On August 23 2013 09:47 ayaz2810 wrote: 200k a day is still pretty awful when you take into account that 12 million copies were sold. If you said that someone played every 7 days (I'm feeling generous. So let's assume that none of the people playing each week are duplicates), that's 1.4 million unique players a week. That's 1.4 in 12. That's 11%. This seems good to people? If you exclude gold farmers and bots, the number is even more terrible.
If ~11 out of every 12 people have quit, there's obviously a good reason.
Noooo~ don't use logic, it's super effective! Anyway, I don't know how people can say that the game was balanced at release? There were literally mobs that were invulnerable due to their attributes (is that the right term?). Not even in Inferno difficulty, and Blizzard ended up having to patch it because the only way to actually progress through the game was to pray and run past
On August 23 2013 09:47 ayaz2810 wrote: 200k a day is still pretty awful when you take into account that 12 million copies were sold. If you said that someone played every 7 days (I'm feeling generous. So let's assume that none of the people playing each week are duplicates), that's 1.4 million unique players a week. That's 1.4 in 12. That's 11%. This seems good to people? If you exclude gold farmers and bots, the number is even more terrible.
If ~11 out of every 12 people have quit, there's obviously a good reason.
Or 11 out 12 people are not loot farmers and do not want to play the game 4 times through. You know that less than 1% of people who bought SC2 beat it on brutal right?
On August 23 2013 09:47 ayaz2810 wrote: 200k a day is still pretty awful when you take into account that 12 million copies were sold. If you said that someone played every 7 days (I'm feeling generous. So let's assume that none of the people playing each week are duplicates), that's 1.4 million unique players a week. That's 1.4 in 12. That's 11%. This seems good to people? If you exclude gold farmers and bots, the number is even more terrible.
If ~11 out of every 12 people have quit, there's obviously a good reason.
Or 11 out 12 people are not loot farmers and do not want to play the game 4 times through. You know that less than 1% of people who bought SC2 beat it on brutal right?
The majority of people who bought SC2 didn't buy it for a single player grind. You're comparison would only be valid there if D3 had a secondary way to play that was completely unrelated to the main single-player campaign. There isn't.
On August 23 2013 09:47 ayaz2810 wrote: 200k a day is still pretty awful when you take into account that 12 million copies were sold. If you said that someone played every 7 days (I'm feeling generous. So let's assume that none of the people playing each week are duplicates), that's 1.4 million unique players a week. That's 1.4 in 12. That's 11%. This seems good to people? If you exclude gold farmers and bots, the number is even more terrible.
If ~11 out of every 12 people have quit, there's obviously a good reason.
A large number of those sales were from WoW since a 1 year subscription got you the game for free. But even still, that really isnt a horrible retention rate. http://steamgraph.net/index.php?action=graph&appid=49520&from=0 Launch - 125k concurrent Now - 14k 11.2%
On August 23 2013 09:47 ayaz2810 wrote: 200k a day is still pretty awful when you take into account that 12 million copies were sold. If you said that someone played every 7 days (I'm feeling generous. So let's assume that none of the people playing each week are duplicates), that's 1.4 million unique players a week. That's 1.4 in 12. That's 11%. This seems good to people? If you exclude gold farmers and bots, the number is even more terrible.
If ~11 out of every 12 people have quit, there's obviously a good reason.
Or 11 out 12 people are not loot farmers and do not want to play the game 4 times through. You know that less than 1% of people who bought SC2 beat it on brutal right?
The majority of people who bought SC2 didn't buy it for a single player grind. You're comparison would only be valid there if D3 had a secondary way to play that was completely unrelated to the main single-player campaign. There isn't.
Before they rebalanced the leagues over half of all SC2 players were in Bronze too (what's the average ICCup rank for BW players? something abysmal too). Point is, it's not just people who play the game at a tip-top level who are into these things. You know, casuals, they play all games and they don't always stick around forever.
Edit: not to mention all those training tools to make multiplayer in HoTs more casual friendly, because people weren't laddering in WoL...
On August 23 2013 09:47 ayaz2810 wrote: 200k a day is still pretty awful when you take into account that 12 million copies were sold. If you said that someone played every 7 days (I'm feeling generous. So let's assume that none of the people playing each week are duplicates), that's 1.4 million unique players a week. That's 1.4 in 12. That's 11%. This seems good to people? If you exclude gold farmers and bots, the number is even more terrible.
