As many of you probably know, I recently made a comment on Facebook about Dave Brevik. I want to make it clear that I am very sorry for what I said. I have higher expectations for myself than to express my feelings in such a rash way and disrespect a fellow developer like Dave, someone who deserves to be treated with greater respect.
What I said was expressed out of anger, and in defense of my team and the game. People can say what they want about me, but I don't take lightly when they disparage the commitment and passion of the Diablo III team. Dave is awesome. In Diablo and Diablo II, he made two of the games that have most affected me as a developer. I respect his vision for Diablo, but just like he said in his interview, the Diablo III team must drive a vision for the game that is true to us. We believe in Diablo and have stuck by it through years of hard development to make it a reality.
The foundation of the Diablo team was built from the remnants of Blizzard North: Our lead programmer, who built the basis of the Diablo III engine while at Blizzard North; our lead tech artist, who drove much of the combat visuals, FX, and skill direction of our classes and is one of the most avid Diablo II players you can find; our lead concept artist, who helped establish the core look of the game; Wyatt Cheng, our senior technical game designer, who writes many of our blogs and works tirelessly on the live game. All these people and many others made the commitment to Diablo even after Blizzard North shut down. It was hard for me to see their contributions be diminished by someone they worked alongside, and even harder for me not to try to jump to their defense. I only wish I'd done so in a more professional manner.
Joining the Diablo team was a dream come true for me. In my house, the name Diablo was always spoken in hushed tones. It meant late nights that turned into early mornings, moments of pure adrenaline and pure joy. It meant countless conversations, debates, scouring websites for good builds, and more than one or two sick days. When Diablo II was released, I took a week off work and sent my wife out of state... and she was pregnant at the time! I played Diablo II with my dad during one of the most difficult times of his life, and the experience brought me closer to him, and I hope helped him through it. I joined the Diablo team because the idea of a world without more Diablo seemed like a pretty crappy world to me. I wasn't sure if I'd be good enough. I'm still not sure. But I felt I had to try.
Regardless of how I've done, my team has been more than good enough, and I'm proud of the game we made together. We believe it's a great game. But Diablo III has flaws. It is not perfect. Sales mean nothing if the game doesn’t live on in all of our hearts, and standing by our games is what Blizzard does. Patch 1.0.4 is a step in the right direction, but we have no illusions that our work is done.
Playing Diablo III needs to be a rewarding experience. The new legendaries are a big step in the right direction, as are tweaks to item drop rates. But I'm not convinced that we've gone far enough. If you don't have that great feeling of a good drop being right around the corner -- and the burst of excitement when it finally arrives -- then we haven't done our jobs right. Out of our concern to make sure that Diablo III would have longevity, we were overly cautious about how we handled item drops and affixes. If 1.0.4 hasn’t fixed that, you can be sure we'll continue to address it.
Part of the problem, however, is not just item drops, but the variety of things to do within the game. Many of you have stated that there needs to be more to the game than just the item hunt, and we agree completely. The Paragon system is a step in the right direction, giving meta-progress for your time in the game, but it does little to address the variety of activities you can do while playing. I don't think there’s a silver-bullet solution to this problem, but I do think we can make this aspect of the game better, and as such we're planning more than just PvP for the next major patch. Not trying to be coy, but we're still firming things up and will talk about this as soon as we can.
Difficulty has been a constant source of division when discussing the game. Some players believe Diablo has never been about crushing challenges, but more about efficiency and farming. Some players want a game that tests them to their limits. Neither player is wrong. As it stands, Diablo III simply does not provide the tools to allow players to scale the game challenge to something appropriate for them. We set Inferno as the high watermark and took a one-size-fits-all approach to game challenge. Later in the development of Diablo II, the 'players 8' command -- which let people set monster difficulty -- was added to address this issue, and we're considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them.
The Auction House has also proven to be a big challenge. It adds a lot of power for players to trade and acquire items. Getting a great Monk drop that you can trade for better gear for your Wizard is obviously a great benefit, but it does come with a downside. The Auction House can short circuit the natural pace of item drops, making the game feel less rewarding for some players. This is a problem we recognize. At this point we're not sure of the exact way to fix it, but we’re discussing it constantly, and we believe it's a problem we can overcome.
While these are some of the major issues with Diablo III, they aren't the only things we're looking at. On a daily basis we ask ourselves if the classes are satisfying to play, if rares and champions are fun to fight, if they’re tuned well relative to normal monsters. Can we make further improvements to social elements of the game? How can items be even better?
We made Diablo III because we believe in the Diablo games. We think the gameplay is awesome, the world is compelling, and it's the game we all wanted to play. Because we believe in it, we'll continue to stand by it and make it better. We are committed to making Diablo III the best Diablo game to date, and we hope you'll continue to help us do just that.
Saying that, I'd like to apologize to all of you, the players in our community. You deserve better than my reaction to Dave's comments. You deserve more honest communication about the game and what we're doing to make it a more awesome experience for us all. We care about Diablo very much, and appreciate your passion for it. Without you, we wouldn't be able to do this, and for that I can't thank you enough.
If you go to Chris Haga's facebook now, Jay Wilson's comment was removed. Thoughts on this new drama? I really wonder how many players are still playing or will even go back to D3, especially after a the old dev passes some criticism to the new dev of the sequel and he response his 'fuck that loser'
IncGamers: You are very well known in the world of ARPGs, and I am going to ask you, Diablo 3 is probably the most anticipated PC title in 10 years. What’s your opinion on the final product?
David Brevik: Honestly, I think that they did a lot of the things the best they could, it was a very different game than I would have created, the team and personalities, the people, the talent and all the design philosophies of the people that worked on it in Irvine, we called them Blizzard South, those people have their own style and the their own way they like to design. It was very, very different from the Blizzard North.
So I think that when Blizzard South took over the development of Diablo 3 it was inevitable that they were going to create an experience that was in the Diablo theme but concentrated more towards the things that they liked to experience. Including more story and things like that.
When Blizzard North shut down they lost a ton of experience with why the Action RPG works and what about it works. That’s really difficult to recover from. They didn’t have the experience of people that knew it well. This is why you do things with random levels for example, and so when you lose that experience you are going to create a very different experience in the end than we would have created.
IncGamers: Do you think they bought the wrong people in? As we understand, Jay Wilson, for example, his background was RTS. From our point of view it looked like they misunderstood what kept people playing, The type of loot drops, which has been a big issues. One of the other issues is they have not listened to their community, and they have not anlaysed what makes up that addictive Diablo experience. What are your thoughts on that?
David Brevik: Well, the loot system. They made some decisions with the loot system that were very different than the way that we did it in Diablo 2 and I think that obviously the community has been upset with some of the decisions they made. Having all of your powers work off your main weapon and things like that, to having blues that are more powerful than yellows. Eventually the auction house and how that worked, even something as simple as when you equip an item and it’s bound to your character permanently would have totally changed the dynamic of the game.
It seems odd that they have not really responded in a quick fashion to some of these things. I think they are very well aware of the problems at this point and are trying to fix some of this stuff. It’s a shame that they had to learn some of these painful lessons
IncGamers: As you created Diablo, how do you feel about it? Do you feel a little let down that the legacy has kind of been mashed up?
David Brevik: I have very mixed emotions about it (laughs). On one hand I am sad that people haven’t enjoyed Diablo because it’s a love, a passion, and its obvious people still have a giant love and passion for Diablo and they are speaking out about it because they have such love for it. That makes me feel great.
I am sad because people are outraged and, you know, some of the decision they have made are not the decisions I would make and there have been changes in philosophy and that hasn’t gone over very well. I think in that way I am a little sad.
I am also a little happy, which I hate to say, it shows that the people that were involved in Diablo really did matter, and so I am happy that it has come to light that how talented that group was and how unique and special that group was. I am hoping that, as this happens very often in the industry, you see it with Call of Duty and things like that , when the people leave the game changes and it shows how critical people are in this industry.
IncGamers: One of the questions the Gazillion guys asked me to ask you was, where did the name Diablo come from?
David Brevik: I thought of the game when I was in high school and I lived in the east part of San Francisco in a town called Danville and I loved at the base of Mount Diablo and that’s where the name comes from. Once I found out what the mountain name was, I thought that was awesome, I didn’t speak Spanish, so I thought I wanted to use that as a title for a nemesis in a videogame. It’s simply from where I lived.
IncGamers: Well thanks a lot David, you’ve brought a lot of pleasure to millions of people over the years and hopefully you’ll continue to do so.
I'd love to read the blog written, but the sight appears to be down. Go figure..
Without being able to read it I can't really tell if Mr. Haga has a reason to be upset.
As far as former dev's talking on projects they never worked on is seemingly pointless. Perhaps he has some actual insight, I'd love to read what he had to say.
I watched that interview, but didnt think it was that bad really, he was responding to the way the question was phrased, which I think was something like are you happy/sad with the way d3 turned out. And he gave out his views. IMO The worst thing he said was "the people at blizzard south dont quite have the experience in the arpg area". Dont think it really deserved a response like this from these people.... Guess they are under a lot of stress.....
But lol@"you made d3,the fastest selling pc game". D2 and D1 made d3 the fastest selling game
The d3 team is losing their shit over that small thing of the d2 developer saying that he liked some things and didn't like other parts of the d3 game? None of it seemed offensive/snide.
IncGamers: You are very well known in the world of ARPGs, and I am going to ask you, Diablo 3 is probably the most anticipated PC title in 10 years. What’s your opinion on the final product?
David Brevik: Honestly, I think that they did a lot of the things the best they could, it was a very different game than I would have created, the team and personalities, the people, the talent and all the design philosophies of the people that worked on it in Irvine, we called them Blizzard South, those people have their own style and the their own way they like to design. It was very, very different from the Blizzard North.
So I think that when Blizzard South took over the development of Diablo 3 it was inevitable that they were going to create an experience that was in the Diablo theme but concentrated more towards the things that they liked to experience. Including more story and things like that.
When Blizzard North shut down they lost a ton of experience with why the Action RPG works and what about it works. That’s really difficult to recover from. They didn’t have the experience of people that knew it well. This is why you do things with random levels for example, and so when you lose that experience you are going to create a very different experience in the end than we would have created.
IncGamers: Do you think they bought the wrong people in? As we understand, Jay Wilson, for example, his background was RTS. From our point of view it looked like they misunderstood what kept people playing, The type of loot drops, which has been a big issues. One of the other issues is they have not listened to their community, and they have not anlaysed what makes up that addictive Diablo experience. What are your thoughts on that?
David Brevik: Well, the loot system. They made some decisions with the loot system that were very different than the way that we did it in Diablo 2 and I think that obviously the community has been upset with some of the decisions they made. Having all of your powers work off your main weapon and things like that, to having blues that are more powerful than yellows. Eventually the auction house and how that worked, even something as simple as when you equip an item and it’s bound to your character permanently would have totally changed the dynamic of the game.
It seems odd that they have not really responded in a quick fashion to some of these things. I think they are very well aware of the problems at this point and are trying to fix some of this stuff. It’s a shame that they had to learn some of these painful lessons
IncGamers: As you created Diablo, how do you feel about it? Do you feel a little let down that the legacy has kind of been mashed up?
David Brevik: I have very mixed emotions about it (laughs). On one hand I am sad that people haven’t enjoyed Diablo because it’s a love, a passion, and its obvious people still have a giant love and passion for Diablo and they are speaking out about it because they have such love for it. That makes me feel great.
I am sad because people are outraged and, you know, some of the decision they have made are not the decisions I would make and there have been changes in philosophy and that hasn’t gone over very well. I think in that way I am a little sad.
I am also a little happy, which I hate to say, it shows that the people that were involved in Diablo really did matter, and so I am happy that it has come to light that how talented that group was and how unique and special that group was. I am hoping that, as this happens very often in the industry, you see it with Call of Duty and things like that , when the people leave the game changes and it shows how critical people are in this industry.
IncGamers: One of the questions the Gazillion guys asked me to ask you was, where did the name Diablo come from?
David Brevik: I thought of the game when I was in high school and I lived in the east part of San Francisco in a town called Danville and I loved at the base of Mount Diablo and that’s where the name comes from. Once I found out what the mountain name was, I thought that was awesome, I didn’t speak Spanish, so I thought I wanted to use that as a title for a nemesis in a videogame. It’s simply from where I lived.
IncGamers: Well thanks a lot David, you’ve brought a lot of pleasure to millions of people over the years and hopefully you’ll continue to do so.
On August 20 2012 18:05 Talack wrote: There has to be more to this...
The d3 team is losing their shit over that small thing of the d2 developer saying that he liked some things and didn't like other parts of the d3 game? None of it seemed offensive/snide.
He actually made clear that he feels like his team was much more talented and the current team is basically shit and loves to see them fail.
I mean just because you don't outright say it you can still be an arrogant prick.
Apart from that though, the Blizz Devs should know better and not respond to stuff like this at all.
What the actual fuck? The interview was the most innocuous thing ever, a D2 dev just said there were some things they did that he wouldn't do, but that's cos everyone's different and they have different styles. Some of it was implemented well, others not so well, sad that it's not quite as good as it could be.
Compared to what's been said not just by the community, but also by industry professionals and reviewers about the game, it's incredible that they would take such umbrage at those comments.
IncGamers, very leading questions you can pretty much tell the Incgamers interviewer is trying to get the "right" answers out of him. Overall yeah it's pretty much just him saying "I didn't like how it was done because I would of done X" Nothing overly offensive except for that whole bit on
"They didn’t have the experience of people that knew it well. This is why you do things with random levels for example, and so when you lose that experience you are going to create a very different experience in the end than we would have created."
is really just a polite way to say those guys where idiots for shutting us down and look they have no idea what they are doing"
Also the irony of the guy who made Hellgate:London and worked for Turbine thumbing his nose at Blizzard not being quick enough to change things that people don't enjoy is not lost on me.
I mean I guess I could see people getting upset at Brevik but I'd be more angry with Incgamers asking loaded questions and making not so subtle jabs at the Dev team of D3.
On August 20 2012 18:05 Talack wrote: There has to be more to this...
The d3 team is losing their shit over that small thing of the d2 developer saying that he liked some things and didn't like other parts of the d3 game? None of it seemed offensive/snide.
He actually made clear that he feels like his team was much more talented and the current team is basically shit and loves to see them fail.
I mean just because you don't outright say it you can still be an arrogant prick.
Apart from that though, the Blizz Devs should know better and not respond to stuff like this at all.
In the end pathetic incgamers journalism won.
He genuinly answered questions, he had all the right to do so. There was nothing in this interview that was unproper to say. Same way Bashiok/Wilson bashing certain game mechanics of D2. Or Wilson saying some of our experience from D2 is "false". They had right to speak their mind. "Fuck that loser" is not the proper way.
Probable scenario : Jay wilson posted message on FB to his coworker thinking its private message, basically showing his true self. Unfortunately for him it was public.
I mean I guess I could see people getting upset at Brevik but I'd be more angry with Incgamers asking loaded questions and making not so subtle jabs at the Dev team of D3.
Exactly. This was intended to stirr up shit, nothing else.
To be fair, Brevik, or any game developer to be honest, shouldn't agree to pathetic "interviews" like this. The moment you realize the interviewer wants you to talk shit about another developer - just stop right there. Even if you would like to voice your opinion, don't do it in an interview like that.
its not like what he said was in any way wrong. What he brings up are the same things the actual players complain about. Hellgate was a terrible failure (but still fun for the first playthrough anyway) but in all honesty d3 isn't much better atm.
I mean I guess I could see people getting upset at Brevik but I'd be more angry with Incgamers asking loaded questions and making not so subtle jabs at the Dev team of D3.
Exactly. This was intended to stirr up shit, nothing else.
To be fair, Brevik, or any game developer to be honest, shouldn't agree to pathetic "interviews" like this. The moment you realize the interviewer wants you to talk shit about another developer - just stop right there. Even if you would like to voice your opinion, don't do it in an interview like that.
You are way out of loop on this one, there were many people who wanted to hear from Brevik including me, because i see D3 as the biggest failure in history of Blizzard, And i played their games since The Lost Vikings.
The difference is Brevik is unscathed from speaking his mind, while Wilson had to make another blunder without even properly hiding his true intentions. The only loser here is Wilson no matter which side you prefer.
Jay Wilson's response kinda shocked me though, not the wording but the 'fuck you I do things my own way bitch' kinda way. really warms your heart on the direction of this game huh.
D3 became a record because of the mere 'brand' of Diablo which the first dev team made. Respect your elders. And the people who are shitting on North for Hellgate, I'm just going to say the idea was fine but the execution had problems. The concept was pretty cool and you'll find it still lives somewhat on the new Dust game (Eve Online).
Oh look, the guy who completely failed at living up to the quality of Diablo 2 is mad someone called him out on it (in a circuitous and more polite manner). When you're the lead dev, you're responsible for the good and bad. Blizzard North put out some of the best games we've played, and most people would agree that Jay did not put Diablo 3 in that category. Maybe it's my bitterness, but in the end you have to own your mistakes.
I mean I guess I could see people getting upset at Brevik but I'd be more angry with Incgamers asking loaded questions and making not so subtle jabs at the Dev team of D3.
Exactly. This was intended to stirr up shit, nothing else.
To be fair, Brevik, or any game developer to be honest, shouldn't agree to pathetic "interviews" like this. The moment you realize the interviewer wants you to talk shit about another developer - just stop right there. Even if you would like to voice your opinion, don't do it in an interview like that.
are u living in a bubble lol or did you just not play diablo 2? everything said was relevant to the questions, fans wanted to know so that's what journalists ask. If you watched the interview and read past interviews, he actually gives a lot of credit to the new devs, in terms of the other stuff you can tell he's crazy passionate about the diablo franchise, as he mentions he was thinking about the game since high school.. he was just giving his honest opinion and thoughts
Nothing he said was wrong or shameful IMO, anyways 'fuck that loser' is now a meme and btw 1.0.4 will not bring back the masses or keep them there, the game will be spoken as 1 of the biggest failures ever for decades to come
Seriously these guys are pathetic. The only reason to Diablo III success is Diablo II. I had like 20 guys in my friend list who bought this game - only ONE of them still plays!
The failure of the Diablo 3 is one of the biggest tragedies in history of gaming. Never has Blizzard ever issued a public apology for one of their games before, they know they screwed it up.
The developers posting like children on Facebook is disgusting, they (and Blizzard) should be ashamed of what they have done.
Godamn, Wilson shows his true colors with how he responded. Ugh, lost alot of respect for those Blizzard employee's just piling on, especially that random girl who looked like she was sucking up to him with those comments, I mean what the hell? "I liked your comment twice Jay!"
I feel good after watching that interview. I just feel like my hatred of D3 is justified.
I am starting to suspect that those people who keep saying D2 took ages to become good so D3 should not be flamed for its bad are people who working for blizzard. They have all the resource from D2 and they can screw up the game this badly. What makes Jay Wilson thinks that making alot huge changes to Diablo is the right thing to do??? I mean how dare anyone not carefully handling the changes of a 'gold standard' game??? And that FB comment just showed us what kind of person he is.
Diablo franchise is finished anyway (I can't wait to see the sales number of the expansion/s). Unless there is a miracle like some super rich saudi prince buy the brand and assemble the original team to release another D3 (in which one of the team member had passed away).
so what, doesnt matter at this point anymore. Will never buy a blizz game again anyway. I hope to god there are enough customers who have some self respect left in them and do the same. I hope HotS fails miserably but unfortunately I think there are still enough sheep who will buy yet another pos product from blizz 8[
Well... D3 Sold well because of D1,HF,D2 and LOD... And Flagship didn't have the money for hellgate that blizzard had for D3... So... That's a bit unfair.
For the record. I still play Hellgate. D3 ? I don't.
I really enjoyed hellgate london. I certainly played it longer than I played D3. The only bad part about it was that it was completely unfinished at release. If it was in development for as long as D3 was it would be a vastly superior game. Brevik said what everybody has been thinking, and I feel for the guy because he was a huge part of D2 and has been brushed under the rug time and time again by huge developers and publishers who don't want to invest the production time required to make a fantastic game.
You can bet that he has said that about everyone that complained about how bad he is at making Diablo....
Brevik didnt even say anything that bad, just that he might have done a few things differently. What's wrong with that? I would have too... Wilson is a dick, plain and simple. He failed really, really hard with D3 and its about time he commented in one way or another. Its too bad that he responded the way that the community thought he would though, I still had a sliver of hope that he was going to actually try to make the game better.
The points brevik made were legitimate, the only reason why some ppl still play D3 is cuz of RMAH. The concept of action rpg fun is lost in D3 due to how the economy works. I've never enjoyed rpg games with economies based on gold systems, and D2's rune based economy was much more enjoyable. Also his comments on skill points is right on, D2 had a great replay value because people can create different builds for the same class of character and it required different gears, in D3 once you have all 5 classes at level 60, you were pretty much done, and the gear you had worked for almost every different build.
Another thing is, since blizzard had so much time to developed D3, the game upon release was really disappointing with all the bugs and exploits, and the fact that they released the RMAH when people were abusing these exploits was really disappointing as well. The current blizzard team might be more focused on improving revenue, but blizzard north and other gaming companies know that having a solid game design is key to success. If a game is fun and well made, then the developer will be able to find ways to make a profit. But if the focus was on making a game for the sole purpose of revenue, then the game design itself wont even appeal to the average gamer. - just my opinion*
Seeing D3 devs being taken aback by the interview just shows me that they aren't willing to admit how flawed their game design is, and it will just take even longer if not never for D3 to even come close to being a legit success as D2. If they had time to bash ppl on the internet, i'd much rather see them actually fixing D3.
On August 20 2012 20:40 Wedge wrote: Godamn, Wilson shows his true colors with how he responded. Ugh, lost alot of respect for those Blizzard employee's just piling on, especially that random girl who looked like she was sucking up to him with those comments, I mean what the hell? "I liked your comment twice Jay!"
Not a random, she's a Senior Technical Artist for diablo 3. All in all pretty amusing stuff to see their private communications accidentally being public..
the developers @ diablo 3 really need to suck it up, fucking babies.. you make a shit game and get criticized for it, you deserve it. i know i sure as hell yelled obscenities at them when i got my hands on the game and played it for two days to reach max level, only to find out the game is completely bullshit top to bottom. i played competitive tf2 and as a competitive gamer, you get criticized.. game developers are kind of like competitive gaming/sports teams, if you're not criticizing them than why are you hiring them? should an actor not be criticized of his portrayal of a character or person he is supposed to be representing in a movie? everyone should be criticized, and everyone should be constantly criticizing themselves. to be the best you can possibly be, that's life.. if you're gonna go out and lay out shit and just get paid for it than you're gonna get a-lot of flak cause somebody else could have possibly done a much better job.
Yeah they all appear to be Blizzard employees. Jill is an artist and Andrew Chambers is a game designer on SC2. They all appear to have a sense of entitlement given how well D3 sold.
What's lost on them is that D3 sold so well based on the legacy of D2:LOD.
Well it's not like I was going to buy the preplanned expansions but this certainly doesn't help. It sucks that our trust and loyalty in Blizzard has resulted in this.
Yep, no more instant blizzard game buys for me. For their next releases Im gonna take it slow and see if they actually made a good game, I dont expect them to in the near future.
Well, they're still people. Proud of the game they've made. The reactions weren't the nicest but meh. Whatever, as long as they continue improving the game with patches meeeh, I don't care.
Soo many people jumping on the d3 hatewagon. I bet most of them only played d2 up to lvl 40 and think it was god's gift to gaming because everyone else says so, then they played d3 and expected it to be like WoW and got pissed when it wasn't.
If you look at both games objectively, d3 is a flat out improvement. There are ofc problems but you'll find that all blizzard games have problems at release and improve slowly over time.
On August 20 2012 22:54 Zrana wrote: I bet most of them only played d2 up to lvl 40 and think it was god's gift to gaming because everyone else says so
playing d2 for years on end ... damn you, peer pressure !
the responses in that facebook comment are pretty much indicative of the d3 teams response to community concerns so far. "fuck you guys, we're right, you're wrong". well maybe not just d3, look at how many years it took the sc2 team to buff overlord speed ;d
Honestly I couldn't care less about people raging or hate towards Blizzard for the game. I understand criticism and calling the company out because of a bad product, but I do not support all the rage that went on in their forums. That being said, Diablo III is the first game I ever bought from Blizzard where I played only 50 hours. I finished the game on Normal and Nightmare and couldn't really continue playing the game because it was so damn boring. I really regret spending $60 on it and I definitely won't buy any expansion they make for the game.
On August 20 2012 23:20 bonifaceviii wrote: I played Hellgate London about as long as I played Diablo 3, and Diablo 3 was finished.
uhm .. no? auction house was patched in afterwar release, pvp is still missing, they closed off that one level because it didn't work properly.. d3 has plenty "to do" holes too.
On August 20 2012 22:54 Zrana wrote: Soo many people jumping on the d3 hatewagon. I bet most of them only played d2 up to lvl 40 and think it was god's gift to gaming because everyone else says so, then they played d3 and expected it to be like WoW and got pissed when it wasn't.
If you look at both games objectively, d3 is a flat out improvement. There are ofc problems but you'll find that all blizzard games have problems at release and improve slowly over time.
Playing D2 up to level 40 is nothing like WoW so i don't understand your comment. But what i understand is the word "improvement" ... and ... really ? Improvement from d2 to d3 (and i could say D1 too...)? Of what ? Same game but less customisation. Less difficulty (until you reach the inferno mode). Simplifying damage system, Making a craftable thing even worse than the horadric cube. Switching skill is a pain in the ass. It feals like a console game deported on PC. And internet connection for single player... I have internet problem and can't play the game. Ok... I can't be "invisible" while online and so all of my friends, collegues,girlfriend or whatever see me playing and talk to me... (yeah i can be as "busy" but i still appear online).
What i see as improvement in d3 is : - You can choose the sex of your character. - You can make a banner ... - Auction house (even if like a lot of people i don't find it a good thin. But i didn't use it. So my choice). - You can talk to your companion. - Graphics ? Maybe...
That's not enough to make a good game.
Personally i prefered Diablo1 to Diablo2 but god... Torchlight is better than D3. Hellgate was better than D3 (I know it's not the same style of game).
On August 20 2012 20:45 diehilde wrote: so what, doesnt matter at this point anymore. Will never buy a blizz game again anyway. I hope to god there are enough customers who have some self respect left in them and do the same. I hope HotS fails miserably but unfortunately I think there are still enough sheep who will buy yet another pos product from blizz 8[
Please don't involve the awesomeness that is Sc2 (not mentioning the horrible hollywood-style crap SP story). I played all Blizzard games and honestly their only mistake is and hopefully will be D3 that excelled at being bad in lore, core gameplay, style of the previous games and last but not least; replayability. The only thing decent about diablo 3 are the graphics, which unfortunately are so damn bugged that my pc, which can run all my other games at max settings, cannot run diablo 3 without stuttering every fucking 10 seconds.
Its obvious Blizzard is going to give up on investing in diablo 3, and I will only buy the expansion if they first delete and remake the game as it should be.
This is just disgusting. Incgamers actually IS a paragon of objectivity. You know why? Because it's comprised of consumers and fans who have actually put down their money to buy the game and hence want their money's worth. Certainly less biased than the people who developed the game.
And diablo.incgamers.com used to be the TL.net of Diablo 2. I used to be a member of the site back when it was called diabloii.net. People there were extremely mannered and there was lots of quality discussion and great guides on the site, in terms of game knowledge and community it was miles ahead of D2JSP. It's just disgusting to see Blizzard treat their most hardcore and loyal fans like this, although sadly no longer surprising after SC2.
On August 20 2012 20:45 diehilde wrote: so what, doesnt matter at this point anymore. Will never buy a blizz game again anyway. I hope to god there are enough customers who have some self respect left in them and do the same. I hope HotS fails miserably but unfortunately I think there are still enough sheep who will buy yet another pos product from blizz 8[
Please don't involve the awesomeness that is Sc2 (not mentioning the horrible hollywood-style crap SP story). I played all Blizzard games and honestly their only mistake is and hopefully will be D3 that excelled at being bad in lore, core gameplay, style of the previous games and last but not least; replayability. The only thing decent about diablo 3 are the graphics, which unfortunately are so damn bugged that my pc, which can run all my other games at max settings, cannot run diablo 3 without stuttering every fucking 10 seconds.
Its obvious Blizzard is going to give up on investing in diablo 3, and I will only buy the expansion if they first delete and remake the game as it should be.
I kind of agree. I think i'll buy HOTS. Because... Starcraft. Even if it's not up to BW standard (for the SP). But for the next game... i'm not so sure anymore. I have all of Blizzard game. I was collecting them. (have all edition of all game. Even SK Starcraft box. I know that's silly).
Really. D3 is a bad game. That's their first. And i hope it will be their last (Even Pax Imperia that they didn't finished and sold it to another company was a good game).
That David Brevik sucks. What has he done lately? Marvel heroes? His comments are also crap, at least from my perspective. I like D3 much better than D2. Don't miss trading sojs for duped runes that disappear overnight just to put them in it a couple of absolutely standard items to bot Baal 100111100 times to makes 20$ on some shady website.
Them thinking Jay made the fastest selling game ever is sort of how Faux says that Obama was the one who created the deficit. LOL this makes me hate those guys even more....
On August 21 2012 00:06 oneofthem wrote: who does jay wilson think he is
He is the god of pony land.
All those people who defending jay are his ponies. I am not sure do these ponies realize that the event in this video happened is due to the success of D2:
And jay wilson insulted one of the men who created Diablo.
@Jay Wilson Fuck you, too. Loser. <-- link to me saying the same on bnet forums on my bnet acct
Oh shit, that will show him.
I could lose d3 b.net forum access for saying that there, something I do use regularly.
Get enough people to do it and it sure will. Examples help. There comes a point where they can't ban everyone.
Well, the problem is that battle.net forums has so much hate and complaining in them all the time(not just this game) that it's hard to take it seriously, plus all of it is communicated by bashiok and the crew who tend to be as douchey. They'll probably allow the thread to go on for as long as possible where people thrash it out and then close it.
And do you think there will be some sort of repercussions because of this? It was more or less a painful lesson in facebook privacy settings more than anything else..I dont see too much happening.
@Jay Wilson Fuck you, too. Loser. <-- link to me saying the same on bnet forums on my bnet acct
Oh shit, that will show him.
I could lose d3 b.net forum access for saying that there, something I do use regularly.
Get enough people to do it and it sure will. Examples help. There comes a point where they can't ban everyone.
Eh, I don't think that makes you a better person than Jay Wilson. Kinda childish tbh. Jay Wilson was being a bit of a dick there but doing that in response does nothing except getting you banned on the B.net forums without realizing anything of any substance.
The answers Brevik gave were not mean-spirited in any way, they were simply his opinion on things given off the cuff.
The fact that the D3 devs reacted like the dude ran over their fucking dog means they were already repressing their own shame and deep down they know he's right.
The thing is that blizz is launching incomplete games...man wtf diablo 3 without PvP...is like brought chocolate cake without chocolate...damn...
I felt sc2 was the same thing...but the thing is that the game play of sc2 develops (people learn a variety of ways to play making you feeling that you can do something to avoid losing to some things "but in the end is just a game design flaw")and D3 does not...
SC2 feels shattered if you are protoss...because being protoss is like (ok i'm awesome now and i can destroy everthing or omg i can't believe i can't hold this, i can't believe i'm losing this game because of ONE forcefield, i can't believe i lost because i just looked away for one sec) hopefuly those things can change...but i'm sure of one thing...i'll be playing DOTA2 and not playing sc2 or diablo 3 for sometime...maybe i came back when sc2 expension came out.
