• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:54
CEST 21:54
KST 04:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event11Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion Do we have a pimpest plays list? AI Question
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1913 users

The problem with Diablo 3 is that it is too easy - Page 5

Forum Index > Diablo 3
Post a Reply
Prev 1 2 3 4 5 6 7 10 11 12 Next All
Euronyme
Profile Joined August 2010
Sweden3804 Posts
May 21 2012 04:52 GMT
#81
This is true in a way. The champion packs or whatever they're called are insanely hard, while the bosses are much easier.
However the bosses also drop inferior loot from what I've seen. It was a long time ago since I saw a boss drop yellow items. In hell difficulty so far no boss have dropped a yellow.
The game as a whole though is insanely hard. Especially if you plan to solo it.
I'd say hell difficulty is almost impossible without being extremely lucky in loot drops, slightly depending on class.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
antelope591
Profile Joined October 2007
Canada820 Posts
Last Edited: 2012-05-21 04:54:08
May 21 2012 04:53 GMT
#82
The thread title is retarded but the actual post has a point...the game is not easy not even close. The problem is that blue and yellow mobs are fucking insanely difficult when you get a bad combo. Get a combo like molten, desecrate, frozen on a certain pack and its pretty much unkillable without like 20 deaths worth of rez zerging. On the other hand purple uniques and act bosses are a joke in comparison. Its not that the game is easy its that the difficulty curve is out of wack. The purples and act bosses should be switched in difficulty with the champion packs. Dunno how they got the tuning so messed up tbh -_-
Murlox
Profile Blog Joined March 2008
France1699 Posts
Last Edited: 2012-05-21 05:05:15
May 21 2012 05:01 GMT
#83
OP,

Before you say anything about HC, give it a try.

It's another game, really.


Edit : you could be right or wrong regarding the softcore difficulty, it doesn't matter, we are not game designers. We are players. Hardcore mode is a fun and challenging experience.
Resistance ain't futile
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
May 21 2012 05:02 GMT
#84
I think the biggest problem is the lack of need to farm items. With how huge the AH is, all you need is to get some gold & buy those imba items and things get way easier.

You must gather your party before venturing forth.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
May 21 2012 05:02 GMT
#85
It all depends on point of view though. I mean from a story point of view, Diablo should be much harder than the 4 nameless elite mobs chilling out in some random place.
From a gamy point of view however, these mobs drop much better loot, and should be considered the real bosses of the game.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Murlox
Profile Blog Joined March 2008
France1699 Posts
May 21 2012 05:07 GMT
#86
On May 21 2012 14:02 Andr3 wrote:
I think the biggest problem is the lack of need to farm items. With how huge the AH is, all you need is to get some gold & buy those imba items and things get way easier.



That is correct and the AH can potentially be a big game spoiler, even in HC :-(
Resistance ain't futile
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
Last Edited: 2012-05-21 05:24:36
May 21 2012 05:23 GMT
#87
On May 21 2012 12:34 happyness wrote:
Show nested quote +
On May 21 2012 12:02 NotSorry wrote:
The biggest issue with replayablity is there is no godly items to chase after near perfect stat blues/rares aren't that hard to come by. People will put up with a flawed game as long as there is a still a carrot over their head, D3 forgot to add the carrot to the end of the string.


Correct me if I'm wrong, but wasn't there the same sort of problem with D2 initially? Like one of the blue types of weapons did more damage then any of the uniques so those are what most chars went for.

If not enough godly legendaries is the problem, it seems like it would be easily fixable.


D2 handles it very differently, with D2 those blues/rares are insanely rare as in you'll probably never get one in a season without a fuckton of trading and are often worth a large amount of irl cash as well. Things like 6 tri-skill wands or tri-res boots can go for several hundred dollars. With D3 those items are already all over the market place and there is so many of them due to the tiny pool of mods d3 works with in comparison to d2.

