• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:43
CEST 16:43
KST 23:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?92Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!45Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Weekly Cups (August 24-30): Patches' balance mod takes over September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro16 Preview: Rough Waters BW General Discussion
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7151 users

PvP Blog is out - Page 6

Forum Index > Diablo 3
Post a Reply
Prev 1 4 5 6 7 8 16 Next All
FinestHour
Profile Joined August 2010
United States18466 Posts
December 28 2012 16:33 GMT
#101
my favorite description from the bnet thread spoilered for length

+ Show Spoiler +
Well look at it this way...

Imagine if you owned a 1999 sports car of a fictional maker run by Blizzard called Endo. You loved that car in 1999 but some things were a little off. In the following years, Endo implements several recalls where they enhance the car's features. Then in 2003 they release a special GT-R version of that car. That bad boy is amazing and a huge improvement over the stock 1999 version. You follow that car for years but eventually it's 2010 and starts to feel out dated. But Endo has promised a new lineup for 2012 showcasing it with pride at the auto show.

It's finally 2012 and the 2012 line up is released. You buy one and then realized that the car requires a constant GPS signal to the satellite in order to start the car. Absolutely ridiculous right? But Endo claims it's to reduce auto theft. But more people than expected buys the same car and there isn't enough server power to activate all the cars at once. You then sit around for a few days waiting for the servers and the satellite to be upgraded so you can drive your new car while Endo is already pocketing your hard earned money.

Finally they fix all the connection issues and you can finally drive your car. Instead, you soon discover the car is missing a bunch of cool features the older models had. The new model doesn't have a built in CD player, no cruise control, only two settings for the windshield wiper and no manual version, all models are automatic shift. Because Endo believes drivers prefer the simplest driving experience, the only modes available on on the shifter is Drive, Reverse and Neutral. The car is designed with major incompatibilities with any third-party parts. Therefore, modding or tuning the car for extra power to race or showcase is strictly limited to whatever Endo themselves allow you to have.

But hold the phone, Endo has promised to release a series of tune-up parts and accessories to make sure your new car can finally tear up some road. BUT...after 7-8 months, the lead designer goes public to tell everyone that they decided they didn't like the upgrades they had been working on so they will need more time to come up with something that all drivers will enjoy. The good news however, is that they will finally release a manual stick shift version of the car so aspiring racers and car enthusiasts can "mess around" a little bit.

That is how ridiculous things would look like if Diablo 3 was a car and Blizzard was an auto-maker.
thug life.                                                       MVP/ex-
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
December 28 2012 16:34 GMT
#102
On December 29 2012 01:33 FinestHour wrote:
my favorite description from the bnet thread spoilered for length

+ Show Spoiler +
Well look at it this way...

Imagine if you owned a 1999 sports car of a fictional maker run by Blizzard called Endo. You loved that car in 1999 but some things were a little off. In the following years, Endo implements several recalls where they enhance the car's features. Then in 2003 they release a special GT-R version of that car. That bad boy is amazing and a huge improvement over the stock 1999 version. You follow that car for years but eventually it's 2010 and starts to feel out dated. But Endo has promised a new lineup for 2012 showcasing it with pride at the auto show.

It's finally 2012 and the 2012 line up is released. You buy one and then realized that the car requires a constant GPS signal to the satellite in order to start the car. Absolutely ridiculous right? But Endo claims it's to reduce auto theft. But more people than expected buys the same car and there isn't enough server power to activate all the cars at once. You then sit around for a few days waiting for the servers and the satellite to be upgraded so you can drive your new car while Endo is already pocketing your hard earned money.

Finally they fix all the connection issues and you can finally drive your car. Instead, you soon discover the car is missing a bunch of cool features the older models had. The new model doesn't have a built in CD player, no cruise control, only two settings for the windshield wiper and no manual version, all models are automatic shift. Because Endo believes drivers prefer the simplest driving experience, the only modes available on on the shifter is Drive, Reverse and Neutral. The car is designed with major incompatibilities with any third-party parts. Therefore, modding or tuning the car for extra power to race or showcase is strictly limited to whatever Endo themselves allow you to have.

