• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:30
CEST 12:30
KST 19:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !12Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
vespene.gg — BW replays in browser BW General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/ Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread War of Dots, 2026 minimalst RTS Warcraft III: The Frozen Throne Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1476 users

Simple Questions, Simple Answers - Page 1051

Forum Index > Dota 2 Strategy
Post a Reply
Prev 1 1049 1050 1051 1052 1053 1254 Next
Buckyman
Profile Joined May 2014
1364 Posts
February 26 2015 18:11 GMT
#21001
Can Storm Spirit defuse mines by zipping across them?
TheYango
Profile Joined September 2008
United States47024 Posts
February 26 2015 18:33 GMT
#21002
No, Land Mines aren't triggered by invulnerable units.
Moderator
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
February 26 2015 19:34 GMT
#21003
land mines are triggered by invulnerable units iirc - but storm lightning is not exactly "invulerable", nor is it "a unit"
When in doubt, just believe in yourself and press buttons
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-02-26 19:55:35
February 26 2015 19:46 GMT
#21004
On February 27 2015 04:34 Kupon3ss wrote:
land mines are triggered by invulnerable units iirc

Techies mines explicitly do not trigger on invulnerable units. This applies to both Land Mines and Stasis Traps.

There was a DotA 1 bug where if an invulnerable unit became vulnerable inside the Land Mines AoE, it would still not trigger the mines unless it left and re-entered the AoE. From my testing, this bug was fixed in DotA 2, though.

On February 27 2015 04:34 Kupon3ss wrote:
storm lightning is not exactly "invulerable", nor is it "a unit"

I'm not sure what you mean by this, but as far as I'm aware, Storm is both invulnerable and functional within Ball Lightning. He's not hidden or anything during the spell.

There are other dummy units associated with the spell, but that's not really relevant, especially to DotA 2.
Moderator
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
February 26 2015 23:32 GMT
#21005
I get the impression Kupon3ss is thinking of storm's remnant.
eieio
Profile Blog Joined November 2009
United States14512 Posts
February 26 2015 23:53 GMT
#21006
On February 25 2015 16:18 Manifesto7 wrote:
Are there any good dota podcasts that are regular and ongoing? Most of what I found in itunes was outdated or inconsistent.

as far as I know the answer to this is no

bumping mani's question since nobody else answered and I'd like a dota podcast as well
LiquidDota Staff
TL+ Member
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2015-02-27 00:39:27
February 27 2015 00:38 GMT
#21007
On February 27 2015 08:53 eieio wrote:
Show nested quote +
On February 25 2015 16:18 Manifesto7 wrote:
Are there any good dota podcasts that are regular and ongoing? Most of what I found in itunes was outdated or inconsistent.

as far as I know the answer to this is no

bumping mani's question since nobody else answered and I'd like a dota podcast as well

There used to be more but basically it was shows on twitch like MAAD which turned into being pointless flames or just super inconsistent scheduling. There's not a lot of incentive to do one, outside of the monetary considerations which are more easily done via twitch than itunes I think (do your weekly show on twitch release audio, was old format). And the successful past ones consisted of figures in the pro scene basically either stirring drama or being not-talkative.

To do a successful one it usually takes a regular group of people, typically with at least one regular host for the show. Listening to someone talk to themselves for an hour on end is really fucking boring even if they have an amazing voice. All the podcast shows in the past tried to get pros on when really most pros aren't articulate at all and frequently english isn't their first language so it was just awkward mostly

There's not much draw to "Nevuk, talking about dota with his cat on a friday night. Come for the cat, stay for the cat."

Like, what do people want out of a regular dota podcast? Entertainment? Education? Gossip? Any of those besides entertainment or very low level education people are going to go to a pro player's stream or reddit for anyways and entertainment is usually fulfilled by tournament streams. Me talking about dota would be very not exciting- "anecdotes from 4k pub USE player"
eieio
Profile Blog Joined November 2009
United States14512 Posts
February 27 2015 03:21 GMT
#21008
What are the "Entangle and Impale based spell conflicts" mentioned in the 6.49 patchnotes for Echo Slam? What problems would those conflicts cause?

6.49 Patchnotes:
Rewrote Fissure to avoid Entangle and Impale based spell conflicts

LiquidDota Staff
TL+ Member
RagequitBM
Profile Joined November 2011
Canada2270 Posts
February 27 2015 04:14 GMT
#21009
Just started playing Dota, and a little confused on some carries. I'm from League of Legends where the right click carry is always ranged. However in this game it seems like melee heroes are the carries, what then are Sniper, and Drow considered? Off-carries?
Twitch.tv/Ragequitbm for all the fans
ChunderBoy
Profile Joined August 2011
3242 Posts
February 27 2015 04:16 GMT
#21010
On February 27 2015 13:14 RagequitBM wrote:
Just started playing Dota, and a little confused on some carries. I'm from League of Legends where the right click carry is always ranged. However in this game it seems like melee heroes are the carries, what then are Sniper, and Drow considered? Off-carries?

