Then they add the map "around" the center - so instead of battles only in the middle, there are 2 or 3 routes behind. Places for expansions too.
Extended python:
![[image loading]](https://i.imgur.com/GDFzAdM.png)
Python is actually not a good example, because there is simply no way to add easy spots behind - with 1-2 routes / more expos.
However an "extended" python would look something like this:
Here's another example: a 256 x 256 concept, where the middle is a relatively standard normal map (although with more distance between mains) and there are 2 routes behind the starting points - for more expansions and more possible strategies
![[image loading]](https://i.imgur.com/FiF01Wg.png)
Note that mains need to be enlarged to block tank cheese (but still allow mutalisk harass).
More empty space would need to be added in the middle to stop easy terran pushes and allow better flanking, would also stop the problem of "too many terrans".
Apart from 4 mains and few usual expansions, there could be multiple extra expansions in the other parts of the map - the two routes that normally are hidden by the map border.
On a side note, Starcraft engine does not allow to have a globe map, where there wouldnt be any border at all, but that would be at least interesting.
The main idea is that apart from the usual 2-3 routes in center, there are multiple routes in the back - for more options of unit movements.
Things to think about:
* if 4 starting spots -> they should be farther away from each other, unfortunately this means macro play. Open topic is if they should allow to enter the base or not
* maybe some smart neutral buildings, to be able to go out from the base to the "back" side of the map
* ability to move army behind the usual part of map (green arrows in my crappy drawing)
* more expansions, allowing to make a hidden expansion
* armies stretched more thin - since many more places to expand
* to balance against terran the maps couldnt have that many trees, ridges and similar
* to balance against zerg, there should be space for turrets near standard mineral lines
Basically you take a normal map and extend it - make it 4x times bigger.
![[image loading]](https://liquipedia.net/commons/images/5/53/Pathfinder.jpg)
![[image loading]](https://liquipedia.net/commons/images/4/4e/Outsider_SE_2.2.jpg)
![[image loading]](https://liquipedia.net/commons/images/b/bf/201_Battle_Royal.jpg)