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Diablo 1+2 dev criticizes D3, new devs respond

Forum Index > Diablo 3
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lokiM
Profile Blog Joined June 2008
United States3407 Posts
Last Edited: 2012-08-23 01:42:18
August 20 2012 08:47 GMT
#1
mod edit:

On August 22, Jay Wilson wrote:
http://us.battle.net/d3/en/forum/topic/6398870250#1

As many of you probably know, I recently made a comment on Facebook about Dave Brevik. I want to make it clear that I am very sorry for what I said. I have higher expectations for myself than to express my feelings in such a rash way and disrespect a fellow developer like Dave, someone who deserves to be treated with greater respect.

What I said was expressed out of anger, and in defense of my team and the game. People can say what they want about me, but I don't take lightly when they disparage the commitment and passion of the Diablo III team. Dave is awesome. In Diablo and Diablo II, he made two of the games that have most affected me as a developer. I respect his vision for Diablo, but just like he said in his interview, the Diablo III team must drive a vision for the game that is true to us. We believe in Diablo and have stuck by it through years of hard development to make it a reality.

The foundation of the Diablo team was built from the remnants of Blizzard North: Our lead programmer, who built the basis of the Diablo III engine while at Blizzard North; our lead tech artist, who drove much of the combat visuals, FX, and skill direction of our classes and is one of the most avid Diablo II players you can find; our lead concept artist, who helped establish the core look of the game; Wyatt Cheng, our senior technical game designer, who writes many of our blogs and works tirelessly on the live game. All these people and many others made the commitment to Diablo even after Blizzard North shut down. It was hard for me to see their contributions be diminished by someone they worked alongside, and even harder for me not to try to jump to their defense. I only wish I'd done so in a more professional manner.

Joining the Diablo team was a dream come true for me. In my house, the name Diablo was always spoken in hushed tones. It meant late nights that turned into early mornings, moments of pure adrenaline and pure joy. It meant countless conversations, debates, scouring websites for good builds, and more than one or two sick days. When Diablo II was released, I took a week off work and sent my wife out of state... and she was pregnant at the time! I played Diablo II with my dad during one of the most difficult times of his life, and the experience brought me closer to him, and I hope helped him through it. I joined the Diablo team because the idea of a world without more Diablo seemed like a pretty crappy world to me. I wasn't sure if I'd be good enough. I'm still not sure. But I felt I had to try.

Regardless of how I've done, my team has been more than good enough, and I'm proud of the game we made together. We believe it's a great game. But Diablo III has flaws. It is not perfect. Sales mean nothing if the game doesn’t live on in all of our hearts, and standing by our games is what Blizzard does. Patch 1.0.4 is a step in the right direction, but we have no illusions that our work is done.

Playing Diablo III needs to be a rewarding experience. The new legendaries are a big step in the right direction, as are tweaks to item drop rates. But I'm not convinced that we've gone far enough. If you don't have that great feeling of a good drop being right around the corner -- and the burst of excitement when it finally arrives -- then we haven't done our jobs right. Out of our concern to make sure that Diablo III would have longevity, we were overly cautious about how we handled item drops and affixes. If 1.0.4 hasn’t fixed that, you can be sure we'll continue to address it.

Part of the problem, however, is not just item drops, but the variety of things to do within the game. Many of you have stated that there needs to be more to the game than just the item hunt, and we agree completely. The Paragon system is a step in the right direction, giving meta-progress for your time in the game, but it does little to address the variety of activities you can do while playing. I don't think there’s a silver-bullet solution to this problem, but I do think we can make this aspect of the game better, and as such we're planning more than just PvP for the next major patch. Not trying to be coy, but we're still firming things up and will talk about this as soon as we can.

Difficulty has been a constant source of division when discussing the game. Some players believe Diablo has never been about crushing challenges, but more about efficiency and farming. Some players want a game that tests them to their limits. Neither player is wrong. As it stands, Diablo III simply does not provide the tools to allow players to scale the game challenge to something appropriate for them. We set Inferno as the high watermark and took a one-size-fits-all approach to game challenge. Later in the development of Diablo II, the 'players 8' command -- which let people set monster difficulty -- was added to address this issue, and we're considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them.

