|
On August 23 2013 08:54 [Crimson]Bason wrote:Show nested quote +On August 23 2013 08:47 Plansix wrote: I love the D3 haters because even when a new article shows that millions of people were still playing a year later, they just say "Number are inaccurate and the rest are bots". you better read the numbers again haha maybe its you who is deceived. 2.1 million players averaged over a whole year... learn to read please Let me make it simpler for you, just simple math: first 6 months lets say average 5 million players per day = 5 million x 6 months ( or 180 days) = 450 million players total in the next 6 months they only need avg of 450,000 players to have an average of 2 million players per day average for the whole year So.... if you make it even more specific and assume a gradual decline then you will see that there might not even be 200,000 players per day We have already established that you hate Diablo 3 and don't have anything nice to say about it. Why would I believe your interpretation of the numbers over my own?
On August 23 2013 08:55 Phael wrote: You realize that 200,000 players per day still kicks the ever-living crap out of L4D which peaked at 9k players today?
Math is hard and he really hates Diablo 3. The idea that other people might like it means that Blizzard isn't 100% wrong and he can't accept that. The idea that the game just wasn't for him is impossible.
|
Those are also concurrent numbers, which are usually a small fraction of unique players per day. Would not be surprised in the slightest if Diablo 3 had concurrent user numbers in that range as well.
|
On August 23 2013 08:56 Plansix wrote:Show nested quote +On August 23 2013 08:54 [Crimson]Bason wrote:On August 23 2013 08:47 Plansix wrote: I love the D3 haters because even when a new article shows that millions of people were still playing a year later, they just say "Number are inaccurate and the rest are bots". you better read the numbers again haha maybe its you who is deceived. 2.1 million players averaged over a whole year... learn to read please Let me make it simpler for you, just simple math: first 6 months lets say average 5 million players per day = 5 million x 6 months ( or 180 days) = 450 million players total in the next 6 months they only need avg of 450,000 players to have an average of 2 million players per day average for the whole year So.... if you make it even more specific and assume a gradual decline then you will see that there might not even be 200,000 players per day We have already established that you hate Diablo 3 and don't have anything nice to say about it. Why would I believe your interpretation of the numbers over my own? Because it is written in that article that 2.1 millions is the average since launch, not that millions of players were still playing daily at the time it was written. It's a pretty decent reason.
|
On August 23 2013 08:54 TheRabidDeer wrote:Show nested quote +On August 23 2013 08:50 Phael wrote:On August 23 2013 08:40 WolfintheSheep wrote:On August 23 2013 08:18 Phael wrote: I don't get all this nostalgia over D2. I remember my first D2 experience, I rolled a sorceress. At level 1, I was killing stuff by whacking them with my stick. Alright, whatever, rpgs start out slow right? At level 8, I was killing stuff by whacking them with my stick. 2/3 the time I was oom. Ok, so lets put some points into warmth. Oh hey, an armor skill, cool. I'm at level 17 now, act2 dead, I have like 5 points into fireball, and it's taking me 7 or 8 shots to kill something. I then get glacial spike, whoa, good damage. Some more points there ... soon enough I'm level 30, and I realize that I realize that I've used enough points in non-vital skills that my sorc would never be good. There goes 20 hours.
Ok, lets reroll. Make a new sorc. Melee to kill stuff! Use level 1 versions of crappy pre-req skills for utility until 30! Spend the first 15 levels worth of stat points into strength despite barely having enough mana to cast two skills in a row!
... is that not retarded? Yeah, Sorc is like...the absolute worst early game in D2, absolutely no denying that. But hitting level 24 and getting even level 1 Blizzard, or even 18 for Fireball, felt awesome. And hitting level 30 made you feel like a God. Also find it hilarious that you had to use Sorc twice for the same example, as opposed to any of the other 6 classes that actually had skills that were usable at low levels. Do people not remember that endgame for Diablo 2 (not LoD) consisted almost entirely of good rare gear, with a very small selection of legendaries? I remember seeing someone with a duped SoJ for the first time and drooling at it, then spending a month of free time to farm up an entire inventory worth of perfect skulls to trade for one. Yeah...difference is that I could spend an hour farming Normal and load up on useful junk like a Tarnhelm, Treads of Cthon, Manald Heal rings, etc. that would actually last until Hell. Plus the actual requirements for "endgame" was really just LL, ML, some resists (maybe) and a half-decent weapon if you were a Barb, Paladin or Amazon. If you were a Sorc or Necro, endgame was actually just put skillpoints into tree and roll everything. D3 is unequivocally a better game in every way with better balance, better skills, and far more enjoyment than D2 where endgame was rounding up a bunch of cows and aoeing them down. With 7 other completely random retards who may or may not be good enough to control your leveling rate. And this is purely a Diablo 3 mindset applied to Diablo 2. Cow level was not the endgame, it was a place to level up..and it wasn't even the only place. If you were doing Cow Level, it's because you wanted that 99 for bragging rights. A lot of players in Hell just settled on 70-80 because any higher was unnecessary. Endgame in D2 had a lot more diversity and a lot more replay value. Diablo 3...Farming, Key Farming, Leveling, and even Questing all happen in the exact same places. I'm fairly sure I mentioned it, but my sorc was my first experience in D2. I mean, I can't exactly make shit up, right? (unlike those who, for example, guarantee that there are more L4D players than D3) I rerolled the sorc again because I like the mage classes. My first WoW char was a mage too. And no, getting to level 30 in classic did not make you feel like a god. You hit level 30 in act 2 nightmare if you never went back and farmed, it still took like three level 1 frozen orbs to kill a small pack of monsters. Also, I respect the fact that you can't get end-game gear while leveling. That just doesn't make sense, why should I farm (or even be able to farm) for an end-game item in a pre-endgame area? Leoric's signet is one small example of that level of retardedness that made its way into D3. Yes, the difficulty of D3 is why I loved it. I liked engaging inferno Diablo during week 1 in a 15 minute fight with about a half second's room for error. I liked farming act3 bridge where two spears from those goat things killed you. These are all dodgeable, skilled mechanics. Personally I think they are far superior to joining game chains of farming baal or cows or whatever that you had almost no chance of dying even if you were forty levels below recommended. What, you mean you didnt like farming NM andariel to get a legit SoJ in D2? Or NM mephisto to get a lidless? Or never ever seeing a zod rune EVER? If hacking and dupes didnt happen in D2, people would have a different opinion of runewords, I will say that much. You know, I never actually had a high-runeword item. Think the highest I ever got was an Um. In D3 terms that means I could never beat the game. In D2 terms it means...I never had a high-runeword item.