If ~11 out of every 12 people have quit, there's obviously a good reason.
A large number of those sales were from WoW since a 1 year subscription got you the game for free. But even still, that really isnt a horrible retention rate.
Retention rate is affected by multiboxers and heavily affected by botters. RMAH gives them one hell of an incentive. Which makes comparing it to other games difficult, people aren't going to bot Sims, Total War or Skyrim.
On August 23 2013 09:09 TheRabidDeer wrote: I dont see why weapon/quiver wouldnt count since you cant exactly melee and die in 1 hit. Has a barb in D2 beaten the game naked? No, he needs some kind of weapon at least.
Why are you so anti-D3? Like, everything you say is either a lie or a severe exaggeration.
That's a full party doing all the way through Ubers though, but also Ironman style. Pretty sure a naked Barb could beat the story game from Normal-Hell though, but he'd have to go Singer build.
Interesting. Didnt think it would be possible, though I havent played D2 in ages.
How did he get poisoned naked and not have his health drop instantly around 2:10 in?
Looks like he's running Antidote potions.
Also, gear doesn't add much health.
It adds resists though. Also, he stays poisoned for like 10 seconds and his health doesnt move. Antidote potions remove poison entirely.
Yeah, saw it afterwards. Poison is fairly weak from a lot of sources. Don't think there are many that can actually just kill you except for Andariel, Nilithak (sp?) and some snakes. Plus I think the Paladin is giving auras.
Even with auras this is hell. How high of resists can you get without any items? For some reason I remember max resists being vital for doing ubers
I think with the quest bonuses + high Paladin aura, you can get to at least 30% AR. Barbs and Assassins can probably reach max with their skills added on.
Also, I think they use a lot of skills that screw with AI. Lots of knockback, fear and confusion.
They are playing without quest rewards (except the 2 skill points from Tyrael)
On August 23 2013 08:47 Plansix wrote: I love the D3 haters because even when a new article shows that millions of people were still playing a year later, they just say "Number are inaccurate and the rest are bots".
you better read the numbers again haha
maybe its you who is deceived. 2.1 million players averaged over a whole year... learn to read please
Let me make it simpler for you, just simple math:
first 6 months lets say average 5 million players per day = 5 million x 6 months ( or 180 days) = 450 million players total
in the next 6 months they only need avg of 450,000 players to have an average of 2 million players per day average for the whole year
So....
if you make it even more specific and assume a gradual decline then you will see that there might not even be 200,000 players per day
We have already established that you hate Diablo 3 and don't have anything nice to say about it. Why would I believe your interpretation of the numbers over my own?
On August 23 2013 08:55 Phael wrote: You realize that 200,000 players per day still kicks the ever-living crap out of L4D which peaked at 9k players today?
Math is hard and he really hates Diablo 3. The idea that other people might like it means that Blizzard isn't 100% wrong and he can't accept that. The idea that the game just wasn't for him is impossible.
Do I hate D3? no but I hate the state of D3 as of right now with no real progress in sight. Even after more than 1 year after launch, the developers still doesnt understand the fundamental flaw with D3. Show cased in the newly released cinematics/introduction of the expansion. You can tell they still have no clue how to fix D3. They should have showed us the new exciting aspect of the expansion and yet on their showcased items what do we see? the same old same old stuff. increase in dps, main stat, crit, socket, and what they considered game changing? percent chance of summoning hydra on kill? such a joke...
Right, so you hate Diabo 3 and the game is not for you. There are lots of people who enjoy it. Just because you don't does not mean that other people don't like that game.
Just because hundreds of people enjoy doesnt make it a good game. Phantom menace was also a massive sucess financially and a lot of people would probably rank it as a good movie too. However there is no doubt that the money it made was solely because of its predecesors glory and the even tho huge amounts of people consider it good its still a terrible movie.
Same ofcourse applies to D3. Sure you can think its a fun game and all but please dont insult us by saying its a game worthy of its franchise legacy.
On August 23 2013 09:47 ayaz2810 wrote: 200k a day is still pretty awful when you take into account that 12 million copies were sold. If you said that someone played every 7 days (I'm feeling generous. So let's assume that none of the people playing each week are duplicates), that's 1.4 million unique players a week. That's 1.4 in 12. That's 11%. This seems good to people? If you exclude gold farmers and bots, the number is even more terrible.
