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General Discussion - Page 179

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
rabidch
Profile Joined January 2010
United States20289 Posts
March 06 2012 08:15 GMT
#3561
On March 06 2012 14:35 NB wrote:
Show nested quote +
On March 06 2012 14:20 Dead9 wrote:
napalm>firefly>break
an early level in break is okay but it's generally not preferred or necessary

i prefer start with napalm and max firefly first... reason being most people have wand if u max napalm -_-

if you have enough stacks firefly will take 1 second longer to kill them. whoop dee doo
LiquidDota StaffOnly a true king can play the King.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-03-06 08:26:19
March 06 2012 08:25 GMT
#3562
On March 06 2012 14:35 NB wrote:
Show nested quote +
On March 06 2012 14:20 Dead9 wrote:
napalm>firefly>break
an early level in break is okay but it's generally not preferred or necessary

i prefer start with napalm and max firefly first... reason being most people have wand if u max napalm -_-

It's actually better for you to max Napalm if people get Wand against you. You're not going to kill them with Firefly on 0 stacks anyway--you're still going to be throwing out Napalm just the same. If you're stacking Napalm either way, you'd rather them be getting Wand charges for strong Napalm stacks than for weak ones.
Moderator
rabidch
Profile Joined January 2010
United States20289 Posts
March 06 2012 08:51 GMT
#3563
On March 06 2012 17:25 TheYango wrote:
Show nested quote +
On March 06 2012 14:35 NB wrote:
On March 06 2012 14:20 Dead9 wrote:
napalm>firefly>break
an early level in break is okay but it's generally not preferred or necessary

i prefer start with napalm and max firefly first... reason being most people have wand if u max napalm -_-

It's actually better for you to max Napalm if people get Wand against you. You're not going to kill them with Firefly on 0 stacks anyway--you're still going to be throwing out Napalm just the same. If you're stacking Napalm either way, you'd rather them be getting Wand charges for strong Napalm stacks than for weak ones.

not to mention they have to trade last hits for napalm stacks, in long lanes this can be pretty brutal
LiquidDota StaffOnly a true king can play the King.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
March 06 2012 08:51 GMT
#3564
The math also agrees with maxing Napalm first.

Note: ignoring napalm-based damage gain from physical attacks

Napalm:
10/15/20/25

Firefly:
20/40/60/80

Level 7: max Napalm (4/1/1/1) or Firefly (1/1/4/1)

Napalm Stacks = x

Max Napalm DPS:
25x + 20

Max Firefly DPS:
10x + 80

25x + 20 = 10x + 80
15x = 60
x = 4

Just through comparing Firefly damage with additive Napalm stacks we see that at level 7, maxed Napalm yields higher DPS than maxing Firefly. This doesn't even take into account bonus damage granted through physical hits or Flamebreak, which only tip the scales further in favor of maxing Napalm first.
Writerdamn, i was two days from retirement
Dead9
Profile Blog Joined February 2008
United States4725 Posts
March 06 2012 08:54 GMT
#3565
u don't do 4111 or 1141
u do 4021 or 2041
napalm is preferred cus it makes them walk slower
firefly is cool too but it doesn't make them walk slower
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
March 06 2012 09:01 GMT
#3566
^Oh derp yeah forgot you could skill something above 1 when maxing another.

for the sake of completeness
25x + 40 = 15x + 80
10x = 40
x = 4 stacks still
Writerdamn, i was two days from retirement
rabidch
Profile Joined January 2010
United States20289 Posts
March 06 2012 09:07 GMT
#3567
i dont always max napalm first, depending on how much you can get away with jungle pulling
LiquidDota StaffOnly a true king can play the King.
TheYango
Profile Joined September 2008
United States47024 Posts
March 06 2012 09:14 GMT
#3568
On the topic of Sticky Napalm:

"All damage from Batrider's attacks, items and skills is amplified, except for damage from Radiance."

