If you're rich and cash is flowing, then sure, 12% mspeed is a fantastic end-game decision. But unlike dex, vit, resis, etc....it's absolutely not necessary.
Now if you're a mage on the other hand....that's a different story.
Forum Index > Diablo 3 |
StyLeD
United States2965 Posts
June 10 2012 09:20 GMT
#1041
If you're rich and cash is flowing, then sure, 12% mspeed is a fantastic end-game decision. But unlike dex, vit, resis, etc....it's absolutely not necessary. Now if you're a mage on the other hand....that's a different story. | ||
Slayer91
Ireland23335 Posts
June 10 2012 10:02 GMT
#1042
On June 10 2012 09:21 kwizach wrote: Show nested quote + On June 10 2012 07:57 Slayer91 wrote: kwisach Main improvements: Better weapon. You can have OVER 20k DPS with an 860 DPS + weapon. You can afford to drop some attack speed honestly. Better shield: You want 3.7k-->4.7k block value, 15-20% block, stats less important. You have way more HP than you need. Don't worry about stats so much on weapon/shield. Your dex and vit are both higher than mine and I'm farming act 3 inferno. (except the hardest elite packs) What you need stat wise: RESISTS. Start working towrads picking a resist and getting one with everything over exalted soul. You want ~500 resist really. Life on hit: You really want a weapon with this more than attack speed, you want around 600 life on hit total it helps massively. (Socket+star amethyst is the best way IMO to get a cheap blue socketed weapon with at least 800 DPS, and an amulet with 300+ life on hit some dex and vit or resist) Armour: You want armour 1kish more I'd say but most of that will come from upgrading to the highest quality shield. I'd say feel try to drop SOME dex (if needed for more resists) plenty of vit, some attack speed, and then you'll easily be able to do act 2. Your DPS and vit is WAY higher than you need but your resist/armour and life on hit which is what really keeps you alive in inferno is too low. Monk scales off healing and flat reduction and hp and DPS don't help that. Attack speed with life on hit, high armour, dodge, good block and resist all is your damage reduction. One with everything is great but it takes a lot of work at first to start it going but on the flip side 1 resist is MASSIVELY cheaper than resist all, or you can get both on 1 item. (Dex/vit/resist all/resist/armour is like the ideal baseline for most armour, +%attack speed, +life on hit, +crit all nice too) Thanks a LOT for your answer. Do you have any comments on the other skills I'm using? And when you say that I should be ready to lose some attack speed, what do you think a good number would be for it? I've been paying so much attention to attack speed I'm actually a bit worried to drop too low. For example, on the weapon, I guess dropping below 1.5 attack/sec would be going too far? Another question - since I don't have the money to do all the changes simultaneously, what should be my priority? I want to be able to keep farming Act 1 obviously (I'm indeed going to have to do some farming because right now a 860+ weap is way too expensive for me if I want to avoid ~1.0 attack/sec weapons), so as long as I don't have a new weapon should I avoid touching my gear with + X% attack speed (it changes my damage by a LOT)? And since my Phys resist and my Fire resist are currently by far the highest I guess I'll keep one of the two - does one drop more/is more common than the other? If not I think I'm going to keep my +Phys items since they include my chest armor and my pants which might prove more expensive to replace. Thanks a lot again! Obviously attack speed is great, if you can keep above 2 attacks per second it would be fantastic. I wouldn't drop below 1.4 AS on weapon that is a fist/sword with a socket and good DPS. The main reason you like AS so much is because you're using concussive wave with mangle, concussive wave is although probably useable you're running dashing strike just to make it like that. I'm not going to give absolute judgements because lots of builds haven't been tried but I haven't seen anyone past act 1 using concussive wave consistently. You could drop both dashing strike and concussive wave and get deadly reach or FoT with mystic ally. I'd also drop 7-sided-strike. It's damage is really poor over 30 seconds and the invulnerability is temporary which has limited uses. I'd get breath of heaven with blazing wraith. With your high dex and high as you really could be doing double your DPS with a new weapon easily. If you don't like losing dashing strike, you can keep it or use FoT thunderclap as a secondary spirit generator. I'm a sweeping wind fan myself. Also time of need increases resistances by 20%, really weak at only 150-200 resist all, you should turn on advanced tool tips so you can see exact values. Mantra of evasion with hard target or on easy content Conviction with Overawe are the prefered mantras I think. The regen on mantra of healing is way too small at level 60 especially when you have so much HP. The extra dodge and armour makes a big difference. | ||
kwizach
3658 Posts
June 10 2012 10:07 GMT
#1043
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TunaBarrett
Sweden1045 Posts
June 10 2012 10:13 GMT
#1044
