|
On August 23 2013 06:29 dAPhREAk wrote:Show nested quote +On August 23 2013 06:17 Andr3 wrote: I still can't grasp how that will make using the AH redundant? Yes, even if the loot you get is nice and useful you'll still be able to find better stuff on the AH just because there's gonna be 100000 items to choose from.
If what they're hinting is soulbound items then I guess that fixes the problem to some extent, but soulbound shit in a diablo game feels wrong. Note this is just what I assume, it would make sense that by using enchanting you make the item soulbound, else you'd have bunch of items being OP as hell on the AH.
Even with that in mind I'm not sure how it fixes the "problem" of AH. WTS/WTB system is perfectly fine imo, it adds a lot of social value to the game. You have to take your sweet time trading items, there's a whole new element to the game because of that. It might be a bit cumbersome to some but at the end of the day the easy to use AH makes item hunt meaningless. i dont think they intend to make AH/RMAH redundant. they just want to make it so you dont need it if you dont want it. Wasn't that supposed to be the state at release?
|
On August 23 2013 06:47 S1eth wrote:Show nested quote +On August 23 2013 06:29 dAPhREAk wrote:On August 23 2013 06:17 Andr3 wrote: I still can't grasp how that will make using the AH redundant? Yes, even if the loot you get is nice and useful you'll still be able to find better stuff on the AH just because there's gonna be 100000 items to choose from.
If what they're hinting is soulbound items then I guess that fixes the problem to some extent, but soulbound shit in a diablo game feels wrong. Note this is just what I assume, it would make sense that by using enchanting you make the item soulbound, else you'd have bunch of items being OP as hell on the AH.
Even with that in mind I'm not sure how it fixes the "problem" of AH. WTS/WTB system is perfectly fine imo, it adds a lot of social value to the game. You have to take your sweet time trading items, there's a whole new element to the game because of that. It might be a bit cumbersome to some but at the end of the day the easy to use AH makes item hunt meaningless. i dont think they intend to make AH/RMAH redundant. they just want to make it so you dont need it if you dont want it. Wasn't that supposed to be the state at release? Who knows? Blizzard said that people did not have a lot of backlash to the AH until a little while after release. Does it matter at this point?
|
On August 23 2013 06:47 S1eth wrote:Show nested quote +On August 23 2013 06:29 dAPhREAk wrote:On August 23 2013 06:17 Andr3 wrote: I still can't grasp how that will make using the AH redundant? Yes, even if the loot you get is nice and useful you'll still be able to find better stuff on the AH just because there's gonna be 100000 items to choose from.
If what they're hinting is soulbound items then I guess that fixes the problem to some extent, but soulbound shit in a diablo game feels wrong. Note this is just what I assume, it would make sense that by using enchanting you make the item soulbound, else you'd have bunch of items being OP as hell on the AH.
Even with that in mind I'm not sure how it fixes the "problem" of AH. WTS/WTB system is perfectly fine imo, it adds a lot of social value to the game. You have to take your sweet time trading items, there's a whole new element to the game because of that. It might be a bit cumbersome to some but at the end of the day the easy to use AH makes item hunt meaningless. i dont think they intend to make AH/RMAH redundant. they just want to make it so you dont need it if you dont want it. Wasn't that supposed to be the state at release? i am sure a lot of things were intended to be the "state at release" that didnt work out so well for them.
i do have a question for the AH-haters. what am i supposed to do with all my gold if i cant use AH? its not like the vendors sell anything worthwhile.
|
On August 23 2013 06:55 dAPhREAk wrote:Show nested quote +On August 23 2013 06:47 S1eth wrote:On August 23 2013 06:29 dAPhREAk wrote:On August 23 2013 06:17 Andr3 wrote: I still can't grasp how that will make using the AH redundant? Yes, even if the loot you get is nice and useful you'll still be able to find better stuff on the AH just because there's gonna be 100000 items to choose from.
If what they're hinting is soulbound items then I guess that fixes the problem to some extent, but soulbound shit in a diablo game feels wrong. Note this is just what I assume, it would make sense that by using enchanting you make the item soulbound, else you'd have bunch of items being OP as hell on the AH.