One thing is for sure...i'll not buy any blizz game right after a release...only months later...sucks buying a incomplete game that frustates a good portion of the time you spent playing (yeah....losing ridicusly games on sc2 makes everyone nuts) or with a millions of bug/exploits. i feel like i was Robbed by Diablo 3
I did a check of who the Blizzard employee who claimed he was "thrown under a bus" was. As a Technical Artist, Chris Haga is responsible for stuff like lighting and model rigging it seems. I don't see anything Brevik wrote that criticised him, and instead focused on gameplay elements that were lacking. Don't understand why Haga is so upset or something.
YouTube also gives me this panel from Chris Haga. He doesn't seem to know much about gameplay either.
On August 21 2012 01:00 Chiharu Harukaze wrote: I did a check of who the Blizzard employee who claimed he was "thrown under a bus" was. As a Technical Artist, Chris Haga is responsible for stuff like lighting and model rigging it seems. I don't see anything Brevik wrote that criticised him, and instead focused on gameplay elements that were lacking. Don't understand why Haga is so upset or something.
YouTube also gives me this panel from Chris Haga. He doesn't seem to know much about gameplay either. + Show Spoiler +
On August 21 2012 00:06 oneofthem wrote: who does jay wilson think he is
He is the god of pony land.
All those people who defending jay are his ponies. I am not sure do these ponies realize that the event in this video happened is due to the success of D2
Well, first of all, I'd been waiting for D3 since 8th grade till I turned 26 because the old team was struck by the writer's block and fell apart thereby failing to deliver one the most anticipated game sequels in history. The new team picked up the franchise and made a magnificent game, albeit too difficult for many from economic perspective. Of course D3 cannot satisfy everyone's idea of the perfect sequel, but it is pretty damn close to one if you remember the end game of D2 for the past 7 years. Jay Wilson and Co. made the game considering input of the multiple communities around the world that chipped in their constructive bits, they listened to criticism, they adjusted to the general public opinions. People must understand that without the new team we wouldn't have D3 at all, we'd have zero, so do not diminish Jay's contribution.
So here is my personal problem with the topic: where were old devs when D3 was in production? Where were their comments? Criticism? Their input? Why did they segregate themselves from Blizzard then so drastically? It surely wasn't from their devotion to the Diablo franchise.
JW burst out some insulting words, obviously not a suitable behavior for the director of a commercial enterprise. But don't you think there is a pretty fucking heavy background between the old devs and the new team? Specifically between these two?
On August 21 2012 01:12 Reasonable wrote: So here is my personal problem with the topic: where were old devs when D3 was in production? Where were their comments? Criticism? Their input? Why did they segregate themselves from Blizzard then so drastically? It surely wasn't from their devotion to the Diablo franchise.
A quick Google check and Wikipedia check says that many of the developers and executive producers from Blizzard North left for other game studios (Mike O'Brien went on to found ArenaNet and make Guildwars, Max Schaefer and Erich Schaefer went on to create Torchlight). Apparently it seems there were issues with Vivendi (who owns Blizzard) and eventually Blizzard North was shut down in 2005.
wow Blizzard and especially jay wilson is dropping really really low these days. wow is in big subscriber decline, entire UI of sc2 has had to be remaked because of criticism/andmore and Diablo3 has been one huge failure. Blizzard is basically in a HUGE decline of creativity. What once was epic has now become a disgusting image with Jay wilson's comment.
This is hurting them and for me i am without a doubt thinking twice before buying a Blizzard product after seeing this...gigantic brain-fart from all the blizz employees. How embarrasing none the less.
So the only king dev company that remains on the top of quality and now a far distance to the 2nd is Valve. Hail Valve because they actually know shit about the process of designing modern games.
On August 21 2012 00:31 bonifaceviii wrote: The answers Brevik gave were not mean-spirited in any way, they were simply his opinion on things given off the cuff.
The fact that the D3 devs reacted like the dude ran over their fucking dog means they were already repressing their own shame and deep down they know he's right.
Bingo. It's a fairly innocuous interview, and Brevik's more inflammatory comments came from him trying to field extremely loaded questions from the interviewer in the same vein as "Why do you think everyone is so disappointed with D3?"
On that note, everything he said is true. And that tool on Facebook trying to circlejerk Haga by saying he came out with the fastest selling PC game of all time...get real. D3 was the fastest selling PC game of all time because of D1 and D2, not anything these assholes did. It'd be interesting to see how quickly the number of active players dropped off in D3, and where it will be a year after release. I'm betting catastrophic failure by all metrics, but unfortunately they already got our money.
Luckily we have PoE to pick up the pieces and be the successor to D2 that D3 can't be, with a development team that is interested in re-creating what made D2 great while listening to feedback from their customers.
On August 21 2012 01:12 Reasonable wrote: So here is my personal problem with the topic: where were old devs when D3 was in production? Where were their comments? Criticism? Their input? Why did they segregate themselves from Blizzard then so drastically? It surely wasn't from their devotion to the Diablo franchise.
A quick Google check and Wikipedia check says that many of the developers and executive producers from Blizzard North left for other game studios (Mike O'Brien went on to found ArenaNet and make Guildwars, Max Schaefer and Erich Schaefer went on to create Torchlight). Apparently it seems there were issues with Vivendi (who owns Blizzard) and eventually Blizzard North was shut down in 2005.
The Schaefer brothers did work on Hellate London and Mythos too, they belonged to flagship studios at some point.
e: @ the guy above me Eh, and where will Path of Exile be? When all this Hack'n'Slash and Diablo 3 Hype has died off only few will care for an outdated game like that. In the end gameplay will prevail and I can hardly see people enjoying even the basics like the combat system of a game like Path of Exile after tasting the one from Diablo 3.
The guy expressed his criticisms which lines up with about 100% of the people who ever played D2, and the devs teams react in such a childish way, shows me that not only do they not respect one of the men behind the creation of the genre itself, they don't respect the wants of their fanbase.
On August 21 2012 00:06 oneofthem wrote: who does jay wilson think he is
He is the god of pony land.
All those people who defending jay are his ponies. I am not sure do these ponies realize that the event in this video happened is due to the success of D2
Well, first of all, I'd been waiting for D3 since 8th grade till I turned 26 because the old team was struck by the writer's block and fell apart thereby failing to deliver one the most anticipated game sequels in history. The new team picked up the franchise and made a magnificent game, albeit too difficult for many from economic perspective. Of course D3 cannot satisfy everyone's idea of the perfect sequel, but it is pretty damn close to one if you remember the end game of D2 for the past 7 years. Jay Wilson and Co. made the game considering input of the multiple communities around the world that chipped in their constructive bits, they listened to criticism, they adjusted to the general public opinions. People must understand that without the new team we wouldn't have D3 at all, we'd have zero, so do not diminish Jay's contribution.
So here is my personal problem with the topic: where were old devs when D3 was in production? Where were their comments? Criticism? Their input? Why did they segregate themselves from Blizzard then so drastically? It surely wasn't from their devotion to the Diablo franchise.
JW burst out some insulting words, obviously not a suitable behavior for the director of a commercial enterprise. But don't you think there is a pretty fucking heavy background between the old devs and the new team? Specifically between these two?
Are you really calling D3 a perfect sequel to D2? Where is the interesting item design? The unique builds? The PvP? Do you honestly expect people to be playing D3 in 10 years?
I easily put over 1,000 hours into D2 as a young lad. I put ~80 hours into D3 and am probably done. Itemization involves maxing out very few stats that are good for your class (str/dex/int/vit/resists/life on hit), and you can always find an upgrade on the AH if you have enough gold. I don't think I ever actually found an item upgrade, and you don't actually get the same rush from buying one on the AH. They released the game half-assed, with no PvP, leaving people wondering what the fuck they are supposed to do once they clear Inferno. There was a lot of potential in the skill system, but because they tuned Inferno so tightly and there are no drawbacks to changing your build on a whim, classes are pigeonholed into 2-3 builds max if they want to progress.
There's no depth to the game. I got some enjoyment out of it for the first 60 hours or so, which for any other developer would be a successful game. But it's not what I expect from Blizzard after D2, SC/BW, WC3, and even SC2. I expect a game I will play for years to come (as I have with all those previous games I mentioned).
Luckily Path of Exile is shaping up to be that game I (and I think many other people) were looking for. Hopefully they can deliver where Blizzard couldn't.
On August 21 2012 01:12 Reasonable wrote: So here is my personal problem with the topic: where were old devs when D3 was in production? Where were their comments? Criticism? Their input? Why did they segregate themselves from Blizzard then so drastically? It surely wasn't from their devotion to the Diablo franchise.
A quick Google check and Wikipedia check says that many of the developers and executive producers from Blizzard North left for other game studios (Mike O'Brien went on to found ArenaNet and make Guildwars, Max Schaefer and Erich Schaefer went on to create Torchlight). Apparently it seems there were issues with Vivendi (who owns Blizzard) and eventually Blizzard North was shut down in 2005.
The Schaefer brothers did work on Hellate London and Mythos too, they belonged to flagship studios at some point.
e: @ the guy above me Eh, and where will Path of Exile be? When all this Hack'n'Slash and Diablo 3 Hype has died off only few will care for an outdated game like that. In the end gameplay will prevail and I can hardly see people enjoying even the basics like the combat system of a game like Path of Exile after tasting the one from Diablo 3.
That's the thing, Blizzard successfully hyped Diablo 3 and then failed to deliver. ARPG fans were looking for a successor to Diablo 2, and haven't gotten one yet. I won't speak for Grinding Gear Games (developers of PoE) but they would be remiss if they didn't try to pick up where Blizzard left off.
I don't want to derail the thread talking about mechanics in Path of Exile, but I will say that the game is constantly improving and doesn't require the massive player base that WoW has or that Diablo 3 had for a week. As long as GGG can pay the bills and keep improving the game, the people who enjoy PoE will be happy. Believe me, it would have been nice to have a big developer like Blizzard create the ARPG we all wanted in the first place, but they pooched it severely.
D3 doesn't live up to its name. The D3's dev team should just lay low and try their best to patch everything they can. Seeing their arrogant comment make me want to uninstall the game. It doesn't matter where the interview are from, it could come from hellgate developer, it could come from Mario's developer, If it is true, they have to listen..
If the game was actually good they would just lol and relax on it.
But when a fellow game designer points out all the failures that the ''minority'' fan base ''exagerated'' over the last months, well, i would be pretty mad too.
It is easy to critisize a game after it is released.
Also, no dev should ever ever ever answer interviews wherein you say, "well i wouldve done this", especially when you created one of the biggest flops in history.
The saddest thing is that Jay Wilson showed how they look at criticism. Criticism should always be listened to and not cast aside like this. This is what Blizzard used to stand for, quality products. And by saying "Fuck that loser" to mr. Brevik, he also said it to everyone that feels the same way as Brevik. He basicly said "fuck you" to a great part of their customer base.
Alse, I remember I thought Blizzard was dead years ago when the responsible teams for their current franchises were disbanded. I have no idea why I bought Diablo 3, oh no, wait I do, it's because Diablo 2 was actualy good. Thank you David.
On August 21 2012 03:03 Tennoji wrote: The saddest thing is that Jay Wilson showed how they look at criticism. Criticism should always be listened to and not cast aside like this. This is what Blizzard used to stand for, quality products. And by saying "Fuck that loser" to mr. Brevik, he also said it to everyone that feels the same way as Brevik. He basicly said "fuck you" to a great part of their customer base.
Alse, I remember I thought Blizzard was dead years ago when "Blizzard South" was disbanded. I have no idea why I bought Diablo 3, oh no, wait I do, it's because Diablo 2 was actualy good. Thank you David.
Or... just maybe... there is stuff that you dont know about between these individuals that went on in private. Not saying that "fuck that loser" was appropriate, just that you dont really know the whole story.
It doesn't fucking matter matter what game he made after blizzard north! The fact is that he created diablo 2. Arguing that diablo 3 is "the most selling game ever" is just stupid, Diablo 3 only sold as well as it did because of diablo 2.
Jay Wilson making that comment, forced a ton of lost respect for the guy. How are you gonna fire the man, ruin his game then call him a loser!!! WOW!!!
On August 21 2012 03:03 Tennoji wrote: The saddest thing is that Jay Wilson showed how they look at criticism. Criticism should always be listened to and not cast aside like this. This is what Blizzard used to stand for, quality products. And by saying "Fuck that loser" to mr. Brevik, he also said it to everyone that feels the same way as Brevik. He basicly said "fuck you" to a great part of their customer base.
Alse, I remember I thought Blizzard was dead years ago when "Blizzard South" was disbanded. I have no idea why I bought Diablo 3, oh no, wait I do, it's because Diablo 2 was actualy good. Thank you David.
Or... just maybe... there is stuff that you dont know about between these individuals that went on in private. Not saying that "fuck that loser" was appropriate, just that you dont really know the whole story.
or... maybe we do know because jay wilson has been extremely vocal on his views of the "rose tinted" "people don't remember correctly" diablo series. if anything, brevik has been pretty polite despite all the former's bitching.
Wow... I'm honestly very disappointed by wilson's comment. Just unbelievably immature and rude. I lost all respect for that guy right now. He's probably overly defensive because the critisism is actually spot on and he knows it..
The makers of Diablo 3 can brush off all the community criticism of their game as "gamers being gamers." They don't even consider whether it's right. So, because D3 sold incredibly well, they felt like their game was a huge success.
When someone they couldn't write off echoed the the community's negativity opinion they lashed out. They used the mantra "haters gonna hate" to create a bubble around themselves (like so many do) and freaked out when that bubble popped.
I have to read these statements... Poor guy breaks down and buys the game and it turns out to be as shitty as he imagined and now he's just another disgruntled customer according to Blizz? Perhaps it does in fact suck. Can't they just pull an MLG for once and admit they fucked up?
On August 21 2012 04:38 dUTtrOACh wrote: I have to read these statements... Poor guy breaks down and buys the game and it turns out to be as shitty as he imagined and now he's just another disgruntled customer according to Blizz? Perhaps it does in fact suck. Can't they just pull an MLG for once and admit they fucked up?
They will never do anything like that, even in their own heads. Their is something about being a blizz employee that makes them feel like they know everything and are never wrong. They are the most stubborn company out there right now and it's going to be their downfall.
The game was a commercial success, which is basically all you can ask for from a game developer (from a company perspective). Whether that success is related to D1 or D2 or the current developers (or, more likely, a combination of both) can't really be determined (but I know some of you will try...). I know there is "untold community rage" saying how terrible the game was, but... I've yet to find any reliable, concrete numbers about how disgruntled the "community" is about it (In b4 that xfire graph).
Either way, the interview wasn't that scathing, and D3 sold incredibly well, and they are still patching it. I'd buy the expansion in a heart-beat unless it looked deliberately horrible. That is a success in my book.
On August 21 2012 04:56 HardlyNever wrote: So much drama over nothing...
The game was a commercial success, which is basically all you can ask for from a game developer (from a company perspective). Whether that success is related to D1 or D2 or the current developers (or, more likely, a combination of both) can't really be determined (but I know some of you will try...). I know there is "untold community rage" saying how terrible the game was, but... I've yet to find any reliable, concrete numbers about how disgruntled the "community" is about it (In b4 that xfire graph).
Either way, the interview wasn't that scathing, and D3 sold incredibly well, and they are still patching it. I'd buy the expansion in a heart-beat unless it looked deliberately horrible. That is a success in my book.
Succes is not only how much the game sells but also how it benefits the company in the future and how much it costed them. D3 took ages, had quite some advertising and we just have to see how the expansions or future games do.
An actor making big money on a sequal of a good movie but never featuring in a big movie again because of it can't really say the movie was a succes to do now can he?
On August 21 2012 04:56 HardlyNever wrote: So much drama over nothing...
The game was a commercial success, which is basically all you can ask for from a game developer (from a company perspective). Whether that success is related to D1 or D2 or the current developers (or, more likely, a combination of both) can't really be determined (but I know some of you will try...). I know there is "untold community rage" saying how terrible the game was, but... I've yet to find any reliable, concrete numbers about how disgruntled the "community" is about it (In b4 that xfire graph).
Either way, the interview wasn't that scathing, and D3 sold incredibly well, and they are still patching it. I'd buy the expansion in a heart-beat unless it looked deliberately horrible. That is a success in my book.
Success for Blizzard is on an entirely different margin than other companies. Blizzard has huge gaps in between franchises, and basically relies on massive success of an initial release, and then sales of add-ons and expansions to generate further revenue.
To put it simply, much of Blizzard's profits relies on releasing a big game once every 5 years or so, and then sitting on that game while they work the next development cycle.
So while record breaking release sales may be amazing for another company, Blizzard still needs to the continued sales and continued revenue, because that's their business model.
And as for the community response, all you need to look at is the official statements. The only celebratory statements are about breaking pre-sale records and day-one sales. After that, every official post is essentially "sorry for server problems" and "the game is getting better". Try to remember the last time any company CEO had to make an official statement saying "I know there are problems, but we're working on them".
If it was just a vocal minority, Blizzard would be sitting back and making blog posts about how sales are still strong, and how successful D3 is (just like ever other company). But they aren't, they're apologizing and promising future updates every single time.
On August 21 2012 04:56 HardlyNever wrote: So much drama over nothing...
The game was a commercial success, which is basically all you can ask for from a game developer (from a company perspective). Whether that success is related to D1 or D2 or the current developers (or, more likely, a combination of both) can't really be determined (but I know some of you will try...). I know there is "untold community rage" saying how terrible the game was, but... I've yet to find any reliable, concrete numbers about how disgruntled the "community" is about it (In b4 that xfire graph).
Either way, the interview wasn't that scathing, and D3 sold incredibly well, and they are still patching it. I'd buy the expansion in a heart-beat unless it looked deliberately horrible. That is a success in my book.
Success for Blizzard is on an entirely different margin than other companies. Blizzard has huge gaps in between franchises, and basically relies on massive success of an initial release, and then sales of add-ons and expansions to generate further revenue.
To put it simply, much of Blizzard's profits relies on releasing a big game once every 5 years or so, and then sitting on that game while they work the next development cycle.
So while record breaking release sales may be amazing for another company, Blizzard still needs to the continued sales and continued revenue, because that's their business model.
And as for the community response, all you need to look at is the official statements. The only celebratory statements are about breaking pre-sale records and day-one sales. After that, every official post is essentially "sorry for server problems" and "the game is getting better". Try to remember the last time any company CEO had to make an official statement saying "I know there are problems, but we're working on them".
If it was just a vocal minority, Blizzard would be sitting back and making blog posts about how sales are still strong, and how successful D3 is (just like ever other company). But they aren't, they're apologizing and promising future updates every single time.
There is some bizarre logic going on in this post...
First, virtually EVERY major PC developer works on either the "blizzard model (a game every few years or a game a year at best), or the micro-transaction, F2P model that is on the rise (LoL, soon to be Dota 2). D3 even has micro transactions. No PC developer does the "hey we'll remake the same game every year with one new thingy" you see in the console market. This game has already outsold the entire library of most smaller PC game developers that are still in business. Blizzard doesn't "need" it do sell any more. Of course, if it did, that would be great.
The official statements thing just makes no sense. Virtually every official statement from a game company will be addressing some issue or another. Would you expect a lot of posts saying "Hey we're glad you guys like the game, thanks for the support." That would serve no purpose. You might see an odd one of those here or there, but the vast majority of "official responses" will always be addressing problems/issues. That is what they are there for. That is why those people get paid...
Well Im still willing to give the game a try after the item patch (although I dont think those changes will adress, at least, my problems with this game) but my hopes of ever getting back to D3 are getting pretty low.
There were several ways to respond to that, but fuck that loser was not one of them.
On August 21 2012 04:56 HardlyNever wrote: So much drama over nothing...
The game was a commercial success, which is basically all you can ask for from a game developer (from a company perspective). Whether that success is related to D1 or D2 or the current developers (or, more likely, a combination of both) can't really be determined (but I know some of you will try...). I know there is "untold community rage" saying how terrible the game was, but... I've yet to find any reliable, concrete numbers about how disgruntled the "community" is about it (In b4 that xfire graph).
Either way, the interview wasn't that scathing, and D3 sold incredibly well, and they are still patching it. I'd buy the expansion in a heart-beat unless it looked deliberately horrible. That is a success in my book.
X-men 3 and Spiderman 3 were commercial successes, too. Spiderman just recently had the entire franchise rebooted.
If I was blizzard I would fire jay Wilson. Based on pure sales diablo 3 did great but clearly this was just a piggy back off the diablo franchise name. Blizzard is a company known for taking its Time developing games making sure they are perfect before release, diablo 3 did not meet this standard. In fact between the big 3; Warcraft Starcraft and diablo franchises this is really the first failure of the three.
On August 20 2012 18:05 Talack wrote: There has to be more to this...
The d3 team is losing their shit over that small thing of the d2 developer saying that he liked some things and didn't like other parts of the d3 game? None of it seemed offensive/snide.
He actually made clear that he feels like his team was much more talented and the current team is basically shit and loves to see them fail.
I mean just because you don't outright say it you can still be an arrogant prick.
Apart from that though, the Blizz Devs should know better and not respond to stuff like this at all.
In the end pathetic incgamers journalism won.
I agree so much with this but with the way reddit/forums work + the amount of hate on d3 people wont really bother to actually think before they write/post/tweet. Yes he didn't out right say the d3 team was fucking bad but he could have said so many different things. I don't mind that he said what he did as they did ask for an honest answer and he has left blizzard (not sure if on good terms even) so I wouldn't expect him to give a full pr response.
On August 21 2012 03:05 bakedace wrote: It doesn't fucking matter matter what game he made after blizzard north! The fact is that he created diablo 2. Arguing that diablo 3 is "the most selling game ever" is just stupid, Diablo 3 only sold as well as it did because of diablo 2.
Jay Wilson making that comment, forced a ton of lost respect for the guy. How are you gonna fire the man, ruin his game then call him a loser!!! WOW!!!
Nono, you got it all wrong, diablo3 clearly sold that well because it had a 6month long beta and people knew what they were getting for their money after playing to lvl 13 for 10 times!!1
On August 21 2012 04:56 HardlyNever wrote: So much drama over nothing...
The game was a commercial success, which is basically all you can ask for from a game developer (from a company perspective). Whether that success is related to D1 or D2 or the current developers (or, more likely, a combination of both) can't really be determined (but I know some of you will try...). I know there is "untold community rage" saying how terrible the game was, but... I've yet to find any reliable, concrete numbers about how disgruntled the "community" is about it (In b4 that xfire graph).
Either way, the interview wasn't that scathing, and D3 sold incredibly well, and they are still patching it. I'd buy the expansion in a heart-beat unless it looked deliberately horrible. That is a success in my book.
Success for Blizzard is on an entirely different margin than other companies. Blizzard has huge gaps in between franchises, and basically relies on massive success of an initial release, and then sales of add-ons and expansions to generate further revenue.
To put it simply, much of Blizzard's profits relies on releasing a big game once every 5 years or so, and then sitting on that game while they work the next development cycle.
So while record breaking release sales may be amazing for another company, Blizzard still needs to the continued sales and continued revenue, because that's their business model.
And as for the community response, all you need to look at is the official statements. The only celebratory statements are about breaking pre-sale records and day-one sales. After that, every official post is essentially "sorry for server problems" and "the game is getting better". Try to remember the last time any company CEO had to make an official statement saying "I know there are problems, but we're working on them".
If it was just a vocal minority, Blizzard would be sitting back and making blog posts about how sales are still strong, and how successful D3 is (just like ever other company). But they aren't, they're apologizing and promising future updates every single time.
There is some bizarre logic going on in this post...
First, virtually EVERY major PC developer works on either the "blizzard model (a game every few years or a game a year at best), or the micro-transaction, F2P model that is on the rise (LoL, soon to be Dota 2). D3 even has micro transactions. No PC developer does the "hey we'll remake the same game every year with one new thingy" you see in the console market. This game has already outsold the entire library of most smaller PC game developers that are still in business. Blizzard doesn't "need" it do sell any more. Of course, if it did, that would be great.
The official statements thing just makes no sense. Virtually every official statement from a game company will be addressing some issue or another. Would you expect a lot of posts saying "Hey we're glad you guys like the game, thanks for the support." That would serve no purpose. You might see an odd one of those here or there, but the vast majority of "official responses" will always be addressing problems/issues. That is what they are there for. That is why those people get paid...
That's exactly why they decided to release a patch that actually 'improve' the game 3 months after released. Should we be grateful that they still working on the game or should we be mad that they did it this 'late'? Neither. Because if they actually developed the game properly the whole shit storm of 'D3 sucks' wouldn't happen in the first place. We all PAID for a beta testing.
honestly, David Brevik is simply right with everything he says. d3 isnt even comparable to d2 in its long term fun. The items are boring and just "wrong", the structure of skills and stats even more so. The only thing i enjoyed in d3 was playing through normal honestly. the lategame is terrible - even Titan Quest did this better.
€: 1.04 acutally makes the game better. from an 85 to an 87 out of 100. Diablo 2 had 101.
On August 21 2012 04:56 HardlyNever wrote: So much drama over nothing...
The game was a commercial success, which is basically all you can ask for from a game developer (from a company perspective). Whether that success is related to D1 or D2 or the current developers (or, more likely, a combination of both) can't really be determined (but I know some of you will try...). I know there is "untold community rage" saying how terrible the game was, but... I've yet to find any reliable, concrete numbers about how disgruntled the "community" is about it (In b4 that xfire graph).
Either way, the interview wasn't that scathing, and D3 sold incredibly well, and they are still patching it. I'd buy the expansion in a heart-beat unless it looked deliberately horrible. That is a success in my book.
Success for Blizzard is on an entirely different margin than other companies. Blizzard has huge gaps in between franchises, and basically relies on massive success of an initial release, and then sales of add-ons and expansions to generate further revenue.
To put it simply, much of Blizzard's profits relies on releasing a big game once every 5 years or so, and then sitting on that game while they work the next development cycle.
So while record breaking release sales may be amazing for another company, Blizzard still needs to the continued sales and continued revenue, because that's their business model.
And as for the community response, all you need to look at is the official statements. The only celebratory statements are about breaking pre-sale records and day-one sales. After that, every official post is essentially "sorry for server problems" and "the game is getting better". Try to remember the last time any company CEO had to make an official statement saying "I know there are problems, but we're working on them".
If it was just a vocal minority, Blizzard would be sitting back and making blog posts about how sales are still strong, and how successful D3 is (just like ever other company). But they aren't, they're apologizing and promising future updates every single time.
There is some bizarre logic going on in this post...
First, virtually EVERY major PC developer works on either the "blizzard model (a game every few years or a game a year at best), or the micro-transaction, F2P model that is on the rise (LoL, soon to be Dota 2). D3 even has micro transactions. No PC developer does the "hey we'll remake the same game every year with one new thingy" you see in the console market. This game has already outsold the entire library of most smaller PC game developers that are still in business. Blizzard doesn't "need" it do sell any more. Of course, if it did, that would be great.
The official statements thing just makes no sense. Virtually every official statement from a game company will be addressing some issue or another. Would you expect a lot of posts saying "Hey we're glad you guys like the game, thanks for the support." That would serve no purpose. You might see an odd one of those here or there, but the vast majority of "official responses" will always be addressing problems/issues. That is what they are there for. That is why those people get paid...
That's exactly why they decided to release a patch that actually 'improve' the game 3 months after released. Should we be grateful that they still working on the game or should we be mad that they did it this 'late'? Neither. Because if they actually developed the game properly the whole shit storm of 'D3 sucks' wouldn't happen in the first place. We all PAID for a beta testing.
In my opinion it's not even to be called a patch anymore, theyre bringing in an entire new paragon system that looks like it could be from an expansion which seems to me they just pulled that paragon thing ahead of time just to save players. To me that action feels like it's even worse with the d3 playerbase than most of us suspect.
2nd of all look at that remark by Jill Harrington (works for blizzard) on the facebook discussion: "Oh, incgamers. Paragons of objectivity." Incgamers is almost the teamliquid of diablo afaik so that's how they feel about the community. Also that entire facebook discussion reeks of elitism "we are blizzard and can do no wrong" except for a few people. I know you can feel a bit attacked if someone complains about your work but the interview has no harsh comments at all and they're all adults so please think about what you say. Looks very immature by the blizzard folks lol.
For me this proves that blizzard does not give a fuck about our feelings until shit hits the fan.
The second response is really funny. I thought only trolls used the "it sold the most therefore it's the best" logic.....but apparently Blizzard employees actually believe that, too. Pretty eye opening, but it makes sense though, considering their big guy Jay Wilson is a mess himself.
We're really lucky to have things like Facebook and the internet to let us have little glimpses of things that otherwise the normal public would never see, ever. Really changes the way you look at the world.
On August 21 2012 07:14 Spiffeh wrote: The second response is really funny. I thought only trolls used the "it sold the most therefore it's the best" logic.....but apparently Blizzard employees actually believe that, too.
The irony in that is that the dude who says that is actually the "Product Development Lead" (at least that's what I think it was called... lol job titles). A guy who is directly in charge of the overall development of the brand seriously thinks that the major thing that sold Diablo III was its quality.
On August 21 2012 07:14 Spiffeh wrote: The second response is really funny. I thought only trolls used the "it sold the most therefore it's the best" logic.....but apparently Blizzard employees actually believe that, too. Pretty eye opening, but it makes sense though, considering their big guy Jay Wilson is a mess himself.
We're really lucky to have things like Facebook and the internet to let us have little glimpses of things that otherwise the normal public would never see, ever. Really changes the way you look at the world.
It's kind of sad when you look at the answers from the Blizzard guys. Super-defensive replies all around. I can it can't be helped when the game is such a mess.
I think I made the right decision by choosing not to buy any future Blizzard games.
Brevik was completely classy and articulate in his critique and provided honest answers to direct questions.
Wilson comes across like a 6 year old who turned in a shitty finger painting and then started crying because he overheard someone outside his family say it wasn't perfect.
On August 21 2012 04:56 HardlyNever wrote: So much drama over nothing...
The game was a commercial success, which is basically all you can ask for from a game developer (from a company perspective). Whether that success is related to D1 or D2 or the current developers (or, more likely, a combination of both) can't really be determined (but I know some of you will try...). I know there is "untold community rage" saying how terrible the game was, but... I've yet to find any reliable, concrete numbers about how disgruntled the "community" is about it (In b4 that xfire graph).
Either way, the interview wasn't that scathing, and D3 sold incredibly well, and they are still patching it. I'd buy the expansion in a heart-beat unless it looked deliberately horrible. That is a success in my book.
Success for Blizzard is on an entirely different margin than other companies. Blizzard has huge gaps in between franchises, and basically relies on massive success of an initial release, and then sales of add-ons and expansions to generate further revenue.
To put it simply, much of Blizzard's profits relies on releasing a big game once every 5 years or so, and then sitting on that game while they work the next development cycle.
So while record breaking release sales may be amazing for another company, Blizzard still needs to the continued sales and continued revenue, because that's their business model.
And as for the community response, all you need to look at is the official statements. The only celebratory statements are about breaking pre-sale records and day-one sales. After that, every official post is essentially "sorry for server problems" and "the game is getting better". Try to remember the last time any company CEO had to make an official statement saying "I know there are problems, but we're working on them".
If it was just a vocal minority, Blizzard would be sitting back and making blog posts about how sales are still strong, and how successful D3 is (just like ever other company). But they aren't, they're apologizing and promising future updates every single time.