On June 10 2012 18:19 Amui wrote: Show nested quote + On June 10 2012 18:05 Derrida wrote: On June 10 2012 17:32 TunaBarrett wrote: I suppose this is a stupid question but my boots are waaay better than those(and way cheaper) minus the movespeed...do people value movespeed that much? some (most) people, yes. MS is both skillset and playstyle dependant. Me, I use FoT/thunderclap and I have blind if I want to ever disengage so it's not a big deal for me. For a Deadly reach kiter monk though, it's going to be crucial to be able to run like the wind. Im in late act 2 and ive never use movespeed, my boots have about the same stats but 50 less armor and abit less vit and 50 more dex and in my mind thats better. So far theres like only 2-3% of championpacks where MS would have been more useful. I dont get it :E | ||
Slayer91
Ireland23335 Posts
June 10 2012 10:44 GMT
#1045
On June 10 2012 19:07 kwizach wrote: Thank you so much again for the great reply, Slayer91. I've made a few changes in gear and have gone up to 408 resist all (without losing dex or vit), and I have yet to buy a new shield and a new weapon. I'll try to reach 500 resist all and get the kind of weapon you mentioned. I'll also update my skills and toy around a bit with them following your advice. Cheers! :-) Glad be to of help. Pretty massive upgrade to 408 resist all already. I'd say with a new shield and weapon you'll be able to do able to do act 2 just because your dps is so high but I think I neede do 500-550 resist all and 700 or so life on hit before I could do it all. | ||
Hollow
Canada2179 Posts
June 10 2012 11:30 GMT
#1046
On June 10 2012 18:20 StyLeD wrote: For Monks, movespeed is essentially useless. It's a luxury to make up the inconvenience of walking 10% slower. Between paying an extra 3-4 mil for mspeed boots, I'd rather spend that on an actual item worth the gold - for example, gloves with attack speed vs. no attack speed. If you're rich and cash is flowing, then sure, 12% mspeed is a fantastic end-game decision. But unlike dex, vit, resis, etc....it's absolutely not necessary. Now if you're a mage on the other hand....that's a different story. Agreed. | ||
Golgothite
United States18 Posts
June 10 2012 13:35 GMT
#1047
I have a quick question about skill stacking. Okay, so here's the setup, let's say an enemy hits me for 10k damage. I want to know how all of our monk passives and skills stack. So say I'm running seize, resolve and mantra of healing with time of need. Can I see all of those stats stack in the details pane? So that I could calculate exactly how much damage of that 10k would get through. Also, if my shield blocks, is that assessed pre-dmg reduction or post? Lastly, it I have 50% damage reduction and like 30% resist all, do those two just add together against the 10k? So 2k makes it through, or is it sequential multiplication? Thanks! | ||
TunaBarrett
Sweden1045 Posts
June 10 2012 13:58 GMT
#1048
to the other question i have 70% DR from resistances 70% from armor, you think i have 140% damage reduction? ![]() | ||
Yaotzin
South Africa4280 Posts
June 10 2012 14:01 GMT
#1049
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HaXXspetten
Sweden15718 Posts
June 10 2012 14:44 GMT
#1050
Sooo... final verdict? :o | ||
TunaBarrett
Sweden1045 Posts
June 10 2012 14:54 GMT
#1051
also if you have that much LoH i guess you are DW? Or just redic amount on rings/amulets? If you are DW i think it might be worth concidering the dodge one aswell, IF your armor is high enough without seize the initiative. PS. only personal opinions not based on facts or testing. | ||
Ryndika
1489 Posts
June 10 2012 15:25 GMT
#1052
On June 10 2012 20:30 Hollow wrote: Show nested quote + On June 10 2012 18:20 StyLeD wrote: For Monks, movespeed is essentially useless. It's a luxury to make up the inconvenience of walking 10% slower. Between paying an extra 3-4 mil for mspeed boots, I'd rather spend that on an actual item worth the gold - for example, gloves with attack speed vs. no attack speed. If you're rich and cash is flowing, then sure, 12% mspeed is a fantastic end-game decision. But unlike dex, vit, resis, etc....it's absolutely not necessary. Now if you're a mage on the other hand....that's a different story. Agreed. Disagree, movement speed gives you oppurtinities, saves your arse and makes kiting more efficient. It's not calculated like dex and vit, so it shouldn't be. | ||
HaXXspetten
Sweden15718 Posts
June 10 2012 15:53 GMT
#1053
On June 10 2012 23:54 TunaBarrett wrote: havent used transendence since i got inferno personally( Only in late act 2 though). If you have life per spirit spent on gear aswell it might still be worth it but without it...meh sticking with the other two. also if you have that much LoH i guess you are DW? Or just redic amount on rings/amulets? If you are DW i think it might be worth concidering the dodge one aswell, IF your armor is high enough without seize the initiative. PS. only personal opinions not based on facts or testing. Think I'm gonna cut Transendence as well, seems to be the least hurtful to get rid of based on what little testing I have done. Stats are: ![]() | ||
BigBossX
United Kingdom357 Posts
June 10 2012 20:12 GMT
#1054