Even with that in mind I'm not sure how it fixes the "problem" of AH. WTS/WTB system is perfectly fine imo, it adds a lot of social value to the game. You have to take your sweet time trading items, there's a whole new element to the game because of that. It might be a bit cumbersome to some but at the end of the day the easy to use AH makes item hunt meaningless. i dont think they intend to make AH/RMAH redundant. they just want to make it so you dont need it if you dont want it. Wasn't that supposed to be the state at release? i am sure a lot of things were intended to be the "state at release" that didnt work out so well for them. i do have a question for the AH-haters. what am i supposed to do with all my gold if i cant use AH? its not like the vendors sell anything worthwhile. Make lines of gold in a row, like in D1. The first of the gold farms.
|
On August 23 2013 06:55 dAPhREAk wrote:Show nested quote +On August 23 2013 06:47 S1eth wrote:On August 23 2013 06:29 dAPhREAk wrote:On August 23 2013 06:17 Andr3 wrote: I still can't grasp how that will make using the AH redundant? Yes, even if the loot you get is nice and useful you'll still be able to find better stuff on the AH just because there's gonna be 100000 items to choose from.
If what they're hinting is soulbound items then I guess that fixes the problem to some extent, but soulbound shit in a diablo game feels wrong. Note this is just what I assume, it would make sense that by using enchanting you make the item soulbound, else you'd have bunch of items being OP as hell on the AH.
Even with that in mind I'm not sure how it fixes the "problem" of AH. WTS/WTB system is perfectly fine imo, it adds a lot of social value to the game. You have to take your sweet time trading items, there's a whole new element to the game because of that. It might be a bit cumbersome to some but at the end of the day the easy to use AH makes item hunt meaningless. i dont think they intend to make AH/RMAH redundant. they just want to make it so you dont need it if you dont want it. Wasn't that supposed to be the state at release? i am sure a lot of things were intended to be the "state at release" that didnt work out so well for them. i do have a question for the AH-haters. what am i supposed to do with all my gold if i cant use AH? its not like the vendors sell anything worthwhile.
gold was worthless in d2 for over a decade and nobody cared.
I think it's dumb to have a worthless mechanic in a game, but having gold be worthless doesn't really say anything about actual game play.
|
On August 23 2013 06:56 crms wrote:Show nested quote +On August 23 2013 06:55 dAPhREAk wrote:On August 23 2013 06:47 S1eth wrote:On August 23 2013 06:29 dAPhREAk wrote:On August 23 2013 06:17 Andr3 wrote: I still can't grasp how that will make using the AH redundant? Yes, even if the loot you get is nice and useful you'll still be able to find better stuff on the AH just because there's gonna be 100000 items to choose from.
If what they're hinting is soulbound items then I guess that fixes the problem to some extent, but soulbound shit in a diablo game feels wrong. Note this is just what I assume, it would make sense that by using enchanting you make the item soulbound, else you'd have bunch of items being OP as hell on the AH.
Even with that in mind I'm not sure how it fixes the "problem" of AH. WTS/WTB system is perfectly fine imo, it adds a lot of social value to the game. You have to take your sweet time trading items, there's a whole new element to the game because of that. It might be a bit cumbersome to some but at the end of the day the easy to use AH makes item hunt meaningless. i dont think they intend to make AH/RMAH redundant. they just want to make it so you dont need it if you dont want it. Wasn't that supposed to be the state at release? i am sure a lot of things were intended to be the "state at release" that didnt work out so well for them. i do have a question for the AH-haters. what am i supposed to do with all my gold if i cant use AH? its not like the vendors sell anything worthwhile. gold was worthless in d2 for over a decade and nobody cared. I think it's dumb to have a worthless mechanic in a game, but having gold be worthless doesn't really say anything about actual game play. I clicked on the devil until he blew up, how is this different that other Diablo games? And this time I could change to the skills I wanted on the fly, unlike before where I needed to start a new hero.
|
On August 23 2013 06:55 dAPhREAk wrote:Show nested quote +On August 23 2013 06:47 S1eth wrote:On August 23 2013 06:29 dAPhREAk wrote:On August 23 2013 06:17 Andr3 wrote: I still can't grasp how that will make using the AH redundant? Yes, even if the loot you get is nice and useful you'll still be able to find better stuff on the AH just because there's gonna be 100000 items to choose from.
