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On August 23 2013 07:45 ApexTrinity wrote:Show nested quote +On August 23 2013 07:41 Zenbrez wrote:Diablo III was a failure on every level design-wise, instead of trying to fix the problems with the ARPG genre/Diablo II they tried to re-invent the wheel in a terrible way. Depends from who's perspective. Blizzard considered it to be a success, and they're the ones making money from it. Whether you enjoyed it or not is another story. Blizzard considered it a success because it sold 12 million copies on nothing but hype and misdirection. It was a success financially, but it was still designed terribly and is a poor game. Blizzard will always release a game that works and is polished, but a polished game with terrible design is not a good game in any regard.
there is still alot of players playing Diablo3... the old figure they realeased was since launch to the 1year anniversary 2.1 million people played it daily. I know I still play it with my friends because we find it fun. I find the game to be good because I find the combat to be enjoyable
Edit: Source http://www.pcgamer.com/2013/05/21/diablo-3-one-year-anniversary-infographic-unleashes-hellishly-huge-numbers/
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On August 23 2013 08:02 DODswe4 wrote:Show nested quote +On August 23 2013 07:45 ApexTrinity wrote:On August 23 2013 07:41 Zenbrez wrote:Diablo III was a failure on every level design-wise, instead of trying to fix the problems with the ARPG genre/Diablo II they tried to re-invent the wheel in a terrible way. Depends from who's perspective. Blizzard considered it to be a success, and they're the ones making money from it. Whether you enjoyed it or not is another story. Blizzard considered it a success because it sold 12 million copies on nothing but hype and misdirection. It was a success financially, but it was still designed terribly and is a poor game. Blizzard will always release a game that works and is polished, but a polished game with terrible design is not a good game in any regard. there is still alot of players playing Diablo3... the old figure they realeased was since launch to the 1year anniversary 2.1 million people played it daily. I know I still play it with my friends because we find it fun. I find the game to be good because I find the combat to be enjoyable Edit: Source http://www.pcgamer.com/2013/05/21/diablo-3-one-year-anniversary-infographic-unleashes-hellishly-huge-numbers/ Which means out of the 12 million sales since launch 84% didn't continue playing. That is a VERY large decrease for a year after the game's release.
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On August 23 2013 08:02 DODswe4 wrote:Show nested quote +On August 23 2013 07:45 ApexTrinity wrote:On August 23 2013 07:41 Zenbrez wrote:Diablo III was a failure on every level design-wise, instead of trying to fix the problems with the ARPG genre/Diablo II they tried to re-invent the wheel in a terrible way. Depends from who's perspective. Blizzard considered it to be a success, and they're the ones making money from it. Whether you enjoyed it or not is another story. Blizzard considered it a success because it sold 12 million copies on nothing but hype and misdirection. It was a success financially, but it was still designed terribly and is a poor game. Blizzard will always release a game that works and is polished, but a polished game with terrible design is not a good game in any regard. there is still alot of players playing Diablo3... the old figure they realeased was since launch to the 1year anniversary 2.1 million people played it daily. I know I still play it with my friends because we find it fun. I find the game to be good because I find the combat to be enjoyable Edit: Source http://www.pcgamer.com/2013/05/21/diablo-3-one-year-anniversary-infographic-unleashes-hellishly-huge-numbers/
Again those numbers are misleading... 1. it comes from blizzard so nobody really knows what the real numbers are 2. the number of players per day is average over the whole year... that means that in the first 3 months maybe they had 5-6 million players per day but now they may have just a few hundred thousand it would average out to be 2.1 million or something like that... They really like to mislead you into thinking they still have many players playing... on top of that how many are bots/multi boxers?
