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On May 21 2012 01:33 The Irate Turk wrote: They need to remove boss fight rezzing, and really ramp up the boss difficulty.
You should need gear for bosses not for random mobs leading to bosses.
It's a shame because apart from this the game is really good.
The boss mechanic scaling from Hell --> Inferno is pretty much increased health pool and more damage. The Butcher has a 3 minute enrage, but even that is easy to overcome.
Any direct hit from a boss should be instant death. Right now you can tank hits from the Skeleton King, and that is without having the best gear. The flames from the Butcher encounter should be instant death. A hook from the butcher should be instant death.
Magda in Act 2 is so easy it is an insult. The mobs leading to her are so difficult in comparison. They seem to have designed the game backwards.
Stop playing league of legends mode and maybe you will change your mind.
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On May 21 2012 06:26 Yuljan wrote: Where all those wow kids coming from? D3 really turned into wow 2.0 and I hate blizzard for it.
Cool have you played the game?
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I don't think the hardcore argument is that good. Whether you have your character deleted after a death is irrelevant since most people are going to play softcore. Softcore difficulty should be upped in some ways. Especially on endgame boss fights..................I still think it's so stupid that bosses don't drop gear as good as rares (or only just as good as rares). They should be the pinnacle of difficulty in the game, not a random blue mob in act 1.
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I don't get why people are whining about it being too "easy". I don't think it is any easier than D1 or D2, quite the opposite D3 is WAY harder than those. I want to play D3, not some MMORPG-Style Bossfights. I want to be able to grind bosses. Not having to spend hours in a raid. That's pretty much why I want to play Diablo, after all...
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Actually D3 is too hard. Several elite -and champion packs are almost unkillable on hell and inferno. Playing HC in D3 is almost impossible.
Game is too hard and it will be nerfed soon as it should. And yeah, I played D2 HC for many years so unlike a lot of you I actually know what I am talking about.
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Russian Federation396 Posts
On May 21 2012 07:16 DaCruise wrote: Actually D3 is too hard. Several elite -and champion packs are almost unkillable on hell and inferno. Playing HC in D3 is almost impossible.
Game is too hard and it will be nerfed soon as it should. And yeah, I played D2 HC for many years so unlike a lot of you I actually know what I am talking about.
QFT
Im playing on act 2 inferno and i can tell you right that from act 3 hell onwards the difficulty level has been escalating significantly
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On May 21 2012 06:26 Yuljan wrote: Where all those wow kids coming from? D3 really turned into wow 2.0 and I hate blizzard for it. if you aren't going to explain how it has turned to wow 2.0, then why bother posting crap like this? Obviously it's a great game, it's taken diablo as we know it and made it better in almost every aspect, with some flaws, that can no doubt be fixed with patches. Rememeber D2 when it came out? It was pretty crazy. a boss crow nest? Before patch 1.10 there wasn't any 'builds' to even consider. There was about one to two builds per class, pvp being the other build... And don't get me even started with SC1.
Now, obviously they have made mistakes, the first one of them probably being the beta only spanning first 13 levels, making things like corpse runs etc a possibility. A major mistake is not adding more abilities to the act bosses as difficulty grows, because that will be hard to add now probably.
But WoW has become the target of so many gamers jealous of its playerbase that it's pissing me off. There is just about nothing similar to WoW atm except that if you want to somewhat effectively gear up, you must be ready to spend 1+ hour (depending where, I do a butcher run with 5 stacks in 20-30 mins on inferno, and my gear is bad.) to commit to the game to get any gear. This is way better than the abomination that was mephisto run in D2, where we would do painstaking grinding just to get endorphins going when he dropped something worthwhile... after an hour of grinding with good mf. Good game design? Any other WoW:ifications they have made like respeccing is something that simply must be done because not doing it would be terrible game design. Keep in mind over here, you cant grind items on inferno well if you respec because you lose your neph buff. Cooldown on respeccing out of town increases to two minutes or so.