there is nothing called off-carry
they are also carries.
"mmr is a social construct" - tumblr
eieio
Profile Blog Joined November 2009
United States14512 Posts
February 27 2015 04:20 GMT
#21011
to elaborate on what beesa said, melee carries are much more viable in Dota then in League because Dota's turn rates prevent infinite ez kiting (and also probably because Riot has created the 'marksman' role while Dota heroes are created with less of a focus on roles)

The fact that melee carries are viable doesn't change the fact that ranged carries are also viable. Depending on the game you will see either or both a ranged and melee hero as carries.
LiquidDota Staff
TL+ Member
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2015-02-27 04:43:51
February 27 2015 04:37 GMT
#21012
On February 27 2015 13:20 eieio wrote:
to elaborate on what beesa said, melee carries are much more viable in Dota then in League because Dota's turn rates prevent infinite ez kiting (and also probably because Riot has created the 'marksman' role while Dota heroes are created with less of a focus on roles)

The fact that melee carries are viable doesn't change the fact that ranged carries are also viable. Depending on the game you will see either or both a ranged and melee hero as carries.


Melee carries also have special benefits. Notably Cleave, some forms of lifesteal, better damage block and bash %s, Quelling Blade, and better illusions from Manta Style.

DotA2 also misses out on LoL's summoner skills which are often abilities that can space out melee heroes (Flash, Cleanse to purge slows, Exhaust on the enemy melee, Ghost to move away faster) 'for free'.

Like, what do people want out of a regular dota podcast? Entertainment? Education? Gossip? Any of those besides entertainment or very low level education people are going to go to a pro player's stream or reddit for anyways and entertainment is usually fulfilled by tournament streams. Me talking about dota would be very not exciting- "anecdotes from 4k pub USE player"


A technical version of such a show could be really fun and entertaining and might have enough staying power. Break downs of drafts, looks into drafting changes over the week, highlighting games that had unique/odd picks or strategy choices, break down an interesting strategic game plan, or even just like take a hero and look at how it was played across a bunch of recent games including decisions and items.

Logo
eieio
Profile Blog Joined November 2009
United States14512 Posts
Last Edited: 2015-02-27 04:43:35
February 27 2015 04:42 GMT
#21013
On February 27 2015 13:37 Logo wrote:
Show nested quote +
On February 27 2015 13:20 eieio wrote:
to elaborate on what beesa said, melee carries are much more viable in Dota then in League because Dota's turn rates prevent infinite ez kiting (and also probably because Riot has created the 'marksman' role while Dota heroes are created with less of a focus on roles)

The fact that melee carries are viable doesn't change the fact that ranged carries are also viable. Depending on the game you will see either or both a ranged and melee hero as carries.


Melee carries also have special benefits. Notably Cleave, some forms of lifesteal, better damage block and bash %s, Quelling Blade, and better illusions from Manta Style.

DotA2 also misses out on LoL's summoner skills which are often abilities that can space out melee heroes (Flash, Cleanse to purge slows, Exhaust on the enemy melee, Ghost to move away faster).


Melee items being better is definitely big but it does have an equivalent in League (Triforce slow halved for ranged, Tiamat is melee only, etc). I'm only super casual in League these days but I'd estimate that the differences are more significant in Dota than League though.

edit: wtf am I talking about of course they are bigger in Dota rofl I'm not that terrible at League
LiquidDota Staff
TL+ Member
Logo
Profile Blog Joined April 2010
United States7542 Posts
February 27 2015 04:46 GMT
#21014
On February 27 2015 13:42 eieio wrote:
Show nested quote +
On February 27 2015 13:37 Logo wrote:
On February 27 2015 13:20 eieio wrote:
to elaborate on what beesa said, melee carries are much more viable in Dota then in League because Dota's turn rates prevent infinite ez kiting (and also probably because Riot has created the 'marksman' role while Dota heroes are created with less of a focus on roles)

The fact that melee carries are viable doesn't change the fact that ranged carries are also viable. Depending on the game you will see either or both a ranged and melee hero as carries.


Melee carries also have special benefits. Notably Cleave, some forms of lifesteal, better damage block and bash %s, Quelling Blade, and better illusions from Manta Style.

DotA2 also misses out on LoL's summoner skills which are often abilities that can space out melee heroes (Flash, Cleanse to purge slows, Exhaust on the enemy melee, Ghost to move away faster).


Melee items being better is definitely big but it does have an equivalent in League (Triforce slow halved for ranged, Tiamat is melee only, etc). I'm only super casual in League these days but I'd estimate that the differences are more significant in Dota than League though.

edit: wtf am I talking about of course they are bigger in Dota rofl I'm not that terrible at League


Thanks! Sorry my LoL information is really out of date. There's also just a lot of other stuff that comes in, really anytime you compare something in LoL and DotA you have to drag the whole game into the discussion if you want a complete answer. Everything from hero design to TP scrolls matters in making melee carries viable in DotA vs LoL.
Logo
eieio
Profile Blog Joined November 2009
United States14512 Posts
Last Edited: 2015-02-27 04:52:23
February 27 2015 04:52 GMT
#21015
On February 27 2015 13:46 Logo wrote:
Show nested quote +
On February 27 2015 13:42 eieio wrote:
On February 27 2015 13:37 Logo wrote:
On February 27 2015 13:20 eieio wrote:
to elaborate on what beesa said, melee carries are much more viable in Dota then in League because Dota's turn rates prevent infinite ez kiting (and also probably because Riot has created the 'marksman' role while Dota heroes are created with less of a focus on roles)

The fact that melee carries are viable doesn't change the fact that ranged carries are also viable. Depending on the game you will see either or both a ranged and melee hero as carries.