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On August 23 2013 08:10 ApexTrinity wrote:Show nested quote +On August 23 2013 08:02 DODswe4 wrote:On August 23 2013 07:45 ApexTrinity wrote:On August 23 2013 07:41 Zenbrez wrote:Diablo III was a failure on every level design-wise, instead of trying to fix the problems with the ARPG genre/Diablo II they tried to re-invent the wheel in a terrible way. Depends from who's perspective. Blizzard considered it to be a success, and they're the ones making money from it. Whether you enjoyed it or not is another story. Blizzard considered it a success because it sold 12 million copies on nothing but hype and misdirection. It was a success financially, but it was still designed terribly and is a poor game. Blizzard will always release a game that works and is polished, but a polished game with terrible design is not a good game in any regard. there is still alot of players playing Diablo3... the old figure they realeased was since launch to the 1year anniversary 2.1 million people played it daily. I know I still play it with my friends because we find it fun. I find the game to be good because I find the combat to be enjoyable Edit: Source http://www.pcgamer.com/2013/05/21/diablo-3-one-year-anniversary-infographic-unleashes-hellishly-huge-numbers/ Which means out of the 12 million sales since launch 84% didn't continue playing. That is a VERY large decrease for a year after the game's release.
I can assure you that way less than 2.1 million players are still playing... I estimate just in the few hundred of thousands world wide which means more than 95% of players have quit. That number if u look carefully in small prints is averaged over the whole year...
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On August 23 2013 08:10 ApexTrinity wrote:Show nested quote +On August 23 2013 08:02 DODswe4 wrote:On August 23 2013 07:45 ApexTrinity wrote:On August 23 2013 07:41 Zenbrez wrote:Diablo III was a failure on every level design-wise, instead of trying to fix the problems with the ARPG genre/Diablo II they tried to re-invent the wheel in a terrible way. Depends from who's perspective. Blizzard considered it to be a success, and they're the ones making money from it. Whether you enjoyed it or not is another story. Blizzard considered it a success because it sold 12 million copies on nothing but hype and misdirection. It was a success financially, but it was still designed terribly and is a poor game. Blizzard will always release a game that works and is polished, but a polished game with terrible design is not a good game in any regard. there is still alot of players playing Diablo3... the old figure they realeased was since launch to the 1year anniversary 2.1 million people played it daily. I know I still play it with my friends because we find it fun. I find the game to be good because I find the combat to be enjoyable Edit: Source http://www.pcgamer.com/2013/05/21/diablo-3-one-year-anniversary-infographic-unleashes-hellishly-huge-numbers/ Which means out of the 12 million sales since launch 84% didn't continue playing. That is a VERY large decrease for a year after the game's release. That is an an amazing retention rate for a game that is a year old and is co-op multiplayer. I assume you would find similar values with games like L4D a year after launch. Most people who bought the game only went through it a few times with friends.
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I don't get all this nostalgia over D2. I remember my first D2 experience, I rolled a sorceress. At level 1, I was killing stuff by whacking them with my stick. Alright, whatever, rpgs start out slow right? At level 8, I was killing stuff by whacking them with my stick. 2/3 the time I was oom. Ok, so lets put some points into warmth. Oh hey, an armor skill, cool. I'm at level 17 now, act2 over, I have like 5 points into fireball, and it's taking me 7 or 8 shots to kill something. I then get glacial spike, whoa, good damage. Some more points there ... soon enough I'm level 30, and I realize that I've used enough points in non-vital skills that my sorc would never be good. There goes 20 hours.
Ok, lets reroll. Make a new sorc. Melee to kill stuff! Use level 1 versions of crappy pre-req skills for utility until 30! Spend the first 15 levels worth of stat points into strength despite barely having enough mana to cast two skills in a row!
... is that not retarded?
Do people not remember that endgame for Diablo 2 (not LoD) consisted almost entirely of good rare gear, with a very small selection of legendaries? How you could get cracked sashes over and over in the hardest zones? The AH in D3 was a godsend - I remember seeing someone with a duped SoJ for the first time and drooling at it, then spending a month of free time to farm up an entire inventory worth of perfect skulls to trade for one.
D3 is unequivocally a better game in every way with better balance, better skills, and far more enjoyment than D2 where endgame was rounding up a bunch of cows and aoeing them down. With 7 other completely random retards who may or may not be good enough to control your leveling rate.
There's so much negativity about this game that apparently is the best selling pc game of 2012 despite the horrible press and error 37s and all. To date, I have never spent as much time in a non-Blizzard title as D3 (~300hours), and I'm sure many can say the same. I get that there's a tendency for humans to disdain popular things which makes them feel cool, but saying that D2 was better? That's just ridiculous.