If what they're hinting is soulbound items then I guess that fixes the problem to some extent, but soulbound shit in a diablo game feels wrong. Note this is just what I assume, it would make sense that by using enchanting you make the item soulbound, else you'd have bunch of items being OP as hell on the AH.
Even with that in mind I'm not sure how it fixes the "problem" of AH. WTS/WTB system is perfectly fine imo, it adds a lot of social value to the game. You have to take your sweet time trading items, there's a whole new element to the game because of that. It might be a bit cumbersome to some but at the end of the day the easy to use AH makes item hunt meaningless. i dont think they intend to make AH/RMAH redundant. they just want to make it so you dont need it if you dont want it. Wasn't that supposed to be the state at release? i am sure a lot of things were intended to be the "state at release" that didnt work out so well for them. i do have a question for the AH-haters. what am i supposed to do with all my gold if i cant use AH? its not like the vendors sell anything worthwhile.
Smash gems together, do crafty things with recipes, upgrade the artisans.
I don't think you're ever going to find yourself with eleventeen billion gold if you never touch the auction house, and I don't remember the prices for crafting / upgrading / repairing being so far out of scale with your natural gold drop income that you ended up with a questionable surplus of gold. In fact, in my AH-less playthrough I remember treasuring semi-small values of gold, because they meant I could afford to take more stabs at crafting new weapons or gear (and the LOL THESE ITEMS R BAD & OBSOLETE does not apply, because they're not, because the AH hasn't come in to play to completely fuck up item progression and your sense of what "good" is.)
|
On August 23 2013 07:03 Staboteur wrote:Show nested quote +On August 23 2013 06:55 dAPhREAk wrote:On August 23 2013 06:47 S1eth wrote:On August 23 2013 06:29 dAPhREAk wrote:On August 23 2013 06:17 Andr3 wrote: I still can't grasp how that will make using the AH redundant? Yes, even if the loot you get is nice and useful you'll still be able to find better stuff on the AH just because there's gonna be 100000 items to choose from.
If what they're hinting is soulbound items then I guess that fixes the problem to some extent, but soulbound shit in a diablo game feels wrong. Note this is just what I assume, it would make sense that by using enchanting you make the item soulbound, else you'd have bunch of items being OP as hell on the AH.
Even with that in mind I'm not sure how it fixes the "problem" of AH. WTS/WTB system is perfectly fine imo, it adds a lot of social value to the game. You have to take your sweet time trading items, there's a whole new element to the game because of that. It might be a bit cumbersome to some but at the end of the day the easy to use AH makes item hunt meaningless. i dont think they intend to make AH/RMAH redundant. they just want to make it so you dont need it if you dont want it. Wasn't that supposed to be the state at release? i am sure a lot of things were intended to be the "state at release" that didnt work out so well for them. i do have a question for the AH-haters. what am i supposed to do with all my gold if i cant use AH? its not like the vendors sell anything worthwhile. Smash gems together, do crafty things with recipes, upgrade the artisans. I don't think you're ever going to find yourself with eleventeen billion gold if you never touch the auction house, and I don't remember the prices for crafting / upgrading / repairing being so far out of scale with your natural gold drop income that you ended up with a questionable surplus of gold. actually, thats legit. i stopped playing before they made the crafting useful so never spent money on it. and i guess the mystic will add a whole new level to it all.
|
On August 23 2013 06:56 crms wrote:Show nested quote +On August 23 2013 06:55 dAPhREAk wrote:On August 23 2013 06:47 S1eth wrote:On August 23 2013 06:29 dAPhREAk wrote:On August 23 2013 06:17 Andr3 wrote: I still can't grasp how that will make using the AH redundant? Yes, even if the loot you get is nice and useful you'll still be able to find better stuff on the AH just because there's gonna be 100000 items to choose from.
If what they're hinting is soulbound items then I guess that fixes the problem to some extent, but soulbound shit in a diablo game feels wrong. Note this is just what I assume, it would make sense that by using enchanting you make the item soulbound, else you'd have bunch of items being OP as hell on the AH.