|
On August 23 2013 08:56 WolfintheSheep wrote:Those are also concurrent numbers, which are usually a small fraction of unique players per day. Would not be surprised in the slightest if Diablo 3 had concurrent user numbers in that range as well. That would still mean "guaranteeing" that L4D has more players than D3 is a really bad argument.
|
On August 23 2013 08:58 WolfintheSheep wrote:Show nested quote +On August 23 2013 08:54 TheRabidDeer wrote:On August 23 2013 08:50 Phael wrote:On August 23 2013 08:40 WolfintheSheep wrote:On August 23 2013 08:18 Phael wrote: I don't get all this nostalgia over D2. I remember my first D2 experience, I rolled a sorceress. At level 1, I was killing stuff by whacking them with my stick. Alright, whatever, rpgs start out slow right? At level 8, I was killing stuff by whacking them with my stick. 2/3 the time I was oom. Ok, so lets put some points into warmth. Oh hey, an armor skill, cool. I'm at level 17 now, act2 dead, I have like 5 points into fireball, and it's taking me 7 or 8 shots to kill something. I then get glacial spike, whoa, good damage. Some more points there ... soon enough I'm level 30, and I realize that I realize that I've used enough points in non-vital skills that my sorc would never be good. There goes 20 hours.
Ok, lets reroll. Make a new sorc. Melee to kill stuff! Use level 1 versions of crappy pre-req skills for utility until 30! Spend the first 15 levels worth of stat points into strength despite barely having enough mana to cast two skills in a row!
... is that not retarded? Yeah, Sorc is like...the absolute worst early game in D2, absolutely no denying that. But hitting level 24 and getting even level 1 Blizzard, or even 18 for Fireball, felt awesome. And hitting level 30 made you feel like a God. Also find it hilarious that you had to use Sorc twice for the same example, as opposed to any of the other 6 classes that actually had skills that were usable at low levels. Do people not remember that endgame for Diablo 2 (not LoD) consisted almost entirely of good rare gear, with a very small selection of legendaries? I remember seeing someone with a duped SoJ for the first time and drooling at it, then spending a month of free time to farm up an entire inventory worth of perfect skulls to trade for one. Yeah...difference is that I could spend an hour farming Normal and load up on useful junk like a Tarnhelm, Treads of Cthon, Manald Heal rings, etc. that would actually last until Hell. Plus the actual requirements for "endgame" was really just LL, ML, some resists (maybe) and a half-decent weapon if you were a Barb, Paladin or Amazon. If you were a Sorc or Necro, endgame was actually just put skillpoints into tree and roll everything. D3 is unequivocally a better game in every way with better balance, better skills, and far more enjoyment than D2 where endgame was rounding up a bunch of cows and aoeing them down. With 7 other completely random retards who may or may not be good enough to control your leveling rate. And this is purely a Diablo 3 mindset applied to Diablo 2. Cow level was not the endgame, it was a place to level up..and it wasn't even the only place. If you were doing Cow Level, it's because you wanted that 99 for bragging rights. A lot of players in Hell just settled on 70-80 because any higher was unnecessary. Endgame in D2 had a lot more diversity and a lot more replay value. Diablo 3...Farming, Key Farming, Leveling, and even Questing all happen in the exact same places. I'm fairly sure I mentioned it, but my sorc was my first experience in D2. I mean, I can't exactly make shit up, right? (unlike those who, for example, guarantee that there are more L4D players than D3) I rerolled the sorc again because I like the mage classes. My first WoW char was a mage too. And no, getting to level 30 in classic did not make you feel like a god. You hit level 30 in act 2 nightmare if you never went back and farmed, it still took like three level 1 frozen orbs to kill a small pack of monsters. Also, I respect the fact that you can't get end-game gear while leveling. That just doesn't make sense, why should I farm (or even be able to farm) for an end-game item in a pre-endgame area? Leoric's signet is one small example of that level of retardedness that made its way into D3. Yes, the difficulty of D3 is why I loved it. I liked engaging inferno Diablo during week 1 in a 15 minute fight with about a half second's room for error. I liked farming act3 bridge where two spears from those goat things killed you. These are all dodgeable, skilled mechanics. Personally I think they are far superior to joining game chains of farming baal or cows or whatever that you had almost no chance of dying even if you were forty levels below recommended. What, you mean you didnt like farming NM andariel to get a legit SoJ in D2? Or NM mephisto to get a lidless? Or never ever seeing a zod rune EVER? If hacking and dupes didnt happen in D2, people would have a different opinion of runewords, I will say that much. You know, I never actually had a high-runeword item. Think the highest I ever got was an Um. In D3 terms that means I could never beat the game. In D2 terms it means...I never had a high-runeword item. You can beat D3 naked. It has been done.
