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On June 09 2012 17:03 AssuredVacancy wrote: I'm at izual in infernal and I have no idea how to solo him as monk... his teleport attack one hit kos me and there's no way that i can think of of dodging it... can anyone help? when u need to run, run around the circle thingies so he doesn't do the 1 shot attack.
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On June 10 2012 02:17 zomgE wrote:Show nested quote +On June 09 2012 17:03 AssuredVacancy wrote: I'm at izual in infernal and I have no idea how to solo him as monk... his teleport attack one hit kos me and there's no way that i can think of of dodging it... can anyone help? when u need to run, run around the circle thingies so he doesn't do the 1 shot attack.
Yeah, you gotta summon mystic ally every time he looks at you and run circles until he switches target.
Anyways, the game is pretty soloable right now in a dps build. I ran through inferno with a normal DR/evasion/ally tank build and it works, but it's honestly pretty slow. I had time to mess around after killing Diablo, so I tried switching it up a bit and geared dps heavy while maintaining the same resist/armor numbers.
It's pretty amazing how well crit/crit damage scales with your gear. Getting 40k+ is pretty feasible if you swap out a few pieces in favor of crit/crit gems (bracers, helm, amulet, weapons with dex/crit dmg/socket). Every boss right now is soloable with 50k dps/200 loh just by holding left click--you can almost kill Azmodan shortly after he uses his black ground skill, and Diablo kills feel about 5x faster than using a tank build. Elites with ~1.5m hp can be bursted down within serenity/blind. It's pretty much going to be a joke when they nerf inferno damage, and monks are as tanky as they are now, but while using a dps build with mantra overawe.
Edit: I just wanted to clarify that this is only effective if you're decently geared, and is more directed towards the people already farming Act 3/4, and want a more easier time doing so or a chance of pace. Obviously 1h/shield is pretty much necessary for entry level monks as of right now.
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Just soloed infernal diablo and pretty much soloed all of act 3/4, and now i'm comfortably doing siegebreaker runs to farm(30 min ish per run). I rarely have to skip elites, except molten on ranged elites, or shielding sometimes. Here are my stats:
![[image loading]](http://i.imgur.com/8hgm8.jpg)
And my skills that I farm with(different for diablo):
![[image loading]](http://img1.uploadscreenshot.com/images/orig/6/16007201510-orig.jpg)
Exploding palm is the only AoE kill that scales well, esp if you don't have a lot of dps, using the 6 sec rune, i can guarantee that most monsters i kill will explode for AoE damage. It's even better on elites, as when you kill one of the, you get a shit ton of free damage on the other ones. In huge groups, just look for the monster with the most hp, explode it, and everything else pretty much dies. Penitent flame is used instead of wrath because it's basically a get out of jail free card if you're surrounded or if you just want to run away. For the passives, I think pacifism is a hugely underrated passive for LoH monks. Most of the time, if I'm not cc'ed, and I'm attacking the enemy, I have enough to tank the damage. The only time I die really fast is when I'm frozen/feared by the elites, by using pacifism, you're pretty much unkillable when you're frozen/feared, making surviving elites much easier.
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pacifism is always funtimes, very handy in doing low hp butcher fights ;p
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Hey everyone.
Here's my situation: I'm a lvl 60 monk who has just completed Act 1 of inferno. I'm having a very tough time advancing in Act 2. Small groups of white mobs are fine, but as soon as you mix an elite group in there I'm virtually dead. I'm fine with farming Act 1 for a long time to improve my gear, so I'm basically here to ask in which direction I should move both regarding skills and gear. I would like to be a dps monk and not a tank.
Here's what my details look like (gear below in the post). I should add that I'm very happy with my attack speed and that I'm afraid to sacrifice it for more damage (I'm currently trying to find a weapon with higher damage but similar attack speed):
![[image loading]](http://i.imgur.com/OuG8P.jpg)
You'll notice that my resists are very low, so I think that's one of the aspects I should look to improve a lot. Should I be looking for All Resists stats on gear or try to up them individually (fire/arcane/cold etc)? I've browsed the thread and seen that a lot of people seem to be using One With Everything, the passive skill that gives you an equal number on all resists based on your highest resist (does this include physical resistance? and if you use OWE, does it still serve a purpose to try to get All Resists on gear, or does it not add up to the resist number you get for all categories due to OWE?). The problem I have is that I find my current passive skills to be quite important to me. Here they are (with the associated runes):
![[image loading]](http://i.imgur.com/1KVi9.jpg)
Note that I have since taking this screenshot switched my Mantra of Healing rune to Boon of Inspiration (gain life when you hit an enemy).