Even with that in mind I'm not sure how it fixes the "problem" of AH. WTS/WTB system is perfectly fine imo, it adds a lot of social value to the game. You have to take your sweet time trading items, there's a whole new element to the game because of that. It might be a bit cumbersome to some but at the end of the day the easy to use AH makes item hunt meaningless. i dont think they intend to make AH/RMAH redundant. they just want to make it so you dont need it if you dont want it. Wasn't that supposed to be the state at release? i am sure a lot of things were intended to be the "state at release" that didnt work out so well for them. i do have a question for the AH-haters. what am i supposed to do with all my gold if i cant use AH? its not like the vendors sell anything worthwhile. gold was worthless in d2 for over a decade and nobody cared. I think it's dumb to have a worthless mechanic in a game, but having gold be worthless doesn't really say anything about actual game play. Gold wasnt worthless. Gambling was amazing.
|
On August 23 2013 07:07 TheRabidDeer wrote:Show nested quote +On August 23 2013 06:56 crms wrote:On August 23 2013 06:55 dAPhREAk wrote:On August 23 2013 06:47 S1eth wrote:On August 23 2013 06:29 dAPhREAk wrote:On August 23 2013 06:17 Andr3 wrote: I still can't grasp how that will make using the AH redundant? Yes, even if the loot you get is nice and useful you'll still be able to find better stuff on the AH just because there's gonna be 100000 items to choose from.
If what they're hinting is soulbound items then I guess that fixes the problem to some extent, but soulbound shit in a diablo game feels wrong. Note this is just what I assume, it would make sense that by using enchanting you make the item soulbound, else you'd have bunch of items being OP as hell on the AH.
Even with that in mind I'm not sure how it fixes the "problem" of AH. WTS/WTB system is perfectly fine imo, it adds a lot of social value to the game. You have to take your sweet time trading items, there's a whole new element to the game because of that. It might be a bit cumbersome to some but at the end of the day the easy to use AH makes item hunt meaningless. i dont think they intend to make AH/RMAH redundant. they just want to make it so you dont need it if you dont want it. Wasn't that supposed to be the state at release? i am sure a lot of things were intended to be the "state at release" that didnt work out so well for them. i do have a question for the AH-haters. what am i supposed to do with all my gold if i cant use AH? its not like the vendors sell anything worthwhile. gold was worthless in d2 for over a decade and nobody cared. I think it's dumb to have a worthless mechanic in a game, but having gold be worthless doesn't really say anything about actual game play. Gold wasnt worthless. Gambling was amazing. Yeah but it was a very niche community who actually gold farmed act 3 council etc. to really make gambling worthwhile.
|
On August 23 2013 07:08 crms wrote:Show nested quote +On August 23 2013 07:07 TheRabidDeer wrote:On August 23 2013 06:56 crms wrote:On August 23 2013 06:55 dAPhREAk wrote:On August 23 2013 06:47 S1eth wrote:On August 23 2013 06:29 dAPhREAk wrote:On August 23 2013 06:17 Andr3 wrote: I still can't grasp how that will make using the AH redundant? Yes, even if the loot you get is nice and useful you'll still be able to find better stuff on the AH just because there's gonna be 100000 items to choose from.
If what they're hinting is soulbound items then I guess that fixes the problem to some extent, but soulbound shit in a diablo game feels wrong. Note this is just what I assume, it would make sense that by using enchanting you make the item soulbound, else you'd have bunch of items being OP as hell on the AH.
Even with that in mind I'm not sure how it fixes the "problem" of AH. WTS/WTB system is perfectly fine imo, it adds a lot of social value to the game. You have to take your sweet time trading items, there's a whole new element to the game because of that. It might be a bit cumbersome to some but at the end of the day the easy to use AH makes item hunt meaningless. i dont think they intend to make AH/RMAH redundant. they just want to make it so you dont need it if you dont want it. Wasn't that supposed to be the state at release? i am sure a lot of things were intended to be the "state at release" that didnt work out so well for them. i do have a question for the AH-haters. what am i supposed to do with all my gold if i cant use AH? its not like the vendors sell anything worthwhile. gold was worthless in d2 for over a decade and nobody cared. I think it's dumb to have a worthless mechanic in a game, but having gold be worthless doesn't really say anything about actual game play. Gold wasnt worthless. Gambling was amazing. Yeah but it was a very niche community who actually gold farmed act 3 council etc. to really make gambling worthwhile. Oh, i didnt gold farm... i just picked up armors and sold them after each run then when i maxed gold i gambled it
|
On August 23 2013 06:29 dAPhREAk wrote:Show nested quote +On August 23 2013 06:17 Andr3 wrote: I still can't grasp how that will make using the AH redundant? Yes, even if the loot you get is nice and useful you'll still be able to find better stuff on the AH just because there's gonna be 100000 items to choose from.