The Auction House has also proven to be a big challenge. It adds a lot of power for players to trade and acquire items. Getting a great Monk drop that you can trade for better gear for your Wizard is obviously a great benefit, but it does come with a downside. The Auction House can short circuit the natural pace of item drops, making the game feel less rewarding for some players. This is a problem we recognize. At this point we're not sure of the exact way to fix it, but we’re discussing it constantly, and we believe it's a problem we can overcome.

While these are some of the major issues with Diablo III, they aren't the only things we're looking at. On a daily basis we ask ourselves if the classes are satisfying to play, if rares and champions are fun to fight, if they’re tuned well relative to normal monsters. Can we make further improvements to social elements of the game? How can items be even better?

We made Diablo III because we believe in the Diablo games. We think the gameplay is awesome, the world is compelling, and it's the game we all wanted to play. Because we believe in it, we'll continue to stand by it and make it better. We are committed to making Diablo III the best Diablo game to date, and we hope you'll continue to help us do just that.

Saying that, I'd like to apologize to all of you, the players in our community. You deserve better than my reaction to Dave's comments. You deserve more honest communication about the game and what we're doing to make it a more awesome experience for us all. We care about Diablo very much, and appreciate your passion for it. Without you, we wouldn't be able to do this, and for that I can't thank you enough.





[image loading]
If you go to Chris Haga's facebook now, Jay Wilson's comment was removed.
Thoughts on this new drama? I really wonder how many players are still playing or will even go back to D3, especially after a the old dev passes some criticism to the new dev of the sequel and he response his 'fuck that loser'


edit;;

On August 20 2012 18:07 bgx wrote:
Show nested quote +
On August 20 2012 17:59 lokiM wrote:
The site is getting destroyed by traffic
here's another source
http://www.edge-online.com/news/gamescom-diablo-2-lead-brevik-diablo-3s-design

I think thats a different interview.

http://webcache.googleusercontent.com/search?q=cache:diablo.incgamers.com/blog/comments/interview-diablo-creator-david-brevik-discusses-his-feelings-on-diablo-3&rlz=1C1CHKZ_enUS439US439&sugexp=chrome,mod=18&sourceid=chrome&ie=UTF-8

is the one :p

transcript:
+ Show Spoiler +
IncGamers: You are very well known in the world of ARPGs, and I am going to ask you, Diablo 3 is probably the most anticipated PC title in 10 years. What’s your opinion on the final product?

David Brevik: Honestly, I think that they did a lot of the things the best they could, it was a very different game than I would have created, the team and personalities, the people, the talent and all the design philosophies of the people that worked on it in Irvine, we called them Blizzard South, those people have their own style and the their own way they like to design. It was very, very different from the Blizzard North.

So I think that when Blizzard South took over the development of Diablo 3 it was inevitable that they were going to create an experience that was in the Diablo theme but concentrated more towards the things that they liked to experience. Including more story and things like that.

When Blizzard North shut down they lost a ton of experience with why the Action RPG works and what about it works. That’s really difficult to recover from. They didn’t have the experience of people that knew it well. This is why you do things with random levels for example, and so when you lose that experience you are going to create a very different experience in the end than we would have created.

IncGamers: Do you think they bought the wrong people in? As we understand, Jay Wilson, for example, his background was RTS. From our point of view it looked like they misunderstood what kept people playing, The type of loot drops, which has been a big issues. One of the other issues is they have not listened to their community, and they have not anlaysed what makes up that addictive Diablo experience. What are your thoughts on that?

David Brevik: Well, the loot system. They made some decisions with the loot system that were very different than the way that we did it in Diablo 2 and I think that obviously the community has been upset with some of the decisions they made. Having all of your powers work off your main weapon and things like that, to having blues that are more powerful than yellows. Eventually the auction house and how that worked, even something as simple as when you equip an item and it’s bound to your character permanently would have totally changed the dynamic of the game.