But hold the phone, Endo has promised to release a series of tune-up parts and accessories to make sure your new car can finally tear up some road. BUT...after 7-8 months, the lead designer goes public to tell everyone that they decided they didn't like the upgrades they had been working on so they will need more time to come up with something that all drivers will enjoy. The good news however, is that they will finally release a manual stick shift version of the car so aspiring racers and car enthusiasts can "mess around" a little bit.

That is how ridiculous things would look like if Diablo 3 was a car and Blizzard was an auto-maker.


Wait, that's from the thread I created :D

That was one of my favorite posts in it of yesterday.
FOR GREAT JUSTICE! Bans for the ban gods!
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
December 28 2012 16:56 GMT
#103
On December 29 2012 01:34 Praetorial wrote:
Show nested quote +
On December 29 2012 01:33 FinestHour wrote:
my favorite description from the bnet thread spoilered for length

+ Show Spoiler +
Well look at it this way...

Imagine if you owned a 1999 sports car of a fictional maker run by Blizzard called Endo. You loved that car in 1999 but some things were a little off. In the following years, Endo implements several recalls where they enhance the car's features. Then in 2003 they release a special GT-R version of that car. That bad boy is amazing and a huge improvement over the stock 1999 version. You follow that car for years but eventually it's 2010 and starts to feel out dated. But Endo has promised a new lineup for 2012 showcasing it with pride at the auto show.

It's finally 2012 and the 2012 line up is released. You buy one and then realized that the car requires a constant GPS signal to the satellite in order to start the car. Absolutely ridiculous right? But Endo claims it's to reduce auto theft. But more people than expected buys the same car and there isn't enough server power to activate all the cars at once. You then sit around for a few days waiting for the servers and the satellite to be upgraded so you can drive your new car while Endo is already pocketing your hard earned money.

Finally they fix all the connection issues and you can finally drive your car. Instead, you soon discover the car is missing a bunch of cool features the older models had. The new model doesn't have a built in CD player, no cruise control, only two settings for the windshield wiper and no manual version, all models are automatic shift. Because Endo believes drivers prefer the simplest driving experience, the only modes available on on the shifter is Drive, Reverse and Neutral. The car is designed with major incompatibilities with any third-party parts. Therefore, modding or tuning the car for extra power to race or showcase is strictly limited to whatever Endo themselves allow you to have.

But hold the phone, Endo has promised to release a series of tune-up parts and accessories to make sure your new car can finally tear up some road. BUT...after 7-8 months, the lead designer goes public to tell everyone that they decided they didn't like the upgrades they had been working on so they will need more time to come up with something that all drivers will enjoy. The good news however, is that they will finally release a manual stick shift version of the car so aspiring racers and car enthusiasts can "mess around" a little bit.

That is how ridiculous things would look like if Diablo 3 was a car and Blizzard was an auto-maker.


Wait, that's from the thread I created :D

That was one of my favorite posts in it of yesterday.


Epic post
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
December 28 2012 17:05 GMT
#104
blizzard is a complete joke at the moment.

Jay Wilson and Dustin Browder both deserve to be fired immediately.
8 months of development then pull it back because it isn't good enough but replace it only with a pitiful 1v1?? Seriously how difficult can it be to balance PvP, there are TONS of features you can tweak with... It's a rediculously easy task if you just give the community some time..
Chylo
Profile Joined May 2010
United States220 Posts
December 28 2012 17:06 GMT
#105
The simple fact of the matter is that the game in PVP is going to be MASSIVELY imbalanced. So, people will go crazy about the balance. Blizzard lately has seemed to be extremely frustrated with complains about balance in pvp, both in Wow arena and SC2.

So how does Blizzard try to solve all these complaints?

They can:

1. Try to adjust all the abilities that are imbalanced. (And making a mess of the PVE)
2. Have abilities function differently in PVP. (or do a lot less damage in PVP or whatever) Blizzard has always hated this "2 games" solution for some reason.

I don't think they like any of the solutions.

I don't buy this nonsense that "people got bored of team deathmatch after a few hours" Ya right. Does blizz realize how many HUGELY successful games are based on this exact concept?

Staboteur
Profile Blog Joined February 2011
Canada1873 Posts
December 28 2012 17:06 GMT
#106
On December 28 2012 20:32 [F_]aths wrote:
Show nested quote +
On December 28 2012 19:16 HyunA wrote:
If Jay Wilson will show his face at the next Blizzacon, i think people should boo him and throw things at him. This is totally unacceptable and altho it hurts me to say this, Blizzard is nothing but a wreck of what it used to be.