Does this mean that Sticky Napalm damage is added to Orb of Venom procs?
Moderator
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
March 06 2012 09:19 GMT
#3569
On March 06 2012 18:14 TheYango wrote:
On the topic of Sticky Napalm:

"All damage from Batrider's attacks, items and skills is amplified, except for damage from Radiance."

Does this mean that Sticky Napalm damage is added to Orb of Venom procs?

I think it was when he was added but changed then, because it was so imbalanced, could be wrong though
Dead9
Profile Blog Joined February 2008
United States4725 Posts
March 06 2012 09:21 GMT
#3570
orb of venom + napalm doesn't work in dota 1
was bugged and did work in dota 2 but was fixed a while back
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2012-03-06 09:23:28
March 06 2012 09:22 GMT
#3571
On March 06 2012 18:14 TheYango wrote:
On the topic of Sticky Napalm:

"All damage from Batrider's attacks, items and skills is amplified, except for damage from Radiance."

Does this mean that Sticky Napalm damage is added to Orb of Venom procs?

no, didnt work in dota1, it did in dota2 for a little bit but was changed out.

though most everything else works, like mjolnir
LiquidDota StaffOnly a true king can play the King.
Mafe
Profile Joined February 2011
Germany5966 Posts
March 06 2012 09:22 GMT
#3572
On March 06 2012 18:14 TheYango wrote:
On the topic of Sticky Napalm:

"All damage from Batrider's attacks, items and skills is amplified, except for damage from Radiance."

Does this mean that Sticky Napalm damage is added to Orb of Venom procs?

Or urn? Or maelstrom proc jumps? Or Blade mail?
rabidch
Profile Joined January 2010
United States20289 Posts
March 06 2012 09:23 GMT
#3573
On March 06 2012 18:22 Mafe wrote:
Show nested quote +
On March 06 2012 18:14 TheYango wrote:
On the topic of Sticky Napalm:

"All damage from Batrider's attacks, items and skills is amplified, except for damage from Radiance."

Does this mean that Sticky Napalm damage is added to Orb of Venom procs?

Or urn? Or maelstrom proc jumps? Or Blade mail?

urn and blademail dont work, maelstrom does
LiquidDota StaffOnly a true king can play the King.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-03-06 09:26:52
March 06 2012 09:26 GMT
#3574
nm looks like it all got answered
Moderator
Yoshi-
Profile Joined October 2008
Germany10227 Posts
March 06 2012 09:37 GMT
#3575
On March 06 2012 18:14 TheYango wrote:
On the topic of Sticky Napalm:

"All damage from Batrider's attacks, items and skills is amplified, except for damage from Radiance."

Does this mean that Sticky Napalm damage is added to Orb of Venom procs?


Every damage instace that deals more than 36(radiance dmg after reduction) will get amplified.
You could even buy a veil of discord, and cast it on the enemy, than radiance will get amplified
Yoshi-
Profile Joined October 2008
Germany10227 Posts
Last Edited: 2012-03-06 19:10:29
March 06 2012 09:37 GMT
#3576
double post
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
March 06 2012 14:39 GMT
#3577
well pretty sure radiance instance isn't a single instance of 40 a second so it still won't proc
napalm proc'd off radiance when batrider first came out and it was one of the most hilarious things ever
When in doubt, just believe in yourself and press buttons
Yoshi-
Profile Joined October 2008
Germany10227 Posts
March 06 2012 14:53 GMT
#3578
On March 06 2012 23:39 Kupon3ss wrote:
well pretty sure radiance instance isn't a single instance of 40 a second so it still won't proc
napalm proc'd off radiance when batrider first came out and it was one of the most hilarious things ever

It is...

Radiance + Sticky naplam + any damage amplification -> radiance will trigger naplam
noD
Profile Blog Joined August 2010
2230 Posts
March 06 2012 15:11 GMT
#3579
Is there any way to move minimap to right side from left side ? i swear i would die a lot less xD
dragonborn
Profile Joined January 2012
4781 Posts
March 06 2012 15:46 GMT
#3580
RaidCall DotA 2 semi finals:

aL vs mouz - 15 minute for starting.

CLG vs WW 2 hours 15 minute for starting.
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