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On June 11 2012 00:53 HaXXspetten wrote:Show nested quote +On June 10 2012 23:54 TunaBarrett wrote: havent used transendence since i got inferno personally( Only in late act 2 though). If you have life per spirit spent on gear aswell it might still be worth it but without it...meh sticking with the other two.
also if you have that much LoH i guess you are DW? Or just redic amount on rings/amulets?
If you are DW i think it might be worth concidering the dodge one aswell, IF your armor is high enough without seize the initiative.
PS. only personal opinions not based on facts or testing. Think I'm gonna cut Transendence as well, seems to be the least hurtful to get rid of based on what little testing I have done. Stats are: + Show Spoiler +
Haxx didnt you play another char and then switch to monk? How did you get so far so quickly :E Did you have alot of gold from DH farming or did you just put in a shitload of hours? Or do you have some other advice, help a monkbrother out.
@BigBoss general idea with armor and resist is that you want the DR% from both to be about equal, so getting time of need if your armor is very high already is a good idea and vice versa.
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On June 11 2012 06:19 BigBossX wrote: Thanks for the advice guys.
I was using healing mantra mainly for the +20% increase to my resists, so you guys think I can get away without that resist boost? I always thought resist > armour as I had nearly 7k armour (buffed to around 9k) and when I switched it out for higher resists I found myself taking a LOT less damage, at least in act 1. Also I would spam healing mantra when I needed a hp boost.
And I was mainly using LTK for the stun and spirit dump, in combination with transcendence it offered relatively good healing as I'm lacking life on hit (very very expensive).
I was on a little under 40k hp with about 400 resists in act 1, but after doing a little research I realised I would need a lot higher resists to even try act 2 and sacrificed some vit and dex to get it without breaking the bank.
But yeah thanks for the input I will definitely experiment with your recommendations.
Oh and slayer91 I have IAS on my wep, gloves, amulet and a ring, you think I should sacrifice some of that for more dex or something, as long as I keep AS at around 2.0?
Edit: Also seiferoth10 If I were to use the sweeping wind/firestorm like you recommended, should I switch out transcendence for resolve, as I can't see much benefit for using it outside of breath of heaven.
AS is never bad, the issue is it's so expensive on item slots and you're going to be sacrificing a lot of dex/life on hit for it. I'd say anything over 2.0 attacks per second is great but if you get a 50+dex from dropping it I'd say go for it if its a DPS increase you still get the bonus dodge and armour and dex affects your weapon damage stuff.
Honestly the best way to get a GOOD AS ring is to be lucky in inferno and get a good drop because right now they are insanly expensive. I have a couple rings which aren't even lvl 60 but 1 of them I can't even find better in AH at all. (It's like 110 dex 169 life on hit, 37 arcane resist, a bit of str and 100+ armour, jsut the 3 main stats couldn't find anything near it on AH I have no idea how much it's worth, it's one of the reasons I don't have a second AS ring and used amulet instead even if I didn't want to drop my 390 life on hit amulet)
Also firestorm isn't all about resolve, I use firestorm without resolve. If you're using deadly reach not using firestorm is just silly because it won't compete with deadly reaches range and you'll lose DPS.
Also haxx how far are you at with dual wielding so far? I'm wondering if it might be better than shield overall assumnig you get 2 one handers with 1.2+ life on hit between the two.
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From being stuck at Act 3 not being able to progress to soloing Act 4 with ease I would advise you guys not to cut out Transcendence. I got stuck because I did. Resolve is not nearly as good. I can't explain it, other than the obvious fact that you get no procs on range units while Transcendence would help you heal from it while you tank with your LoH. LoH alone is not enough, you need to combine high LoH with high LpSS. Cutting out Transcendence is just bad even if you have a lot of it on your helm/weapon, which most monks don't. You can tank nearly everything in the game with the proper life leech/spirit regen build.
Also think that you can get melee reduction % from a lot of pieces. I have it on my armor and belt and I find Resolve completely unnecessary, and also unnecessary to get melee reduc on my bracers and shield. You only have two pieces to have LpSS on.
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I'm not really stuck, but I think I might be doing something wrong... I'm in act 2, just after the Oasis, and I have to kite a LOT. Every elite pack I meet, I end up running around a rock or hopping in and out of dungeon entrances waiting for serenity and blind to cool down. I can't really complain as it gets the job done and I rarely die, but I'm wondering what kind of gear I need to be able to just jump in and wreck things like act 1.
stats: + Show Spoiler +
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It's a LoH/Attack speed problem. Both are pretty low for the "jump in and wreck shit" style.
