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Simple Questions, Simple Answers - Page 1051

Forum Index > Dota 2 Strategy
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Buckyman
Profile Joined May 2014
1364 Posts
February 26 2015 18:11 GMT
#21001
Can Storm Spirit defuse mines by zipping across them?
TheYango
Profile Joined September 2008
United States47024 Posts
February 26 2015 18:33 GMT
#21002
No, Land Mines aren't triggered by invulnerable units.
Moderator
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
February 26 2015 19:34 GMT
#21003
land mines are triggered by invulnerable units iirc - but storm lightning is not exactly "invulerable", nor is it "a unit"
When in doubt, just believe in yourself and press buttons
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-02-26 19:55:35
February 26 2015 19:46 GMT
#21004
On February 27 2015 04:34 Kupon3ss wrote:
land mines are triggered by invulnerable units iirc

Techies mines explicitly do not trigger on invulnerable units. This applies to both Land Mines and Stasis Traps.

There was a DotA 1 bug where if an invulnerable unit became vulnerable inside the Land Mines AoE, it would still not trigger the mines unless it left and re-entered the AoE. From my testing, this bug was fixed in DotA 2, though.

On February 27 2015 04:34 Kupon3ss wrote:
storm lightning is not exactly "invulerable", nor is it "a unit"

I'm not sure what you mean by this, but as far as I'm aware, Storm is both invulnerable and functional within Ball Lightning. He's not hidden or anything during the spell.

There are other dummy units associated with the spell, but that's not really relevant, especially to DotA 2.
Moderator
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
February 26 2015 23:32 GMT
#21005
I get the impression Kupon3ss is thinking of storm's remnant.
eieio
Profile Blog Joined November 2009
United States14512 Posts
February 26 2015 23:53 GMT
#21006
On February 25 2015 16:18 Manifesto7 wrote:
Are there any good dota podcasts that are regular and ongoing? Most of what I found in itunes was outdated or inconsistent.

as far as I know the answer to this is no

bumping mani's question since nobody else answered and I'd like a dota podcast as well
LiquidDota Staff
TL+ Member
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2015-02-27 00:39:27
February 27 2015 00:38 GMT
#21007
On February 27 2015 08:53 eieio wrote:
Show nested quote +
On February 25 2015 16:18 Manifesto7 wrote:
Are there any good dota podcasts that are regular and ongoing? Most of what I found in itunes was outdated or inconsistent.

as far as I know the answer to this is no

bumping mani's question since nobody else answered and I'd like a dota podcast as well

There used to be more but basically it was shows on twitch like MAAD which turned into being pointless flames or just super inconsistent scheduling. There's not a lot of incentive to do one, outside of the monetary considerations which are more easily done via twitch than itunes I think (do your weekly show on twitch release audio, was old format). And the successful past ones consisted of figures in the pro scene basically either stirring drama or being not-talkative.

To do a successful one it usually takes a regular group of people, typically with at least one regular host for the show. Listening to someone talk to themselves for an hour on end is really fucking boring even if they have an amazing voice. All the podcast shows in the past tried to get pros on when really most pros aren't articulate at all and frequently english isn't their first language so it was just awkward mostly

There's not much draw to "Nevuk, talking about dota with his cat on a friday night. Come for the cat, stay for the cat."

Like, what do people want out of a regular dota podcast? Entertainment? Education? Gossip? Any of those besides entertainment or very low level education people are going to go to a pro player's stream or reddit for anyways and entertainment is usually fulfilled by tournament streams. Me talking about dota would be very not exciting- "anecdotes from 4k pub USE player"
eieio
Profile Blog Joined November 2009
United States14512 Posts
February 27 2015 03:21 GMT
#21008
What are the "Entangle and Impale based spell conflicts" mentioned in the 6.49 patchnotes for Echo Slam? What problems would those conflicts cause?

6.49 Patchnotes:
Rewrote Fissure to avoid Entangle and Impale based spell conflicts

LiquidDota Staff
TL+ Member
RagequitBM
Profile Joined November 2011
Canada2270 Posts
February 27 2015 04:14 GMT
#21009
Just started playing Dota, and a little confused on some carries. I'm from League of Legends where the right click carry is always ranged. However in this game it seems like melee heroes are the carries, what then are Sniper, and Drow considered? Off-carries?
Twitch.tv/Ragequitbm for all the fans
ChunderBoy
Profile Joined August 2011
3242 Posts
February 27 2015 04:16 GMT
#21010
On February 27 2015 13:14 RagequitBM wrote:
Just started playing Dota, and a little confused on some carries. I'm from League of Legends where the right click carry is always ranged. However in this game it seems like melee heroes are the carries, what then are Sniper, and Drow considered? Off-carries?