|
On August 23 2013 08:56 Plansix wrote:Show nested quote +On August 23 2013 08:54 [Crimson]Bason wrote:On August 23 2013 08:47 Plansix wrote: I love the D3 haters because even when a new article shows that millions of people were still playing a year later, they just say "Number are inaccurate and the rest are bots". you better read the numbers again haha maybe its you who is deceived. 2.1 million players averaged over a whole year... learn to read please Let me make it simpler for you, just simple math: first 6 months lets say average 5 million players per day = 5 million x 6 months ( or 180 days) = 450 million players total in the next 6 months they only need avg of 450,000 players to have an average of 2 million players per day average for the whole year So.... if you make it even more specific and assume a gradual decline then you will see that there might not even be 200,000 players per day We have already established that you hate Diablo 3 and don't have anything nice to say about it. Why would I believe your interpretation of the numbers over my own? Show nested quote +On August 23 2013 08:55 Phael wrote: You realize that 200,000 players per day still kicks the ever-living crap out of L4D which peaked at 9k players today? Math is hard and he really hates Diablo 3. The idea that other people might like it means that Blizzard isn't 100% wrong and he can't accept that. The idea that the game just wasn't for him is impossible.
Do I hate D3? no but I hate the state of D3 as of right now with no real progress in sight. Even after more than 1 year after launch, the developers still doesnt understand the fundamental flaw with D3. Show cased in the newly released cinematics/introduction of the expansion. You can tell they still have no clue how to fix D3. They should have showed us the new exciting aspect of the expansion and yet on their showcased items what do we see? the same old same old stuff. increase in dps, main stat, crit, socket, and what they considered game changing? percent chance of summoning hydra on kill? such a joke...
|
On August 23 2013 09:00 TheRabidDeer wrote:Show nested quote +On August 23 2013 08:58 WolfintheSheep wrote:On August 23 2013 08:54 TheRabidDeer wrote:On August 23 2013 08:50 Phael wrote:On August 23 2013 08:40 WolfintheSheep wrote:On August 23 2013 08:18 Phael wrote: I don't get all this nostalgia over D2. I remember my first D2 experience, I rolled a sorceress. At level 1, I was killing stuff by whacking them with my stick. Alright, whatever, rpgs start out slow right? At level 8, I was killing stuff by whacking them with my stick. 2/3 the time I was oom. Ok, so lets put some points into warmth. Oh hey, an armor skill, cool. I'm at level 17 now, act2 dead, I have like 5 points into fireball, and it's taking me 7 or 8 shots to kill something. I then get glacial spike, whoa, good damage. Some more points there ... soon enough I'm level 30, and I realize that I realize that I've used enough points in non-vital skills that my sorc would never be good. There goes 20 hours.
Ok, lets reroll. Make a new sorc. Melee to kill stuff! Use level 1 versions of crappy pre-req skills for utility until 30! Spend the first 15 levels worth of stat points into strength despite barely having enough mana to cast two skills in a row!
... is that not retarded? Yeah, Sorc is like...the absolute worst early game in D2, absolutely no denying that. But hitting level 24 and getting even level 1 Blizzard, or even 18 for Fireball, felt awesome. And hitting level 30 made you feel like a God. Also find it hilarious that you had to use Sorc twice for the same example, as opposed to any of the other 6 classes that actually had skills that were usable at low levels. Do people not remember that endgame for Diablo 2 (not LoD) consisted almost entirely of good rare gear, with a very small selection of legendaries? I remember seeing someone with a duped SoJ for the first time and drooling at it, then spending a month of free time to farm up an entire inventory worth of perfect skulls to trade for one. Yeah...difference is that I could spend an hour farming Normal and load up on useful junk like a Tarnhelm, Treads of Cthon, Manald Heal rings, etc. that would actually last until Hell. Plus the actual requirements for "endgame" was really just LL, ML, some resists (maybe) and a half-decent weapon if you were a Barb, Paladin or Amazon. If you were a Sorc or Necro, endgame was actually just put skillpoints into tree and roll everything. D3 is unequivocally a better game in every way with better balance, better skills, and far more enjoyment than D2 where endgame was rounding up a bunch of cows and aoeing them down. With 7 other completely random retards who may or may not be good enough to control your leveling rate. And this is purely a Diablo 3 mindset applied to Diablo 2. Cow level was not the endgame, it was a place to level up..and it wasn't even the only place. If you were doing Cow Level, it's because you wanted that 99 for bragging rights. A lot of players in Hell just settled on 70-80 because any higher was unnecessary. Endgame in D2 had a lot more diversity and a lot more replay value. Diablo 3...Farming, Key Farming, Leveling, and even Questing all happen in the exact same places. I'm fairly sure I mentioned it, but my sorc was my first experience in D2. I mean, I can't exactly make shit up, right? (unlike those who, for example, guarantee that there are more L4D players than D3) I rerolled the sorc again because I like the mage classes. My first WoW char was a mage too. And no, getting to level 30 in classic did not make you feel like a god. You hit level 30 in act 2 nightmare if you never went back and farmed, it still took like three level 1 frozen orbs to kill a small pack of monsters. Also, I respect the fact that you can't get end-game gear while leveling. That just doesn't make sense, why should I farm (or even be able to farm) for an end-game item in a pre-endgame area? Leoric's signet is one small example of that level of retardedness that made its way into D3. Yes, the difficulty of D3 is why I loved it. I liked engaging inferno Diablo during week 1 in a 15 minute fight with about a half second's room for error. I liked farming act3 bridge where two spears from those goat things killed you. These are all dodgeable, skilled mechanics. Personally I think they are far superior to joining game chains of farming baal or cows or whatever that you had almost no chance of dying even if you were forty levels below recommended. What, you mean you didnt like farming NM andariel to get a legit SoJ in D2? Or NM mephisto to get a lidless? Or never ever seeing a zod rune EVER? If hacking and dupes didnt happen in D2, people would have a different opinion of runewords, I will say that much. You know, I never actually had a high-runeword item. Think the highest I ever got was an Um. In D3 terms that means I could never beat the game. In D2 terms it means...I never had a high-runeword item. You can beat D3 naked. It has been done. Well, that doesn't mean he can, so he can still be correct. But I don't think they did the full game naked, unless I'm thinking of something else. Either way, saying that the game should be easy is not the most compelling argument, even if it was too hard at launch.