On May 21 2012 14:01 Murlox wrote:
OP,

Before you say anything about HC, give it a try.

It's another game, really.


Edit : you could be right or wrong regarding the softcore difficulty, it doesn't matter, we are not game designers. We are players. Hardcore mode is a fun and challenging experience.

til you get 1shotted by an off screen mortar pack in Act II Inferno....
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
May 21 2012 05:26 GMT
#88
On May 21 2012 13:53 antelope591 wrote:
The thread title is retarded but the actual post has a point...the game is not easy not even close. The problem is that blue and yellow mobs are fucking insanely difficult when you get a bad combo. Get a combo like molten, desecrate, frozen on a certain pack and its pretty much unkillable without like 20 deaths worth of rez zerging. On the other hand purple uniques and act bosses are a joke in comparison. Its not that the game is easy its that the difficulty curve is out of wack. The purples and act bosses should be switched in difficulty with the champion packs. Dunno how they got the tuning so messed up tbh -_-

This is the exact way they wanted it to be. They know people are going to do MF runs but they didn't want people doing the same boring runs over and over so they gave bosses worse drops. They took the better drops and put them onto the champion packs but the tradeoff is that they made the champion packs much harder because they know people are going to MF run them.
twitter: @terrancem
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2012-05-21 05:30:36
May 21 2012 05:27 GMT
#89
On May 21 2012 10:10 IMABUNNEH wrote:
Show nested quote +
On May 21 2012 09:31 Stratos_speAr wrote:

3) As the guy that responded to you said, the storytelling method was ripped straight from WoW, with the in-game cutscenes and all that jazz. Oh, and of course the story is basically rehashed devices used from SC2 and WoW.



Because ingame cutscenes were never used in ANY game before WoW. Fucking facepalm.


Oh and the story is rehashed traditional fantasy story that almost every RPG has ever. You're a lone hero fighting escalating powers of baddies who want to kill the world, armies of demons happen somewhere and there's a twist near the end, then you have to kill the BIGGEST boss!

Basically what you're saying is WoW is a complete story rip off of Baldur's Gate 2. Which totally rehashed the story from Baldur's Gate 1. And I can't believe they stole the story from Monkey Island!


You completely missed the point.

All of this is in relation to other Blizzard games. Blizzard first started using these types of in-game cutscenes in WoW. The story uses very similar plot devices that we've already seen in WoW and SC2. It doesn't matter that these were ripped off from other fantasy genre things (because fucking everything is a rip-off of something nowadays), the problem is that they used the same damn things from another game franchise that they own.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Fugue
Profile Blog Joined August 2010
Australia253 Posts
May 21 2012 05:28 GMT
#90
On May 21 2012 14:07 Murlox wrote:
Show nested quote +
On May 21 2012 14:02 Andr3 wrote:
I think the biggest problem is the lack of need to farm items. With how huge the AH is, all you need is to get some gold & buy those imba items and things get way easier.



That is correct and the AH can potentially be a big game spoiler, even in HC :-(

Which is why they should have MUCH tighter gear ranges.
It's ridiculous that a level 18 item is still viable equipment at level 32.

If they only allowed gear your level or 4-6 levels below you to drop at any given time, and scaled the difficulty of encounters to expect people to be geared like that, you'd have to revisit AH every few levels to refresh if you wanted to be uber.