there is nothing called off-carry
they are also carries.
"mmr is a social construct" - tumblr
eieio
Profile Blog Joined November 2009
United States14512 Posts
February 27 2015 04:20 GMT
#21011
to elaborate on what beesa said, melee carries are much more viable in Dota then in League because Dota's turn rates prevent infinite ez kiting (and also probably because Riot has created the 'marksman' role while Dota heroes are created with less of a focus on roles)

The fact that melee carries are viable doesn't change the fact that ranged carries are also viable. Depending on the game you will see either or both a ranged and melee hero as carries.
LiquidDota Staff
TL+ Member
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2015-02-27 04:43:51
February 27 2015 04:37 GMT
#21012
On February 27 2015 13:20 eieio wrote:
to elaborate on what beesa said, melee carries are much more viable in Dota then in League because Dota's turn rates prevent infinite ez kiting (and also probably because Riot has created the 'marksman' role while Dota heroes are created with less of a focus on roles)

The fact that melee carries are viable doesn't change the fact that ranged carries are also viable. Depending on the game you will see either or both a ranged and melee hero as carries.


Melee carries also have special benefits. Notably Cleave, some forms of lifesteal, better damage block and bash %s, Quelling Blade, and better illusions from Manta Style.

DotA2 also misses out on LoL's summoner skills which are often abilities that can space out melee heroes (Flash, Cleanse to purge slows, Exhaust on the enemy melee, Ghost to move away faster) 'for free'.

Like, what do people want out of a regular dota podcast? Entertainment? Education? Gossip? Any of those besides entertainment or very low level education people are going to go to a pro player's stream or reddit for anyways and entertainment is usually fulfilled by tournament streams. Me talking about dota would be very not exciting- "anecdotes from 4k pub USE player"


A technical version of such a show could be really fun and entertaining and might have enough staying power. Break downs of drafts, looks into drafting changes over the week, highlighting games that had unique/odd picks or strategy choices, break down an interesting strategic game plan, or even just like take a hero and look at how it was played across a bunch of recent games including decisions and items.

Logo
eieio
Profile Blog Joined November 2009
United States14512 Posts
Last Edited: 2015-02-27 04:43:35
February 27 2015 04:42 GMT
#21013
On February 27 2015 13:37 Logo wrote:
Show nested quote +
On February 27 2015 13:20 eieio wrote:
to elaborate on what beesa said, melee carries are much more viable in Dota then in League because Dota's turn rates prevent infinite ez kiting (and also probably because Riot has created the 'marksman' role while Dota heroes are created with less of a focus on roles)

The fact that melee carries are viable doesn't change the fact that ranged carries are also viable. Depending on the game you will see either or both a ranged and melee hero as carries.


Melee carries also have special benefits. Notably Cleave, some forms of lifesteal, better damage block and bash %s, Quelling Blade, and better illusions from Manta Style.

DotA2 also misses out on LoL's summoner skills which are often abilities that can space out melee heroes (Flash, Cleanse to purge slows, Exhaust on the enemy melee, Ghost to move away faster).


Melee items being better is definitely big but it does have an equivalent in League (Triforce slow halved for ranged, Tiamat is melee only, etc). I'm only super casual in League these days but I'd estimate that the differences are more significant in Dota than League though.

edit: wtf am I talking about of course they are bigger in Dota rofl I'm not that terrible at League
LiquidDota Staff
TL+ Member
Logo
Profile Blog Joined April 2010
United States7542 Posts
February 27 2015 04:46 GMT
#21014
On February 27 2015 13:42 eieio wrote:
Show nested quote +
On February 27 2015 13:37 Logo wrote:
On February 27 2015 13:20 eieio wrote:
to elaborate on what beesa said, melee carries are much more viable in Dota then in League because Dota's turn rates prevent infinite ez kiting (and also probably because Riot has created the 'marksman' role while Dota heroes are created with less of a focus on roles)

The fact that melee carries are viable doesn't change the fact that ranged carries are also viable. Depending on the game you will see either or both a ranged and melee hero as carries.


Melee carries also have special benefits. Notably Cleave, some forms of lifesteal, better damage block and bash %s, Quelling Blade, and better illusions from Manta Style.

DotA2 also misses out on LoL's summoner skills which are often abilities that can space out melee heroes (Flash, Cleanse to purge slows, Exhaust on the enemy melee, Ghost to move away faster).