Unbuffed stats http://i.imgur.com/6adWp.jpg Buffed stats http://i.imgur.com/veOy1.jpg Build http://us.battle.net/d3/en/calculator/monk#bZXYgQ!YUX!ZYbYYc Note about build: If I need more damage output I replace blinding flash with Sweeping wind / Blade storm rune, I do this for act 1 runs, and use blinding flash for attempting act 2. Thanks in advance to anyone who takes the time to give me some advice. | ||
seiferoth10
3362 Posts
June 10 2012 21:00 GMT
#1055
On June 11 2012 05:12 BigBossX wrote: Would like some feedback on my current build/gear. I ezmode act1 np, but act 2 starts to get a little more difficult, I can kill some elite packs without dying, others I die a few times before finishing off (usually to difficult affix combos, silly mistakes or waiting on cool downs), and a handful I can't kill before enrage timer TT Unbuffed stats http://i.imgur.com/6adWp.jpg Buffed stats http://i.imgur.com/veOy1.jpg Build http://us.battle.net/d3/en/calculator/monk#bZXYgQ!YUX!ZYbYYc Note about build: If I need more damage output I replace blinding flash with Sweeping wind / Blade storm rune, I do this for act 1 runs, and use blinding flash for attempting act 2. Thanks in advance to anyone who takes the time to give me some advice. Right off the bat your health is quite low, ~30k for Act 2 and obviously higher for beyond. A lot of us have utilized Life on Hit to great effect for Act 2 and beyond, but it is possible albeit harder (and extremely harder in Act 3 and beyond) without it. For your spec: I've hardly ever seen anyone using Lashing Tail Kick anymore. For our one and only dps skill, most of us use either Sweeping wind with Firestorm, or a Mystic Ally (air or earth). Firestorm because it's a one time spirit cost and still does perpetual damage (and keeps Resolve up if you use that passive). Mystic Ally because it can tank mobs for you and does some damage. Your Mantra is outdated, we've all switched out of Mantra of Healing when it was fixed. The mantra of choice now is Mantra of Evasion with the armor rune. Everything else in your spec looks pretty good. I found FoT Thunderclap incredible in Act 2 because of the stagger and the teleport for mobs that run away when you're in melee range, but that's personal preference. | ||
Slayer91
Ireland23335 Posts
June 10 2012 21:04 GMT
#1056
Build I would get air ally over lashing tail kick and mantra of evasion with hard target over time of need. | ||
BigBossX
United Kingdom357 Posts
June 10 2012 21:19 GMT
#1057
I was using healing mantra mainly for the +20% increase to my resists, so you guys think I can get away without that resist boost? I always thought resist > armour as I had nearly 7k armour (buffed to around 9k) and when I switched it out for higher resists I found myself taking a LOT less damage, at least in act 1. Also I would spam healing mantra when I needed a hp boost. And I was mainly using LTK for the stun and spirit dump, in combination with transcendence it offered relatively good healing as I'm lacking life on hit (very very expensive). I was on a little under 40k hp with about 400 resists in act 1, but after doing a little research I realised I would need a lot higher resists to even try act 2 and sacrificed some vit and dex to get it without breaking the bank. But yeah thanks for the input I will definitely experiment with your recommendations. Oh and slayer91 I have IAS on my wep, gloves, amulet and a ring, you think I should sacrifice some of that for more dex or something, as long as I keep AS at around 2.0? Edit: Also seiferoth10 If I were to use the sweeping wind/firestorm like you recommended, should I switch out transcendence for resolve, as I can't see much benefit for using it outside of breath of heaven. | ||
seiferoth10
3362 Posts
June 10 2012 21:23 GMT
#1058
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Blind
United States2528 Posts
June 10 2012 21:24 GMT
#1059
On June 11 2012 05:12 BigBossX wrote: Would like some feedback on my current build/gear. I ezmode act1 np, but act 2 starts to get a little more difficult, I can kill some elite packs without dying, others I die a few times before finishing off (usually to difficult affix combos, silly mistakes or waiting on cool downs), and a handful I can't kill before enrage timer TT Unbuffed stats http://i.imgur.com/6adWp.jpg Buffed stats http://i.imgur.com/veOy1.jpg Build http://us.battle.net/d3/en/calculator/monk#bZXYgQ!YUX!ZYbYYc Note about build: If I need more damage output I replace blinding flash with Sweeping wind / Blade storm rune, I do this for act 1 runs, and use blinding flash for attempting act 2. Thanks in advance to anyone who takes the time to give me some advice. For what it's worth, I have around 25k hp and 700 resists (I don't use OwE) and I can easily tank act 2. I'll die maybe once or twice if a rare or blue mob has some deadly modifiers. I have about 1100 life on hit. In my opinion, you just need some life on hit. You already have nice AS and resists. Life on hit is extremely effective when you go high mitigation/low vitality. | ||
BigBossX
United Kingdom357 Posts
June 10 2012 21:28 GMT
#1060
@ Blind what items should I be looking for life on hit on? Aside from weapon. | ||
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