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Simple Questions, Simple Answers - Page 1043

Forum Index > Dota 2 Strategy
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BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 20 2015 16:00 GMT
#20841
well situationally yes. are you looking for a quick roshan? prolly go medallion depending on your lineup/skill build (see: venge)

do you wanna punch bitches get gold? prolly urn so you can sustain after to take objectives.
LiquidDota Staff@BluemoonGG_
Logo
Profile Blog Joined April 2010
United States7542 Posts
February 20 2015 16:10 GMT
#20842
On February 21 2015 01:00 BluemoonSC wrote:
well situationally yes. are you looking for a quick roshan? prolly go medallion depending on your lineup/skill build (see: venge)

do you wanna punch bitches get gold? prolly urn so you can sustain after to take objectives.


Well there's more to it than that. You can't guarantee to be the best urn carrier in the game. Like if I'm offlane Phoenix it's really annoying when a support buys urn because there's no substitute item for Phoenix that's as good as urn after tranquils. Like to the point where you might as well just double urn as Phoenix (though usually it's the support that gets the second urn).
Logo
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 20 2015 16:26 GMT
#20843
i dont think anyone is saying anything along the lines of "choose one or the other"

the question was which is better on venge.
LiquidDota Staff@BluemoonGG_
DV G
Profile Joined September 2012
Argentina2339 Posts
February 20 2015 17:20 GMT
#20844
On February 21 2015 00:12 DinoMight wrote:
Haha, look at what I started with my silly question.

I've been harassing enemy heroes a lot in lane and mostly going for denies while I let my lane partner farm so I'm poor and end up taking a lot of hits. Tranquils seem to suit me better for that reason so I've been building them last few games and it's working out.

Medallion is really good for a quick Rosh (he dies so fast with it/my other armor abilities). But for team fights around lvl 6 ish would you recommend Urn or Medallion? Urn is good for me HP wise, Medallion helps my team. I've just been getting Medallion after boots and trying to be careful about getting hit, that's all. Also I know Urn helps my team but not until it has charges on it (so not for the first team fight).


Seems like for VS functionality is all in abilities, really. Sure I can get a little extra HP but in team fights I'm hardly ever standing and right clicking and Swapping to save an ally is usually a suicide mission anyway.

So seems like I'm contributing a lot more by using Medallion to weaken enemies then just swapping out my hurt carries.

Input? I'm really trying to nail down VS as one of my core heroes. TY!



Both are situational, like almost everything in dota, cookie-cutter builds only get you so far until you understand the hero to its whole concept, and every game is another universe, you can play 1000 games and everyone will be different so taking 15 seconds to think about that item decision will be always fine.

Medallion->Armor, - armor, roshan, harassing, good for rifhgclickers, mana regen
Urn->good for pickoffs,ganks and teamfight to some extent, tankability, every team needs one, easy to build.

So, check the game and see for yourself.

One thing i'd like to notice you, since im a core player (and I dont know your bracket) but If im the carry in the safelane I just want the support to be either:
-Stacking and pulling
-Zoning the offlaner

The carry should be able to lasthit and deny properly and you can fuck up your carries farm by doing so, even if your intentions are the best
Go pro or die trying
Jaeger
Profile Joined December 2009
United States1150 Posts
February 20 2015 18:39 GMT
#20845
Whats the interaction when taking damage with blademail and mask of madness both active?
Do you return amplified damage?
https://www.dotabuff.com/players/8137911
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2015-02-20 18:43:33
February 20 2015 18:39 GMT
#20846
u return how much hp u lose
(as pure damage)
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
February 20 2015 19:20 GMT
#20847
(that doesn't go through spell immunity)
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
l3loodraven
Profile Joined July 2013
2753 Posts
Last Edited: 2015-02-20 23:09:17
February 20 2015 23:05 GMT
#20848
semi-related: i think blademail is a really cool item and wish it wasn't countered by bkb, although i'm sure it makes sense for balance reasons.

i wonder if there's any viability in an item building from blademail that ignores magic immunity.
"fear.dankness cuts deeper than swords"
eieio
Profile Blog Joined November 2009
United States14512 Posts
February 20 2015 23:13 GMT
#20849
blademail that ignored magic immunity would be ridiculous lol
LiquidDota Staff
TL+ Member
FHDH
Profile Joined July 2014
United States7023 Posts
February 20 2015 23:13 GMT
#20850
On February 21 2015 08:05 l3loodraven wrote:
semi-related: i think blademail is a really cool item and wish it wasn't countered by bkb, although i'm sure it makes sense for balance reasons.

i wonder if there's any viability in an item building from blademail that ignores magic immunity.