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I know, its the only number we have and even if its only a tenth of that its more then most games out there. compare it to sc2 or for that matter how many people continued to play broodwar? first of all how much it sells is not always a good way to measure a game, dark souls sold something along the lines of two million copies and was considered a success, dead space 3 sold more than that and was considered a failure. I can also say that most people I know of did not play Diablo 2 for more then a year. They came back to it from time to time. Most games in this era is not played for very long at all. Hell most people don't even finish their games.
With the improvement that have come since release and is now coming with the expansion I can clearly see that Blizzard have not stopped caring about diablo and will continue to try to improve it. I find it funny how many hate on blizzard and then still buy their games
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On August 23 2013 08:14 Plansix wrote:Show nested quote +On August 23 2013 08:10 ApexTrinity wrote:On August 23 2013 08:02 DODswe4 wrote:On August 23 2013 07:45 ApexTrinity wrote:On August 23 2013 07:41 Zenbrez wrote:Diablo III was a failure on every level design-wise, instead of trying to fix the problems with the ARPG genre/Diablo II they tried to re-invent the wheel in a terrible way. Depends from who's perspective. Blizzard considered it to be a success, and they're the ones making money from it. Whether you enjoyed it or not is another story. Blizzard considered it a success because it sold 12 million copies on nothing but hype and misdirection. It was a success financially, but it was still designed terribly and is a poor game. Blizzard will always release a game that works and is polished, but a polished game with terrible design is not a good game in any regard. there is still alot of players playing Diablo3... the old figure they realeased was since launch to the 1year anniversary 2.1 million people played it daily. I know I still play it with my friends because we find it fun. I find the game to be good because I find the combat to be enjoyable Edit: Source http://www.pcgamer.com/2013/05/21/diablo-3-one-year-anniversary-infographic-unleashes-hellishly-huge-numbers/ Which means out of the 12 million sales since launch 84% didn't continue playing. That is a VERY large decrease for a year after the game's release. That is an an amazing retention rate for a game that is a year old and is co-op multiplayer. I assume you would find similar values with games like L4D a year after launch. Most people who bought the game only went through it a few times with friends.
Doubt it, L4D is like 3 bucks every single time there's a Steam Sale and then some. It's also much much easier to get into and have some instant fun with friends than any RPG. The fact that it has all that mutation business going on, plus the fact that it's now Steam Workshop compatible really add to its lifespan. Hell, my friends and I have sunk well over 100 hours in L4D2 each over the course of like 3 years just playing casually and having fun. I know other people on Steam who still play it every once in a while.
So yeah, really poor example right there.
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On August 23 2013 08:18 Phael wrote: I don't get all this nostalgia over D2. I remember my first D2 experience, I rolled a sorceress. At level 1, I was killing stuff by whacking them with my stick. Alright, whatever, rpgs start out slow right? At level 8, I was killing stuff by whacking them with my stick. 2/3 the time I was oom. Ok, so lets put some points into warmth. Oh hey, an armor skill, cool. I'm at level 17 now, act2 dead, I have like 5 points into fireball, and it's taking me 7 or 8 shots to kill something. I then get glacial spike, whoa, good damage. Some more points there ... soon enough I'm level 30, and I realize that I realize that I've used enough points in non-vital skills that my sorc would never be good. There goes 20 hours.
Ok, lets reroll. Make a new sorc. Melee to kill stuff! Use level 1 versions of crappy pre-req skills for utility until 30! Spend the first 15 levels worth of stat points into strength despite barely having enough mana to cast two skills in a row!
... is that not retarded?
Do people not remember that endgame for Diablo 2 (not LoD) consisted almost entirely of good rare gear, with a very small selection of legendaries? I remember seeing someone with a duped SoJ for the first time and drooling at it, then spending a month of free time to farm up an entire inventory worth of perfect skulls to trade for one.
D3 is unequivocally a better game in every way with better balance, better skills, and far more enjoyment than D2 where endgame was rounding up a bunch of cows and aoeing them down. With 7 other completely random retards who may or may not be good enough to control your leveling rate.