RIP Blizzard february 1991 - may 2012.

... why?

Diablo 3 sold millions of copies and many players played for hundreds of hours. Diablo 3 scored 88 on metacritics. (The Diablo got 94 (topping the original Starcraft, which scored 88), Diablo 2 got just 88 too, Lord of Destruction only 87.)

Wings of Liberty got score of 93. Despite declining playercound, WoW still seems to be a big game in the MMO genre.

Does anyone really doubt that a yet-to-be-announced Diablo 3 expansion will do for the game what so far any Blizzard expansion did?


The number of copies it sold is a testament to what people hoped it would be, not what people hope it is. The unignorable truth is that, for a game with 3 million copies sold, it seems a very, very sad few of those people actually still play the game... and while a hundred hours is a damn lot for a single-player game, it doesn't feel like a lot for a multiplayer game produced by blizzard.

Is Diablo 3 blizzard's downfall? Hell no... but acting like it's a 94 to Starcraft's 88 only applies if they were released the same year.
I'm actually Fleetfeet D:
JohannesH
Profile Joined September 2009
Finland1364 Posts
December 28 2012 17:21 GMT
#107
How ridiculously bad a developer must one be, to screw up this badly with these timelines? Not just the PvP patch but the main game.

Have they considered that the PvP doesn't work well, because the basic mechanics are simply bad? They polished that turd for years to get PvE passable, but that doesn't really help making PvP work.


Though another thing to consider is, how balanced or long-appealing PvP in D2 was?
If you have to ask, you don't know.
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
December 28 2012 17:29 GMT
#108
From my perspective Diablo3 was a excellent single play experience. Sure, it was not top notch but I enjoyed it.

Multiplayer wise however I was going to write that D3 is the worse online game experience I've endured, that is until I played WarZ, so now Diablo3 is the second worse online experience.

And I'm not surprised they pulled the plug on PvP play since the team behind the game doesn't seem to be able to create a good online game in the first place.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
AnomalySC2
Profile Joined August 2012
United States2073 Posts
December 28 2012 17:35 GMT
#109
On December 29 2012 01:33 FinestHour wrote:
my favorite description from the bnet thread spoilered for length

+ Show Spoiler +
Well look at it this way...

Imagine if you owned a 1999 sports car of a fictional maker run by Blizzard called Endo. You loved that car in 1999 but some things were a little off. In the following years, Endo implements several recalls where they enhance the car's features. Then in 2003 they release a special GT-R version of that car. That bad boy is amazing and a huge improvement over the stock 1999 version. You follow that car for years but eventually it's 2010 and starts to feel out dated. But Endo has promised a new lineup for 2012 showcasing it with pride at the auto show.

It's finally 2012 and the 2012 line up is released. You buy one and then realized that the car requires a constant GPS signal to the satellite in order to start the car. Absolutely ridiculous right? But Endo claims it's to reduce auto theft. But more people than expected buys the same car and there isn't enough server power to activate all the cars at once. You then sit around for a few days waiting for the servers and the satellite to be upgraded so you can drive your new car while Endo is already pocketing your hard earned money.

Finally they fix all the connection issues and you can finally drive your car. Instead, you soon discover the car is missing a bunch of cool features the older models had. The new model doesn't have a built in CD player, no cruise control, only two settings for the windshield wiper and no manual version, all models are automatic shift. Because Endo believes drivers prefer the simplest driving experience, the only modes available on on the shifter is Drive, Reverse and Neutral. The car is designed with major incompatibilities with any third-party parts. Therefore, modding or tuning the car for extra power to race or showcase is strictly limited to whatever Endo themselves allow you to have.

But hold the phone, Endo has promised to release a series of tune-up parts and accessories to make sure your new car can finally tear up some road. BUT...after 7-8 months, the lead designer goes public to tell everyone that they decided they didn't like the upgrades they had been working on so they will need more time to come up with something that all drivers will enjoy. The good news however, is that they will finally release a manual stick shift version of the car so aspiring racers and car enthusiasts can "mess around" a little bit.

That is how ridiculous things would look like if Diablo 3 was a car and Blizzard was an auto-maker.