If ~11 out of every 12 people have quit, there's obviously a good reason.
A large number of those sales were from WoW since a 1 year subscription got you the game for free. But even still, that really isnt a horrible retention rate.
Retention rate is affected by multiboxers and heavily affected by botters. RMAH gives them one hell of an incentive. Which makes comparing it to other games difficult, people aren't going to bot Sims, Total War or Skyrim.
It's stupid to compare online multiplayer games with single player games anyway. The argument for concurrent players in a single player game says fuck-all about the community and very little about the games quality because you're playing alone anyway. Retention is much more significant for games that require or are 'improved' by social interactions in an online game space.
The worst part of this thread is there are very different viewpoints and nobody can see through their own bullshit to see the big picture. Some of us are looking at D3 from a casual perspective of wanting a fun action game to beat the shit out of some monsters, find some fun items, play for 20-100 hours and call it a day. Diablo III might be the best game in this genre if this is your mindset. However, there is also a hardcore mindset that have yearned for a proper addition to their universe, that had the mindset and expectation of playing the next generation Diablo game for another 3, 5, 7, 10+ years.
Blizzard games aren't your standard Triple A releases that you beat and then move on. They have tremendous communities built around them, some people will ONLY play these games for years upon years. This is how I am. I'm not much of a gamer in the variety sense. I main 1-3 games at a time, mostly online competitive games and play them for years and years until the next game comes along or until the community is dead beyond recovery. This type of player was extremely underwhelmed with Diablo III and for good reason. There is nothing in Diablo III that would lend itself to having the capabilities of being a hardcore tier 1 PC game that could be played for years upon years, like Diablo 2. The reductions across the board in complexity, customization, the itemization, the farming system and lack of PvP just can't allow it to happen.
I hope the expansion is amazing and I can get back into Diablo, I would love nothing more than for the game to be great. I just don't see it happening with the direction and decision making coming from Blizzard as a whole regarding any of their franchises or Battle.net 2.0.
On August 23 2013 08:47 Plansix wrote: I love the D3 haters because even when a new article shows that millions of people were still playing a year later, they just say "Number are inaccurate and the rest are bots".
you better read the numbers again haha
maybe its you who is deceived. 2.1 million players averaged over a whole year... learn to read please
Let me make it simpler for you, just simple math:
first 6 months lets say average 5 million players per day = 5 million x 6 months ( or 180 days) = 450 million players total
in the next 6 months they only need avg of 450,000 players to have an average of 2 million players per day average for the whole year
So....
if you make it even more specific and assume a gradual decline then you will see that there might not even be 200,000 players per day
We have already established that you hate Diablo 3 and don't have anything nice to say about it. Why would I believe your interpretation of the numbers over my own?
On August 23 2013 08:55 Phael wrote: You realize that 200,000 players per day still kicks the ever-living crap out of L4D which peaked at 9k players today?
Math is hard and he really hates Diablo 3. The idea that other people might like it means that Blizzard isn't 100% wrong and he can't accept that. The idea that the game just wasn't for him is impossible.
Do I hate D3? no but I hate the state of D3 as of right now with no real progress in sight. Even after more than 1 year after launch, the developers still doesnt understand the fundamental flaw with D3. Show cased in the newly released cinematics/introduction of the expansion. You can tell they still have no clue how to fix D3. They should have showed us the new exciting aspect of the expansion and yet on their showcased items what do we see? the same old same old stuff. increase in dps, main stat, crit, socket, and what they considered game changing? percent chance of summoning hydra on kill? such a joke...
Right, so you hate Diabo 3 and the game is not for you. There are lots of people who enjoy it. Just because you don't does not mean that other people don't like that game.
Just because hundreds of people enjoy doesnt make it a good game. Phantom menace was also a massive sucess financially and a lot of people would probably rank it as a good movie too. However there is no doubt that the money it made was solely because of its predecesors glory and the even tho huge amounts of people consider it good its still a terrible movie.
Same ofcourse applies to D3. Sure you can think its a fun game and all but please dont insult us by saying its a game worthy of its franchise legacy.
I didn't insult anyone, unless you are offended by someone disagreeing with you.
