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Monk - Builds/Discussion - Page 22

Forum Index > Diablo 3
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Nikoras
Profile Blog Joined March 2012
United States115 Posts
May 26 2012 18:47 GMT
#421
Surprised to see the lack of deadly reach here. It lets you DPS outside of plague/molten and you can stutter step kite with it to not get surrounded and mitigate damage. Also the 50% armor is comparable to any of the other primaries for mitigation.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
May 26 2012 19:10 GMT
#422
Deadly reach armour buff is great but the dps is piss poor and way of the hundred fists with windforce flurry is the best dps spirt generator while the deadly reach effect on the third strike is way better. (fist fist wohf3rd is a super fast 250% weapon damage strike).

I think all spirit generators are viable, ups and downs. Concussive is great CCwise but poor damage, reach has good armour and range but poor damage, fists is the most balanced of all of them and wohf is the best DPS but poor survival.

I'd say at least 50% of the inferno monks in this thread seem to be using deadly reach so it's not exactly rare.

Obviously keen eye is just broken and without it nobody would use deadly reach over windforce flurry.
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2012-05-26 20:51:22
May 26 2012 20:46 GMT
#423
Anyone else having fun with blinding flash 30% more dmg + 48% dmg taken debuff combination with 1007% 7sided strike? I have those + Serenity with 4sec and inner sanc with 7 sec. Basically I just pop everything up, go behind inner sac with 18% more dmg deadly reach and repeat. Got often 5x VN act 2, just before belial. 13k dps, 33k hp, 213 res. Synergy of these abilities is just beautiful.

http://eu.battle.net/d3/en/calculator/monk#bRgYkT!gYU!cbYcaa I use atm dualwield. I try to avoid dmg as much as possible. Fast mobs got to be abused with map or some other technic. Teleporting mobs same, depending on mob type.
as useful as teasalt
lethal111
Profile Blog Joined May 2010
Canada460 Posts
May 26 2012 22:36 GMT
#424
On May 27 2012 00:41 TyrantPotato wrote:
http://us.battle.net/d3/en/calculator/monk#WaXYgh!YXU!Zaccaa

my current monk build. stats are 38k hp, 11k dps, 5.5k armor (including mantra buff which is always on prertty much) 2.33 attacks a second. (weapon has 300 life on hit) 399 resists all.

Crippling wave is my damage reduction/mob control/champion pack kiting melee attack

Thunder fist is my pigmy chaser/Dps/life healing/ teleporting attack. i find having two primary attacks is better then using monks spirit attacks. they are a waste and i need that spirit to stay alive.

The other 4 are self explanitory. you need those defensive skills or you die.....simple (gee blizzard GREAT CUSTOMIZATION!!)

i can farm act 1 with zero trouble (even able to kill invincible minions without dying unless unlucky)

my gameplay usually involves me attacking like a badass, only dancing around when desecrator or molten is around. i dont enjoy heavy kiting so even if it brings me to the brink of death i will "dance" around the mob every so close on the edge of those anal champ abilities. Butcher is pig easy with this build so i tend to farm him all the time.

i have tried act 2 and i got to the first cave i found after the canyon and was traveling through it nicely until i met my firtst champion pack.....i even got lucky with no bullshit afflixes but i just gave up and went back to act 1.

only temptation i have is switching crippling wave with deadly reach. however 50% armor is only 10% reduction and i find that the enemy losing 20% attack in the first place as well as slower movement and attack speed is MUCH MUCH better.

I started using this build of yours, and I do quite enjoy it. thought i am only in hell mode right now
tuho12345
Profile Blog Joined July 2011
4482 Posts
May 26 2012 22:55 GMT
#425
On May 27 2012 07:36 lethal111 wrote:
Show nested quote +
On May 27 2012 00:41 TyrantPotato wrote:
http://us.battle.net/d3/en/calculator/monk#WaXYgh!YXU!Zaccaa

my current monk build. stats are 38k hp, 11k dps, 5.5k armor (including mantra buff which is always on prertty much) 2.33 attacks a second. (weapon has 300 life on hit) 399 resists all.

Crippling wave is my damage reduction/mob control/champion pack kiting melee attack

Thunder fist is my pigmy chaser/Dps/life healing/ teleporting attack. i find having two primary attacks is better then using monks spirit attacks. they are a waste and i need that spirit to stay alive.

