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They need to remove boss fight rezzing, and really ramp up the boss difficulty.
You should need gear for bosses not for random mobs leading to bosses.
It's a shame because apart from this the game is really good.
The boss mechanic scaling from Hell --> Inferno is pretty much increased health pool and more damage. The Butcher has a 3 minute enrage, but even that is easy to overcome.
Any direct hit from a boss should be instant death. Right now you can tank hits from the Skeleton King, and that is without having the best gear. The flames from the Butcher encounter should be instant death. A hook from the butcher should be instant death.
Magda in Act 2 is so easy it is an insult. The mobs leading to her are so difficult in comparison. They seem to have designed the game backwards.
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Have you reached any difficulty passed nightmare? I beg to differ.
Ninja edit.
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Doesn't this post belong on the battle.net forums? It certainly looks like it.
If you personally want boss attacks to be instakill, why don't you remove a piece of armor to lower your vitality? I played through diablo 2 with more handicaps than i can remember. Fun, gimped specs, house rules etc etc... The experience becomes what you make it.
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Sure, my group was in Act 2 Inferno about 3 days ago. The first time we killed the Butcher we did it in about 3 minutes 5 (just after he enraged). We then spent some money of the money we had accumulated at the AH, and crafted some gear and ran Act 1 again and were able to do pretty much all but one or two of the rare mobs.
We killed the Butcher in under 2 minutes the next time we faced him, for the achievement.
The bosses are waaaaaaaaaaaaaay too easy.
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I'd say I agree. I don't really see the point in the elites being easier than the bosses, even if they are necessary to find good gear.
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Heh you posted this on batte.net forums, I remember your nickname
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On May 21 2012 01:41 Thrill wrote: If you personally want boss attacks to be instakill, why don't you remove a piece of armor to lower your vitality? I played through diablo 2 with more handicaps than i can remember. Fun, gimped specs, house rules etc etc... The experience becomes what you make it. Sure you could do that but but should you really have to have self imposed handicaps four days after the game has been released? They pretty much said it would take the best players months to defeat, yet it is nowhere near that level of difficulty.
I would rather it take a longer time to defeat the game because the boss encounters were hard, and then be bored and start goofing around with silly builds.
Think about how it works at the moment: you need to grind gear to kill the elite mobs. If you had the gear that is required to easily defeat the Act 2 rare and elite mobs, how trivial do you think Magda would be? She is supposed to be a boss and it is so easy to kill her at the moment, let alone with Tier 2 gear
Have you seen the encounter? She doesn't even try to kill you. She breathes some bees or whatever out which are so easily avoided. Her ads are very weak and attack slowly.
I am not complaining because I like complaining; Blizzard have really implemented some poor design into the game, and they have clearly not tested it.
They should have gotten some top WOW players to play it during testing in order to tune Inferno.
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On May 21 2012 01:33 The Irate Turk wrote: You should need gear for bosses not for random mobs leading to bosses. Any direct hit from a boss should be instant death. Right now you can tank hits from the Skeleton King, and that is without having the best gear. The flames from the Butcher encounter should be instant death. A hook from the butcher should be instant death. You make it sound like you want D3 to be like WoW.
On May 21 2012 01:50 The Irate Turk wrote: They should have gotten some top WOW players to play it during testing in order to tune Inferno. ^ Edit: proof of concept btw 
I get your point though. It does feel a little silly that the Rares and Champions are harder than most of the real bosses. I mean sure, for practical purposes it's sort of sensible given how Nephalem Valor works, but realistically it's very gimmicky and stupid.
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On May 21 2012 01:47 Psychobabas wrote:Heh you posted this on batte.net forums, I remember your nickname  Yes. Here is a link to my battlenet post: http://us.battle.net/d3/en/forum/topic/5149178445?page=1
The reason I have posted something quite similar here is because it is difficult to have intelligent discourse on Battle.net, if only because by the time you post something it is already on Page 3 because of the QQ error threads, and the people there are generally more immature.
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On May 21 2012 01:51 HaXXspetten wrote:Show nested quote +On May 21 2012 01:33 The Irate Turk wrote: You should need gear for bosses not for random mobs leading to bosses. Any direct hit from a boss should be instant death. Right now you can tank hits from the Skeleton King, and that is without having the best gear. The flames from the Butcher encounter should be instant death. A hook from the butcher should be instant death. You make it sound like you want D3 to be like WoW. I get your point though. It does feel a little silly that the Rares and Champions are harder than most of the real bosses. I mean sure, for practical purposes it's sort of sensible given how Nephalem Valor works, but realistically it's very gimmicky and stupid. I don't want D3 to be like WOW at all.
I just think it is very silly to spend a long time wiping on mobs, to the extent that you can either 1) skip them and kill the boss anyway or 2) grind gear so that they are no longer challenging and then the boss fight becomes even easier than 1)
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You say you killed the Butcher after he enraged(flaming floor) on Inferno.
I beg to differ, you should have been one-shotted in less than a tenth of a second by the fire.
Try Belial on Inferno, I hear that if you stand in a green circle you get one-shotted.
If that's not to your taste, Azmodan's pools spread like a virus and kill faster than the Butcher's flames.
Have not yet gotten to Diablo.
But yeah, the rares and champions should not be ridiculously hard as they currently are.
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On May 21 2012 01:57 Praetorial wrote: You say you killed the Butcher after he enraged(flaming floor) on Inferno.
I beg to differ, you should have been one-shotted in less than a tenth of a second by the fire.
Try Belial on Inferno, I hear that if you stand in a green circle you get one-shotted.
If that's not to your taste, Azmodan's pools spread like a virus and kill faster than the Butcher's flames.
Have not yet gotten to Diablo.
But yeah, the rares and champions should not be ridiculously hard as they currently are. One shotted by the flames? Do they do more damage after he enrages? I stood in it non enraged for a few seconds and didn't die
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I don't want d3 to be a wow like game please. Everybody, let's buff ourselves, are you ready, go on TS, blablabla. That's not diablo please...
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On May 21 2012 01:57 Praetorial wrote: You say you killed the Butcher after he enraged(flaming floor) on Inferno.
I beg to differ, you should have been one-shotted in less than a tenth of a second by the fire.
I can't remember exactly how it played out but I am not lying about killing the Butcher.
A monk can survive a few seconds in those flames. I popped my Seven Sided Strike/ Serenity/ Breath of Heaven/ a health pot. At any rate he was downed as/ after the flames engulfed the whole arena.
To be honest I am not too enthusiastic to continue playing at present. If I see that the Method Belial video is 15 minutes long, it means that he doesn't enrage, and that I can do it in the gear I am currently in. I cannot be bothered corpse hopping and other things in order to finish the game.
On May 21 2012 01:57 Praetorial wrote: Try Belial on Inferno, I hear that if you stand in a green circle you get one-shotted.
I should probably have been clearer because the point is most of the stuff was one shotting us in Hell, so making it one shot you in Inferno isn't making it more difficult. Having more pools/ making them spawn faster/ larger radius, that is ramping up difficulty.
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I think they should buff superunique monsters, but why instant death on hit? How are you supposed to fight them with melee chars then? They should also buff normal mobs slightly imho.
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If you want more difficulty play hardcore.
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What they need to do is add more mechanics that punish class cannon ranged dps that can't be easily avoided.
In inferno even against mortar and waller(teleport and flash too) the "anti" ranged affixs it is really easy for the demon hunter I'm playing with to just stand at max range and spam damage while nothing agros to him.
For bosses ranged damage classes have too many skills that let them avoid damage to the point where if they take damage at all it's usually their own fault, which isnt that good design.
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On May 21 2012 02:07 tomatriedes wrote: If you want more difficulty play hardcore. /thread
User was warned for this post
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On May 21 2012 02:07 tomatriedes wrote: If you want more difficulty play hardcore.
seconded. You cant res zerg on HC. You cant engage anything you aren't sure you're gonna beat. Infact i bet you've died hundreds of times already.
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Maybe HC is the way to go, but I think that is a bit of a cop out. I don't really have enough time to play that conservatively and meticulously
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Inferno bosses from what I've done and seen are very easy (Act II HC, Act III SC), a good percent of Inferno rare packs are unkillable.
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On May 21 2012 02:23 The Irate Turk wrote: Maybe HC is the way to go, but I think that is a bit of a cop out. I don't really have enough time to play that conservatively and meticulously
Then don't say it's easy... It's like playing starcraft against normal comps because you don't have enough time to practice and then say it's too easy. The game is meant to be played in hardcore, and until you beat inferno on hardcore, you can't say the game is easy.
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Yes, this isn't World of Warcraft, its a different beast altogether and is a once-off buy. They don't need to "keep" players for months/years.
It's directed more at the casual player, which hell and especially inferno should keep going for a long time. Hardcore is there for those who don't feel challenged.
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It is very disappointing everything just scales stat wise. They could've done something interesting with D3 with scaling difficulty based on skill, but nope, Inferno bosses are the same thing as playing undergeared on Normal. Actually easier since you have more abilities to utilize at a higher level.
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On May 21 2012 02:26 PatouPower wrote:Show nested quote +On May 21 2012 02:23 The Irate Turk wrote: Maybe HC is the way to go, but I think that is a bit of a cop out. I don't really have enough time to play that conservatively and meticulously Then don't say it's easy... It's like playing starcraft against normal comps because you don't have enough time to practice and then say it's too easy. The game is meant to be played in hardcore, and until you beat inferno on hardcore, you can't say the game is easy.
Since when is hardcore the standard?
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Diablo 2 was pretty easy aswell, so I don't get the point.
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There are a lot of things that are wrong with the game but this isn't one of them.
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On May 21 2012 02:26 PatouPower wrote:Show nested quote +On May 21 2012 02:23 The Irate Turk wrote: Maybe HC is the way to go, but I think that is a bit of a cop out. I don't really have enough time to play that conservatively and meticulously Then don't say it's easy... It's like playing starcraft against normal comps because you don't have enough time to practice and then say it's too easy. The game is meant to be played in hardcore, and until you beat inferno on hardcore, you can't say the game is easy.
The game is definitely not meant to be played on Hardcore, Jay Wilson himself said so.
I do agree with the OPs points though. I just beat the Skeleton King on Inferno for the first time with 5 stack NV. it took me forever to get those 5 stacks, and when I finally got to SK, it felt like easy mode.
I can't fathom why elite mobs would have enrage timers when the bosses do not, except for the Butcher apparently.
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MY beef with the bosses is just that they are absurdly boring. I wish they did more things you had to keep track of or be wary of during the fights.
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Weren't they supposed to give more abilities to bosses on higher difficulties?
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Play HC, that will stop the rezzing problem.
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On May 21 2012 02:29 dottycakes wrote: It is very disappointing everything just scales stat wise. They could've done something interesting with D3 with scaling difficulty based on skill, but nope, Inferno bosses are the same thing as playing undergeared on Normal. Actually easier since you have more abilities to utilize at a higher level.
That is made to prevent boss runs and item farming. Diablo 3 is not easy. Nightmare is a piece of cake, hell gets REALLY tough and I can't even imagine what Inferno is like. No complaints there.
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d3 is to easy, i mean the dmg off a bossfight is in no way a deciding factor wether its classified as good or bad. The amount of strategy / difficulty of the boss mechanics is imho silly. im playing hell atm.
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On May 21 2012 02:40 FliedLice wrote:Show nested quote +On May 21 2012 02:26 PatouPower wrote:On May 21 2012 02:23 The Irate Turk wrote: Maybe HC is the way to go, but I think that is a bit of a cop out. I don't really have enough time to play that conservatively and meticulously Then don't say it's easy... It's like playing starcraft against normal comps because you don't have enough time to practice and then say it's too easy. The game is meant to be played in hardcore, and until you beat inferno on hardcore, you can't say the game is easy. Since when is hardcore the standard?
It automatically becomes the standard when you're bitching about the game being too easy.
If you're going to bitch and moan about the game being too easy, you should at least be playing the game on the hardest setting. That's Hardcore Inferno.
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while there are a lot of stupid complaints about D3 difficulty, how its too easy because it was beaten in 5 days, etc etc etc... I do find the thread creator to have valid points. The boss mechanics are way way too simple, they often have too little HP (except act bosses), and they dont scale in difficulty. In inferno many bosses are nearly as hard as in hell, which is, avoid attacks simple attacks, profit. Diablo is somewhat of an exception here... he uses such abilities that it may be difficult to dodge all of them, and it becomes a gear check. But that is a relatively uninteresting way of scaling a boss fight. (Yes I am aware that he has been solo'd and 4 manned by at least two teams, but once the cheesy strategies get nerfed it should be hard again). Butcher enrage is fine I guess, since his other attacks do pretty high damage too and dont leave too much room for mistake. However, like was mentioned, belial needs a new mechanic, his green pools should become harder to dodge, etc. azmodan needs new mechanics as well. all of his attacks are quite easily avoidable.
Champion and rare packs are probably fine as they are IMO, they need to be hard, and they need to have large variety of possiblities in them. This forces us to make tough decisions and figure out the most optimal build.... or skip that part of the content.
corpse running was obviously a flaw by blizzard. It should NOT be possible to jump into another persons corpse before he respawns. Had this not been possible, inferno act 3 might not have been cleared yet.
resurrection in a co-op boss is fine imo, but in that case the bosses need an enrage timer. I don't know what blizzard was thinking when azmodan and belial didnt get one. Honestly, were their elite set of gamers THIS bad?
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Where all those wow kids coming from? D3 really turned into wow 2.0 and I hate blizzard for it.
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The difficulty is fine. -Hardcore player
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United States47024 Posts
And yet people still come to shit up the Barbarian discussion thread with balance whine about how the game is too hard for Barbarians.
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Just wondering how many hours have you played on your main char OP?
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On May 21 2012 06:37 Dizmaul wrote: Just wondering how many hours have you played on your main char OP?
This. As someone who is playing for 1-2 hours a day, the game is plenty challenging...
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On May 21 2012 01:33 The Irate Turk wrote: They need to remove boss fight rezzing, and really ramp up the boss difficulty.
You should need gear for bosses not for random mobs leading to bosses.
It's a shame because apart from this the game is really good.
The boss mechanic scaling from Hell --> Inferno is pretty much increased health pool and more damage. The Butcher has a 3 minute enrage, but even that is easy to overcome.
Any direct hit from a boss should be instant death. Right now you can tank hits from the Skeleton King, and that is without having the best gear. The flames from the Butcher encounter should be instant death. A hook from the butcher should be instant death.
Magda in Act 2 is so easy it is an insult. The mobs leading to her are so difficult in comparison. They seem to have designed the game backwards.
Stop playing league of legends mode and maybe you will change your mind.
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On May 21 2012 06:26 Yuljan wrote: Where all those wow kids coming from? D3 really turned into wow 2.0 and I hate blizzard for it.
Cool have you played the game?
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I don't think the hardcore argument is that good. Whether you have your character deleted after a death is irrelevant since most people are going to play softcore. Softcore difficulty should be upped in some ways. Especially on endgame boss fights..................I still think it's so stupid that bosses don't drop gear as good as rares (or only just as good as rares). They should be the pinnacle of difficulty in the game, not a random blue mob in act 1.
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I don't get why people are whining about it being too "easy". I don't think it is any easier than D1 or D2, quite the opposite D3 is WAY harder than those. I want to play D3, not some MMORPG-Style Bossfights. I want to be able to grind bosses. Not having to spend hours in a raid. That's pretty much why I want to play Diablo, after all...
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Actually D3 is too hard. Several elite -and champion packs are almost unkillable on hell and inferno. Playing HC in D3 is almost impossible.
Game is too hard and it will be nerfed soon as it should. And yeah, I played D2 HC for many years so unlike a lot of you I actually know what I am talking about.
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Russian Federation396 Posts
On May 21 2012 07:16 DaCruise wrote: Actually D3 is too hard. Several elite -and champion packs are almost unkillable on hell and inferno. Playing HC in D3 is almost impossible.