It seems odd that they have not really responded in a quick fashion to some of these things. I think they are very well aware of the problems at this point and are trying to fix some of this stuff. It’s a shame that they had to learn some of these painful lessons

IncGamers: As you created Diablo, how do you feel about it? Do you feel a little let down that the legacy has kind of been mashed up?

David Brevik: I have very mixed emotions about it (laughs). On one hand I am sad that people haven’t enjoyed Diablo because it’s a love, a passion, and its obvious people still have a giant love and passion for Diablo and they are speaking out about it because they have such love for it. That makes me feel great.

I am sad because people are outraged and, you know, some of the decision they have made are not the decisions I would make and there have been changes in philosophy and that hasn’t gone over very well. I think in that way I am a little sad.

I am also a little happy, which I hate to say, it shows that the people that were involved in Diablo really did matter, and so I am happy that it has come to light that how talented that group was and how unique and special that group was. I am hoping that, as this happens very often in the industry, you see it with Call of Duty and things like that , when the people leave the game changes and it shows how critical people are in this industry.

IncGamers: One of the questions the Gazillion guys asked me to ask you was, where did the name Diablo come from?

David Brevik: I thought of the game when I was in high school and I lived in the east part of San Francisco in a town called Danville and I loved at the base of Mount Diablo and that’s where the name comes from. Once I found out what the mountain name was, I thought that was awesome, I didn’t speak Spanish, so I thought I wanted to use that as a title for a nemesis in a videogame. It’s simply from where I lived.

IncGamers: Well thanks a lot David, you’ve brought a lot of pleasure to millions of people over the years and hopefully you’ll continue to do so.




UPDATE; interview on YT:
You can't fight the feeling.
Parnage
Profile Blog Joined February 2010
United States7414 Posts
Last Edited: 2012-08-20 08:56:40
August 20 2012 08:51 GMT
#2
I'd love to read the blog written, but the sight appears to be down. Go figure..

Without being able to read it I can't really tell if Mr. Haga has a reason to be upset.

As far as former dev's talking on projects they never worked on is seemingly pointless. Perhaps he has some actual insight, I'd love to read what he had to say.

-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-08-20 08:57:07
August 20 2012 08:56 GMT
#3
lol diablo incgamers is down, what happened haha

ah just noticed Jay Wilson comment, classy
Stork[gm]
dartoo
Profile Joined May 2010
India2889 Posts
August 20 2012 08:58 GMT
#4
I watched that interview, but didnt think it was that bad really, he was responding to the way the question was phrased, which I think was something like are you happy/sad with the way d3 turned out. And he gave out his views. IMO The worst thing he said was "the people at blizzard south dont quite have the experience in the arpg area".
Dont think it really deserved a response like this from these people.... Guess they are under a lot of stress.....

But lol@"you made d3,the fastest selling pc game". D2 and D1 made d3 the fastest selling game
lokiM
Profile Blog Joined June 2008
United States3407 Posts
Last Edited: 2012-08-20 09:11:04
August 20 2012 08:59 GMT
#5
The site is getting destroyed by traffic
here's another source
EDIT: Wrong interview
You can't fight the feeling.
Talack
Profile Joined September 2010
Canada2742 Posts
August 20 2012 09:05 GMT
#6
There has to be more to this...

The d3 team is losing their shit over that small thing of the d2 developer saying that he liked some things and didn't like other parts of the d3 game? None of it seemed offensive/snide.
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-08-20 09:09:19
August 20 2012 09:07 GMT
#7
On August 20 2012 17:59 lokiM wrote:
The site is getting destroyed by traffic
here's another source
http://www.edge-online.com/news/gamescom-diablo-2-lead-brevik-diablo-3s-design

I think thats a different interview.

http://webcache.googleusercontent.com/search?q=cache:diablo.incgamers.com/blog/comments/interview-diablo-creator-david-brevik-discusses-his-feelings-on-diablo-3&rlz=1C1CHKZ_enUS439US439&sugexp=chrome,mod=18&sourceid=chrome&ie=UTF-8

is the one :p

transcript:
+ Show Spoiler +
IncGamers: You are very well known in the world of ARPGs, and I am going to ask you, Diablo 3 is probably the most anticipated PC title in 10 years. What’s your opinion on the final product?