On August 23 2013 08:47 Plansix wrote: I love the D3 haters because even when a new article shows that millions of people were still playing a year later, they just say "Number are inaccurate and the rest are bots".
you better read the numbers again haha
maybe its you who is deceived. 2.1 million players averaged over a whole year... learn to read please
Let me make it simpler for you, just simple math:
first 6 months lets say average 5 million players per day = 5 million x 6 months ( or 180 days) = 450 million players total
in the next 6 months they only need avg of 450,000 players to have an average of 2 million players per day average for the whole year
So....
if you make it even more specific and assume a gradual decline then you will see that there might not even be 200,000 players per day
We have already established that you hate Diablo 3 and don't have anything nice to say about it. Why would I believe your interpretation of the numbers over my own?
On August 23 2013 08:55 Phael wrote: You realize that 200,000 players per day still kicks the ever-living crap out of L4D which peaked at 9k players today?
Math is hard and he really hates Diablo 3. The idea that other people might like it means that Blizzard isn't 100% wrong and he can't accept that. The idea that the game just wasn't for him is impossible.
Do I hate D3? no but I hate the state of D3 as of right now with no real progress in sight. Even after more than 1 year after launch, the developers still doesnt understand the fundamental flaw with D3. Show cased in the newly released cinematics/introduction of the expansion. You can tell they still have no clue how to fix D3. They should have showed us the new exciting aspect of the expansion and yet on their showcased items what do we see? the same old same old stuff. increase in dps, main stat, crit, socket, and what they considered game changing? percent chance of summoning hydra on kill? such a joke...
Right, so you hate Diabo 3 and the game is not for you. There are lots of people who enjoy it. Just because you don't does not mean that other people don't like that game.
Just because hundreds of people enjoy doesnt make it a good game. Phantom menace was also a massive sucess financially and a lot of people would probably rank it as a good movie too. However there is no doubt that the money it made was solely because of its predecesors glory and the even tho huge amounts of people consider it good its still a terrible movie.
Same ofcourse applies to D3. Sure you can think its a fun game and all but please dont insult us by saying its a game worthy of its franchise legacy.
I didn't insult anyone, unless you are offended by someone disagreeing with you.
Im offended by anyone who says its a good game. Especially when they claim i am dumb for expecting a good story, good loot system, pvp, good social experience in a Diablo sucessor. Sure I wouldnt expect those things in some random ARPGS, but this isnt some random ARPG.
On August 23 2013 08:47 Plansix wrote: I love the D3 haters because even when a new article shows that millions of people were still playing a year later, they just say "Number are inaccurate and the rest are bots".
you better read the numbers again haha
maybe its you who is deceived. 2.1 million players averaged over a whole year... learn to read please
Let me make it simpler for you, just simple math:
first 6 months lets say average 5 million players per day = 5 million x 6 months ( or 180 days) = 450 million players total
in the next 6 months they only need avg of 450,000 players to have an average of 2 million players per day average for the whole year
So....
if you make it even more specific and assume a gradual decline then you will see that there might not even be 200,000 players per day
We have already established that you hate Diablo 3 and don't have anything nice to say about it. Why would I believe your interpretation of the numbers over my own?
On August 23 2013 08:55 Phael wrote: You realize that 200,000 players per day still kicks the ever-living crap out of L4D which peaked at 9k players today?
Math is hard and he really hates Diablo 3. The idea that other people might like it means that Blizzard isn't 100% wrong and he can't accept that. The idea that the game just wasn't for him is impossible.
Do I hate D3? no but I hate the state of D3 as of right now with no real progress in sight. Even after more than 1 year after launch, the developers still doesnt understand the fundamental flaw with D3. Show cased in the newly released cinematics/introduction of the expansion. You can tell they still have no clue how to fix D3. They should have showed us the new exciting aspect of the expansion and yet on their showcased items what do we see? the same old same old stuff. increase in dps, main stat, crit, socket, and what they considered game changing? percent chance of summoning hydra on kill? such a joke...
Right, so you hate Diabo 3 and the game is not for you. There are lots of people who enjoy it. Just because you don't does not mean that other people don't like that game.
Just because hundreds of people enjoy doesnt make it a good game. Phantom menace was also a massive sucess financially and a lot of people would probably rank it as a good movie too. However there is no doubt that the money it made was solely because of its predecesors glory and the even tho huge amounts of people consider it good its still a terrible movie.
Same ofcourse applies to D3. Sure you can think its a fun game and all but please dont insult us by saying its a game worthy of its franchise legacy.
I didn't insult anyone, unless you are offended by someone disagreeing with you.