Game is too hard and it will be nerfed soon as it should. And yeah, I played D2 HC for many years so unlike a lot of you I actually know what I am talking about.
QFT
Im playing on act 2 inferno and i can tell you right that from act 3 hell onwards the difficulty level has been escalating significantly
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On May 21 2012 06:26 Yuljan wrote: Where all those wow kids coming from? D3 really turned into wow 2.0 and I hate blizzard for it. if you aren't going to explain how it has turned to wow 2.0, then why bother posting crap like this? Obviously it's a great game, it's taken diablo as we know it and made it better in almost every aspect, with some flaws, that can no doubt be fixed with patches. Rememeber D2 when it came out? It was pretty crazy. a boss crow nest? Before patch 1.10 there wasn't any 'builds' to even consider. There was about one to two builds per class, pvp being the other build... And don't get me even started with SC1.
Now, obviously they have made mistakes, the first one of them probably being the beta only spanning first 13 levels, making things like corpse runs etc a possibility. A major mistake is not adding more abilities to the act bosses as difficulty grows, because that will be hard to add now probably.
But WoW has become the target of so many gamers jealous of its playerbase that it's pissing me off. There is just about nothing similar to WoW atm except that if you want to somewhat effectively gear up, you must be ready to spend 1+ hour (depending where, I do a butcher run with 5 stacks in 20-30 mins on inferno, and my gear is bad.) to commit to the game to get any gear. This is way better than the abomination that was mephisto run in D2, where we would do painstaking grinding just to get endorphins going when he dropped something worthwhile... after an hour of grinding with good mf. Good game design? Any other WoW:ifications they have made like respeccing is something that simply must be done because not doing it would be terrible game design. Keep in mind over here, you cant grind items on inferno well if you respec because you lose your neph buff. Cooldown on respeccing out of town increases to two minutes or so.
And yes, while this is my opinion and some may not find some things as compelling as I do, at least give an explanation. There's just too much crap going on diablo 3 that it does not deserve.
Also, the game's obvious problems that people have an agreement on mostly begin on inferno, not before that, which should be taken to account
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D3 is made for casuals, that includes inferno, nothing is "hard" or "mechanically challenging" there is just "has more hp, hits harder" which doesn't mean much since most things have been 1 shotting people since late NM. It's the same boring mobs and the same boring boss fights, just you get to attack at them for longer. D3 really should have taken a page from Path of Exile and given monsters abilities rather than just stat scaling to as an attempt to increase difficulty.
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On May 21 2012 07:31 NotSorry wrote: D3 is made for casuals, that includes inferno, nothing is "hard" or "mechanically challenging" there is just "has more hp, hits harder" which doesn't mean much since most things have been 1 shotting people since late NM. It's the same boring mobs and the same boring boss fights, just you get to attack at them for longer. D3 really should have taken a page from Path of Exile and given monsters abilities rather than just stat scaling to as an attempt to increase difficulty.
Uhm, elite mobs do have abilities?
Vortex, Waller, illusion, molten, mortar???
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On May 21 2012 07:52 XXXSmOke wrote:Show nested quote +On May 21 2012 07:31 NotSorry wrote: D3 is made for casuals, that includes inferno, nothing is "hard" or "mechanically challenging" there is just "has more hp, hits harder" which doesn't mean much since most things have been 1 shotting people since late NM. It's the same boring mobs and the same boring boss fights, just you get to attack at them for longer. D3 really should have taken a page from Path of Exile and given monsters abilities rather than just stat scaling to as an attempt to increase difficulty. Uhm, elite mobs do have abilities? Vortex, Waller, illusion, molten, mortar??? Those are all found in nightmare. There are no new abilities found in inferno mode or even hell (IIRC).
And the end of act bosses + quest bosses never gain any new abilities. That's why they're so easy in comparison to mobs.
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edit
not even worth replying to
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On May 21 2012 02:23 The Irate Turk wrote: Maybe HC is the way to go, but I think that is a bit of a cop out. I don't really have enough time to play that conservatively and meticulously
So the answer to your complaint is one that you're going to ignore?
Seems like a silly post to me then.
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Alrighty did and now I'm back to tell you how easy it was.
Now you went and edited it out so I'll give a basic quote of what it was.
On May 21 2012 08:02 ThaZenith wrote: Go farm act 4 or hardcore and come back and tell me it wasn't hard
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United States47024 Posts
On May 21 2012 08:02 Deadlyhazard wrote:Show nested quote +On May 21 2012 07:52 XXXSmOke wrote:On May 21 2012 07:31 NotSorry wrote: D3 is made for casuals, that includes inferno, nothing is "hard" or "mechanically challenging" there is just "has more hp, hits harder" which doesn't mean much since most things have been 1 shotting people since late NM. It's the same boring mobs and the same boring boss fights, just you get to attack at them for longer. D3 really should have taken a page from Path of Exile and given monsters abilities rather than just stat scaling to as an attempt to increase difficulty. Uhm, elite mobs do have abilities? Vortex, Waller, illusion, molten, mortar??? Those are all found in nightmare. There are no new abilities found in inferno mode or even hell (IIRC). And the end of act bosses + quest bosses never gain any new abilities. That's why they're so easy in comparison to mobs. Invulnerable Minions doesn't appear as an elite mod till Hell.
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On May 21 2012 07:25 Ahzz wrote:Show nested quote +On May 21 2012 06:26 Yuljan wrote: Where all those wow kids coming from? D3 really turned into wow 2.0 and I hate blizzard for it. if you aren't going to explain how it has turned to wow 2.0, then why bother posting crap like this? Obviously it's a great game, it's taken diablo as we know it and made it better in almost every aspect, with some flaws, that can no doubt be fixed with patches. Rememeber D2 when it came out? It was pretty crazy. a boss crow nest? Before patch 1.10 there wasn't any 'builds' to even consider. There was about one to two builds per class, pvp being the other build... And don't get me even started with SC1. Now, obviously they have made mistakes, the first one of them probably being the beta only spanning first 13 levels, making things like corpse runs etc a possibility. A major mistake is not adding more abilities to the act bosses as difficulty grows, because that will be hard to add now probably. But WoW has become the target of so many gamers jealous of its playerbase that it's pissing me off. There is just about nothing similar to WoW atm except that if you want to somewhat effectively gear up, you must be ready to spend 1+ hour (depending where, I do a butcher run with 5 stacks in 20-30 mins on inferno, and my gear is bad.) to commit to the game to get any gear. This is way better than the abomination that was mephisto run in D2, where we would do painstaking grinding just to get endorphins going when he dropped something worthwhile... after an hour of grinding with good mf. Good game design? Any other WoW:ifications they have made like respeccing is something that simply must be done because not doing it would be terrible game design. Keep in mind over here, you cant grind items on inferno well if you respec because you lose your neph buff. Cooldown on respeccing out of town increases to two minutes or so. And yes, while this is my opinion and some may not find some things as compelling as I do, at least give an explanation. There's just too much crap going on diablo 3 that it does not deserve. Also, the game's obvious problems that people have an agreement on mostly begin on inferno, not before that, which should be taken to account Have you ever played wow ? Have you seen the short cutscene in act1 before Leoric where a random ghost guy comes and stab king leoric ghost ?
Then you know D3 somehow turned into wow 2.0.
Still a great game.
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I can't speak for the difficulty of Hell/Inferno as I'm only on Act I Nightmare. But I think it may be a difficulty curve issue, not a specific "Too easy/Too hard" question. I see people complaining the game is too hard on Normal, and whether it's a terrible skill build or bad rolls on equipment, the general answer is to go on AH, buy a couple of cheap pieces that are decent rolls for your level, and breeze through. I didn't buy anything, but my DH finished Normal with a mix of gear from as low as level 14, most of it was in the early twenties. It wasn't a breeze, but I beat Diablo first try.
Nightmare is becoming more difficult, and I'm enjoying it, but I'm still seeing level 22 blues drop, 14 levels below my character or the enemies. Now, I know this sort of drop behaviour means a "good" item is more rare, but it also means the difficulty is much harder to balance, because it's been this way through the entire game so far. It's not tuned such that you need anything near optimal for your character, because the game doesn't drop anything near optimal for your character.
I'm expecting Hell and Inferno step it up so you DO need gear that is at your level, while at the same time keeping the trend that you see predominately gear below your level. Hence the need to farm each act a bit until you're geared up for the next act. Hence why gear is dirt cheap until you get closer to Inferno/Hell where there is no section a bit further down the road where gear of that level is common as mud.
If they tightened up the drop range, they could have tuned the difficulty better so that good drops were more common, but good drops only lasted you for the next 3-5 levels, rather than the next 12-15. Then you'd need to farm each act on each difficulty to progress, but not for anywhere near as long, and you wouldn't have this difficulty curve where early on you can stomp everything and later on you're hitting a brick wall.
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Never spent a gold on the ah, never refarmed an area after clearing it the first time and hell/inferno were ezpz
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In my opinion there's no problem with D3
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On May 21 2012 01:33 The Irate Turk wrote: They need to remove boss fight rezzing, and really ramp up the boss difficulty.
You should need gear for bosses not for random mobs leading to bosses.
It's a shame because apart from this the game is really good.
The boss mechanic scaling from Hell --> Inferno is pretty much increased health pool and more damage. The Butcher has a 3 minute enrage, but even that is easy to overcome.
Any direct hit from a boss should be instant death. Right now you can tank hits from the Skeleton King, and that is without having the best gear. The flames from the Butcher encounter should be instant death. A hook from the butcher should be instant death.
Magda in Act 2 is so easy it is an insult. The mobs leading to her are so difficult in comparison. They seem to have designed the game backwards.
I'm getting tired of seeing these posts. Diablo 2 was easier than D3 in every way, so unless you're ready to completely denounce D2 and call it a crappy game, then this needs to stop. Yes, the design philosophy with having trash being harder than bosses is bad design, but bosses being one hit insta-kills would just be stupid. It's damn near impossible to avoid a hit from a boss. If you did that, you'd be going way too extreme on the difficulty. Should bosses be harder than trash? Yes, but not in that way. That just isn't fun.
Oh, and they should also scale down some elite mobs. Some affix combinations are just impossible to kill.
Have you ever played wow ? Have you seen the short cutscene in act1 before Leoric where a random ghost guy comes and stab king leoric ghost ?
Then you know D3 somehow turned into wow 2.0.
Still a great game.
That just has to do with the story. And yes, we all know that Metzen is running his franchises' stories into the ground, but there's a whole thread just for that discussion.
if you aren't going to explain how it has turned to wow 2.0, then why bother posting crap like this? Obviously it's a great game, it's taken diablo as we know it and made it better in almost every aspect, with some flaws, that can no doubt be fixed with patches. Rememeber D2 when it came out? It was pretty crazy. a boss crow nest? Before patch 1.10 there wasn't any 'builds' to even consider. There was about one to two builds per class, pvp being the other build... And don't get me even started with SC1.
Now, obviously they have made mistakes, the first one of them probably being the beta only spanning first 13 levels, making things like corpse runs etc a possibility. A major mistake is not adding more abilities to the act bosses as difficulty grows, because that will be hard to add now probably.
But WoW has become the target of so many gamers jealous of its playerbase that it's pissing me off. There is just about nothing similar to WoW atm except that if you want to somewhat effectively gear up, you must be ready to spend 1+ hour (depending where, I do a butcher run with 5 stacks in 20-30 mins on inferno, and my gear is bad.) to commit to the game to get any gear. This is way better than the abomination that was mephisto run in D2, where we would do painstaking grinding just to get endorphins going when he dropped something worthwhile... after an hour of grinding with good mf. Good game design? Any other WoW:ifications they have made like respeccing is something that simply must be done because not doing it would be terrible game design. Keep in mind over here, you cant grind items on inferno well if you respec because you lose your neph buff. Cooldown on respeccing out of town increases to two minutes or so.
And yes, while this is my opinion and some may not find some things as compelling as I do, at least give an explanation. There's just too much crap going on diablo 3 that it does not deserve.
Also, the game's obvious problems that people have an agreement on mostly begin on inferno, not before that, which should be taken to account
To be fair, there are a couple things that are taken right out of WoW.
1) "The Game" starts at max level. Ok, not really, but the point where the game actually becomes difficult in any real capacity and the point at which you need to really start farming and find the most variety in gear and whatnot is at max level.
2) You consistently find items that are lower than your level when going through the game, and this forces you to do a lot of farming. This is the exact same design as in WoW; kill mobs your level in WoW and you will probably get magical items that are anywhere between 3-8 levels lower than the mob you just killed. It can be pretty annoying.
3) As the guy that responded to you said, the storytelling method was ripped straight from WoW, with the in-game cutscenes and all that jazz. Oh, and of course the story is basically rehashed devices used from SC2 and WoW.
4) Boss fights. They have a certain few moves, sometimes environmental effects (don't stand in the fire!), and even have phases. Seriously, you could take the Belial fight, but it into WoW, rename the boss, and no one would ever know that it was designed to go into Diablo.
5) Crafting/Working with gems. You even need to level these to gain access to new recipes, which is very similar to leveling professions in WoW.
Granted, not all of these are bad (I only really have griped with 1-3), but you need to acknowledge that the game is heavily influenced with what they were doing with WoW while Diablo was in development.
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once they enable pvp, whats the point of hc?
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United States47024 Posts
On May 21 2012 09:31 Stratos_speAr wrote:Show nested quote +On May 21 2012 01:33 The Irate Turk wrote: They need to remove boss fight rezzing, and really ramp up the boss difficulty.
You should need gear for bosses not for random mobs leading to bosses.
It's a shame because apart from this the game is really good.
The boss mechanic scaling from Hell --> Inferno is pretty much increased health pool and more damage. The Butcher has a 3 minute enrage, but even that is easy to overcome.
Any direct hit from a boss should be instant death. Right now you can tank hits from the Skeleton King, and that is without having the best gear. The flames from the Butcher encounter should be instant death. A hook from the butcher should be instant death.
Magda in Act 2 is so easy it is an insult. The mobs leading to her are so difficult in comparison. They seem to have designed the game backwards. I'm getting tired of seeing these posts. Diablo 2 was easier than D3 in every way, so unless you're ready to completely denounce D2 and call it a crappy game, then this needs to stop. Yes, the design philosophy with having trash being harder than bosses is bad design, but bosses being one hit insta-kills would just be stupid. It's damn near impossible to avoid a hit from a boss. If you did that, you'd be going way too extreme on the difficulty. Should bosses be harder than trash? Yes, but not in that way. That just isn't fun. Oh, and they should also scale down some elite mobs. Some affix combinations are just impossible to kill. I think that there's a fair argument that Act-end bosses, being Act-end bosses, should have more interesting encounter design. Not necessarily hit harder, but the boss fights should be more complex. Perhaps not one-hit insta-kill, but hard in the sense that there are abilities that he has that you have to play around and that will kill you if you play incorrectly (force you to pop defensive CDs at certain times, dodge certain abilities, etc.).
As it stands, the only real boss mechanic is "don't stand in the fire".
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and some people still stand in the fire and then come post that the game was too hard....
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I would have liked the Act bosses in inferno to be changed up a bit with additional abilities compared to other difficulties, otherwise up to Act 4 hell so far its decent difficulty. Certainly getting more playtime from D3 than other games that arent competetive multiplayer (i.e. SC, TF2, Tribes, CS, DOTA)
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Along with act bosses getting new abilities give some love to normal mobs as you go to so it isn't so stale replaying each difficulty setting
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I feel like all the "easiness" complaints arise from the fact that people expect Diablo to be an RPG. Coming most likely from players who transitioned from WoW and/or just playing a Diablo game for the first time. Diablo is more so an action game than an RPG. Personally I am not a fan of RPGs but love Diablo for what it is. Having played a lot of D1 and being absolutely obsessed with D2, D3 is basically just what I wanted.
