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On August 23 2013 11:52 [Crimson]Bason wrote:Show nested quote +On August 23 2013 11:46 TheRabidDeer wrote:On August 23 2013 11:39 [Crimson]Bason wrote:On August 23 2013 11:36 SarcasmMonster wrote:On August 23 2013 11:30 [Crimson]Bason wrote:On August 23 2013 11:23 SarcasmMonster wrote: I'm a bit ashamed of this thread. The threads on Reddit were cautiously optimistic whereas this thread is full of vitriol and mud flinging. Redditors is more civil this time around. its hard to be optimistic when the stuff they showed about the expansion did not address the fundamental flaws of the game. The only thing they will add is a few novelty that will keep the players playing for a few months max. They really have not given us a decisive plan on how to fix the economy, skill/rune system, and itemization. The new paragon, new dungeons, loot runs seem to add more content but if in the end the rewards are the same old items that made the game dull with just increased dps, stats, cc, cd, ias ... all these additions are just useless. And from the items that were shown at gamescom it really doesnt seem like they have fixed anything at all. There's good chance cc and cd are getting nerfed to be more inline with other affixes. Source: http://www.reddit.com/r/Diablo/comments/1ktgv1/crit_nerf_incoming/Does IAS need fixing? It's a standard affix in Diablo-world. Balance-wise, it's totally fine post nerf. Just tweaking numbers around skill/rune and stats such as cc, cd, ias does NOT change anything about the dullness of the items and does NOT increase any diversity at all We have seen a total of like 2 new legendary items and blizzcon is still on the way. The crusader flail looked more interesting with 4% cooldown reduction + chance to pull in and slow enemies. We dont know all of the neat little things they are putting on them that you are complaining about. the thing is that those are their showcase items at a fairly large gaming conference. you would think they would show inspiring novelties and their new ideas about the future of the game. And YET all they shown at gamescom were so underwhelming. The things you talked about does not change game play or diversity of builds because it wont affect any skills/runes. Thats what most hard core D3 players want: more build diversity and character customization and not just tweaking stat numbers around. Actually, the flail was not part of their showcase. It was found by a journalist. Others may crop up still too. They took a lot of suggestions from the community for legendary items, so there should be some interesting things on them.
Also, cooldown reduction can create new builds (stack cooldown reduction and have a build that uses high cooldown spells, like a barb running call of the ancients or earthquake). Pulling mobs in can create new builds. Puzzle ring means you might sacrifice some other cool item for the chance of a good rare dropping after so many kills.
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I am so glad they are not caving the skill trees. They are the worst thing in Torchlight 2. If I want to change my skills, I do not want to play another 40 hours just to do so.
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11589 Posts
May or may not buy. I played the first one, but after a while I didn't like the AH aspect at all and found PoE where drops could actually be good. Loot 2.0 and loot runs give me hope this might be good, but I will wait until well after release to see the final verdict before I buy it this time.
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There is a lot of features we haven't talked about so far in this announcement. We had to pick and choose, there are so many features in this expansion. You just got a taste of what's coming in Reaper of Souls. -Some Blizz developer I don't know the name of
Sounds like they're still keeping some announcements for Blizzcon.
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I hate this bind on account shit.. I guess its the only solution to the AH though
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On August 23 2013 12:02 Plansix wrote: I am so glad they are not caving the skill trees. They are the worst thing in Torchlight 2. If I want to change my skills, I do not want to play another 40 hours just to do so.
You can't respec?
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On August 23 2013 12:02 Plansix wrote: I am so glad they are not caving the skill trees. They are the worst thing in Torchlight 2. If I want to change my skills, I do not want to play another 40 hours just to do so.
D2 added in respecs, there's no reason why they wouldn't have them in the game now. Talent trees make the game much more interesting, the current way of having skills is terribly boring.