Im offended by anyone who says its a good game.
You really shouldn't be offended by people enjoying things you don't like.
On August 23 2013 08:47 Plansix wrote: I love the D3 haters because even when a new article shows that millions of people were still playing a year later, they just say "Number are inaccurate and the rest are bots".
you better read the numbers again haha
maybe its you who is deceived. 2.1 million players averaged over a whole year... learn to read please
Let me make it simpler for you, just simple math:
first 6 months lets say average 5 million players per day = 5 million x 6 months ( or 180 days) = 450 million players total
in the next 6 months they only need avg of 450,000 players to have an average of 2 million players per day average for the whole year
So....
if you make it even more specific and assume a gradual decline then you will see that there might not even be 200,000 players per day
We have already established that you hate Diablo 3 and don't have anything nice to say about it. Why would I believe your interpretation of the numbers over my own?
On August 23 2013 08:55 Phael wrote: You realize that 200,000 players per day still kicks the ever-living crap out of L4D which peaked at 9k players today?
Math is hard and he really hates Diablo 3. The idea that other people might like it means that Blizzard isn't 100% wrong and he can't accept that. The idea that the game just wasn't for him is impossible.
Do I hate D3? no but I hate the state of D3 as of right now with no real progress in sight. Even after more than 1 year after launch, the developers still doesnt understand the fundamental flaw with D3. Show cased in the newly released cinematics/introduction of the expansion. You can tell they still have no clue how to fix D3. They should have showed us the new exciting aspect of the expansion and yet on their showcased items what do we see? the same old same old stuff. increase in dps, main stat, crit, socket, and what they considered game changing? percent chance of summoning hydra on kill? such a joke...
Right, so you hate Diabo 3 and the game is not for you. There are lots of people who enjoy it. Just because you don't does not mean that other people don't like that game.
Just because hundreds of people enjoy doesnt make it a good game. Phantom menace was also a massive sucess financially and a lot of people would probably rank it as a good movie too. However there is no doubt that the money it made was solely because of its predecesors glory and the even tho huge amounts of people consider it good its still a terrible movie.
Same ofcourse applies to D3. Sure you can think its a fun game and all but please dont insult us by saying its a game worthy of its franchise legacy.
I didn't insult anyone, unless you are offended by someone disagreeing with you.
Im offended by anyone who says its a good game.
Um.....get over it. This is a forum and a thread to discuss the expansion. You can just make a blog about how much you hate Diablo 3.
On August 23 2013 09:47 ayaz2810 wrote: 200k a day is still pretty awful when you take into account that 12 million copies were sold. If you said that someone played every 7 days (I'm feeling generous. So let's assume that none of the people playing each week are duplicates), that's 1.4 million unique players a week. That's 1.4 in 12. That's 11%. This seems good to people? If you exclude gold farmers and bots, the number is even more terrible.
If ~11 out of every 12 people have quit, there's obviously a good reason.
A large number of those sales were from WoW since a 1 year subscription got you the game for free. But even still, that really isnt a horrible retention rate.
Retention rate is affected by multiboxers and heavily affected by botters. RMAH gives them one hell of an incentive. Which makes comparing it to other games difficult, people aren't going to bot Sims, Total War or Skyrim.
It's stupid to compare online multiplayer games with single player games anyway. The argument for concurrent players in a single player game says fuck-all about the community and very little about the games quality because you're playing alone anyway. Retention is much more significant for games that require or are 'improved' by social interactions in an online game space.
The worst part of this thread is there are very different viewpoints and nobody can see through their own bullshit to see the big picture. Some of us are looking at D3 from a casual perspective of wanting a fun action game to beat the shit out of some monsters, find some fun items, play for 20-100 hours and call it a day. Diablo III might be the best game in this genre if this is your mindset. However, there is also a hardcore mindset that have yearned for a proper addition to their universe, that had the mindset and expectation of playing the next generation Diablo game for another 3, 5, 7, 10+ years.
Blizzard games aren't your standard Triple A releases that you beat and then move on. They have tremendous communities built around them, some people will ONLY play these games for years upon years. This is how I am. I'm not much of a gamer in the variety sense. I main 1-3 games at a time, mostly online competitive games and play them for years and years until the next game comes along or until the community is dead beyond recovery. This type of player was extremely underwhelmed with Diablo III and for good reason. There is nothing in Diablo III that would lend itself to having the capabilities of being a hardcore tier 1 PC game that could be played for years upon years, like Diablo 2. The reductions across the board in complexity, customization, the itemization, the farming system and lack of PvP just can't allow it to happen.