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No the easiness complaints come from there being so little action in this aRPG, everything is preset and stales very quickly and the only scaling is stats. Not sure where you got this idea that all wow players are some grand master super specialist players that rape other games.
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On May 21 2012 08:09 TheYango wrote:Show nested quote +On May 21 2012 08:02 Deadlyhazard wrote:On May 21 2012 07:52 XXXSmOke wrote:On May 21 2012 07:31 NotSorry wrote: D3 is made for casuals, that includes inferno, nothing is "hard" or "mechanically challenging" there is just "has more hp, hits harder" which doesn't mean much since most things have been 1 shotting people since late NM. It's the same boring mobs and the same boring boss fights, just you get to attack at them for longer. D3 really should have taken a page from Path of Exile and given monsters abilities rather than just stat scaling to as an attempt to increase difficulty. Uhm, elite mobs do have abilities? Vortex, Waller, illusion, molten, mortar??? Those are all found in nightmare. There are no new abilities found in inferno mode or even hell (IIRC). And the end of act bosses + quest bosses never gain any new abilities. That's why they're so easy in comparison to mobs. Invulnerable Minions doesn't appear as an elite mod till Hell.
invulnerable minions are the stupidest thing in the game, some classes just cant deal with them at all.
on the subject of too hard vs too easy, i dont understand why they kept he D2 style of death in combat vs the wow model. in wow you can have easy and harder bosses but its not unreasonable for a good player to not expect to die on an elite pack.
in diablo it feels like to compensate for it being possible to chain run back and/or rez they had to allow for super stupid ability combinations. its a band aid fix and its really not a fun idea. it makes hardcore less about skillfull execution and more about running in to an elite and running out again, logging out and back in until you get a beatable combination, and normal play about ramming your face into the mob knowing you are going to die and then coming back to finish it off, because its just easier and faster than kiting.
make mobs reset when you die, ban out some combination of abilities (and add more different ones in general) and that would solve this debate. at the moment its too hard in the sense that some stuff just rapes you no matter what, but too easy in the sense that you can just die and run back with no punishment. i dont feel like either side of the debate is happy with this situation.
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On May 21 2012 09:31 Stratos_speAr wrote:
3) As the guy that responded to you said, the storytelling method was ripped straight from WoW, with the in-game cutscenes and all that jazz. Oh, and of course the story is basically rehashed devices used from SC2 and WoW.
Because ingame cutscenes were never used in ANY game before WoW. Fucking facepalm.
Oh and the story is rehashed traditional fantasy story that almost every RPG has ever. You're a lone hero fighting escalating powers of baddies who want to kill the world, armies of demons happen somewhere and there's a twist near the end, then you have to kill the BIGGEST boss!
Basically what you're saying is WoW is a complete story rip off of Baldur's Gate 2. Which totally rehashed the story from Baldur's Gate 1. And I can't believe they stole the story from Monkey Island!
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Im only in hell difficulty and I think the game is difficult, some of those rare mob packs kick ass. It seems like a few hardcore people beat inferno in a short amount of time using cheap techniques mind you and all of a sudden everybody feels that the game is too easy. It seems the very idea that the game is beatable is changing people's perception of the game. The game is great and if your gonna complain about the difficulty of a game after you amassed such irregular play hours; then you really need to get a life. Hey I get it, I played the hell out of the game too but Im not going to waste time whining about such a small detail after playing the game longer than most will play in a month. News flash, you've beat inferno, now go get some fresh air and admit you had fun. You didnt even beat it on hardcore and you arnt even clearing the tough blue packs but you set your own arbitrary goals and complain that blizzard made those goals too easy. Cool story bro. As for the other people who are likely not even in inferno, the game is plenty hard if you are a regular gamer. Just because other people beat it, doesnt mean you can too.
However the topic did get off track because OP was complaining about boss difficulty, not the game in general.
The idea to make mobs stronger than bosses was a decision we knew about long before diablo 3 release. They would drop the best gear so it made sense to make them be the strongest. I for one was excited about this idea because it meant people werent grinding the same boss over and over again at max level. All of a sudden ideal cookie cutter builds would appear to kill 1 boss which would be poor design. Though I do have to say the bosses do lose major appeal when practically everything else is more challenging than them. In theory I thought it was a great idea, in practice im starting to have mixed feelings about it.
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there are plain stupid combinations on elite mobs that can randomly kill you (vortex+arcane for example). and once hell picks up i have encounter unbeatable elite groups even with way better gear then the random guys i meet in public games. getting 1shotted or killed in 0.5 secs is not what i call easy.
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some of the affixes and skill/spell in those rare and elites should never have been put in... frozen. immobilize..and skills that makes u as a player helpless (nothing u can do but take the hits or the death) therefore HC is never going to work in D3 except bypassing the rare/elite packs because... u might die without being able to do anything... they can make the monsters harder in different ways but not give them abilities that make u the player incappable of reacting.
Same as in SC2 such as the force fields.. it limits u as a player to be able to do anything... u are trapped and u just have to take the loss because u cant do shit... they took the same mentality and put it in D3 where some of those skills u just cant do shit about it.
HUGE mistake by blizzard, D3 is really turning out to be very disappointing on top of soooooooooo many flaws and the connection system/servers....
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If you want the real experience you should try moving to Australia, then you can play at 400+ ping like everyone else!
Trust me, it will be so hard you'll want a refund.
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I don't have ping issues(280-350ms) but I already have a ticket in for a refund due to the game still being in early beta stages and not ready for a full release.
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On May 21 2012 09:35 TheYango wrote:Show nested quote +On May 21 2012 09:31 Stratos_speAr wrote:On May 21 2012 01:33 The Irate Turk wrote: They need to remove boss fight rezzing, and really ramp up the boss difficulty.
You should need gear for bosses not for random mobs leading to bosses.
It's a shame because apart from this the game is really good.
The boss mechanic scaling from Hell --> Inferno is pretty much increased health pool and more damage. The Butcher has a 3 minute enrage, but even that is easy to overcome.
Any direct hit from a boss should be instant death. Right now you can tank hits from the Skeleton King, and that is without having the best gear. The flames from the Butcher encounter should be instant death. A hook from the butcher should be instant death.
Magda in Act 2 is so easy it is an insult. The mobs leading to her are so difficult in comparison. They seem to have designed the game backwards. I'm getting tired of seeing these posts. Diablo 2 was easier than D3 in every way, so unless you're ready to completely denounce D2 and call it a crappy game, then this needs to stop. Yes, the design philosophy with having trash being harder than bosses is bad design, but bosses being one hit insta-kills would just be stupid. It's damn near impossible to avoid a hit from a boss. If you did that, you'd be going way too extreme on the difficulty. Should bosses be harder than trash? Yes, but not in that way. That just isn't fun. Oh, and they should also scale down some elite mobs. Some affix combinations are just impossible to kill. I think that there's a fair argument that Act-end bosses, being Act-end bosses, should have more interesting encounter design. Not necessarily hit harder, but the boss fights should be more complex. Perhaps not one-hit insta-kill, but hard in the sense that there are abilities that he has that you have to play around and that will kill you if you play incorrectly (force you to pop defensive CDs at certain times, dodge certain abilities, etc.). As it stands, the only real boss mechanic is "don't stand in the fire".
To be fair, that has kept most WoW players busy for years now.
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Elites are fucking hard(:D), bosses are too easy.
On May 21 2012 10:55 [Crimson]Bason wrote: some of the affixes and skill/spell in those rare and elites should never have been put in... frozen. immobilize..and skills that makes u as a player helpless (nothing u can do but take the hits or the death) therefore HC is never going to work in D3 except bypassing the rare/elite packs because... u might die without being able to do anything... they can make the monsters harder in different ways but not give them abilities that make u the player incappable of reacting.
Same as in SC2 such as the force fields.. it limits u as a player to be able to do anything... u are trapped and u just have to take the loss because u cant do shit... they took the same mentality and put it in D3 where some of those skills u just cant do shit about it.
HUGE mistake by blizzard, D3 is really turning out to be very disappointing on top of soooooooooo many flaws and the connection system/servers....
Frozen = Easily dodgeable Jailer = If you keep your distance they won't get to you in time Waller = If you pay attention normally there is a way to get out of it, if there isnot this is can be tricky.
I think if you itemize survival you can take some hits without dying
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at this rate... most players will stop playing after a few weeks of play... no real incentive reallly because no runes to find... the legendaries are crap and the sets even worse...
D2 in contrast is still played today after 10+ years and still after ladder reset ... tons of people go back and play it... D3... wont last 1 month by the looks of it
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On May 21 2012 11:36 Alpino wrote:Elites are fucking hard(:D), bosses are too easy. Show nested quote +On May 21 2012 10:55 [Crimson]Bason wrote: some of the affixes and skill/spell in those rare and elites should never have been put in... frozen. immobilize..and skills that makes u as a player helpless (nothing u can do but take the hits or the death) therefore HC is never going to work in D3 except bypassing the rare/elite packs because... u might die without being able to do anything... they can make the monsters harder in different ways but not give them abilities that make u the player incappable of reacting.
Same as in SC2 such as the force fields.. it limits u as a player to be able to do anything... u are trapped and u just have to take the loss because u cant do shit... they took the same mentality and put it in D3 where some of those skills u just cant do shit about it.
HUGE mistake by blizzard, D3 is really turning out to be very disappointing on top of soooooooooo many flaws and the connection system/servers.... Frozen = Easily dodgeable Jailer = If you keep your distance they won't get to you in time Waller = If you pay attention normally there is a way to get out of it, if there isnot this is can be tricky. I think if you itemize survival you can take some hits without dying
yeah but when u combine a few of those affixes with others that can one hit KO you.. then its not right anymore because in HC you dont get a second chance... u have to be careful but things they can make u take the hits and not be able to do anything about it is the wrong design
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From what I can tell Inferno is the new hell, hell the new nightmare, and nightmare the new normal (when comparing to D2) Anyone concur?
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The biggest issue with replayablity is there is no godly items to chase after near perfect stat blues/rares aren't that hard to come by. People will put up with a flawed game as long as there is a still a carrot over their head, D3 forgot to add the carrot to the end of the string.
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On May 21 2012 12:02 NotSorry wrote: The biggest issue with replayablity is there is no godly items to chase after near perfect stat blues/rares aren't that hard to come by. People will put up with a flawed game as long as there is a still a carrot over their head, D3 forgot to add the carrot to the end of the string.
Correct me if I'm wrong, but wasn't there the same sort of problem with D2 initially? Like one of the blue types of weapons did more damage then any of the uniques so those are what most chars went for.
If not enough godly legendaries is the problem, it seems like it would be easily fixable.
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This is true in a way. The champion packs or whatever they're called are insanely hard, while the bosses are much easier. However the bosses also drop inferior loot from what I've seen. It was a long time ago since I saw a boss drop yellow items. In hell difficulty so far no boss have dropped a yellow. The game as a whole though is insanely hard. Especially if you plan to solo it. I'd say hell difficulty is almost impossible without being extremely lucky in loot drops, slightly depending on class.
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The thread title is retarded but the actual post has a point...the game is not easy not even close. The problem is that blue and yellow mobs are fucking insanely difficult when you get a bad combo. Get a combo like molten, desecrate, frozen on a certain pack and its pretty much unkillable without like 20 deaths worth of rez zerging. On the other hand purple uniques and act bosses are a joke in comparison. Its not that the game is easy its that the difficulty curve is out of wack. The purples and act bosses should be switched in difficulty with the champion packs. Dunno how they got the tuning so messed up tbh -_-
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OP,
Before you say anything about HC, give it a try.
It's another game, really.
Edit : you could be right or wrong regarding the softcore difficulty, it doesn't matter, we are not game designers. We are players. Hardcore mode is a fun and challenging experience.
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I think the biggest problem is the lack of need to farm items. With how huge the AH is, all you need is to get some gold & buy those imba items and things get way easier.
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It all depends on point of view though. I mean from a story point of view, Diablo should be much harder than the 4 nameless elite mobs chilling out in some random place. From a gamy point of view however, these mobs drop much better loot, and should be considered the real bosses of the game.
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On May 21 2012 14:02 Andr3 wrote: I think the biggest problem is the lack of need to farm items. With how huge the AH is, all you need is to get some gold & buy those imba items and things get way easier.
That is correct and the AH can potentially be a big game spoiler, even in HC :-(
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On May 21 2012 12:34 happyness wrote:Show nested quote +On May 21 2012 12:02 NotSorry wrote: The biggest issue with replayablity is there is no godly items to chase after near perfect stat blues/rares aren't that hard to come by. People will put up with a flawed game as long as there is a still a carrot over their head, D3 forgot to add the carrot to the end of the string. Correct me if I'm wrong, but wasn't there the same sort of problem with D2 initially? Like one of the blue types of weapons did more damage then any of the uniques so those are what most chars went for. If not enough godly legendaries is the problem, it seems like it would be easily fixable.
D2 handles it very differently, with D2 those blues/rares are insanely rare as in you'll probably never get one in a season without a fuckton of trading and are often worth a large amount of irl cash as well. Things like 6 tri-skill wands or tri-res boots can go for several hundred dollars. With D3 those items are already all over the market place and there is so many of them due to the tiny pool of mods d3 works with in comparison to d2.
On May 21 2012 14:01 Murlox wrote: OP,
Before you say anything about HC, give it a try.
It's another game, really.
Edit : you could be right or wrong regarding the softcore difficulty, it doesn't matter, we are not game designers. We are players. Hardcore mode is a fun and challenging experience. til you get 1shotted by an off screen mortar pack in Act II Inferno....
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On May 21 2012 13:53 antelope591 wrote: The thread title is retarded but the actual post has a point...the game is not easy not even close. The problem is that blue and yellow mobs are fucking insanely difficult when you get a bad combo. Get a combo like molten, desecrate, frozen on a certain pack and its pretty much unkillable without like 20 deaths worth of rez zerging. On the other hand purple uniques and act bosses are a joke in comparison. Its not that the game is easy its that the difficulty curve is out of wack. The purples and act bosses should be switched in difficulty with the champion packs. Dunno how they got the tuning so messed up tbh -_- This is the exact way they wanted it to be. They know people are going to do MF runs but they didn't want people doing the same boring runs over and over so they gave bosses worse drops. They took the better drops and put them onto the champion packs but the tradeoff is that they made the champion packs much harder because they know people are going to MF run them.
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On May 21 2012 10:10 IMABUNNEH wrote:Show nested quote +On May 21 2012 09:31 Stratos_speAr wrote:
3) As the guy that responded to you said, the storytelling method was ripped straight from WoW, with the in-game cutscenes and all that jazz. Oh, and of course the story is basically rehashed devices used from SC2 and WoW.
Because ingame cutscenes were never used in ANY game before WoW. Fucking facepalm. Oh and the story is rehashed traditional fantasy story that almost every RPG has ever. You're a lone hero fighting escalating powers of baddies who want to kill the world, armies of demons happen somewhere and there's a twist near the end, then you have to kill the BIGGEST boss! Basically what you're saying is WoW is a complete story rip off of Baldur's Gate 2. Which totally rehashed the story from Baldur's Gate 1. And I can't believe they stole the story from Monkey Island!
You completely missed the point.
All of this is in relation to other Blizzard games. Blizzard first started using these types of in-game cutscenes in WoW. The story uses very similar plot devices that we've already seen in WoW and SC2. It doesn't matter that these were ripped off from other fantasy genre things (because fucking everything is a rip-off of something nowadays), the problem is that they used the same damn things from another game franchise that they own.
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On May 21 2012 14:07 Murlox wrote:Show nested quote +On May 21 2012 14:02 Andr3 wrote: I think the biggest problem is the lack of need to farm items. With how huge the AH is, all you need is to get some gold & buy those imba items and things get way easier.
