[Hero] Lycan - Page 21
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NeoRussia
Canada381 Posts
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Laurens
Belgium4541 Posts
How can a bracer, which gives a fixed amount of damage (9), ever be compared to an item that boosts damage by a percentage (15%)? How is more hp important in jungling if you can have LIFESTEAL? O_O | ||
NeoRussia
Canada381 Posts
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TheYango
United States47024 Posts
Vlad's +5 armor means that any full HP creep takes 1 more tower hit to kill. When pushing a tower, this means you get ~20% longer to hit the tower before the creep wave thins out, in addition to you, your wolves, and all melee creeps doing 15% more damage. | ||
Laurens
Belgium4541 Posts
If you were including the creeps: The necro 1 melee does 25 damage, 2 more than lane creeps, albeit with 0.25 lower BAT. The necro 1 range does 40 damage, 15 more than lane creeps, same BAT. Rushing necro 1 seems utterly pointless. The stats your hero gets are minimal for a 2700 cost. Every 95 seconds you can get 2 glorified lane creeps, woop. The only argument you could make is that it gets you quicker to Necro 3 (which is the good stuff), but as I mentioned earlier I wouldn't be surprised if vlads first gets necro 3 at the same time due to towers and rosh .. | ||
NeoRussia
Canada381 Posts
Anyway my point is not that vlads is bad, but is that its not a core item on lycan, necronomicon is your core pushing item. The weakness of vladimir's offering is that its no longer required since wolves have regen and you are only delaying your core by getting it. It is still good because of its synergy with necronomicon units, jungling, and pushing as a team so in some situations it would be ok to get, but a faster necronomicon will allow you to take towers faster than if you just had a vlad's and use that tower gold to get an earlier advantage than if you would have delayed your core. | ||
ZerG~LegenD
Sweden1179 Posts
The cost difference between vlads and soul ring is exactly one necro recipe. Dunno if its worth it, gonna experiment some more. | ||
Thienan567
United States670 Posts
On April 24 2014 04:18 DucK- wrote: Your reasoning sounds valid. Although as you said, this benefit is dependent on it being a necessity for you to push the T1 in the first place. Another point to moot about is that given a free farm scenario (as with most competitive Lycan), is Vlad's first better than Necro 1? You don't need SR yet because you barely use Wolves, so it's just 700 gold more. It's "just" 700 gold more, but the thing is Lycan wants to rosh and take t1s asap. Farming up that 700 gold in the early game even if it is in the jungle takes time away from a Lycan that wants to take objectives as soon as possible and put the gold advantage in his team's favor. For this reason I shy away from rushing necro 1. I think the only situation where I would consider rushing necro 1 is if lycan is radiant and got the best camps of all time to jungle with, as in only satyrs, wolves, and trolls good. Even then, I'm not convinced it's better than vlad's. | ||
DucK-
Singapore11447 Posts
On April 24 2014 05:07 Laurens wrote: Vlads % gives more damage to Lycan than necro 1 at all times. Necro 1 gives only 8 damage .. If you were including the creeps: The necro 1 melee does 25 damage, 2 more than lane creeps, albeit with 0.25 lower BAT. The necro 1 range does 40 damage, 15 more than lane creeps, same BAT. Rushing necro 1 seems utterly pointless. The stats your hero gets are minimal for a 2700 cost. Every 95 seconds you can get 2 glorified lane creeps, woop. The only argument you could make is that it gets you quicker to Necro 3 (which is the good stuff), but as I mentioned earlier I wouldn't be surprised if vlads first gets necro 3 at the same time due to towers and rosh .. Well mathematically speaking, if Necro 1 is 'pointless', then you are worse off with Vlad's when you want to push/fight. If you refer to this link, the numbers show Necro 1 to be superior. I'm not certain of the accuracy of these numbers, but he is quite known for doing such calculations. | ||
DucK-
Singapore11447 Posts
On April 24 2014 06:34 Thienan567 wrote: It's "just" 700 gold more, but the thing is Lycan wants to rosh and take t1s asap. Farming up that 700 gold in the early game even if it is in the jungle takes time away from a Lycan that wants to take objectives as soon as possible and put the gold advantage in his team's favor. For this reason I shy away from rushing necro 1. I think the only situation where I would consider rushing necro 1 is if lycan is radiant and got the best camps of all time to jungle with, as in only satyrs, wolves, and trolls good. Even then, I'm not convinced it's better than vlad's. Well the thing about Rosh which I do not quite like as an argument is getting it asap. I mean if there was a laning Lycan, and at ~8-10 minutes mark he is missing from the map, anybody would smell a rosh attempt. As for safelane T1 towers, it's not like Vlad's is a major criteria to push it down. | ||
ZerG~LegenD
Sweden1179 Posts
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TheYango
United States47024 Posts
On April 24 2014 07:01 DucK- wrote: As for safelane T1 towers, it's not like Vlad's is a major criteria to push it down. It depends on teamcomps, though in pubgames it's pretty easy to shove down the T1 regardless because the off-laner randomly got killed or went to dick around in their jungle with a huge creep wave pushing. Though again, with Vlad's you have the potential to snowball that big T1 push into a T2 tower--which can get your team a huge advantage if the enemy responds poorly, either by not coordinating to stop it, OR over-committing, resulting in them losing a T1 elsewhere or someone else getting caught. | ||
NeoRussia
Canada381 Posts
I went for a clowny manta build soul ring > necro 1 > necro 2 > necro 3 > brown boots + travels at the same time from the tower gold > manta when the throne was exposed | ||
govie
9334 Posts
E: like abbadon support, he stays alive longer then a lycan would so it would make him a good vladscarrier or am i wrong? Or beastmaster offlane (howl awesome), something like that. | ||
NeoRussia
Canada381 Posts
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Discarder
Philippines411 Posts
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NeoRussia
Canada381 Posts
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DucK-
Singapore11447 Posts
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Surprise.820
United Kingdom1276 Posts
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DucK-
Singapore11447 Posts
On April 24 2014 17:54 Surprise.820 wrote: Howl 2nd is definitely for lane yeh. For jungling SR allows you to go Howl 2nd too. | ||
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