I have found the combination of Exalted soul (+100 additional spirit, which means I have 250 instead of 150), Transcendence and Mantra of Healing quite useful. Mantra of Healing costs 50 spirit and can be spammed, which means that I can spam it five times per full spirit reserve. Transcendence means that for every point of spirit used I gain back 62 points of life, which leads me to gain back 3100 points of life each time I press Mantra of Healing. This allows me to get some health back in difficult situations - not always enough to survive, but enough to kite in some situations where (non-spammable) health potions would not have been enough. Do you guys think I should sacrifice this to get One With Everything (the passive skill that equalizes resists based on the highest one)? If so, which passive(s) should I get rid of? My spirit reserve is very often full (which means that Exalted Soul is being useful to be), but at the same time if I'm not able to spam Mantra of Healing for instant (Transcendence-based) healing anymore, I'm not sure it'd be worth it... Any tips?
Finally, here's my current gear:
![[image loading]](http://i.imgur.com/PEuSr.jpg)
Any and every piece of advice will be very appreciated, since I'm really unsure of the direction I should be pursuing to be both a good DPS monk and able to fare better against good mobs (again, I get destroyed by pretty much any elite pack in Act 2). Cheers!
edit: a subsidiary question if you will: do you guys update stats by going "all-in" with one or two stats on each item (i.e. an item with huge numbers of dex and vit and nothing else, then another item with a LOT of resist and attack speed and nothing else, etc.), or try to have "well-rounded" items that have smaller stats increase but more categories (i.e. items with rather good numbers of dex, vit, attack speed and resist simultaneously)?
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On June 10 2012 03:19 Daozzt wrote:Show nested quote +On June 10 2012 02:17 zomgE wrote:On June 09 2012 17:03 AssuredVacancy wrote:+ Show Spoiler +I'm at izual in infernal and I have no idea how to solo him as monk... his teleport attack one hit kos me and there's no way that i can think of of dodging it... can anyone help? when u need to run, run around the circle thingies so he doesn't do the 1 shot attack. Yeah, you gotta summon mystic ally every time he looks at you and run circles until he switches target. Anyways, the game is pretty soloable right now in a dps build. I ran through inferno with a normal DR/evasion/ally tank build and it works, but it's honestly pretty slow. I had time to mess around after killing Diablo, so I tried switching it up a bit and geared dps heavy while maintaining the same resist/armor numbers. It's pretty amazing how well crit/crit damage scales with your gear. Getting 40k+ is pretty feasible if you swap out a few pieces in favor of crit/crit gems (bracers, helm, amulet, weapons with dex/crit dmg/socket). Every boss right now is soloable with 50k dps/200 loh just by holding left click--you can almost kill Azmodan shortly after he uses his black ground skill, and Diablo kills feel about 5x faster than using a tank build. Elites with ~1.5m hp can be bursted down within serenity/blind. It's pretty much going to be a joke when they nerf inferno damage, and monks are as tanky as they are now, but while using a dps build with mantra overawe. Edit: I just wanted to clarify that this is only effective if you're decently geared, and is more directed towards the people already farming Act 3/4, and want a more easier time doing so or a chance of pace. Obviously 1h/shield is pretty much necessary for entry level monks as of right now.
I was under the impression that they were just going to change that monsters wont do MORE damage in co-op, soloing would be the same?
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On June 10 2012 06:21 TunaBarrett wrote:Show nested quote +On June 10 2012 03:19 Daozzt wrote:On June 10 2012 02:17 zomgE wrote:On June 09 2012 17:03 AssuredVacancy wrote:+ Show Spoiler +I'm at izual in infernal and I have no idea how to solo him as monk... his teleport attack one hit kos me and there's no way that i can think of of dodging it... can anyone help? when u need to run, run around the circle thingies so he doesn't do the 1 shot attack. Yeah, you gotta summon mystic ally every time he looks at you and run circles until he switches target. Anyways, the game is pretty soloable right now in a dps build. I ran through inferno with a normal DR/evasion/ally tank build and it works, but it's honestly pretty slow. I had time to mess around after killing Diablo, so I tried switching it up a bit and geared dps heavy while maintaining the same resist/armor numbers. It's pretty amazing how well crit/crit damage scales with your gear. Getting 40k+ is pretty feasible if you swap out a few pieces in favor of crit/crit gems (bracers, helm, amulet, weapons with dex/crit dmg/socket). Every boss right now is soloable with 50k dps/200 loh just by holding left click--you can almost kill Azmodan shortly after he uses his black ground skill, and Diablo kills feel about 5x faster than using a tank build. Elites with ~1.5m hp can be bursted down within serenity/blind. It's pretty much going to be a joke when they nerf inferno damage, and monks are as tanky as they are now, but while using a dps build with mantra overawe. Edit: I just wanted to clarify that this is only effective if you're decently geared, and is more directed towards the people already farming Act 3/4, and want a more easier time doing so or a chance of pace. Obviously 1h/shield is pretty much necessary for entry level monks as of right now. I was under the impression that they were just going to change that monsters wont do MORE damage in co-op, soloing would be the same?