There's so much negativity about this game that apparently is the best selling pc game of 2012 despite the horrible press and error 37s and all. To date, I have never spent as much time in a non-Blizzard title as D3 (~300hours), and I'm sure many can say the same. I get that there's a tendency for humans to disdain popular things which makes them feel cool, but saying that D2 was better? That's just ridiculous.
You really didnt understand D2/LOD or just played it for 20 hrs and quit. D3's only improvement over D2 LOD is the graphics and fighting animations. Everything else it is inferior in every way. Im not sure if we are playing the same game. Or maybe you just like this dumbed down version of diablo Im not sure why. But you are a small minority who thinks D3 is better than D2 in every aspect.
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On August 23 2013 08:22 MasterOfPuppets wrote:Show nested quote +On August 23 2013 08:14 Plansix wrote:On August 23 2013 08:10 ApexTrinity wrote:On August 23 2013 08:02 DODswe4 wrote:On August 23 2013 07:45 ApexTrinity wrote:On August 23 2013 07:41 Zenbrez wrote:Diablo III was a failure on every level design-wise, instead of trying to fix the problems with the ARPG genre/Diablo II they tried to re-invent the wheel in a terrible way. Depends from who's perspective. Blizzard considered it to be a success, and they're the ones making money from it. Whether you enjoyed it or not is another story. Blizzard considered it a success because it sold 12 million copies on nothing but hype and misdirection. It was a success financially, but it was still designed terribly and is a poor game. Blizzard will always release a game that works and is polished, but a polished game with terrible design is not a good game in any regard. there is still alot of players playing Diablo3... the old figure they realeased was since launch to the 1year anniversary 2.1 million people played it daily. I know I still play it with my friends because we find it fun. I find the game to be good because I find the combat to be enjoyable Edit: Source http://www.pcgamer.com/2013/05/21/diablo-3-one-year-anniversary-infographic-unleashes-hellishly-huge-numbers/ Which means out of the 12 million sales since launch 84% didn't continue playing. That is a VERY large decrease for a year after the game's release. That is an an amazing retention rate for a game that is a year old and is co-op multiplayer. I assume you would find similar values with games like L4D a year after launch. Most people who bought the game only went through it a few times with friends. Doubt it, L4D is like 3 bucks every single time there's a Steam Sale and then some. It's also much much easier to get into and have some instant fun with friends than any RPG. The fact that it has all that mutation business going on, plus the fact that it's now Steam Workshop compatible really add to its lifespan. Hell, my friends and I have sunk well over 100 hours in L4D2 each over the course of like 3 years just playing casually and having fun. I know other people on Steam who still play it every once in a while. So yeah, really poor example right there. L4D came out in 2008 and L4D 2 game out in 2009. They are over 4 and 5 years old. I would hope they would be cheap at this point.
And I have over 100 in D3 between my normal games, games with friends and playing with my GF. We also play L4D 2 from time to time. And my example is fine.
On August 23 2013 08:24 [Crimson]Bason wrote:Show nested quote +On August 23 2013 08:18 Phael wrote: I don't get all this nostalgia over D2. I remember my first D2 experience, I rolled a sorceress. At level 1, I was killing stuff by whacking them with my stick. Alright, whatever, rpgs start out slow right? At level 8, I was killing stuff by whacking them with my stick. 2/3 the time I was oom. Ok, so lets put some points into warmth. Oh hey, an armor skill, cool. I'm at level 17 now, act2 dead, I have like 5 points into fireball, and it's taking me 7 or 8 shots to kill something. I then get glacial spike, whoa, good damage. Some more points there ... soon enough I'm level 30, and I realize that I realize that I've used enough points in non-vital skills that my sorc would never be good. There goes 20 hours.
Ok, lets reroll. Make a new sorc. Melee to kill stuff! Use level 1 versions of crappy pre-req skills for utility until 30! Spend the first 15 levels worth of stat points into strength despite barely having enough mana to cast two skills in a row!
... is that not retarded?
Do people not remember that endgame for Diablo 2 (not LoD) consisted almost entirely of good rare gear, with a very small selection of legendaries? I remember seeing someone with a duped SoJ for the first time and drooling at it, then spending a month of free time to farm up an entire inventory worth of perfect skulls to trade for one.