Instead you see gear up to 15 levels below you still dropping, and even a good blue is going to be useless, but it'll sell on AH if you price it to move. And people 15 levels above you are doing the same damn thing. So you wind up facerolling early difficulties when you can get by with just about anything you pick up, and needing to wade through mountains of trash in later difficulties. That's when the AH gets spendy, too, because there's no longer anyone 15 levels above you funneling their garbage onto AH.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
May 21 2012 05:31 GMT
#91
Elite group is fucking strong in inferno..... D3 is anything but easy.
TheRealDudeMan
Profile Joined April 2011
United States213 Posts
May 21 2012 06:49 GMT
#92
On May 21 2012 02:23 The Irate Turk wrote:
Maybe HC is the way to go, but I think that is a bit of a cop out. I don't really have enough time to play that conservatively and meticulously


Soooooo hardcore is too hard for you but you want the game to be harder? You've got the time for hardcore, it is no different then softcore except you can't go risky for the lulz.
"They claim that we violent. We named after Tyrants. This revolution won't be televised we keep it silent."
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
May 21 2012 07:11 GMT
#93
I agree bosses are too easy, but the real challenge and the real drops come from champion groups and rares, thats how it is. I really like that because it makes farming less stupid.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2012-05-21 09:00:15
May 21 2012 08:03 GMT
#94
I agree that rare and elite packs are WAY too hard compared to bosses, it's literally harder (IE you die more) to get through a quest of an act than to beat the boss... the only thing which makes bosses "harder" is that you can generally wear rares down by doing massive dps before dying and getting to them before they get their health back, while bosses will always restart with full life.

However, I think your issues with the game are wrong. If you want the game to be harder, play it solo, which is WAAAY harder than coop. If that isn't enough, play HC, which is technically the only way to make diablo hard, since you can't really call it hard when all you have to do is die repeatedly until you get good enough gear not to die.

I personally think what Blizzard should do is rescale parts of the game. If you play solo, rare mobs shouldn't be able to get attributes which completely hardcounters your class (at least not until inferno) and should be more proper gearchecks where if you have good gear, all rare mobs are somewhat equally easy, unlike now where a rare pack with X attributes is ridiculously easy to kill while a pack with Y attributes instagib you over and over. It doesn't make much sense to me that even with relatively awesome gear for your level, a rare pack with nasty attributes can be close to impossible to kill. Even on hell.
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2012-05-21 08:51:01
May 21 2012 08:41 GMT
#95
uniques are too rare and too shitty for how rare they are, rares are all about 2-3 stats at the most for every class. Champions have too many borderline impossible without a group affixes combos (blizzard explicitly said they want inferno to be soloable). Classes have almost no wiggle room in inferno, when half the point in diablo is trying different builds to be viable.( the other is the loot) When you got bored in D2 you could try classes like a shockadin (i actually made one of these and it was so fun being able to stand in huge packs of souls and be fine)/zealadin /auradin/zoomancer/poisonmancer/bear druid/wolf druid/elemental druid/trapsins etc.

Everyone in D3 has to use a very conservative defensive build and if they are speccing only for DPS they need their hands held in a group to survive getting one shot. Inferno is more of a "hahah you can't possible do this without gear that you can't farm before act 2 inferno and you MUST use the AH to progress" difficulty in too many places. It's fine to give a greater challenge, but in the end it has to be fun. When I simply hit and run a champion pack for 10 minutes to kill it, I get bored.

In the end, the game is frustrating, like they haven't even really tested a lot of this. It's just really simplistic in a sense, as if the entire game is already figured out.
DaCruise
Profile Joined July 2010
Denmark2457 Posts
May 21 2012 09:24 GMT
#96
On May 21 2012 14:27 Stratos_speAr wrote:
Show nested quote +
On May 21 2012 10:10 IMABUNNEH wrote:
On May 21 2012 09:31 Stratos_speAr wrote:

3) As the guy that responded to you said, the storytelling method was ripped straight from WoW, with the in-game cutscenes and all that jazz. Oh, and of course the story is basically rehashed devices used from SC2 and WoW.



Because ingame cutscenes were never used in ANY game before WoW. Fucking facepalm.


Oh and the story is rehashed traditional fantasy story that almost every RPG has ever. You're a lone hero fighting escalating powers of baddies who want to kill the world, armies of demons happen somewhere and there's a twist near the end, then you have to kill the BIGGEST boss!