Now that is an amazing post.
sc14s
Profile Joined March 2011
United States5052 Posts
December 28 2012 17:47 GMT
#110
On December 28 2012 03:39 Pufftrees wrote:
For my third post of the first page... I honestly think Blizzard's ONLY CHANCE to save face is to start firing people, like Jay Wilson.
This reminds of a sports team that is just failing epicly and has all all-star players... you have to just blame someone and move on. Or else your fans really just leave (too late for d3 probably).

its too late man, i mean at least from my perceptions, most the guys that i played with all have quit because the game just doesn't have that extra oomph that d2 had.

I feel they are sort of giving all their games other than titan half assed jobs while they work on titan.. i really hope titan is good because otherwise im done with blizz with how their last 3 releases have been..
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
December 28 2012 17:58 GMT
#111
They are completely incompetent. The reason that it will ''mess'' with PVE is a perfect example of how dumb they are. How about nerf/change spells ONLY when you enter a PVP arena and keep them like they are in PVE?? I could tell them how to fix their game in 15 minutes of talking
ur pro or ur noob , thats life
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
December 28 2012 17:59 GMT
#112
Here is an excellent commentary on the subject of the cancelled PvP mode and the possible future of Diablo3:

"Dark Pleasure" | | I survived the Locust war of May 3, 2014
sc14s
Profile Joined March 2011
United States5052 Posts
December 28 2012 18:38 GMT
#113
On December 29 2012 02:58 KiWiKaKi wrote:
They are completely incompetent. The reason that it will ''mess'' with PVE is a perfect example of how dumb they are. How about nerf/change spells ONLY when you enter a PVP arena and keep them like they are in PVE?? I could tell them how to fix their game in 15 minutes of talking

to be fair it takes a little more than 15 of work than your 15 mins of talking ~_~ i dont doubt you could come up with better ideas but i think their issue is all the red tape they have to go through nowadays to do anything *cough* activision owns them
AnomalySC2
Profile Joined August 2012
United States2073 Posts
Last Edited: 2012-12-28 18:54:34
December 28 2012 18:53 GMT
#114
On December 29 2012 02:58 KiWiKaKi wrote:
They are completely incompetent. The reason that it will ''mess'' with PVE is a perfect example of how dumb they are. How about nerf/change spells ONLY when you enter a PVP arena and keep them like they are in PVE?? I could tell them how to fix their game in 15 minutes of talking


Making it so certain moves have different stats (or even effects) vs players and vs mobs is something they should have been doing, oh I dunno, like 5 years ago in WoW. It makes absolutely no sense as to why they continually refuse to adopt this style of balancing as it would be infinitely easier than trying to balance stuff for PvE AND PvP. It's not that the idea hasn't been pitched either, I used to constantly see people bring it up when they were ruining certain PvE specs to balance the PvP side of things in WoW.

Point is, they could easily do this is D3, but no they won't. Maybe they just like having an excuse to leave stuff broken. I dunno, I'm done with Blizzard games anyways, they've become complete failures that only care about money.

PS : Businessmen don't make good game designers.
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2012-12-28 18:59:18
December 28 2012 18:56 GMT
#115
On December 29 2012 02:06 Chylo wrote:
The simple fact of the matter is that the game in PVP is going to be MASSIVELY imbalanced. So, people will go crazy about the balance. Blizzard lately has seemed to be extremely frustrated with complains about balance in pvp, both in Wow arena and SC2.

So how does Blizzard try to solve all these complaints?

They can:

1. Try to adjust all the abilities that are imbalanced. (And making a mess of the PVE)
2. Have abilities function differently in PVP. (or do a lot less damage in PVP or whatever) Blizzard has always hated this "2 games" solution for some reason.

I don't think they like any of the solutions.

I don't buy this nonsense that "people got bored of team deathmatch after a few hours" Ya right. Does blizz realize how many HUGELY successful games are based on this exact concept?



How about they stop making stupid design decisions and do what ALL THE OTHER GAMES THAT PLAN ON INCLUDING PvP DO....

Step 1) Balance the abilities around PvP, THEN extrapolate the enemies health/armor/etc around those numbers, to at least get a baseline balance.
Step 2) Modify the abilities stats/cc/etc for PvP with separate functionality (as you mentioned) OR with the PvP buff (that they ORIGINALLY said they are going to do).
Step 3) If after all this they still can't get things balanced, give PvP a completely separate gear progression where you unlock the gear and runes through PvP similar to GW1 (NOT their horrible system from WoW arenas where each classes gear is restricted to 2-3 builds). And DO NOT force gear progression through the Ladder like WoW arena's but give the gear progression through casual games - it's horrible game design to give the top players who are already winning EVEN BETTER GEAR. That ENCOURAGES imbalance.