|
On August 23 2013 09:00 TheRabidDeer wrote:Show nested quote +On August 23 2013 08:58 WolfintheSheep wrote:On August 23 2013 08:54 TheRabidDeer wrote:On August 23 2013 08:50 Phael wrote:On August 23 2013 08:40 WolfintheSheep wrote:On August 23 2013 08:18 Phael wrote: I don't get all this nostalgia over D2. I remember my first D2 experience, I rolled a sorceress. At level 1, I was killing stuff by whacking them with my stick. Alright, whatever, rpgs start out slow right? At level 8, I was killing stuff by whacking them with my stick. 2/3 the time I was oom. Ok, so lets put some points into warmth. Oh hey, an armor skill, cool. I'm at level 17 now, act2 dead, I have like 5 points into fireball, and it's taking me 7 or 8 shots to kill something. I then get glacial spike, whoa, good damage. Some more points there ... soon enough I'm level 30, and I realize that I realize that I've used enough points in non-vital skills that my sorc would never be good. There goes 20 hours.
Ok, lets reroll. Make a new sorc. Melee to kill stuff! Use level 1 versions of crappy pre-req skills for utility until 30! Spend the first 15 levels worth of stat points into strength despite barely having enough mana to cast two skills in a row!
... is that not retarded? Yeah, Sorc is like...the absolute worst early game in D2, absolutely no denying that. But hitting level 24 and getting even level 1 Blizzard, or even 18 for Fireball, felt awesome. And hitting level 30 made you feel like a God. Also find it hilarious that you had to use Sorc twice for the same example, as opposed to any of the other 6 classes that actually had skills that were usable at low levels. Do people not remember that endgame for Diablo 2 (not LoD) consisted almost entirely of good rare gear, with a very small selection of legendaries? I remember seeing someone with a duped SoJ for the first time and drooling at it, then spending a month of free time to farm up an entire inventory worth of perfect skulls to trade for one. Yeah...difference is that I could spend an hour farming Normal and load up on useful junk like a Tarnhelm, Treads of Cthon, Manald Heal rings, etc. that would actually last until Hell. Plus the actual requirements for "endgame" was really just LL, ML, some resists (maybe) and a half-decent weapon if you were a Barb, Paladin or Amazon. If you were a Sorc or Necro, endgame was actually just put skillpoints into tree and roll everything. D3 is unequivocally a better game in every way with better balance, better skills, and far more enjoyment than D2 where endgame was rounding up a bunch of cows and aoeing them down. With 7 other completely random retards who may or may not be good enough to control your leveling rate. And this is purely a Diablo 3 mindset applied to Diablo 2. Cow level was not the endgame, it was a place to level up..and it wasn't even the only place. If you were doing Cow Level, it's because you wanted that 99 for bragging rights. A lot of players in Hell just settled on 70-80 because any higher was unnecessary. Endgame in D2 had a lot more diversity and a lot more replay value. Diablo 3...Farming, Key Farming, Leveling, and even Questing all happen in the exact same places. I'm fairly sure I mentioned it, but my sorc was my first experience in D2. I mean, I can't exactly make shit up, right? (unlike those who, for example, guarantee that there are more L4D players than D3) I rerolled the sorc again because I like the mage classes. My first WoW char was a mage too. And no, getting to level 30 in classic did not make you feel like a god. You hit level 30 in act 2 nightmare if you never went back and farmed, it still took like three level 1 frozen orbs to kill a small pack of monsters. Also, I respect the fact that you can't get end-game gear while leveling. That just doesn't make sense, why should I farm (or even be able to farm) for an end-game item in a pre-endgame area? Leoric's signet is one small example of that level of retardedness that made its way into D3. Yes, the difficulty of D3 is why I loved it. I liked engaging inferno Diablo during week 1 in a 15 minute fight with about a half second's room for error. I liked farming act3 bridge where two spears from those goat things killed you. These are all dodgeable, skilled mechanics. Personally I think they are far superior to joining game chains of farming baal or cows or whatever that you had almost no chance of dying even if you were forty levels below recommended. What, you mean you didnt like farming NM andariel to get a legit SoJ in D2? Or NM mephisto to get a lidless? Or never ever seeing a zod rune EVER? If hacking and dupes didnt happen in D2, people would have a different opinion of runewords, I will say that much. You know, I never actually had a high-runeword item. Think the highest I ever got was an Um. In D3 terms that means I could never beat the game. In D2 terms it means...I never had a high-runeword item. You can beat D3 naked. It has been done. Huh, I actually can't find anything about this. I can see something about an MP10 Diablo Inferno kill (apparently Weapon/Quiver counts as naked?), but absolutely nothing about a full game run.