Basically what you're saying is WoW is a complete story rip off of Baldur's Gate 2. Which totally rehashed the story from Baldur's Gate 1. And I can't believe they stole the story from Monkey Island!


You completely missed the point.

All of this is in relation to other Blizzard games. Blizzard first started using these types of in-game cutscenes in WoW. The story uses very similar plot devices that we've already seen in WoW and SC2. It doesn't matter that these were ripped off from other fantasy genre things (because fucking everything is a rip-off of something nowadays), the problem is that they used the same damn things from another game franchise that they own.


Wrong. Blizzard started using in-game cutscenes in warcraft 3.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
May 21 2012 09:30 GMT
#97
Ive been having a much worse time in any Arpg then i have before, Ive only got a level 16 wizard, start of act 2 normal.

Ive died maybe 7 times, 3 or so on the boss.

If it only gets harder, that suits me fine.

Its not going to be impossible, ever. But i find it a damn sight harder then any other Arpg ive played.
Useless wet fish.
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
May 21 2012 10:50 GMT
#98
On May 21 2012 14:27 Stratos_speAr wrote:
Show nested quote +
On May 21 2012 10:10 IMABUNNEH wrote:
On May 21 2012 09:31 Stratos_speAr wrote:

3) As the guy that responded to you said, the storytelling method was ripped straight from WoW, with the in-game cutscenes and all that jazz. Oh, and of course the story is basically rehashed devices used from SC2 and WoW.



Because ingame cutscenes were never used in ANY game before WoW. Fucking facepalm.


Oh and the story is rehashed traditional fantasy story that almost every RPG has ever. You're a lone hero fighting escalating powers of baddies who want to kill the world, armies of demons happen somewhere and there's a twist near the end, then you have to kill the BIGGEST boss!

Basically what you're saying is WoW is a complete story rip off of Baldur's Gate 2. Which totally rehashed the story from Baldur's Gate 1. And I can't believe they stole the story from Monkey Island!


You completely missed the point.

All of this is in relation to other Blizzard games. Blizzard first started using these types of in-game cutscenes in WoW. The story uses very similar plot devices that we've already seen in WoW and SC2. It doesn't matter that these were ripped off from other fantasy genre things (because fucking everything is a rip-off of something nowadays), the problem is that they used the same damn things from another game franchise that they own.



I could have sworn there were cut scenes in WC3 at the end of levels/acts.......... the only reason games like D2 didn't have cutscenes would likely have been the massive cost and time it used to take to do animation. Now they can render stuff with the game engine (like in sc2) or with a design computer. Times have changed, nostalgia is called so for a reason, you always remember things being better or worse than they really were. I personally much prefer D3 to D2, if only because its more pleasing to look at for long periods of time ;p
When there is nothing left to lose but your dignity, it is already gone.
dmfg
Profile Joined May 2008
United Kingdom591 Posts
May 21 2012 10:58 GMT
#99
On May 21 2012 13:53 antelope591 wrote:
The thread title is retarded but the actual post has a point...the game is not easy not even close. The problem is that blue and yellow mobs are fucking insanely difficult when you get a bad combo. Get a combo like molten, desecrate, frozen on a certain pack and its pretty much unkillable without like 20 deaths worth of rez zerging. On the other hand purple uniques and act bosses are a joke in comparison. Its not that the game is easy its that the difficulty curve is out of wack. The purples and act bosses should be switched in difficulty with the champion packs. Dunno how they got the tuning so messed up tbh -_-


I don't understand why people are bitching about it being to easy when the challenge is there, but happens to be on creatures with different names to the ones that they think should be hard.

The game is designed so that it's feasible to finish. If every boss was as hard as fire chains/invulnerable minions/fast/mortar boss packs, noone would ever finish the game.

This way, good players with decent gear can actually manage to clear inferno, while superhardcore players looking for the hardest challenges can go unique hunting. What's more, the people who go for the harder monsters get the better loot.