If what they're hinting is soulbound items then I guess that fixes the problem to some extent, but soulbound shit in a diablo game feels wrong. Note this is just what I assume, it would make sense that by using enchanting you make the item soulbound, else you'd have bunch of items being OP as hell on the AH.
Even with that in mind I'm not sure how it fixes the "problem" of AH. WTS/WTB system is perfectly fine imo, it adds a lot of social value to the game. You have to take your sweet time trading items, there's a whole new element to the game because of that. It might be a bit cumbersome to some but at the end of the day the easy to use AH makes item hunt meaningless. i dont think they intend to make AH/RMAH redundant. they just want to make it so you dont need it if you dont want it.
Wait a second, but most people will end up playing the same main builds anyways. So doesn't that mean that there will be an inflation of items which are tailored to your build (and that of the others), promting people to turn to the AH again?
Though playing self-found will become much, much more viable, the nagging thought of you making it harder for yourself for no apparent reason still remains.
|
On August 23 2013 07:17 TheRabidDeer wrote:Show nested quote +On August 23 2013 07:08 crms wrote:On August 23 2013 07:07 TheRabidDeer wrote:On August 23 2013 06:56 crms wrote:On August 23 2013 06:55 dAPhREAk wrote:On August 23 2013 06:47 S1eth wrote:On August 23 2013 06:29 dAPhREAk wrote:On August 23 2013 06:17 Andr3 wrote: I still can't grasp how that will make using the AH redundant? Yes, even if the loot you get is nice and useful you'll still be able to find better stuff on the AH just because there's gonna be 100000 items to choose from.
If what they're hinting is soulbound items then I guess that fixes the problem to some extent, but soulbound shit in a diablo game feels wrong. Note this is just what I assume, it would make sense that by using enchanting you make the item soulbound, else you'd have bunch of items being OP as hell on the AH.
Even with that in mind I'm not sure how it fixes the "problem" of AH. WTS/WTB system is perfectly fine imo, it adds a lot of social value to the game. You have to take your sweet time trading items, there's a whole new element to the game because of that. It might be a bit cumbersome to some but at the end of the day the easy to use AH makes item hunt meaningless. i dont think they intend to make AH/RMAH redundant. they just want to make it so you dont need it if you dont want it. Wasn't that supposed to be the state at release? i am sure a lot of things were intended to be the "state at release" that didnt work out so well for them. i do have a question for the AH-haters. what am i supposed to do with all my gold if i cant use AH? its not like the vendors sell anything worthwhile. gold was worthless in d2 for over a decade and nobody cared. I think it's dumb to have a worthless mechanic in a game, but having gold be worthless doesn't really say anything about actual game play. Gold wasnt worthless. Gambling was amazing. Yeah but it was a very niche community who actually gold farmed act 3 council etc. to really make gambling worthwhile. Oh, i didnt gold farm... i just picked up armors and sold them after each run then when i maxed gold i gambled it
There were some insane gold farm builds on barbarian farming the act 3 council mobs before mephisto. Absolutely ludicrous amounts of gold. O_O
|
On August 23 2013 06:59 Plansix wrote:Show nested quote +On August 23 2013 06:56 crms wrote:On August 23 2013 06:55 dAPhREAk wrote:On August 23 2013 06:47 S1eth wrote:On August 23 2013 06:29 dAPhREAk wrote:On August 23 2013 06:17 Andr3 wrote: I still can't grasp how that will make using the AH redundant? Yes, even if the loot you get is nice and useful you'll still be able to find better stuff on the AH just because there's gonna be 100000 items to choose from.