I hope the expansion is amazing and I can get back into Diablo, I would love nothing more than for the game to be great. I just don't see it happening with the direction and decision making coming from Blizzard as a whole regarding any of their franchises or Battle.net 2.0.
I compared retention rates with largely similar games: Borderlands 2 Torchlight Torchlight 2 I also included skyrim just because that game is so immense and has tons of mods and such.
Also, the hardcore players seem to really like D3 (in general), just not some of the hardcore D2 players. Just because you and some of the vocal minority on this forum have expressed a dislike does not mean it is true for the rest of the population.
On August 23 2013 08:47 Plansix wrote: I love the D3 haters because even when a new article shows that millions of people were still playing a year later, they just say "Number are inaccurate and the rest are bots".
you better read the numbers again haha
maybe its you who is deceived. 2.1 million players averaged over a whole year... learn to read please
Let me make it simpler for you, just simple math:
first 6 months lets say average 5 million players per day = 5 million x 6 months ( or 180 days) = 450 million players total
in the next 6 months they only need avg of 450,000 players to have an average of 2 million players per day average for the whole year
So....
if you make it even more specific and assume a gradual decline then you will see that there might not even be 200,000 players per day
We have already established that you hate Diablo 3 and don't have anything nice to say about it. Why would I believe your interpretation of the numbers over my own?
On August 23 2013 08:55 Phael wrote: You realize that 200,000 players per day still kicks the ever-living crap out of L4D which peaked at 9k players today?
Math is hard and he really hates Diablo 3. The idea that other people might like it means that Blizzard isn't 100% wrong and he can't accept that. The idea that the game just wasn't for him is impossible.
Do I hate D3? no but I hate the state of D3 as of right now with no real progress in sight. Even after more than 1 year after launch, the developers still doesnt understand the fundamental flaw with D3. Show cased in the newly released cinematics/introduction of the expansion. You can tell they still have no clue how to fix D3. They should have showed us the new exciting aspect of the expansion and yet on their showcased items what do we see? the same old same old stuff. increase in dps, main stat, crit, socket, and what they considered game changing? percent chance of summoning hydra on kill? such a joke...
Right, so you hate Diabo 3 and the game is not for you. There are lots of people who enjoy it. Just because you don't does not mean that other people don't like that game.
Just because hundreds of people enjoy doesnt make it a good game. Phantom menace was also a massive sucess financially and a lot of people would probably rank it as a good movie too. However there is no doubt that the money it made was solely because of its predecesors glory and the even tho huge amounts of people consider it good its still a terrible movie.
Same ofcourse applies to D3. Sure you can think its a fun game and all but please dont insult us by saying its a game worthy of its franchise legacy.
I didn't insult anyone, unless you are offended by someone disagreeing with you.
Im offended by anyone who says its a good game.
You really shouldn't be offended by people enjoying things you don't like.
On August 23 2013 08:47 Plansix wrote: I love the D3 haters because even when a new article shows that millions of people were still playing a year later, they just say "Number are inaccurate and the rest are bots".
you better read the numbers again haha
maybe its you who is deceived. 2.1 million players averaged over a whole year... learn to read please
Let me make it simpler for you, just simple math:
first 6 months lets say average 5 million players per day = 5 million x 6 months ( or 180 days) = 450 million players total
in the next 6 months they only need avg of 450,000 players to have an average of 2 million players per day average for the whole year
So....
if you make it even more specific and assume a gradual decline then you will see that there might not even be 200,000 players per day
We have already established that you hate Diablo 3 and don't have anything nice to say about it. Why would I believe your interpretation of the numbers over my own?
On August 23 2013 08:55 Phael wrote: You realize that 200,000 players per day still kicks the ever-living crap out of L4D which peaked at 9k players today?
Math is hard and he really hates Diablo 3. The idea that other people might like it means that Blizzard isn't 100% wrong and he can't accept that. The idea that the game just wasn't for him is impossible.