D3 is unequivocally a better game in every way with better balance, better skills, and far more enjoyment than D2 where endgame was rounding up a bunch of cows and aoeing them down. With 7 other completely random retards who may or may not be good enough to control your leveling rate.
There's so much negativity about this game that apparently is the best selling pc game of 2012 despite the horrible press and error 37s and all. To date, I have never spent as much time in a non-Blizzard title as D3 (~300hours), and I'm sure many can say the same. I get that there's a tendency for humans to disdain popular things which makes them feel cool, but saying that D2 was better? That's just ridiculous. You really didnt understand D2/LOD or just played it for 20 hrs and quit. D3's only improvement over D2 LOD is the graphics and fighting animations. Everything else it is inferior in every way. Im not sure if we are playing the same game. Or maybe you just like this dumbed down version of diablo Im not sure why. But you are a small minority who thinks D3 is better than D2 in every aspect.
Conformation bias at its best.
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You really didnt understand D2/LOD or just played it for 20 hrs and quit. D3's only improvement over D2 LOD is the graphics and fighting animations. Everything else it is inferior in every way. Im not sure if we are playing the same game. Or maybe you just like this dumbed down version of diablo Im not sure why. But you are a small minority who thinks D3 is better than D2 in every aspect.
It's hard to estimate since it's been a decade, but I'm pretty sure I spent about 500 hours in D2 (of which maybe 150 was D2 classic). What exactly makes it better?
The leveling up process was significantly more enjoyable in D3. The difficulty level (especially week 1 inferno) of D3 was much better tuned than D2. Monsters and bosses had much more interesting abilities that you're able to skillfully avoid in D3 (Duriel zone-in death?) Just about the only thing that D2 has over D3 was interesting uniques/runewords that came with LoD.
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On August 23 2013 08:21 DODswe4 wrote: I know, its the only number we have and even if its only a tenth of that its more then most games out there. compare it to sc2 or for that matter how many people continued to play broodwar? first of all how much it sells is not always a good way to measure a game, dark souls sold something along the lines of two million copies and was considered a success, dead space 3 sold more than that and was considered a failure. I can also say that most people I know of did not play Diablo 2 for more then a year. They came back to it from time to time. Most games in this era is not played for very long at all. Hell most people don't even finish their games.
With the improvement that have come since release and is now coming with the expansion I can clearly see that Blizzard have not stopped caring about diablo and will continue to try to improve it. I find it funny how many hate on blizzard and then still buy their games
you know there are still hundred of thousands of players of D2 LOD and its mod still playing... after 12-13 years after its launch. and you now have D3 with almost similar amount of players just after 1 year of its release...
Just based on that, you know how badly they messed D3 up. They cant ride on the hype and on their old franchise for too long if they continue this path. D3 is just the beginning of people having doubts and holding back before ordering a blizzard game.
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You choose to remember the few bad things about D2? Do you really think people that are nostalgic consider only the bad? No. There were countless good things D2 had. There were great ideas that maybe were not implemented or done in a way that was more efficient.
Let's take the attribute and skill point system that was in place. Instead of improving upon the pitfalls that D2 had with attribute points and skill points(such as being locked into a particular build, only 2 chances to get it right, having to reroll to get it right, only a handful of cookie cutter builds were viable, etc), they completely removed the ability to allocate attribute points and gave everyone the ability to play every skill at end game without any real investment/thought put into it. There is no true character identity. Instead of improving upon said pitfalls, they essentially abandoned ship with it.
They had a great idea with the rune-word system, despite its many downsides (again, cookie cutter OP combos, etc). Instead of improving upon that to make it work, they removed it.
There were countless great features that D2 had, not to mention a better item system, that were either working well at the time or had great potential to be awesome for D3. That's what people are generally upset about.
Is D3 a fun game? Yes. Is it a worthy successor? In my eyes, absolutely fucking not. It's a step backwards in game design.
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I don't think [Crimson]Bason likes Diablo 3 very much at all and he really, really likes Diablo 2. Like a lot.
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you know there are still hundred of thousands of players of D2 LOD
Source?