There is some bizarre logic going on in this post...
First, virtually EVERY major PC developer works on either the "blizzard model (a game every few years or a game a year at best), or the micro-transaction, F2P model that is on the rise (LoL, soon to be Dota 2). D3 even has micro transactions. No PC developer does the "hey we'll remake the same game every year with one new thingy" you see in the console market. This game has already outsold the entire library of most smaller PC game developers that are still in business. Blizzard doesn't "need" it do sell any more. Of course, if it did, that would be great.
The official statements thing just makes no sense. Virtually every official statement from a game company will be addressing some issue or another. Would you expect a lot of posts saying "Hey we're glad you guys like the game, thanks for the support." That would serve no purpose. You might see an odd one of those here or there, but the vast majority of "official responses" will always be addressing problems/issues. That is what they are there for. That is why those people get paid...
That's exactly why they decided to release a patch that actually 'improve' the game 3 months after released. Should we be grateful that they still working on the game or should we be mad that they did it this 'late'? Neither. Because if they actually developed the game properly the whole shit storm of 'D3 sucks' wouldn't happen in the first place. We all PAID for a beta testing.
In my opinion it's not even to be called a patch anymore, theyre bringing in an entire new paragon system that looks like it could be from an expansion which seems to me they just pulled that paragon thing ahead of time just to save players. To me that action feels like it's even worse with the d3 playerbase than most of us suspect.
You know they also released D2 patch 1.10 which is "not even to be called a patch anymore", pretty much completely revamping the entire game? And they did this about 3 years after release?
I don't understand how you can possibly bitch about new, good, free content being released.
On August 21 2012 04:56 HardlyNever wrote: So much drama over nothing...
The game was a commercial success, which is basically all you can ask for from a game developer (from a company perspective). Whether that success is related to D1 or D2 or the current developers (or, more likely, a combination of both) can't really be determined (but I know some of you will try...). I know there is "untold community rage" saying how terrible the game was, but... I've yet to find any reliable, concrete numbers about how disgruntled the "community" is about it (In b4 that xfire graph).
Either way, the interview wasn't that scathing, and D3 sold incredibly well, and they are still patching it. I'd buy the expansion in a heart-beat unless it looked deliberately horrible. That is a success in my book.
Success for Blizzard is on an entirely different margin than other companies. Blizzard has huge gaps in between franchises, and basically relies on massive success of an initial release, and then sales of add-ons and expansions to generate further revenue.
To put it simply, much of Blizzard's profits relies on releasing a big game once every 5 years or so, and then sitting on that game while they work the next development cycle.
So while record breaking release sales may be amazing for another company, Blizzard still needs to the continued sales and continued revenue, because that's their business model.
And as for the community response, all you need to look at is the official statements. The only celebratory statements are about breaking pre-sale records and day-one sales. After that, every official post is essentially "sorry for server problems" and "the game is getting better". Try to remember the last time any company CEO had to make an official statement saying "I know there are problems, but we're working on them".
If it was just a vocal minority, Blizzard would be sitting back and making blog posts about how sales are still strong, and how successful D3 is (just like ever other company). But they aren't, they're apologizing and promising future updates every single time.
There is some bizarre logic going on in this post...
First, virtually EVERY major PC developer works on either the "blizzard model (a game every few years or a game a year at best), or the micro-transaction, F2P model that is on the rise (LoL, soon to be Dota 2). D3 even has micro transactions. No PC developer does the "hey we'll remake the same game every year with one new thingy" you see in the console market. This game has already outsold the entire library of most smaller PC game developers that are still in business. Blizzard doesn't "need" it do sell any more. Of course, if it did, that would be great.
The official statements thing just makes no sense. Virtually every official statement from a game company will be addressing some issue or another. Would you expect a lot of posts saying "Hey we're glad you guys like the game, thanks for the support." That would serve no purpose. You might see an odd one of those here or there, but the vast majority of "official responses" will always be addressing problems/issues. That is what they are there for. That is why those people get paid...
That's exactly why they decided to release a patch that actually 'improve' the game 3 months after released. Should we be grateful that they still working on the game or should we be mad that they did it this 'late'? Neither. Because if they actually developed the game properly the whole shit storm of 'D3 sucks' wouldn't happen in the first place. We all PAID for a beta testing.
In my opinion it's not even to be called a patch anymore, theyre bringing in an entire new paragon system that looks like it could be from an expansion which seems to me they just pulled that paragon thing ahead of time just to save players. To me that action feels like it's even worse with the d3 playerbase than most of us suspect.
You know they also released D2 patch 1.10 which is "not even to be called a patch anymore", pretty much completely revamping the entire game? And they did this about 3 years after release?
I don't understand how you can possibly bitch about new, good, free content being released.
On August 21 2012 06:35 IamPryda wrote: If I was blizzard I would fire jay Wilson. Based on pure sales diablo 3 did great but clearly this was just a piggy back off the diablo franchise name. Blizzard is a company known for taking its Time developing games making sure they are perfect before release, diablo 3 did not meet this standard. In fact between the big 3; Warcraft Starcraft and diablo franchises this is really the first failure of the three.
Uh, in your opinion. A lot of people consider SC2 to be a failure. In terms of sales it definately was not a failure. And it seems to be the consensus among the community that the game is very good for the first 60 hours or so, which is way more than you can get from the majority of any game.
But back on topic, how in the hell could Jay Wilson be so careless? Does he not know that people can take screenshots of FB? The interview wasn't even that bad either. Brevik was politely saying that he didn't like the game. How is that throwing anyone under the bus?
On August 21 2012 05:47 solidbebe wrote: Hmmm peet cooper is a good dude.
Damage control, lol.
I looked him up, and it seems he's actually now working for Riot o.O (since near the end of June). Shit, I hope this doesn't reveal a trend of the good-guys of Blizzard getting hired by all the other game companies... xD
On August 21 2012 06:35 IamPryda wrote: If I was blizzard I would fire jay Wilson. Based on pure sales diablo 3 did great but clearly this was just a piggy back off the diablo franchise name. Blizzard is a company known for taking its Time developing games making sure they are perfect before release, diablo 3 did not meet this standard. In fact between the big 3; Warcraft Starcraft and diablo franchises this is really the first failure of the three.
Uh, in your opinion. A lot of people consider SC2 to be a failure. In terms of sales it definately was not a failure. And it seems to be the consensus among the community that the game is very good for the first 60 hours or so, which is way more than you can get from the majority of any game.
But back on topic, how in the hell could Jay Wilson be so careless? Does he not know that people can take screenshots of FB? The interview wasn't even that bad either. Brevik was politely saying that he didn't like the game. How is that throwing anyone under the bus?
Yep, he was careless, brash, and childish. It was probably a visceral reaction. Many people get them when they put a whole lot of effort into something and it gets publicly criticized. It must be particularly stressful to see your game get bashed permanently (despite the huge sales and a large amount of people who enjoy the game), and then see someone come from the bench and criticize your game not only doing that but also managing to load up a huge bunch of fuel to the bonfire created by the haters, who now have "official backup" to keep on bashing.
I understand the feeling, but Wilson is a professional and should have moderated his response.
Personally I feel D3 is a good game, but released way too quickly. Even though Blizzard games normally take their big share of patches to feel complete (Many, many people though that SC2 was shit at release, even D2 was crappy at the beginning), D3's case is a bit extreme and I've always felt it was rushed because of some corporate reason not known to the public. This behavior is extremely unblizzlike and I think something must have happened there, but that's another topic (Also, the game is clearly not a failure). Suffice to say, the game has a bright future, but this type of thing cannot happen publicly to someone like Wilson, it's not acceptable.
On August 21 2012 06:35 IamPryda wrote: If I was blizzard I would fire jay Wilson. Based on pure sales diablo 3 did great but clearly this was just a piggy back off the diablo franchise name. Blizzard is a company known for taking its Time developing games making sure they are perfect before release, diablo 3 did not meet this standard. In fact between the big 3; Warcraft Starcraft and diablo franchises this is really the first failure of the three.
Uh, in your opinion. A lot of people consider SC2 to be a failure. In terms of sales it definately was not a failure. And it seems to be the consensus among the community that the game is very good for the first 60 hours or so, which is way more than you can get from the majority of any game.
But back on topic, how in the hell could Jay Wilson be so careless? Does he not know that people can take screenshots of FB? The interview wasn't even that bad either. Brevik was politely saying that he didn't like the game. How is that throwing anyone under the bus?
Yep, he was careless, brash, and childish. It was probably a visceral reaction. Many people get them when they put a whole lot of effort into something and it gets publicly criticized. It must be particularly stressful to see your game get bashed permanently (despite the huge sales and a large amount of people who enjoy the game), and then see someone come from the bench and criticize your game not only doing that but also managing to load up a huge bunch of fuel to the bonfire created by the haters, who now have "official backup" to keep on bashing.
I understand the feeling, but Wilson is a professional and should have moderated his response.
Personally I feel D3 is a good game, but released way too quickly. Even though Blizzard games normally take their big share of patches to feel complete (Many, many people though that SC2 was shit at release, even D2 was crappy at the beginning), D3's case is a bit extreme and I've always felt it was rushed because of some corporate reason not known to the public. This behavior is extremely unblizzlike and I think something must have happened there, but that's another topic (Also, the game is clearly not a failure). Suffice to say, the game has a bright future, but this type of thing cannot happen publicly to someone like Wilson, it's not acceptable.
Yes I agree. If any one of us were in Jay Wilson's position, we would be thinking "Fuck that Loser" also, though we wouldn't post it on FB for the whole world to see. So I don't see him as necessarily an awful person (though not necessarily a good one either). But his actions were unprofessional and stupid.
D3 is a good game. Time will tell whether it turns into a great game or not. Regardless, it doesn't matter what the character of the game developers is for the game to be good or not.
On August 21 2012 06:35 IamPryda wrote: If I was blizzard I would fire jay Wilson. Based on pure sales diablo 3 did great but clearly this was just a piggy back off the diablo franchise name. Blizzard is a company known for taking its Time developing games making sure they are perfect before release, diablo 3 did not meet this standard. In fact between the big 3; Warcraft Starcraft and diablo franchises this is really the first failure of the three.
Uh, in your opinion. A lot of people consider SC2 to be a failure. In terms of sales it definately was not a failure. And it seems to be the consensus among the community that the game is very good for the first 60 hours or so, which is way more than you can get from the majority of any game.
But back on topic, how in the hell could Jay Wilson be so careless? Does he not know that people can take screenshots of FB? The interview wasn't even that bad either. Brevik was politely saying that he didn't like the game. How is that throwing anyone under the bus?
I enjoyed Diablo 3 for the first 60 hours, but have no desire to ever play it again after that point. That's a failure for a Blizzard game. Every Blizzard game I have played (SC, BW, WC3, WoW, D2, SC2) up until D3 has entertained me for hundreds, if not thousands, of hours. Infinite replayability until the game ages too much or Blizzard revamps it with a sequel. D3 stands out from the rest of them, and it's not in a good way.
If they had just done it right, as opposed to rushing it out the door, I would still be playing now and for the next several years. As it is, I haven't touched the game since June.
On August 21 2012 06:35 IamPryda wrote: If I was blizzard I would fire jay Wilson. Based on pure sales diablo 3 did great but clearly this was just a piggy back off the diablo franchise name. Blizzard is a company known for taking its Time developing games making sure they are perfect before release, diablo 3 did not meet this standard. In fact between the big 3; Warcraft Starcraft and diablo franchises this is really the first failure of the three.
Uh, in your opinion. A lot of people consider SC2 to be a failure. In terms of sales it definately was not a failure. And it seems to be the consensus among the community that the game is very good for the first 60 hours or so, which is way more than you can get from the majority of any game.
But back on topic, how in the hell could Jay Wilson be so careless? Does he not know that people can take screenshots of FB? The interview wasn't even that bad either. Brevik was politely saying that he didn't like the game. How is that throwing anyone under the bus?
I enjoyed Diablo 3 for the first 60 hours, but have no desire to ever play it again after that point. That's a failure for a Blizzard game. Every Blizzard game I have played (SC, BW, WC3, WoW, D2, SC2) up until D3 has entertained me for hundreds, if not thousands, of hours. Infinite replayability until the game ages too much or Blizzard revamps it with a sequel. D3 stands out from the rest of them, and it's not in a good way.
If they had just done it right, as opposed to rushing it out the door, I would still be playing now and for the next several years. As it is, I haven't touched the game since June.
I played WC3 for about 30 hours. I just didnt like it. Does that make it a bad game? No, not really.
Umm... maybe this is an obvious question but how do we know that is the real(Blizzard) Jay Wilson? It is pretty easy to "fake" a facebook account. Is there a history of that particular Jay Wilson account being legit?
Maybe this is a question that has already been put to rest, but it seems like the obvious first question to ask.
On August 21 2012 09:24 HardlyNever wrote: Umm... maybe this is an obvious question but how do we know that is the real(Blizzard) Jay Wilson? It is pretty easy to "fake" a facebook account. Is there a history of that particular Jay Wilson account being legit?
Maybe this is a question that has already been put to rest, but it seems like the obvious first question to ask.
I'm sure Jill Harrington would be sucking up to a "fake" Jay Wilson lol. I saw someone address this question on bnet forum and traced it to Blizzard's Jay Wilson (unless he has a twin with the same name I guess)... assuming it hasn't been deleted.
On August 21 2012 09:24 HardlyNever wrote: Umm... maybe this is an obvious question but how do we know that is the real(Blizzard) Jay Wilson? It is pretty easy to "fake" a facebook account. Is there a history of that particular Jay Wilson account being legit?
Maybe this is a question that has already been put to rest, but it seems like the obvious first question to ask.
A lot of people have confirmed that this was the real Jay,created in 2007, lots of pictures and messages between industry people and blizzard etc...dont think trolls are that far sighted :p
on the youtube interview you can see that he is trying really hard to say the truth in the nicest way possible
those posts on fb show that the d3 team is still in denial that their game sucked, and seeing people sucking up to extremely poor comments like "fuck that loser" shows how toxic the culture over there really is
I just think it was immature of not just Jay Wilson, but the other Blizzard employees as well with the way they responded in the fb comments. It just shows how arrogant they are. When you openly insult the creator of the franchise just because he gave a critique, that is more just stupidity. It's unprofessional, disrespectful, and egotistic.
Really quite sad. I had projected my own bad experiences working in corporations onto Diablo 3, believing that the game being so incomplete and simple was more of a from-the-top, public company profit cycle issue. To see the devs react in such a way to such honest and imo gentle critism from someone that they owe complete respect to shows that there is truly no hope for d3. I really thought they understood and were going to make it right with patches and expansions.
On August 21 2012 06:35 IamPryda wrote: If I was blizzard I would fire jay Wilson. Based on pure sales diablo 3 did great but clearly this was just a piggy back off the diablo franchise name. Blizzard is a company known for taking its Time developing games making sure they are perfect before release, diablo 3 did not meet this standard. In fact between the big 3; Warcraft Starcraft and diablo franchises this is really the first failure of the three.
Uh, in your opinion. A lot of people consider SC2 to be a failure. In terms of sales it definately was not a failure. And it seems to be the consensus among the community that the game is very good for the first 60 hours or so, which is way more than you can get from the majority of any game.
But back on topic, how in the hell could Jay Wilson be so careless? Does he not know that people can take screenshots of FB? The interview wasn't even that bad either. Brevik was politely saying that he didn't like the game. How is that throwing anyone under the bus?
Yep, he was careless, brash, and childish. It was probably a visceral reaction. Many people get them when they put a whole lot of effort into something and it gets publicly criticized. It must be particularly stressful to see your game get bashed permanently (despite the huge sales and a large amount of people who enjoy the game), and then see someone come from the bench and criticize your game not only doing that but also managing to load up a huge bunch of fuel to the bonfire created by the haters, who now have "official backup" to keep on bashing.
I understand the feeling, but Wilson is a professional and should have moderated his response.
Personally I feel D3 is a good game, but released way too quickly. Even though Blizzard games normally take their big share of patches to feel complete (Many, many people though that SC2 was shit at release, even D2 was crappy at the beginning), D3's case is a bit extreme and I've always felt it was rushed because of some corporate reason not known to the public. This behavior is extremely unblizzlike and I think something must have happened there, but that's another topic (Also, the game is clearly not a failure). Suffice to say, the game has a bright future, but this type of thing cannot happen publicly to someone like Wilson, it's not acceptable.
Diablo 3 was a massive failure; it may have been a commercial success, but that has much more to do with the fact that Diablo is a household name. Jay Wilson and the current team completely bombed Diablo 3 though, and has soiled Blizzard's reputation quite badly; and in the gaming world, reputation means everything. Diablo 3 and SC2 sold well predominantly because of Blizzard's reputation. Now that everyone knows that they don't make quite as good games as they used to, their next cycle of games likely aren't going to sell anywhere near as well.
LOL saw this on bnet forum... wonder how many moles hang out on TL?
LOL They should just give out a gag order to their employees on facebook, they are making this worse for themselves, and making themselves look extremely vain.
Edit:After seeing all of this ,I understand why they think the d3 story was fantastic..and tell us that too(during ama on reddit etc).
On August 20 2012 22:54 Zrana wrote: Soo many people jumping on the d3 hatewagon. I bet most of them only played d2 up to lvl 40 and think it was god's gift to gaming because everyone else says so, then they played d3 and expected it to be like WoW and got pissed when it wasn't.
If you look at both games objectively, d3 is a flat out improvement. There are ofc problems but you'll find that all blizzard games have problems at release and improve slowly over time.
As someone who's played many D2 characters and classes to level 99, and played the game for many years, I vehemently disagree with your statement that D3 is a "flat out improvement". I found it to be a step back in many ways (and I've listed them in other threads- I don't wish to re-whine now).
Quite frankly, I've never been so disappointed in any sequel game- not just a Blizzard game. Granted, I had the bar set pretty high for D3, but for good fucking reason. I already don't really play it anymore.
OT: The Facebook posts make Jay and his gang look incredibly immature, and I'm not at all surprised that the original Diablo creator (Brevik?) answered the (loaded) questions honestly and with a little dismay. I don't blame him.
Holy crap just finished reading the Patch Notes for 1.0.4 ... Looks pretty good on paper.
However I think more like this patch was a result of the community's effort (whiners and opinions alike) and after yesterday's shitstorm I think the devs rather did this begrudgedly, just to shut the fucking losers up. Haha
But still, at least they're still willing to adapt to the situation and I salute you (for now) Sir Jay - he of the pony t-shirt.
Still, do you think they could have just added levels 61-100 and just added the stats (gf mf stats whatever) and called it 'levels' instead of 'paragons'?
On August 21 2012 13:33 dekwaz wrote: Holy crap just finished reading the Patch Notes for 1.0.4 ... Looks pretty good on paper.
However I think more like this patch was a result of the community's effort (whiners and opinions alike) and after yesterday's shitstorm I think the devs rather did this begrudgedly, just to shut the fucking losers up. Haha
But still, at least they're still willing to adapt to the situation and I salute you (for now) Sir Jay - he of the pony t-shirt.
Still, do you think they could have just added levels 61-100 and just added the stats (gf mf stats whatever) and called it 'levels' instead of 'paragons'?
why you calling the community who gave their opinions and ultimately had them implemented - "fucking losers"?
it is definitely great progress, but they are moving more towards D2 style and this should have been 1.0 rather than 1.04....
Well here's a comment from jay wilson on the situation:
Finally, last night the network upload a screenshot of a Facebook Dialogue in the production team for David Brevik accept INCgamers the interview with a message, your message said "Fuck that Loser", you mean you? Or Internet fictitious?
JW:This ... really is my message. Just a thought that is a private, non-public personal dialogue string is not our intention announced, this is a regrettable accident.
On August 21 2012 13:33 dekwaz wrote: Holy crap just finished reading the Patch Notes for 1.0.4 ... Looks pretty good on paper.
However I think more like this patch was a result of the community's effort (whiners and opinions alike) and after yesterday's shitstorm I think the devs rather did this begrudgedly, just to shut the fucking losers up. Haha
But still, at least they're still willing to adapt to the situation and I salute you (for now) Sir Jay - he of the pony t-shirt.
Still, do you think they could have just added levels 61-100 and just added the stats (gf mf stats whatever) and called it 'levels' instead of 'paragons'?
why you calling the community who gave their opinions and ultimately had them implemented - "fucking losers"?
it is definitely great progress, but they are moving more towards D2 style and this should have been 1.0 rather than 1.04....
It was a joke.
I was referencing Jay's comment from yesterday, not calling out the community -_-"
If the current Blizzard brass can think that of the CREATOR of the damn franchise, then what does he think of us - the mass gold pieces?
Let's face it guys, if the D3 team thought they did an amazing job, they wouldn't have even responded to the interview. It's because they probably think to themselves how badly they screwed up that as soon as it's pointed out, especially by one of the creators of the franchise they worked on, they get really angry. It's like if you told your very successful friend "you're a loser", he'd probably laugh. Whereas if you told ur desperately-trying-to-succeed friend "you're a loser", he'd probably take it really personally (coz he knows it's true) and freak the shit out.
On August 21 2012 13:40 dartoo wrote: Well here's a comment from jay wilson on the situation:
Finally, last night the network upload a screenshot of a Facebook Dialogue in the production team for David Brevik accept INCgamers the interview with a message, your message said "Fuck that Loser", you mean you? Or Internet fictitious?
JW:This ... really is my message. Just a thought that is a private, non-public personal dialogue string is not our intention announced, this is a regrettable accident.
It's a chinese website..google garbled the translation a bit, but quite understandable.
Here's the translation of the last line: Q: Finally, since last night a screenshot of a series of Facebook messages started spreading on the internet regarding the interview between David Brevik and INGgamers. You wrote a message saying "Fuck that loser". Did you mean what you wrote? Or is it just the internet making it up?
A: This...yes I did write that message. It's just that from the start we thought it was a private, non-public chat, and it wasn't our intention to publicize the conversation. It is a really regrettable accident.
On August 21 2012 14:29 fuzzy_panda wrote: Let's face it guys, if the D3 team thought they did an amazing job, they wouldn't have even responded to the interview. It's because they probably think to themselves how badly they screwed up that as soon as it's pointed out, especially by one of the creators of the franchise they worked on, they get really angry. It's like if you told your very successful friend "you're a loser", he'd probably laugh. Whereas if you told ur desperately-trying-to-succeed friend "you're a loser", he'd probably take it really personally (coz he knows it's true) and freak the shit out.
On August 21 2012 13:40 dartoo wrote: Well here's a comment from jay wilson on the situation:
Finally, last night the network upload a screenshot of a Facebook Dialogue in the production team for David Brevik accept INCgamers the interview with a message, your message said "Fuck that Loser", you mean you? Or Internet fictitious?
JW:This ... really is my message. Just a thought that is a private, non-public personal dialogue string is not our intention announced, this is a regrettable accident.
It's a chinese website..google garbled the translation a bit, but quite understandable.
Here's the translation of the last line: Q: Finally, since last night a screenshot of a series of Facebook messages started spreading on the internet regarding the interview between David Brevik and INGgamers. You wrote a message saying "Fuck that loser". Did you mean what you wrote? Or is it just the internet making it up?
A: This...yes I did write that message. It's just that from the start we thought it was a private, non-public chat, and it wasn't our intention to publicize the conversation. It is a really regrettable accident.
You could either go emo and lash out or you can make it productive and stick it to them through actions. This patch is a step in the right direction but it doesn't change the fact that they did screw up. They should suck it up and take it because they know they should know they deserved it. If they can patch the game up to game's satisfaction than we will still be enjoying the game in a few years with the expansions. I'm sure the community will be forgiving. If they don't then there won't be a next installment.
"Finally, last night the network upload a screenshot of a Facebook Dialogue in the production team for David Brevik accept INCgamers the interview with a message, your message said "Fuck that Loser", you mean you? Or Internet fictitious?
JW:This ... really is my message. Just a thought that is a private, non-public personal dialogue string is not our intention announced, this is a regrettable accident."
even if he thought its private still a sad reaction by those newschool blizzard guys. iam dissapointed.
On August 21 2012 14:29 fuzzy_panda wrote: Let's face it guys, if the D3 team thought they did an amazing job, they wouldn't have even responded to the interview. It's because they probably think to themselves how badly they screwed up that as soon as it's pointed out, especially by one of the creators of the franchise they worked on, they get really angry. It's like if you told your very successful friend "you're a loser", he'd probably laugh. Whereas if you told ur desperately-trying-to-succeed friend "you're a loser", he'd probably take it really personally (coz he knows it's true) and freak the shit out.
On August 21 2012 13:40 dartoo wrote: Well here's a comment from jay wilson on the situation:
Finally, last night the network upload a screenshot of a Facebook Dialogue in the production team for David Brevik accept INCgamers the interview with a message, your message said "Fuck that Loser", you mean you? Or Internet fictitious?
JW:This ... really is my message. Just a thought that is a private, non-public personal dialogue string is not our intention announced, this is a regrettable accident.
It's a chinese website..google garbled the translation a bit, but quite understandable.
Here's the translation of the last line: Q: Finally, since last night a screenshot of a series of Facebook messages started spreading on the internet regarding the interview between David Brevik and INGgamers. You wrote a message saying "Fuck that loser". Did you mean what you wrote? Or is it just the internet making it up?
A: This...yes I did write that message. It's just that from the start we thought it was a private, non-public chat, and it wasn't our intention to publicize the conversation. It is a really regrettable accident.
You could either go emo and lash out or you can make it productive and stick it to them through actions. This patch is a step in the right direction but it doesn't change the fact that they did screw up. They should suck it up and take it because they know they should know they deserved it. If they can patch the game up to game's satisfaction than we will still be enjoying the game in a few years with the expansions. I'm sure the community will be forgiving. If they don't then there won't be a next installment.
The amount of damage that is being done is hilarious. Blizzard is pretty much destroying any shred of credibility they still had among various "hardcore" gamers (the core of their fanbase). Between some really iffy balance decisions in SC2 and the disaster of Diablo 3, I'm not seeing how Blizzard survives much longer other than dying a really slow and painful death with WoW.
This is what happens when you hire ex-Relic to do your work for you. Why can't Blizzard just promote from within instead of hiring outside "talent" to lead their projects?
so to them it is acceptable behavior to talk shit behind someones back.. doesn't surprise me at all, many people are like that. and the only reason why these guys aren't losers is why? they might as well be calling themselves fucking losers. lots of people put on fake ass persona's so they can make it through the day but god damn i would rather be a douchebag and open about it than be a fake ass mother fucker like jay wilson who does the talking when the back is turned.
This won't exactly draw people's admiration, but they can say whatever they want in a private conversation. As a customer of theirs I'm interested in obtaining a good product, not policing their language.
On August 20 2012 23:53 Barrin wrote: ...What the fuck.
I can't believe Jay actually said "fuck you, loser" to David Brevik, co-founder of Blizzard North and the Diablo franchise.
You might as well say the same thing to me and all Diablo fans.
What's even harder to believe is that I was actually defending Jay before this. No more.
I think we need more nuance here. Does JW really lashes out or is his statement meant to be considered in a context? Would JW really call Brevik a loser for being open in an interview? It obviously isn't meant literally.
Oh my god he dare to be disrespectful on someone he shouldnt! Lets burn him. Of course he should learn proper internet behaviour from our tl comminity we would never dare be dirsespectful to some... oh wait
On August 21 2012 06:35 IamPryda wrote: If I was blizzard I would fire jay Wilson. Based on pure sales diablo 3 did great but clearly this was just a piggy back off the diablo franchise name. Blizzard is a company known for taking its Time developing games making sure they are perfect before release, diablo 3 did not meet this standard. In fact between the big 3; Warcraft Starcraft and diablo franchises this is really the first failure of the three.
Uh, in your opinion. A lot of people consider SC2 to be a failure. In terms of sales it definately was not a failure. And it seems to be the consensus among the community that the game is very good for the first 60 hours or so, which is way more than you can get from the majority of any game.
But back on topic, how in the hell could Jay Wilson be so careless? Does he not know that people can take screenshots of FB? The interview wasn't even that bad either. Brevik was politely saying that he didn't like the game. How is that throwing anyone under the bus?
I enjoyed Diablo 3 for the first 60 hours, but have no desire to ever play it again after that point. That's a failure for a Blizzard game. Every Blizzard game I have played (SC, BW, WC3, WoW, D2, SC2) up until D3 has entertained me for hundreds, if not thousands, of hours. Infinite replayability until the game ages too much or Blizzard revamps it with a sequel. D3 stands out from the rest of them, and it's not in a good way.
If they had just done it right, as opposed to rushing it out the door, I would still be playing now and for the next several years. As it is, I haven't touched the game since June.
I have it the same way. But I think D3 was a much harder game to develop than Sc2. Sc2 was going to be a succes no matter what, despite how bad some of the changes were (hi collosus). D3 wasn't going to be a succes no matter what. The hack'n slash genre is threatened my MMORG like WOW, and if you think about. Killing monsters isn't particular fun. I think if D2 was released today it would have the same long-lasting appeal as D3.
The things he mentions, like loot system and auction house were never a thing I had a problem with. I think a lot of us has got older as well. D2 was basically the first game I played online (as a 12-year old), and I had a lot of fun playing it back then. I have returned to the game a few times since hten, where I played for probably 60-70 hours before I stopped playing, and I think D3 is a very similar game.
lol "fuck that loser" That's kinda unprofessional. He made a lot of mistakes with D3 and should accept criticism and fix them but again Brevik is not really better than Jay. He is terrible too and likely won't make any good game anymore. I still remember that god awful Hellgate:London that I wasted my money on. I remember how angry I was with HG at that time. It's on my worst game ever list. So I don't really buy "He would have done it better" shit from Brevik too.
SOmething is so fucking annoying about the second comment. 'You made the fastest selling PC game of all time'. What a bunch of shit, obviously Diablo 3 sold so well because of the massive attention Diablo 1 and then Diablo 2 generated. The only thing the people that created Diablo 3 did was fuck it up and ruin the series and turn masses of people off the game forever.
On August 21 2012 20:58 Wildmoon wrote: lol "fuck that loser" That's kinda unprofessional. He made a lot of mistakes with D3 and should accept criticism and fix them but again Brevik is not really better than Jay. He is terrible too and likely won't make any good game anymore. I still remember that god awful Hellgate:London that I wasted my money on. I remember how angry I was with HG at that time. It's on my worst game ever list. So I don't really buy "He would have done it better" shit from Brevik too.
Never really understood the hate people have for HG London. I've always felt the game design of that game was relatively good, there were just flaws in the multiplayer experience(which admittedly was a huge issue). Then ofcourse they just weren't strong enough financially to make the game. Like I said, I've always felt the idea of the game itself was pretty good but it suffered more from not directly game design related things.
Anyway, felt Brevik gave a very good interview and while addressing that there were pretty huge issues with D3, didn't really do it in a... dickish way. Personally I feel the D3 developing team needs to be more humble and accept that atleast when D3 was released it was in a very poor state. I think also bragging about D3 being fastest selling game of all time is kind of silly, when it most certainly didn't sell so well on it's own merits but rather Brevik and his team's.
On August 21 2012 20:58 Wildmoon wrote: lol "fuck that loser" That's kinda unprofessional. He made a lot of mistakes with D3 and should accept criticism and fix them but again Brevik is not really better than Jay. He is terrible too and likely won't make any good game anymore. I still remember that god awful Hellgate:London that I wasted my money on. I remember how angry I was with HG at that time. It's on my worst game ever list. So I don't really buy "He would have done it better" shit from Brevik too.