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On August 23 2013 13:40 hunts wrote:Show nested quote +On August 23 2013 12:02 Plansix wrote: I am so glad they are not caving the skill trees. They are the worst thing in Torchlight 2. If I want to change my skills, I do not want to play another 40 hours just to do so. D2 added in respecs, there's no reason why they wouldn't have them in the game now. Talent trees make the game much more interesting, the current way of having skills is terribly boring. How is a skill tree different than what you have now? Right now is a skill tree, except you dont need to put points into the useless abilities that you arent going to use anyway.
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On August 23 2013 14:04 TheRabidDeer wrote:Show nested quote +On August 23 2013 13:40 hunts wrote:On August 23 2013 12:02 Plansix wrote: I am so glad they are not caving the skill trees. They are the worst thing in Torchlight 2. If I want to change my skills, I do not want to play another 40 hours just to do so. D2 added in respecs, there's no reason why they wouldn't have them in the game now. Talent trees make the game much more interesting, the current way of having skills is terribly boring. How is a skill tree different than what you have now? Right now is a skill tree, except you dont need to put points into the useless abilities that you arent going to use anyway. See Borderlands for a skill tree done well, where every point gives some tangible benefits.
Honestly, either can work just fine. I've played skill slot games that have a good system and I've played skill tree games that have a good system.
D3...well, it's not working in current form.
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On August 23 2013 14:36 WolfintheSheep wrote:Show nested quote +On August 23 2013 14:04 TheRabidDeer wrote:On August 23 2013 13:40 hunts wrote:On August 23 2013 12:02 Plansix wrote: I am so glad they are not caving the skill trees. They are the worst thing in Torchlight 2. If I want to change my skills, I do not want to play another 40 hours just to do so. D2 added in respecs, there's no reason why they wouldn't have them in the game now. Talent trees make the game much more interesting, the current way of having skills is terribly boring. How is a skill tree different than what you have now? Right now is a skill tree, except you dont need to put points into the useless abilities that you arent going to use anyway. See Borderlands for a skill tree done well, where every point gives some tangible benefits. Honestly, either can work just fine. I've played skill slot games that have a good system and I've played skill tree games that have a good system. D3...well, it's not working in current form. Borderlands skill tree is there in place of putting it on items. Things similar to armor, health on kill, thorns, life regen, attack speed, or reduced cooldowns/reset cooldowns. A majority of the skill tree is already on items in D3.
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I doubt that they would do this. If you think about it, it totally diminishes the value of other gems, and make this the best gem in the whole game.
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On August 23 2013 15:02 TheRabidDeer wrote:Show nested quote +On August 23 2013 14:36 WolfintheSheep wrote:On August 23 2013 14:04 TheRabidDeer wrote:On August 23 2013 13:40 hunts wrote:On August 23 2013 12:02 Plansix wrote: I am so glad they are not caving the skill trees. They are the worst thing in Torchlight 2. If I want to change my skills, I do not want to play another 40 hours just to do so. D2 added in respecs, there's no reason why they wouldn't have them in the game now. Talent trees make the game much more interesting, the current way of having skills is terribly boring. How is a skill tree different than what you have now? Right now is a skill tree, except you dont need to put points into the useless abilities that you arent going to use anyway. See Borderlands for a skill tree done well, where every point gives some tangible benefits. Honestly, either can work just fine. I've played skill slot games that have a good system and I've played skill tree games that have a good system. D3...well, it's not working in current form. Borderlands skill tree is there in place of putting it on items. Things similar to armor, health on kill, thorns, life regen, attack speed, or reduced cooldowns/reset cooldowns. A majority of the skill tree is already on items in D3. Yeah, and some of the skills don't even do anything in Diablo 3. I mean, Bullet Ricochet with no bullets?
But seriously, why are you even comparing the skills 1:1? It was just an example of a Skill Tree done well.
Also, Diablo 3 also has Thorns, Armor, Health on Kill, Life Regen, Attack speed and cooldowns on skills as well...so your point kinda falls hilariously flat.