|
On August 23 2013 09:02 [Crimson]Bason wrote:Show nested quote +On August 23 2013 08:56 Plansix wrote:On August 23 2013 08:54 [Crimson]Bason wrote:On August 23 2013 08:47 Plansix wrote: I love the D3 haters because even when a new article shows that millions of people were still playing a year later, they just say "Number are inaccurate and the rest are bots". you better read the numbers again haha maybe its you who is deceived. 2.1 million players averaged over a whole year... learn to read please Let me make it simpler for you, just simple math: first 6 months lets say average 5 million players per day = 5 million x 6 months ( or 180 days) = 450 million players total in the next 6 months they only need avg of 450,000 players to have an average of 2 million players per day average for the whole year So.... if you make it even more specific and assume a gradual decline then you will see that there might not even be 200,000 players per day We have already established that you hate Diablo 3 and don't have anything nice to say about it. Why would I believe your interpretation of the numbers over my own? On August 23 2013 08:55 Phael wrote: You realize that 200,000 players per day still kicks the ever-living crap out of L4D which peaked at 9k players today? Math is hard and he really hates Diablo 3. The idea that other people might like it means that Blizzard isn't 100% wrong and he can't accept that. The idea that the game just wasn't for him is impossible. Do I hate D3? no but I hate the state of D3 as of right now with no real progress in sight. Even after more than 1 year after launch, the developers still doesnt understand the fundamental flaw with D3. Show cased in the newly released cinematics/introduction of the expansion. You can tell they still have no clue how to fix D3. They should have showed us the new exciting aspect of the expansion and yet on their showcased items what do we see? the same old same old stuff. increase in dps, main stat, crit, socket, and what they considered game changing? percent chance of summoning hydra on kill? such a joke... Right, so you hate Diabo 3 and the game is not for you. There are lots of people who enjoy it. Just because you don't does not mean that other people don't like that game.
|
On August 23 2013 09:03 WolfintheSheep wrote:Show nested quote +On August 23 2013 09:00 TheRabidDeer wrote:On August 23 2013 08:58 WolfintheSheep wrote:On August 23 2013 08:54 TheRabidDeer wrote:On August 23 2013 08:50 Phael wrote:On August 23 2013 08:40 WolfintheSheep wrote:On August 23 2013 08:18 Phael wrote: I don't get all this nostalgia over D2. I remember my first D2 experience, I rolled a sorceress. At level 1, I was killing stuff by whacking them with my stick. Alright, whatever, rpgs start out slow right? At level 8, I was killing stuff by whacking them with my stick. 2/3 the time I was oom. Ok, so lets put some points into warmth. Oh hey, an armor skill, cool. I'm at level 17 now, act2 dead, I have like 5 points into fireball, and it's taking me 7 or 8 shots to kill something. I then get glacial spike, whoa, good damage. Some more points there ... soon enough I'm level 30, and I realize that I realize that I've used enough points in non-vital skills that my sorc would never be good. There goes 20 hours.
Ok, lets reroll. Make a new sorc. Melee to kill stuff! Use level 1 versions of crappy pre-req skills for utility until 30! Spend the first 15 levels worth of stat points into strength despite barely having enough mana to cast two skills in a row!
... is that not retarded? Yeah, Sorc is like...the absolute worst early game in D2, absolutely no denying that. But hitting level 24 and getting even level 1 Blizzard, or even 18 for Fireball, felt awesome. And hitting level 30 made you feel like a God. Also find it hilarious that you had to use Sorc twice for the same example, as opposed to any of the other 6 classes that actually had skills that were usable at low levels. Do people not remember that endgame for Diablo 2 (not LoD) consisted almost entirely of good rare gear, with a very small selection of legendaries? I remember seeing someone with a duped SoJ for the first time and drooling at it, then spending a month of free time to farm up an entire inventory worth of perfect skulls to trade for one. Yeah...difference is that I could spend an hour farming Normal and load up on useful junk like a Tarnhelm, Treads of Cthon, Manald Heal rings, etc. that would actually last until Hell. Plus the actual requirements for "endgame" was really just LL, ML, some resists (maybe) and a half-decent weapon if you were a Barb, Paladin or Amazon. If you were a Sorc or Necro, endgame was actually just put skillpoints into tree and roll everything. D3 is unequivocally a better game in every way with better balance, better skills, and far more enjoyment than D2 where endgame was rounding up a bunch of cows and aoeing them down. With 7 other completely random retards who may or may not be good enough to control your leveling rate. And this is purely a Diablo 3 mindset applied to Diablo 2. Cow level was not the endgame, it was a place to level up..and it wasn't even the only place. If you were doing Cow Level, it's because you wanted that 99 for bragging rights. A lot of players in Hell just settled on 70-80 because any higher was unnecessary. Endgame in D2 had a lot more diversity and a lot more replay value. Diablo 3...Farming, Key Farming, Leveling, and even Questing all happen in the exact same places. I'm fairly sure I mentioned it, but my sorc was my first experience in D2. I mean, I can't exactly make shit up, right? (unlike those who, for example, guarantee that there are more L4D players than D3) I rerolled the sorc again because I like the mage classes. My first WoW char was a mage too. And no, getting to level 30 in classic did not make you feel like a god. You hit level 30 in act 2 nightmare if you never went back and farmed, it still took like three level 1 frozen orbs to kill a small pack of monsters. Also, I respect the fact that you can't get end-game gear while leveling. That just doesn't make sense, why should I farm (or even be able to farm) for an end-game item in a pre-endgame area? Leoric's signet is one small example of that level of retardedness that made its way into D3. Yes, the difficulty of D3 is why I loved it. I liked engaging inferno Diablo during week 1 in a 15 minute fight with about a half second's room for error. I liked farming act3 bridge where two spears from those goat things killed you. These are all dodgeable, skilled mechanics. Personally I think they are far superior to joining game chains of farming baal or cows or whatever that you had almost no chance of dying even if you were forty levels below recommended. What, you mean you didnt like farming NM andariel to get a legit SoJ in D2? Or NM mephisto to get a lidless? Or never ever seeing a zod rune EVER? If hacking and dupes didnt happen in D2, people would have a different opinion of runewords, I will say that much. You know, I never actually had a high-runeword item. Think the highest I ever got was an Um. In D3 terms that means I could never beat the game. In D2 terms it means...I never had a high-runeword item. You can beat D3 naked. It has been done. Huh, I actually can't find anything about this. I can see something about an MP10 Diablo Inferno kill (apparently Weapon/Quiver counts as naked?), but absolutely nothing about a full game run.
