General Discussion - Page 178
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Slardar
Canada7593 Posts
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NB
Netherlands12045 Posts
GAY FOR LODA! edit: 2kills per min... COME ON | ||
dragonborn
4781 Posts
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Candadar
2049 Posts
Why isn't she used in competitive play much? Is she just a good pubstomper or something? | ||
NB
Netherlands12045 Posts
On March 06 2012 08:43 Candadar wrote: Hot damn Death Prophet is fucking amazing. 19-6-13 game as her, managed to get almost full item build and everything. Why isn't she used in competitive play much? Is she just a good pubstomper or something? nope, she is a pusher and that pretty much it... skill set: 1 medium aoe nuke to clear creeps, 1 silence aoe, 1 ultimate to push tower. You will only she her being used in a risky cheesy push strat. Most of the time she is replaced by better heroes such as Leshrac rashta(in term of pushing towers) bc they have true disable skills or Furion( anti pusher) in term of mobility. Death Prophet often have a hard time last hitting too bc you animation+dmg is nowhere as good as WR or furion and her mid game is heavily rely on tanky item so she could survive to keep ulti in range of tower which then make and int hero useless. | ||
Dead9
United States4725 Posts
she needs an entire team picked around her (disablers, pushers, healers) she's really easy to kill early on (think shadow fiend easy) | ||
esotericc
449 Posts
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Firebolt145
Lalalaland34491 Posts
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NB
Netherlands12045 Posts
On March 06 2012 10:03 Firebolt145 wrote: She used to be really popular back around pure push strats where they'd have the entire game focus around her ult. She'd start by going bloodstone -> heart and just kill a tower whenever her ulti was up. rashta always a better choice as you can use wards to push tower while still maintain a strong disable line up all round. In term of picking, pick a krob clearly means that you will do a push strat while picking rashta means you could do anything. about the xsplit replacement: adobe media encoder will be your friend. However you will have to mess around with the setting a ton and you cant config overlays and such without using a 3rd party software. | ||
SKC
Brazil18828 Posts
On March 06 2012 10:30 NB wrote: rashta always a better choice as you can use wards to push tower while still maintain a strong disable line up all round. In term of picking, pick a krob clearly means that you will do a push strat while picking rashta means you could do anything. about the xsplit replacement: adobe media encoder will be your friend. However you will have to mess around with the setting a ton and you cant config overlays and such without using a 3rd party software. I think that was the time where Bloodstone was a much better item, when heroes like Necrolyte/Krobelus/Undying/maybe storm would go for it along with a hood and you would have tanky carries that basically never died after you got enough charges? I don't remember that time too well, but she definatelly was very strong some time ago. | ||
NB
Netherlands12045 Posts
On March 06 2012 10:39 SKC wrote: I think that was the time where Bloodstone was a much better item, when heroes like Necrolyte/Krobelus/Undying/maybe storm would go for it along with a hood and you would have tanky carries that basically never died after you got enough charges? I don't remember that time too well, but she definatelly was very strong some time ago. blood stone only increases mana regen per charges, HP regen is constant. | ||
Shikyo
Finland33997 Posts
On March 06 2012 10:39 SKC wrote: I think that was the time where Bloodstone was a much better item, when heroes like Necrolyte/Krobelus/Undying/maybe storm would go for it along with a hood and you would have tanky carries that basically never died after you got enough charges? I don't remember that time too well, but she definatelly was very strong some time ago. Yep and not only that, back then heart also gave 1% hp regen per second and that combined with the bloodstones, the armor boots, and the heals those chars had made them insanely powerful | ||
SKC
Brazil18828 Posts
On March 06 2012 10:42 NB wrote: blood stone only increases mana regen per charges, HP regen is constant. v6.60: Bloodstone: Lowered regeneration per charge (2->1.5) and passive regeneration (200->150 %) It's constant now, the 6.60 nerf was probally because it was too good on heroes like Krob, but it still got nerfed even further, in 6.63. Old Bloodstone: -450 HP -400 MP -6 HP Regeneration -150% Mana Regeneration -- Gains 1 charge per hero kill, gains 2 charges when killing a hero if the charges are empty -- 1.5 HP and MP per charge -- On Death: Heals 450 HP and 400 MP of alied units in 1700 aoe -- Loses 1 charge per death -- Gold lost on death is reduced by 20% (40% if Bloodstone has charges) -- Respawn time is reduced by 10% (20% if Bloodstone has charges) New Bloodstone: -450 HP -400 MP -6 HP Regeneration -150% Mana Regeneration -- Gains 1 charge per nearby (1000) enemy hero death -- 1 MP/sec per charge -- Loses half charges per death (rounded down) -- On Death: Heals 400+25xCharges HP of alied units in 1700 aoe -- Gold lost on death is reduced by 25 per charge -- Respawn time is reduced by 3 seconds per charge I remember stacking like 50+ charges with AFK pubs and tanking the fountain with storm. It was fun. | ||
Hoban
United States1600 Posts