That is correct and the AH can potentially be a big game spoiler, even in HC :-( Which is why they should have MUCH tighter gear ranges. It's ridiculous that a level 18 item is still viable equipment at level 32.
If they only allowed gear your level or 4-6 levels below you to drop at any given time, and scaled the difficulty of encounters to expect people to be geared like that, you'd have to revisit AH every few levels to refresh if you wanted to be uber.
Instead you see gear up to 15 levels below you still dropping, and even a good blue is going to be useless, but it'll sell on AH if you price it to move. And people 15 levels above you are doing the same damn thing. So you wind up facerolling early difficulties when you can get by with just about anything you pick up, and needing to wade through mountains of trash in later difficulties. That's when the AH gets spendy, too, because there's no longer anyone 15 levels above you funneling their garbage onto AH.
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Elite group is fucking strong in inferno..... D3 is anything but easy.
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On May 21 2012 02:23 The Irate Turk wrote: Maybe HC is the way to go, but I think that is a bit of a cop out. I don't really have enough time to play that conservatively and meticulously
Soooooo hardcore is too hard for you but you want the game to be harder? You've got the time for hardcore, it is no different then softcore except you can't go risky for the lulz.
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I agree bosses are too easy, but the real challenge and the real drops come from champion groups and rares, thats how it is. I really like that because it makes farming less stupid.
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I agree that rare and elite packs are WAY too hard compared to bosses, it's literally harder (IE you die more) to get through a quest of an act than to beat the boss... the only thing which makes bosses "harder" is that you can generally wear rares down by doing massive dps before dying and getting to them before they get their health back, while bosses will always restart with full life.
However, I think your issues with the game are wrong. If you want the game to be harder, play it solo, which is WAAAY harder than coop. If that isn't enough, play HC, which is technically the only way to make diablo hard, since you can't really call it hard when all you have to do is die repeatedly until you get good enough gear not to die.
I personally think what Blizzard should do is rescale parts of the game. If you play solo, rare mobs shouldn't be able to get attributes which completely hardcounters your class (at least not until inferno) and should be more proper gearchecks where if you have good gear, all rare mobs are somewhat equally easy, unlike now where a rare pack with X attributes is ridiculously easy to kill while a pack with Y attributes instagib you over and over. It doesn't make much sense to me that even with relatively awesome gear for your level, a rare pack with nasty attributes can be close to impossible to kill. Even on hell.
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uniques are too rare and too shitty for how rare they are, rares are all about 2-3 stats at the most for every class. Champions have too many borderline impossible without a group affixes combos (blizzard explicitly said they want inferno to be soloable). Classes have almost no wiggle room in inferno, when half the point in diablo is trying different builds to be viable.( the other is the loot) When you got bored in D2 you could try classes like a shockadin (i actually made one of these and it was so fun being able to stand in huge packs of souls and be fine)/zealadin /auradin/zoomancer/poisonmancer/bear druid/wolf druid/elemental druid/trapsins etc.
Everyone in D3 has to use a very conservative defensive build and if they are speccing only for DPS they need their hands held in a group to survive getting one shot. Inferno is more of a "hahah you can't possible do this without gear that you can't farm before act 2 inferno and you MUST use the AH to progress" difficulty in too many places. It's fine to give a greater challenge, but in the end it has to be fun. When I simply hit and run a champion pack for 10 minutes to kill it, I get bored.
In the end, the game is frustrating, like they haven't even really tested a lot of this. It's just really simplistic in a sense, as if the entire game is already figured out.
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On May 21 2012 14:27 Stratos_speAr wrote:Show nested quote +On May 21 2012 10:10 IMABUNNEH wrote:On May 21 2012 09:31 Stratos_speAr wrote:
3) As the guy that responded to you said, the storytelling method was ripped straight from WoW, with the in-game cutscenes and all that jazz. Oh, and of course the story is basically rehashed devices used from SC2 and WoW.
Because ingame cutscenes were never used in ANY game before WoW. Fucking facepalm. Oh and the story is rehashed traditional fantasy story that almost every RPG has ever. You're a lone hero fighting escalating powers of baddies who want to kill the world, armies of demons happen somewhere and there's a twist near the end, then you have to kill the BIGGEST boss! Basically what you're saying is WoW is a complete story rip off of Baldur's Gate 2. Which totally rehashed the story from Baldur's Gate 1. And I can't believe they stole the story from Monkey Island! You completely missed the point. All of this is in relation to other Blizzard games. Blizzard first started using these types of in-game cutscenes in WoW. The story uses very similar plot devices that we've already seen in WoW and SC2. It doesn't matter that these were ripped off from other fantasy genre things (because fucking everything is a rip-off of something nowadays), the problem is that they used the same damn things from another game franchise that they own.
Wrong. Blizzard started using in-game cutscenes in warcraft 3.
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Ive been having a much worse time in any Arpg then i have before, Ive only got a level 16 wizard, start of act 2 normal.
Ive died maybe 7 times, 3 or so on the boss.
If it only gets harder, that suits me fine.
Its not going to be impossible, ever. But i find it a damn sight harder then any other Arpg ive played.
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On May 21 2012 14:27 Stratos_speAr wrote:Show nested quote +On May 21 2012 10:10 IMABUNNEH wrote:On May 21 2012 09:31 Stratos_speAr wrote:
3) As the guy that responded to you said, the storytelling method was ripped straight from WoW, with the in-game cutscenes and all that jazz. Oh, and of course the story is basically rehashed devices used from SC2 and WoW.
Because ingame cutscenes were never used in ANY game before WoW. Fucking facepalm. Oh and the story is rehashed traditional fantasy story that almost every RPG has ever. You're a lone hero fighting escalating powers of baddies who want to kill the world, armies of demons happen somewhere and there's a twist near the end, then you have to kill the BIGGEST boss! Basically what you're saying is WoW is a complete story rip off of Baldur's Gate 2. Which totally rehashed the story from Baldur's Gate 1. And I can't believe they stole the story from Monkey Island! You completely missed the point. All of this is in relation to other Blizzard games. Blizzard first started using these types of in-game cutscenes in WoW. The story uses very similar plot devices that we've already seen in WoW and SC2. It doesn't matter that these were ripped off from other fantasy genre things (because fucking everything is a rip-off of something nowadays), the problem is that they used the same damn things from another game franchise that they own.
I could have sworn there were cut scenes in WC3 at the end of levels/acts.......... the only reason games like D2 didn't have cutscenes would likely have been the massive cost and time it used to take to do animation. Now they can render stuff with the game engine (like in sc2) or with a design computer. Times have changed, nostalgia is called so for a reason, you always remember things being better or worse than they really were. I personally much prefer D3 to D2, if only because its more pleasing to look at for long periods of time ;p
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On May 21 2012 13:53 antelope591 wrote: The thread title is retarded but the actual post has a point...the game is not easy not even close. The problem is that blue and yellow mobs are fucking insanely difficult when you get a bad combo. Get a combo like molten, desecrate, frozen on a certain pack and its pretty much unkillable without like 20 deaths worth of rez zerging. On the other hand purple uniques and act bosses are a joke in comparison. Its not that the game is easy its that the difficulty curve is out of wack. The purples and act bosses should be switched in difficulty with the champion packs. Dunno how they got the tuning so messed up tbh -_-
I don't understand why people are bitching about it being to easy when the challenge is there, but happens to be on creatures with different names to the ones that they think should be hard.
The game is designed so that it's feasible to finish. If every boss was as hard as fire chains/invulnerable minions/fast/mortar boss packs, noone would ever finish the game.
This way, good players with decent gear can actually manage to clear inferno, while superhardcore players looking for the hardest challenges can go unique hunting. What's more, the people who go for the harder monsters get the better loot.
IMO they should have added achieves for killing each inferno boss combo, which would have given even more incentive to farm them, but that's nothing a small patch can't fix.
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On May 21 2012 19:58 dmfg wrote:Show nested quote +On May 21 2012 13:53 antelope591 wrote: The thread title is retarded but the actual post has a point...the game is not easy not even close. The problem is that blue and yellow mobs are fucking insanely difficult when you get a bad combo. Get a combo like molten, desecrate, frozen on a certain pack and its pretty much unkillable without like 20 deaths worth of rez zerging. On the other hand purple uniques and act bosses are a joke in comparison. Its not that the game is easy its that the difficulty curve is out of wack. The purples and act bosses should be switched in difficulty with the champion packs. Dunno how they got the tuning so messed up tbh -_- I don't understand why people are bitching about it being to easy when the challenge is there, but happens to be on creatures with different names to the ones that they think should be hard. The game is designed so that it's feasible to finish. If every boss was as hard as fire chains/invulnerable minions/fast/mortar boss packs, noone would ever finish the game. This way, good players with decent gear can actually manage to clear inferno, while superhardcore players looking for the hardest challenges can go unique hunting. What's more, the people who go for the harder monsters get the better loot. IMO they should have added achieves for killing each inferno boss combo, which would have given even more incentive to farm them, but that's nothing a small patch can't fix. The problem is that those uniques and rares are standing right in your fucking way, and they follow you around. Sure, with some classes such as DH and wizard, it's decently easy to get away from them... but it can be huge work, and how would you do as a HC character? You might well be powerful enough to kill diablo on inferno, but you won't because the areas are filled with uniques which are impossible to kill.
If uniques and rares were truely optional, I would be fine with them being ridiculously hard or gear demanding, but when there's TWO packs of rares standring in a huge group of other enemies in a corridor leading to where you have to go... it's kind of annoying.
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On May 21 2012 01:33 The Irate Turk wrote: They need to remove boss fight rezzing, and really ramp up the boss difficulty.
You should need gear for bosses not for random mobs leading to bosses.
It's a shame because apart from this the game is really good.
The boss mechanic scaling from Hell --> Inferno is pretty much increased health pool and more damage. The Butcher has a 3 minute enrage, but even that is easy to overcome.
Any direct hit from a boss should be instant death. Right now you can tank hits from the Skeleton King, and that is without having the best gear. The flames from the Butcher encounter should be instant death. A hook from the butcher should be instant death.
Magda in Act 2 is so easy it is an insult. The mobs leading to her are so difficult in comparison. They seem to have designed the game backwards.
So, basically, you reached top level in the game less than a week after it was released, and are playing the hardest difficulty (and have not yet finished it)... Also you are playing in a group (you said they need to remove ressurecting in boss fights), which is easier than solo.
Did it ever occur to your that you spend WAY more time playing videogame(s) than most other people on the planet? I feel like i gamed the hell out of D3 the past week, and I'm "only" level 57.
Maybe you're just an awesome player and making the game more difficult would make it too difficult for the rest of us? I'm actually serious, not trying to make fun of you, someone HAS to be the best, why could it not be you.
Either that, or this is just another brag post about you reaching Inferno in an early stage of the game, and that you are doing well there. We've seen plenty of them before, in other games, and will see plenty of them in the future.
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Bosses are too easy, and dont drop the loot you expect them to. They feel very dull and are therefore a big letdown. you expect the most powerfull demons in the Diablo universe to be the biggest challenge but it turns out they are not.
That is exactly the reason why people find this game too easy. I dont know why blizz decided to do it like this but thats the way it is.
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On May 21 2012 01:33 The Irate Turk wrote:
You should need gear for bosses not for random mobs leading to bosses.
I disagree.
In my opinion, best items in random encounter are awsome. Random blue/yellow encounter are awesome, funny and sometime difficult. So it is cool to have a good item.
Best items on bosses would result in "neverendingfarming". It would be very boring.
What would be the point to :
- chose the boss encounter in the quest screen - tp in front of the boss - wipe or kill the boss - do it again all day long, all week long etc.
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You know I am sure someplace, a blizzard guy is reading this thread(most likely not but I can dream) seeing all the complaints about how you need to farm inferno's previous act's to progress without cheesing it and laughing manically. He'll pull out his list of "Complaints about the game before it's released list" and casually cross out "Make people calling the game too easy break down and complain about difficulty."
I am abit of a sadist like that..
Needless to say Diablo 3 is not perfect, but it is most assuredly not an easy game. The Demon crabs of act 3 even in nightmare had a wicked champion pack of knockback, shield. Causing the already tanky critters to be near on frustratingly difficult for melee as I found out being air juggled to my death by the knockback and hunkering down with the shield effect. This is a pact on Nightmare.
The Hell mobs are not easy, the bosses are not too hard but they can be unforgiving if you make a mistake. If you make a mistake you often don't get a chance to correct it. If you feel the bosses should be one hitting you, that's not a good boss design as someone who spent several years being hit by bosses it's not good design if you are struck once and die. It's the equal of being 4 pool'd on a 2 player map.
As for AH being a work around, who said you had to buy stuff from it? Let's throw in a "Making Due" feat for defeating acts of the game without items from the AH.
Games pretty damn hard enough as is, don't want it nerfed either.
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On May 21 2012 20:40 Orzabal wrote:Show nested quote +On May 21 2012 01:33 The Irate Turk wrote:
You should need gear for bosses not for random mobs leading to bosses.
I disagree. In my opinion, best items in random encounter are awsome. Random blue/yellow encounter are awesome, funny and sometime difficult. So it is cool to have a good item. Best items on bosses would result in "neverendingfarming". It would be very boring. What would be the point to : - chose the boss encounter in the quest screen - tp in front of the boss - wipe or kill the boss - do it again all day long, all week long etc.
people loved doing this in d2 i did too
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I wouldnt say it is to easy, but its scewed in a weird way. Like people have said before the rares are often times way harder than a boss with the weird combinations of spells they can have.
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On May 21 2012 20:43 Parnage wrote: You know I am sure someplace, a blizzard guy is reading this thread(most likely not but I can dream) seeing all the complaints about how you need to farm inferno's previous act's to progress without cheesing it and laughing manically. He'll pull out his list of "Complaints about the game before it's released list" and casually cross out "Make people calling the game too easy break down and complain about difficulty."
I am abit of a sadist like that..
Needless to say Diablo 3 is not perfect, but it is most assuredly not an easy game. The Demon crabs of act 3 even in nightmare had a wicked champion pack of knockback, shield. Causing the already tanky critters to be near on frustratingly difficult for melee as I found out being air juggled to my death by the knockback and hunkering down with the shield effect. This is a pact on Nightmare.
The Hell mobs are not easy, the bosses are not too hard but they can be unforgiving if you make a mistake. If you make a mistake you often don't get a chance to correct it. If you feel the bosses should be one hitting you, that's not a good boss design as someone who spent several years being hit by bosses it's not good design if you are struck once and die. It's the equal of being 4 pool'd on a 2 player map.
As for AH being a work around, who said you had to buy stuff from it? Let's throw in a "Making Due" feat for defeating acts of the game without items from the AH.
Games pretty damn hard enough as is, don't want it nerfed either.
Right that's it. How dare you suggest that people handicap themselves? Optional? Buying from the AH should be a requirement to progress to Inferno, after you beat Hell you should have to spend at least 1 billion gold before it allows you to continue. Oh hang on, wrong meeting.
Anyways, good point, well made Parnage.
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On May 21 2012 20:40 Orzabal wrote:Show nested quote +On May 21 2012 01:33 The Irate Turk wrote:
You should need gear for bosses not for random mobs leading to bosses.
I disagree. In my opinion, best items in random encounter are awsome. Random blue/yellow encounter are awesome, funny and sometime difficult. So it is cool to have a good item. Best items on bosses would result in "neverendingfarming". It would be very boring. What would be the point to : - chose the boss encounter in the quest screen - tp in front of the boss - wipe or kill the boss - do it again all day long, all week long etc. The game is already never ending farming, just you farm generic trash mobs instead of a climactic boss fight.
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On May 21 2012 22:43 Dfgj wrote:Show nested quote +On May 21 2012 20:40 Orzabal wrote:On May 21 2012 01:33 The Irate Turk wrote:
You should need gear for bosses not for random mobs leading to bosses.