If what they're hinting is soulbound items then I guess that fixes the problem to some extent, but soulbound shit in a diablo game feels wrong. Note this is just what I assume, it would make sense that by using enchanting you make the item soulbound, else you'd have bunch of items being OP as hell on the AH.
Even with that in mind I'm not sure how it fixes the "problem" of AH. WTS/WTB system is perfectly fine imo, it adds a lot of social value to the game. You have to take your sweet time trading items, there's a whole new element to the game because of that. It might be a bit cumbersome to some but at the end of the day the easy to use AH makes item hunt meaningless. i dont think they intend to make AH/RMAH redundant. they just want to make it so you dont need it if you dont want it. Wasn't that supposed to be the state at release? i am sure a lot of things were intended to be the "state at release" that didnt work out so well for them. i do have a question for the AH-haters. what am i supposed to do with all my gold if i cant use AH? its not like the vendors sell anything worthwhile. gold was worthless in d2 for over a decade and nobody cared. I think it's dumb to have a worthless mechanic in a game, but having gold be worthless doesn't really say anything about actual game play. I clicked on the devil until he blew up, how is this different that other Diablo games? And this time I could change to the skills I wanted on the fly, unlike before where I needed to start a new hero.
"I clicked on the devil until he blew up." That is your simplification of the Diablo franchise really? That is simply the means in which you experience the content, it's the surface, it's not an explanation of the depth or complexity of the supporting content.
Diablo III was a failure on every level design-wise, instead of trying to fix the problems with the ARPG genre/Diablo II they tried to re-invent the wheel in a terrible way.
In Diablo II giving the player a point allotment to distribute among stats allowed for less emphasis of stats on loot. This gave the player more freedom when selecting gear and made loot overall more valuable for all eligible classes. In Diablo III however having a "primary stat" on gear imediately alienates 60-80% of the other classes, all other modifications on items mean absolutely nothing for your character if it doesn't roll the right stat for your class (STR for Barb, Dex for DH, etc)
Since you NEED these few stats to be effective at all your gear ends up all looking the same and most of the time has few real modifiers on it. This means you will often see a late game characcter with all their items only having 2-3 modifiers which usually have something like +300 Strength and +200 vitality.
In addition to this your weapon becomes your most important piece of gear because EVERY SKILL IN THE GAME IS TIED TO YOUR WEAPON DAMAGE, there is no point allotment like Diablo II, there is no leveling of skills like in Path of Exile, and there is no skill tiers like in Torchlight II. In comparison weapons in Diablo II were important, but were not the be all end all of your character. They offered a variety of choices of play-styles and potential damage outputs, but your skills were given relevance based on points you put into them. This encouraged experimenting with a different variety of weapons without making your skills suffer for it.
Continuing on, lower level loot in Diablo II was viable in the end game. In Diablo III you can't find anything useful unless you're at the end game. You could find set items or uniques such as Tal'Rasha's or Immortal King in D2 as low as Act 3 nightmare which would prove useful for Hell mode. In Path of Exile you can find currency items and skill gems which have the same value they will have in the late game.
Furthermore, the "gems" in Diablo III are a joke, do you know why they removed different modifiers to be put in sockets like skulls and runes? They reduced it to 4 gems that revolve once again around the four stats for each class, meaning it is a boring system where you are simply wanting one gem for your class and your build doesn't matter one bit.
Lastly, if you look at the way legendary items function in Diablo III compared to the uniques in Diablo II you will notice an alarming difference, since everything revolves around those class stats and DPS of the weapons you will often find rares or blues that prove more useful than any of the legendary items. The legendary items are suppsoed to have super unique modifiers where you may be able to construct an entire build around them. Items such as Wolfhowl Fury Visor in Diablo II created situations where players would make a character just so they could play a barbarian werewolf or have super unique modifiers. As I established the modifiers in Diablo III may still be there in some cases, but they are absolutely useless because your skills and stats are so forced and restricted for the player to choose certain items.
This was a super incoherent post with no real editing or structure, I'm sorry, but I just had to get that all out there.
EDIT:
The problem with the gold and the RMAH in Diablo III is that most of the good items are randomly generated and there are no soul-bound items unlike games such as World of Warcraft. It creates a situation where the best items are ALWAYS on the auction house, this is exactly why the best items in WoW are soul-bound and un-tradeable on the auction house, you are expected to play the content and complete it to acquire the most valuable things for your character. This just shows a fundamental misunderstanding of why it works in WoW and why it wouldn't work in a Diablo game.