The first build that comes to mind is Wex-max and following with either Quas>Exort if in need of CC or Exort>Quas if in need of damage. Versatility lies in mobility, good CC through tornado and deafening blast, and strong EMP and tornado damage. Wex-Quas>Exort seems the most common build due to all the CC it provides with cold snap and it also seems like the easiest to play (you run really fast, Quas heals you by a lot, Emp+Tornado+Cold Snap is all you need to really be effective). Wex-Exort>Quas does more damage at the expense of less CC in Tornado and Deafening blast but the Tornado-Meteor-deafening blast combo does high amounts of damage and Alacrity really adds some dps. The great thing is that you can determine which route you want to go once the game starts to develop. Focus on maxing Wex and then see if you need more CC or more DPS. This generally seems like a safe route for pubs or for certain team comps you can get in draft. The second build is the Exort>Quas>Wex build where initiating with ice wall, having global sunstrike presence, and having your awesome minions is useful. At 6 points in Quas your forge spirits out-range towers. This late-game siege power is pretty powerful. Plus, having minions is pretty awesome. Also, Exort Invoker does a ton of DPS. Icewall, Meteor, Alacrity, Sunstrike, and Forge Spirits results in a huge amount of damage plus a well placed ice wall is extremely devastating. Down side is that once you start going for this build, you are really committing to it. It is also highly item dependent because you will be wading into fights to lay down the wall and pew-pew with your fire balls. A blink and a force is almost a must in my opinion as it allows you to move around and position perfectly for fights. Viable with certain team setups, you really have to go into a draft knowing you want to build this way. So, I have just outlined the two ways I want to focus on building invoker. Wex build items are generally, phase drums force aghas. Exort build items are generally, mana boots urn/bracers force blink. What are some combos, tips or tricks, or general ideas on how to become a proficient Invoker player? | ||
NB
Netherlands12045 Posts
On March 06 2012 12:48 Hoban wrote: Spending this week to really learn how to play Invoker. I have 2 main builds I want to focus on and I am looking for ideas/tips/suggestions. The first build that comes to mind is Wex-max and following with either Quas>Exort if in need of CC or Exort>Quas if in need of damage. Versatility lies in mobility, good CC through tornado and deafening blast, and strong EMP and tornado damage. Wex-Quas>Exort seems the most common build due to all the CC it provides with cold snap and it also seems like the easiest to play (you run really fast, Quas heals you by a lot, Emp+Tornado+Cold Snap is all you need to really be effective). Wex-Exort>Quas does more damage at the expense of less CC in Tornado and Deafening blast but the Tornado-Meteor-deafening blast combo does high amounts of damage and Alacrity really adds some dps. The great thing is that you can determine which route you want to go once the game starts to develop. Focus on maxing Wex and then see if you need more CC or more DPS. This generally seems like a safe route for pubs or for certain team comps you can get in draft. The second build is the Exort>Quas>Wex build where initiating with ice wall, having global sunstrike presence, and having your awesome minions is useful. At 6 points in Quas your forge spirits out-range towers. This late-game siege power is pretty powerful. Plus, having minions is pretty awesome. Also, Exort Invoker does a ton of DPS. Icewall, Meteor, Alacrity, Sunstrike, and Forge Spirits results in a huge amount of damage plus a well placed ice wall is extremely devastating. Down side is that once you start going for this build, you are really committing to it. It is also highly item dependent because you will be wading into fights to lay down the wall and pew-pew with your fire balls. A blink and a force is almost a must in my opinion as it allows you to move around and position perfectly for fights. Viable with certain team setups, you really have to go into a draft knowing you want to build this way. So, I have just outlined the two ways I want to focus on building invoker. Wex build items are generally, phase drums force aghas. Exort build items are generally, mana boots urn/bracers force blink. What are some combos, tips or tricks, or general ideas on how to become a proficient Invoker player? 1st build is legit teamfight competitive build, 2nd is troll carry build... 1st build i often dont get E until i get 4 level on Q... reason is i wont have enough mana to cast all the spells anyway, why waste? starting items should be blade of attack + gaunet of str (no healing items) bc you taking 2 points in Quas first... thats like buying a ring of health first -_-.. if you going quasort (QE), core item should be MKB follow up with 4 hyperstone or rapier :-/... forge spirit and the bonus dmg should give you all the last hit you need to get MKB around (latest) 20 mins. Dont think about initiate shit with ice wall bc you have no escape mechanic using this build. Think of yourself as a squishy sniper and play carefully, use forgespirit to scout if you are alone and lanes have people missing. once you got 4 on each QEfor 2 forge spirits, you can start switch back to W or max out E depend on your farm. This is when alacrity/coldsnap/forgespirit came into play, you should be able to deal 300+ dmg per shot and the dmg goes through armor bc of forge spirits. | ||
esotericc
449 Posts
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Dead9
United States4725 Posts
an early level in break is okay but it's generally not preferred or necessary | ||
esotericc
449 Posts
On March 06 2012 14:20 Dead9 wrote: napalm>firefly>break an early level in break is okay but it's generally not preferred or necessary Just what I thought, thanks for the affirmation :D | ||
NB
Netherlands12045 Posts
On March 06 2012 14:20 Dead9 wrote: napalm>firefly>break an early level in break is okay but it's generally not preferred or necessary i prefer start with napalm and max firefly first... reason being most people have wand if u max napalm -_- | ||
Dead9
United States4725 Posts
who cares about wand | ||
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