Might be true but atleast he has some Action RPG experience. While Jay Wilson has none.
Jay Wilson Credits: Games Credited
Diablo III (2012), Blizzard Entertainment Inc. StarCraft II: Wings of Liberty (2010), Blizzard Entertainment Europe Company of Heroes (2006), THQ Inc. Company of Heroes (Collector's Edition) (2006), THQ Inc. Warhammer 40,000: Dawn of War (Game of the Year Edition) (2005), THQ Inc. Warhammer 40,000: Dawn of War (2004), THQ Inc. Homeworld 2 (2003), Sierra Entertainment, Inc., Vivendi Universal Games, Inc. Impossible Creatures (2003), Microsoft Game Studios Sanity: Aiken's Artifact (2000), Fox Interactive, Inc. Blood II: The Chosen - The Nightmare Levels (1999), GT Interactive Software Corp. Blood II: The Chosen (1998), GT Interactive Software Corp. King's Quest: Mask of Eternity (1998), Sierra On-Line, Inc.
David Brevik Credits: Games Credited
Marvel Super Hero Squad Online (2011), Gazillion Entertainment, Inc. Dungeons and Dragons Online: Eberron Unlimited (2009), Atari, Inc. Hellgate: London (2007), Namco Bandai Games America Inc. Warcraft III: Reign of Chaos (2002), Blizzard Entertainment Inc. Warcraft III: Reign of Chaos (Collector's Edition) (2002), Blizzard Entertainment Inc. Diablo II (2000), Blizzard Entertainment Inc. Diablo II (Collector's Edition) (2000), Blizzard Entertainment Inc. Diablo (1996), Blizzard Entertainment Inc. Justice League Task Force (1995), Acclaim Entertainment, Inc. The Pirates of Dark Water (1994), Sun Corporation of America Aero the Acro-Bat (1993), Sun Corporation of America Gordo 106 (1991), Atari Corporation
Source is MobyGames so i cant tell if the list is right
On August 21 2012 04:56 HardlyNever wrote: So much drama over nothing...
The game was a commercial success, which is basically all you can ask for from a game developer (from a company perspective). Whether that success is related to D1 or D2 or the current developers (or, more likely, a combination of both) can't really be determined (but I know some of you will try...). I know there is "untold community rage" saying how terrible the game was, but... I've yet to find any reliable, concrete numbers about how disgruntled the "community" is about it (In b4 that xfire graph).
Either way, the interview wasn't that scathing, and D3 sold incredibly well, and they are still patching it. I'd buy the expansion in a heart-beat unless it looked deliberately horrible. That is a success in my book.
Success for Blizzard is on an entirely different margin than other companies. Blizzard has huge gaps in between franchises, and basically relies on massive success of an initial release, and then sales of add-ons and expansions to generate further revenue.
To put it simply, much of Blizzard's profits relies on releasing a big game once every 5 years or so, and then sitting on that game while they work the next development cycle.
So while record breaking release sales may be amazing for another company, Blizzard still needs to the continued sales and continued revenue, because that's their business model.
And as for the community response, all you need to look at is the official statements. The only celebratory statements are about breaking pre-sale records and day-one sales. After that, every official post is essentially "sorry for server problems" and "the game is getting better". Try to remember the last time any company CEO had to make an official statement saying "I know there are problems, but we're working on them".
If it was just a vocal minority, Blizzard would be sitting back and making blog posts about how sales are still strong, and how successful D3 is (just like ever other company). But they aren't, they're apologizing and promising future updates every single time.
There is some bizarre logic going on in this post...
First, virtually EVERY major PC developer works on either the "blizzard model (a game every few years or a game a year at best), or the micro-transaction, F2P model that is on the rise (LoL, soon to be Dota 2). D3 even has micro transactions. No PC developer does the "hey we'll remake the same game every year with one new thingy" you see in the console market. This game has already outsold the entire library of most smaller PC game developers that are still in business. Blizzard doesn't "need" it do sell any more. Of course, if it did, that would be great.
The official statements thing just makes no sense. Virtually every official statement from a game company will be addressing some issue or another. Would you expect a lot of posts saying "Hey we're glad you guys like the game, thanks for the support." That would serve no purpose. You might see an odd one of those here or there, but the vast majority of "official responses" will always be addressing problems/issues. That is what they are there for. That is why those people get paid...
That's exactly why they decided to release a patch that actually 'improve' the game 3 months after released. Should we be grateful that they still working on the game or should we be mad that they did it this 'late'? Neither. Because if they actually developed the game properly the whole shit storm of 'D3 sucks' wouldn't happen in the first place. We all PAID for a beta testing.
In my opinion it's not even to be called a patch anymore, theyre bringing in an entire new paragon system that looks like it could be from an expansion which seems to me they just pulled that paragon thing ahead of time just to save players. To me that action feels like it's even worse with the d3 playerbase than most of us suspect.
You know they also released D2 patch 1.10 which is "not even to be called a patch anymore", pretty much completely revamping the entire game? And they did this about 3 years after release?
I don't understand how you can possibly bitch about new, good, free content being released.
Ya lets all forget what they have gained/learnt from D2/all the available D2 resources and start to develop D3 from scratch. Stop bringing up about D2 needed those patches etc, DIABLO 3 is supposed to be built on the patched/fixed/almost perfected D2 - and that's exactly what Brevik said, Blizzard lost a tonne of expertise and experience on making ARPG.
What Brevik spoke of are true and honest and we can clearly see that he is disappointed and of course he is disappointed!!! Imagine that you were him and some team ruined your lifetime work!!!
As i said, if they actually developed the game properly the whole shit storm of 'D3 sucks' wouldn't happen in the first place. How can anyone fail with the enormous budget from blizzard???
I am still baffled by the logic going on in the team when they decided to make huge changes to the gold standrd 'D1+D2'. like seriously, we all get jay wilson'd.
the only ones to blame here are the customers for buying Diablo 3. It was obvious after such "improvements" like the auction house and the beta that this game would just be a money grab for Blizzard and still people bought it.
what you bought is a WoW aRPG with the Diablo name slapped on it. And really what else can you expect now from Blizzard? All the people who made the good franchises left.
On August 21 2012 20:58 Wildmoon wrote: lol "fuck that loser" That's kinda unprofessional. He made a lot of mistakes with D3 and should accept criticism and fix them but again Brevik is not really better than Jay. He is terrible too and likely won't make any good game anymore. I still remember that god awful Hellgate:London that I wasted my money on. I remember how angry I was with HG at that time. It's on my worst game ever list. So I don't really buy "He would have done it better" shit from Brevik too.
Never really understood the hate people have for HG London. I've always felt the game design of that game was relatively good, there were just flaws in the multiplayer experience(which admittedly was a huge issue). Then ofcourse they just weren't strong enough financially to make the game. Like I said, I've always felt the idea of the game itself was pretty good but it suffered more from not directly game design related things.
Anyway, felt Brevik gave a very good interview and while addressing that there were pretty huge issues with D3, didn't really do it in a... dickish way. Personally I feel the D3 developing team needs to be more humble and accept that atleast when D3 was released it was in a very poor state. I think also bragging about D3 being fastest selling game of all time is kind of silly, when it most certainly didn't sell so well on it's own merits but rather Brevik and his team's.
There were many game design flaws in HG too. The dev hyped like it was modern "Diablo" back then. D3 didn't live up to the hype but it's not even comparable to such a epic fail HG was. It was such a fail that Bill Roper one of the most beloved person in this industry from his works at Blizzard became one of the most hated at that time.
I don't really see why the interview lead to such an extremely aggressive response. They might even both be dicks irl, who knows, but the interview at least is just fine
I assure you, even if any products they make in the future are fairly good, I will not be purchasing another Blizzard game. I could not support such an arrogant company that's willing to throttle user experiences in their games to ensure cash flow (RMAH, DRM, etc...). I don't understand how any self-respecting individual could buy another Blizzard title after this, unless they're the type of junkies that buy Call of Duty ever year. That's what Blizzard's franchises have been reduced to since '07 IMO.
Starcraft 2 isn't as interesting as BW (Colossus is much more boring to watch than reaver micro i.e.), Diablo 3 is an epic failure on several different levels (such as writing and gameplay which is huuuuuge), and WoW has sucked since WoTLK. I don't understand how people can enjoy inferior products like this in which the developers are basically mocking their own fanbase that they don't deserve.
Oh well. Never buying a product from them. I advise people to look at better companies -- such as Cd Projekt Red, Arena Net, From Software (minus their PC port of DS), Rocksteady, Runic, and there are more that are genuinely good out there with consistently high quality games.
Blizzard is no longer a high tier developer. They're a commercial kitsch factory.
Blizz are just getting worse by the day, it is sad to see the once venerable prince (Arthas) of all that is good in gaming become evermore twisted and corrupted, killing their wise old companion in Blizzard North (Uther) and ravaging the old bastions of great gaming franchises of Diablo, Warcraft and Starcraft (Lordaeron etc)
On August 21 2012 22:37 Deadlyhazard wrote: I assure you, even if any products they make in the future are fairly good, I will not be purchasing another Blizzard game. I could not support such an arrogant company that's willing to throttle user experiences in their games to ensure cash flow (RMAH, DRM, etc...). I don't understand how any self-respecting individual could buy another Blizzard title after this, unless they're the type of junkies that buy Call of Duty ever year. That's what Blizzard's franchises have been reduced to since '07 IMO.
Starcraft 2 isn't as interesting as BW (Colossus is much more boring to watch than reaver micro i.e.), Diablo 3 is an epic failure on several different levels (such as writing and gameplay which is huuuuuge), and WoW has sucked since WoTLK. I don't understand how people can enjoy inferior products like this in which the developers are basically mocking their own fanbase that they don't deserve.
Oh well. Never buying a product from them. I advise people to look at better companies -- such as Cd Projekt Red, Arena Net, From Software (minus their PC port of DS), Rocksteady, Runic, and there are more that are genuinely good out there with consistently high quality games.
Blizzard is no longer a high tier developer. They're a commercial kitsch factory.
i feel the same and i didnt buy d3 after sc2 dissapointed me. also i dont plan on buying d3 or sc2 expansions.
On August 21 2012 22:37 Deadlyhazard wrote: I assure you, even if any products they make in the future are fairly good, I will not be purchasing another Blizzard game. I could not support such an arrogant company that's willing to throttle user experiences in their games to ensure cash flow (RMAH, DRM, etc...). I don't understand how any self-respecting individual could buy another Blizzard title after this, unless they're the type of junkies that buy Call of Duty ever year. That's what Blizzard's franchises have been reduced to since '07 IMO.
Starcraft 2 isn't as interesting as BW (Colossus is much more boring to watch than reaver micro i.e.), Diablo 3 is an epic failure on several different levels (such as writing and gameplay which is huuuuuge), and WoW has sucked since WoTLK. I don't understand how people can enjoy inferior products like this in which the developers are basically mocking their own fanbase that they don't deserve.
Oh well. Never buying a product from them. I advise people to look at better companies -- such as Cd Projekt Red, Arena Net, From Software (minus their PC port of DS), Rocksteady, Runic, and there are more that are genuinely good out there with consistently high quality games.
Blizzard is no longer a high tier developer. They're a commercial kitsch factory.
i feel the same and i didnt buy d3 after sc2 dissapointed me. also i dont plan on buying d3 or sc2 expansions.
I was so determined not to get D3 after SC2 (i hated sc2 so much but support it for esport because it is still the best rts out there) but the hype got me So no HotS for me even i am a HUGE zerg fan. grrrrr
On August 21 2012 22:37 Deadlyhazard wrote: I assure you, even if any products they make in the future are fairly good, I will not be purchasing another Blizzard game. I could not support such an arrogant company that's willing to throttle user experiences in their games to ensure cash flow (RMAH, DRM, etc...). I don't understand how any self-respecting individual could buy another Blizzard title after this, unless they're the type of junkies that buy Call of Duty ever year. That's what Blizzard's franchises have been reduced to since '07 IMO.
Starcraft 2 isn't as interesting as BW (Colossus is much more boring to watch than reaver micro i.e.), Diablo 3 is an epic failure on several different levels (such as writing and gameplay which is huuuuuge), and WoW has sucked since WoTLK. I don't understand how people can enjoy inferior products like this in which the developers are basically mocking their own fanbase that they don't deserve.
Oh well. Never buying a product from them. I advise people to look at better companies -- such as Cd Projekt Red, Arena Net, From Software (minus their PC port of DS), Rocksteady, Runic, and there are more that are genuinely good out there with consistently high quality games.
Blizzard is no longer a high tier developer. They're a commercial kitsch factory.
i feel the same and i didnt buy d3 after sc2 dissapointed me. also i dont plan on buying d3 or sc2 expansions.
I was so determined not to get D3 after SC2 (i hated sc2 so much but support it for esport because it is still the best rts out there) but the hype got me So no HotS for me even i am a HUGE zerg fan. grrrrr
its not hard to be the best rts game if there is no other competetive titel left... bw is the best esports titel but thanks to blizzard and kespa its dead now.
I'm quite satisfied that Jay Wilson made that comment. Can't handle the criticism?
The fact is that the substance of Brevick's comments is spot on. All the design work and lessons learned over the years of developing Diablo 1 and 2 were thrown out the window for Diablo 3. They turned the game into a pointless and unscrupulous profiteering opportunity with the RMAH, and the design errors they've made with the boring itemization just reeks of amateurism.
I guess it must really sting to have it pointed out my the original designer of your game that your work is amateur shit and sold 10 million copies mainly as a result of riding off the coattails of this guy.
Jay Wilson took this criticism personally. He rightly should. It's a personal attack that he has designed a subpar and disappointing game. And he is in fact personally responsible for this shit moneygrubbing game.
Also, there's been a lot of nice ad hominem attacks on Hellgate.
even the new uniques are much less varied than d2 items. they just threw in random monster effects, while the items are still limited by the basic rules of DPS+primary stats > everything.
On August 21 2012 22:37 Deadlyhazard wrote: I assure you, even if any products they make in the future are fairly good, I will not be purchasing another Blizzard game. I could not support such an arrogant company that's willing to throttle user experiences in their games to ensure cash flow (RMAH, DRM, etc...). I don't understand how any self-respecting individual could buy another Blizzard title after this, unless they're the type of junkies that buy Call of Duty ever year. That's what Blizzard's franchises have been reduced to since '07 IMO.
Starcraft 2 isn't as interesting as BW (Colossus is much more boring to watch than reaver micro i.e.), Diablo 3 is an epic failure on several different levels (such as writing and gameplay which is huuuuuge), and WoW has sucked since WoTLK. I don't understand how people can enjoy inferior products like this in which the developers are basically mocking their own fanbase that they don't deserve.
Oh well. Never buying a product from them. I advise people to look at better companies -- such as Cd Projekt Red, Arena Net, From Software (minus their PC port of DS), Rocksteady, Runic, and there are more that are genuinely good out there with consistently high quality games.
Blizzard is no longer a high tier developer. They're a commercial kitsch factory.
i feel the same and i didnt buy d3 after sc2 dissapointed me. also i dont plan on buying d3 or sc2 expansions.
I was so determined not to get D3 after SC2 (i hated sc2 so much but support it for esport because it is still the best rts out there) but the hype got me So no HotS for me even i am a HUGE zerg fan. grrrrr
its not hard to be the best rts game if there is no other competetive titel left... bw is the best esports titel but thanks to blizzard and kespa its dead now.
No, its dead because it lost popularity. Like it or not its fact. Its like sc2 fans now hating on LoL becuase that is developing into the biggest e-sport.
On August 22 2012 00:18 oneofthem wrote: even the new uniques are much less varied than d2 items. they just threw in random monster effects, while the items are still limited by the basic rules of DPS+primary stats > everything.
These new legendaries are way more varied than D2 uniques and DPS on legendaries (and even i62 and i61) has been normalized so they all roll up to the highest values. Also, you mainly want crit damage on your weapon next to high dps, not main stat.
On August 21 2012 20:58 Wildmoon wrote: lol "fuck that loser" That's kinda unprofessional. He made a lot of mistakes with D3 and should accept criticism and fix them but again Brevik is not really better than Jay. He is terrible too and likely won't make any good game anymore. I still remember that god awful Hellgate:London that I wasted my money on. I remember how angry I was with HG at that time. It's on my worst game ever list. So I don't really buy "He would have done it better" shit from Brevik too.
Oh come on, the way a game is formed isn't entirely because of one person. Brevik didn't make any of the games he was part of by himself. If the game failed, it's because of a collective series of failures involving several different departments including management. It doesn't mean Brevik is a shitty developer by any means whatsoever.
Most complaints about StarCraft 2 and Diablo 3 seem to be summed up by, "Well it's not BroodWar/Diablo 2 so it's bad!". Admittedly, neither game was perfect on release, but neither of their predecessors were either. Games take time to develop and perfect, especially games which are so dependent on players PLAYING them. StarCraft 2 can't be perfect and have a deep strategic metagame until people have been given sufficient time to develop and refine those strategies. Diablo 3 can't have a well-tuned economy running unless people are playing the game. Both games depend on large amounts of highly skilled people playing the game for them to realize their full potential.
Admittedly, Diablo 3 didn't have a requisite reward system to keep people playing the game for such a long time, but with the legendary changes and the introduction of paragon levels, the problem has been alleviated greatly. People are being rewarded for their grinding in a more guaranteed and appreciable way. If the playerbase increases and stays relatively even, the item economy should be better than it is now because there will be more of a demand for mid-level gear (which just got a whole lot better thanks to the inferno nerfs and weapon dps changes). And for people with godlike gear, now they have a long-term goal in capping their magic find passively, and they have the incentive to farm the relatively tough content to get the ilvl 63 set items.
Any other complaint about the design philosophy of Diablo 3 is a matter of taste. If you don't like the story, then you miss the point of an ARPG. If you feel like the gameplay is too different from Diablo 2, then go play Path of Exile or Torchlight which simulate it much more closely. If you don't agree with the Auction House, then you fail to see how much more streamlined and simplified it makes the entire ARPG gear grind. The RMAH is Blizzard's alternative to the third-party market which would exist whether Blizz implemented the RMAH or not. You can't fault a company for wanting a cut of the profits of gold sellers and item sellers in their own game.
If you have legitimate issues with balance and itemization and the tweaking of drop rates, Blizzard is obviously working to find a sweet spot to make you feel more rewarded for the time you spend playing their game. However, if you merely want everything to be the way it was in Diablo 2, then go play that game instead, because you are only wasting your time trying to change this new game, which I and other people legitimately enjoy.
Oh, and anyone who calls the game a "money grab" should realize something: games are a business. They are expected to make companies profit, otherwise there won't be any more games. If you have a problem with a company wanting sustained revenue from their product, then you should take your complaints to capitalism, not to a company playing by the rules. If you only ever want to play indie titles made "for the gamer", then by all means make the capitalist consumer decision and give your money to whomever you feel deserves it. I, however, realize that a balance has to be struck somewhere for game companies to grow and thrive in this world, and am happy to pay more to support companies that make games I enjoy.
EDIT: I posted this in this thread as a response to everyone who feels like the topic should be shitting all over D3. As for the actual topic; Brevik's comments are that of a game developer critiquing a game he wished he had made. Would it have been better? Worse? The exact same? Who knows, but the game was a huge success at launch, admittedly due in part to the franchise's history, and should be seeing a resurgence of the playerbase within the next two patches. To call it a failure at this point is just being blindly biased against the game for one of the reasons I outlined previously.
On August 22 2012 00:18 oneofthem wrote: even the new uniques are much less varied than d2 items. they just threw in random monster effects, while the items are still limited by the basic rules of DPS+primary stats > everything.
These new legendaries are way more varied than D2 uniques and DPS on legendaries (and even i62 and i61) has been normalized so they all roll up to the highest values. Also, you mainly want crit damage on your weapon next to high dps, not main stat.
d3 items are kind of like the arreat's face etc line of d2 uniques. you can do a list of 'required stats' on a good item that goes like +skill, +stats, etc etc. problem is d3 only has this kind of itemization, with the mob abilities thrown in kind of as a gimmick. it seems cool but the creativity is still lacking.
On August 22 2012 01:37 yamato77 wrote: Most complaints about StarCraft 2 and Diablo 3 seem to be summed up by, "Well it's not BroodWar/Diablo 2 so it's bad!". Admittedly, neither game was perfect on release, but neither of their predecessors were either. Games take time to develop and perfect, especially games which are so dependent on players PLAYING them. StarCraft 2 can't be perfect and have a deep strategic metagame until people have been given sufficient time to develop and refine those strategies. Diablo 3 can't have a well-tuned economy running unless people are playing the game. Both games depend on large amounts of highly skilled people playing the game for them to realize their full potential.
Admittedly, Diablo 3 didn't have a requisite reward system to keep people playing the game for such a long time, but with the legendary changes and the introduction of paragon levels, the problem has been alleviated greatly. People are being rewarded for their grinding in a more guaranteed and appreciable way. If the playerbase increases and stays relatively even, the item economy should be better than it is now because there will be more of a demand for mid-level gear (which just got a whole lot better thanks to the inferno nerfs and weapon dps changes). And for people with godlike gear, now they have a long-term goal in capping their magic find passively, and they have the incentive to farm the relatively tough content to get the ilvl 63 set items.
Any other complaint about the design philosophy of Diablo 3 is a matter of taste. If you don't like the story, then you miss the point of an ARPG. If you feel like the gameplay is too different from Diablo 2, then go play Path of Exile or Torchlight which simulate it much more closely. If you don't agree with the Auction House, then you fail to see how much more streamlined and simplified it makes the entire ARPG gear grind. The RMAH is Blizzard's alternative to the third-party market which would exist whether Blizz implemented the RMAH or not. You can't fault a company for wanting a cut of the profits of gold sellers and item sellers in their own game.
If you have legitimate issues with balance and itemization and the tweaking of drop rates, Blizzard is obviously working to find a sweet spot to make you feel more rewarded for the time you spend playing their game. However, if you merely want everything to be the way it was in Diablo 2, then go play that game instead, because you are only wasting your time trying to change this new game, which I and other people legitimately enjoy.
Oh, and anyone who calls the game a "money grab" should realize something: games are a business. They are expected to make companies profit, otherwise there won't be any more games. If you have a problem with a company wanting sustained revenue from their product, then you should take your complaints to capitalism, not to a company playing by the rules. If you only ever want to play indie titles made "for the gamer", then by all means make the capitalist consumer decision and give your money to whomever you feel deserves it. I, however, realize that a balance has to be struck somewhere for game companies to grow and thrive in this world, and am happy to pay more to support companies that make games I enjoy.
EDIT: I posted this in this thread as a response to everyone who feels like the topic should be shitting all over D3. As for the actual topic; Brevik's comments are that of a game developer critiquing a game he wished he had made. Would it have been better? Worse? The exact same? Who knows, but the game was a huge success at launch, admittedly due in part to the franchise's history, and should be seeing a resurgence of the playerbase within the next two patches. To call it a failure at this point is just being blindly biased against the game for one of the reasons I outlined previously.
Huh?
Both Diablo 3 and SC2 are significantly worse than their predecessors from a BASIC game design standpoint. You can't fix that. Period.
On August 22 2012 01:37 yamato77 wrote: Most complaints about StarCraft 2 and Diablo 3 seem to be summed up by, "Well it's not BroodWar/Diablo 2 so it's bad!". Admittedly, neither game was perfect on release, but neither of their predecessors were either. Games take time to develop and perfect, especially games which are so dependent on players PLAYING them. StarCraft 2 can't be perfect and have a deep strategic metagame until people have been given sufficient time to develop and refine those strategies. Diablo 3 can't have a well-tuned economy running unless people are playing the game. Both games depend on large amounts of highly skilled people playing the game for them to realize their full potential.
Admittedly, Diablo 3 didn't have a requisite reward system to keep people playing the game for such a long time, but with the legendary changes and the introduction of paragon levels, the problem has been alleviated greatly. People are being rewarded for their grinding in a more guaranteed and appreciable way. If the playerbase increases and stays relatively even, the item economy should be better than it is now because there will be more of a demand for mid-level gear (which just got a whole lot better thanks to the inferno nerfs and weapon dps changes). And for people with godlike gear, now they have a long-term goal in capping their magic find passively, and they have the incentive to farm the relatively tough content to get the ilvl 63 set items.
Any other complaint about the design philosophy of Diablo 3 is a matter of taste. If you don't like the story, then you miss the point of an ARPG. If you feel like the gameplay is too different from Diablo 2, then go play Path of Exile or Torchlight which simulate it much more closely. If you don't agree with the Auction House, then you fail to see how much more streamlined and simplified it makes the entire ARPG gear grind. The RMAH is Blizzard's alternative to the third-party market which would exist whether Blizz implemented the RMAH or not. You can't fault a company for wanting a cut of the profits of gold sellers and item sellers in their own game.
If you have legitimate issues with balance and itemization and the tweaking of drop rates, Blizzard is obviously working to find a sweet spot to make you feel more rewarded for the time you spend playing their game. However, if you merely want everything to be the way it was in Diablo 2, then go play that game instead, because you are only wasting your time trying to change this new game, which I and other people legitimately enjoy.
Oh, and anyone who calls the game a "money grab" should realize something: games are a business. They are expected to make companies profit, otherwise there won't be any more games. If you have a problem with a company wanting sustained revenue from their product, then you should take your complaints to capitalism, not to a company playing by the rules. If you only ever want to play indie titles made "for the gamer", then by all means make the capitalist consumer decision and give your money to whomever you feel deserves it. I, however, realize that a balance has to be struck somewhere for game companies to grow and thrive in this world, and am happy to pay more to support companies that make games I enjoy.
EDIT: I posted this in this thread as a response to everyone who feels like the topic should be shitting all over D3. As for the actual topic; Brevik's comments are that of a game developer critiquing a game he wished he had made. Would it have been better? Worse? The exact same? Who knows, but the game was a huge success at launch, admittedly due in part to the franchise's history, and should be seeing a resurgence of the playerbase within the next two patches. To call it a failure at this point is just being blindly biased against the game for one of the reasons I outlined previously.
Huh?
Both Diablo 3 and SC2 are significantly worse than their predecessors from a BASIC game design standpoint. You can't fix that. Period.
Precisely this. Diablo 3 is essentially a gimped version of Diablo 2 -- of course it's going to be compared. It has the exact same gameplay mechanics and just about everything that makes up the game that Diablo 2 was. Except with less variety, fewer interesting stats on weapons, an extremely badly told story (this is basically objective because it's so awful), the boss fights are uninteresting for this day in age, my god -- what does this game do well? I can't think of a single point that it does as good as Diablo 2 in, because it doesn't.
Also, Blizzard isn't about sustained revenue these days. They're going to get fewer and fewer sales for these titles as the years go on with the method they're currently employing. WoW is starting to fall because the content is cheap, Diablo 3's sales were only strong because they (the customers) were willing to test the waters because it was a new Diablo game -- but I don't think customers will be fooled as easily again. I think they're in it for the short-term profits, in other words -- massive amounts of profits on release but not for long-term sustainability.
Look at the amount of players that log in to Diablo 3 now compared to even a month ago. It's dying, and fast. I really doubt expansions will help boost sales at all, either. Me and 15+ of my friends don't plan on purchasing any Blizzard products ever again, especially not Diablo 3/WoW/SC2 related ones. How many of them will actually follow that promise, I don't know. But I do know that the large majority of people aren't happy with Blizzard -- it's not a vocal minority from all of my experiences.
On August 21 2012 22:37 Deadlyhazard wrote: I assure you, even if any products they make in the future are fairly good, I will not be purchasing another Blizzard game. I could not support such an arrogant company that's willing to throttle user experiences in their games to ensure cash flow (RMAH, DRM, etc...). I don't understand how any self-respecting individual could buy another Blizzard title after this, unless they're the type of junkies that buy Call of Duty ever year. That's what Blizzard's franchises have been reduced to since '07 IMO.
Starcraft 2 isn't as interesting as BW (Colossus is much more boring to watch than reaver micro i.e.), Diablo 3 is an epic failure on several different levels (such as writing and gameplay which is huuuuuge), and WoW has sucked since WoTLK. I don't understand how people can enjoy inferior products like this in which the developers are basically mocking their own fanbase that they don't deserve.
Oh well. Never buying a product from them. I advise people to look at better companies -- such as Cd Projekt Red, Arena Net, From Software (minus their PC port of DS), Rocksteady, Runic, and there are more that are genuinely good out there with consistently high quality games.
Blizzard is no longer a high tier developer. They're a commercial kitsch factory.
i feel the same and i didnt buy d3 after sc2 dissapointed me. also i dont plan on buying d3 or sc2 expansions.
I was so determined not to get D3 after SC2 (i hated sc2 so much but support it for esport because it is still the best rts out there) but the hype got me So no HotS for me even i am a HUGE zerg fan. grrrrr
its not hard to be the best rts game if there is no other competetive titel left... bw is the best esports titel but thanks to blizzard and kespa its dead now.
No, its dead because it lost popularity. Like it or not its fact. Its like sc2 fans now hating on LoL becuase that is developing into the biggest e-sport.
yes it lost popularity but without blizzard we might have seen 1 or 2 more years of bw pro scene. But honestly i dont mind anymore. I dont think sc2 is a bad game in general but i dont like it. lol will be bigger than sc2 in korea (it already is).
In my opinion SC2 and D3 broke the 'blizzard magic'. I no longer trust them and wont ever buy at release again. There seems to be like-minded, especially on tl.net.
As i see D3 it was a cash grab based on the success of blizzard up to vanilla-wow. They broke the magic to sell a ton of games but i dont think it will be worth it in the long run.
SC2 is just a story of alienating the hardcore gamers to get to a wider audience. This wont succeed since there still is miles of dumbing down to get to LoL.
Edit: kinda forgot my point in my rant:
Jay and the pack has absolutely nothing to support their arrogance. Their train wreck of a game would have sold close to nothing if they hadn't had the blizzard brand to offer customer trust. This customer trust is now wearing thin.
The discussion on why d3 failed from a player/design standpoint has been beaten to death countless times. The fact is IT WAS AND STILL IS AN INCOMPLETE GAME. No "it will be fixed, tweaked, improved" bullshit as may have been the case with sc/bw or even sc2. Not this time, it is still incomplete. They didn't have the RMAH ready, PvP is not even being discussed by devs, with the bajillion presales they had, they still didn't have servers ready.
That being said, the thing that bothers me most is the artificial difficulty setting that is inferno, with all the thoughtless properties the elite and champion packs have and how it was either "doable with eyes closed easy" or "lets remake the game impossible."
On August 22 2012 01:37 yamato77 wrote: Most complaints about StarCraft 2 and Diablo 3 seem to be summed up by, "Well it's not BroodWar/Diablo 2 so it's bad!". Admittedly, neither game was perfect on release, but neither of their predecessors were either. Games take time to develop and perfect, especially games which are so dependent on players PLAYING them. StarCraft 2 can't be perfect and have a deep strategic metagame until people have been given sufficient time to develop and refine those strategies. Diablo 3 can't have a well-tuned economy running unless people are playing the game. Both games depend on large amounts of highly skilled people playing the game for them to realize their full potential.
Admittedly, Diablo 3 didn't have a requisite reward system to keep people playing the game for such a long time, but with the legendary changes and the introduction of paragon levels, the problem has been alleviated greatly. People are being rewarded for their grinding in a more guaranteed and appreciable way. If the playerbase increases and stays relatively even, the item economy should be better than it is now because there will be more of a demand for mid-level gear (which just got a whole lot better thanks to the inferno nerfs and weapon dps changes). And for people with godlike gear, now they have a long-term goal in capping their magic find passively, and they have the incentive to farm the relatively tough content to get the ilvl 63 set items.