And yes, while this is my opinion and some may not find some things as compelling as I do, at least give an explanation. There's just too much crap going on diablo 3 that it does not deserve.
Also, the game's obvious problems that people have an agreement on mostly begin on inferno, not before that, which should be taken to account
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D3 is made for casuals, that includes inferno, nothing is "hard" or "mechanically challenging" there is just "has more hp, hits harder" which doesn't mean much since most things have been 1 shotting people since late NM. It's the same boring mobs and the same boring boss fights, just you get to attack at them for longer. D3 really should have taken a page from Path of Exile and given monsters abilities rather than just stat scaling to as an attempt to increase difficulty.
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On May 21 2012 07:31 NotSorry wrote: D3 is made for casuals, that includes inferno, nothing is "hard" or "mechanically challenging" there is just "has more hp, hits harder" which doesn't mean much since most things have been 1 shotting people since late NM. It's the same boring mobs and the same boring boss fights, just you get to attack at them for longer. D3 really should have taken a page from Path of Exile and given monsters abilities rather than just stat scaling to as an attempt to increase difficulty.
Uhm, elite mobs do have abilities?
Vortex, Waller, illusion, molten, mortar???
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On May 21 2012 07:52 XXXSmOke wrote:Show nested quote +On May 21 2012 07:31 NotSorry wrote: D3 is made for casuals, that includes inferno, nothing is "hard" or "mechanically challenging" there is just "has more hp, hits harder" which doesn't mean much since most things have been 1 shotting people since late NM. It's the same boring mobs and the same boring boss fights, just you get to attack at them for longer. D3 really should have taken a page from Path of Exile and given monsters abilities rather than just stat scaling to as an attempt to increase difficulty. Uhm, elite mobs do have abilities? Vortex, Waller, illusion, molten, mortar??? Those are all found in nightmare. There are no new abilities found in inferno mode or even hell (IIRC).
And the end of act bosses + quest bosses never gain any new abilities. That's why they're so easy in comparison to mobs.
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not even worth replying to
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On May 21 2012 02:23 The Irate Turk wrote: Maybe HC is the way to go, but I think that is a bit of a cop out. I don't really have enough time to play that conservatively and meticulously
So the answer to your complaint is one that you're going to ignore?
Seems like a silly post to me then.
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Alrighty did and now I'm back to tell you how easy it was.
Now you went and edited it out so I'll give a basic quote of what it was.
On May 21 2012 08:02 ThaZenith wrote: Go farm act 4 or hardcore and come back and tell me it wasn't hard
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United States47024 Posts
On May 21 2012 08:02 Deadlyhazard wrote:Show nested quote +On May 21 2012 07:52 XXXSmOke wrote:On May 21 2012 07:31 NotSorry wrote: D3 is made for casuals, that includes inferno, nothing is "hard" or "mechanically challenging" there is just "has more hp, hits harder" which doesn't mean much since most things have been 1 shotting people since late NM. It's the same boring mobs and the same boring boss fights, just you get to attack at them for longer. D3 really should have taken a page from Path of Exile and given monsters abilities rather than just stat scaling to as an attempt to increase difficulty. Uhm, elite mobs do have abilities? Vortex, Waller, illusion, molten, mortar??? Those are all found in nightmare. There are no new abilities found in inferno mode or even hell (IIRC). And the end of act bosses + quest bosses never gain any new abilities. That's why they're so easy in comparison to mobs. Invulnerable Minions doesn't appear as an elite mod till Hell.