I disagree. In my opinion, best items in random encounter are awsome. Random blue/yellow encounter are awesome, funny and sometime difficult. So it is cool to have a good item. Best items on bosses would result in "neverendingfarming". It would be very boring. What would be the point to : - chose the boss encounter in the quest screen - tp in front of the boss - wipe or kill the boss - do it again all day long, all week long etc. The game is already never ending farming, just you farm generic trash mobs instead of a climactic boss fight. The generic trashmobs at least change both position and power, while those "climactic boss fights" are 100% the same every single time.
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On May 21 2012 22:49 Tobberoth wrote:Show nested quote +On May 21 2012 22:43 Dfgj wrote:On May 21 2012 20:40 Orzabal wrote:On May 21 2012 01:33 The Irate Turk wrote:
You should need gear for bosses not for random mobs leading to bosses.
I disagree. In my opinion, best items in random encounter are awsome. Random blue/yellow encounter are awesome, funny and sometime difficult. So it is cool to have a good item. Best items on bosses would result in "neverendingfarming". It would be very boring. What would be the point to : - chose the boss encounter in the quest screen - tp in front of the boss - wipe or kill the boss - do it again all day long, all week long etc. The game is already never ending farming, just you farm generic trash mobs instead of a climactic boss fight. The generic trashmobs at least change both position and power, while those "climactic boss fights" are 100% the same every single time. 100% of actually having to fight, rather than lining up, holding down maxaoedpsattackkey and collecting loot from things a screen away.
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On May 21 2012 22:53 Dfgj wrote:Show nested quote +On May 21 2012 22:49 Tobberoth wrote:On May 21 2012 22:43 Dfgj wrote:On May 21 2012 20:40 Orzabal wrote:On May 21 2012 01:33 The Irate Turk wrote:
You should need gear for bosses not for random mobs leading to bosses.
I disagree. In my opinion, best items in random encounter are awsome. Random blue/yellow encounter are awesome, funny and sometime difficult. So it is cool to have a good item. Best items on bosses would result in "neverendingfarming". It would be very boring. What would be the point to : - chose the boss encounter in the quest screen - tp in front of the boss - wipe or kill the boss - do it again all day long, all week long etc. The game is already never ending farming, just you farm generic trash mobs instead of a climactic boss fight. The generic trashmobs at least change both position and power, while those "climactic boss fights" are 100% the same every single time. 100% of actually having to fight, rather than lining up, holding down maxaoedpsattackkey and collecting loot from things a screen away. Yeah, no. If you can kill a rare mob on inferno with maxaoedpsattack from a screen away with a barbarian or monk, I would like to see it streamed.
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On May 21 2012 02:23 The Irate Turk wrote: Maybe HC is the way to go, but I think that is a bit of a cop out. I don't really have enough time to play that conservatively and meticulously Wut, you want it to be harder but don't want to have to play conservatively and meticulously? Imo hard games are those where you have to play meticulously and conservatively (at least always meticulously). So that's basically an contradiction..
I do though admit that the softcore system is stupid, I've myself played only hardcore (except the level 10 required for it, obviously) because of the ressing system. In d2 you at least lost exp when you died so you couldn't mass res, and this also meant that people choose stats and gear similarly in HC and softcore.
Now it's just stupid, I watch level 60 players in inferno act 2-3 with the same hp I have in level 51, as they don't care if they die at all. They oneshot everything but lose 50 of their hp from a normal mob hitting them (normal as in small normal, not big normal).
If people did that in d2 they'd never get to a high level as they'd constantly lose their exp and thus never progress, now progression in d3 softcore is simply to play, you can never go backwards.
In HC though, things are shit hard, imagine not being allowed to die even once when you meet a pack of mobs that are decently dangerous normally, but with frozen, jail arcane and desecration. I usually kite packs for entire maps (running where I've already been) slowly wearing them down, and sometimes I simply have to restart the game because I had to exit a dungeon having kited a hard pack to the entrance, and thus entering would be risking instantaneous death.
Edit: Also, because of the ressing system and no substantial loss upon death I actually think they wanted to make softcore easy/chill, a place where you can sit on skype with your buddies and tell jokes and slaughter mobs with nice graphics, or where you put on some nice music and farm some exp or some gold/gear. Then, for those who actually want a challenge, HC still exists so the game isn't pointless for them either, it's a good compromise.
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Blizzard definitely reduced the loot from boss fights for a reason. D2 was reduced to a series of boss (Ball or Mephisto) runs or cow level runs. Essentially, 99% of the content from the rest of the game was ignored. That's not exactly good game design. Now in D3, there's a reason to farm in every single area, although I agree that boss loot should be buffed slightly.
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On May 21 2012 20:40 Orzabal wrote:Show nested quote +On May 21 2012 01:33 The Irate Turk wrote:
You should need gear for bosses not for random mobs leading to bosses.
I disagree. In my opinion, best items in random encounter are awsome. Random blue/yellow encounter are awesome, funny and sometime difficult. So it is cool to have a good item. Best items on bosses would result in "neverendingfarming". It would be very boring. What would be the point to : - chose the boss encounter in the quest screen - tp in front of the boss - wipe or kill the boss - do it again all day long, all week long etc. For the best farming in game you still do the exact same minus teleporting, the best items still drop off of the highest level set of mobs, aka the end of act 4, making Diablo runs the best for getting the best possible loot so they have changed nothing.
- chose the final boss quest screen (Prime Evil) - run to Diablo, picking up a few of the easier rare packs along the way for the buff - wipe or kill the boss, or quit and restart because you know Diablo isn't going to drop half as good as the monsters on the way to him. - do it again all day long, all week long etc.
Essentially, 99% of the content from the rest of the game is still ignored
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It's funny, people keep shitting all over WoW players like they are the most terrible video gamers on the planet. A lot of the bosses are being destroyed by players who are raiders in WoW who are used to these type of mechanics. Their attacks are mostly predictable. The only slightly difficult one is Belial because of the small stage and the imprecision of mouse movement.
On the other hand, it is similar to D2. Multishot LED random mobs, especially on the Act 3 council members, were the most difficult enemies in the game.
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On May 21 2012 22:43 Dfgj wrote:Show nested quote +On May 21 2012 20:40 Orzabal wrote:On May 21 2012 01:33 The Irate Turk wrote:
You should need gear for bosses not for random mobs leading to bosses.
I disagree. In my opinion, best items in random encounter are awsome. Random blue/yellow encounter are awesome, funny and sometime difficult. So it is cool to have a good item. Best items on bosses would result in "neverendingfarming". It would be very boring. What would be the point to : - chose the boss encounter in the quest screen - tp in front of the boss - wipe or kill the boss - do it again all day long, all week long etc. The game is already never ending farming, just you farm generic trash mobs instead of a climactic boss fight.
There's nothing climactic about Mephisto, Pindleskin nor Baal. Even the Skeleton King in Act 1 normal is a more dynamic fight than hell Mephisto.
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On May 21 2012 23:29 NotSorry wrote:Show nested quote +On May 21 2012 20:40 Orzabal wrote:On May 21 2012 01:33 The Irate Turk wrote:
You should need gear for bosses not for random mobs leading to bosses.
I disagree. In my opinion, best items in random encounter are awsome. Random blue/yellow encounter are awesome, funny and sometime difficult. So it is cool to have a good item. Best items on bosses would result in "neverendingfarming". It would be very boring. What would be the point to : - chose the boss encounter in the quest screen - tp in front of the boss - wipe or kill the boss - do it again all day long, all week long etc. For the best farming in game you still do the exact same minus teleporting, the best items still drop off of the highest level set of mobs, aka the end of act 4, making Diablo runs the best for getting the best possible loot so they have changed nothing. - chose the final boss quest screen (Prime Evil) - run to Diablo, picking up a few of the easier rare packs along the way for the buff - wipe or kill the boss, or quit and restart because you know Diablo isn't going to drop half as good as the monsters on the way to him. - do it again all day long, all week long etc. Essentially, 99% of the content from the rest of the game is still ignored
I thought you lose the Nepahalem Valor buff if you leave game?
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On May 21 2012 20:44 Qeet wrote:Show nested quote +On May 21 2012 20:40 Orzabal wrote:On May 21 2012 01:33 The Irate Turk wrote:
You should need gear for bosses not for random mobs leading to bosses.
I disagree. In my opinion, best items in random encounter are awsome. Random blue/yellow encounter are awesome, funny and sometime difficult. So it is cool to have a good item. Best items on bosses would result in "neverendingfarming". It would be very boring. What would be the point to : - chose the boss encounter in the quest screen - tp in front of the boss - wipe or kill the boss - do it again all day long, all week long etc. people loved doing this in d2 i did too You mean that people loved having bots that did that for them, right?
I don't know why people complain about difficulty. D2 was a rather easy game as well if you had some decent gear.
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On May 21 2012 20:35 Xacalite wrote: Bosses are too easy, and dont drop the loot you expect them to. They feel very dull and are therefore a big letdown. you expect the most powerfull demons in the Diablo universe to be the biggest challenge but it turns out they are not.
That is exactly the reason why people find this game too easy. I dont know why blizz decided to do it like this but thats the way it is.
Its pretty simple. They want everyone to be able to progress through the game and complete it and from a game design point of view its not a bad one. The last difficulty should be different though and as suggested adding abilities to bosses to increase difficulty would have been good. Although removing ressing entirely would probably achieve this.
Hope they fix the MF gear swapping mid combat, its kinda lame.
There's a few games that have not main story things being the hardest things. In the case of D3 its some of the elite packs.
Anyways I'm being oneshot by Rakanoth by what seems to be an unavoidable blink attack. My main beef with it is that it has the same start up animation as his ranged attacks :<
Edit: Going to blame the 250ms explaining why I get hit by "dodged" attacks, but damn man, Diablo NM is hard enough for me. 1 shot death bone prison, 2 shot by anything else.
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Are we talking about group play or solo? I think the problem may be the scaling of difficulties to the number of players in game. Personally I find soloing through Hell and Inferno to be quite challenging.
WOW raiders are used to fighting in big groups but that's the thing I hated the most about WOW, all end game contents REQUIRE a group, I love the Diablo series in that if you are good you can finish the game solo. Taking out diablo with a group of friends is fun and all, but taking him out all by yourself makes you the strongest person in the game universe, stronger than the Prime Evil and all the angels, not just "Oh I have a good guild..." it's a totally different feeling.
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On May 21 2012 06:37 Dizmaul wrote: Just wondering how many hours have you played on your main char OP? about 75-80 at the time of my post
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You want to play WoW, not diablo. Diablo has never been about boss encounter difficulties and mechanics until this game. Just health and damage scaling has always been the difference between difficulties. It's non Heroic mode raids from WoW where the bosses get new abilities. Either you haven't ever played Diablo before, or you did and you wanted it to be WoW. But i'll keep my games separate thank you very much.
I don't want there to be a remake of Super Mario bros. and be like, WTF Bowser doesn't drop loot? I don't want to Play a Gauntlet Legends game where my character can only fight one monster at a time instead of plowing down armies, and just so with Diablo.
So the real problem is that this isn't Diablo, it's WoW - Dungeon Crawler Mod.
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Well ... Diablo 2 was easy as fuck and Inferno in Diablo 3 is way harder than Hell in Diablo 2. The easy bosses still are harder than the ones in Diablo 2, so I don't really understand the disappointment. However, Hardcore in Diablo 3 is so much harder than it was in Diablo 2, so everybody who is not satisfied with the difficulty should just play with 1 life only. It's a lot of fun, because the thrill is on another level, nothing like in Softcore :-)
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On May 21 2012 23:41 andrewlt wrote: It's funny, people keep shitting all over WoW players like they are the most terrible video gamers on the planet. A lot of the bosses are being destroyed by players who are raiders in WoW who are used to these type of mechanics. Their attacks are mostly predictable. The only slightly difficult one is Belial because of the small stage and the imprecision of mouse movement.
On the other hand, it is similar to D2. Multishot LED random mobs, especially on the Act 3 council members, were the most difficult enemies in the game. Actually this game is looking more and more like 5man WoW instances.
And hardcore is like trying to gank someone in opposing faction capital and die to guards(ye i was playing rogue). Fun regardless.
Not saying its bad but this game is not really diabloish besides the idea of item farm. So naturally WoW people will excel.
Seeing inferno fights on youtube reminded me of wow. Stages, positioning. Diablo 2 was never meant to showcase such skills D3 requires more skill kinda like top level WoW requires more skill than any level of diablo 2.
Ironically Diablo2 would never exist today because immaturity and botting took the highest peak so they created an alternative WoWdiablo, to bad they fucked story and itemization in process.
Nonetheless im enjoying it, just throwing away the tought of comparing it to diablo 2 cause its like comparing SC2 to bw. On first glance the same, when you play it, way different.
The whole Diablo 3 is like diablo 2 is only working in normal and NM (i guess).
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I could agree with this. i remember uber boses from d2. The bosses here should be harder i think. But on the otherhand if they were too hard you would drive away all the casual gamers.
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i have the same feeling, that it plays like an mmo in inferno.
I dont like it at all, unfortunately.
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best group in world die inferno XX times to diablo and you call it to easy ... so funny people always cry
if you wanna play it really hard, try hardcore inferno mode ...
but since boss drops are crap, there is no reason to kill them twice
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On May 22 2012 10:24 LaNague wrote: i have the same feeling, that it plays like an mmo in inferno.
I dont like it at all, unfortunately.
Inferno probably feels the least like an mmo out of any mode tbh (at least Acts 2-4)
The bossfights are probably the only thing similar to WoW in that they have phases//rotations, you just aren't required to pay attention to any of it at all really until Inferno.
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On May 22 2012 16:28 CoR wrote: best group in world die inferno XX times to diablo and you call it to easy ... so funny people always cry
if you wanna play it really hard, try hardcore inferno mode ...
but since boss drops are crap, there is no reason to kill them twice
Strangely enough, the other act end bosses are so much easier. The butcher took me 2 attempts, belial 2 as well, and I one shot azmodan (same on normal, nm, and hell ... God he's easy). I managed to get in a tenth attempt on diablo before servers went down, and the best I've done is 80% in phase 2.
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too easy compared to what? i never played wow past the 10 day trial of a friend, so i'm just comparing to diablo 2.
back then, with just regular gear but a decent build you could dive through mobs in nightmare/hell, even solo with /players 8. in diablo 3 it's nothing like that, you are required to be cautious and progress slowly.
sure, dying has close to no consequenses if you don't play hardcore, but that doesn't make progress easier if you can't get around a quest boss.
i had so much problems with belial in nightmare, because my DH would die from one hit of any of his attacks. in diablo 2 you had to pick up your gear if you died, but at least you made progress – in d3 the event/health of the boss resets and you start all over again.
EDIT: also, if my memory doesn't deceive me, escaping was easier in d2. you could stack up more running speed (could also be the case in d3, i haven't seen endgame gear yet) but more importantly having an item with +1 teleport ability helped tons.
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Looks like Method beat Diablo Inferno so fast really hurt Blizzard here. Method was using some fuking cheesing tactic and being WoW players really give them an edge on Diablo fight.
I doubt most of the population can beat Inferno Diablo anytime soon group or solo. Method is the top WoW guy and strangely enough our alien queen fight looks very similar to boss fight in WoW.
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Well I always play RPG type games with a casual mindset, seems to be the most fun way tbh. Currently working my way through Act III NM with evenly paced gameplay, not really considering difficulty too much, seems ok to me.
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On May 22 2012 16:28 CoR wrote: best group in world die inferno XX times to diablo and you call it to easy ... so funny people always cry
if you wanna play it really hard, try hardcore inferno mode ...
but since boss drops are crap, there is no reason to kill them twice and random unheard of guys are beating him again and again every day with no deaths. I killed him on my 3rd attempt, my shadow was by far the hardest part of the encounter.
