's need for levels early to be relevant.
Yeah, didn't mean to imply that wards = 5, just that Phoenix is already sort always just a small step of some of the typical support duties and isn't like idk Batrider where you absolutely need those items from 3rd position to be effective. As starved as offlaners often are, it's still usually more GPM than the 4th/5th support (outside of jungle farming supports) and some offlaners need that income while others don't as much.
Anyways, it's not atypical for a 4th position to grab some lane time as things progress so you can use that to hit 5 or 7 which is strong enough to clear camps (5 for 1, 7 for 2 in one cooldown cycle).
Also you can just sort of double stack stuff once early-ish then once again before clearing it if you need/want. Or if you are in a dual lane you can stack it once or twice as the lanes break down. Phoenix can actually stack both hard camps on radiant at the same time which is also nice in terms of getting a stacked jungle with minimal time spent.
I want to emphasize it's not ideal, but it's way more passable than a lot of other things and in some situations it can work fine and feel like a minimal impact on your Phoenix play. It's not something I'd usually draft into intentionally other than the fact that I just want to play Phoenix or that I'm better on Phoenix than other heroes.
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Doesn't feel like Phoenix is a strong 4th or 5th position to me, he has nothing truly scaling into the later stages of the game that any other support can bring to the table. Spell damage gradually becomes negligible. I guess we can count the spirits giving -attack speed but that's about it.
In my mind he's stuck in the 3rd niche role aggressor which can really control the tempo with mek and davaiiii diving.
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