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On May 21 2012 07:25 Ahzz wrote:Show nested quote +On May 21 2012 06:26 Yuljan wrote: Where all those wow kids coming from? D3 really turned into wow 2.0 and I hate blizzard for it. if you aren't going to explain how it has turned to wow 2.0, then why bother posting crap like this? Obviously it's a great game, it's taken diablo as we know it and made it better in almost every aspect, with some flaws, that can no doubt be fixed with patches. Rememeber D2 when it came out? It was pretty crazy. a boss crow nest? Before patch 1.10 there wasn't any 'builds' to even consider. There was about one to two builds per class, pvp being the other build... And don't get me even started with SC1. Now, obviously they have made mistakes, the first one of them probably being the beta only spanning first 13 levels, making things like corpse runs etc a possibility. A major mistake is not adding more abilities to the act bosses as difficulty grows, because that will be hard to add now probably. But WoW has become the target of so many gamers jealous of its playerbase that it's pissing me off. There is just about nothing similar to WoW atm except that if you want to somewhat effectively gear up, you must be ready to spend 1+ hour (depending where, I do a butcher run with 5 stacks in 20-30 mins on inferno, and my gear is bad.) to commit to the game to get any gear. This is way better than the abomination that was mephisto run in D2, where we would do painstaking grinding just to get endorphins going when he dropped something worthwhile... after an hour of grinding with good mf. Good game design? Any other WoW:ifications they have made like respeccing is something that simply must be done because not doing it would be terrible game design. Keep in mind over here, you cant grind items on inferno well if you respec because you lose your neph buff. Cooldown on respeccing out of town increases to two minutes or so. And yes, while this is my opinion and some may not find some things as compelling as I do, at least give an explanation. There's just too much crap going on diablo 3 that it does not deserve. Also, the game's obvious problems that people have an agreement on mostly begin on inferno, not before that, which should be taken to account Have you ever played wow ? Have you seen the short cutscene in act1 before Leoric where a random ghost guy comes and stab king leoric ghost ?
Then you know D3 somehow turned into wow 2.0.
Still a great game.
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I can't speak for the difficulty of Hell/Inferno as I'm only on Act I Nightmare. But I think it may be a difficulty curve issue, not a specific "Too easy/Too hard" question. I see people complaining the game is too hard on Normal, and whether it's a terrible skill build or bad rolls on equipment, the general answer is to go on AH, buy a couple of cheap pieces that are decent rolls for your level, and breeze through. I didn't buy anything, but my DH finished Normal with a mix of gear from as low as level 14, most of it was in the early twenties. It wasn't a breeze, but I beat Diablo first try.
Nightmare is becoming more difficult, and I'm enjoying it, but I'm still seeing level 22 blues drop, 14 levels below my character or the enemies. Now, I know this sort of drop behaviour means a "good" item is more rare, but it also means the difficulty is much harder to balance, because it's been this way through the entire game so far. It's not tuned such that you need anything near optimal for your character, because the game doesn't drop anything near optimal for your character.
I'm expecting Hell and Inferno step it up so you DO need gear that is at your level, while at the same time keeping the trend that you see predominately gear below your level. Hence the need to farm each act a bit until you're geared up for the next act. Hence why gear is dirt cheap until you get closer to Inferno/Hell where there is no section a bit further down the road where gear of that level is common as mud.
If they tightened up the drop range, they could have tuned the difficulty better so that good drops were more common, but good drops only lasted you for the next 3-5 levels, rather than the next 12-15. Then you'd need to farm each act on each difficulty to progress, but not for anywhere near as long, and you wouldn't have this difficulty curve where early on you can stomp everything and later on you're hitting a brick wall.
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Never spent a gold on the ah, never refarmed an area after clearing it the first time and hell/inferno were ezpz
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In my opinion there's no problem with D3
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On May 21 2012 01:33 The Irate Turk wrote: They need to remove boss fight rezzing, and really ramp up the boss difficulty.
You should need gear for bosses not for random mobs leading to bosses.
It's a shame because apart from this the game is really good.
The boss mechanic scaling from Hell --> Inferno is pretty much increased health pool and more damage. The Butcher has a 3 minute enrage, but even that is easy to overcome.
Any direct hit from a boss should be instant death. Right now you can tank hits from the Skeleton King, and that is without having the best gear. The flames from the Butcher encounter should be instant death. A hook from the butcher should be instant death.