Do I hate D3? no but I hate the state of D3 as of right now with no real progress in sight. Even after more than 1 year after launch, the developers still doesnt understand the fundamental flaw with D3. Show cased in the newly released cinematics/introduction of the expansion. You can tell they still have no clue how to fix D3. They should have showed us the new exciting aspect of the expansion and yet on their showcased items what do we see? the same old same old stuff. increase in dps, main stat, crit, socket, and what they considered game changing? percent chance of summoning hydra on kill? such a joke...
Right, so you hate Diabo 3 and the game is not for you. There are lots of people who enjoy it. Just because you don't does not mean that other people don't like that game.
Just because hundreds of people enjoy doesnt make it a good game. Phantom menace was also a massive sucess financially and a lot of people would probably rank it as a good movie too. However there is no doubt that the money it made was solely because of its predecesors glory and the even tho huge amounts of people consider it good its still a terrible movie.
Same ofcourse applies to D3. Sure you can think its a fun game and all but please dont insult us by saying its a game worthy of its franchise legacy.
I didn't insult anyone, unless you are offended by someone disagreeing with you.
Im offended by anyone who says its a good game.
You really shouldn't be offended by people enjoying things you don't like.
Its not that simple.
You feel the need to crap on other things that people like because you don't like them, known as trolling.
On August 23 2013 08:54 [Crimson]Bason wrote: [quote]
you better read the numbers again haha
maybe its you who is deceived. 2.1 million players averaged over a whole year... learn to read please
Let me make it simpler for you, just simple math:
first 6 months lets say average 5 million players per day = 5 million x 6 months ( or 180 days) = 450 million players total
in the next 6 months they only need avg of 450,000 players to have an average of 2 million players per day average for the whole year
So....
if you make it even more specific and assume a gradual decline then you will see that there might not even be 200,000 players per day
We have already established that you hate Diablo 3 and don't have anything nice to say about it. Why would I believe your interpretation of the numbers over my own?
On August 23 2013 08:55 Phael wrote: You realize that 200,000 players per day still kicks the ever-living crap out of L4D which peaked at 9k players today?
Math is hard and he really hates Diablo 3. The idea that other people might like it means that Blizzard isn't 100% wrong and he can't accept that. The idea that the game just wasn't for him is impossible.
Do I hate D3? no but I hate the state of D3 as of right now with no real progress in sight. Even after more than 1 year after launch, the developers still doesnt understand the fundamental flaw with D3. Show cased in the newly released cinematics/introduction of the expansion. You can tell they still have no clue how to fix D3. They should have showed us the new exciting aspect of the expansion and yet on their showcased items what do we see? the same old same old stuff. increase in dps, main stat, crit, socket, and what they considered game changing? percent chance of summoning hydra on kill? such a joke...
Right, so you hate Diabo 3 and the game is not for you. There are lots of people who enjoy it. Just because you don't does not mean that other people don't like that game.
Just because hundreds of people enjoy doesnt make it a good game. Phantom menace was also a massive sucess financially and a lot of people would probably rank it as a good movie too. However there is no doubt that the money it made was solely because of its predecesors glory and the even tho huge amounts of people consider it good its still a terrible movie.
Same ofcourse applies to D3. Sure you can think its a fun game and all but please dont insult us by saying its a game worthy of its franchise legacy.
I didn't insult anyone, unless you are offended by someone disagreeing with you.
Im offended by anyone who says its a good game.
You really shouldn't be offended by people enjoying things you don't like.
Its not that simple.
You feel the need to crap on other things that people like because you don't like them, known as trolling.
On August 23 2013 09:47 ayaz2810 wrote: 200k a day is still pretty awful when you take into account that 12 million copies were sold. If you said that someone played every 7 days (I'm feeling generous. So let's assume that none of the people playing each week are duplicates), that's 1.4 million unique players a week. That's 1.4 in 12. That's 11%. This seems good to people? If you exclude gold farmers and bots, the number is even more terrible.
If ~11 out of every 12 people have quit, there's obviously a good reason.
I would say Diablo 3 is mainly a single player game and secondarily a multiplayer game. Its not normal for people to keep playing single player. I think it's tragic, but Diablo 3 is a single player game in my eyes. Its a game where you can farm like a multiplayer game, but it's ultimately a single player game. I don't think you can compare Diablo 3 to other multiplayer games. I, for example, would never want to just keep leveling and grinding and getting gear. I played through the game and I don't think I ever even beat it on the hardest difficulty. Still worth the money in my eyes, but I really had no interest in doing a lot of things other people do.