David Brevik: Honestly, I think that they did a lot of the things the best they could, it was a very different game than I would have created, the team and personalities, the people, the talent and all the design philosophies of the people that worked on it in Irvine, we called them Blizzard South, those people have their own style and the their own way they like to design. It was very, very different from the Blizzard North.

So I think that when Blizzard South took over the development of Diablo 3 it was inevitable that they were going to create an experience that was in the Diablo theme but concentrated more towards the things that they liked to experience. Including more story and things like that.

When Blizzard North shut down they lost a ton of experience with why the Action RPG works and what about it works. That’s really difficult to recover from. They didn’t have the experience of people that knew it well. This is why you do things with random levels for example, and so when you lose that experience you are going to create a very different experience in the end than we would have created.

IncGamers: Do you think they bought the wrong people in? As we understand, Jay Wilson, for example, his background was RTS. From our point of view it looked like they misunderstood what kept people playing, The type of loot drops, which has been a big issues. One of the other issues is they have not listened to their community, and they have not anlaysed what makes up that addictive Diablo experience. What are your thoughts on that?

David Brevik: Well, the loot system. They made some decisions with the loot system that were very different than the way that we did it in Diablo 2 and I think that obviously the community has been upset with some of the decisions they made. Having all of your powers work off your main weapon and things like that, to having blues that are more powerful than yellows. Eventually the auction house and how that worked, even something as simple as when you equip an item and it’s bound to your character permanently would have totally changed the dynamic of the game.

It seems odd that they have not really responded in a quick fashion to some of these things. I think they are very well aware of the problems at this point and are trying to fix some of this stuff. It’s a shame that they had to learn some of these painful lessons

IncGamers: As you created Diablo, how do you feel about it? Do you feel a little let down that the legacy has kind of been mashed up?

David Brevik: I have very mixed emotions about it (laughs). On one hand I am sad that people haven’t enjoyed Diablo because it’s a love, a passion, and its obvious people still have a giant love and passion for Diablo and they are speaking out about it because they have such love for it. That makes me feel great.

I am sad because people are outraged and, you know, some of the decision they have made are not the decisions I would make and there have been changes in philosophy and that hasn’t gone over very well. I think in that way I am a little sad.

I am also a little happy, which I hate to say, it shows that the people that were involved in Diablo really did matter, and so I am happy that it has come to light that how talented that group was and how unique and special that group was. I am hoping that, as this happens very often in the industry, you see it with Call of Duty and things like that , when the people leave the game changes and it shows how critical people are in this industry.

IncGamers: One of the questions the Gazillion guys asked me to ask you was, where did the name Diablo come from?

David Brevik: I thought of the game when I was in high school and I lived in the east part of San Francisco in a town called Danville and I loved at the base of Mount Diablo and that’s where the name comes from. Once I found out what the mountain name was, I thought that was awesome, I didn’t speak Spanish, so I thought I wanted to use that as a title for a nemesis in a videogame. It’s simply from where I lived.

IncGamers: Well thanks a lot David, you’ve brought a lot of pleasure to millions of people over the years and hopefully you’ll continue to do so.

Stork[gm]
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
August 20 2012 09:17 GMT
#8
On August 20 2012 18:05 Talack wrote:
There has to be more to this...

The d3 team is losing their shit over that small thing of the d2 developer saying that he liked some things and didn't like other parts of the d3 game? None of it seemed offensive/snide.


He actually made clear that he feels like his team was much more talented and the current team is basically shit and loves to see them fail.

I mean just because you don't outright say it you can still be an arrogant prick.


Apart from that though, the Blizz Devs should know better and not respond to stuff like this at all.

In the end pathetic incgamers journalism won.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
ManicMarine
Profile Joined April 2011
Australia409 Posts
August 20 2012 09:18 GMT
#9
What the actual fuck? The interview was the most innocuous thing ever, a D2 dev just said there were some things they did that he wouldn't do, but that's cos everyone's different and they have different styles. Some of it was implemented well, others not so well, sad that it's not quite as good as it could be.