Magda in Act 2 is so easy it is an insult. The mobs leading to her are so difficult in comparison. They seem to have designed the game backwards.
I'm getting tired of seeing these posts. Diablo 2 was easier than D3 in every way, so unless you're ready to completely denounce D2 and call it a crappy game, then this needs to stop. Yes, the design philosophy with having trash being harder than bosses is bad design, but bosses being one hit insta-kills would just be stupid. It's damn near impossible to avoid a hit from a boss. If you did that, you'd be going way too extreme on the difficulty. Should bosses be harder than trash? Yes, but not in that way. That just isn't fun.
Oh, and they should also scale down some elite mobs. Some affix combinations are just impossible to kill.
Have you ever played wow ? Have you seen the short cutscene in act1 before Leoric where a random ghost guy comes and stab king leoric ghost ?
Then you know D3 somehow turned into wow 2.0.
Still a great game.
That just has to do with the story. And yes, we all know that Metzen is running his franchises' stories into the ground, but there's a whole thread just for that discussion.
if you aren't going to explain how it has turned to wow 2.0, then why bother posting crap like this? Obviously it's a great game, it's taken diablo as we know it and made it better in almost every aspect, with some flaws, that can no doubt be fixed with patches. Rememeber D2 when it came out? It was pretty crazy. a boss crow nest? Before patch 1.10 there wasn't any 'builds' to even consider. There was about one to two builds per class, pvp being the other build... And don't get me even started with SC1.
Now, obviously they have made mistakes, the first one of them probably being the beta only spanning first 13 levels, making things like corpse runs etc a possibility. A major mistake is not adding more abilities to the act bosses as difficulty grows, because that will be hard to add now probably.
But WoW has become the target of so many gamers jealous of its playerbase that it's pissing me off. There is just about nothing similar to WoW atm except that if you want to somewhat effectively gear up, you must be ready to spend 1+ hour (depending where, I do a butcher run with 5 stacks in 20-30 mins on inferno, and my gear is bad.) to commit to the game to get any gear. This is way better than the abomination that was mephisto run in D2, where we would do painstaking grinding just to get endorphins going when he dropped something worthwhile... after an hour of grinding with good mf. Good game design? Any other WoW:ifications they have made like respeccing is something that simply must be done because not doing it would be terrible game design. Keep in mind over here, you cant grind items on inferno well if you respec because you lose your neph buff. Cooldown on respeccing out of town increases to two minutes or so.
And yes, while this is my opinion and some may not find some things as compelling as I do, at least give an explanation. There's just too much crap going on diablo 3 that it does not deserve.
Also, the game's obvious problems that people have an agreement on mostly begin on inferno, not before that, which should be taken to account
To be fair, there are a couple things that are taken right out of WoW.
1) "The Game" starts at max level. Ok, not really, but the point where the game actually becomes difficult in any real capacity and the point at which you need to really start farming and find the most variety in gear and whatnot is at max level.
2) You consistently find items that are lower than your level when going through the game, and this forces you to do a lot of farming. This is the exact same design as in WoW; kill mobs your level in WoW and you will probably get magical items that are anywhere between 3-8 levels lower than the mob you just killed. It can be pretty annoying.
3) As the guy that responded to you said, the storytelling method was ripped straight from WoW, with the in-game cutscenes and all that jazz. Oh, and of course the story is basically rehashed devices used from SC2 and WoW.
4) Boss fights. They have a certain few moves, sometimes environmental effects (don't stand in the fire!), and even have phases. Seriously, you could take the Belial fight, but it into WoW, rename the boss, and no one would ever know that it was designed to go into Diablo.
5) Crafting/Working with gems. You even need to level these to gain access to new recipes, which is very similar to leveling professions in WoW.
Granted, not all of these are bad (I only really have griped with 1-3), but you need to acknowledge that the game is heavily influenced with what they were doing with WoW while Diablo was in development.
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once they enable pvp, whats the point of hc?
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