Let's take the attribute and skill point system that was in place. Instead of improving upon the pitfalls that D2 had with attribute points and skill points(such as being locked into a particular build, only 2 chances to get it right, having to reroll to get it right, only a handful of cookie cutter builds were viable, etc), they completely removed the ability to allocate attribute points and gave everyone the ability to play every skill at end game without any real investment/thought put into it. There is no true character identity. Instead of improving upon said pitfalls, they essentially abandoned ship with it.
So here you're saying they take choice away, when in reality there were only two types of choices: the right one, and the wrong ones. I don't know about you, but I hate tabbing out to a guide then figuring out where to put the points in. I can either spend time researching and not playing to get the right build, or I end up with the wrong build and need to reroll. What a stupid system. I'm not attached to my character, I don't care about its identity; I don't roleplay. I want to kill shit.
Then you bring up runewords where there literally was no choice in D2. The best chest armor for a Paladin? Enigma. What about a barb? enigma. Amazon? enigma. What if I wanted to be a melee Amazon? enigma. Throw barb? enigma. And hey, guess what? runes were duped in enough quantity that everyone who played endgame a decent amount had enigmas.
At least there's a sense of progression in D3. Last week, wizard was at 200k dps, 100k ehp. Got a lucky drop, farmed a few more good items I sold, upgraded some weaker pieces via AH, wizard is now at 250k dps, 110k ehp. See? progress. D2? there is no progress. By the time you invested a decent amount of time into the game, you're already wealthy enough to essentially trade/get best in slot gear for any other character you want to reroll.
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On August 23 2013 08:28 Phael wrote:Show nested quote +You really didnt understand D2/LOD or just played it for 20 hrs and quit. D3's only improvement over D2 LOD is the graphics and fighting animations. Everything else it is inferior in every way. Im not sure if we are playing the same game. Or maybe you just like this dumbed down version of diablo Im not sure why. But you are a small minority who thinks D3 is better than D2 in every aspect. It's hard to estimate since it's been a decade, but I'm pretty sure I spent about 500 hours in D2 (of which maybe 150 was D2 classic). What exactly makes it better? The leveling up process was significantly more enjoyable in D3. The difficulty level (especially week 1 inferno) of D3 was much better tuned than D2. Monsters and bosses had much more interesting abilities that you're able to skillfully avoid in D3 (Duriel zone-in death?) Just about the only thing that D2 has over D3 was interesting uniques/runewords that came with LoD.
I m not sure how reliable your insights are...
every single point u mentioned have been confirmed to be the weakest point of D3... 1. leveling up process is so bland in D3... no item u get from the lower lvls matter. the game doesnt start until u hit lvl 60 in D3. in D2 LOD you have to make choices and level up skills and you have a chance to acquire items that is useful late game.
2. The difficulty of D3 inferno on day 1 was horribly imbalanced. the development team didnt even play inferno they just DOUBLED the numbers ROFL.
3. There is no point in killing D3 bosses because all they drop were white trash haha... so who in their right mind did boss runs?
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On August 23 2013 08:30 Bayyne wrote: You choose to remember the few bad things about D2? Do you really think people that are nostalgic consider only the bad? No. There were countless good things D2 had. There were great ideas that maybe were not implemented or done in a way that was more efficient.
Let's take the attribute and skill point system that was in place. Instead of improving upon the pitfalls that D2 had with attribute points and skill points(such as being locked into a particular build, only 2 chances to get it right, having to reroll to get it right, only a handful of cookie cutter builds were viable, etc), they completely removed the ability to allocate attribute points and gave everyone the ability to play every skill at end game without any real investment/thought put into it. There is no true character identity. Instead of improving upon said pitfalls, they essentially abandoned ship with it.
They had a great idea with the rune-word system, despite its many downsides (again, cookie cutter OP combos, etc). Instead of improving upon that to make it work, they removed it.
There were countless great features that D2 had, not to mention a better item system, that were either working well at the time or had great potential to be awesome for D3. That's what people are generally upset about.
Is D3 a fun game? Yes. Is it a worthy successor? In my eyes, absolutely fucking not. It's a step backwards in game design.