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On August 23 2013 15:35 WolfintheSheep wrote:Show nested quote +On August 23 2013 15:02 TheRabidDeer wrote:On August 23 2013 14:36 WolfintheSheep wrote:On August 23 2013 14:04 TheRabidDeer wrote:On August 23 2013 13:40 hunts wrote:On August 23 2013 12:02 Plansix wrote: I am so glad they are not caving the skill trees. They are the worst thing in Torchlight 2. If I want to change my skills, I do not want to play another 40 hours just to do so. D2 added in respecs, there's no reason why they wouldn't have them in the game now. Talent trees make the game much more interesting, the current way of having skills is terribly boring. How is a skill tree different than what you have now? Right now is a skill tree, except you dont need to put points into the useless abilities that you arent going to use anyway. See Borderlands for a skill tree done well, where every point gives some tangible benefits. Honestly, either can work just fine. I've played skill slot games that have a good system and I've played skill tree games that have a good system. D3...well, it's not working in current form. Borderlands skill tree is there in place of putting it on items. Things similar to armor, health on kill, thorns, life regen, attack speed, or reduced cooldowns/reset cooldowns. A majority of the skill tree is already on items in D3. Yeah, and some of the skills don't even do anything in Diablo 3. I mean, Bullet Ricochet with no bullets? But seriously, why are you even comparing the skills 1:1? It was just an example of a Skill Tree done well. Also, Diablo 3 also has Thorns, Armor, Health on Kill, Life Regen, Attack speed and cooldowns on skills as well...so your point kinda falls hilariously flat. I am just saying that the skill tree isnt nearly as good or interesting as you make it seem. It is great fun in an FPS just because there really isnt a comparable FPS... though perks in CoD can be similar (and no skill tree!).
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What I like:
-The Crusader seems awesome, I'd love some shield action -The new zone even more so -Loot Runs are the best addition to the game I could imagine -Loot 2.0 seems like it's going in the right direction -Transmogrification is simply awesome, especially if you can use whites for it
What I dislike:
-Removing automatic adventure stats from Paragon. I liked having the cushion of MF and not to feel guilty about neglecting my combat stats in turn.
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Actually i think everything will be fine :D
So in interviewes they stated Paragon levels will be "Acountwide" and infite. So you earn paragon levels with charakter X, but you can spent them even on new level 1 character stats. Are the "Paragonpoints" actually spended on the character or do you earn an overall paragonlevel and can spent the earned points on each character.
for expample 2 Chars lvl 20 paragon means +40 statpoints on every character or 40 to spent between characters?
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On August 23 2013 17:39 plgElwood wrote: Actually i think everything will be fine :D
So in interviewes they stated Paragon levels will be "Acountwide" and infite. So you earn paragon levels with charakter X, but you can spent them even on new level 1 character stats. Are the "Paragonpoints" actually spended on the character or do you earn an overall paragonlevel and can spent the earned points on each character.
for expample 2 Chars lvl 20 paragon means +40 statpoints on every character or 40 to spent between characters?
Judging from the fact that the screenshot of the Paragon system had a "Reset" button, I think you can just configure the additional stat points to each characters needs.
I don't really know if you need to reconfigure every time you switch a character, or if it saves the settings for each character individually. As for your example this would mean 40 statpoints for every character.
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I know DIablo 3 is more about repetition if anything else, but I was really surprised when I found out they where only going to add one more act. I assumed we get 4, just like in D3.
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On August 23 2013 18:07 Amestir wrote: I know DIablo 3 is more about repetition if anything else, but I was really surprised when I found out they where only going to add one more act. I assumed we get 4, just like in D3.
Why would that be exactly? In D2, there was only one more act as well. Besides, I would love one well made act instead of 4 unfinished ones.
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On August 23 2013 18:07 Amestir wrote: I know DIablo 3 is more about repetition if anything else, but I was really surprised when I found out they where only going to add one more act. I assumed we get 4, just like in D3. Why would you think that when vanilla D3 was exactly like D2 in act regard (3 long acts and a fourth act quite short), everyone should have noticed the similarity o.o
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