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On June 09 2012 17:03 AssuredVacancy wrote: I'm at izual in infernal and I have no idea how to solo him as monk... his teleport attack one hit kos me and there's no way that i can think of of dodging it... can anyone help? This is the first time I couldn't solo an enemy just running through a game, I died about 10 times, and I was pissed too since everything else was basically really easy that far (couple of weaps from AH only). Difficulty ramping ftw, Blizz! So I switched to a shield and picked up 3 defensive abilities to be able to not get hit much, and beat him the second time. Diablo was piece of cake after that. Now started inf act 1 but seems I need to farm, which is just boring, just feels like running errands. Don't understand how you guys don't mind this, how many runs in total would you need to make Act 4?
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10-20 to go from 1 to 2, about 20-30 in act 2, and another 20+ in act 3 to be able to solo act 4, assuming you watch the AH for good stuff/deals.
I think it might be a bit different now, because mediocre items are much cheaper, but getting the good gear for act 4 is insanely expensive. But getting to act 2 really shouldn't take long, and act 2 has a great farming spot, which will only get better next patch.
And starfries, I'd say you need 10k more hp, 300+ LoHit, about 500 or so armor (ideally through 500 dex), and at least 1.5 attack speed to be really comfortable farming Dhalgur Oasis.
Resists and block look great, and if you can, get some Reduced damage from Elites, or ranged. Melee damage is rarely a problem for Monks, mostly if you go for Seize/OwE/Resolve.
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On June 11 2012 09:30 Pwere wrote: 10-20 to go from 1 to 2, about 20-30 in act 2, and another 20+ in act 3 to be able to solo act 4, assuming you watch the AH for good stuff/deals.
I think it might be a bit different now, because mediocre items are much cheaper, but getting the good gear for act 4 is insanely expensive. But getting to act 2 really shouldn't take long, and act 2 has a great farming spot, which will only get better next patch.
And starfries, I'd say you need 10k more hp, 300+ LoHit, about 500 or so armor (ideally through 500 dex), and at least 1.5 attack speed to be really comfortable farming Dhalgur Oasis.
Whats that? Right now im doing the maghda quest with hunting champions in the first two areas(Especially looking for "The ruins" where there is a guaranteed resplendent chest at level 2), is that what you mean or something else?
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On June 11 2012 06:28 BigBossX wrote: TY seiferoth10
@ Blind what items should I be looking for life on hit on? Aside from weapon.
While I have 1100, I've seen a lot of people here saying around 700 is all you actually need. So if you find a socketed weapon with 400+ life on hit, just put a star amethyst in there and you'll hit that 700 mark. When looking at weapons, be sure to check its AS, as this is very important to maximizing life on hit. If you feel you need more than 700 (doubtful given your 900 resists), then I think the next best place to increase it is through jewelry. I got a 400 life on hit amulet, but it will be expensive.
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700 is an arbitrary number and has no real value. The higher the damage you take the more life on hit you need. However overdoing LoH without resists/armour/attack speed is a big problem and to get over 1k life on hit you usually sacrifice attack speed which is hard to get.
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for those monks in inferno high level farming groups (siegebreaker, ishkatu... etc), what are your HP and resists? thx in advance
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On June 11 2012 09:30 Pwere wrote: And starfries, I'd say you need 10k more hp, 300+ LoHit, about 500 or so armor (ideally through 500 dex), and at least 1.5 attack speed to be really comfortable farming Dhalgur Oasis.
Resists and block look great, and if you can, get some Reduced damage from Elites, or ranged. Melee damage is rarely a problem for Monks, mostly if you go for Seize/OwE/Resolve. Is it better to focus on getting a great item for one or two slots, or upgrade everything equally? All my gear is pretty mediocre and could stand to be improved, but I'd rather not have to keep replacing it.
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700 is the number for resists where it doesn't really make sense to get more. Since we have no resist % buff, at that point it gets much better to hunt for more dex/armor and reduced damage%. LoHit is straightforward, no diminishing return, so the more the merrier.
On June 11 2012 09:38 TunaBarrett wrote:Show nested quote +On June 11 2012 09:30 Pwere wrote: 10-20 to go from 1 to 2, about 20-30 in act 2, and another 20+ in act 3 to be able to solo act 4, assuming you watch the AH for good stuff/deals.
I think it might be a bit different now, because mediocre items are much cheaper, but getting the good gear for act 4 is insanely expensive. But getting to act 2 really shouldn't take long, and act 2 has a great farming spot, which will only get better next patch.