With blademail's cooldown that would be kind of infuriating for carries.
После драки кулаками не машут (Don't shake your fist when the fight is over)
l3loodraven
Profile Joined July 2013
2753 Posts
Last Edited: 2015-02-20 23:16:39
February 20 2015 23:15 GMT
#20851
make it an expensive upgrade with a nerfed cooldown then.

infuriating for carries is kind of the idea lol #offlanelyfe
"fear.dankness cuts deeper than swords"
zdarr
Profile Joined September 2010
France375 Posts
February 21 2015 08:47 GMT
#20852
On February 21 2015 02:20 DV G wrote:
One thing i'd like to notice you, since im a core player (and I dont know your bracket) but If im the carry in the safelane I just want the support to be either:
-Stacking and pulling
-Zoning the offlaner

The carry should be able to lasthit and deny properly and you can fuck up your carries farm by doing so, even if your intentions are the best


I'd had -roaming & runes cheking, most of the time if my support stacked & pulled and zoned a bit the offlaner i'll get strong enough to trade last hits and keeping last hitting. And most of the time a roaming support will buy me a lot of time to farm, and it can pull the offlaner from the lane. Rune checking prevent the mid from ganking bot in 90% of the pubs
DV G
Profile Joined September 2012
Argentina2339 Posts
February 21 2015 10:23 GMT
#20853
On February 21 2015 17:47 zdarr wrote:
Show nested quote +
On February 21 2015 02:20 DV G wrote:
One thing i'd like to notice you, since im a core player (and I dont know your bracket) but If im the carry in the safelane I just want the support to be either:
-Stacking and pulling
-Zoning the offlaner

The carry should be able to lasthit and deny properly and you can fuck up your carries farm by doing so, even if your intentions are the best


I'd had -roaming & runes cheking, most of the time if my support stacked & pulled and zoned a bit the offlaner i'll get strong enough to trade last hits and keeping last hitting. And most of the time a roaming support will buy me a lot of time to farm, and it can pull the offlaner from the lane. Rune checking prevent the mid from ganking bot in 90% of the pubs



we're talkin about solo supporting at this point, 90% of the time you have a jungler who is the designed hero to check the runes and possible ganks, obviously once you are good enough u can just 1v1 the offlaner, but most times u dont get that to happen because most supports fuck up.
Go pro or die trying
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 21 2015 19:00 GMT
#20854
how does lifesteal with oracle ultimate work?

do you get twice as much?
LiquidDota Staff@BluemoonGG_
TheYango
Profile Joined September 2008
United States47024 Posts
February 21 2015 19:15 GMT
#20855
On February 22 2015 04:00 BluemoonSC wrote:
how does lifesteal with oracle ultimate work?

do you get twice as much?

If the target of False Promise has Lifesteal, yes, they are healed twice as much when False Promise ends.

If an enemy has lifesteal against False Promise, the Lifesteal has zero effect when attacking into it (consequence of how damage prevention effects work in DotA 2).
Moderator
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 21 2015 19:19 GMT
#20856
On February 22 2015 04:15 TheYango wrote:
Show nested quote +
On February 22 2015 04:00 BluemoonSC wrote:
how does lifesteal with oracle ultimate work?

do you get twice as much?

If the target of False Promise has Lifesteal, yes, they are healed twice as much when False Promise ends.

If an enemy has lifesteal against False Promise, the Lifesteal has zero effect when attacking into it (consequence of how damage prevention effects work in DotA 2).


didn't think about the second question, thats awfully useful against satanic purchases, thanks!
LiquidDota Staff@BluemoonGG_
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2015-02-22 02:05:41
February 22 2015 02:00 GMT
#20857
I finally (finally!!) figured out what courier combo to go with and socketed this one-of-a-kind beauty :D
What do you think? XD
(watch in 720p)

Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
FHDH
Profile Joined July 2014
United States7023 Posts
February 22 2015 02:02 GMT
#20858
Looks pretty cool. We have a cosmetics thread by the way (one of my favorite threads)

http://www.liquiddota.com/forum/the-tavern/470383-the-cosmetics-showcase-and-discussion-thread
После драки кулаками не машут (Don't shake your fist when the fight is over)
Jotoco
Profile Joined October 2010
Brazil1342 Posts
February 22 2015 20:29 GMT
#20859
Doesn't Hex disable passives like Axe Spin, Evasion, Return damage, Legion's counter attack and backtrack, etc?

This just happened:

http://steamcommunity.com/sharedfiles/filedetails/?id=397357529

Void backtracks my Finger of Death while Hexed....... Is this a bug or is Backtrack the one and only skill that can't be stopped no matter what item or skill or anything you use.
l3loodraven
Profile Joined July 2013
2753 Posts
Last Edited: 2015-02-22 20:33:45
February 22 2015 20:30 GMT
#20860
backtrack is not disabled by hex, nor is it mitigated by true strike. void is a bullshit hero.
"fear.dankness cuts deeper than swords"
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