The co-op change was in a hotfix they did recently, it's already in effect. In another patch, probally the same one that will make it possible that any item drops in Act 1, they will "adjust the health and damage of monsters in Act II, III and IV". What exactly they are going to do noone knows.
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kwisach Main improvements: Better weapon. You can have OVER 20k DPS with an 860 DPS + weapon. You can afford to drop some attack speed honestly. Better shield: You want 3.7k-->4.7k block value, 15-20% block, stats less important. You have way more HP than you need. Don't worry about stats so much on weapon/shield. Your dex and vit are both higher than mine and I'm farming act 3 inferno. (except the hardest elite packs)
What you need stat wise: RESISTS. Start working towrads picking a resist and getting one with everything over exalted soul. You want ~500 resist really. Life on hit: You really want a weapon with this more than attack speed, you want around 600 life on hit total it helps massively. (Socket+star amethyst is the best way IMO to get a cheap blue socketed weapon with at least 800 DPS, and an amulet with 300+ life on hit some dex and vit or resist) Armour: You want armour 1kish more I'd say but most of that will come from upgrading to the highest quality shield.
I'd say feel try to drop SOME dex (if needed for more resists) plenty of vit, some attack speed, and then you'll easily be able to do act 2. Your DPS and vit is WAY higher than you need but your resist/armour and life on hit which is what really keeps you alive in inferno is too low. Monk scales off healing and flat reduction and hp and DPS don't help that. Attack speed with life on hit, high armour, dodge, good block and resist all is your damage reduction. One with everything is great but it takes a lot of work at first to start it going but on the flip side 1 resist is MASSIVELY cheaper than resist all, or you can get both on 1 item. (Dex/vit/resist all/resist/armour is like the ideal baseline for most armour, +%attack speed, +life on hit, +crit all nice too)
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Is there any wrong choice when it comes to picking the resistance you're gonna stick with? Because currently my resist of choice is Fire and I pretty much have to stick with it unless I feel like upgrading every single piece of my equipment... Kinda intimidating when I think of farming and upgrading the slots with items worth several hundred thousand a piece.
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It doesn't matter really, you might get unlucky sometimes but there will always be rares with the resist you want and there's just as good a chance it'll be yours than some other one.
Unless you're looking at specific set/legendaries that have a FIXED one resistance stat which is almost underheard of. When you find a good item or two with 1 resist just make all your furture gear have that resistance.
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On June 10 2012 07:57 Slayer91 wrote: kwisach Main improvements: Better weapon. You can have OVER 20k DPS with an 860 DPS + weapon. You can afford to drop some attack speed honestly. Better shield: You want 3.7k-->4.7k block value, 15-20% block, stats less important. You have way more HP than you need. Don't worry about stats so much on weapon/shield. Your dex and vit are both higher than mine and I'm farming act 3 inferno. (except the hardest elite packs)
What you need stat wise: RESISTS. Start working towrads picking a resist and getting one with everything over exalted soul. You want ~500 resist really. Life on hit: You really want a weapon with this more than attack speed, you want around 600 life on hit total it helps massively. (Socket+star amethyst is the best way IMO to get a cheap blue socketed weapon with at least 800 DPS, and an amulet with 300+ life on hit some dex and vit or resist) Armour: You want armour 1kish more I'd say but most of that will come from upgrading to the highest quality shield.
I'd say feel try to drop SOME dex (if needed for more resists) plenty of vit, some attack speed, and then you'll easily be able to do act 2. Your DPS and vit is WAY higher than you need but your resist/armour and life on hit which is what really keeps you alive in inferno is too low. Monk scales off healing and flat reduction and hp and DPS don't help that. Attack speed with life on hit, high armour, dodge, good block and resist all is your damage reduction. One with everything is great but it takes a lot of work at first to start it going but on the flip side 1 resist is MASSIVELY cheaper than resist all, or you can get both on 1 item. (Dex/vit/resist all/resist/armour is like the ideal baseline for most armour, +%attack speed, +life on hit, +crit all nice too) Thanks a LOT for your answer. Do you have any comments on the other skills I'm using? And when you say that I should be ready to lose some attack speed, what do you think a good number would be for it? I've been paying so much attention to attack speed I'm actually a bit worried to drop too low. For example, on the weapon, I guess dropping below 1.5 attack/sec would be going too far?