Compared to what's been said not just by the community, but also by industry professionals and reviewers about the game, it's incredible that they would take such umbrage at those comments.
Manic by name, Manic by nature.
zuqbu
Profile Blog Joined January 2007
Germany797 Posts
Last Edited: 2012-08-20 09:22:21
August 20 2012 09:21 GMT
#10
here's google's cached version of the article at incgamers:

http://webcache.googleusercontent.com/search?q=cache:4lbEVDxBxR8J:diablo.incgamers.com/blog/comments/interview-diablo-creator-david-brevik-discusses-his-feelings-on-diablo-3 http://diablo.incgamers.com/blog/comments/interview-diablo-creator-david-brevik-discusses-his-feelings-on-diablo-3#more-25262&cd=1&hl=de&ct=clnk&gl=de

edit: damn, too slow. bgx op
o_O
Parnage
Profile Blog Joined February 2010
United States7414 Posts
August 20 2012 09:21 GMT
#11
On August 20 2012 18:07 bgx wrote:
Show nested quote +
On August 20 2012 17:59 lokiM wrote:
The site is getting destroyed by traffic
here's another source
http://www.edge-online.com/news/gamescom-diablo-2-lead-brevik-diablo-3s-design

I think thats a different interview.

http://webcache.googleusercontent.com/search?q=cache:diablo.incgamers.com/blog/comments/interview-diablo-creator-david-brevik-discusses-his-feelings-on-diablo-3&rlz=1C1CHKZ_enUS439US439&sugexp=chrome,mod=18&sourceid=chrome&ie=UTF-8

is the one :p


Thank you!

Let's see.

IncGamers, very leading questions you can pretty much tell the Incgamers interviewer is trying to get the "right" answers out of him. Overall yeah it's pretty much just him saying "I didn't like how it was done because I would of done X" Nothing overly offensive except for that whole bit on
"They didn’t have the experience of people that knew it well. This is why you do things with random levels for example, and so when you lose that experience you are going to create a very different experience in the end than we would have created."
is really just a polite way to say those guys where idiots for shutting us down and look they have no idea what they are doing"

Also the irony of the guy who made Hellgate:London and worked for Turbine thumbing his nose at Blizzard not being quick enough to change things that people don't enjoy is not lost on me.

I mean I guess I could see people getting upset at Brevik but I'd be more angry with Incgamers asking loaded questions and making not so subtle jabs at the Dev team of D3.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-08-20 09:29:46
August 20 2012 09:28 GMT
#12
On August 20 2012 18:17 Na_Dann_Ma_GoGo wrote:
Show nested quote +
On August 20 2012 18:05 Talack wrote:
There has to be more to this...

The d3 team is losing their shit over that small thing of the d2 developer saying that he liked some things and didn't like other parts of the d3 game? None of it seemed offensive/snide.


He actually made clear that he feels like his team was much more talented and the current team is basically shit and loves to see them fail.

I mean just because you don't outright say it you can still be an arrogant prick.


Apart from that though, the Blizz Devs should know better and not respond to stuff like this at all.

In the end pathetic incgamers journalism won.

He genuinly answered questions, he had all the right to do so. There was nothing in this interview that was unproper to say. Same way Bashiok/Wilson bashing certain game mechanics of D2. Or Wilson saying some of our experience from D2 is "false". They had right to speak their mind. "Fuck that loser" is not the proper way.

Probable scenario : Jay wilson posted message on FB to his coworker thinking its private message, basically showing his true self. Unfortunately for him it was public.

Stork[gm]
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
August 20 2012 09:30 GMT
#13

I mean I guess I could see people getting upset at Brevik but I'd be more angry with Incgamers asking loaded questions and making not so subtle jabs at the Dev team of D3.


Exactly. This was intended to stirr up shit, nothing else.

