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Reaper of Souls General Discussion - Page 55

Forum Index > Diablo 3
Post a Reply
Prev 1 53 54 55 56 57 95 Next
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
August 23 2013 03:02 GMT
#1081
On August 23 2013 11:52 [Crimson]Bason wrote:
Show nested quote +
On August 23 2013 11:46 TheRabidDeer wrote:
On August 23 2013 11:39 [Crimson]Bason wrote:
On August 23 2013 11:36 SarcasmMonster wrote:
On August 23 2013 11:30 [Crimson]Bason wrote:
On August 23 2013 11:23 SarcasmMonster wrote:
I'm a bit ashamed of this thread. The threads on Reddit were cautiously optimistic whereas this thread is full of vitriol and mud flinging. Redditors is more civil this time around.


its hard to be optimistic when the stuff they showed about the expansion did not address the fundamental flaws of the game. The only thing they will add is a few novelty that will keep the players playing for a few months max. They really have not given us a decisive plan on how to fix the economy, skill/rune system, and itemization.

The new paragon, new dungeons, loot runs seem to add more content but if in the end the rewards are the same old items that made the game dull with just increased dps, stats, cc, cd, ias ... all these additions are just useless. And from the items that were shown at gamescom it really doesnt seem like they have fixed anything at all.


There's good chance cc and cd are getting nerfed to be more inline with other affixes. Source: http://www.reddit.com/r/Diablo/comments/1ktgv1/crit_nerf_incoming/

Does IAS need fixing? It's a standard affix in Diablo-world. Balance-wise, it's totally fine post nerf.


Just tweaking numbers around skill/rune and stats such as cc, cd, ias does NOT change anything about the dullness of the items and does NOT increase any diversity at all


We have seen a total of like 2 new legendary items and blizzcon is still on the way. The crusader flail looked more interesting with 4% cooldown reduction + chance to pull in and slow enemies. We dont know all of the neat little things they are putting on them that you are complaining about.


the thing is that those are their showcase items at a fairly large gaming conference. you would think they would show inspiring novelties and their new ideas about the future of the game. And YET all they shown at gamescom were so underwhelming. The things you talked about does not change game play or diversity of builds because it wont affect any skills/runes. Thats what most hard core D3 players want: more build diversity and character customization and not just tweaking stat numbers around.


Actually, the flail was not part of their showcase. It was found by a journalist. Others may crop up still too. They took a lot of suggestions from the community for legendary items, so there should be some interesting things on them.

Also, cooldown reduction can create new builds (stack cooldown reduction and have a build that uses high cooldown spells, like a barb running call of the ancients or earthquake). Pulling mobs in can create new builds. Puzzle ring means you might sacrifice some other cool item for the chance of a good rare dropping after so many kills.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 23 2013 03:02 GMT
#1082
I am so glad they are not caving the skill trees. They are the worst thing in Torchlight 2. If I want to change my skills, I do not want to play another 40 hours just to do so.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
NukeD
Profile Joined October 2010
Croatia1612 Posts
August 23 2013 03:09 GMT
#1083
Plansix i love you.
sorry for dem one liners
yamato77
Profile Blog Joined October 2010
11589 Posts
August 23 2013 03:27 GMT
#1084
May or may not buy. I played the first one, but after a while I didn't like the AH aspect at all and found PoE where drops could actually be good. Loot 2.0 and loot runs give me hope this might be good, but I will wait until well after release to see the final verdict before I buy it this time.
Writer@WriterYamato
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 23 2013 03:33 GMT
#1085
There is a lot of features we haven't talked about so far in this announcement. We had to pick and choose, there are so many features in this expansion. You just got a taste of what's coming in Reaper of Souls.

-Some Blizz developer I don't know the name of

Sounds like they're still keeping some announcements for Blizzcon.
MMA: The true King of Wings
Assault_1
Profile Joined April 2009
Canada1950 Posts
August 23 2013 03:36 GMT
#1086
I hate this bind on account shit.. I guess its the only solution to the AH though
chaos021
Profile Joined March 2012
United States258 Posts
August 23 2013 04:38 GMT
#1087
On August 23 2013 12:02 Plansix wrote:
I am so glad they are not caving the skill trees. They are the worst thing in Torchlight 2. If I want to change my skills, I do not want to play another 40 hours just to do so.


You can't respec?
hunts
Profile Joined September 2010
United States2113 Posts
August 23 2013 04:40 GMT
#1088
On August 23 2013 12:02 Plansix wrote:
I am so glad they are not caving the skill trees. They are the worst thing in Torchlight 2. If I want to change my skills, I do not want to play another 40 hours just to do so.