Any other complaint about the design philosophy of Diablo 3 is a matter of taste. If you don't like the story, then you miss the point of an ARPG. If you feel like the gameplay is too different from Diablo 2, then go play Path of Exile or Torchlight which simulate it much more closely. If you don't agree with the Auction House, then you fail to see how much more streamlined and simplified it makes the entire ARPG gear grind. The RMAH is Blizzard's alternative to the third-party market which would exist whether Blizz implemented the RMAH or not. You can't fault a company for wanting a cut of the profits of gold sellers and item sellers in their own game.
If you have legitimate issues with balance and itemization and the tweaking of drop rates, Blizzard is obviously working to find a sweet spot to make you feel more rewarded for the time you spend playing their game. However, if you merely want everything to be the way it was in Diablo 2, then go play that game instead, because you are only wasting your time trying to change this new game, which I and other people legitimately enjoy.
Oh, and anyone who calls the game a "money grab" should realize something: games are a business. They are expected to make companies profit, otherwise there won't be any more games. If you have a problem with a company wanting sustained revenue from their product, then you should take your complaints to capitalism, not to a company playing by the rules. If you only ever want to play indie titles made "for the gamer", then by all means make the capitalist consumer decision and give your money to whomever you feel deserves it. I, however, realize that a balance has to be struck somewhere for game companies to grow and thrive in this world, and am happy to pay more to support companies that make games I enjoy.
EDIT: I posted this in this thread as a response to everyone who feels like the topic should be shitting all over D3. As for the actual topic; Brevik's comments are that of a game developer critiquing a game he wished he had made. Would it have been better? Worse? The exact same? Who knows, but the game was a huge success at launch, admittedly due in part to the franchise's history, and should be seeing a resurgence of the playerbase within the next two patches. To call it a failure at this point is just being blindly biased against the game for one of the reasons I outlined previously.
Huh?
Both Diablo 3 and SC2 are significantly worse than their predecessors from a BASIC game design standpoint. You can't fix that. Period.
Precisely this. Diablo 3 is essentially a gimped version of Diablo 2 [Subjective] -- of course it's going to be compared. It has the exact same gameplay mechanics and just about everything that makes up the game that Diablo 2 was [What!? Its way different. And you even go on to tell all the differences below]. Except with less variety [considering the massive amount of skills, multiplied by 6 for runes, multiplied again by the fact that you have 6 abilities and not 2, this is plain wrong], fewer interesting stats on weapons, [possibly, although the "interesting" part is subjective, and I have no idea who judges a game based on what stats are on weapon. Must say out of all tens or hundreds of complaints I've heard about D3, this one was new] an extremely badly told story (this is basically objective because it's so awful) [Subjective. Yes, it is subjective], the boss fights are uninteresting for this day in age [Subjective], my god -- what does this game do well? I can't think of a single point that it does as good as Diablo 2 in, because it doesn't. [Aaaaand, subjective].
Also, Blizzard isn't about sustained revenue these days. They're going to get fewer and fewer sales for these titles as the years go on with the method they're currently employing. WoW is starting to fall because the content is cheap, Diablo 3's sales were only strong because they (the customers) were willing to test the waters because it was a new Diablo game -- but I don't think customers will be fooled as easily again. I think they're in it for the short-term profits, in other words -- massive amounts of profits on release but not for long-term sustainability.
Look at the amount of players that log in to Diablo 3 now compared to even a month ago. It's dying, and fast. I really doubt expansions will help boost sales at all, either. Me and 15+ of my friends don't plan on purchasing any Blizzard products ever again, especially not Diablo 3/WoW/SC2 related ones. How many of them will actually follow that promise, I don't know. But I do know that the large majority of people aren't happy with Blizzard -- it's not a vocal minority from all of my experiences.
Rather than making 20 quotes out of your first section which makes it awful to readt, I took the liberty to add my own comments to what you said in brackets and bold text. Should make it more readable.
Also: Of course Blizzards is about sustained revenue, as the guy above said (within a limited time frame of course, you dont make a game which you expect to make revenue from in 50 years). If you dislike that, go complain about capitalism and send your money to indy makers, as stated. My guess is the last 10 or 20 or 100 games you played were made by companies/people who.... *drumroll* made the games to make money. You are right about massive profits on release though. And thats been the go-to business model for games for decades. Admittedly, recent new games have shown that other business models work too (see LoL), but Im not sure why you are blaming Blizz for using a business model which Every. Other. Game-company. Used. For. Decades. Its working, and its working well.
On August 22 2012 01:37 yamato77 wrote: Most complaints about StarCraft 2 and Diablo 3 seem to be summed up by, "Well it's not BroodWar/Diablo 2 so it's bad!". Admittedly, neither game was perfect on release, but neither of their predecessors were either. Games take time to develop and perfect, especially games which are so dependent on players PLAYING them. StarCraft 2 can't be perfect and have a deep strategic metagame until people have been given sufficient time to develop and refine those strategies. Diablo 3 can't have a well-tuned economy running unless people are playing the game. Both games depend on large amounts of highly skilled people playing the game for them to realize their full potential.
Admittedly, Diablo 3 didn't have a requisite reward system to keep people playing the game for such a long time, but with the legendary changes and the introduction of paragon levels, the problem has been alleviated greatly. People are being rewarded for their grinding in a more guaranteed and appreciable way. If the playerbase increases and stays relatively even, the item economy should be better than it is now because there will be more of a demand for mid-level gear (which just got a whole lot better thanks to the inferno nerfs and weapon dps changes). And for people with godlike gear, now they have a long-term goal in capping their magic find passively, and they have the incentive to farm the relatively tough content to get the ilvl 63 set items.
Any other complaint about the design philosophy of Diablo 3 is a matter of taste. If you don't like the story, then you miss the point of an ARPG. If you feel like the gameplay is too different from Diablo 2, then go play Path of Exile or Torchlight which simulate it much more closely. If you don't agree with the Auction House, then you fail to see how much more streamlined and simplified it makes the entire ARPG gear grind. The RMAH is Blizzard's alternative to the third-party market which would exist whether Blizz implemented the RMAH or not. You can't fault a company for wanting a cut of the profits of gold sellers and item sellers in their own game.
If you have legitimate issues with balance and itemization and the tweaking of drop rates, Blizzard is obviously working to find a sweet spot to make you feel more rewarded for the time you spend playing their game. However, if you merely want everything to be the way it was in Diablo 2, then go play that game instead, because you are only wasting your time trying to change this new game, which I and other people legitimately enjoy.
Oh, and anyone who calls the game a "money grab" should realize something: games are a business. They are expected to make companies profit, otherwise there won't be any more games. If you have a problem with a company wanting sustained revenue from their product, then you should take your complaints to capitalism, not to a company playing by the rules. If you only ever want to play indie titles made "for the gamer", then by all means make the capitalist consumer decision and give your money to whomever you feel deserves it. I, however, realize that a balance has to be struck somewhere for game companies to grow and thrive in this world, and am happy to pay more to support companies that make games I enjoy.
EDIT: I posted this in this thread as a response to everyone who feels like the topic should be shitting all over D3. As for the actual topic; Brevik's comments are that of a game developer critiquing a game he wished he had made. Would it have been better? Worse? The exact same? Who knows, but the game was a huge success at launch, admittedly due in part to the franchise's history, and should be seeing a resurgence of the playerbase within the next two patches. To call it a failure at this point is just being blindly biased against the game for one of the reasons I outlined previously.
Huh?
Both Diablo 3 and SC2 are significantly worse than their predecessors from a BASIC game design standpoint. You can't fix that. Period.
Precisely this. Diablo 3 is essentially a gimped version of Diablo 2 [Subjective] -- of course it's going to be compared. It has the exact same gameplay mechanics and just about everything that makes up the game that Diablo 2 was [What!? Its way different. And you even go on to tell all the differences below]. Except with less variety [considering the massive amount of skills, multiplied by 6 for runes, multiplied again by the fact that you have 6 abilities and not 2, this is plain wrong], fewer interesting stats on weapons, [possibly, although the "interesting" part is subjective, and I have no idea who judges a game based on what stats are on weapon. Must say out of all tens or hundreds of complaints I've heard about D3, this one was new] an extremely badly told story (this is basically objective because it's so awful) [Subjective. Yes, it is subjective], the boss fights are uninteresting for this day in age [Subjective], my god -- what does this game do well? I can't think of a single point that it does as good as Diablo 2 in, because it doesn't. [Aaaaand, subjective].
Also, Blizzard isn't about sustained revenue these days. They're going to get fewer and fewer sales for these titles as the years go on with the method they're currently employing. WoW is starting to fall because the content is cheap, Diablo 3's sales were only strong because they (the customers) were willing to test the waters because it was a new Diablo game -- but I don't think customers will be fooled as easily again. I think they're in it for the short-term profits, in other words -- massive amounts of profits on release but not for long-term sustainability.
Look at the amount of players that log in to Diablo 3 now compared to even a month ago. It's dying, and fast. I really doubt expansions will help boost sales at all, either. Me and 15+ of my friends don't plan on purchasing any Blizzard products ever again, especially not Diablo 3/WoW/SC2 related ones. How many of them will actually follow that promise, I don't know. But I do know that the large majority of people aren't happy with Blizzard -- it's not a vocal minority from all of my experiences.
Rather than making 20 quotes out of your first section which makes it awful to readt, I took the liberty to add my own comments to what you said in brackets and bold text. Should make it more readable.
Also: Of course Blizzards is about sustained revenue, as the guy above said (within a limited time frame of course, you dont make a game which you expect to make revenue from in 50 years). If you dislike that, go complain about capitalism and send your money to indy makers, as stated. My guess is the last 10 or 20 or 100 games you played were made by companies/people who.... *drumroll* made the games to make money. You are right about massive profits on release though. And thats been the go-to business model for games for decades. Admittedly, recent new games have shown that other business models work too (see LoL), but Im not sure why you are blaming Blizz for using a business model which Every. Other. Game-company. Used. For. Decades. Its working, and its working well.
There is a difference between making money and sucking your customers dry and making the product worse. If quality is lacking and the price is increasing you will lose customers.
On August 22 2012 01:37 yamato77 wrote: Most complaints about StarCraft 2 and Diablo 3 seem to be summed up by, "Well it's not BroodWar/Diablo 2 so it's bad!". Admittedly, neither game was perfect on release, but neither of their predecessors were either. Games take time to develop and perfect, especially games which are so dependent on players PLAYING them. StarCraft 2 can't be perfect and have a deep strategic metagame until people have been given sufficient time to develop and refine those strategies. Diablo 3 can't have a well-tuned economy running unless people are playing the game. Both games depend on large amounts of highly skilled people playing the game for them to realize their full potential.
Admittedly, Diablo 3 didn't have a requisite reward system to keep people playing the game for such a long time, but with the legendary changes and the introduction of paragon levels, the problem has been alleviated greatly. People are being rewarded for their grinding in a more guaranteed and appreciable way. If the playerbase increases and stays relatively even, the item economy should be better than it is now because there will be more of a demand for mid-level gear (which just got a whole lot better thanks to the inferno nerfs and weapon dps changes). And for people with godlike gear, now they have a long-term goal in capping their magic find passively, and they have the incentive to farm the relatively tough content to get the ilvl 63 set items.
Any other complaint about the design philosophy of Diablo 3 is a matter of taste. If you don't like the story, then you miss the point of an ARPG. If you feel like the gameplay is too different from Diablo 2, then go play Path of Exile or Torchlight which simulate it much more closely. If you don't agree with the Auction House, then you fail to see how much more streamlined and simplified it makes the entire ARPG gear grind. The RMAH is Blizzard's alternative to the third-party market which would exist whether Blizz implemented the RMAH or not. You can't fault a company for wanting a cut of the profits of gold sellers and item sellers in their own game.
If you have legitimate issues with balance and itemization and the tweaking of drop rates, Blizzard is obviously working to find a sweet spot to make you feel more rewarded for the time you spend playing their game. However, if you merely want everything to be the way it was in Diablo 2, then go play that game instead, because you are only wasting your time trying to change this new game, which I and other people legitimately enjoy.
Oh, and anyone who calls the game a "money grab" should realize something: games are a business. They are expected to make companies profit, otherwise there won't be any more games. If you have a problem with a company wanting sustained revenue from their product, then you should take your complaints to capitalism, not to a company playing by the rules. If you only ever want to play indie titles made "for the gamer", then by all means make the capitalist consumer decision and give your money to whomever you feel deserves it. I, however, realize that a balance has to be struck somewhere for game companies to grow and thrive in this world, and am happy to pay more to support companies that make games I enjoy.
EDIT: I posted this in this thread as a response to everyone who feels like the topic should be shitting all over D3. As for the actual topic; Brevik's comments are that of a game developer critiquing a game he wished he had made. Would it have been better? Worse? The exact same? Who knows, but the game was a huge success at launch, admittedly due in part to the franchise's history, and should be seeing a resurgence of the playerbase within the next two patches. To call it a failure at this point is just being blindly biased against the game for one of the reasons I outlined previously.
Huh?
Both Diablo 3 and SC2 are significantly worse than their predecessors from a BASIC game design standpoint. You can't fix that. Period.
In what way? The truth is that d3 is miles better than d2 in a large number of ways, but people aren't very bright and don't realize that. The reason they decided to ship d3 with no pvp baffles me, as it's the main reason d2 has survived for as long as it has.
On August 22 2012 01:37 yamato77 wrote: Most complaints about StarCraft 2 and Diablo 3 seem to be summed up by, "Well it's not BroodWar/Diablo 2 so it's bad!". Admittedly, neither game was perfect on release, but neither of their predecessors were either. Games take time to develop and perfect, especially games which are so dependent on players PLAYING them. StarCraft 2 can't be perfect and have a deep strategic metagame until people have been given sufficient time to develop and refine those strategies. Diablo 3 can't have a well-tuned economy running unless people are playing the game. Both games depend on large amounts of highly skilled people playing the game for them to realize their full potential.
Admittedly, Diablo 3 didn't have a requisite reward system to keep people playing the game for such a long time, but with the legendary changes and the introduction of paragon levels, the problem has been alleviated greatly. People are being rewarded for their grinding in a more guaranteed and appreciable way. If the playerbase increases and stays relatively even, the item economy should be better than it is now because there will be more of a demand for mid-level gear (which just got a whole lot better thanks to the inferno nerfs and weapon dps changes). And for people with godlike gear, now they have a long-term goal in capping their magic find passively, and they have the incentive to farm the relatively tough content to get the ilvl 63 set items.
Any other complaint about the design philosophy of Diablo 3 is a matter of taste. If you don't like the story, then you miss the point of an ARPG. If you feel like the gameplay is too different from Diablo 2, then go play Path of Exile or Torchlight which simulate it much more closely. If you don't agree with the Auction House, then you fail to see how much more streamlined and simplified it makes the entire ARPG gear grind. The RMAH is Blizzard's alternative to the third-party market which would exist whether Blizz implemented the RMAH or not. You can't fault a company for wanting a cut of the profits of gold sellers and item sellers in their own game.
If you have legitimate issues with balance and itemization and the tweaking of drop rates, Blizzard is obviously working to find a sweet spot to make you feel more rewarded for the time you spend playing their game. However, if you merely want everything to be the way it was in Diablo 2, then go play that game instead, because you are only wasting your time trying to change this new game, which I and other people legitimately enjoy.
Oh, and anyone who calls the game a "money grab" should realize something: games are a business. They are expected to make companies profit, otherwise there won't be any more games. If you have a problem with a company wanting sustained revenue from their product, then you should take your complaints to capitalism, not to a company playing by the rules. If you only ever want to play indie titles made "for the gamer", then by all means make the capitalist consumer decision and give your money to whomever you feel deserves it. I, however, realize that a balance has to be struck somewhere for game companies to grow and thrive in this world, and am happy to pay more to support companies that make games I enjoy.
EDIT: I posted this in this thread as a response to everyone who feels like the topic should be shitting all over D3. As for the actual topic; Brevik's comments are that of a game developer critiquing a game he wished he had made. Would it have been better? Worse? The exact same? Who knows, but the game was a huge success at launch, admittedly due in part to the franchise's history, and should be seeing a resurgence of the playerbase within the next two patches. To call it a failure at this point is just being blindly biased against the game for one of the reasons I outlined previously.
Huh?
Both Diablo 3 and SC2 are significantly worse than their predecessors from a BASIC game design standpoint. You can't fix that. Period.
Precisely this. Diablo 3 is essentially a gimped version of Diablo 2 [Subjective] -- of course it's going to be compared. It has the exact same gameplay mechanics and just about everything that makes up the game that Diablo 2 was [What!? Its way different. And you even go on to tell all the differences below]. Except with less variety [considering the massive amount of skills, multiplied by 6 for runes, multiplied again by the fact that you have 6 abilities and not 2, this is plain wrong], fewer interesting stats on weapons, [possibly, although the "interesting" part is subjective, and I have no idea who judges a game based on what stats are on weapon. Must say out of all tens or hundreds of complaints I've heard about D3, this one was new] an extremely badly told story (this is basically objective because it's so awful) [Subjective. Yes, it is subjective], the boss fights are uninteresting for this day in age [Subjective], my god -- what does this game do well? I can't think of a single point that it does as good as Diablo 2 in, because it doesn't. [Aaaaand, subjective].
Also, Blizzard isn't about sustained revenue these days. They're going to get fewer and fewer sales for these titles as the years go on with the method they're currently employing. WoW is starting to fall because the content is cheap, Diablo 3's sales were only strong because they (the customers) were willing to test the waters because it was a new Diablo game -- but I don't think customers will be fooled as easily again. I think they're in it for the short-term profits, in other words -- massive amounts of profits on release but not for long-term sustainability.
Look at the amount of players that log in to Diablo 3 now compared to even a month ago. It's dying, and fast. I really doubt expansions will help boost sales at all, either. Me and 15+ of my friends don't plan on purchasing any Blizzard products ever again, especially not Diablo 3/WoW/SC2 related ones. How many of them will actually follow that promise, I don't know. But I do know that the large majority of people aren't happy with Blizzard -- it's not a vocal minority from all of my experiences.
Rather than making 20 quotes out of your first section which makes it awful to readt, I took the liberty to add my own comments to what you said in brackets and bold text. Should make it more readable.
Also: Of course Blizzards is about sustained revenue, as the guy above said (within a limited time frame of course, you dont make a game which you expect to make revenue from in 50 years). If you dislike that, go complain about capitalism and send your money to indy makers, as stated. My guess is the last 10 or 20 or 100 games you played were made by companies/people who.... *drumroll* made the games to make money. You are right about massive profits on release though. And thats been the go-to business model for games for decades. Admittedly, recent new games have shown that other business models work too (see LoL), but Im not sure why you are blaming Blizz for using a business model which Every. Other. Game-company. Used. For. Decades. Its working, and its working well.
There is a difference between making money and sucking your customers dry and making the product worse. If quality is lacking and the price is increasing you will lose customers.
Of course. Thats very common much sense.
Though, companies arent sucking anyone dry, customers do it to themselves. If anyone is in an economic state where buying a game make them feel "sucked dry", then I would definitely question their decision to spend 60$ on a computer game.
On August 22 2012 01:37 yamato77 wrote: Most complaints about StarCraft 2 and Diablo 3 seem to be summed up by, "Well it's not BroodWar/Diablo 2 so it's bad!". Admittedly, neither game was perfect on release, but neither of their predecessors were either. Games take time to develop and perfect, especially games which are so dependent on players PLAYING them. StarCraft 2 can't be perfect and have a deep strategic metagame until people have been given sufficient time to develop and refine those strategies. Diablo 3 can't have a well-tuned economy running unless people are playing the game. Both games depend on large amounts of highly skilled people playing the game for them to realize their full potential.
Admittedly, Diablo 3 didn't have a requisite reward system to keep people playing the game for such a long time, but with the legendary changes and the introduction of paragon levels, the problem has been alleviated greatly. People are being rewarded for their grinding in a more guaranteed and appreciable way. If the playerbase increases and stays relatively even, the item economy should be better than it is now because there will be more of a demand for mid-level gear (which just got a whole lot better thanks to the inferno nerfs and weapon dps changes). And for people with godlike gear, now they have a long-term goal in capping their magic find passively, and they have the incentive to farm the relatively tough content to get the ilvl 63 set items.
Any other complaint about the design philosophy of Diablo 3 is a matter of taste. If you don't like the story, then you miss the point of an ARPG. If you feel like the gameplay is too different from Diablo 2, then go play Path of Exile or Torchlight which simulate it much more closely. If you don't agree with the Auction House, then you fail to see how much more streamlined and simplified it makes the entire ARPG gear grind. The RMAH is Blizzard's alternative to the third-party market which would exist whether Blizz implemented the RMAH or not. You can't fault a company for wanting a cut of the profits of gold sellers and item sellers in their own game.
If you have legitimate issues with balance and itemization and the tweaking of drop rates, Blizzard is obviously working to find a sweet spot to make you feel more rewarded for the time you spend playing their game. However, if you merely want everything to be the way it was in Diablo 2, then go play that game instead, because you are only wasting your time trying to change this new game, which I and other people legitimately enjoy.
Oh, and anyone who calls the game a "money grab" should realize something: games are a business. They are expected to make companies profit, otherwise there won't be any more games. If you have a problem with a company wanting sustained revenue from their product, then you should take your complaints to capitalism, not to a company playing by the rules. If you only ever want to play indie titles made "for the gamer", then by all means make the capitalist consumer decision and give your money to whomever you feel deserves it. I, however, realize that a balance has to be struck somewhere for game companies to grow and thrive in this world, and am happy to pay more to support companies that make games I enjoy.
EDIT: I posted this in this thread as a response to everyone who feels like the topic should be shitting all over D3. As for the actual topic; Brevik's comments are that of a game developer critiquing a game he wished he had made. Would it have been better? Worse? The exact same? Who knows, but the game was a huge success at launch, admittedly due in part to the franchise's history, and should be seeing a resurgence of the playerbase within the next two patches. To call it a failure at this point is just being blindly biased against the game for one of the reasons I outlined previously.
Huh?
Both Diablo 3 and SC2 are significantly worse than their predecessors from a BASIC game design standpoint. You can't fix that. Period.
Precisely this. Diablo 3 is essentially a gimped version of Diablo 2 [Subjective] -- of course it's going to be compared. It has the exact same gameplay mechanics and just about everything that makes up the game that Diablo 2 was [What!? Its way different. And you even go on to tell all the differences below]. Except with less variety [considering the massive amount of skills, multiplied by 6 for runes, multiplied again by the fact that you have 6 abilities and not 2, this is plain wrong], fewer interesting stats on weapons, [possibly, although the "interesting" part is subjective, and I have no idea who judges a game based on what stats are on weapon. Must say out of all tens or hundreds of complaints I've heard about D3, this one was new] an extremely badly told story (this is basically objective because it's so awful) [Subjective. Yes, it is subjective], the boss fights are uninteresting for this day in age [Subjective], my god -- what does this game do well? I can't think of a single point that it does as good as Diablo 2 in, because it doesn't. [Aaaaand, subjective].
Also, Blizzard isn't about sustained revenue these days. They're going to get fewer and fewer sales for these titles as the years go on with the method they're currently employing. WoW is starting to fall because the content is cheap, Diablo 3's sales were only strong because they (the customers) were willing to test the waters because it was a new Diablo game -- but I don't think customers will be fooled as easily again. I think they're in it for the short-term profits, in other words -- massive amounts of profits on release but not for long-term sustainability.
Look at the amount of players that log in to Diablo 3 now compared to even a month ago. It's dying, and fast. I really doubt expansions will help boost sales at all, either. Me and 15+ of my friends don't plan on purchasing any Blizzard products ever again, especially not Diablo 3/WoW/SC2 related ones. How many of them will actually follow that promise, I don't know. But I do know that the large majority of people aren't happy with Blizzard -- it's not a vocal minority from all of my experiences.
Rather than making 20 quotes out of your first section which makes it awful to readt, I took the liberty to add my own comments to what you said in brackets and bold text. Should make it more readable.
Also: Of course Blizzards is about sustained revenue, as the guy above said (within a limited time frame of course, you dont make a game which you expect to make revenue from in 50 years). If you dislike that, go complain about capitalism and send your money to indy makers, as stated. My guess is the last 10 or 20 or 100 games you played were made by companies/people who.... *drumroll* made the games to make money. You are right about massive profits on release though. And thats been the go-to business model for games for decades. Admittedly, recent new games have shown that other business models work too (see LoL), but Im not sure why you are blaming Blizz for using a business model which Every. Other. Game-company. Used. For. Decades. Its working, and its working well.
Every. Single. Thing. About this topic is subjective. It's not an argument to say 'subjective.' You need to say why you disagree with me and for what reason if you want to make sense.
And no, the items have less variety on stats (like crushing blow/freezing/poison nova/etc) for Diablo 3 than Diablo 2. Just about everything has less variety. I think unique skills (in other words, abilities reanimated) are fewer in Diablo 3 than Diablo 2. This could be for the simple fact that there are more classes in Diablo 2.
You can say the storyline thing is subjective, but that doesn't mean a thing because you could even say a pile of crap on a random fanfic site is good and it doesn't mean you're right. The literary usage is very basic in Diablo 3, and the story is predictable the entire way through with nothing meaningful gained from it. If you disagree, and think Diablo 3's story IS worthy, I'd like to hear you justify it. I forgot about it the day after I played it because it was such a typical black-and-white fairy-tale from the get-go. Note I'm not comparing it to Diablo 2 in this section because I don't think Diablo 2's story was great either. It was just presented better with less obvious in-your-face dialogue.
I mean, what's with a guy like Azmodan? He tells you what hes going to do before every attack? How is he a master strategist he's made out to be? Why is Belial the most predictable character in Act 2 when he's the lord of lies? Why is Zoltun Kulle very obviously a bad person from the beginning with his evil generic laughing? You know he's going to portray you. There are no surprises in this game as far as story is concerned, no interesting characters, no plot development...you would expect something better. They somehow managed to make it worse feeling than previous Diablo games.
On August 22 2012 01:37 yamato77 wrote: Most complaints about StarCraft 2 and Diablo 3 seem to be summed up by, "Well it's not BroodWar/Diablo 2 so it's bad!". Admittedly, neither game was perfect on release, but neither of their predecessors were either. Games take time to develop and perfect, especially games which are so dependent on players PLAYING them. StarCraft 2 can't be perfect and have a deep strategic metagame until people have been given sufficient time to develop and refine those strategies. Diablo 3 can't have a well-tuned economy running unless people are playing the game. Both games depend on large amounts of highly skilled people playing the game for them to realize their full potential.
Admittedly, Diablo 3 didn't have a requisite reward system to keep people playing the game for such a long time, but with the legendary changes and the introduction of paragon levels, the problem has been alleviated greatly. People are being rewarded for their grinding in a more guaranteed and appreciable way. If the playerbase increases and stays relatively even, the item economy should be better than it is now because there will be more of a demand for mid-level gear (which just got a whole lot better thanks to the inferno nerfs and weapon dps changes). And for people with godlike gear, now they have a long-term goal in capping their magic find passively, and they have the incentive to farm the relatively tough content to get the ilvl 63 set items.
Any other complaint about the design philosophy of Diablo 3 is a matter of taste. If you don't like the story, then you miss the point of an ARPG. If you feel like the gameplay is too different from Diablo 2, then go play Path of Exile or Torchlight which simulate it much more closely. If you don't agree with the Auction House, then you fail to see how much more streamlined and simplified it makes the entire ARPG gear grind. The RMAH is Blizzard's alternative to the third-party market which would exist whether Blizz implemented the RMAH or not. You can't fault a company for wanting a cut of the profits of gold sellers and item sellers in their own game.
If you have legitimate issues with balance and itemization and the tweaking of drop rates, Blizzard is obviously working to find a sweet spot to make you feel more rewarded for the time you spend playing their game. However, if you merely want everything to be the way it was in Diablo 2, then go play that game instead, because you are only wasting your time trying to change this new game, which I and other people legitimately enjoy.
Oh, and anyone who calls the game a "money grab" should realize something: games are a business. They are expected to make companies profit, otherwise there won't be any more games. If you have a problem with a company wanting sustained revenue from their product, then you should take your complaints to capitalism, not to a company playing by the rules. If you only ever want to play indie titles made "for the gamer", then by all means make the capitalist consumer decision and give your money to whomever you feel deserves it. I, however, realize that a balance has to be struck somewhere for game companies to grow and thrive in this world, and am happy to pay more to support companies that make games I enjoy.
EDIT: I posted this in this thread as a response to everyone who feels like the topic should be shitting all over D3. As for the actual topic; Brevik's comments are that of a game developer critiquing a game he wished he had made. Would it have been better? Worse? The exact same? Who knows, but the game was a huge success at launch, admittedly due in part to the franchise's history, and should be seeing a resurgence of the playerbase within the next two patches. To call it a failure at this point is just being blindly biased against the game for one of the reasons I outlined previously.
Huh?
Both Diablo 3 and SC2 are significantly worse than their predecessors from a BASIC game design standpoint. You can't fix that. Period.
Precisely this. Diablo 3 is essentially a gimped version of Diablo 2 [Subjective] -- of course it's going to be compared. It has the exact same gameplay mechanics and just about everything that makes up the game that Diablo 2 was [What!? Its way different. And you even go on to tell all the differences below]. Except with less variety [considering the massive amount of skills, multiplied by 6 for runes, multiplied again by the fact that you have 6 abilities and not 2, this is plain wrong], fewer interesting stats on weapons, [possibly, although the "interesting" part is subjective, and I have no idea who judges a game based on what stats are on weapon. Must say out of all tens or hundreds of complaints I've heard about D3, this one was new] an extremely badly told story (this is basically objective because it's so awful) [Subjective. Yes, it is subjective], the boss fights are uninteresting for this day in age [Subjective], my god -- what does this game do well? I can't think of a single point that it does as good as Diablo 2 in, because it doesn't. [Aaaaand, subjective].
Also, Blizzard isn't about sustained revenue these days. They're going to get fewer and fewer sales for these titles as the years go on with the method they're currently employing. WoW is starting to fall because the content is cheap, Diablo 3's sales were only strong because they (the customers) were willing to test the waters because it was a new Diablo game -- but I don't think customers will be fooled as easily again. I think they're in it for the short-term profits, in other words -- massive amounts of profits on release but not for long-term sustainability.
Look at the amount of players that log in to Diablo 3 now compared to even a month ago. It's dying, and fast. I really doubt expansions will help boost sales at all, either. Me and 15+ of my friends don't plan on purchasing any Blizzard products ever again, especially not Diablo 3/WoW/SC2 related ones. How many of them will actually follow that promise, I don't know. But I do know that the large majority of people aren't happy with Blizzard -- it's not a vocal minority from all of my experiences.
Rather than making 20 quotes out of your first section which makes it awful to readt, I took the liberty to add my own comments to what you said in brackets and bold text. Should make it more readable.
Also: Of course Blizzards is about sustained revenue, as the guy above said (within a limited time frame of course, you dont make a game which you expect to make revenue from in 50 years). If you dislike that, go complain about capitalism and send your money to indy makers, as stated. My guess is the last 10 or 20 or 100 games you played were made by companies/people who.... *drumroll* made the games to make money. You are right about massive profits on release though. And thats been the go-to business model for games for decades. Admittedly, recent new games have shown that other business models work too (see LoL), but Im not sure why you are blaming Blizz for using a business model which Every. Other. Game-company. Used. For. Decades. Its working, and its working well.