To be fair, Brevik, or any game developer to be honest, shouldn't agree to pathetic "interviews" like this. The moment you realize the interviewer wants you to talk shit about another developer - just stop right there.
Even if you would like to voice your opinion, don't do it in an interview like that.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
August 20 2012 09:32 GMT
#14
its not like what he said was in any way wrong. What he brings up are the same things the actual players complain about. Hellgate was a terrible failure (but still fun for the first playthrough anyway) but in all honesty d3 isn't much better atm.

guess we will see what 1.0.4 brings
6 poll is a good skill toi have
bgx
Profile Joined August 2010
Poland6595 Posts
August 20 2012 09:33 GMT
#15
On August 20 2012 18:30 Na_Dann_Ma_GoGo wrote:
Show nested quote +

I mean I guess I could see people getting upset at Brevik but I'd be more angry with Incgamers asking loaded questions and making not so subtle jabs at the Dev team of D3.


Exactly. This was intended to stirr up shit, nothing else.

To be fair, Brevik, or any game developer to be honest, shouldn't agree to pathetic "interviews" like this. The moment you realize the interviewer wants you to talk shit about another developer - just stop right there.
Even if you would like to voice your opinion, don't do it in an interview like that.

You are way out of loop on this one, there were many people who wanted to hear from Brevik including me, because i see D3 as the biggest failure in history of Blizzard, And i played their games since The Lost Vikings.

The difference is Brevik is unscathed from speaking his mind, while Wilson had to make another blunder without even properly hiding his true intentions. The only loser here is Wilson no matter which side you prefer.
Stork[gm]
dekwaz
Profile Joined September 2010
Thailand61 Posts
August 20 2012 09:34 GMT
#16
Hmmm someone's got their panties in a twist ^^

Jay Wilson's response kinda shocked me though, not the wording but the 'fuck you I do things my own way bitch' kinda way. really warms your heart on the direction of this game huh.

D3 became a record because of the mere 'brand' of Diablo which the first dev team made. Respect your elders.
And the people who are shitting on North for Hellgate, I'm just going to say the idea was fine but the execution had problems. The concept was pretty cool and you'll find it still lives somewhat on the new Dust game (Eve Online).
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2012-08-20 09:37:11
August 20 2012 09:37 GMT
#17
Oh look, the guy who completely failed at living up to the quality of Diablo 2 is mad someone called him out on it (in a circuitous and more polite manner). When you're the lead dev, you're responsible for the good and bad. Blizzard North put out some of the best games we've played, and most people would agree that Jay did not put Diablo 3 in that category. Maybe it's my bitterness, but in the end you have to own your mistakes.
Spiffeh
Profile Joined May 2010
United States830 Posts
August 20 2012 09:39 GMT
#18
I don't see how any of this was offensive.

If anything, I'm glad someone credible called them out on their half-assed attempt at the third installment.
lokiM
Profile Blog Joined June 2008
United States3407 Posts
August 20 2012 09:46 GMT
#19
On August 20 2012 18:30 Na_Dann_Ma_GoGo wrote:
Show nested quote +

I mean I guess I could see people getting upset at Brevik but I'd be more angry with Incgamers asking loaded questions and making not so subtle jabs at the Dev team of D3.


Exactly. This was intended to stirr up shit, nothing else.

To be fair, Brevik, or any game developer to be honest, shouldn't agree to pathetic "interviews" like this. The moment you realize the interviewer wants you to talk shit about another developer - just stop right there.
Even if you would like to voice your opinion, don't do it in an interview like that.

are u living in a bubble lol
or did you just not play diablo 2?
everything said was relevant to the questions, fans wanted to know so that's what journalists ask. If you watched the interview and read past interviews, he actually gives a lot of credit to the new devs, in terms of the other stuff you can tell he's crazy passionate about the diablo franchise, as he mentions he was thinking about the game since high school.. he was just giving his honest opinion and thoughts

Nothing he said was wrong or shameful IMO, anyways 'fuck that loser' is now a meme
and btw 1.0.4 will not bring back the masses or keep them there, the game will be spoken as 1 of the biggest failures ever for decades to come

You can't fight the feeling.
Rorix
Profile Joined December 2010
357 Posts
Last Edited: 2012-08-20 10:30:17
August 20 2012 10:28 GMT
#20
Oh well, still looking forward to Jay Wilson's/Bashiok's blog update. The drama before 1.04:
+ Show Spoiler +

roflstomper
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