On May 22 2012 16:35 GGTeMpLaR wrote:Show nested quote +On May 22 2012 10:24 LaNague wrote: i have the same feeling, that it plays like an mmo in inferno.
I dont like it at all, unfortunately. Inferno probably feels the least like an mmo out of any mode tbh (at least Acts 2-4) The bossfights are probably the only thing similar to WoW in that they have phases//rotations, you just aren't required to pay attention to any of it at all really until Inferno.
I disagree I think inferno feels exactly like an mmo, you ever tried to solo a wow 5 man it's exactly like inferno is the whole way through
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just stop thinking you beat the game when youve been able to abuse diablo to his death. so far iirc there is not a single group that can safely play through late inferno. in fact, many people complain about inferno being too hard, which on the hand, i can only hope blizzard does not listen too aswell.
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how about you stop posting your opinion on something you've never seen or played for yourself, save that time and inform yourself then come back. I've been in plenty of pugs/site farming teams that have no problem farming late inferno it's still boring as hell but doable
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My main gripe with the game is the spreadsheet style scaling.
I feel that bosses should gain more mechanics or have their already existing mechanics get updated with each tier of difficulty. In all honesty, I've yet to see a game where bosses where just merely a door to the next part of the game. Usually bosses are designed to be the ultimate hurdle of that level and uses the skill curve and adaptations people learned during the level to beat it. Instead, Random_Mob_11235 with Random_Ability_3216 are the challenge and god forbid if that shiny trash mob has an impossible or near impossible combination of abilities. To me that just feels completely ass backwards.
Basically to paraphrase a bluepost, they said they purposely did this so people wouldn't just be doing boss runs over and over. But in all reality, that got replaced with trash farming instead of boss farming. In the end a loot grind game is still a loot grind game regardless what you kill to get the loot. Atleast make bosses more challenging and interesting.
As far as difficulty is concerned I am mixed about it. I love challenging video games but same time the kind of challenge that thinking, tactics, and execution can get you past it. As it stands, the difficulty is coming across an assanine combination of abilities and rez zerging until you win or lure the impossible mob into a deadend, die, rez, and move on.
At the moment I'm playing a wizard solo and I'm near the end of Act 2 Inferno and from all the b.net forum QQ I've seen wizards have it the easiest. Glad I didn't roll monk or barb, they have it sooooo much worse off then I do when it comes to the assanine ability combos.
Thinking about trying HC, that should be a unique experience.
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On May 23 2012 23:50 NotSorry wrote: how about you stop posting your opinion on something you've never seen or played for yourself, save that time and inform yourself then come back. I've been in plenty of pugs/site farming teams that have no problem farming late inferno it's still boring as hell but doable
severals minutes for a single rare mob with lots of rips is not something i would consider 'doable', lady butthurt
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several minutes yes due to retardedly large heath pools, plenty killed with no deaths is doable, but far of anything even remotely resembling fun
Sorry you suck so much at this game that you must insult others and make assumptions on things you've never seen or done.
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You're right. The game is easy. The game is just tedious in Inferno. You're better off stacking MF gear, having one guy go tank mode to find chests, and just chest running then actually killing the mobs in Acts. That is how badly designed the game is.
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okay so explain to me why in the hell would you whine about the difficulty of the game while not playing on the hardest setting? thats like playing whit bots on sc2 and saying the game is too easy so before you go ahead and keep on whining about the game being too easy atleast finish inferno on hardcore then if you found it easy you can whine.
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I personally feel soloing the game feels a bit tougher, while grouping makes it more forgivable and quicker to get through. I am currently trying to clear Hell on my Barbarian solo and I die to so many rare mob packs. It takes a long ass time, but I am slugging my way through it. Removing rezzing people during boss fights would be an interesting thing to try, and while at it maybe make them drop a few extra items.
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THe have you playde past nightmare argument is nonsense
I played through in 20 hours first time as i was wanting to see everything i could ... on an insanely easy difficulty (for the most part).
The last boss ... i literally stood there holding down fire and occasionally hitting heal.
half way through nightmare ... i have died exactly twice. Both times i didn't need to. #I have had to play for 20 huors to get to a difficulty that is kid of enjoyable. But even then its easy easy easy insanley unfairly hard (which dont get me wrong is nice for a change) but a more balanced experience would be nice.
On May 22 2012 16:28 CoR wrote: best group in world die inferno XX times to diablo and you call it to easy ... so funny people always cry
if you wanna play it really hard, try hardcore inferno mode ...
but since boss drops are crap, there is no reason to kill them twice
Difficulty is largley unrelated to how many times you die - unless you want to measure the most mundane meaning of the word.
Difficulty is needing to think or requiring a degree of skill.
It really isn't hard to make a game that is difficult ... it is hard to make one that requires skill. This game doesn't require skill.
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On May 24 2012 02:29 MrTortoise wrote: THe have you playde past nightmare argument is nonsense
I played through in 20 hours first time as i was wanting to see everything i could ... on an insanely easy difficulty (for the most part).
The last boss ... i literally stood there holding down fire and occasionally hitting heal.
half way through nightmare ... i have died exactly twice. Both times i didn't need to.
I died zero times in Normal, about five times in Nightmare, more than a hundred times in Hell, don't get me started in Inferno
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On May 21 2012 02:02 WhiteDog wrote: I don't want d3 to be a wow like game please. Everybody, let's buff ourselves, are you ready, go on TS, blablabla. That's not diablo please...
This, exactly...
If I wanted to take up synchronized swimming, I'd join the corresponding club to do so...
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try inferno before you post such a thread pls. and dont come back and whine like a pussy because u cant beat the first champion pack because they onehit you. the game is not ment to be finished in a week, you need to farm gear, farm money and eventually beat inferno.
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If you want a game that requires skill, should play RTS. Like the StarCraft games... Don't play RPG and expect to be competing against a human-level challenges. Don't play RTS and expect to grind to a victory first experiencing defeats.
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On May 24 2012 02:36 Terranlover wrote: try inferno before you post such a thread pls. and dont come back and whine like a pussy because u cant beat the first champion pack because they onehit you. the game is not ment to be finished in a week, you need to farm gear, farm money and eventually beat inferno.
but the game was finished in under 4days...by many people, even many among this very forum. It wasn't hard it was just tedious and boring as hell
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On May 24 2012 02:44 NotSorry wrote:Show nested quote +On May 24 2012 02:36 Terranlover wrote: try inferno before you post such a thread pls. and dont come back and whine like a pussy because u cant beat the first champion pack because they onehit you. the game is not ment to be finished in a week, you need to farm gear, farm money and eventually beat inferno. but the game was finished in under 4days...by many people, even many among this very forum. It wasn't hard it was just tedious and boring as hell
your idea of finished is killing the last boss on the highest difficulty no matter the method
my idea of finished is getting geared up to the point that stuff is on farm status, which I have no idea is possible or not on Inferno with what is currently available/possible in the game
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United States47024 Posts
On May 24 2012 02:48 udgnim wrote:Show nested quote +On May 24 2012 02:44 NotSorry wrote:On May 24 2012 02:36 Terranlover wrote: try inferno before you post such a thread pls. and dont come back and whine like a pussy because u cant beat the first champion pack because they onehit you. the game is not ment to be finished in a week, you need to farm gear, farm money and eventually beat inferno. but the game was finished in under 4days...by many people, even many among this very forum. It wasn't hard it was just tedious and boring as hell your idea of finished is killing the last boss on the highest difficulty no matter the method my idea of finished is getting geared up to the point that stuff is on farm status, which I have no idea is possible or not on Inferno with what is currently available/possible in the game Not to mention, a lot of those people who finished Inferno probably wouldn't have been able to do so with the hotfix changes.
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On May 24 2012 02:49 TheYango wrote:Show nested quote +On May 24 2012 02:48 udgnim wrote:On May 24 2012 02:44 NotSorry wrote:On May 24 2012 02:36 Terranlover wrote: try inferno before you post such a thread pls. and dont come back and whine like a pussy because u cant beat the first champion pack because they onehit you. the game is not ment to be finished in a week, you need to farm gear, farm money and eventually beat inferno. but the game was finished in under 4days...by many people, even many among this very forum. It wasn't hard it was just tedious and boring as hell your idea of finished is killing the last boss on the highest difficulty no matter the method my idea of finished is getting geared up to the point that stuff is on farm status, which I have no idea is possible or not on Inferno with what is currently available/possible in the game Not to mention, a lot of those people who finished Inferno probably wouldn't have been able to do so with the hotfix changes.
Agree,
I wish these changes came with release, i wonder how much longer it would of taken
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On May 24 2012 02:29 MrTortoise wrote:THe have you playde past nightmare argument is nonsense I played through in 20 hours first time as i was wanting to see everything i could ... on an insanely easy difficulty (for the most part). The last boss ... i literally stood there holding down fire and occasionally hitting heal. half way through nightmare ... i have died exactly twice. Both times i didn't need to. #I have had to play for 20 huors to get to a difficulty that is kid of enjoyable. But even then its easy easy easy insanley unfairly hard (which dont get me wrong is nice for a change) but a more balanced experience would be nice. Show nested quote +On May 22 2012 16:28 CoR wrote: best group in world die inferno XX times to diablo and you call it to easy ... so funny people always cry
if you wanna play it really hard, try hardcore inferno mode ...
but since boss drops are crap, there is no reason to kill them twice Difficulty is largley unrelated to how many times you die - unless you want to measure the most mundane meaning of the word. Difficulty is needing to think or requiring a degree of skill. It really isn't hard to make a game that is difficult ... it is hard to make one that requires skill. This game doesn't require skill.
Action RPG's like Diablo never require much skill nor will they ever. That's just not the nature of games like Diablo, Titan's Quest, Sacred, Torchlight, etc. If you don't like it, it's the wrong genre for you.
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Hardcore mode may help this easy problem you're having.
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On May 24 2012 02:44 NotSorry wrote:Show nested quote +On May 24 2012 02:36 Terranlover wrote: try inferno before you post such a thread pls. and dont come back and whine like a pussy because u cant beat the first champion pack because they onehit you. the game is not ment to be finished in a week, you need to farm gear, farm money and eventually beat inferno. but the game was finished in under 4days...by many people, even many among this very forum. It wasn't hard it was just tedious and boring as hell
Then don't play it? Games are supposed to be fun not "tedious and boring as hell"
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United States47024 Posts
On May 24 2012 03:00 XXXSmOke wrote:Show nested quote +On May 24 2012 02:49 TheYango wrote:On May 24 2012 02:48 udgnim wrote:On May 24 2012 02:44 NotSorry wrote:On May 24 2012 02:36 Terranlover wrote: try inferno before you post such a thread pls. and dont come back and whine like a pussy because u cant beat the first champion pack because they onehit you. the game is not ment to be finished in a week, you need to farm gear, farm money and eventually beat inferno. but the game was finished in under 4days...by many people, even many among this very forum. It wasn't hard it was just tedious and boring as hell your idea of finished is killing the last boss on the highest difficulty no matter the method my idea of finished is getting geared up to the point that stuff is on farm status, which I have no idea is possible or not on Inferno with what is currently available/possible in the game Not to mention, a lot of those people who finished Inferno probably wouldn't have been able to do so with the hotfix changes. Agree, I wish these changes came with release, i wonder how much longer it would of taken The real problem is that the damage has already been done. Even if people can no longer actually do Inferno content, they already have the waypoints all the way to the end of A4, meaning people can still suicide run chests (either in A4 or in Whimsyshire), so overtuned Inferno gear is still going to find its way into the AH. Not to mention all the Inferno gear that's ALREADY in circulation.
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On May 21 2012 02:23 The Irate Turk wrote: Maybe HC is the way to go, but I think that is a bit of a cop out. I don't really have enough time to play that conservatively and meticulously
Three days ago on the B.net forums, The Irate Turk wrote: Inferno should be harder, not just gear reliant.
You really aren't playing Diablo here. You're playing your own made up game where you should be able to run through, and, if you're skilled enough, instantly beat everything. You want a game that recognizes skill, and not time put into it.
Well, go play StarCraft. In Diablo, however, you have to put in a LOT of time. You have to grind mobs just for that one piece of gear you need to finally kill that champion mob in the next act. You have to farm entire dungeons hoping for what you need to take on the next difficulty. That's how the game was designed.
If you don't like it, don't play it, but Blizzard did a great job designing this game around slow, gradual process that only very committed players will make.
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On May 24 2012 03:02 Stratos_speAr wrote:Show nested quote +On May 24 2012 02:29 MrTortoise wrote:THe have you playde past nightmare argument is nonsense I played through in 20 hours first time as i was wanting to see everything i could ... on an insanely easy difficulty (for the most part). The last boss ... i literally stood there holding down fire and occasionally hitting heal. half way through nightmare ... i have died exactly twice. Both times i didn't need to. #I have had to play for 20 huors to get to a difficulty that is kid of enjoyable. But even then its easy easy easy insanley unfairly hard (which dont get me wrong is nice for a change) but a more balanced experience would be nice. On May 22 2012 16:28 CoR wrote: best group in world die inferno XX times to diablo and you call it to easy ... so funny people always cry
if you wanna play it really hard, try hardcore inferno mode ...
but since boss drops are crap, there is no reason to kill them twice Difficulty is largley unrelated to how many times you die - unless you want to measure the most mundane meaning of the word. Difficulty is needing to think or requiring a degree of skill. It really isn't hard to make a game that is difficult ... it is hard to make one that requires skill. This game doesn't require skill. Action RPG's like Diablo never require much skill nor will they ever. That's just not the nature of games like Diablo, Titan's Quest, Sacred, Torchlight, etc. If you don't like it, it's the wrong genre for you.
diablo 2 DID, unless you are one of these kiddies who googles everything and doesnt figure it out for yourself. I had to make 2-3 chars to complete that properly ... moreover it wasnt TWENTY HOURS long on 'tedium' difficulty
BTW i was 22 when d3 came out ... by most peoples reckoning i should have shaky hands by now and it as still a piece of piss.
ps I do something that requires slow gradual progress. Its called a fucking job and i get paid to do it. When i play a game i want fun and i want it now, i dont think investing 20 hours into something to prove im 'leet' should be a requirement thankyou very much.
On May 24 2012 03:35 UmiNotsuki wrote: Well, go play StarCraft. In Diablo, however, you have to put in a LOT of time. You have to grind mobs just for that one piece of gear you need to finally kill that champion mob in the next act. You have to farm entire dungeons hoping for what you need to take on the next difficulty. That's how the game was designed.
If ONLY the game is nowhere near that calculating. NOWHERE. I WANT to put that much into a game, but for that to happen it requires REAL depth. Not enforced depth by nerfing the first 20 hours.
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On May 24 2012 06:40 MrTortoise wrote: diablo 2 DID
LMAOnade, no it didn't! Your gear was either good enough to let you melee as long as you can if you were a melee class and not get one shotted by lightning bolts or it wasn't. D2's depth came down to potion mashing, spamming right clicks, and cheese town portaling when all your potions were gone. Blizzard had to slap cold immunities on more than half the monsters in hell mode because frozen orb was by far the absolute biggest I-WIN button I've seen in any game at all.
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I don't see how anybody spent a significant amount of time in NM if they didn't want to be there. You should've figured out by the end of normal that you can just join on your friends in later stages of each act and push through most of it with minimal time spent.
Either way, I'm doing Hell again with the greediest build ever. It's a right mix of functional and self-imposed gimp.
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On May 24 2012 06:54 Lunchador wrote:LMAOnade, no it didn't! Your gear was either good enough to let you melee as long as you can if you were a melee class and not get one shotted by lightning bolts or it wasn't. D2's depth came down to potion mashing, spamming right clicks, and cheese town portaling when all your potions were gone. Blizzard had to slap cold immunities on more than half the monsters in hell mode because frozen orb was by far the absolute biggest I-WIN button I've seen in any game at all.
this, diablo 2 was easier than diablo 3, saying diablo 2 required skill is a joke as you could spam pots when stuff killed you too fast. You can probably even run hell naked as a hammerdin.