D2 added in respecs, there's no reason why they wouldn't have them in the game now. Talent trees make the game much more interesting, the current way of having skills is terribly boring.
twitch.tv/huntstv 7x legend streamer
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
August 23 2013 05:04 GMT
#1089
On August 23 2013 13:40 hunts wrote:
Show nested quote +
On August 23 2013 12:02 Plansix wrote:
I am so glad they are not caving the skill trees. They are the worst thing in Torchlight 2. If I want to change my skills, I do not want to play another 40 hours just to do so.


D2 added in respecs, there's no reason why they wouldn't have them in the game now. Talent trees make the game much more interesting, the current way of having skills is terribly boring.

How is a skill tree different than what you have now? Right now is a skill tree, except you dont need to put points into the useless abilities that you arent going to use anyway.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
August 23 2013 05:36 GMT
#1090
On August 23 2013 14:04 TheRabidDeer wrote:
Show nested quote +
On August 23 2013 13:40 hunts wrote:
On August 23 2013 12:02 Plansix wrote:
I am so glad they are not caving the skill trees. They are the worst thing in Torchlight 2. If I want to change my skills, I do not want to play another 40 hours just to do so.


D2 added in respecs, there's no reason why they wouldn't have them in the game now. Talent trees make the game much more interesting, the current way of having skills is terribly boring.

How is a skill tree different than what you have now? Right now is a skill tree, except you dont need to put points into the useless abilities that you arent going to use anyway.

See Borderlands for a skill tree done well, where every point gives some tangible benefits.

Honestly, either can work just fine. I've played skill slot games that have a good system and I've played skill tree games that have a good system.

D3...well, it's not working in current form.
Average means I'm better than half of you.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
August 23 2013 06:02 GMT
#1091
On August 23 2013 14:36 WolfintheSheep wrote:
Show nested quote +
On August 23 2013 14:04 TheRabidDeer wrote:
On August 23 2013 13:40 hunts wrote:
On August 23 2013 12:02 Plansix wrote:
I am so glad they are not caving the skill trees. They are the worst thing in Torchlight 2. If I want to change my skills, I do not want to play another 40 hours just to do so.


D2 added in respecs, there's no reason why they wouldn't have them in the game now. Talent trees make the game much more interesting, the current way of having skills is terribly boring.

How is a skill tree different than what you have now? Right now is a skill tree, except you dont need to put points into the useless abilities that you arent going to use anyway.

See Borderlands for a skill tree done well, where every point gives some tangible benefits.

Honestly, either can work just fine. I've played skill slot games that have a good system and I've played skill tree games that have a good system.

D3...well, it's not working in current form.

Borderlands skill tree is there in place of putting it on items. Things similar to armor, health on kill, thorns, life regen, attack speed, or reduced cooldowns/reset cooldowns. A majority of the skill tree is already on items in D3.
dartoo
Profile Joined May 2010
India2889 Posts
August 23 2013 06:33 GMT
#1092
On August 23 2013 10:55 SarcasmMonster wrote:
Apprarently there's a returning gem type "Diamond" which gives +all res/reduce cooldown/+dmg vs elites for armours/helms/weapons respectively.

http://www.reddit.com/r/Diablo/comments/1kvsg7/diamond_speculation_thread/

Wonder if people will be willing to part away from Ruby in helm now that experience is always useful.



I doubt that they would do this. If you think about it, it totally diminishes the value of other gems, and make this the best gem in the whole game.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
Last Edited: 2013-08-23 06:36:07
August 23 2013 06:35 GMT
#1093
On August 23 2013 15:02 TheRabidDeer wrote:
Show nested quote +
On August 23 2013 14:36 WolfintheSheep wrote:
On August 23 2013 14:04 TheRabidDeer wrote:
On August 23 2013 13:40 hunts wrote:
On August 23 2013 12:02 Plansix wrote:
I am so glad they are not caving the skill trees. They are the worst thing in Torchlight 2. If I want to change my skills, I do not want to play another 40 hours just to do so.


D2 added in respecs, there's no reason why they wouldn't have them in the game now. Talent trees make the game much more interesting, the current way of having skills is terribly boring.

How is a skill tree different than what you have now? Right now is a skill tree, except you dont need to put points into the useless abilities that you arent going to use anyway.

See Borderlands for a skill tree done well, where every point gives some tangible benefits.

Honestly, either can work just fine. I've played skill slot games that have a good system and I've played skill tree games that have a good system.

D3...well, it's not working in current form.

Borderlands skill tree is there in place of putting it on items. Things similar to armor, health on kill, thorns, life regen, attack speed, or reduced cooldowns/reset cooldowns. A majority of the skill tree is already on items in D3.

Yeah, and some of the skills don't even do anything in Diablo 3. I mean, Bullet Ricochet with no bullets?

But seriously, why are you even comparing the skills 1:1? It was just an example of a Skill Tree done well.