And starfries, I'd say you need 10k more hp, 300+ LoHit, about 500 or so armor (ideally through 500 dex), and at least 1.5 attack speed to be really comfortable farming Dhalgur Oasis. Whats that? Right now im doing the maghda quest with hunting champions in the first two areas(Especially looking for "The ruins" where there is a guaranteed resplendent chest at level 2), is that what you mean or something else? I really didn't like that spot. Dhalgur Oasis has an event that guarantees a huge chest, and has random events/resplendant chests on the side. It also has at least one cavern with guaranteed chest, and 8+ bosses so you can skip the really hard ones. Clear that, grab the chest if it's there and then head for Belial. You'll also find a potion/dye vendor at HALF PRICE. Yes, 50% off on potions and dyes. Can't beat that, can you?
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On June 11 2012 09:57 starfries wrote:Show nested quote +On June 11 2012 09:30 Pwere wrote: And starfries, I'd say you need 10k more hp, 300+ LoHit, about 500 or so armor (ideally through 500 dex), and at least 1.5 attack speed to be really comfortable farming Dhalgur Oasis.
Resists and block look great, and if you can, get some Reduced damage from Elites, or ranged. Melee damage is rarely a problem for Monks, mostly if you go for Seize/OwE/Resolve. Is it better to focus on getting a great item for one or two slots, or upgrade everything equally? All my gear is pretty mediocre and could stand to be improved, but I'd rather not have to keep replacing it.
starfries i just looked at your stats. in my opinoin your life and defensive stats are fine but you need more aggro. your resists are way too high for a2 dagur. I had maybe 400 something at the time. i got through that part okay with about 13-14k damage plus sweeping wind blade storm. i would take out mystic ally. maybe take out some resists in favor of dex. equip your enchantress/scoundrel well. hope that helped.
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On June 11 2012 10:00 Pwere wrote:700 is the number for resists where it doesn't really make sense to get more. Since we have no resist % buff, at that point it gets much better to hunt for more dex/armor and reduced damage%. LoHit is straightforward, no diminishing return, so the more the merrier. Show nested quote +On June 11 2012 09:38 TunaBarrett wrote:On June 11 2012 09:30 Pwere wrote: 10-20 to go from 1 to 2, about 20-30 in act 2, and another 20+ in act 3 to be able to solo act 4, assuming you watch the AH for good stuff/deals.
I think it might be a bit different now, because mediocre items are much cheaper, but getting the good gear for act 4 is insanely expensive. But getting to act 2 really shouldn't take long, and act 2 has a great farming spot, which will only get better next patch.
And starfries, I'd say you need 10k more hp, 300+ LoHit, about 500 or so armor (ideally through 500 dex), and at least 1.5 attack speed to be really comfortable farming Dhalgur Oasis. Whats that? Right now im doing the maghda quest with hunting champions in the first two areas(Especially looking for "The ruins" where there is a guaranteed resplendent chest at level 2), is that what you mean or something else? I really didn't like that spot. Dhalgur Oasis has an event that guarantees a huge chest, and has random events/resplendant chests on the side. It also has at least one cavern with guaranteed chest, and 8+ bosses so you can skip the really hard ones. Clear that, grab the chest if it's there and then head for Belial. You'll also find a potion/dye vendor at HALF PRICE. Yes, 50% off on potions and dyes. Can't beat that, can you?
There is no diminishing returns on resists either? If you think resists have diminishing returns then so does LoH, because getting more becomes worse than attack speed/resists/armour at a point. You shouldn't randomly pick 700 and stop, you just made up the number. I think the solo monk scaling on armour is 10 armour = 18.5 armour buffed, right? But you have 12k armour, and only 700 resist, so each 1 point of resists is worth more than 10 armour, if its worth 18.5 armour its than resist is better. More importantly, it's much easier to improve your resist than your armour. Dex gets very expensive past 120~ ish and bonus armour is hard to get on good pieces. -% dmg is an awkward thing because things like string of ears make you lose tons of other stats, but it might be better when your resists and armour are so high.
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Hey, just finishing off act 2 (stuck on Belial, too tired to focus for the whole fight atm). I'm sitting on 720 resist all, 12.5k dps buffed, 34k life, 800 LoH, 5.2k armour unbuffed. I was struggling getting through act 2 until someone on the reddit vent suggested trying out the MoH with +20% allres rune, which worked an absolute treat, bringing resists up to ~950 or so. Would you say this is worth it or am I still better sticking with the MoE/Hard Target? I'm aware my armour is very low and i'm gonna be focusing on Dex upgrades next as I feel 720 resist is a reasonable number for now.