Another question - since I don't have the money to do all the changes simultaneously, what should be my priority? I want to be able to keep farming Act 1 obviously (I'm indeed going to have to do some farming because right now a 860+ weap is way too expensive for me if I want to avoid ~1.0 attack/sec weapons), so as long as I don't have a new weapon should I avoid touching my gear with + X% attack speed (it changes my damage by a LOT)? And since my Phys resist and my Fire resist are currently by far the highest I guess I'll keep one of the two - does one drop more/is more common than the other? If not I think I'm going to keep my +Phys items since they include my chest armor and my pants which might prove more expensive to replace.
Thanks a lot again!
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The biggest thing that helped me progressing into Act 2 was life on hit. I picked up a ~850 LoH 1.5as weapon (around 550 dps which is low, but that's fine) after Act 1 that was instrumental in me finishing Act 2. As such, in my experience, a life on hit weapon should be your biggest priority. Another big priority should be a shield with 18-20% ~4k block with some resist on it. And thirdly, in general, get your resists up.
As for your spec: there is one glaring problem, and that there is absolutely no reason to have Exalted Soul as a passive. If you think about it, it only gives you a flat 100 extra spirit at the beginning of a battle, because you should be spamming your Mantra every 3 seconds to keep its secondary effect active. I suggest either One with Everything or Resolve depending on your gearing preferences (if you're stacking a specific resist or all resist).
For your primary attack: Crippling Wave is regarded as the worst primary we have because of its low damage and low spirit generation. People on here use either FoT dodge rune or Deadly Reach armor rune for mitigation, or FoT Thunderclap or WotHF Windforce for dps. Of course, there are advantages and disadvantages to each one, so figure out which one suits your needs.
For your Mantra: almost all of us have dropped the healing mantra after it was fixed, the best choice now is Mantra of Evasion with the armor rune.
As for your other skills: pretty much all of us have Serenity, so that's good. A lot of us have Breath of Heaven with Blazing Wrath rune, for the constant 15% damage increase (and obviously the heal). Many people are playing around with Mystic Ally now, me included, and I think they're quite useful (either Air ally or Earth ally). I haven't seen many people with Seven Sided Strike anymore, but it's up to you really. A few people on here like Dashing Strike, I personally don't, so up to you again. A bunch of us have Sweeping Wind with Fire Storm rune because it is perpetual moderate range damage that also applies Resolve (the 25% damage reduction passive), so it ensures Resolve is always up. I personally used to use Blinding Flash, as many on here still do, but I've dropped it for Mystic ally: up to you again.
Yeah I know, that was a lot of "up to you"s, but it is indeed based on personal preference on how much survivability you want versus how many dps skills you want that suits your needs and still allows you to live long enough to kill mobs.
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Thanks a lot for the help, I really appreciate it! :-)
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I have these on sale on the AH (US).
![[image loading]](https://dl.dropbox.com/u/34863088/Boots.jpg)
Current bid is 5 million which is an absolute steal right now. Go get it. If you are a fire monk, these will be BiS for a loooooong time.
User was warned for advertising.
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On June 10 2012 12:24 Medrea wrote:I have these on sale on the AH (US). ![[image loading]](https://dl.dropbox.com/u/34863088/Boots.jpg) Current bid is 5 million which is an absolute steal right now. Go get it. If you are a fire monk, these will be BiS for a loooooong time. What is the buyout price, if any? If no one pays the buyout price, do you have a prediction as to what the highest bid will be? Just curious.
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BO is 18 million. Bids should get real high and someone might buy it out if they get nervous. Which they should.
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I suppose this is a stupid question but my boots are waaay better than those(and way cheaper) minus the movespeed...do people value movespeed that much?
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On June 10 2012 12:24 Medrea wrote:I have these on sale on the AH (US). ![[image loading]](https://dl.dropbox.com/u/34863088/Boots.jpg) Current bid is 5 million which is an absolute steal right now. Go get it. If you are a fire monk, these will be BiS for a loooooong time.
The strength on that is useless for monk. Other stats are good, but this is not cause to advertize your AH sale in this thread.
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On June 10 2012 17:32 TunaBarrett wrote: I suppose this is a stupid question but my boots are waaay better than those(and way cheaper) minus the movespeed...do people value movespeed that much?
some (most) people, yes.
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On June 10 2012 18:05 Derrida wrote:Show nested quote +On June 10 2012 17:32 TunaBarrett wrote: I suppose this is a stupid question but my boots are waaay better than those(and way cheaper) minus the movespeed...do people value movespeed that much? some (most) people, yes.
MS is both skillset and playstyle dependant. Me, I use FoT/thunderclap and I have blind if I want to ever disengage so it's not a big deal for me.
For a Deadly reach kiter monk though, it's going to be crucial to be able to run like the wind.
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