Simple Questions, Simple Answers - Page 1044
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ahswtini
Northern Ireland22208 Posts
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Jotoco
Brazil1342 Posts
Still Backtrack is the most bullshit OP ability in the game then. 25% damage mitigation no matter what. (actually a bit higher, then, since it is pseudo random, isn't it?) | ||
FHDH
United States7023 Posts
On February 23 2015 05:38 Jotoco wrote: I can't remember pig-axe spinning, but if you say so. Still Backtrack is the most bullshit OP ability in the game then. 25% damage mitigation no matter what. (actually a bit higher, then, since it is pseudo random, isn't it?) Can be massively higher than that since he can backtrack ults like Finger and Laguna Blade. | ||
Jotoco
Brazil1342 Posts
On February 23 2015 05:39 FHDH wrote: Can be massively higher than that since he can backtrack ults like Finger and Laguna Blade. There is a DotaCinema Video (fails, I believe) where a void backtracks, I beliee, 14 attacks in a row. Bullshot bullshit bullshit. And then he runs in low HP and dies to a Sun Strike. | ||
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TheYango
United States47024 Posts
On February 23 2015 05:38 Jotoco wrote: I can't remember pig-axe spinning, but if you say so. It does the damage, but doesn't have an animation. In a big fight you probably wouldn't notice it among other damage sources. On February 23 2015 05:38 Jotoco wrote: Still Backtrack is the most bullshit OP ability in the game then. 25% damage mitigation no matter what. (actually a bit higher, then, since it is pseudo random, isn't it?) Backtrack doesn't use PRD. The only things that use PRD are hardcoded crit/bash/damage block/orbs + MoC and Counter Helix. | ||
Jotoco
Brazil1342 Posts
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Buckyman
1364 Posts
(E) Wiki says most of them do but Greater Bash doesn't. | ||
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TheYango
United States47024 Posts
On February 23 2015 07:16 Buckyman wrote: I don't think bashes use PRD. (E) Wiki says most of them do but Greater Bash doesn't. Greater Bash and Skull Basher are not hardcoded bash (as evidenced by them having cooldowns). | ||
Belisarius
Australia6228 Posts
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BluemoonSC
SoCal8910 Posts
on a couple occasions i blinked well past the max range (since her blink isn't penalized) and one time i took dmg the other time i did not. what's going on with that? | ||
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TheYango
United States47024 Posts
Max range Blink moves exactly 1300 units. So depending on where the timing of the 0.25s range check interval lands, you might take damage, or you might not. | ||
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BluemoonSC
SoCal8910 Posts
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eieio
United States14512 Posts
On February 23 2015 07:23 TheYango wrote: Greater Bash and Skull Basher are not hardcoded bash (as evidenced by them having cooldowns). oh wow that's stupidly obvious in retrospect so is the fact that those bashes don't use PRD just an artifact of them not being hardcoded bashes? Or is it intentional? | ||
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TheYango
United States47024 Posts
On February 23 2015 08:21 BluemoonSC wrote: so basically the reason i didn't take damage is because i was lucky (read: godly reactions)? Well more likely that you happened to move perfectly straight after your Blink and didn't take a fraction of a second to turn in place (during which time, the range check would happen and deal damage for you moving 1300 units). So yeah, you were lucky, lol. On February 23 2015 08:23 eieio wrote: so is the fact that those bashes don't use PRD just an artifact of them not being hardcoded bashes? Or is it intentional? I would expect that it is an artifact of them not being hardcoded. Interestingly, LD's Entangle is on PRD in DotA 1, but not in DotA 2. The only reason I can think of for this is consistency with other CD-based attack effects. Which would hint to the current behavior being intended. | ||
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BluemoonSC
SoCal8910 Posts
On February 23 2015 08:25 TheYango wrote: Well more likely that you happened to move perfectly straight after your Blink and didn't take a fraction of a second to turn in place (during which time, the range check would happen and deal damage for you moving 1300 units). so is it possible to not take damage consistently? would i need to turn, wait to stop, then blink in the exact direction i was facing max range? | ||
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TheYango
United States47024 Posts
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FHDH
United States7023 Posts
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BluemoonSC
SoCal8910 Posts
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Kreb
4834 Posts
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FFGenerations
7088 Posts
any cool combos for pheonix aghs? like tombstone -> pheonix aghs -> tombstone maybe axe call -> pheonix aghs so you got 2 invulnerable heroes while they try to attack the axe | ||
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