I dont think you can beat the game naked on D3. in D2 for sure since skills are not tied to weapon dmg. In D3 with no weapon doesnt matter how high your dex, int, str are you will be doing no dmg
|
On August 23 2013 09:02 SKC wrote:Show nested quote +On August 23 2013 09:00 TheRabidDeer wrote:On August 23 2013 08:58 WolfintheSheep wrote:On August 23 2013 08:54 TheRabidDeer wrote:On August 23 2013 08:50 Phael wrote:On August 23 2013 08:40 WolfintheSheep wrote:On August 23 2013 08:18 Phael wrote: I don't get all this nostalgia over D2. I remember my first D2 experience, I rolled a sorceress. At level 1, I was killing stuff by whacking them with my stick. Alright, whatever, rpgs start out slow right? At level 8, I was killing stuff by whacking them with my stick. 2/3 the time I was oom. Ok, so lets put some points into warmth. Oh hey, an armor skill, cool. I'm at level 17 now, act2 dead, I have like 5 points into fireball, and it's taking me 7 or 8 shots to kill something. I then get glacial spike, whoa, good damage. Some more points there ... soon enough I'm level 30, and I realize that I realize that I've used enough points in non-vital skills that my sorc would never be good. There goes 20 hours.
Ok, lets reroll. Make a new sorc. Melee to kill stuff! Use level 1 versions of crappy pre-req skills for utility until 30! Spend the first 15 levels worth of stat points into strength despite barely having enough mana to cast two skills in a row!
... is that not retarded? Yeah, Sorc is like...the absolute worst early game in D2, absolutely no denying that. But hitting level 24 and getting even level 1 Blizzard, or even 18 for Fireball, felt awesome. And hitting level 30 made you feel like a God. Also find it hilarious that you had to use Sorc twice for the same example, as opposed to any of the other 6 classes that actually had skills that were usable at low levels. Do people not remember that endgame for Diablo 2 (not LoD) consisted almost entirely of good rare gear, with a very small selection of legendaries? I remember seeing someone with a duped SoJ for the first time and drooling at it, then spending a month of free time to farm up an entire inventory worth of perfect skulls to trade for one. Yeah...difference is that I could spend an hour farming Normal and load up on useful junk like a Tarnhelm, Treads of Cthon, Manald Heal rings, etc. that would actually last until Hell. Plus the actual requirements for "endgame" was really just LL, ML, some resists (maybe) and a half-decent weapon if you were a Barb, Paladin or Amazon. If you were a Sorc or Necro, endgame was actually just put skillpoints into tree and roll everything. D3 is unequivocally a better game in every way with better balance, better skills, and far more enjoyment than D2 where endgame was rounding up a bunch of cows and aoeing them down. With 7 other completely random retards who may or may not be good enough to control your leveling rate. And this is purely a Diablo 3 mindset applied to Diablo 2. Cow level was not the endgame, it was a place to level up..and it wasn't even the only place. If you were doing Cow Level, it's because you wanted that 99 for bragging rights. A lot of players in Hell just settled on 70-80 because any higher was unnecessary. Endgame in D2 had a lot more diversity and a lot more replay value. Diablo 3...Farming, Key Farming, Leveling, and even Questing all happen in the exact same places. I'm fairly sure I mentioned it, but my sorc was my first experience in D2. I mean, I can't exactly make shit up, right? (unlike those who, for example, guarantee that there are more L4D players than D3) I rerolled the sorc again because I like the mage classes. My first WoW char was a mage too. And no, getting to level 30 in classic did not make you feel like a god. You hit level 30 in act 2 nightmare if you never went back and farmed, it still took like three level 1 frozen orbs to kill a small pack of monsters. Also, I respect the fact that you can't get end-game gear while leveling. That just doesn't make sense, why should I farm (or even be able to farm) for an end-game item in a pre-endgame area? Leoric's signet is one small example of that level of retardedness that made its way into D3. Yes, the difficulty of D3 is why I loved it. I liked engaging inferno Diablo during week 1 in a 15 minute fight with about a half second's room for error. I liked farming act3 bridge where two spears from those goat things killed you. These are all dodgeable, skilled mechanics. Personally I think they are far superior to joining game chains of farming baal or cows or whatever that you had almost no chance of dying even if you were forty levels below recommended. What, you mean you didnt like farming NM andariel to get a legit SoJ in D2? Or NM mephisto to get a lidless? Or never ever seeing a zod rune EVER? If hacking and dupes didnt happen in D2, people would have a different opinion of runewords, I will say that much. You know, I never actually had a high-runeword item. Think the highest I ever got was an Um. In D3 terms that means I could never beat the game. In D2 terms it means...I never had a high-runeword item. You can beat D3 naked. It has been done. Well, that doesn't mean he can, so he can still be correct. But I don't think they did the full game naked, unless I'm thinking of something else. Either way, saying that the game should be easy is not the most compelling argument, even if it was too hard at launch. Nobody has taken the time to do it, but it can be done with DH since you can kite melee forever and can dodge ranged abilities.
On August 23 2013 09:03 WolfintheSheep wrote:Show nested quote +On August 23 2013 09:00 TheRabidDeer wrote:On August 23 2013 08:58 WolfintheSheep wrote:On August 23 2013 08:54 TheRabidDeer wrote:On August 23 2013 08:50 Phael wrote:On August 23 2013 08:40 WolfintheSheep wrote:On August 23 2013 08:18 Phael wrote: I don't get all this nostalgia over D2. I remember my first D2 experience, I rolled a sorceress. At level 1, I was killing stuff by whacking them with my stick. Alright, whatever, rpgs start out slow right? At level 8, I was killing stuff by whacking them with my stick. 2/3 the time I was oom. Ok, so lets put some points into warmth. Oh hey, an armor skill, cool. I'm at level 17 now, act2 dead, I have like 5 points into fireball, and it's taking me 7 or 8 shots to kill something. I then get glacial spike, whoa, good damage. Some more points there ... soon enough I'm level 30, and I realize that I realize that I've used enough points in non-vital skills that my sorc would never be good. There goes 20 hours.