I fucking HATE skill trees that punish me for trying new things. Like FUCKING HATE them. I hate investing points in stats when too. Both these are in Torchlight 2 and I can't stand it. I didn't even play Torchlight 2 until I knew I could respec.
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On August 23 2013 08:29 [Crimson]Bason wrote:Show nested quote +On August 23 2013 08:21 DODswe4 wrote: I know, its the only number we have and even if its only a tenth of that its more then most games out there. compare it to sc2 or for that matter how many people continued to play broodwar? first of all how much it sells is not always a good way to measure a game, dark souls sold something along the lines of two million copies and was considered a success, dead space 3 sold more than that and was considered a failure. I can also say that most people I know of did not play Diablo 2 for more then a year. They came back to it from time to time. Most games in this era is not played for very long at all. Hell most people don't even finish their games.
With the improvement that have come since release and is now coming with the expansion I can clearly see that Blizzard have not stopped caring about diablo and will continue to try to improve it. I find it funny how many hate on blizzard and then still buy their games you know there are still hundred of thousands of players of D2 LOD and its mod still playing... after 12-13 years after its launch. and you now have D3 with almost similar amount of players just after 1 year of its release... Just based on that, you know how badly they messed D3 up. They cant ride on the hype and on their old franchise for too long if they continue this path. D3 is just the beginning of people having doubts and holding back before ordering a blizzard game.
yeah I also know that there is more then a few hundred thousand people playing farmville, dosnt make farmville better then diablo. I also know that Diablo 3 have sold more copies than Diablo 2. I enjoyed Diablo 2, I also enjoy Diablo 3. the improvement that happened at LoD was huge thou, classic Diablo 2 was not that great once you had killed Diablo himself. And needing to start a new character because you chose the wrong skills is not a good move it called wasting time needing to reroll.
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On August 23 2013 08:27 Plansix wrote:Show nested quote +On August 23 2013 08:22 MasterOfPuppets wrote:On August 23 2013 08:14 Plansix wrote:On August 23 2013 08:10 ApexTrinity wrote:On August 23 2013 08:02 DODswe4 wrote:On August 23 2013 07:45 ApexTrinity wrote:On August 23 2013 07:41 Zenbrez wrote:Diablo III was a failure on every level design-wise, instead of trying to fix the problems with the ARPG genre/Diablo II they tried to re-invent the wheel in a terrible way. Depends from who's perspective. Blizzard considered it to be a success, and they're the ones making money from it. Whether you enjoyed it or not is another story. Blizzard considered it a success because it sold 12 million copies on nothing but hype and misdirection. It was a success financially, but it was still designed terribly and is a poor game. Blizzard will always release a game that works and is polished, but a polished game with terrible design is not a good game in any regard. there is still alot of players playing Diablo3... the old figure they realeased was since launch to the 1year anniversary 2.1 million people played it daily. I know I still play it with my friends because we find it fun. I find the game to be good because I find the combat to be enjoyable Edit: Source http://www.pcgamer.com/2013/05/21/diablo-3-one-year-anniversary-infographic-unleashes-hellishly-huge-numbers/ Which means out of the 12 million sales since launch 84% didn't continue playing. That is a VERY large decrease for a year after the game's release. That is an an amazing retention rate for a game that is a year old and is co-op multiplayer. I assume you would find similar values with games like L4D a year after launch. Most people who bought the game only went through it a few times with friends. Doubt it, L4D is like 3 bucks every single time there's a Steam Sale and then some. It's also much much easier to get into and have some instant fun with friends than any RPG. The fact that it has all that mutation business going on, plus the fact that it's now Steam Workshop compatible really add to its lifespan. Hell, my friends and I have sunk well over 100 hours in L4D2 each over the course of like 3 years just playing casually and having fun. I know other people on Steam who still play it every once in a while. So yeah, really poor example right there. L4D came out in 2008 and L4D 2 game out in 2009. They are over 4 and 5 years old. I would hope they would be cheap at this point. And I have over 100 in D3 between my normal games, games with friends and playing with my GF. We also play L4D 2 from time to time. And my example is fine.
I can guarantee you there are more people playing L4D/2 than there are still playing D3. ^^
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