Every. Single. Thing. About this topic is subjective. It's not an argument to say 'subjective.' You need to say why you disagree with me and for what reason if you want to make sense.
Goodie! Then we're on the same page. I just had a problem with someone stating opinions as facts (theres a difference between saying "This game is bad" and "I think this game is bad").
My opinion? Well, Im not sure why people would care about my opinion, but if you're intested here would be my extremely short review of it: + Show Spoiler +
Overall good, got about what I expected. Well spent money for the hours spent playing. Improvement from D2. Like the skills and runes very much. Liked bosses and mobs. Liked the difficulty (dont like the nerfs, but understandable for more casual player base). Not a fan of the story, too cheesy for me. AH good addition, but UI needed improvements (being fixed). Didnt like the penalty for group play, was so much easier playing alone (was fixed, or at least remedied). Lacked a bit more endgame content (being fixed). Obviously endless content would be cool, but not realistic. Dont mind PvP not being there, it would have pushed back release date even further had they done so.
On August 22 2012 01:37 yamato77 wrote: Most complaints about StarCraft 2 and Diablo 3 seem to be summed up by, "Well it's not BroodWar/Diablo 2 so it's bad!". Admittedly, neither game was perfect on release, but neither of their predecessors were either. Games take time to develop and perfect, especially games which are so dependent on players PLAYING them. StarCraft 2 can't be perfect and have a deep strategic metagame until people have been given sufficient time to develop and refine those strategies. Diablo 3 can't have a well-tuned economy running unless people are playing the game. Both games depend on large amounts of highly skilled people playing the game for them to realize their full potential.
Admittedly, Diablo 3 didn't have a requisite reward system to keep people playing the game for such a long time, but with the legendary changes and the introduction of paragon levels, the problem has been alleviated greatly. People are being rewarded for their grinding in a more guaranteed and appreciable way. If the playerbase increases and stays relatively even, the item economy should be better than it is now because there will be more of a demand for mid-level gear (which just got a whole lot better thanks to the inferno nerfs and weapon dps changes). And for people with godlike gear, now they have a long-term goal in capping their magic find passively, and they have the incentive to farm the relatively tough content to get the ilvl 63 set items.
Any other complaint about the design philosophy of Diablo 3 is a matter of taste. If you don't like the story, then you miss the point of an ARPG. If you feel like the gameplay is too different from Diablo 2, then go play Path of Exile or Torchlight which simulate it much more closely. If you don't agree with the Auction House, then you fail to see how much more streamlined and simplified it makes the entire ARPG gear grind. The RMAH is Blizzard's alternative to the third-party market which would exist whether Blizz implemented the RMAH or not. You can't fault a company for wanting a cut of the profits of gold sellers and item sellers in their own game.
If you have legitimate issues with balance and itemization and the tweaking of drop rates, Blizzard is obviously working to find a sweet spot to make you feel more rewarded for the time you spend playing their game. However, if you merely want everything to be the way it was in Diablo 2, then go play that game instead, because you are only wasting your time trying to change this new game, which I and other people legitimately enjoy.
Oh, and anyone who calls the game a "money grab" should realize something: games are a business. They are expected to make companies profit, otherwise there won't be any more games. If you have a problem with a company wanting sustained revenue from their product, then you should take your complaints to capitalism, not to a company playing by the rules. If you only ever want to play indie titles made "for the gamer", then by all means make the capitalist consumer decision and give your money to whomever you feel deserves it. I, however, realize that a balance has to be struck somewhere for game companies to grow and thrive in this world, and am happy to pay more to support companies that make games I enjoy.
EDIT: I posted this in this thread as a response to everyone who feels like the topic should be shitting all over D3. As for the actual topic; Brevik's comments are that of a game developer critiquing a game he wished he had made. Would it have been better? Worse? The exact same? Who knows, but the game was a huge success at launch, admittedly due in part to the franchise's history, and should be seeing a resurgence of the playerbase within the next two patches. To call it a failure at this point is just being blindly biased against the game for one of the reasons I outlined previously.
Huh?
Both Diablo 3 and SC2 are significantly worse than their predecessors from a BASIC game design standpoint. You can't fix that. Period.
Precisely this. Diablo 3 is essentially a gimped version of Diablo 2 [Subjective] -- of course it's going to be compared. It has the exact same gameplay mechanics and just about everything that makes up the game that Diablo 2 was [What!? Its way different. And you even go on to tell all the differences below]. Except with less variety [considering the massive amount of skills, multiplied by 6 for runes, multiplied again by the fact that you have 6 abilities and not 2, this is plain wrong], fewer interesting stats on weapons, [possibly, although the "interesting" part is subjective, and I have no idea who judges a game based on what stats are on weapon. Must say out of all tens or hundreds of complaints I've heard about D3, this one was new] an extremely badly told story (this is basically objective because it's so awful) [Subjective. Yes, it is subjective], the boss fights are uninteresting for this day in age [Subjective], my god -- what does this game do well? I can't think of a single point that it does as good as Diablo 2 in, because it doesn't. [Aaaaand, subjective].
Also, Blizzard isn't about sustained revenue these days. They're going to get fewer and fewer sales for these titles as the years go on with the method they're currently employing. WoW is starting to fall because the content is cheap, Diablo 3's sales were only strong because they (the customers) were willing to test the waters because it was a new Diablo game -- but I don't think customers will be fooled as easily again. I think they're in it for the short-term profits, in other words -- massive amounts of profits on release but not for long-term sustainability.
Look at the amount of players that log in to Diablo 3 now compared to even a month ago. It's dying, and fast. I really doubt expansions will help boost sales at all, either. Me and 15+ of my friends don't plan on purchasing any Blizzard products ever again, especially not Diablo 3/WoW/SC2 related ones. How many of them will actually follow that promise, I don't know. But I do know that the large majority of people aren't happy with Blizzard -- it's not a vocal minority from all of my experiences.
Rather than making 20 quotes out of your first section which makes it awful to readt, I took the liberty to add my own comments to what you said in brackets and bold text. Should make it more readable.
Also: Of course Blizzards is about sustained revenue, as the guy above said (within a limited time frame of course, you dont make a game which you expect to make revenue from in 50 years). If you dislike that, go complain about capitalism and send your money to indy makers, as stated. My guess is the last 10 or 20 or 100 games you played were made by companies/people who.... *drumroll* made the games to make money. You are right about massive profits on release though. And thats been the go-to business model for games for decades. Admittedly, recent new games have shown that other business models work too (see LoL), but Im not sure why you are blaming Blizz for using a business model which Every. Other. Game-company. Used. For. Decades. Its working, and its working well.
Every. Single. Thing. About this topic is subjective. It's not an argument to say 'subjective.' You need to say why you disagree with me and for what reason if you want to make sense.
Goodie! Then we're on the same page. I just had a problem with someone stating opinions as facts (theres a difference between saying "This game is bad" and "I think this game is bad").
My opinion? Well, Im not sure why people would care about my opinion, but if you're intested here would be my extremely short review of it: + Show Spoiler +
Overall good, got about what I expected. Well spent money for the hours spent playing. Improvement from D2. Like the skills and runes very much. Liked bosses and mobs. Liked the difficulty (dont like the nerfs, but understandable for more casual player base). Not a fan of the story, too cheesy for me. AH good addition, but UI needed improvements (being fixed). Didnt like the penalty for group play, was so much easier playing alone (was fixed, or at least remedied). Lacked a bit more endgame content (being fixed). Obviously endless content would be cool, but not realistic. Dont mind PvP not being there, it would have pushed back release date even further had they done so.
Well, thats about it =)
There we go. That's reasonable. Yeah the problem with arguing on the internet is that everyone has to state that what they're doing is subjective otherwise it looks like one is trying to argue objectively, which is quite a difficult case for something on the topic of a game. Wish people would just assume everyone is trying to talk subjectively when it comes to cases like this where we're discussing the quality of a game title. :3
On August 22 2012 01:37 yamato77 wrote: Most complaints about StarCraft 2 and Diablo 3 seem to be summed up by, "Well it's not BroodWar/Diablo 2 so it's bad!". Admittedly, neither game was perfect on release, but neither of their predecessors were either. Games take time to develop and perfect, especially games which are so dependent on players PLAYING them. StarCraft 2 can't be perfect and have a deep strategic metagame until people have been given sufficient time to develop and refine those strategies. Diablo 3 can't have a well-tuned economy running unless people are playing the game. Both games depend on large amounts of highly skilled people playing the game for them to realize their full potential.
Admittedly, Diablo 3 didn't have a requisite reward system to keep people playing the game for such a long time, but with the legendary changes and the introduction of paragon levels, the problem has been alleviated greatly. People are being rewarded for their grinding in a more guaranteed and appreciable way. If the playerbase increases and stays relatively even, the item economy should be better than it is now because there will be more of a demand for mid-level gear (which just got a whole lot better thanks to the inferno nerfs and weapon dps changes). And for people with godlike gear, now they have a long-term goal in capping their magic find passively, and they have the incentive to farm the relatively tough content to get the ilvl 63 set items.
Any other complaint about the design philosophy of Diablo 3 is a matter of taste. If you don't like the story, then you miss the point of an ARPG. If you feel like the gameplay is too different from Diablo 2, then go play Path of Exile or Torchlight which simulate it much more closely. If you don't agree with the Auction House, then you fail to see how much more streamlined and simplified it makes the entire ARPG gear grind. The RMAH is Blizzard's alternative to the third-party market which would exist whether Blizz implemented the RMAH or not. You can't fault a company for wanting a cut of the profits of gold sellers and item sellers in their own game.
If you have legitimate issues with balance and itemization and the tweaking of drop rates, Blizzard is obviously working to find a sweet spot to make you feel more rewarded for the time you spend playing their game. However, if you merely want everything to be the way it was in Diablo 2, then go play that game instead, because you are only wasting your time trying to change this new game, which I and other people legitimately enjoy.
Oh, and anyone who calls the game a "money grab" should realize something: games are a business. They are expected to make companies profit, otherwise there won't be any more games. If you have a problem with a company wanting sustained revenue from their product, then you should take your complaints to capitalism, not to a company playing by the rules. If you only ever want to play indie titles made "for the gamer", then by all means make the capitalist consumer decision and give your money to whomever you feel deserves it. I, however, realize that a balance has to be struck somewhere for game companies to grow and thrive in this world, and am happy to pay more to support companies that make games I enjoy.
EDIT: I posted this in this thread as a response to everyone who feels like the topic should be shitting all over D3. As for the actual topic; Brevik's comments are that of a game developer critiquing a game he wished he had made. Would it have been better? Worse? The exact same? Who knows, but the game was a huge success at launch, admittedly due in part to the franchise's history, and should be seeing a resurgence of the playerbase within the next two patches. To call it a failure at this point is just being blindly biased against the game for one of the reasons I outlined previously.
Huh?
Both Diablo 3 and SC2 are significantly worse than their predecessors from a BASIC game design standpoint. You can't fix that. Period.
Precisely this. Diablo 3 is essentially a gimped version of Diablo 2 [Subjective] -- of course it's going to be compared. It has the exact same gameplay mechanics and just about everything that makes up the game that Diablo 2 was [What!? Its way different. And you even go on to tell all the differences below]. Except with less variety [considering the massive amount of skills, multiplied by 6 for runes, multiplied again by the fact that you have 6 abilities and not 2, this is plain wrong], fewer interesting stats on weapons, [possibly, although the "interesting" part is subjective, and I have no idea who judges a game based on what stats are on weapon. Must say out of all tens or hundreds of complaints I've heard about D3, this one was new] an extremely badly told story (this is basically objective because it's so awful) [Subjective. Yes, it is subjective], the boss fights are uninteresting for this day in age [Subjective], my god -- what does this game do well? I can't think of a single point that it does as good as Diablo 2 in, because it doesn't. [Aaaaand, subjective].
Also, Blizzard isn't about sustained revenue these days. They're going to get fewer and fewer sales for these titles as the years go on with the method they're currently employing. WoW is starting to fall because the content is cheap, Diablo 3's sales were only strong because they (the customers) were willing to test the waters because it was a new Diablo game -- but I don't think customers will be fooled as easily again. I think they're in it for the short-term profits, in other words -- massive amounts of profits on release but not for long-term sustainability.
Look at the amount of players that log in to Diablo 3 now compared to even a month ago. It's dying, and fast. I really doubt expansions will help boost sales at all, either. Me and 15+ of my friends don't plan on purchasing any Blizzard products ever again, especially not Diablo 3/WoW/SC2 related ones. How many of them will actually follow that promise, I don't know. But I do know that the large majority of people aren't happy with Blizzard -- it's not a vocal minority from all of my experiences.
Rather than making 20 quotes out of your first section which makes it awful to readt, I took the liberty to add my own comments to what you said in brackets and bold text. Should make it more readable.
Also: Of course Blizzards is about sustained revenue, as the guy above said (within a limited time frame of course, you dont make a game which you expect to make revenue from in 50 years). If you dislike that, go complain about capitalism and send your money to indy makers, as stated. My guess is the last 10 or 20 or 100 games you played were made by companies/people who.... *drumroll* made the games to make money. You are right about massive profits on release though. And thats been the go-to business model for games for decades. Admittedly, recent new games have shown that other business models work too (see LoL), but Im not sure why you are blaming Blizz for using a business model which Every. Other. Game-company. Used. For. Decades. Its working, and its working well.
The problem here is that Blizzard has been the gold standard for games. It's not EA which pumps out loads of crap for every hit they produce, Blizzard has been a unique company who historically speaking has raised their middle finger too release dates and kept on polishing something 'until it's ready'. This has produced some pretty damn epic games and some of the finest gaming experiences at least I have experienced.
I kind of like D3, but I don't play it as much as I did if it had been WoW or Diablo 2 for example. I used to buy every Blizzard game released for a platform which I owned, but I'm not sure I'm going to do that anymore. Not sure if worth the monies anymore. Before Diablo 3, I had no such doubts.
The problem here is that Blizzard has been the gold standard for games.
This is a somewhat overreaching statement I think. Arguably Valve has a better track record on polish/innovation/community engagement. All blizzard has had is a dogged dedication to fixing and tweaking games post release until they're actually good, consistently the most accessible modding tools around (which is really the basis of the success of their RTS franchises, and to some extent WoW) and a metric fucktonne of talent in the underappreciated field of low-level interface design. There ain't many other games that give you the same smoooooth clicks as a gen-u-ine blizzard game.
I'm not shitting on their record, which speaks for itself, but saying that Blizzard's design studio produces either upfront innovation or polish is just not correct. You really have to beat them around the face with a problem before they come up with a completely obvious solution for it (as this patch demonstrates), but implemented so smoothly it feels impressive.
As (somewhat precosciously) one of the few people in the world who is an actual trained and studied game designer, (IE my skillset and training is in designing good games, minus all the aesthetic and multimedia trappings of the videogame industry) I can tell you outright that blizzard's design team has never been very strong, they just happen to have a lot of good artists, engine designers and an ethic of never giving up on making something better.
Unfortunately, the same can be said of pretty much every big developer these days. I'm amazed when I read the credits for these games and there isn't a single designer on the staff (I have enough experience to know that 'senior designer' or 'lead designer' in the industry just means manager, and 'level designer' or 'character designer' just means 3d artist. Actual game design (as opposed to content generation by random testing and iteration) is something of of a myth .
As many of you probably know, I recently made a comment on Facebook about Dave Brevik. I want to make it clear that I am very sorry for what I said. I have higher expectations for myself than to express my feelings in such a rash way and disrespect a fellow developer like Dave, someone who deserves to be treated with greater respect.
What I said was expressed out of anger, and in defense of my team and the game. People can say what they want about me, but I don't take lightly when they disparage the commitment and passion of the Diablo III team. Dave is awesome. In Diablo and Diablo II, he made two of the games that have most affected me as a developer. I respect his vision for Diablo, but just like he said in his interview, the Diablo III team must drive a vision for the game that is true to us. We believe in Diablo and have stuck by it through years of hard development to make it a reality.
The foundation of the Diablo team was built from the remnants of Blizzard North: Our lead programmer, who built the basis of the Diablo III engine while at Blizzard North; our lead tech artist, who drove much of the combat visuals, FX, and skill direction of our classes and is one of the most avid Diablo II players you can find; our lead concept artist, who helped establish the core look of the game; Wyatt Cheng, our senior technical game designer, who writes many of our blogs and works tirelessly on the live game. All these people and many others made the commitment to Diablo even after Blizzard North shut down. It was hard for me to see their contributions be diminished by someone they worked alongside, and even harder for me not to try to jump to their defense. I only wish I'd done so in a more professional manner.
Joining the Diablo team was a dream come true for me. In my house, the name Diablo was always spoken in hushed tones. It meant late nights that turned into early mornings, moments of pure adrenaline and pure joy. It meant countless conversations, debates, scouring websites for good builds, and more than one or two sick days. When Diablo II was released, I took a week off work and sent my wife out of state... and she was pregnant at the time! I played Diablo II with my dad during one of the most difficult times of his life, and the experience brought me closer to him, and I hope helped him through it. I joined the Diablo team because the idea of a world without more Diablo seemed like a pretty crappy world to me. I wasn't sure if I'd be good enough. I'm still not sure. But I felt I had to try.
Regardless of how I've done, my team has been more than good enough, and I'm proud of the game we made together. We believe it's a great game. But Diablo III has flaws. It is not perfect. Sales mean nothing if the game doesn’t live on in all of our hearts, and standing by our games is what Blizzard does. Patch 1.0.4 is a step in the right direction, but we have no illusions that our work is done.
Playing Diablo III needs to be a rewarding experience. The new legendaries are a big step in the right direction, as are tweaks to item drop rates. But I'm not convinced that we've gone far enough. If you don't have that great feeling of a good drop being right around the corner -- and the burst of excitement when it finally arrives -- then we haven't done our jobs right. Out of our concern to make sure that Diablo III would have longevity, we were overly cautious about how we handled item drops and affixes. If 1.0.4 hasn’t fixed that, you can be sure we'll continue to address it.
Part of the problem, however, is not just item drops, but the variety of things to do within the game. Many of you have stated that there needs to be more to the game than just the item hunt, and we agree completely. The Paragon system is a step in the right direction, giving meta-progress for your time in the game, but it does little to address the variety of activities you can do while playing. I don't think there’s a silver-bullet solution to this problem, but I do think we can make this aspect of the game better, and as such we're planning more than just PvP for the next major patch. Not trying to be coy, but we're still firming things up and will talk about this as soon as we can.
Difficulty has been a constant source of division when discussing the game. Some players believe Diablo has never been about crushing challenges, but more about efficiency and farming. Some players want a game that tests them to their limits. Neither player is wrong. As it stands, Diablo III simply does not provide the tools to allow players to scale the game challenge to something appropriate for them. We set Inferno as the high watermark and took a one-size-fits-all approach to game challenge. Later in the development of Diablo II, the 'players 8' command -- which let people set monster difficulty -- was added to address this issue, and we're considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them.
The Auction House has also proven to be a big challenge. It adds a lot of power for players to trade and acquire items. Getting a great Monk drop that you can trade for better gear for your Wizard is obviously a great benefit, but it does come with a downside. The Auction House can short circuit the natural pace of item drops, making the game feel less rewarding for some players. This is a problem we recognize. At this point we're not sure of the exact way to fix it, but we’re discussing it constantly, and we believe it's a problem we can overcome.
While these are some of the major issues with Diablo III, they aren't the only things we're looking at. On a daily basis we ask ourselves if the classes are satisfying to play, if rares and champions are fun to fight, if they’re tuned well relative to normal monsters. Can we make further improvements to social elements of the game? How can items be even better?
We made Diablo III because we believe in the Diablo games. We think the gameplay is awesome, the world is compelling, and it's the game we all wanted to play. Because we believe in it, we'll continue to stand by it and make it better. We are committed to making Diablo III the best Diablo game to date, and we hope you'll continue to help us do just that.
Saying that, I'd like to apologize to all of you, the players in our community. You deserve better than my reaction to Dave's comments. You deserve more honest communication about the game and what we're doing to make it a more awesome experience for us all. We care about Diablo very much, and appreciate your passion for it. Without you, we wouldn't be able to do this, and for that I can't thank you enough.
On August 22 2012 01:37 yamato77 wrote: Most complaints about StarCraft 2 and Diablo 3 seem to be summed up by, "Well it's not BroodWar/Diablo 2 so it's bad!". Admittedly, neither game was perfect on release, but neither of their predecessors were either. Games take time to develop and perfect, especially games which are so dependent on players PLAYING them. StarCraft 2 can't be perfect and have a deep strategic metagame until people have been given sufficient time to develop and refine those strategies. Diablo 3 can't have a well-tuned economy running unless people are playing the game. Both games depend on large amounts of highly skilled people playing the game for them to realize their full potential.
Admittedly, Diablo 3 didn't have a requisite reward system to keep people playing the game for such a long time, but with the legendary changes and the introduction of paragon levels, the problem has been alleviated greatly. People are being rewarded for their grinding in a more guaranteed and appreciable way. If the playerbase increases and stays relatively even, the item economy should be better than it is now because there will be more of a demand for mid-level gear (which just got a whole lot better thanks to the inferno nerfs and weapon dps changes). And for people with godlike gear, now they have a long-term goal in capping their magic find passively, and they have the incentive to farm the relatively tough content to get the ilvl 63 set items.
Any other complaint about the design philosophy of Diablo 3 is a matter of taste. If you don't like the story, then you miss the point of an ARPG. If you feel like the gameplay is too different from Diablo 2, then go play Path of Exile or Torchlight which simulate it much more closely. If you don't agree with the Auction House, then you fail to see how much more streamlined and simplified it makes the entire ARPG gear grind. The RMAH is Blizzard's alternative to the third-party market which would exist whether Blizz implemented the RMAH or not. You can't fault a company for wanting a cut of the profits of gold sellers and item sellers in their own game.
If you have legitimate issues with balance and itemization and the tweaking of drop rates, Blizzard is obviously working to find a sweet spot to make you feel more rewarded for the time you spend playing their game. However, if you merely want everything to be the way it was in Diablo 2, then go play that game instead, because you are only wasting your time trying to change this new game, which I and other people legitimately enjoy.
Oh, and anyone who calls the game a "money grab" should realize something: games are a business. They are expected to make companies profit, otherwise there won't be any more games. If you have a problem with a company wanting sustained revenue from their product, then you should take your complaints to capitalism, not to a company playing by the rules. If you only ever want to play indie titles made "for the gamer", then by all means make the capitalist consumer decision and give your money to whomever you feel deserves it. I, however, realize that a balance has to be struck somewhere for game companies to grow and thrive in this world, and am happy to pay more to support companies that make games I enjoy.
EDIT: I posted this in this thread as a response to everyone who feels like the topic should be shitting all over D3. As for the actual topic; Brevik's comments are that of a game developer critiquing a game he wished he had made. Would it have been better? Worse? The exact same? Who knows, but the game was a huge success at launch, admittedly due in part to the franchise's history, and should be seeing a resurgence of the playerbase within the next two patches. To call it a failure at this point is just being blindly biased against the game for one of the reasons I outlined previously.
Huh?
Both Diablo 3 and SC2 are significantly worse than their predecessors from a BASIC game design standpoint. You can't fix that. Period.
In what way? The truth is that d3 is miles better than d2 in a large number of ways, but people aren't very bright and don't realize that. The reason they decided to ship d3 with no pvp baffles me, as it's the main reason d2 has survived for as long as it has.
Did you really just tell everyone that enjoys Diablo 2 more than Diablo 3 that the only reason they do is because they're too stupid to know what THEY enjoy?
Maybe, just maybe, I enjoy Diablo 2 because it's just a lot more fun to play for me, decade old graphics or not. I played Diablo 2 in the last few days in fact while waiting for Guild Wars 2 and I had a blast. It's a game I've played hundreds of times and I still love it. I've played Diablo 3 through to Inferno on 2 characters (excluding inferno itself beyond act 1) and I didn't enjoy it much, to the point I stopped playing after 2-3 weeks. It's not the worst game of all time, it just feels like there's no substance there. No need to think when choosing skills, just swap it out if you don't like it; no need to think with equipement, just check the main stats on it and upgrade those!
One of the main points people never seem to mention about Diablo 3's failures (beyond skills that are overall a lot less spectacular than in Diablo 2, stats or the lack thereof, no permanent decision ruining the feeling of progression, itemization being what it is, the story, etc) is the level design. Diablo 2 has expansive areas with tons of enemies and just feels right (I guess this is hard to explain but go play through Act2, 4 and 5 and you'll enjoy the squishyness of everything you kill). Drop a Lightning Fury or Ice Orb in a pack of monsters and it just feels right, from the skills to the monsters and the areas themselves. In Diablo 3, I didn't really get that feeling with any area or with any skill (well, I'll be fair, the Barbarian had a few of those moments with some good timing on skills but overall Diablo 2 takes the cake by a mile).
It's not like I wanted to hate Diablo 3. It's just what the game is, and it's not because I'm not bright enough to understand the "revolutionary" gameplay that has been dumbed down enough for my grandmother to get through the game.
As many of you probably know, I recently made a comment on Facebook about Dave Brevik. I want to make it clear that I am very sorry for what I said. I have higher expectations for myself than to express my feelings in such a rash way and disrespect a fellow developer like Dave, someone who deserves to be treated with greater respect.
What I said was expressed out of anger, and in defense of my team and the game. People can say what they want about me, but I don't take lightly when they disparage the commitment and passion of the Diablo III team. Dave is awesome. In Diablo and Diablo II, he made two of the games that have most affected me as a developer. I respect his vision for Diablo, but just like he said in his interview, the Diablo III team must drive a vision for the game that is true to us. We believe in Diablo and have stuck by it through years of hard development to make it a reality.
The foundation of the Diablo team was built from the remnants of Blizzard North: Our lead programmer, who built the basis of the Diablo III engine while at Blizzard North; our lead tech artist, who drove much of the combat visuals, FX, and skill direction of our classes and is one of the most avid Diablo II players you can find; our lead concept artist, who helped establish the core look of the game; Wyatt Cheng, our senior technical game designer, who writes many of our blogs and works tirelessly on the live game. All these people and many others made the commitment to Diablo even after Blizzard North shut down. It was hard for me to see their contributions be diminished by someone they worked alongside, and even harder for me not to try to jump to their defense. I only wish I'd done so in a more professional manner.
Joining the Diablo team was a dream come true for me. In my house, the name Diablo was always spoken in hushed tones. It meant late nights that turned into early mornings, moments of pure adrenaline and pure joy. It meant countless conversations, debates, scouring websites for good builds, and more than one or two sick days. When Diablo II was released, I took a week off work and sent my wife out of state... and she was pregnant at the time! I played Diablo II with my dad during one of the most difficult times of his life, and the experience brought me closer to him, and I hope helped him through it. I joined the Diablo team because the idea of a world without more Diablo seemed like a pretty crappy world to me. I wasn't sure if I'd be good enough. I'm still not sure. But I felt I had to try.
Regardless of how I've done, my team has been more than good enough, and I'm proud of the game we made together. We believe it's a great game. But Diablo III has flaws. It is not perfect. Sales mean nothing if the game doesn’t live on in all of our hearts, and standing by our games is what Blizzard does. Patch 1.0.4 is a step in the right direction, but we have no illusions that our work is done.
Playing Diablo III needs to be a rewarding experience. The new legendaries are a big step in the right direction, as are tweaks to item drop rates. But I'm not convinced that we've gone far enough. If you don't have that great feeling of a good drop being right around the corner -- and the burst of excitement when it finally arrives -- then we haven't done our jobs right. Out of our concern to make sure that Diablo III would have longevity, we were overly cautious about how we handled item drops and affixes. If 1.0.4 hasn’t fixed that, you can be sure we'll continue to address it.
Part of the problem, however, is not just item drops, but the variety of things to do within the game. Many of you have stated that there needs to be more to the game than just the item hunt, and we agree completely. The Paragon system is a step in the right direction, giving meta-progress for your time in the game, but it does little to address the variety of activities you can do while playing. I don't think there’s a silver-bullet solution to this problem, but I do think we can make this aspect of the game better, and as such we're planning more than just PvP for the next major patch. Not trying to be coy, but we're still firming things up and will talk about this as soon as we can.
Difficulty has been a constant source of division when discussing the game. Some players believe Diablo has never been about crushing challenges, but more about efficiency and farming. Some players want a game that tests them to their limits. Neither player is wrong. As it stands, Diablo III simply does not provide the tools to allow players to scale the game challenge to something appropriate for them. We set Inferno as the high watermark and took a one-size-fits-all approach to game challenge. Later in the development of Diablo II, the 'players 8' command -- which let people set monster difficulty -- was added to address this issue, and we're considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them.
The Auction House has also proven to be a big challenge. It adds a lot of power for players to trade and acquire items. Getting a great Monk drop that you can trade for better gear for your Wizard is obviously a great benefit, but it does come with a downside. The Auction House can short circuit the natural pace of item drops, making the game feel less rewarding for some players. This is a problem we recognize. At this point we're not sure of the exact way to fix it, but we’re discussing it constantly, and we believe it's a problem we can overcome.
While these are some of the major issues with Diablo III, they aren't the only things we're looking at. On a daily basis we ask ourselves if the classes are satisfying to play, if rares and champions are fun to fight, if they’re tuned well relative to normal monsters. Can we make further improvements to social elements of the game? How can items be even better?
We made Diablo III because we believe in the Diablo games. We think the gameplay is awesome, the world is compelling, and it's the game we all wanted to play. Because we believe in it, we'll continue to stand by it and make it better. We are committed to making Diablo III the best Diablo game to date, and we hope you'll continue to help us do just that.
Saying that, I'd like to apologize to all of you, the players in our community. You deserve better than my reaction to Dave's comments. You deserve more honest communication about the game and what we're doing to make it a more awesome experience for us all. We care about Diablo very much, and appreciate your passion for it. Without you, we wouldn't be able to do this, and for that I can't thank you enough.
As many of you probably know, I recently made a comment on Facebook about Dave Brevik. I want to make it clear that I am very sorry for what I said. I have higher expectations for myself than to express my feelings in such a rash way and disrespect a fellow developer like Dave, someone who deserves to be treated with greater respect.
What I said was expressed out of anger, and in defense of my team and the game. People can say what they want about me, but I don't take lightly when they disparage the commitment and passion of the Diablo III team. Dave is awesome. In Diablo and Diablo II, he made two of the games that have most affected me as a developer. I respect his vision for Diablo, but just like he said in his interview, the Diablo III team must drive a vision for the game that is true to us. We believe in Diablo and have stuck by it through years of hard development to make it a reality.
The foundation of the Diablo team was built from the remnants of Blizzard North: Our lead programmer, who built the basis of the Diablo III engine while at Blizzard North; our lead tech artist, who drove much of the combat visuals, FX, and skill direction of our classes and is one of the most avid Diablo II players you can find; our lead concept artist, who helped establish the core look of the game; Wyatt Cheng, our senior technical game designer, who writes many of our blogs and works tirelessly on the live game. All these people and many others made the commitment to Diablo even after Blizzard North shut down. It was hard for me to see their contributions be diminished by someone they worked alongside, and even harder for me not to try to jump to their defense. I only wish I'd done so in a more professional manner.