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On May 21 2012 01:33 The Irate Turk wrote: They need to remove boss fight rezzing, and really ramp up the boss difficulty.
Any direct hit from a boss should be instant death. Right now you can tank hits from the Skeleton King, and that is without having the best gear. The flames from the Butcher encounter should be instant death. A hook from the butcher should be instant death.
I think that, instead of instant death from boss hits, they should have made bosses require strategy to kill.. I'm thinking of specific mechanics that are reserved only for these boss fights.. I'm thinking of something similar to Zelda: Ocarina of Time bosses.. Yes, I know it's an old game, but all of the bosses were unique and had very specific weak points. You couldn't just run up to them and hack away at them until they died. And they didn't kill you in one hit either, but they were still challenging and fun. Obviously as the difficulty increases, the bosses should become more durable and do more damage, but you shouldn't just die instantly. Those are my thoughts anyway.
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I do agree with you that bosses should be quite a bit harder some of the are laughable. Kind of sad when you get to the boss and your like now here is the easy part.
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Is this a whine thread about how D3 is living up to the genre it revolutionized?
Wow... never thought I'd see the day. It's like complaining that tetris doesn't have enough story.
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Well at least I can breath after all the crazy rares and champions.
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diablo 3 easy? play barb on hell-inferno with crappy gear. It's a new a game called micro and kite the zealot vs op lings
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On May 24 2012 12:08 matiK23 wrote: diablo 3 easy? play barb on hell-inferno with crappy gear. It's a new a game called micro and kite the zealot vs op lings shit being broken and retarded doesn't mean it isn't easy and barbs have no problems at all til act 2 inferno
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On May 24 2012 12:08 matiK23 wrote: diablo 3 easy? play barb on hell-inferno with crappy gear. It's a new a game called micro and kite the zealot vs op lings
there is no kiting when u are vortexed in or frozen or walled in because those abilities like force field in Sc2 completely nulifies micro and skill. Add on top of that 200+ms lag on bnet servers. Good luck
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Where is the US server located? Cause I live in Cali and get like 14-20ping on most blizz games with servers based out of the Irvine office, but I get 250-350 on D3(at best, not clue how high it gets when the servers start going bad).
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Hmmm, most of the bosses seem ok to me. I guess they want to avoid people being completely stuck on a Boss they HAVE to kill to advance in the game. Some of the bosses really need to be changed though. The Act 3 onewith the big mouth seemed way to easy. I honestly haven't seem him do a single attack yet, seems to roll over under focussed fire. The Butcher I like though. I can imagine a lot of people dying on that one. If you have a full team of correctly geared people playing, I can imagine that you can take him down quite rapidly. But that doesn't really bother me all that much? There is still a significant ramp in difficulty towards Act 2, no? At leat according to te numbers I've seen....
The difficulty of Elites packs is quite where it should be according to me. Granted, I'm only halfway through Hell and not in Inferno yet, but we've had some nice fights where it came down to an extra second before some cooldown was done. How are you guys handling those in Inferno? Really clearing all of them or leaving the difficult ones?
Any "exploits" used so far? I don't mean hacking, but I mean using some of the things Blizzard missed. Like the chest runs, the "invincibility" ability cycling and so on?
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I hate people who are like "Don't complain about the game being too easy before you go to inferno, ITS HARD THEN!"
The fuck do i care about the game being hard in inferno, i want it to be hard already in nightmare, harder on hell, and infernal on inferno. I have taken things easy, just farming, looking for stuff, making sure every stone is turned, and i am closing in on 40 hours played on my main. And i must say that hell and nightmare are just boring... There are some hard to impossible mobs on hell, but for the most part its just a cakewalk, if i could get to choose in a scale of 1-10 the hardness would be something like normals: 3 Nightmare 7 Hell 9 and inferno 11. At this points its more like normal 1, nightmare 2, hell 4. Just plain old boring.
Oh, and boss fights, wtf? Like hell belial had zero kill potential on me, zero. I had like 3-4 second lag while fighting him, and when the lag ended i was still up and running. Blah. Make the whole game harder, not just inferno...
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United States47024 Posts
On May 24 2012 16:15 Gaslo wrote:I hate people who are like "Don't complain about the game being too easy before you go to inferno, ITS HARD THEN!" The fuck do i care about the game being hard in inferno, i want it to be hard already in nightmare, harder on hell, and infernal on inferno. I have taken things easy, just farming, looking for stuff, making sure every stone is turned, and i am closing in on 40 hours played on my main. And i must say that hell and nightmare are just boring... There are some hard to impossible mobs on hell, but for the most part its just a cakewalk, if i could get to choose in a scale of 1-10 the hardness would be something like normals: 3 Nightmare 7 Hell 9 and inferno 11. At this points its more like normal 1, nightmare 2, hell 4. Just plain old boring. Oh, and boss fights, wtf? Like hell belial had zero kill potential on me, zero. I had like 3-4 second lag while fighting him, and when the lag ended i was still up and running. Blah.  Make the whole game harder, not just inferno... In fairness, Inferno is the only difficulty they can reliably make "hard" because at any lower difficulty, you can overlevel and overgear the enemies, and then something that is supposed to be hard will be trivial. They can't control the pace at which people go through the game, and someone who explores everything carefully, gets every item, and makes sure to have gear that's on-level with them will be way stronger at a given point than someone who just rushes through everything as quickly as possible. They can't make it hard for the guy who explores everything without making it impossible for the guy who's going as fast as possible and thus forcing him to go back and grind for more gear/levels. And you are, by your own admission, the former type of "explore-everything" player, so naturally the game will feel easier.
That said, they still absolutely botched Inferno.
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inferno isn't hard -- its retarded. inferno isn't fun, and can really only be done with gear that you can only obtain from the AH (from later acts) or with a slow moving group if you're not a wizard or DH.
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Rather than such an extreme sentiment as "Diablo 3 is too easy", why not simply title "bosses should be more difficult."
Not only is that a fact (objectively, compared to elite packs) but it's something 90% of the player base will agree with, rather than 10% while the rest call you a pretentious asshole.
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On May 21 2012 01:42 The Irate Turk wrote: Sure, my group was in Act 2 Inferno about 3 days ago. The first time we killed the Butcher we did it in about 3 minutes 5 (just after he enraged). We then spent some money of the money we had accumulated at the AH, and crafted some gear and ran Act 1 again and were able to do pretty much all but one or two of the rare mobs.
We killed the Butcher in under 2 minutes the next time we faced him, for the achievement.
The bosses are waaaaaaaaaaaaaay too easy.
clearly you havnt read anything about diablo 3 beforehand,
they clearly stated they didnt want this game to be super linear.
meaning > killing boss, go to next boss kill him and repeat until you got best gear in the game.
thats why the champions are harder than the actual bosses, so that it encourage us to farm the champions and do more in the game rather than boss running.
also the game is in a earily state meaning alot will be tweaked, for example:
i play monk,i struggle in inferno because i am a monk, very item depended, ive spent most my gold on AH and most my time farming hell cuz of to bad res/armor etc..
on the other hand my friend whos playing the demon hunter ran are now in act 2 inferno and hes now starting to have problems, he crits for about 75k and havnt had any problem in the game until act 2 inferno.
see where i am getting at? barb are supposedly impossible in act 2 inferno, so is monk but a little bit better. less youre a hardcore gamer,
whilst WD ,DH and wizz are easily capable of farming it throughly at this state.
i think its sort of a let down but also fun ,cuz this means i gota farm item to sell from hell and then eventually get more gold and buy better stuffs so i can start progressing through inferno, which to me is a success for blizzard.
srry if its hard to understand 
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On May 21 2012 02:02 WhiteDog wrote: I don't want d3 to be a wow like game please. Everybody, let's buff ourselves, are you ready, go on TS, blablabla. That's not diablo please...
What does this mean?
You don't want the bosses to be challenging? You don't want the hardest encounters to take group coordination?
Play Normal/Nightmare.
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I really didn't like that it was incredibly easy on normal. They should have made it possible to choose a difficulty or something. I don't like playing game over and over nowadays. When I was playing through nightmare it got boring and repetitive quickly.
Aside from difficulty, or better lack of it, and cheesy dialogues the game was great.
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I just hope they keep patching it and taking in constructive criticism, Diablo 2 changed over patches quite a lot eventually. I fear though that we have to wait for expansion(s) and hope they live up to LoD in terms of improving the overall game.
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On May 24 2012 16:37 yeint wrote:Show nested quote +On May 21 2012 02:02 WhiteDog wrote: I don't want d3 to be a wow like game please. Everybody, let's buff ourselves, are you ready, go on TS, blablabla. That's not diablo please... What does this mean? You don't want the bosses to be challenging? You don't want the hardest encounters to take group coordination? Play Normal/Nightmare.
it probably has to do with farming for to get to the next tier, repeating
thats what you do in wow, not diablo.
challenging and gear dependent are two completley different things
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On May 24 2012 16:15 Gaslo wrote:I hate people who are like "Don't complain about the game being too easy before you go to inferno, ITS HARD THEN!" The fuck do i care about the game being hard in inferno, i want it to be hard already in nightmare, harder on hell, and infernal on inferno. I have taken things easy, just farming, looking for stuff, making sure every stone is turned, and i am closing in on 40 hours played on my main. And i must say that hell and nightmare are just boring... There are some hard to impossible mobs on hell, but for the most part its just a cakewalk, if i could get to choose in a scale of 1-10 the hardness would be something like normals: 3 Nightmare 7 Hell 9 and inferno 11. At this points its more like normal 1, nightmare 2, hell 4. Just plain old boring. Oh, and boss fights, wtf? Like hell belial had zero kill potential on me, zero. I had like 3-4 second lag while fighting him, and when the lag ended i was still up and running. Blah.  Make the whole game harder, not just inferno...
Are you playing on infinite lives mode?
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On May 24 2012 17:48 nennx wrote:Show nested quote +On May 24 2012 16:37 yeint wrote:On May 21 2012 02:02 WhiteDog wrote: I don't want d3 to be a wow like game please. Everybody, let's buff ourselves, are you ready, go on TS, blablabla. That's not diablo please... What does this mean? You don't want the bosses to be challenging? You don't want the hardest encounters to take group coordination? Play Normal/Nightmare. it probably has to do with farming for to get to the next tier, repeating thats what you do in wow, not diablo. challenging and gear dependent are two completley different things
What on earth else would there be to do in Diablo? The only reason to keep playing at level cap is to get better gear. If there's no need for the gear to beat more content, what's the point of playing?
There's not even another "tier" of content, just the same content with harder hitting mobs.
And it really seemed like he was complaining about difficult boss fights that require buffing and voice comms if done in a group, not the gear grind.
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On May 24 2012 18:08 ItsMeDomLee wrote:Show nested quote +On May 24 2012 16:15 Gaslo wrote:I hate people who are like "Don't complain about the game being too easy before you go to inferno, ITS HARD THEN!" The fuck do i care about the game being hard in inferno, i want it to be hard already in nightmare, harder on hell, and infernal on inferno. I have taken things easy, just farming, looking for stuff, making sure every stone is turned, and i am closing in on 40 hours played on my main. And i must say that hell and nightmare are just boring... There are some hard to impossible mobs on hell, but for the most part its just a cakewalk, if i could get to choose in a scale of 1-10 the hardness would be something like normals: 3 Nightmare 7 Hell 9 and inferno 11. At this points its more like normal 1, nightmare 2, hell 4. Just plain old boring. Oh, and boss fights, wtf? Like hell belial had zero kill potential on me, zero. I had like 3-4 second lag while fighting him, and when the lag ended i was still up and running. Blah.  Make the whole game harder, not just inferno... Are you playing on infinite lives mode?
This is a terrible argument, hardcore is not the "default" mode, and asking for the game to be challenging without the honestly ridiculous mechanic of permadeath is not unreasonable.
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On May 24 2012 16:15 Gaslo wrote:I hate people who are like "Don't complain about the game being too easy before you go to inferno, ITS HARD THEN!" The fuck do i care about the game being hard in inferno, i want it to be hard already in nightmare, harder on hell, and infernal on inferno. I have taken things easy, just farming, looking for stuff, making sure every stone is turned, and i am closing in on 40 hours played on my main. And i must say that hell and nightmare are just boring... There are some hard to impossible mobs on hell, but for the most part its just a cakewalk, if i could get to choose in a scale of 1-10 the hardness would be something like normals: 3 Nightmare 7 Hell 9 and inferno 11. At this points its more like normal 1, nightmare 2, hell 4. Just plain old boring. Oh, and boss fights, wtf? Like hell belial had zero kill potential on me, zero. I had like 3-4 second lag while fighting him, and when the lag ended i was still up and running. Blah.  Make the whole game harder, not just inferno... I had the same situation in NM. Due to really effective use of the AH, I ended up being ridiculously overgeared for nightmare. I didn't have problems with anything.
I really like Hell though. The champion packs are generally really fun to take down, and require effort, whether you're doing it by yourself or with a team. Kiting, leaping away in time, trapping in time etc. A whole lot more skill and awareness required compared to Diablo 2, because both enemies and characters have way more dynamic skill sets.
I have a feeling Inferno's going to be ridiculous, though, and I'm not sure I'm going to like it.
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On May 24 2012 18:10 yeint wrote:Show nested quote +On May 24 2012 18:08 ItsMeDomLee wrote:On May 24 2012 16:15 Gaslo wrote:I hate people who are like "Don't complain about the game being too easy before you go to inferno, ITS HARD THEN!" The fuck do i care about the game being hard in inferno, i want it to be hard already in nightmare, harder on hell, and infernal on inferno. I have taken things easy, just farming, looking for stuff, making sure every stone is turned, and i am closing in on 40 hours played on my main. And i must say that hell and nightmare are just boring... There are some hard to impossible mobs on hell, but for the most part its just a cakewalk, if i could get to choose in a scale of 1-10 the hardness would be something like normals: 3 Nightmare 7 Hell 9 and inferno 11. At this points its more like normal 1, nightmare 2, hell 4. Just plain old boring. Oh, and boss fights, wtf? Like hell belial had zero kill potential on me, zero. I had like 3-4 second lag while fighting him, and when the lag ended i was still up and running. Blah.  Make the whole game harder, not just inferno... Are you playing on infinite lives mode? This is a terrible argument, hardcore is not the "default" mode, and asking for the game to be challenging without the honestly ridiculous mechanic of permadeath is not unreasonable.
I disagree. If there is a more difficult mode and you're not playing on it then complaining about the difficulty, there's a fundamental issue there. Look at old sidescrollers like contra, harder difficulties just included more of the same enemies with less lives/continues.
Honestly, I couldn't care less about people complaining about difficulty. If you want the game to be harder, play the hardest most challenging thing available - hardcore. It doesn't matter if hardcore isn't the default mode, it's very clearly the difficult mode and made exactly to be more difficult just for people who complain about the game being too easy. Like "damn, this easy mode isn't hard enough, but i'll keep playing the easy mode and complaining that it isn't hard enough", just doesn't make any sense to me. I'll admit, I don't think the game is perfect, but complaining about something you can change yourself seems a bit silly.
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Have the people complaining about the difficulty of the game (to easy!) ever played Diablo 2? Was there a "All enemies are Duriel"-version of the game I never have played? I played all of D2 with "/players 8" and I never got any problem with anything. So what the hell...?
D3 _may_ not be super hard for everyone but in comparison with D1 and D2... yeah it is hard!
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On May 24 2012 19:05 Hubble wrote: Have the people complaining about the difficulty of the game (to easy!) ever played Diablo 2? Was there a "All enemies are Duriel"-version of the game I never have played? I played all of D2 with "/players 8" and I never got any problem with anything. So what the hell...?