Thanks very much if you've got an answer! (Also thanks a lot to Slayer91 for answering my questions a few pages ago, it really worked a treat! Dahlgur oasis was no problem at all after a few changes.)
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It's possible mantra of healing works better for you because of your low armour and high resists, but if it works for you in any case you should stick with it. I think everyone forgot about it because of nerf to the boon of protection but it might be worth trying again, especally now that everyone has high resists/armour that makes the shield/regen and resist bonus more significant.
One thing to note if you have 720 resist all and 5.2k armour you're gaining only 1040 armour from hard target and you're gaining 144 resist all from the +20% resist which is worth about 1440 armour, which means its definitely better. The maths evasion versus healing is more complicated, because regen will tend to scale better with longer fights and more running around.
I'm actually considering trying the healing mantra right now. The mobs that really give me trouble are stuff like subjugators with mortar shielding type of bollocks that make you run around dodging mortar after them and it feels like the regen adn shield might outperform dodge there. 30% dodge if you double proc is reduces incoming damage by 30%, the regen however reduces a flat amount and regens more which means if you run around the place and avoid getting hit the mantra is a lot better. If you're constantly using your life on hit and healing from spells/transcendence the mantra of evasion should be better. In fact almost any keen eye monk will benefit more from the +20% resists because his armour is already so high from enchantress and keen eye. However it's only 310 regen and a 930 shield which are both fairly small. I have more than 310 regen just from random items and a 930 shield is only a tiny increase from the 3000 hp you get from using mantra with transcendence.
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On June 11 2012 10:19 Slayer91 wrote:Show nested quote +On June 11 2012 10:00 Pwere wrote:700 is the number for resists where it doesn't really make sense to get more. Since we have no resist % buff, at that point it gets much better to hunt for more dex/armor and reduced damage%. LoHit is straightforward, no diminishing return, so the more the merrier. On June 11 2012 09:38 TunaBarrett wrote:On June 11 2012 09:30 Pwere wrote: 10-20 to go from 1 to 2, about 20-30 in act 2, and another 20+ in act 3 to be able to solo act 4, assuming you watch the AH for good stuff/deals.
I think it might be a bit different now, because mediocre items are much cheaper, but getting the good gear for act 4 is insanely expensive. But getting to act 2 really shouldn't take long, and act 2 has a great farming spot, which will only get better next patch.
And starfries, I'd say you need 10k more hp, 300+ LoHit, about 500 or so armor (ideally through 500 dex), and at least 1.5 attack speed to be really comfortable farming Dhalgur Oasis. Whats that? Right now im doing the maghda quest with hunting champions in the first two areas(Especially looking for "The ruins" where there is a guaranteed resplendent chest at level 2), is that what you mean or something else? I really didn't like that spot. Dhalgur Oasis has an event that guarantees a huge chest, and has random events/resplendant chests on the side. It also has at least one cavern with guaranteed chest, and 8+ bosses so you can skip the really hard ones. Clear that, grab the chest if it's there and then head for Belial. You'll also find a potion/dye vendor at HALF PRICE. Yes, 50% off on potions and dyes. Can't beat that, can you? There is no diminishing returns on resists either? If you think resists have diminishing returns then so does LoH, because getting more becomes worse than attack speed/resists/armour at a point. You shouldn't randomly pick 700 and stop, you just made up the number. I think the solo monk scaling on armour is 10 armour = 18.5 armour buffed, right? But you have 12k armour, and only 700 resist, so each 1 point of resists is worth more than 10 armour, if its worth 18.5 armour its than resist is better. More importantly, it's much easier to improve your resist than your armour. Dex gets very expensive past 120~ ish and bonus armour is hard to get on good pieces. -% dmg is an awkward thing because things like string of ears make you lose tons of other stats, but it might be better when your resists and armour are so high.
agree on the resist part, used to be on the bandwagon that 700 resist / 7k armor was enough but realized there wasn't much evidence behind this number (apparently it started from some korean forum). there is nothing wrong with getting more resistance. i think the number takes into account using 2-3 legendary items (depending on your gear), monks running some variation involving popular legendary items like blackthrones pants / amulet or string of ears / helm of command / storm shield inevitably run with lower resistance because it can be extremely expensive to find the right stats taking into account OWE. on the other hand if you are not running with such items, there is no reason to "just stack 700/7k" and put the rest in vit or dex or something like that.
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