Joining the Diablo team was a dream come true for me. In my house, the name Diablo was always spoken in hushed tones. It meant late nights that turned into early mornings, moments of pure adrenaline and pure joy. It meant countless conversations, debates, scouring websites for good builds, and more than one or two sick days. When Diablo II was released, I took a week off work and sent my wife out of state... and she was pregnant at the time! I played Diablo II with my dad during one of the most difficult times of his life, and the experience brought me closer to him, and I hope helped him through it. I joined the Diablo team because the idea of a world without more Diablo seemed like a pretty crappy world to me. I wasn't sure if I'd be good enough. I'm still not sure. But I felt I had to try.
Regardless of how I've done, my team has been more than good enough, and I'm proud of the game we made together. We believe it's a great game. But Diablo III has flaws. It is not perfect. Sales mean nothing if the game doesn’t live on in all of our hearts, and standing by our games is what Blizzard does. Patch 1.0.4 is a step in the right direction, but we have no illusions that our work is done.
Playing Diablo III needs to be a rewarding experience. The new legendaries are a big step in the right direction, as are tweaks to item drop rates. But I'm not convinced that we've gone far enough. If you don't have that great feeling of a good drop being right around the corner -- and the burst of excitement when it finally arrives -- then we haven't done our jobs right. Out of our concern to make sure that Diablo III would have longevity, we were overly cautious about how we handled item drops and affixes. If 1.0.4 hasn’t fixed that, you can be sure we'll continue to address it.
Part of the problem, however, is not just item drops, but the variety of things to do within the game. Many of you have stated that there needs to be more to the game than just the item hunt, and we agree completely. The Paragon system is a step in the right direction, giving meta-progress for your time in the game, but it does little to address the variety of activities you can do while playing. I don't think there’s a silver-bullet solution to this problem, but I do think we can make this aspect of the game better, and as such we're planning more than just PvP for the next major patch. Not trying to be coy, but we're still firming things up and will talk about this as soon as we can.
Difficulty has been a constant source of division when discussing the game. Some players believe Diablo has never been about crushing challenges, but more about efficiency and farming. Some players want a game that tests them to their limits. Neither player is wrong. As it stands, Diablo III simply does not provide the tools to allow players to scale the game challenge to something appropriate for them. We set Inferno as the high watermark and took a one-size-fits-all approach to game challenge. Later in the development of Diablo II, the 'players 8' command -- which let people set monster difficulty -- was added to address this issue, and we're considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them.
The Auction House has also proven to be a big challenge. It adds a lot of power for players to trade and acquire items. Getting a great Monk drop that you can trade for better gear for your Wizard is obviously a great benefit, but it does come with a downside. The Auction House can short circuit the natural pace of item drops, making the game feel less rewarding for some players. This is a problem we recognize. At this point we're not sure of the exact way to fix it, but we’re discussing it constantly, and we believe it's a problem we can overcome.
While these are some of the major issues with Diablo III, they aren't the only things we're looking at. On a daily basis we ask ourselves if the classes are satisfying to play, if rares and champions are fun to fight, if they’re tuned well relative to normal monsters. Can we make further improvements to social elements of the game? How can items be even better?
We made Diablo III because we believe in the Diablo games. We think the gameplay is awesome, the world is compelling, and it's the game we all wanted to play. Because we believe in it, we'll continue to stand by it and make it better. We are committed to making Diablo III the best Diablo game to date, and we hope you'll continue to help us do just that.
Saying that, I'd like to apologize to all of you, the players in our community. You deserve better than my reaction to Dave's comments. You deserve more honest communication about the game and what we're doing to make it a more awesome experience for us all. We care about Diablo very much, and appreciate your passion for it. Without you, we wouldn't be able to do this, and for that I can't thank you enough.
Skillful backpedaling.
Essentially, he's now saying: "Dave was right, beyond basic combat, we had no idea what we were doing when we made this game. We only just realized this since launch and the game sucks, and we are now trying very hard to fix what we screwed up."
Later in the development of Diablo II, the 'players 8' command -- which let people set monster difficulty -- was added to address this issue, and we're considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them.
As many of you probably know, I recently made a comment on Facebook about Dave Brevik. I want to make it clear that I am very sorry for what I said. I have higher expectations for myself than to express my feelings in such a rash way and disrespect a fellow developer like Dave, someone who deserves to be treated with greater respect.
What I said was expressed out of anger, and in defense of my team and the game. People can say what they want about me, but I don't take lightly when they disparage the commitment and passion of the Diablo III team. Dave is awesome. In Diablo and Diablo II, he made two of the games that have most affected me as a developer. I respect his vision for Diablo, but just like he said in his interview, the Diablo III team must drive a vision for the game that is true to us. We believe in Diablo and have stuck by it through years of hard development to make it a reality.
The foundation of the Diablo team was built from the remnants of Blizzard North: Our lead programmer, who built the basis of the Diablo III engine while at Blizzard North; our lead tech artist, who drove much of the combat visuals, FX, and skill direction of our classes and is one of the most avid Diablo II players you can find; our lead concept artist, who helped establish the core look of the game; Wyatt Cheng, our senior technical game designer, who writes many of our blogs and works tirelessly on the live game. All these people and many others made the commitment to Diablo even after Blizzard North shut down. It was hard for me to see their contributions be diminished by someone they worked alongside, and even harder for me not to try to jump to their defense. I only wish I'd done so in a more professional manner.
Joining the Diablo team was a dream come true for me. In my house, the name Diablo was always spoken in hushed tones. It meant late nights that turned into early mornings, moments of pure adrenaline and pure joy. It meant countless conversations, debates, scouring websites for good builds, and more than one or two sick days. When Diablo II was released, I took a week off work and sent my wife out of state... and she was pregnant at the time! I played Diablo II with my dad during one of the most difficult times of his life, and the experience brought me closer to him, and I hope helped him through it. I joined the Diablo team because the idea of a world without more Diablo seemed like a pretty crappy world to me. I wasn't sure if I'd be good enough. I'm still not sure. But I felt I had to try.
Regardless of how I've done, my team has been more than good enough, and I'm proud of the game we made together. We believe it's a great game. But Diablo III has flaws. It is not perfect. Sales mean nothing if the game doesn’t live on in all of our hearts, and standing by our games is what Blizzard does. Patch 1.0.4 is a step in the right direction, but we have no illusions that our work is done.
Playing Diablo III needs to be a rewarding experience. The new legendaries are a big step in the right direction, as are tweaks to item drop rates. But I'm not convinced that we've gone far enough. If you don't have that great feeling of a good drop being right around the corner -- and the burst of excitement when it finally arrives -- then we haven't done our jobs right. Out of our concern to make sure that Diablo III would have longevity, we were overly cautious about how we handled item drops and affixes. If 1.0.4 hasn’t fixed that, you can be sure we'll continue to address it.
Part of the problem, however, is not just item drops, but the variety of things to do within the game. Many of you have stated that there needs to be more to the game than just the item hunt, and we agree completely. The Paragon system is a step in the right direction, giving meta-progress for your time in the game, but it does little to address the variety of activities you can do while playing. I don't think there’s a silver-bullet solution to this problem, but I do think we can make this aspect of the game better, and as such we're planning more than just PvP for the next major patch. Not trying to be coy, but we're still firming things up and will talk about this as soon as we can.
Difficulty has been a constant source of division when discussing the game. Some players believe Diablo has never been about crushing challenges, but more about efficiency and farming. Some players want a game that tests them to their limits. Neither player is wrong. As it stands, Diablo III simply does not provide the tools to allow players to scale the game challenge to something appropriate for them. We set Inferno as the high watermark and took a one-size-fits-all approach to game challenge. Later in the development of Diablo II, the 'players 8' command -- which let people set monster difficulty -- was added to address this issue, and we're considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them.
The Auction House has also proven to be a big challenge. It adds a lot of power for players to trade and acquire items. Getting a great Monk drop that you can trade for better gear for your Wizard is obviously a great benefit, but it does come with a downside. The Auction House can short circuit the natural pace of item drops, making the game feel less rewarding for some players. This is a problem we recognize. At this point we're not sure of the exact way to fix it, but we’re discussing it constantly, and we believe it's a problem we can overcome.
While these are some of the major issues with Diablo III, they aren't the only things we're looking at. On a daily basis we ask ourselves if the classes are satisfying to play, if rares and champions are fun to fight, if they’re tuned well relative to normal monsters. Can we make further improvements to social elements of the game? How can items be even better?
We made Diablo III because we believe in the Diablo games. We think the gameplay is awesome, the world is compelling, and it's the game we all wanted to play. Because we believe in it, we'll continue to stand by it and make it better. We are committed to making Diablo III the best Diablo game to date, and we hope you'll continue to help us do just that.
Saying that, I'd like to apologize to all of you, the players in our community. You deserve better than my reaction to Dave's comments. You deserve more honest communication about the game and what we're doing to make it a more awesome experience for us all. We care about Diablo very much, and appreciate your passion for it. Without you, we wouldn't be able to do this, and for that I can't thank you enough.
Skillful backpedaling.
Essentially, he's now saying: "Dave was right, beyond basic combat, we had no idea what we were doing when we made this game. We only just realized this since launch and the game sucks, and we are now trying very hard to fix what we screwed up."
While the game has a shitton of flaws that just make you puke, there's one thing no other hackslash has atm(or other games compared to blizzard's creations), and that's smooth controls/feel of the game. I played quite some PoE, and it just shines in many things compared to Diablo...but the controls ? damn them, worst thing is the movement and how you're locked into animations, they don't feel fluid at all like D3 does or SC2 for example. TL1/2 are great in this regard, but they still don't have the same feel that just makes you play in fluid motion. Dungeon Siege can't even be mentioned here because it's kind of "turn-based". TQ has slight delays in animation as well, especially when casting spells. It's hard to find a hack&slash that's more responsive than D3.
MMOs have the same problem compared to WoW(and wows engine is like 9-10 years old, if you count the design time)
Jay's post smells of damage control, but I'm sure he meant most of what he said. Sometimes we do stupid things in anger.
D3 will continue to get better, which is sad because it made a bad impression on the majority of people. Perhaps with the release of their expansion people will get re-interested?
As many of you probably know, I recently made a comment on Facebook about Dave Brevik. I want to make it clear that I am very sorry for what I said. I have higher expectations for myself than to express my feelings in such a rash way and disrespect a fellow developer like Dave, someone who deserves to be treated with greater respect.
What I said was expressed out of anger, and in defense of my team and the game. People can say what they want about me, but I don't take lightly when they disparage the commitment and passion of the Diablo III team. Dave is awesome. In Diablo and Diablo II, he made two of the games that have most affected me as a developer. I respect his vision for Diablo, but just like he said in his interview, the Diablo III team must drive a vision for the game that is true to us. We believe in Diablo and have stuck by it through years of hard development to make it a reality.
The foundation of the Diablo team was built from the remnants of Blizzard North: Our lead programmer, who built the basis of the Diablo III engine while at Blizzard North; our lead tech artist, who drove much of the combat visuals, FX, and skill direction of our classes and is one of the most avid Diablo II players you can find; our lead concept artist, who helped establish the core look of the game; Wyatt Cheng, our senior technical game designer, who writes many of our blogs and works tirelessly on the live game. All these people and many others made the commitment to Diablo even after Blizzard North shut down. It was hard for me to see their contributions be diminished by someone they worked alongside, and even harder for me not to try to jump to their defense. I only wish I'd done so in a more professional manner.
Joining the Diablo team was a dream come true for me. In my house, the name Diablo was always spoken in hushed tones. It meant late nights that turned into early mornings, moments of pure adrenaline and pure joy. It meant countless conversations, debates, scouring websites for good builds, and more than one or two sick days. When Diablo II was released, I took a week off work and sent my wife out of state... and she was pregnant at the time! I played Diablo II with my dad during one of the most difficult times of his life, and the experience brought me closer to him, and I hope helped him through it. I joined the Diablo team because the idea of a world without more Diablo seemed like a pretty crappy world to me. I wasn't sure if I'd be good enough. I'm still not sure. But I felt I had to try.
Regardless of how I've done, my team has been more than good enough, and I'm proud of the game we made together. We believe it's a great game. But Diablo III has flaws. It is not perfect. Sales mean nothing if the game doesn’t live on in all of our hearts, and standing by our games is what Blizzard does. Patch 1.0.4 is a step in the right direction, but we have no illusions that our work is done.
Playing Diablo III needs to be a rewarding experience. The new legendaries are a big step in the right direction, as are tweaks to item drop rates. But I'm not convinced that we've gone far enough. If you don't have that great feeling of a good drop being right around the corner -- and the burst of excitement when it finally arrives -- then we haven't done our jobs right. Out of our concern to make sure that Diablo III would have longevity, we were overly cautious about how we handled item drops and affixes. If 1.0.4 hasn’t fixed that, you can be sure we'll continue to address it.
Part of the problem, however, is not just item drops, but the variety of things to do within the game. Many of you have stated that there needs to be more to the game than just the item hunt, and we agree completely. The Paragon system is a step in the right direction, giving meta-progress for your time in the game, but it does little to address the variety of activities you can do while playing. I don't think there’s a silver-bullet solution to this problem, but I do think we can make this aspect of the game better, and as such we're planning more than just PvP for the next major patch. Not trying to be coy, but we're still firming things up and will talk about this as soon as we can.
Difficulty has been a constant source of division when discussing the game. Some players believe Diablo has never been about crushing challenges, but more about efficiency and farming. Some players want a game that tests them to their limits. Neither player is wrong. As it stands, Diablo III simply does not provide the tools to allow players to scale the game challenge to something appropriate for them. We set Inferno as the high watermark and took a one-size-fits-all approach to game challenge. Later in the development of Diablo II, the 'players 8' command -- which let people set monster difficulty -- was added to address this issue, and we're considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them.
The Auction House has also proven to be a big challenge. It adds a lot of power for players to trade and acquire items. Getting a great Monk drop that you can trade for better gear for your Wizard is obviously a great benefit, but it does come with a downside. The Auction House can short circuit the natural pace of item drops, making the game feel less rewarding for some players. This is a problem we recognize. At this point we're not sure of the exact way to fix it, but we’re discussing it constantly, and we believe it's a problem we can overcome.
While these are some of the major issues with Diablo III, they aren't the only things we're looking at. On a daily basis we ask ourselves if the classes are satisfying to play, if rares and champions are fun to fight, if they’re tuned well relative to normal monsters. Can we make further improvements to social elements of the game? How can items be even better?
We made Diablo III because we believe in the Diablo games. We think the gameplay is awesome, the world is compelling, and it's the game we all wanted to play. Because we believe in it, we'll continue to stand by it and make it better. We are committed to making Diablo III the best Diablo game to date, and we hope you'll continue to help us do just that.
Saying that, I'd like to apologize to all of you, the players in our community. You deserve better than my reaction to Dave's comments. You deserve more honest communication about the game and what we're doing to make it a more awesome experience for us all. We care about Diablo very much, and appreciate your passion for it. Without you, we wouldn't be able to do this, and for that I can't thank you enough.
Skillful backpedaling.
Essentially, he's now saying: "Dave was right, beyond basic combat, we had no idea what we were doing when we made this game. We only just realized this since launch and the game sucks, and we are now trying very hard to fix what we screwed up."
While the game has a shitton of flaws that just make you puke, there's one thing no other hackslash has atm(or other games compared to blizzard's creations), and that's smooth controls/feel of the game. I played quite some PoE, and it just shines in many things compared to Diablo...but the controls ? damn them, worst thing is the movement and how you're locked into animations, they don't feel fluid at all like D3 does or SC2 for example. TL1/2 are great in this regard, but they still don't have the same feel that just makes you play in fluid motion. Dungeon Siege can't even be mentioned here because it's kind of "turn-based". TQ has slight delays in animation as well, especially when casting spells. It's hard to find a hack&slash that's more responsive than D3.
MMOs have the same problem compared to WoW(and wows engine is like 9-10 years old, if you count the design time)
Jay's post smells of damage control, but I'm sure he meant most of what he said. Sometimes we do stupid things in anger.
D3 will continue to get better, which is sad because it made a bad impression on the majority of people. Perhaps with the release of their expansion people will get re-interested?
yeah the engine is amazing and the game play itself is great. where they screwed up is balance and the AH. Blizz wanted to make an AH as a cash grab but did little planning in stopping the botting and massive inflation going on. Also factor in on how they butchered the story and added little to the end game and replay value beyond trying to get the best items (mostly through AH now) they really had no right to say what they did in public.
so yeah damage control but good for Wilson on admitting it and owning up to his mistakes, this game is still quite incomplete but 1.0.4 is the step in the right direction
Later in the development of Diablo II, the 'players 8' command -- which let people set monster difficulty -- was added to address this issue, and we're considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them.
but in D3 it wouldnt give you more drops...
do you get more exp if youre in a 4 player game but killing monsters on your own?
As many of you probably know, I recently made a comment on Facebook about Dave Brevik. I want to make it clear that I am very sorry for what I said. I have higher expectations for myself than to express my feelings in such a rash way and disrespect a fellow developer like Dave, someone who deserves to be treated with greater respect.
What I said was expressed out of anger, and in defense of my team and the game. People can say what they want about me, but I don't take lightly when they disparage the commitment and passion of the Diablo III team. Dave is awesome. In Diablo and Diablo II, he made two of the games that have most affected me as a developer. I respect his vision for Diablo, but just like he said in his interview, the Diablo III team must drive a vision for the game that is true to us. We believe in Diablo and have stuck by it through years of hard development to make it a reality.
The foundation of the Diablo team was built from the remnants of Blizzard North: Our lead programmer, who built the basis of the Diablo III engine while at Blizzard North; our lead tech artist, who drove much of the combat visuals, FX, and skill direction of our classes and is one of the most avid Diablo II players you can find; our lead concept artist, who helped establish the core look of the game; Wyatt Cheng, our senior technical game designer, who writes many of our blogs and works tirelessly on the live game. All these people and many others made the commitment to Diablo even after Blizzard North shut down. It was hard for me to see their contributions be diminished by someone they worked alongside, and even harder for me not to try to jump to their defense. I only wish I'd done so in a more professional manner.
Joining the Diablo team was a dream come true for me. In my house, the name Diablo was always spoken in hushed tones. It meant late nights that turned into early mornings, moments of pure adrenaline and pure joy. It meant countless conversations, debates, scouring websites for good builds, and more than one or two sick days. When Diablo II was released, I took a week off work and sent my wife out of state... and she was pregnant at the time! I played Diablo II with my dad during one of the most difficult times of his life, and the experience brought me closer to him, and I hope helped him through it. I joined the Diablo team because the idea of a world without more Diablo seemed like a pretty crappy world to me. I wasn't sure if I'd be good enough. I'm still not sure. But I felt I had to try.
Regardless of how I've done, my team has been more than good enough, and I'm proud of the game we made together. We believe it's a great game. But Diablo III has flaws. It is not perfect. Sales mean nothing if the game doesn’t live on in all of our hearts, and standing by our games is what Blizzard does. Patch 1.0.4 is a step in the right direction, but we have no illusions that our work is done.
Playing Diablo III needs to be a rewarding experience. The new legendaries are a big step in the right direction, as are tweaks to item drop rates. But I'm not convinced that we've gone far enough. If you don't have that great feeling of a good drop being right around the corner -- and the burst of excitement when it finally arrives -- then we haven't done our jobs right. Out of our concern to make sure that Diablo III would have longevity, we were overly cautious about how we handled item drops and affixes. If 1.0.4 hasn’t fixed that, you can be sure we'll continue to address it.
Part of the problem, however, is not just item drops, but the variety of things to do within the game. Many of you have stated that there needs to be more to the game than just the item hunt, and we agree completely. The Paragon system is a step in the right direction, giving meta-progress for your time in the game, but it does little to address the variety of activities you can do while playing. I don't think there’s a silver-bullet solution to this problem, but I do think we can make this aspect of the game better, and as such we're planning more than just PvP for the next major patch. Not trying to be coy, but we're still firming things up and will talk about this as soon as we can.
Difficulty has been a constant source of division when discussing the game. Some players believe Diablo has never been about crushing challenges, but more about efficiency and farming. Some players want a game that tests them to their limits. Neither player is wrong. As it stands, Diablo III simply does not provide the tools to allow players to scale the game challenge to something appropriate for them. We set Inferno as the high watermark and took a one-size-fits-all approach to game challenge. Later in the development of Diablo II, the 'players 8' command -- which let people set monster difficulty -- was added to address this issue, and we're considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them.
The Auction House has also proven to be a big challenge. It adds a lot of power for players to trade and acquire items. Getting a great Monk drop that you can trade for better gear for your Wizard is obviously a great benefit, but it does come with a downside. The Auction House can short circuit the natural pace of item drops, making the game feel less rewarding for some players. This is a problem we recognize. At this point we're not sure of the exact way to fix it, but we’re discussing it constantly, and we believe it's a problem we can overcome.
While these are some of the major issues with Diablo III, they aren't the only things we're looking at. On a daily basis we ask ourselves if the classes are satisfying to play, if rares and champions are fun to fight, if they’re tuned well relative to normal monsters. Can we make further improvements to social elements of the game? How can items be even better?
We made Diablo III because we believe in the Diablo games. We think the gameplay is awesome, the world is compelling, and it's the game we all wanted to play. Because we believe in it, we'll continue to stand by it and make it better. We are committed to making Diablo III the best Diablo game to date, and we hope you'll continue to help us do just that.
Saying that, I'd like to apologize to all of you, the players in our community. You deserve better than my reaction to Dave's comments. You deserve more honest communication about the game and what we're doing to make it a more awesome experience for us all. We care about Diablo very much, and appreciate your passion for it. Without you, we wouldn't be able to do this, and for that I can't thank you enough.
Skillful backpedaling.
Essentially, he's now saying: "Dave was right, beyond basic combat, we had no idea what we were doing when we made this game. We only just realized this since launch and the game sucks, and we are now trying very hard to fix what we screwed up."
Are you giving a fake quote to someone ? Lets not make the thread sink any lower.
As many of you probably know, I recently made a comment on Facebook about Dave Brevik. I want to make it clear that I am very sorry for what I said. I have higher expectations for myself than to express my feelings in such a rash way and disrespect a fellow developer like Dave, someone who deserves to be treated with greater respect.
What I said was expressed out of anger, and in defense of my team and the game. People can say what they want about me, but I don't take lightly when they disparage the commitment and passion of the Diablo III team. Dave is awesome. In Diablo and Diablo II, he made two of the games that have most affected me as a developer. I respect his vision for Diablo, but just like he said in his interview, the Diablo III team must drive a vision for the game that is true to us. We believe in Diablo and have stuck by it through years of hard development to make it a reality.
The foundation of the Diablo team was built from the remnants of Blizzard North: Our lead programmer, who built the basis of the Diablo III engine while at Blizzard North; our lead tech artist, who drove much of the combat visuals, FX, and skill direction of our classes and is one of the most avid Diablo II players you can find; our lead concept artist, who helped establish the core look of the game; Wyatt Cheng, our senior technical game designer, who writes many of our blogs and works tirelessly on the live game. All these people and many others made the commitment to Diablo even after Blizzard North shut down. It was hard for me to see their contributions be diminished by someone they worked alongside, and even harder for me not to try to jump to their defense. I only wish I'd done so in a more professional manner.
Joining the Diablo team was a dream come true for me. In my house, the name Diablo was always spoken in hushed tones. It meant late nights that turned into early mornings, moments of pure adrenaline and pure joy. It meant countless conversations, debates, scouring websites for good builds, and more than one or two sick days. When Diablo II was released, I took a week off work and sent my wife out of state... and she was pregnant at the time! I played Diablo II with my dad during one of the most difficult times of his life, and the experience brought me closer to him, and I hope helped him through it. I joined the Diablo team because the idea of a world without more Diablo seemed like a pretty crappy world to me. I wasn't sure if I'd be good enough. I'm still not sure. But I felt I had to try.
Regardless of how I've done, my team has been more than good enough, and I'm proud of the game we made together. We believe it's a great game. But Diablo III has flaws. It is not perfect. Sales mean nothing if the game doesn’t live on in all of our hearts, and standing by our games is what Blizzard does. Patch 1.0.4 is a step in the right direction, but we have no illusions that our work is done.
Playing Diablo III needs to be a rewarding experience. The new legendaries are a big step in the right direction, as are tweaks to item drop rates. But I'm not convinced that we've gone far enough. If you don't have that great feeling of a good drop being right around the corner -- and the burst of excitement when it finally arrives -- then we haven't done our jobs right. Out of our concern to make sure that Diablo III would have longevity, we were overly cautious about how we handled item drops and affixes. If 1.0.4 hasn’t fixed that, you can be sure we'll continue to address it.
Part of the problem, however, is not just item drops, but the variety of things to do within the game. Many of you have stated that there needs to be more to the game than just the item hunt, and we agree completely. The Paragon system is a step in the right direction, giving meta-progress for your time in the game, but it does little to address the variety of activities you can do while playing. I don't think there’s a silver-bullet solution to this problem, but I do think we can make this aspect of the game better, and as such we're planning more than just PvP for the next major patch. Not trying to be coy, but we're still firming things up and will talk about this as soon as we can.
Difficulty has been a constant source of division when discussing the game. Some players believe Diablo has never been about crushing challenges, but more about efficiency and farming. Some players want a game that tests them to their limits. Neither player is wrong. As it stands, Diablo III simply does not provide the tools to allow players to scale the game challenge to something appropriate for them. We set Inferno as the high watermark and took a one-size-fits-all approach to game challenge. Later in the development of Diablo II, the 'players 8' command -- which let people set monster difficulty -- was added to address this issue, and we're considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them.
The Auction House has also proven to be a big challenge. It adds a lot of power for players to trade and acquire items. Getting a great Monk drop that you can trade for better gear for your Wizard is obviously a great benefit, but it does come with a downside. The Auction House can short circuit the natural pace of item drops, making the game feel less rewarding for some players. This is a problem we recognize. At this point we're not sure of the exact way to fix it, but we’re discussing it constantly, and we believe it's a problem we can overcome.
While these are some of the major issues with Diablo III, they aren't the only things we're looking at. On a daily basis we ask ourselves if the classes are satisfying to play, if rares and champions are fun to fight, if they’re tuned well relative to normal monsters. Can we make further improvements to social elements of the game? How can items be even better?
We made Diablo III because we believe in the Diablo games. We think the gameplay is awesome, the world is compelling, and it's the game we all wanted to play. Because we believe in it, we'll continue to stand by it and make it better. We are committed to making Diablo III the best Diablo game to date, and we hope you'll continue to help us do just that.
Saying that, I'd like to apologize to all of you, the players in our community. You deserve better than my reaction to Dave's comments. You deserve more honest communication about the game and what we're doing to make it a more awesome experience for us all. We care about Diablo very much, and appreciate your passion for it. Without you, we wouldn't be able to do this, and for that I can't thank you enough.
Skillful backpedaling.
Essentially, he's now saying: "Dave was right, beyond basic combat, we had no idea what we were doing when we made this game. We only just realized this since launch and the game sucks, and we are now trying very hard to fix what we screwed up."
Are you giving a fake quote to someone ? Lets not make the thread sink any lower.
As many of you probably know, I recently made a comment on Facebook about Dave Brevik. I want to make it clear that I am very sorry for what I said. I have higher expectations for myself than to express my feelings in such a rash way and disrespect a fellow developer like Dave, someone who deserves to be treated with greater respect.
What I said was expressed out of anger, and in defense of my team and the game. People can say what they want about me, but I don't take lightly when they disparage the commitment and passion of the Diablo III team. Dave is awesome. In Diablo and Diablo II, he made two of the games that have most affected me as a developer. I respect his vision for Diablo, but just like he said in his interview, the Diablo III team must drive a vision for the game that is true to us. We believe in Diablo and have stuck by it through years of hard development to make it a reality.
The foundation of the Diablo team was built from the remnants of Blizzard North: Our lead programmer, who built the basis of the Diablo III engine while at Blizzard North; our lead tech artist, who drove much of the combat visuals, FX, and skill direction of our classes and is one of the most avid Diablo II players you can find; our lead concept artist, who helped establish the core look of the game; Wyatt Cheng, our senior technical game designer, who writes many of our blogs and works tirelessly on the live game. All these people and many others made the commitment to Diablo even after Blizzard North shut down. It was hard for me to see their contributions be diminished by someone they worked alongside, and even harder for me not to try to jump to their defense. I only wish I'd done so in a more professional manner.
Joining the Diablo team was a dream come true for me. In my house, the name Diablo was always spoken in hushed tones. It meant late nights that turned into early mornings, moments of pure adrenaline and pure joy. It meant countless conversations, debates, scouring websites for good builds, and more than one or two sick days. When Diablo II was released, I took a week off work and sent my wife out of state... and she was pregnant at the time! I played Diablo II with my dad during one of the most difficult times of his life, and the experience brought me closer to him, and I hope helped him through it. I joined the Diablo team because the idea of a world without more Diablo seemed like a pretty crappy world to me. I wasn't sure if I'd be good enough. I'm still not sure. But I felt I had to try.
Regardless of how I've done, my team has been more than good enough, and I'm proud of the game we made together. We believe it's a great game. But Diablo III has flaws. It is not perfect. Sales mean nothing if the game doesn’t live on in all of our hearts, and standing by our games is what Blizzard does. Patch 1.0.4 is a step in the right direction, but we have no illusions that our work is done.
Playing Diablo III needs to be a rewarding experience. The new legendaries are a big step in the right direction, as are tweaks to item drop rates. But I'm not convinced that we've gone far enough. If you don't have that great feeling of a good drop being right around the corner -- and the burst of excitement when it finally arrives -- then we haven't done our jobs right. Out of our concern to make sure that Diablo III would have longevity, we were overly cautious about how we handled item drops and affixes. If 1.0.4 hasn’t fixed that, you can be sure we'll continue to address it.
Part of the problem, however, is not just item drops, but the variety of things to do within the game. Many of you have stated that there needs to be more to the game than just the item hunt, and we agree completely. The Paragon system is a step in the right direction, giving meta-progress for your time in the game, but it does little to address the variety of activities you can do while playing. I don't think there’s a silver-bullet solution to this problem, but I do think we can make this aspect of the game better, and as such we're planning more than just PvP for the next major patch. Not trying to be coy, but we're still firming things up and will talk about this as soon as we can.
Difficulty has been a constant source of division when discussing the game. Some players believe Diablo has never been about crushing challenges, but more about efficiency and farming. Some players want a game that tests them to their limits. Neither player is wrong. As it stands, Diablo III simply does not provide the tools to allow players to scale the game challenge to something appropriate for them. We set Inferno as the high watermark and took a one-size-fits-all approach to game challenge. Later in the development of Diablo II, the 'players 8' command -- which let people set monster difficulty -- was added to address this issue, and we're considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them.
The Auction House has also proven to be a big challenge. It adds a lot of power for players to trade and acquire items. Getting a great Monk drop that you can trade for better gear for your Wizard is obviously a great benefit, but it does come with a downside. The Auction House can short circuit the natural pace of item drops, making the game feel less rewarding for some players. This is a problem we recognize. At this point we're not sure of the exact way to fix it, but we’re discussing it constantly, and we believe it's a problem we can overcome.
While these are some of the major issues with Diablo III, they aren't the only things we're looking at. On a daily basis we ask ourselves if the classes are satisfying to play, if rares and champions are fun to fight, if they’re tuned well relative to normal monsters. Can we make further improvements to social elements of the game? How can items be even better?
We made Diablo III because we believe in the Diablo games. We think the gameplay is awesome, the world is compelling, and it's the game we all wanted to play. Because we believe in it, we'll continue to stand by it and make it better. We are committed to making Diablo III the best Diablo game to date, and we hope you'll continue to help us do just that.