For some reason Blizzard has always been insistent on including PvP in their games, but balancing around PvE, and then extrapolating the stats for PvP. From a design perspective this makes NO sense at all, since NPC's can be balanced around the players, instead of players balanced around the NPC's. It doesn't work like that! Case in point: EVERY BLIZZARD GAME OUTSIDE OF SC.

They should have woke the hell up by now, it's common sense for a logical order of doing things. Many abilities/strategies are much stronger in PvP and ineffective or not resourceful in PvE (such as if you made a Monk blinking single target mobility build, which would be completely ineffecient in PvE but super strong in PvP) therefore you need to balance around that first and foremost. PvE by nature is going to be narrowed down to a few specific efficient methods, where PvP builds are higher in number due to the added strategy and team building.

SC is the perfect example of this design theory... Was the PvE of Starcraft/Starcraft 2 hurt at ALL from the game being balanced around PvP??????
sc14s
Profile Joined March 2011
United States5052 Posts
Last Edited: 2012-12-28 19:22:00
December 28 2012 19:19 GMT
#116
On December 29 2012 03:56 Spyridon wrote:
Show nested quote +
On December 29 2012 02:06 Chylo wrote:
The simple fact of the matter is that the game in PVP is going to be MASSIVELY imbalanced. So, people will go crazy about the balance. Blizzard lately has seemed to be extremely frustrated with complains about balance in pvp, both in Wow arena and SC2.

So how does Blizzard try to solve all these complaints?

They can:

1. Try to adjust all the abilities that are imbalanced. (And making a mess of the PVE)
2. Have abilities function differently in PVP. (or do a lot less damage in PVP or whatever) Blizzard has always hated this "2 games" solution for some reason.

I don't think they like any of the solutions.

I don't buy this nonsense that "people got bored of team deathmatch after a few hours" Ya right. Does blizz realize how many HUGELY successful games are based on this exact concept?



How about they stop making stupid design decisions and do what ALL THE OTHER GAMES THAT PLAN ON INCLUDING PvP DO....

Step 1) Balance the abilities around PvP, THEN extrapolate the enemies health/armor/etc around those numbers, to at least get a baseline balance.
Step 2) Modify the abilities stats/cc/etc for PvP with separate functionality (as you mentioned) OR with the PvP buff (that they ORIGINALLY said they are going to do).
Step 3) If after all this they still can't get things balanced, give PvP a completely separate gear progression where you unlock the gear and runes through PvP similar to GW1 (NOT their horrible system from WoW arenas where each classes gear is restricted to 2-3 builds). And DO NOT force gear progression through the Ladder like WoW arena's but give the gear progression through casual games - it's horrible game design to give the top players who are already winning EVEN BETTER GEAR. That ENCOURAGES imbalance.

For some reason Blizzard has always been insistent on including PvP in their games, but balancing around PvE, and then extrapolating the stats for PvP. From a design perspective this makes NO sense at all, since NPC's can be balanced around the players, instead of players balanced around the NPC's. It doesn't work like that! Case in point: EVERY BLIZZARD GAME OUTSIDE OF SC.

They should have woke the hell up by now, it's common sense for a logical order of doing things. Many abilities/strategies are much stronger in PvP and ineffective or not resourceful in PvE (such as if you made a Monk blinking single target mobility build, which would be completely ineffecient in PvE but super strong in PvP) therefore you need to balance around that first and foremost. PvE by nature is going to be narrowed down to a few specific efficient methods, where PvP builds are higher in number due to the added strategy and team building.

SC is the perfect example of this design theory... Was the PvE of Starcraft/Starcraft 2 hurt at ALL from the game being balanced around PvP??????