Also, Diablo 3 also has Thorns, Armor, Health on Kill, Life Regen, Attack speed and cooldowns on skills as well...so your point kinda falls hilariously flat.
Average means I'm better than half of you.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
August 23 2013 06:40 GMT
#1094
On August 23 2013 15:35 WolfintheSheep wrote:
Show nested quote +
On August 23 2013 15:02 TheRabidDeer wrote:
On August 23 2013 14:36 WolfintheSheep wrote:
On August 23 2013 14:04 TheRabidDeer wrote:
On August 23 2013 13:40 hunts wrote:
On August 23 2013 12:02 Plansix wrote:
I am so glad they are not caving the skill trees. They are the worst thing in Torchlight 2. If I want to change my skills, I do not want to play another 40 hours just to do so.


D2 added in respecs, there's no reason why they wouldn't have them in the game now. Talent trees make the game much more interesting, the current way of having skills is terribly boring.

How is a skill tree different than what you have now? Right now is a skill tree, except you dont need to put points into the useless abilities that you arent going to use anyway.

See Borderlands for a skill tree done well, where every point gives some tangible benefits.

Honestly, either can work just fine. I've played skill slot games that have a good system and I've played skill tree games that have a good system.

D3...well, it's not working in current form.

Borderlands skill tree is there in place of putting it on items. Things similar to armor, health on kill, thorns, life regen, attack speed, or reduced cooldowns/reset cooldowns. A majority of the skill tree is already on items in D3.

Yeah, and some of the skills don't even do anything in Diablo 3. I mean, Bullet Ricochet with no bullets?

But seriously, why are you even comparing the skills 1:1? It was just an example of a Skill Tree done well.

Also, Diablo 3 also has Thorns, Armor, Health on Kill, Life Regen, Attack speed and cooldowns on skills as well...so your point kinda falls hilariously flat.

I am just saying that the skill tree isnt nearly as good or interesting as you make it seem. It is great fun in an FPS just because there really isnt a comparable FPS... though perks in CoD can be similar (and no skill tree!).
SixStrings
Profile Blog Joined August 2013
Germany2046 Posts
August 23 2013 08:09 GMT
#1095
What I like:

-The Crusader seems awesome, I'd love some shield action
-The new zone even more so
-Loot Runs are the best addition to the game I could imagine
-Loot 2.0 seems like it's going in the right direction
-Transmogrification is simply awesome, especially if you can use whites for it

What I dislike:

-Removing automatic adventure stats from Paragon.
I liked having the cushion of MF and not to feel guilty about neglecting my combat stats in turn.
plgElwood
Profile Joined October 2010
Germany518 Posts
August 23 2013 08:39 GMT
#1096
Actually i think everything will be fine :D

So in interviewes they stated Paragon levels will be "Acountwide" and infite. So you earn paragon levels with charakter X, but you can spent them even on new level 1 character stats. Are the "Paragonpoints" actually spended on the character or do you earn an overall paragonlevel and can spent the earned points on each character.

for expample 2 Chars lvl 20 paragon means +40 statpoints on every character or 40 to spent between characters?
The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
Last Edited: 2013-08-23 08:43:33
August 23 2013 08:43 GMT
#1097
On August 23 2013 17:39 plgElwood wrote:
Actually i think everything will be fine :D

So in interviewes they stated Paragon levels will be "Acountwide" and infite. So you earn paragon levels with charakter X, but you can spent them even on new level 1 character stats. Are the "Paragonpoints" actually spended on the character or do you earn an overall paragonlevel and can spent the earned points on each character.

for expample 2 Chars lvl 20 paragon means +40 statpoints on every character or 40 to spent between characters?

Judging from the fact that the screenshot of the Paragon system had a "Reset" button, I think you can just configure the additional stat points to each characters needs.

I don't really know if you need to reconfigure every time you switch a character, or if it saves the settings for each character individually. As for your example this would mean 40 statpoints for every character.
I has a flavor
Amestir
Profile Blog Joined May 2010
Netherlands2126 Posts
August 23 2013 09:07 GMT
#1098
I know DIablo 3 is more about repetition if anything else, but I was really surprised when I found out they where only going to add one more act. I assumed we get 4, just like in D3.
We know nothing.
gTank
Profile Joined January 2011
Austria2604 Posts
August 23 2013 09:12 GMT
#1099
On August 23 2013 18:07 Amestir wrote:
I know DIablo 3 is more about repetition if anything else, but I was really surprised when I found out they where only going to add one more act. I assumed we get 4, just like in D3.


Why would that be exactly?
In D2, there was only one more act as well. Besides, I would love one well made act instead of 4 unfinished ones.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
August 23 2013 09:28 GMT
#1100
On August 23 2013 18:07 Amestir wrote:
I know DIablo 3 is more about repetition if anything else, but I was really surprised when I found out they where only going to add one more act. I assumed we get 4, just like in D3.

Why would you think that when vanilla D3 was exactly like D2 in act regard (3 long acts and a fourth act quite short), everyone should have noticed the similarity o.o
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