Ok, lets reroll. Make a new sorc. Melee to kill stuff! Use level 1 versions of crappy pre-req skills for utility until 30! Spend the first 15 levels worth of stat points into strength despite barely having enough mana to cast two skills in a row!
... is that not retarded? Yeah, Sorc is like...the absolute worst early game in D2, absolutely no denying that. But hitting level 24 and getting even level 1 Blizzard, or even 18 for Fireball, felt awesome. And hitting level 30 made you feel like a God. Also find it hilarious that you had to use Sorc twice for the same example, as opposed to any of the other 6 classes that actually had skills that were usable at low levels. Do people not remember that endgame for Diablo 2 (not LoD) consisted almost entirely of good rare gear, with a very small selection of legendaries? I remember seeing someone with a duped SoJ for the first time and drooling at it, then spending a month of free time to farm up an entire inventory worth of perfect skulls to trade for one. Yeah...difference is that I could spend an hour farming Normal and load up on useful junk like a Tarnhelm, Treads of Cthon, Manald Heal rings, etc. that would actually last until Hell. Plus the actual requirements for "endgame" was really just LL, ML, some resists (maybe) and a half-decent weapon if you were a Barb, Paladin or Amazon. If you were a Sorc or Necro, endgame was actually just put skillpoints into tree and roll everything. D3 is unequivocally a better game in every way with better balance, better skills, and far more enjoyment than D2 where endgame was rounding up a bunch of cows and aoeing them down. With 7 other completely random retards who may or may not be good enough to control your leveling rate. And this is purely a Diablo 3 mindset applied to Diablo 2. Cow level was not the endgame, it was a place to level up..and it wasn't even the only place. If you were doing Cow Level, it's because you wanted that 99 for bragging rights. A lot of players in Hell just settled on 70-80 because any higher was unnecessary. Endgame in D2 had a lot more diversity and a lot more replay value. Diablo 3...Farming, Key Farming, Leveling, and even Questing all happen in the exact same places. I'm fairly sure I mentioned it, but my sorc was my first experience in D2. I mean, I can't exactly make shit up, right? (unlike those who, for example, guarantee that there are more L4D players than D3) I rerolled the sorc again because I like the mage classes. My first WoW char was a mage too. And no, getting to level 30 in classic did not make you feel like a god. You hit level 30 in act 2 nightmare if you never went back and farmed, it still took like three level 1 frozen orbs to kill a small pack of monsters. Also, I respect the fact that you can't get end-game gear while leveling. That just doesn't make sense, why should I farm (or even be able to farm) for an end-game item in a pre-endgame area? Leoric's signet is one small example of that level of retardedness that made its way into D3. Yes, the difficulty of D3 is why I loved it. I liked engaging inferno Diablo during week 1 in a 15 minute fight with about a half second's room for error. I liked farming act3 bridge where two spears from those goat things killed you. These are all dodgeable, skilled mechanics. Personally I think they are far superior to joining game chains of farming baal or cows or whatever that you had almost no chance of dying even if you were forty levels below recommended. What, you mean you didnt like farming NM andariel to get a legit SoJ in D2? Or NM mephisto to get a lidless? Or never ever seeing a zod rune EVER? If hacking and dupes didnt happen in D2, people would have a different opinion of runewords, I will say that much. You know, I never actually had a high-runeword item. Think the highest I ever got was an Um. In D3 terms that means I could never beat the game. In D2 terms it means...I never had a high-runeword item. You can beat D3 naked. It has been done. Huh, I actually can't find anything about this. I can see something about an MP10 Diablo Inferno kill (apparently Weapon/Quiver counts as naked?), but absolutely nothing about a full game run. I dont see why weapon/quiver wouldnt count since you cant exactly melee and die in 1 hit. Has a barb in D2 beaten the game naked? No, he needs some kind of weapon at least.
Why are you so anti-D3? Like, everything you say is either a lie or a severe exaggeration.
|
My thoughts :
-Loot 2.0 looks fine to me, good job there.
-Unlimited Paragon means no ladder sadly. I don't know how long it will take for the economy to be ruined, worst if it doesn't reset at release.
-Loot Run look sweet, let's see if it lives up to the hype.
-Mystic. Either rerolling is very expensive or limited to 1 affix per items or it's a really a bad idea and the economy doesn't survive a month without people have perfect chars.