An auction house never should have been implemented or even attempted by Blizzard because it fundamentally doesn't work in the way systems in normal ARPGs function.
Most of the flak developers get is unwarranted, but if you look at Diablo III from every single possible angle it is just poorly designed, you can't polish something that is fundamentally flawed in all of it's systems. You also can't remove the taint that was set when you thought that releasing that broken product to 12 million people was an okay thing to do.
Blizzard either knew that Diablo III was full of problems and shipped it anyway or was way too full of themselves/stupid to realize the GLARING problems in every single aspect of the story, the design, and the atmosphere.
EDIT2:
Diablo II has problems too, but the problems didn't become really apparent for YEARS after the game came out and were largely caused by bots, exploits, and hacks. The problems with Diablo II were not fault of design, but the fault of the community.
Blizzard also wasn't actively trying to alleviate the problems like they are in Diablo III, but if they can't even realize problems with the game in development, how will the realize problems that come up from long term play like Diablo 2 suffered?
|
Yeah Uniques, Sets and Runewords you had to have them all in D2. But in D3 a unique or set means nothing because most of its stats are random anyway. I made Mephiruns with my sorc 2h a day for months because there was always a cool item on my wishlist. You simply can't fraternize with your items if they have no character.
|
Diablo III was a failure on every level design-wise, instead of trying to fix the problems with the ARPG genre/Diablo II they tried to re-invent the wheel in a terrible way. Depends from who's perspective. Blizzard considered it to be a success, and they're the ones making money from it. Whether you enjoyed it or not is another story.
|
Aphex don't bother. The post you quoted was pointless and Plansix post quality has deteriorated to absent-minded bullshit throughout this thread.
|
On August 23 2013 07:41 Zenbrez wrote:Show nested quote +Diablo III was a failure on every level design-wise, instead of trying to fix the problems with the ARPG genre/Diablo II they tried to re-invent the wheel in a terrible way. Depends from who's perspective. Blizzard considered it to be a success, and they're the ones making money from it. Whether you enjoyed it or not is another story. Blizzard considered it a success because it sold 12 million copies on nothing but hype and misdirection. It was a success financially, but it was still designed terribly and is a poor game. Blizzard will always release a game that works and is polished, but a polished game with terrible design is not a good game in any regard.
|
On August 23 2013 07:41 Zenbrez wrote:Show nested quote +Diablo III was a failure on every level design-wise, instead of trying to fix the problems with the ARPG genre/Diablo II they tried to re-invent the wheel in a terrible way. Depends from who's perspective. Blizzard considered it to be a success, and they're the ones making money from it. Whether you enjoyed it or not is another story.
Even if D3 is a respectable game on its own, it's pretty well-acknowledged by critics/the gaming community at large that D3 was a pretty large disappointment, due to 1) the standards we have for Blizzard, and 2) the precedent that the Diablo franchise set. It simply is not as good as D2 or any of Blizzard's previous games. Taking into consideration the time at which each game was developed, D3 is probably the single worst game out of the WC/SC/Diablo franchises. Granted, each one of those games was fucking great for their respective generations (although SC2 seems to have had the same problem as D3), so that gives D3 a lot of leeway to still be good, but it still leaves a lot of people with a very disappointed feeling.
|
On August 23 2013 07:41 Zenbrez wrote:Show nested quote +Diablo III was a failure on every level design-wise, instead of trying to fix the problems with the ARPG genre/Diablo II they tried to re-invent the wheel in a terrible way. Depends from who's perspective. Blizzard considered it to be a success, and they're the ones making money from it. Whether you enjoyed it or not is another story.
Whether the same amount of people will buy the addon is yet another story. So far Blizzard has sold games based on hype but how long can they sustain that?
I liked the cinematic they made for the addon. Will watch all the cinematics on Youtube a few days after release and that is all I want from Diablo3. And that's coming from a guy who was hyped for D3, who read all the effing books about Diablo and who spent years playing it (1 and 2, that is. never purchased 3.).
|
|
|
|
|
|