In essence, Veno creates lots of space in the first 15 mins for his other lanes, then has powerful sieging/teamfight contribution for the next 20~ mins after that before mostly falling off. It's a pretty unique role and rather fun to play.
[Hero] Venomancer - Page 7
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Ver
United States2186 Posts
In essence, Veno creates lots of space in the first 15 mins for his other lanes, then has powerful sieging/teamfight contribution for the next 20~ mins after that before mostly falling off. It's a pretty unique role and rather fun to play. | ||
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ahw
Canada1099 Posts
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TRAP[yoo]
Hungary6026 Posts
im not quite sure about the skillbuild thou. it seems like people skip gale completely or leave it at lvl 1. lvl 1 gale is very underwhelming as it only gives you a slow while i feel like lvl 2 adds enough damage to warrant 2 skillpoints in gale. my skillbuild usually is 2-1-4-0 at lvl 7 | ||
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Mecha King Ghidorah
United States595 Posts
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TRAP[yoo]
Hungary6026 Posts
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xAdra
Singapore1858 Posts
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ahw
Canada1099 Posts
On July 12 2014 15:40 Mecha King Ghidorah wrote: What items would you go as a DPSer as once and awhile I get snowball from kills and my carries often times are multiple levels behind me and have way less gold warrenting me to go DPS so our team doesn't get run over by theirs. What would the item choice be after aghs. veil veil veil veil does more for your dps after aghs than any other item. problem with building agi carry items on veno is he doesnt have a steroid and he needs item slots for mobility. stuff like force or blink. | ||
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Nevuk
United States16280 Posts
On July 12 2014 15:40 Mecha King Ghidorah wrote: What items would you go as a DPSer as once and awhile I get snowball from kills and my carries often times are multiple levels behind me and have way less gold warrenting me to go DPS so our team doesn't get run over by theirs. What would the item choice be after aghs. Um, it's totally situational. If you're against opponents who aren't building BKBs then a veil is a very good item, Shivas is quite good. Scythe of Vyse is never bad. As someone who loves heroes like Necrolyte I tend to play utility heroes the same, I stack survivability and team auras on them (My end game in the scenario referred to would be from this group - Travels, scythe, aghs, pipe, bkb, mek, necro3, AC). If you're going to transition into a DPS role then you can basically buy whatever you feel like. Manta, MKB, Mjolnir, Butterfly are all good options. The issue Veno has as a carry is that his base MS is slow and his range isn't particularly high, and he can't reach morphling levels of damage output (morph is even slower with shorter range) so he's reliant on being able to hit enemy heroes. Lothars/Blink are ways to get around being kited by the enemy, the former letting you close range and do burst damage and the latter letting you set up easy gales (and if they're taken by surprise and have normal reaction speeds there's a good chance you can get off your gale before they bkb). Forcestaff gets an honorable mention, in some scenarios it's better than the other two (mainly vs Clockwerk) | ||
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DucK-
Singapore11447 Posts
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Nevuk
United States16280 Posts
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Nightmarjoo
United States3360 Posts
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xxpack09
United States2160 Posts
After midas I buy some obs/sentries if support and then farm up a utility item (usually force staff, but stuff like euls/veil/mek/glimmer can be good too, although if you go mek or glimmer arcane boots is mandatory). I don't go aghs second, even on core, because one of the big benefits of aghs, the cd reduction, only happens at level 16, and if you rush aghs after midas you get it before level 16 and it's a little lackluster. After your 1st utility item, you should go aghs if core and consider aghs vs other items (euls/veil/mek/glimmer/pipe/blink/ghost/greaves/lotus) if support. When 6-slotted you probably want something like travels / aghs / octarine / 3 utility/mobility/survivability items, depends on game. Aether lens is garbage imo, ward placement range and gale range is not that big of a deal and if you want more spell damage go veil or aghs. | ||
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ahw
Canada1099 Posts
On July 13 2014 07:17 ahw wrote: veil veil veil veil does more for your dps after aghs than any other item. Gunna quote myself for relevance 2 years later. Plus veil has been hyperbuffed | ||
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fourthirds
Canada132 Posts
Tranqs/soulring/veil/mobility item feels very good on this hero if supporting. Sometimes euls if you need an extra interrupt. Easy build up all the way along and it keeps you on the map. I'm not a huge fan of arcanes - I think you get enough of a boost in mana pool from veil. If you are intelligent with ward placement you only need 40-60 mana to clear camps during downtime. | ||
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DucK-
Singapore11447 Posts
[Edit] My previous above shows ignorance. Forgive me. | ||
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xxpack09
United States2160 Posts
On March 16 2016 08:48 DucK- wrote: Veil is so good. Remember solo killing a slark who died at fountain :D [Edit] My previous above shows ignorance. Forgive me. To be fair, the item has been buffed several times since your last post :D | ||
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Nevuk
United States16280 Posts
On March 16 2016 09:09 xxpack09 wrote: To be fair, the item has been buffed several times since your last post :D Slark can just dark pact off veno's abilities | ||
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SatsuinoHado
Bulgaria777 Posts
Slark cant dp the important ones | ||
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Kreb
4834 Posts
And then theres all the annoyance of having some ~5 wards placed in every fight. On one hand you apply a slow to every one, you cancel blink daggers and the damage does add up up to something at least. And thats all good stuff. But is a fight/game winning stuff? Because on the other hand you dont contribute to killing someone your team focuses well at all. I wont deny its pretty fun to watch people die 10sec after a fight is over, but its really questionable how much good it does. | ||
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goldspoon
Canada112 Posts
A lot of big ults have similar aoe radius with massive INSTANTANEOUS nuke damage, and on top of that offers additional utility. A blog on dotabuff compared Earth Spirit to Venom and i am gonna use the example here as well, 1. ES can initiate into a good position to catch multiple people with his ult without the necessity to purchase forcestaff/blink/glimmer cape. 2. It offers tons of utility (aoe stun/silence that last for significant amount of time), utilities that are very impactful at all stages of the game. 3. Even when his ult is down ES offers sizable amount of disable/mobility. I am not stating venom needs a buff, its just like kunkka, overshadowed by a hero (ember) that can do anything he does and do it better. | ||
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