I was hoping for 2 class new classes, I still don't see D3 getting there in the long term if they don't introduce some kind of race/ladder/reset
|
On August 23 2013 09:05 Plansix wrote:Show nested quote +On August 23 2013 09:02 [Crimson]Bason wrote:On August 23 2013 08:56 Plansix wrote:On August 23 2013 08:54 [Crimson]Bason wrote:On August 23 2013 08:47 Plansix wrote: I love the D3 haters because even when a new article shows that millions of people were still playing a year later, they just say "Number are inaccurate and the rest are bots". you better read the numbers again haha maybe its you who is deceived. 2.1 million players averaged over a whole year... learn to read please Let me make it simpler for you, just simple math: first 6 months lets say average 5 million players per day = 5 million x 6 months ( or 180 days) = 450 million players total in the next 6 months they only need avg of 450,000 players to have an average of 2 million players per day average for the whole year So.... if you make it even more specific and assume a gradual decline then you will see that there might not even be 200,000 players per day We have already established that you hate Diablo 3 and don't have anything nice to say about it. Why would I believe your interpretation of the numbers over my own? On August 23 2013 08:55 Phael wrote: You realize that 200,000 players per day still kicks the ever-living crap out of L4D which peaked at 9k players today? Math is hard and he really hates Diablo 3. The idea that other people might like it means that Blizzard isn't 100% wrong and he can't accept that. The idea that the game just wasn't for him is impossible. Do I hate D3? no but I hate the state of D3 as of right now with no real progress in sight. Even after more than 1 year after launch, the developers still doesnt understand the fundamental flaw with D3. Show cased in the newly released cinematics/introduction of the expansion. You can tell they still have no clue how to fix D3. They should have showed us the new exciting aspect of the expansion and yet on their showcased items what do we see? the same old same old stuff. increase in dps, main stat, crit, socket, and what they considered game changing? percent chance of summoning hydra on kill? such a joke... Right, so you hate Diabo 3 and the game is not for you. There are lots of people who enjoy it. Just because you don't does not mean that other people don't like that game.
Im certain they everyone including you want a better game and I am positive there are more people in my boat than yours. Most people are not satisfied with the state of D3 maybe in the future it will get better... but from what has been shown so far in the expansion it will only add a touch of freshness for a few months but nothing that can keep players for years.
|
On August 23 2013 08:55 Phael wrote: You realize that 200,000 players per day still kicks the ever-living crap out of L4D which peaked at 9k players today? Isn't that steam feature for players in game at the moment ? There is a big difference.
|
On August 23 2013 09:11 Godwrath wrote:Show nested quote +On August 23 2013 08:55 Phael wrote: You realize that 200,000 players per day still kicks the ever-living crap out of L4D which peaked at 9k players today? Isn't that steam feature for players in game at the moment ? There is a big difference. Yes, but even if you put the average playsession to only an hour, if you average say 6k concurrent throughout the day (taking peaks/lows into account) that is 144k.
|
On August 23 2013 09:09 [Crimson]Bason wrote:Show nested quote +On August 23 2013 09:05 Plansix wrote:On August 23 2013 09:02 [Crimson]Bason wrote:On August 23 2013 08:56 Plansix wrote:On August 23 2013 08:54 [Crimson]Bason wrote:On August 23 2013 08:47 Plansix wrote: I love the D3 haters because even when a new article shows that millions of people were still playing a year later, they just say "Number are inaccurate and the rest are bots". you better read the numbers again haha maybe its you who is deceived. 2.1 million players averaged over a whole year... learn to read please Let me make it simpler for you, just simple math: first 6 months lets say average 5 million players per day = 5 million x 6 months ( or 180 days) = 450 million players total in the next 6 months they only need avg of 450,000 players to have an average of 2 million players per day average for the whole year So.... if you make it even more specific and assume a gradual decline then you will see that there might not even be 200,000 players per day We have already established that you hate Diablo 3 and don't have anything nice to say about it. Why would I believe your interpretation of the numbers over my own? On August 23 2013 08:55 Phael wrote: You realize that 200,000 players per day still kicks the ever-living crap out of L4D which peaked at 9k players today? Math is hard and he really hates Diablo 3. The idea that other people might like it means that Blizzard isn't 100% wrong and he can't accept that. The idea that the game just wasn't for him is impossible. Do I hate D3? no but I hate the state of D3 as of right now with no real progress in sight. Even after more than 1 year after launch, the developers still doesnt understand the fundamental flaw with D3. Show cased in the newly released cinematics/introduction of the expansion. You can tell they still have no clue how to fix D3. They should have showed us the new exciting aspect of the expansion and yet on their showcased items what do we see? the same old same old stuff. increase in dps, main stat, crit, socket, and what they considered game changing? percent chance of summoning hydra on kill? such a joke... Right, so you hate Diabo 3 and the game is not for you. There are lots of people who enjoy it. Just because you don't does not mean that other people don't like that game. Im certain they everyone including you want a better game and I am positive there are more people in my boat than yours. Most people are not satisfied with the state of D3 maybe in the future it will get better... but from what has been shown so far in the expansion it will only add a touch of freshness for a few months but nothing that can keep players for years. I don't really agree. The hardcore fans of D2 don't like D3, I am sure the majority of people who bought it enjoyed it. Everyone I know did, but that is just me confirming my own bias. I still play D3. The new expansion looks fun. The only problem I have right now is that it is impossible to discuss it without the D3 hate train taking over the thread.
|
what the fuck does beating d3 naked have to do with the price of tea in china? jesus.
|
On August 23 2013 09:09 TheRabidDeer wrote: I dont see why weapon/quiver wouldnt count since you cant exactly melee and die in 1 hit. Has a barb in D2 beaten the game naked? No, he needs some kind of weapon at least.
Why are you so anti-D3? Like, everything you say is either a lie or a severe exaggeration. http://diablo.incgamers.com/blog/comments/naked-ironman-hardcore-uber-tristram
That's a full party doing all the way through Ubers though, but also Ironman style. Pretty sure a naked Barb could beat the story game from Normal-Hell though, but he'd have to go Singer build.
|
On August 23 2013 09:13 TheRabidDeer wrote:Show nested quote +On August 23 2013 09:11 Godwrath wrote:On August 23 2013 08:55 Phael wrote: You realize that 200,000 players per day still kicks the ever-living crap out of L4D which peaked at 9k players today? Isn't that steam feature for players in game at the moment ? There is a big difference. Yes, but even if you put the average playsession to only an hour, if you average say 6k concurrent throughout the day (taking peaks/lows into account) that is 144k. I don't see this getting lower than 9k http://steamgraph.net/index.php?action=graph&appid=550q500&from=1374585077 Are those just peaks or averages ?
|
|
|
|
|
|