SC really isn't the perfect example as its an entirely different genre. Not to mention single player had very little to do with anything in either SC game whereas PvP balance does affect the single player game a lot in games like d3/WoW

I mean i do understand your points but really you are preaching to the choir here on the forums, it wont ever be heard (rather implemented, they hear plenty) because they have it all ass backwards and pretty much ignore 99.99% of feedback they get.
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
December 28 2012 19:21 GMT
#117
Thats what happens when you get a WOW guy to be the lead designer of diablo
ur pro or ur noob , thats life
sc14s
Profile Joined March 2011
United States5052 Posts
December 28 2012 19:23 GMT
#118
On December 29 2012 04:21 KiWiKaKi wrote:
Thats what happens when you get a WOW guy to be the lead designer of diablo

I dont see why you want to bash on WoW originally WoW was actually pretty damn good and its just been a slow downhill spiral each expansion after burning crusade.
RusHXceL
Profile Joined August 2010
United States1004 Posts
December 28 2012 19:33 GMT
#119
I want pvp now. who cares if its not balance or not right now just bring the damn pvp out thats all the people care for/
Spyridon
Profile Joined April 2010
United States997 Posts
December 28 2012 19:35 GMT
#120
On December 29 2012 04:19 sc14s wrote:
SC really isn't the perfect example as its an entirely different genre. Not to mention single player had very little to do with anything in either SC game whereas PvP balance does affect the single player game a lot in games like d3/WoW

I mean i do understand your points but really you are preaching to the choir here on the forums, it wont ever be heard (rather implemented, they hear plenty) because they have it all ass backwards and pretty much ignore 99.99% of feedback they get.


Well, SC is the perfect example from blizzard games. The fact that it's separated and has little to do with each other is kinda the point. PvP balance doesn't need to affect the single player game if the NPC's are balanced around that from the start.

Heres an example: If a player balanced around PvP can do max (just throwing out numbers here I know they are low for D3) ~500 DPS and a 2k burst you can adjust health so enemies take as long as desired to finish. CC already has separate balance. If PvP balanced spellcasters can do almost as much dmg as a melee from range while kiting and have it too easy, give them higher magic resist and some abilites to force the ranged character to evade. Etc.

And yeah I know I'm preaching to the choir. But it just shows how out of touch Blizzard is these days. Many MMO's have balanced this way successfully (and lets face it, D3 is balanced more like a MMO than anything else). SC was balanced this way. FPS are balanced this way. Basically EVERY game focused around PvP is balanced this way.

They have so many examples of success for this type of balance in the industry, and there's many examples of balancing around PvE primarily failing. They have nobody to blame for their PvP balance issues but the root of their balance being around PvE.

Let's face it - can you honestly say D3's PvE (being balanced around PvE primarily) is balanced better than any of these other games/game types I listed? D3 isnt exactly known for its amazing balance...
Prev 1 4 5 6 7 8 16 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
#103
IntoTheiNu 1306
WardiTV1083
OGKoka 339
Rex146
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1087
Lowko504
OGKoka 339
Rex 146
SHIN 43
StarCraft: Brood War
Calm 7138
Bisu 3405
Mini 481
Shuttle 291
Light 236
Zeus 196
Stork 196
hero 162
Soulkey 155
Snow 102
[ Show more ]
Sea.KH 90
Barracks 85
ToSsGirL 80
Yoon 76
Hyun 73
PianO 47
Mong 36
Sharp 33
soO 27
JYJ 26
Free 20
Terrorterran 17
Shine 15
Sacsri 13
scan(afreeca) 9
ajuk12(nOOB) 7
Dota 2
qojqva3230
Dendi1486
syndereN493
BananaSlamJamma286
Counter-Strike
shoxiejesuss1434
kRYSTAL_476
x6flipin15
Other Games
singsing2061
hiko859
B2W.Neo853
Liquid`RaSZi620
crisheroes414
Liquid`VortiX305
Hui .189
ArmadaUGS100
Organizations
Other Games
BasetradeTV69
StarCraft: Brood War
Kim Chul Min (afreeca) 14
[ Show 12 non-featured ]
StarCraft 2
• mYiSmile117
• Gemini_19 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV541
League of Legends
• Nemesis1909
Upcoming Events
Monday Night Weeklies
1h 17m
Afreeca Starleague
19h 17m
Leta vs ggaemo
Jaedong vs Queen
GSL
20h 17m
PiGosaur Cup
1d 9h
Kung Fu Cup
1d 20h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Escore
3 days
IntoTheTV X SOOP
3 days
[ Show More ]
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
Shopify Rebellion Sundays
6 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.