D3 _may_ not be super hard for everyone but in comparison with D1 and D2... yeah it is hard!
I found Diablo 1 to be really hard. This is of course, single player mode only. This is due to mobs not respawning, so you really are limited to your luck on gear drops. Then again, that was ages ago and I'm sure it is much easier now due to experience.
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United States47024 Posts
On May 24 2012 19:05 Hubble wrote: Have the people complaining about the difficulty of the game (to easy!) ever played Diablo 2? Was there a "All enemies are Duriel"-version of the game I never have played? I played all of D2 with "/players 8" and I never got any problem with anything. So what the hell...?
D3 _may_ not be super hard for everyone but in comparison with D1 and D2... yeah it is hard! This suddenly makes me want to play an "All enemies are Duriel" mod for Diablo 2.
It seems like it could be potentially quite hilarious.
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Try getting all achievements for some added difficulty. As far as I know diablo II did not have any achievements at all
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come back when you've reached hell. lol
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inferno champ packs want to have a talk with you.
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people saying HC is not relevant is pretty weird. its like saying the game isn't difficult enough if you dont count that ridiculous inferno mode where everything oneshots you. If you find it too easy, go HC, that's what I did.
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Personally I don't consider hardcore a default difficulty for aRPG games. I don't even consider it normal or hardest difficulty. It is just different for people that like to cause themselves pain 
But the extra difficulty I would play with in D3 is when you die you lose 1 level. Like D&D, they bring you back from the dead but you lose a part of yourself as a cost. This way you cannot zerg bosses and stuff, you still need to go slow and careful but you don't need to play another 30-40h after one death to get back to where you died.
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please don't make it more difficult, I don't want to die if it's too easy for you, why don't you play hardcore ? I mean, if you have time to get to inferno, you surely have time to get to hell to be one shotted no ?
On May 24 2012 06:54 Lunchador wrote:LMAOnade, no it didn't! Your gear was either good enough to let you melee as long as you can if you were a melee class and not get one shotted by lightning bolts or it wasn't. D2's depth came down to potion mashing, spamming right clicks, and cheese town portaling when all your potions were gone. Blizzard had to slap cold immunities on more than half the monsters in hell mode because frozen orb was by far the absolute biggest I-WIN button I've seen in any game at all.
so that's why i couldn't finish it properly ... damnit blizzard
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Have you ever played Diablo 2?.. I don’t think Diablo2 became a great game even though i was not that difficult. Back when I was like 12 years old I completed D2 Hell with my second character (it was a lvl 64 barbarian). I completed hell with a rare pike that I found in NORMAL mode. In hell I only died a few times. I thought the game was AWESOME, and immediately created a new char to retry the experience.
The D2 Lod made it even better. More cool unique items and sets, those made me spend hours running mephisto or trading in trade games. I had some of the most imba chars in battlenet, but kept playing. Ofc it was frustrating at times, that D2 rarely had any real challenge for the uber characters... But you could always decide to challence yourself by completing it LEGIT, HARDCORE or just without COOKIEcutter builds. Diablo 2 was fairly beatable. This allowed you to try out all kinds of semi viable builds.
Right now in D3, pretty much only bugged builds are viable. The game is soo random in inferno. Some elite packs will just kill you no matter what. But worst of all .. I don't really feel like the end game is very funny. Hours of long boss fights and a extremely boring item system. You can’t even lvl-up in inferno. I would have loved to slay tons of packed units - like cow level, while farming for cool uniques or rare runes (even though runes were a bit too rare in d2). I'm not a big fan of D3. But the main problem with D3 IS not, that it is too easy. I think you are messing up the debat.
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On May 24 2012 18:10 yeint wrote:Show nested quote +On May 24 2012 18:08 ItsMeDomLee wrote:On May 24 2012 16:15 Gaslo wrote:I hate people who are like "Don't complain about the game being too easy before you go to inferno, ITS HARD THEN!" The fuck do i care about the game being hard in inferno, i want it to be hard already in nightmare, harder on hell, and infernal on inferno. I have taken things easy, just farming, looking for stuff, making sure every stone is turned, and i am closing in on 40 hours played on my main. And i must say that hell and nightmare are just boring... There are some hard to impossible mobs on hell, but for the most part its just a cakewalk, if i could get to choose in a scale of 1-10 the hardness would be something like normals: 3 Nightmare 7 Hell 9 and inferno 11. At this points its more like normal 1, nightmare 2, hell 4. Just plain old boring. Oh, and boss fights, wtf? Like hell belial had zero kill potential on me, zero. I had like 3-4 second lag while fighting him, and when the lag ended i was still up and running. Blah.  Make the whole game harder, not just inferno... Are you playing on infinite lives mode? This is a terrible argument, hardcore is not the "default" mode, and asking for the game to be challenging without the honestly ridiculous mechanic of permadeath is not unreasonable. If they have the mechanic of permadeath as an option it's quite likely to be easy if you play with the option "infite lives" instead. Diablo 2 wasn't hard either if you played softcore, that's just how diablo works, hardcore is for those who want to have to concentrate and play focused, softcore for those who wants to relax and just kill some shit.
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I get roflstomped in act2 inferno tbh, maybe I'm just bad :\
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On May 24 2012 19:34 Mysticesper wrote:Show nested quote +On May 24 2012 19:05 Hubble wrote: Have the people complaining about the difficulty of the game (to easy!) ever played Diablo 2? Was there a "All enemies are Duriel"-version of the game I never have played? I played all of D2 with "/players 8" and I never got any problem with anything. So what the hell...?
D3 _may_ not be super hard for everyone but in comparison with D1 and D2... yeah it is hard! I found Diablo 1 to be really hard. This is of course, single player mode only. This is due to mobs not respawning, so you really are limited to your luck on gear drops. Then again, that was ages ago and I'm sure it is much easier now due to experience.
Since I personaly played D1 and D2 when I was 11 and 13 and finished both... yeah it was easier, we're just better gamers.
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On May 25 2012 03:21 xZiGGY wrote: I get roflstomped in act2 inferno tbh, maybe I'm just bad :\ Nah, that's true for pretty much anyone. Unless you have really good gear or kite really well as wiz/dh, act 2 is when it starts to get ridiculous. Act 1 is already ridiculous if you don't have good gear or is already using a good build for it (until I started using blizzard/hydra kiting, I didn't stand a chance vs any rare in inferno act 1).
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On May 25 2012 03:49 Tobberoth wrote:Show nested quote +On May 25 2012 03:21 xZiGGY wrote: I get roflstomped in act2 inferno tbh, maybe I'm just bad :\ Nah, that's true for pretty much anyone. Unless you have really good gear or kite really well as wiz/dh, act 2 is when it starts to get ridiculous. Act 1 is already ridiculous if you don't have good gear or is already using a good build for it (until I started using blizzard/hydra kiting, I didn't stand a chance vs any rare in inferno act 1).
As a Barb Act I inferno isn't to hard. Act II is where inferno wall starts being more of a grind for gear. Which is ok. I don't mind the grind for gear to become viable into Act II. Just trying to farm the money for a couple items that will help a tremendous amount.
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I thought that apart from The Butcher, the boss encounters were a little dull. Do dps, kill adds, don't stand in the fires(and sometimes the fires don't even matter). This is on normal, but it sounds like the harder difficulties don't add any new mechanics beyond the Butcher's 3 minute enrage?
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Yeah, surprised you didn't mention HC or try it or recount any experiences with it. Don't tell me you're too scared to make a HC character yet you want a challenge? Pfft.
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On May 25 2012 07:49 Monkeyballs25 wrote: I thought that apart from The Butcher, the boss encounters were a little dull. Do dps, kill adds, don't stand in the fires(and sometimes the fires don't even matter). This is on normal, but it sounds like the harder difficulties don't add any new mechanics beyond the Butcher's 3 minute enrage? And the fact that you're oneshotted. The mechanics themselves are the same, but trust me, bosses are way harder when they take ages to kill and a single mistake shows you a revive button, and that at the same time makes them more exciting, every close dodge of the hook on butcher is really exciting when you know he will kill you if you're caught.
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when you talk about how champion mobs feel "out of place" i chuckled a bit. Diablo is all about feeling like a fucking bad ass. Raping a bunch of mobs really quick and seeing them explode. But once you throw a couple champions in the mix and those bugs in act 2 are spamming away at you, it leads to incredibly fun gameplay. you have to dodge stuff while dps'ing and worrying about pulling more mobs
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I would never play HC, I can already see myself throwing my laptop out the window lol. But at the same time I'm not complaining about difficulty, right now I'm in act 2 hell and the gameplay is challenging enough for me. That could change when I get really good gear, but that won't happen for a while, as i tend to use AH sparsely.
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I don't think the game is easy at all. The bosses definetly are the easiest part of Inferno, but I truthfully don't find that too suprising. Even still, Azmodan, and the boss previous to him aren't quick fights. They're long, tedious and you can be one shot.
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I agree on some details but disagree on the big picture. I agree that bosses should be tougher than random mobs on any difficulty level, and certainly on inferno. I don't agree at all that the game is too easy. Don't you remember the easiness of Diablo 2? I finished it with multiple hardcore characters using multiple classes with just items I found myself (as I played single player), and I'm not even very skilled! With a good build (with enough VIT and RES) there was hardly anything that could one-shot you, even in Hell. It seems to me Diablo 3 is at least as hard as Diablo 2 was, even before Inferno starts. I don't think it is reasonable to expect Blizzard to make the new installment of the series an order of magnitude harder, that would frustrate and push away a *lot* of their former fans.
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The game is pretty fun and challenging without reading 1000 Threads or Tutorials on the internet and without using AH. Ok, normal really was pretty easy but in nightmare you can actually die and I suppose most people like the game as it is.
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I'd continue playing hardcore if I knew I wont get 1-2 dc every 2-3 days, have other peopel using same internet and not getting error 3007. I also get rollbacks and have died more than 5 times getting rollbacked 30yd back to moltens.
Also nightmare and normal especially do not become any harder in HC. Yeah it's exciting first time but after that normal just feels mindnumbing.
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if GAH did not exist, D3 would start becoming hard for a lot of people starting at Hell assuming they actually wanted to kill stuff instead of run away from everything
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You think this game is easy?
Try playing on 800x600 graphics with a monk zoomed in
+ Show Spoiler +
Quite whining and play it like a man lmao. You every been vortexed into a group of molton bastards you ran into but didn't see until you died? Thats the difficulty setting your looking for.
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On May 29 2012 07:01 Jisall wrote:You think this game is easy? Try playing on 800x600 graphics with a monk zoomed in + Show Spoiler +Quite whining and play it like a man lmao. You every been vortexed into a group of molton bastards you ran into but didn't see until you died? Thats the difficulty setting your looking for.
that is pretty much likr saying.. try playing without using the keyboard or something strange handicap that also ruins the game quality.
I think this it is a very constructive way to argue.
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intrigue
Washington, D.C9935 Posts
so, OP, how far are you now?
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Too easy? I support the motion that you play hardcore
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On May 29 2012 20:52 intrigue wrote: so, OP, how far are you now? Act 4 but I have stopped playing anywhere near as much. I don't have an urge to complete the game as quickly as humanly possible. I spent some time farming the aspects and some more time farming Acts 1 and 2. It's still easy.
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On May 29 2012 07:01 Jisall wrote:You think this game is easy? Try playing on 800x600 graphics with a monk zoomed in + Show Spoiler +Quite whining and play it like a man lmao. You every been vortexed into a group of molton bastards you ran into but didn't see until you died? Thats the difficulty setting your looking for. see, this is exactly how increased difficulty is not supposed to be
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I love how everyone's answer to the game being too easy is "play with your feet like Flash in Sc2!"
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Wait, so people actually beat inferno solo already?
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On May 29 2012 23:44 Herper wrote: Wait, so people actually beat inferno solo already?
Groups killed inferno diablo a few days after release. Solo kills followed shortly thereafter but all within the first week (e.g., my kill was the tuesday after release). With the hotfixes, several classes lost their ability to easily kill inferno diablo but over classes that required more gear, e.g., barbarians, are getting solo kills now. There have been no hardcore inferno diablo kills yet but it is only a matter of time at this point as 5 stack nephalem buff kills are already occurring.
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On May 29 2012 23:51 Kambing wrote:Show nested quote +On May 29 2012 23:44 Herper wrote: Wait, so people actually beat inferno solo already? Groups killed inferno diablo a few days after release. Solo kills followed shortly thereafter but all within the first week (e.g., my kill was the tuesday after release). With the hotfixes, several classes lost their ability to easily kill inferno diablo but over classes that required more gear, e.g., barbarians, are getting solo kills now. There have been no hardcore inferno diablo kills yet but it is only a matter of time at this point as 5 stack nephalem buff kills are already occurring. First Inferno clear was done solo actually, http://www.diablofans.com/topic/42866-i-beat-diablo-inferno-solo/
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On May 29 2012 23:42 NotSorry wrote: I love how everyone's answer to the game being too easy is "play with your feet like Flash in Sc2!"
Those are jokes. The true answer is that you should play hardcore and you dodged that (very obvious) answer completely. You can address it but the style in which you are answering over all these pages kind of look like you just want to provoke everybody. Doesn't look very cool imo even if you try to suggest that your the best gamer in the world.
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On May 30 2012 02:10 clickrush wrote:Show nested quote +On May 29 2012 23:42 NotSorry wrote: I love how everyone's answer to the game being too easy is "play with your feet like Flash in Sc2!" Those are jokes. The true answer is that you should play hardcore and you dodged that (very obvious) answer completely. You can address it but the style in which you are answering over all these pages kind of look like you just want to provoke everybody. Doesn't look very cool imo even if you try to suggest that your the best gamer in the world.
I died half way through Act 2 inferno HC due to lag and mobs hitting me that weren't even on my screen 5days into the game, not doing that shit again til servers are stable. It wasn't any harder than softcore you just have to go slower and prioritize survival stats. But I guess you're answer will be "don't play a dh or wizard" or do it again after all the nerfs.
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Play monk past act 2 inferno, then you'll complain about how impossible it is.
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Hasn't beaten the game on hardest difficulty
Complains it's too easy
thanks TL
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On May 29 2012 22:29 HaXXspetten wrote:Show nested quote +On May 29 2012 07:01 Jisall wrote:You think this game is easy? Try playing on 800x600 graphics with a monk zoomed in + Show Spoiler +Quite whining and play it like a man lmao. You every been vortexed into a group of molton bastards you ran into but didn't see until you died? Thats the difficulty setting your looking for. see, this is exactly how increased difficulty is not supposed to be 
It's the best way to go at it.
Farming act 1 hell very comfortable now. Vortex into insta-death is becoming less of a threat. This game is becoming too easy.
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As a casual gamer, i'm find with the current progress of difficulty (Act 4 Hell). Maybe I don't care that much haha.
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On May 30 2012 09:45 EchoZ wrote: As a casual gamer, i'm find with the current progress of difficulty (Act 4 Hell). Maybe I don't care that much haha.
I'm with you on that, too much huff and puff about difficulty.
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On May 21 2012 02:23 The Irate Turk wrote: Maybe HC is the way to go, but I think that is a bit of a cop out. I don't really have enough time to play that conservatively and meticulously
Yet, you have time to not only make a thread about bosses being too easy, but replying to everyone who replied to your thread.
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On May 30 2012 10:10 hoby2000 wrote:Show nested quote +On May 21 2012 02:23 The Irate Turk wrote: Maybe HC is the way to go, but I think that is a bit of a cop out. I don't really have enough time to play that conservatively and meticulously Yet, you have time to not only make a thread about bosses being too easy, but replying to everyone who replied to your thread.
Don't you understand this guy is soo good. He gets 5 stacks Neph Valor in 3 minutes and kills Diablo inferno in like 2 minutes. Like Mephisto runs with White Armor from open battle.net.
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