Melee carries also have special benefits. Notably Cleave, some forms of lifesteal, better damage block and bash %s, Quelling Blade, and better illusions from Manta Style.

DotA2 also misses out on LoL's summoner skills which are often abilities that can space out melee heroes (Flash, Cleanse to purge slows, Exhaust on the enemy melee, Ghost to move away faster).


Melee items being better is definitely big but it does have an equivalent in League (Triforce slow halved for ranged, Tiamat is melee only, etc). I'm only super casual in League these days but I'd estimate that the differences are more significant in Dota than League though.

edit: wtf am I talking about of course they are bigger in Dota rofl I'm not that terrible at League


Thanks! Sorry my LoL information is really out of date. There's also just a lot of other stuff that comes in, really anytime you compare something in LoL and DotA you have to drag the whole game into the discussion if you want a complete answer. Everything from hero design to TP scrolls matters in making melee carries viable in DotA vs LoL.

yeah the games obviously have huge similarities but the details really matter and the games have some major major differences.

honestly outside of basic mechanics/objectives I think they're significantly more different than they appear because of the different philosophies behind them.

idk I know Yango and a few others (FH?) keep up with League pretty well, I haven't played more than super casually in like 3 years and mostly just watch Liquid these days so I can't discuss it too intelligently anymore.
LiquidDota Staff
TL+ Member
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
February 27 2015 05:24 GMT
#21016
We have a LoL -> Dota guide over here - http://www.liquiddota.com/forum/dota-2-strategy/454746-dota-2-for-lol-players
RagequitBM
Profile Joined November 2011
Canada2270 Posts
February 27 2015 07:59 GMT
#21017
Thanks for all the answers. I haven't seen a ranged carry picked in a pro game since morphling in TI2 so I thought melee carries were the only viable ones. Thanks for the link Nevuk, I'll check it out.
Twitch.tv/Ragequitbm for all the fans
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
February 27 2015 08:19 GMT
#21018
troll, medusa, sniper, drow were all picked up quite a bit during DAC
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Rocket-Bear
Profile Joined July 2014
3070 Posts
February 27 2015 08:32 GMT
#21019
Shadow Fiend, Sniper, Troll, Medusa are really popular right now.

Lone Druid, Morphling, Weaver has fallen in and out of popularity. Weaver was really popular at TI3. Morphling and Lone Druid at Ti2. But they keep coming back for a while then fall off again.

Razor has been popular for a long time. Between from TI3 to just recently.

Drow used to be picked a lot with Visage quite recently.

Outworld Devourer used to be really popular between TI3 -> MLG Columbus

Luna used to be somewhat popular at TI3->TI4.

Clinkz has never been meta but has been picked occassionally as well.

Huskar has never been popular in progames.
Favorite players: Gh and Zai
Howie_Dewitt
Profile Joined March 2014
United States1416 Posts
February 27 2015 21:34 GMT
#21020
How would you pick supports in a trilane? Is there some system for greedy vs defensive vs aggressive?
Sisyphus had a good gig going, the disappointment was predictable. | Visions of the Country (1978) is for when you're lost.
Prev 1 1049 1050 1051 1052 1053 1254 Next
Please log in or register to reply.
Live Events Refresh
Next event in 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko142
ProTech55
StarCraft: Brood War
Sea 7155
Horang2 818
Bisu 576
EffOrt 517
Jaedong 485
Larva 293
Hyuk 261
ToSsGirL 221
Rush 200
firebathero 180
[ Show more ]
Zeus 167
Light 124
Pusan 123
Soulkey 101
Mong 81
Sharp 74
ZerO 58
ggaemo 58
NaDa 54
Liquid`Ret 51
hero 48
Backho 39
sorry 25
soO 22
Sacsri 15
JulyZerg 12
GoRush 12
Noble 8
[sc1f]eonzerg 5
Dota 2
Gorgc2317
Counter-Strike
olofmeister2526
shoxiejesuss1500
allub215
Other Games
singsing1447
Pyrionflax237
crisheroes130
monkeys_forever117
ZerO(Twitch)10
Organizations
Counter-Strike
PGL1018
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH251
• StrangeGG 62
• Gemini_19 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4292
Upcoming Events
Wardi Open
30m
Monday Night Weeklies
5h 30m
Replay Cast
13h 30m
The PondCast
23h 30m
Kung Fu Cup
1d
GSL
1d 23h
Cure vs sOs
SHIN vs ByuN
Replay Cast
2 days
GSL
2 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
3 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
WardiTV Spring Champion…
4 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Flash vs Soma
RSL Revival
5 days
BSL
6 days
Patches Events
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.