Melee items being better is definitely big but it does have an equivalent in League (Triforce slow halved for ranged, Tiamat is melee only, etc). I'm only super casual in League these days but I'd estimate that the differences are more significant in Dota than League though.

edit: wtf am I talking about of course they are bigger in Dota rofl I'm not that terrible at League


Thanks! Sorry my LoL information is really out of date. There's also just a lot of other stuff that comes in, really anytime you compare something in LoL and DotA you have to drag the whole game into the discussion if you want a complete answer. Everything from hero design to TP scrolls matters in making melee carries viable in DotA vs LoL.
Logo
eieio
Profile Blog Joined November 2009
United States14512 Posts
Last Edited: 2015-02-27 04:52:23
February 27 2015 04:52 GMT
#21015
On February 27 2015 13:46 Logo wrote:
Show nested quote +
On February 27 2015 13:42 eieio wrote:
On February 27 2015 13:37 Logo wrote:
On February 27 2015 13:20 eieio wrote:
to elaborate on what beesa said, melee carries are much more viable in Dota then in League because Dota's turn rates prevent infinite ez kiting (and also probably because Riot has created the 'marksman' role while Dota heroes are created with less of a focus on roles)

The fact that melee carries are viable doesn't change the fact that ranged carries are also viable. Depending on the game you will see either or both a ranged and melee hero as carries.


Melee carries also have special benefits. Notably Cleave, some forms of lifesteal, better damage block and bash %s, Quelling Blade, and better illusions from Manta Style.

DotA2 also misses out on LoL's summoner skills which are often abilities that can space out melee heroes (Flash, Cleanse to purge slows, Exhaust on the enemy melee, Ghost to move away faster).


Melee items being better is definitely big but it does have an equivalent in League (Triforce slow halved for ranged, Tiamat is melee only, etc). I'm only super casual in League these days but I'd estimate that the differences are more significant in Dota than League though.

edit: wtf am I talking about of course they are bigger in Dota rofl I'm not that terrible at League


Thanks! Sorry my LoL information is really out of date. There's also just a lot of other stuff that comes in, really anytime you compare something in LoL and DotA you have to drag the whole game into the discussion if you want a complete answer. Everything from hero design to TP scrolls matters in making melee carries viable in DotA vs LoL.

yeah the games obviously have huge similarities but the details really matter and the games have some major major differences.

honestly outside of basic mechanics/objectives I think they're significantly more different than they appear because of the different philosophies behind them.

idk I know Yango and a few others (FH?) keep up with League pretty well, I haven't played more than super casually in like 3 years and mostly just watch Liquid these days so I can't discuss it too intelligently anymore.
LiquidDota Staff
TL+ Member
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
February 27 2015 05:24 GMT
#21016
We have a LoL -> Dota guide over here - http://www.liquiddota.com/forum/dota-2-strategy/454746-dota-2-for-lol-players
RagequitBM
Profile Joined November 2011
Canada2270 Posts
February 27 2015 07:59 GMT
#21017
Thanks for all the answers. I haven't seen a ranged carry picked in a pro game since morphling in TI2 so I thought melee carries were the only viable ones. Thanks for the link Nevuk, I'll check it out.
Twitch.tv/Ragequitbm for all the fans
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
February 27 2015 08:19 GMT
#21018
troll, medusa, sniper, drow were all picked up quite a bit during DAC
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Rocket-Bear
Profile Joined July 2014
3070 Posts
February 27 2015 08:32 GMT
#21019
Shadow Fiend, Sniper, Troll, Medusa are really popular right now.

Lone Druid, Morphling, Weaver has fallen in and out of popularity. Weaver was really popular at TI3. Morphling and Lone Druid at Ti2. But they keep coming back for a while then fall off again.

Razor has been popular for a long time. Between from TI3 to just recently.

Drow used to be picked a lot with Visage quite recently.

Outworld Devourer used to be really popular between TI3 -> MLG Columbus

Luna used to be somewhat popular at TI3->TI4.

Clinkz has never been meta but has been picked occassionally as well.

Huskar has never been popular in progames.
Favorite players: Gh and Zai
Howie_Dewitt
Profile Joined March 2014
United States1416 Posts
February 27 2015 21:34 GMT
#21020
How would you pick supports in a trilane? Is there some system for greedy vs defensive vs aggressive?
Sisyphus had a good gig going, the disappointment was predictable. | Visions of the Country (1978) is for when you're lost.
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