Saying that, I'd like to apologize to all of you, the players in our community. You deserve better than my reaction to Dave's comments. You deserve more honest communication about the game and what we're doing to make it a more awesome experience for us all. We care about Diablo very much, and appreciate your passion for it. Without you, we wouldn't be able to do this, and for that I can't thank you enough.
Skillful backpedaling.
Essentially, he's now saying: "Dave was right, beyond basic combat, we had no idea what we were doing when we made this game. We only just realized this since launch and the game sucks, and we are now trying very hard to fix what we screwed up."
While the game has a shitton of flaws that just make you puke, there's one thing no other hackslash has atm(or other games compared to blizzard's creations), and that's smooth controls/feel of the game. I played quite some PoE, and it just shines in many things compared to Diablo...but the controls ? damn them, worst thing is the movement and how you're locked into animations, they don't feel fluid at all like D3 does or SC2 for example. TL1/2 are great in this regard, but they still don't have the same feel that just makes you play in fluid motion. Dungeon Siege can't even be mentioned here because it's kind of "turn-based". TQ has slight delays in animation as well, especially when casting spells. It's hard to find a hack&slash that's more responsive than D3.
MMOs have the same problem compared to WoW(and wows engine is like 9-10 years old, if you count the design time)
Jay's post smells of damage control, but I'm sure he meant most of what he said. Sometimes we do stupid things in anger.
D3 will continue to get better, which is sad because it made a bad impression on the majority of people. Perhaps with the release of their expansion people will get re-interested?
We all make mistakes sometime, even if this was pulled from a private Facebook conversation where they were responding to basically being shit on by an ex-coworker. I'd say it was blown out of proportion enormously, and really David Brevik should know better than shit on a company he used to work for.
As many of you probably know, I recently made a comment on Facebook about Dave Brevik. I want to make it clear that I am very sorry for what I said. I have higher expectations for myself than to express my feelings in such a rash way and disrespect a fellow developer like Dave, someone who deserves to be treated with greater respect.
What I said was expressed out of anger, and in defense of my team and the game. People can say what they want about me, but I don't take lightly when they disparage the commitment and passion of the Diablo III team. Dave is awesome. In Diablo and Diablo II, he made two of the games that have most affected me as a developer. I respect his vision for Diablo, but just like he said in his interview, the Diablo III team must drive a vision for the game that is true to us. We believe in Diablo and have stuck by it through years of hard development to make it a reality.
The foundation of the Diablo team was built from the remnants of Blizzard North: Our lead programmer, who built the basis of the Diablo III engine while at Blizzard North; our lead tech artist, who drove much of the combat visuals, FX, and skill direction of our classes and is one of the most avid Diablo II players you can find; our lead concept artist, who helped establish the core look of the game; Wyatt Cheng, our senior technical game designer, who writes many of our blogs and works tirelessly on the live game. All these people and many others made the commitment to Diablo even after Blizzard North shut down. It was hard for me to see their contributions be diminished by someone they worked alongside, and even harder for me not to try to jump to their defense. I only wish I'd done so in a more professional manner.
Joining the Diablo team was a dream come true for me. In my house, the name Diablo was always spoken in hushed tones. It meant late nights that turned into early mornings, moments of pure adrenaline and pure joy. It meant countless conversations, debates, scouring websites for good builds, and more than one or two sick days. When Diablo II was released, I took a week off work and sent my wife out of state... and she was pregnant at the time! I played Diablo II with my dad during one of the most difficult times of his life, and the experience brought me closer to him, and I hope helped him through it. I joined the Diablo team because the idea of a world without more Diablo seemed like a pretty crappy world to me. I wasn't sure if I'd be good enough. I'm still not sure. But I felt I had to try.
Regardless of how I've done, my team has been more than good enough, and I'm proud of the game we made together. We believe it's a great game. But Diablo III has flaws. It is not perfect. Sales mean nothing if the game doesn’t live on in all of our hearts, and standing by our games is what Blizzard does. Patch 1.0.4 is a step in the right direction, but we have no illusions that our work is done.
Playing Diablo III needs to be a rewarding experience. The new legendaries are a big step in the right direction, as are tweaks to item drop rates. But I'm not convinced that we've gone far enough. If you don't have that great feeling of a good drop being right around the corner -- and the burst of excitement when it finally arrives -- then we haven't done our jobs right. Out of our concern to make sure that Diablo III would have longevity, we were overly cautious about how we handled item drops and affixes. If 1.0.4 hasn’t fixed that, you can be sure we'll continue to address it.
Part of the problem, however, is not just item drops, but the variety of things to do within the game. Many of you have stated that there needs to be more to the game than just the item hunt, and we agree completely. The Paragon system is a step in the right direction, giving meta-progress for your time in the game, but it does little to address the variety of activities you can do while playing. I don't think there’s a silver-bullet solution to this problem, but I do think we can make this aspect of the game better, and as such we're planning more than just PvP for the next major patch. Not trying to be coy, but we're still firming things up and will talk about this as soon as we can.
Difficulty has been a constant source of division when discussing the game. Some players believe Diablo has never been about crushing challenges, but more about efficiency and farming. Some players want a game that tests them to their limits. Neither player is wrong. As it stands, Diablo III simply does not provide the tools to allow players to scale the game challenge to something appropriate for them. We set Inferno as the high watermark and took a one-size-fits-all approach to game challenge. Later in the development of Diablo II, the 'players 8' command -- which let people set monster difficulty -- was added to address this issue, and we're considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them.
The Auction House has also proven to be a big challenge. It adds a lot of power for players to trade and acquire items. Getting a great Monk drop that you can trade for better gear for your Wizard is obviously a great benefit, but it does come with a downside. The Auction House can short circuit the natural pace of item drops, making the game feel less rewarding for some players. This is a problem we recognize. At this point we're not sure of the exact way to fix it, but we’re discussing it constantly, and we believe it's a problem we can overcome.
While these are some of the major issues with Diablo III, they aren't the only things we're looking at. On a daily basis we ask ourselves if the classes are satisfying to play, if rares and champions are fun to fight, if they’re tuned well relative to normal monsters. Can we make further improvements to social elements of the game? How can items be even better?
We made Diablo III because we believe in the Diablo games. We think the gameplay is awesome, the world is compelling, and it's the game we all wanted to play. Because we believe in it, we'll continue to stand by it and make it better. We are committed to making Diablo III the best Diablo game to date, and we hope you'll continue to help us do just that.
Saying that, I'd like to apologize to all of you, the players in our community. You deserve better than my reaction to Dave's comments. You deserve more honest communication about the game and what we're doing to make it a more awesome experience for us all. We care about Diablo very much, and appreciate your passion for it. Without you, we wouldn't be able to do this, and for that I can't thank you enough.
Skillful backpedaling.
Essentially, he's now saying: "Dave was right, beyond basic combat, we had no idea what we were doing when we made this game. We only just realized this since launch and the game sucks, and we are now trying very hard to fix what we screwed up."
While the game has a shitton of flaws that just make you puke, there's one thing no other hackslash has atm(or other games compared to blizzard's creations), and that's smooth controls/feel of the game. I played quite some PoE, and it just shines in many things compared to Diablo...but the controls ? damn them, worst thing is the movement and how you're locked into animations, they don't feel fluid at all like D3 does or SC2 for example. TL1/2 are great in this regard, but they still don't have the same feel that just makes you play in fluid motion. Dungeon Siege can't even be mentioned here because it's kind of "turn-based". TQ has slight delays in animation as well, especially when casting spells. It's hard to find a hack&slash that's more responsive than D3.
MMOs have the same problem compared to WoW(and wows engine is like 9-10 years old, if you count the design time)
Jay's post smells of damage control, but I'm sure he meant most of what he said. Sometimes we do stupid things in anger.
D3 will continue to get better, which is sad because it made a bad impression on the majority of people. Perhaps with the release of their expansion people will get re-interested?
We all make mistakes sometime, even if this was pulled from a private Facebook conversation where they were responding to basically being shit on by an ex-coworker. I'd say it was blown out of proportion enormously, and really David Brevik should know better than shit on a company he used to work for.
Brevik didn't shit on anyone; besides the smooth mechanics 1.04 is what should've came out of the beta. Everything else that we had to deal with was substandard junk that didn't have to happen. They had D1 and D2 to look at for experience, lotsa money and way too much time so there was no excuse for what shipped.
They're changing everything now after they realized they fucked up.
Not sure whether to be pleased or peeved at that post. On the one hand it's a good attitude to have- not just acknowledging errors, but stating goals (the game isn't where we want it to be unless X or Y thing is happening). This is something game developers rarely do in public, but it's something they should do more as it gives the community something to actually work with them on - 'hey, if you did this that would totally make me feel like you said you wanted me to feel'.
On the other hand, he basically stated a whole bunch of problems with the game and, other than reassuring us they're working on them, didn't exactly show much progress in fixing them. He pre-emptively states that the new legendaries are a step in the right direction, without an extended testing period of data to back him up, says they may (or may not) include some of the successful stuff from D2 in later patches and more frequently states they're really not sure how to go about fixing all these problems they have. Not exactly heartening, but this as previously mentioned has always been the blizzard way. Release meh, FIXFIXFIXPOLISHPOLISHPOLISH. By the time the first expansion comes out, the game is not just solidly based, but actually excellent (see broodwar, frozen throne, burning crusade).
@Andre, would you care to perhaps expand upon those comments about interface/engine smoothness? I actually feel like that area is THE thing that defines blizzard games, but I haven't studied/compared it closely enough to be able to note specifics, it looks like you have. Please share ^^.
This kind of confirms my suspicions about the people working at Blizzard. That interview was a perfectly straight and fairly presented opinion, if someone's opinion is too much for Jay Wilson to handle, then "fuck that guy"
Also, I think it's funny that they're dissing Hellgate, whereas Blizzard hasn't innovated in a genre ever. Atleast Flagship took a chance instead of pandering to the lowest common denominator like with D3
Yeah he's right to backpedal there and (flame as you will) he did a good job at it.
Tempers get riled and people say things they regret. The good thing about letting off steam is once you're done, you make up and adjust your mindset. Not so when it leaks onto the internet and now anybody and everybody knows about the tension you were holding in and what you said in anger. Let the man who has never said something he regrets later cast the first comment.
The true test of a development team is the game they release. Honestly, the community as a whole would be better off not armchair developing but looking at the product and pointing out its flaws. If you think you could've made a better product, do so and be judged by the product you turn out . If Dave does a better job, good for him.
I'm horribly confused here. Why is there so much shit being flung (not concerning the comment?) They didn't release a minor aspect of the game, the stats are supossedly weirder than diablo 2's, and...nothing else anybody has said makes any sense. What "late-game" is there, other than running a bot to kill the final boss for items, or playing the broken PvP game? I don't see how they could have made D3 much worse.
This is the final straw for me. I took a gamble on D3 living up to ANY of the potential of the Diablo franchise, but it failed miserably. On top of that, Wilson makes a comment like that about the creator of one of my favorite games of all time? The creator of the brand name that allowed D3 to sell so well? Blizzard is dead to me. You won't be taking any more of my money.
On August 20 2012 22:54 Zrana wrote: Soo many people jumping on the d3 hatewagon. I bet most of them only played d2 up to lvl 40 and think it was god's gift to gaming because everyone else says so, then they played d3 and expected it to be like WoW and got pissed when it wasn't.
If you look at both games objectively, d3 is a flat out improvement. There are ofc problems but you'll find that all blizzard games have problems at release and improve slowly over time.
I bet you are one of those members who only played D2 up to lvl 40.
It was the greatest ARPG game because it was enjoyable to play more than 1 time through. Like someone mentioned before, the ability to tweak characters to maximize certain styles of play (enchant sorc, max block sorc, etc etc. based on attribute points, not to mention the countless skill builds for instance) really made it the game it was. There was much more than that, but I don't have the time to go on and on, but disparaging the Diablo franchise and claiming that D3 garbage is a flat out improvement shows your own naivety on the product. I even enjoyed the crazy hacked D1 multiplayer with everyone running around in god mode. At least it was humorous.
As many of you probably know, I recently made a comment on Facebook about Dave Brevik. I want to make it clear that I am very sorry for what I said. I have higher expectations for myself than to express my feelings in such a rash way and disrespect a fellow developer like Dave, someone who deserves to be treated with greater respect.
What I said was expressed out of anger, and in defense of my team and the game. People can say what they want about me, but I don't take lightly when they disparage the commitment and passion of the Diablo III team. Dave is awesome. In Diablo and Diablo II, he made two of the games that have most affected me as a developer. I respect his vision for Diablo, but just like he said in his interview, the Diablo III team must drive a vision for the game that is true to us. We believe in Diablo and have stuck by it through years of hard development to make it a reality.
The foundation of the Diablo team was built from the remnants of Blizzard North: Our lead programmer, who built the basis of the Diablo III engine while at Blizzard North; our lead tech artist, who drove much of the combat visuals, FX, and skill direction of our classes and is one of the most avid Diablo II players you can find; our lead concept artist, who helped establish the core look of the game; Wyatt Cheng, our senior technical game designer, who writes many of our blogs and works tirelessly on the live game. All these people and many others made the commitment to Diablo even after Blizzard North shut down. It was hard for me to see their contributions be diminished by someone they worked alongside, and even harder for me not to try to jump to their defense. I only wish I'd done so in a more professional manner.
Joining the Diablo team was a dream come true for me. In my house, the name Diablo was always spoken in hushed tones. It meant late nights that turned into early mornings, moments of pure adrenaline and pure joy. It meant countless conversations, debates, scouring websites for good builds, and more than one or two sick days. When Diablo II was released, I took a week off work and sent my wife out of state... and she was pregnant at the time! I played Diablo II with my dad during one of the most difficult times of his life, and the experience brought me closer to him, and I hope helped him through it. I joined the Diablo team because the idea of a world without more Diablo seemed like a pretty crappy world to me. I wasn't sure if I'd be good enough. I'm still not sure. But I felt I had to try.
Regardless of how I've done, my team has been more than good enough, and I'm proud of the game we made together. We believe it's a great game. But Diablo III has flaws. It is not perfect. Sales mean nothing if the game doesn’t live on in all of our hearts, and standing by our games is what Blizzard does. Patch 1.0.4 is a step in the right direction, but we have no illusions that our work is done.
Playing Diablo III needs to be a rewarding experience. The new legendaries are a big step in the right direction, as are tweaks to item drop rates. But I'm not convinced that we've gone far enough. If you don't have that great feeling of a good drop being right around the corner -- and the burst of excitement when it finally arrives -- then we haven't done our jobs right. Out of our concern to make sure that Diablo III would have longevity, we were overly cautious about how we handled item drops and affixes. If 1.0.4 hasn’t fixed that, you can be sure we'll continue to address it.
Part of the problem, however, is not just item drops, but the variety of things to do within the game. Many of you have stated that there needs to be more to the game than just the item hunt, and we agree completely. The Paragon system is a step in the right direction, giving meta-progress for your time in the game, but it does little to address the variety of activities you can do while playing. I don't think there’s a silver-bullet solution to this problem, but I do think we can make this aspect of the game better, and as such we're planning more than just PvP for the next major patch. Not trying to be coy, but we're still firming things up and will talk about this as soon as we can.
Difficulty has been a constant source of division when discussing the game. Some players believe Diablo has never been about crushing challenges, but more about efficiency and farming. Some players want a game that tests them to their limits. Neither player is wrong. As it stands, Diablo III simply does not provide the tools to allow players to scale the game challenge to something appropriate for them. We set Inferno as the high watermark and took a one-size-fits-all approach to game challenge. Later in the development of Diablo II, the 'players 8' command -- which let people set monster difficulty -- was added to address this issue, and we're considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them.
The Auction House has also proven to be a big challenge. It adds a lot of power for players to trade and acquire items. Getting a great Monk drop that you can trade for better gear for your Wizard is obviously a great benefit, but it does come with a downside. The Auction House can short circuit the natural pace of item drops, making the game feel less rewarding for some players. This is a problem we recognize. At this point we're not sure of the exact way to fix it, but we’re discussing it constantly, and we believe it's a problem we can overcome.
While these are some of the major issues with Diablo III, they aren't the only things we're looking at. On a daily basis we ask ourselves if the classes are satisfying to play, if rares and champions are fun to fight, if they’re tuned well relative to normal monsters. Can we make further improvements to social elements of the game? How can items be even better?
We made Diablo III because we believe in the Diablo games. We think the gameplay is awesome, the world is compelling, and it's the game we all wanted to play. Because we believe in it, we'll continue to stand by it and make it better. We are committed to making Diablo III the best Diablo game to date, and we hope you'll continue to help us do just that.
Saying that, I'd like to apologize to all of you, the players in our community. You deserve better than my reaction to Dave's comments. You deserve more honest communication about the game and what we're doing to make it a more awesome experience for us all. We care about Diablo very much, and appreciate your passion for it. Without you, we wouldn't be able to do this, and for that I can't thank you enough.
Skillful backpedaling.
Essentially, he's now saying: "Dave was right, beyond basic combat, we had no idea what we were doing when we made this game. We only just realized this since launch and the game sucks, and we are now trying very hard to fix what we screwed up."
While the game has a shitton of flaws that just make you puke, there's one thing no other hackslash has atm(or other games compared to blizzard's creations), and that's smooth controls/feel of the game. I played quite some PoE, and it just shines in many things compared to Diablo...but the controls ? damn them, worst thing is the movement and how you're locked into animations, they don't feel fluid at all like D3 does or SC2 for example. TL1/2 are great in this regard, but they still don't have the same feel that just makes you play in fluid motion. Dungeon Siege can't even be mentioned here because it's kind of "turn-based". TQ has slight delays in animation as well, especially when casting spells. It's hard to find a hack&slash that's more responsive than D3.
MMOs have the same problem compared to WoW(and wows engine is like 9-10 years old, if you count the design time)
Jay's post smells of damage control, but I'm sure he meant most of what he said. Sometimes we do stupid things in anger.
D3 will continue to get better, which is sad because it made a bad impression on the majority of people. Perhaps with the release of their expansion people will get re-interested?
So it's the same thing it has been with SC2? People who got disappointed (I am one of them, obviously) by what game they bought on launch just left and never came back, not even after trying it out again after some of the bigger patches. And I won't buy HotS for sure, as I know I'm just gonna get ripped off for one more shitty campaign and some useless units, which probably will break the game once more. I just hate to see the 2 franchises I always loved the most going to shit, because nobody is speaking up against the philosophy Blizzard has adopted after they made the really big bucks with WoW. Nowadays we only get unfinished stuff on launch day and still unpolished stuff after years. You think D3 will get better? Of course, if anything else, it would be a huge joke on the design team. But will it get that much better, to at least live up a little to the experiences people got with D1+D2? Taking SC2 as an example, I think that's close to impossible. And did you read about what he said, where the guys responsible for all the positive things you listed in your post come from? That's correct sir, Blizzard North. Who's the loser now, Jay Wilson? I just wonder, who's gonna be the Browder/Wilson for the next WarCraft game?
this is just damage control. and the way emotions work is that you may feel one way at a certain moment, then very soon after you realize you fucked up and turn into a different person altogether. this apology doesn't erase the lack of class in that group's culture at all. if you notice the way after wilson made his comment, the rest of the developers were all eager to upvote it.
As many of you probably know, I recently made a comment on Facebook about Dave Brevik. I want to make it clear that I am very sorry for what I said. I have higher expectations for myself than to express my feelings in such a rash way and disrespect a fellow developer like Dave, someone who deserves to be treated with greater respect.
What I said was expressed out of anger, and in defense of my team and the game. People can say what they want about me, but I don't take lightly when they disparage the commitment and passion of the Diablo III team. Dave is awesome. In Diablo and Diablo II, he made two of the games that have most affected me as a developer. I respect his vision for Diablo, but just like he said in his interview, the Diablo III team must drive a vision for the game that is true to us. We believe in Diablo and have stuck by it through years of hard development to make it a reality.
The foundation of the Diablo team was built from the remnants of Blizzard North: Our lead programmer, who built the basis of the Diablo III engine while at Blizzard North; our lead tech artist, who drove much of the combat visuals, FX, and skill direction of our classes and is one of the most avid Diablo II players you can find; our lead concept artist, who helped establish the core look of the game; Wyatt Cheng, our senior technical game designer, who writes many of our blogs and works tirelessly on the live game. All these people and many others made the commitment to Diablo even after Blizzard North shut down. It was hard for me to see their contributions be diminished by someone they worked alongside, and even harder for me not to try to jump to their defense. I only wish I'd done so in a more professional manner.
Joining the Diablo team was a dream come true for me. In my house, the name Diablo was always spoken in hushed tones. It meant late nights that turned into early mornings, moments of pure adrenaline and pure joy. It meant countless conversations, debates, scouring websites for good builds, and more than one or two sick days. When Diablo II was released, I took a week off work and sent my wife out of state... and she was pregnant at the time! I played Diablo II with my dad during one of the most difficult times of his life, and the experience brought me closer to him, and I hope helped him through it. I joined the Diablo team because the idea of a world without more Diablo seemed like a pretty crappy world to me. I wasn't sure if I'd be good enough. I'm still not sure. But I felt I had to try.
Regardless of how I've done, my team has been more than good enough, and I'm proud of the game we made together. We believe it's a great game. But Diablo III has flaws. It is not perfect. Sales mean nothing if the game doesn’t live on in all of our hearts, and standing by our games is what Blizzard does. Patch 1.0.4 is a step in the right direction, but we have no illusions that our work is done.
Playing Diablo III needs to be a rewarding experience. The new legendaries are a big step in the right direction, as are tweaks to item drop rates. But I'm not convinced that we've gone far enough. If you don't have that great feeling of a good drop being right around the corner -- and the burst of excitement when it finally arrives -- then we haven't done our jobs right. Out of our concern to make sure that Diablo III would have longevity, we were overly cautious about how we handled item drops and affixes. If 1.0.4 hasn’t fixed that, you can be sure we'll continue to address it.
Part of the problem, however, is not just item drops, but the variety of things to do within the game. Many of you have stated that there needs to be more to the game than just the item hunt, and we agree completely. The Paragon system is a step in the right direction, giving meta-progress for your time in the game, but it does little to address the variety of activities you can do while playing. I don't think there’s a silver-bullet solution to this problem, but I do think we can make this aspect of the game better, and as such we're planning more than just PvP for the next major patch. Not trying to be coy, but we're still firming things up and will talk about this as soon as we can.
Difficulty has been a constant source of division when discussing the game. Some players believe Diablo has never been about crushing challenges, but more about efficiency and farming. Some players want a game that tests them to their limits. Neither player is wrong. As it stands, Diablo III simply does not provide the tools to allow players to scale the game challenge to something appropriate for them. We set Inferno as the high watermark and took a one-size-fits-all approach to game challenge. Later in the development of Diablo II, the 'players 8' command -- which let people set monster difficulty -- was added to address this issue, and we're considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them.
The Auction House has also proven to be a big challenge. It adds a lot of power for players to trade and acquire items. Getting a great Monk drop that you can trade for better gear for your Wizard is obviously a great benefit, but it does come with a downside. The Auction House can short circuit the natural pace of item drops, making the game feel less rewarding for some players. This is a problem we recognize. At this point we're not sure of the exact way to fix it, but we’re discussing it constantly, and we believe it's a problem we can overcome.
While these are some of the major issues with Diablo III, they aren't the only things we're looking at. On a daily basis we ask ourselves if the classes are satisfying to play, if rares and champions are fun to fight, if they’re tuned well relative to normal monsters. Can we make further improvements to social elements of the game? How can items be even better?
We made Diablo III because we believe in the Diablo games. We think the gameplay is awesome, the world is compelling, and it's the game we all wanted to play. Because we believe in it, we'll continue to stand by it and make it better. We are committed to making Diablo III the best Diablo game to date, and we hope you'll continue to help us do just that.
Saying that, I'd like to apologize to all of you, the players in our community. You deserve better than my reaction to Dave's comments. You deserve more honest communication about the game and what we're doing to make it a more awesome experience for us all. We care about Diablo very much, and appreciate your passion for it. Without you, we wouldn't be able to do this, and for that I can't thank you enough.
Skillful backpedaling.
Essentially, he's now saying: "Dave was right, beyond basic combat, we had no idea what we were doing when we made this game. We only just realized this since launch and the game sucks, and we are now trying very hard to fix what we screwed up."
While the game has a shitton of flaws that just make you puke, there's one thing no other hackslash has atm(or other games compared to blizzard's creations), and that's smooth controls/feel of the game. I played quite some PoE, and it just shines in many things compared to Diablo...but the controls ? damn them, worst thing is the movement and how you're locked into animations, they don't feel fluid at all like D3 does or SC2 for example. TL1/2 are great in this regard, but they still don't have the same feel that just makes you play in fluid motion. Dungeon Siege can't even be mentioned here because it's kind of "turn-based". TQ has slight delays in animation as well, especially when casting spells. It's hard to find a hack&slash that's more responsive than D3.
MMOs have the same problem compared to WoW(and wows engine is like 9-10 years old, if you count the design time)
Jay's post smells of damage control, but I'm sure he meant most of what he said. Sometimes we do stupid things in anger.
D3 will continue to get better, which is sad because it made a bad impression on the majority of people. Perhaps with the release of their expansion people will get re-interested?
So it's the same thing it has been with SC2? People who got disappointed (I am one of them, obviously) by what game they bought on launch just left and never came back, not even after trying it out again after some of the bigger patches. And I won't buy HotS for sure, as I know I'm just gonna get ripped off for one more shitty campaign and some useless units, which probably will break the game once more. I just hate to see the 2 franchises I always loved the most going to shit, because nobody is speaking up against the philosophy Blizzard has adopted after they made the really big bucks with WoW. Nowadays we only get unfinished stuff on launch day and still unpolished stuff after years. You think D3 will get better? Of course, if anything else, it would be a huge joke on the design team. But will it get that much better, to at least live up a little to the experiences people got with D1+D2? Taking SC2 as an example, I think that's close to impossible. And did you read about what he said, where the guys responsible for all the positive things you listed in your post come from? That's correct sir, Blizzard North. Who's the loser now, Jay Wilson? I just wonder, who's gonna be the Browder/Wilson for the next WarCraft game?
As far as Diablo goes, there was Condor as well..what about them? What about Blizzard influencing so much of the design that Blizzard North wanted to do...
There's still about 1/4 people from North employed at Blizzard, there's some old interviews from Diablo 3 about it even. Blizzard did change, for worse or better they are what they are...most the people complaining are quite nostalgic anyway.
If you don't like what Blizzard is doing move on, there's plenty of indie developers who stick it to oldschool. Sure your favorite game franchises might've gotten "screwed" but you can still play WC2/3 SC1/D2.
I personally dislike Blizzard's choices mostly as well, but they're understandable..gaming is less and less becoming a niche. You don't make games nowadays for a select few hardcore fans like in the old days.
The problem for the D3 developers who posted those reactions wasn't that Brevik criticized the game, it was him describing how "happy" he was that "the people [left] and the game [changed]" and there was all this complaining. On the receiving end of that interview, I'd probably say what Jay said, too.
On September 02 2012 07:55 Lysenko wrote: The problem for the D3 developers who posted those reactions wasn't that Brevik criticized the game, it was him describing how "happy" he was that "the people [left] and the game [changed]" and there was all this complaining. On the receiving end of that interview, I'd probably say what Jay said, too.
That's childish. Breivik only said that he was happy in that it confirmed that his previous team had something special.
If you really think you'd react like that then I feel bad for you.
On September 02 2012 07:55 Lysenko wrote: The problem for the D3 developers who posted those reactions wasn't that Brevik criticized the game, it was him describing how "happy" he was that "the people [left] and the game [changed]" and there was all this complaining. On the receiving end of that interview, I'd probably say what Jay said, too.
That's childish. Breivik only said that he was happy in that it confirmed that his previous team had something special.
If you really think you'd react like that then I feel bad for you.
Actually, he didn't qualify his statement at all. He just said that he was happy how things had worked out for D3. It was a very ugly thing to say.
On September 02 2012 07:55 Lysenko wrote: The problem for the D3 developers who posted those reactions wasn't that Brevik criticized the game, it was him describing how "happy" he was that "the people [left] and the game [changed]" and there was all this complaining. On the receiving end of that interview, I'd probably say what Jay said, too.
That's childish. Breivik only said that he was happy in that it confirmed that his previous team had something special.
If you really think you'd react like that then I feel bad for you.
Actually, he didn't qualify his statement at all. He just said that he was happy how things had worked out for D3. It was a very ugly thing to say.
Don't put words into his mouth. It makes you look stupid. Brevik actually said he was sad that people didn't enjoy D3 as much because it is a love and passion. At the same time, he was happy (i guess with a kind of pride) to know that his team that made D2 was special and mattered in the creation of that unique franchise. He never said he was happy at how D3 turned out. He also wasn't mocking the D3 development team. He just really appreciates the fact that the original D2 team mattered. It wasn't an ugly thing to say at all. He was very PC and respectable about it. "Fuck that loser" is a much uglier thing to say in response to legitimate criticism.
On September 02 2012 15:52 fuzzy_panda wrote: Don't put words into his mouth. It makes you look stupid. Brevik actually said he was sad that people didn't enjoy D3 as much because it is a love and passion. At the same time, he was happy (i guess with a kind of pride) to know that his team that made D2 was special and mattered in the creation of that unique franchise. He never said he was happy at how D3 turned out. He also wasn't mocking the D3 development team. He just really appreciates the fact that the original D2 team mattered. It wasn't an ugly thing to say at all. He was very PC and respectable about it. "Fuck that loser" is a much uglier thing to say in response to legitimate criticism.
Read the interview. Your characterization of what he said just isn't accurate.
IncGamers: As you created Diablo, how do you feel about it? Do you feel a little let down that the legacy has kind of been mashed up?
... I am also a little happy, which I hate to say, it shows that the people that were involved in Diablo really did matter, and so I am happy that it has come to light that how talented that group was and how unique and special that group was. I am hoping that, as this happens very often in the industry, you see it with Call of Duty and things like that , when the people leave the game changes and it shows how critical people are in this industry.
There's no other way to read that than that he was saying he was happy that D3's release went badly. Of course the developers are going to take it personally. It's a horrible thing to say, and of course they're going to react emotionally to it.
On September 02 2012 15:52 fuzzy_panda wrote: Don't put words into his mouth. It makes you look stupid. Brevik actually said he was sad that people didn't enjoy D3 as much because it is a love and passion. At the same time, he was happy (i guess with a kind of pride) to know that his team that made D2 was special and mattered in the creation of that unique franchise. He never said he was happy at how D3 turned out. He also wasn't mocking the D3 development team. He just really appreciates the fact that the original D2 team mattered. It wasn't an ugly thing to say at all. He was very PC and respectable about it. "Fuck that loser" is a much uglier thing to say in response to legitimate criticism.
Read the interview. Your characterization of what he said just isn't accurate.
... I am also a little happy, which I hate to say, it shows that the people that were involved in Diablo really did matter, and so I am happy that it has come to light that how talented that group was and how unique and special that group was. I am hoping that, as this happens very often in the industry, you see it with Call of Duty and things like that , when the people leave the game changes and it shows how critical people are in this industry.
There's no other way to read that than that he was saying he was happy that D3's release went badly. Of course the developers are going to take it personally. It's a horrible thing to say, and of course they're going to react emotionally to it.
Yes please ignore the part where he said he was sad about the release as there was so much passion for it from the fans.