IMO they should have added achieves for killing each inferno boss combo, which would have given even more incentive to farm them, but that's nothing a small patch can't fix.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 21 2012 11:05 GMT
#100
On May 21 2012 19:58 dmfg wrote:
Show nested quote +
On May 21 2012 13:53 antelope591 wrote:
The thread title is retarded but the actual post has a point...the game is not easy not even close. The problem is that blue and yellow mobs are fucking insanely difficult when you get a bad combo. Get a combo like molten, desecrate, frozen on a certain pack and its pretty much unkillable without like 20 deaths worth of rez zerging. On the other hand purple uniques and act bosses are a joke in comparison. Its not that the game is easy its that the difficulty curve is out of wack. The purples and act bosses should be switched in difficulty with the champion packs. Dunno how they got the tuning so messed up tbh -_-


I don't understand why people are bitching about it being to easy when the challenge is there, but happens to be on creatures with different names to the ones that they think should be hard.

The game is designed so that it's feasible to finish. If every boss was as hard as fire chains/invulnerable minions/fast/mortar boss packs, noone would ever finish the game.

This way, good players with decent gear can actually manage to clear inferno, while superhardcore players looking for the hardest challenges can go unique hunting. What's more, the people who go for the harder monsters get the better loot.

IMO they should have added achieves for killing each inferno boss combo, which would have given even more incentive to farm them, but that's nothing a small patch can't fix.

The problem is that those uniques and rares are standing right in your fucking way, and they follow you around. Sure, with some classes such as DH and wizard, it's decently easy to get away from them... but it can be huge work, and how would you do as a HC character? You might well be powerful enough to kill diablo on inferno, but you won't because the areas are filled with uniques which are impossible to kill.

If uniques and rares were truely optional, I would be fine with them being ridiculously hard or gear demanding, but when there's TWO packs of rares standring in a huge group of other enemies in a corridor leading to where you have to go... it's kind of annoying.
Prev 1 2 3 4 5 6 7 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 407
IndyStarCraft 185
BRAT_OK 84
JuggernautJason75
MindelVK 32
UpATreeSC 29
EmSc Tv 13
StarCraft: Brood War
Britney 16288
Calm 3522
Mini 288
Soma 187
Dewaltoss 66
Mind 48
Aegong 43
sSak 42
Pusan 14
Dota 2
monkeys_forever328
Counter-Strike
fl0m2116
Heroes of the Storm
Liquid`Hasu412
Other Games
Grubby2118
FrodaN1514
Liquid`RaSZi1251
B2W.Neo515
C9.Mang0207
ArmadaUGS173
Fuzer 46
Trikslyr46
ZombieGrub22
Organizations
Other Games
BasetradeTV522
Dota 2
PGL Dota 2 - Main Stream27
StarCraft 2
EmSc Tv 13
EmSc2Tv 13
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• Adnapsc2 13
• Reevou 6
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 30
• Michael_bg 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV507
• lizZardDota273
League of Legends
• imaqtpie2179
• TFBlade1024
Other Games
• Shiphtur250
Upcoming Events
GSL
13h 36m
SHIN vs Zoun
ByuN vs herO
OSC
15h 6m
OSC
17h 6m
Replay Cast
1d 4h
Escore
1d 14h
The PondCast
1d 14h
WardiTV Invitational
1d 15h
Zoun vs Ryung
Lambo vs ShoWTimE
Big Brain Bouts
1d 20h
Fjant vs Bly
Serral vs Shameless
OSC
2 days
Replay Cast
2 days
[ Show More ]
CranKy Ducklings
2 days
RSL Revival
2 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
2 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
2 days
BSL
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
3 days
BSL
3 days
GSL
4 days
Afreeca Starleague
4 days
Soma vs Leta
Monday Night Weeklies
4 days
CranKy Ducklings
5 days
Afreeca Starleague
5 days
Light vs Flash
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.