The other 4 are self explanitory. you need those defensive skills or you die.....simple (gee blizzard GREAT CUSTOMIZATION!!)

i can farm act 1 with zero trouble (even able to kill invincible minions without dying unless unlucky)

my gameplay usually involves me attacking like a badass, only dancing around when desecrator or molten is around. i dont enjoy heavy kiting so even if it brings me to the brink of death i will "dance" around the mob every so close on the edge of those anal champ abilities. Butcher is pig easy with this build so i tend to farm him all the time.

i have tried act 2 and i got to the first cave i found after the canyon and was traveling through it nicely until i met my firtst champion pack.....i even got lucky with no bullshit afflixes but i just gave up and went back to act 1.

only temptation i have is switching crippling wave with deadly reach. however 50% armor is only 10% reduction and i find that the enemy losing 20% attack in the first place as well as slower movement and attack speed is MUCH MUCH better.

I started using this build of yours, and I do quite enjoy it. thought i am only in hell mode right now

add dashing strike for #2 or 3 make it pretty awesome imo. Chasing gold diggers, or simply teleport to escape.
Hadraziel
Profile Joined May 2010
Russian Federation114 Posts
Last Edited: 2012-05-26 23:40:08
May 26 2012 23:39 GMT
#426
I am currently farming the secret level on inferno using this set of skills
http://eu.battle.net/d3/en/calculator/monk#WRXYgQ!VTU!abcaYZ

With this build anyone can kill any normal monsters in this area, since there are no ranged enemies I just stand still in the middle of my inner sanctuary and still damage them with crippling wave. If I time everything well, normal monsters won't land a single hit on me so I usually go there in full mf gear. I can't kill any of the champions though so I stop my runs after finding the Pinata.

I don't find that many items, but their quality was way better than what I found in act I and II.
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
May 26 2012 23:55 GMT
#427
totally didnt know deadly reach came with an armor buff, trying it now against inferno belial since am struggling with crippling wave
Meh.
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 27 2012 00:05 GMT
#428
On May 27 2012 03:06 run.at.me wrote:
i just started doing 5 stacks and then belial runs (on inferno).. done 3 so far with pretty good drops. ive died 2 times with belial on 20 hp and then im trying to switch gear (mf gear for kill) and he slams and i die lol. worst thing ever.
he dropped this badboy on my last run:
[image loading]
and also these, a good but slightly worse versoin lol:

[image loading]

at this rate, ill be rich in no time yeeee

omg i'm so jelly, I want those bracers so badly >.<

I wish I could get half decent drops with butcher in act 1 inferno, but haven't gotten anything decent at all >.>
liftlift > tsm
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
May 27 2012 00:10 GMT
#429
so yeah +50% armor is awesome, not too surprising ;p unfortunately i died to belial 3rd form when he 1shot me with both hands about half a circle away from the warning circle :<, should be on act3 inferno in no time though :D thanks for the headsup gais
Meh.
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-05-27 00:17:13
May 27 2012 00:16 GMT
#430
[image loading]

Also have 17,777 DPS.

Act 2 Inferno has a lot of champ packs that i still cant beat without help. Act 3 Inferno rapes me. I can get 5 stacks but I dont have enough resists. Im think closer to 1500 all resists are necessary.

Back to exploit farming i guess.
twitch.tv/medrea
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
Last Edited: 2012-05-27 00:24:35
May 27 2012 00:24 GMT
#431
your base armor seems crazy low but with 990 resists who am i to argue ;p
Meh.
Medrea
Profile Joined May 2011
10003 Posts
May 27 2012 00:44 GMT
#432
Its like 6k or so, which is pretty high for a monk.
twitch.tv/medrea
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
May 27 2012 01:03 GMT
#433
is that before or after mantras? you could probably get a more efficient damage mitigation by sacrificiing some resist for armor. also I just found elective mode trololol now i like monk even more ;/
Meh.
Medrea
Profile Joined May 2011
10003 Posts
Last Edited: 2012-05-27 01:40:23
May 27 2012 01:28 GMT
#434
Way after. This is with barb aura and healing aura rune.

More armor wouldnt really help me. Since I would have to drop resistance for it anyway. Usually I run Mantra of Evasion, which is 20 percent more armor, less resistances, and yeah the dodge. On my tooltips my mitigation through armor is pretty close to my mitigation through resistances.

But the point is that even with 1k resistances my shit gets pushed in. What am I doing wrong lol? Rolling a demon hunter now basically. Until Inferno is altered my monk has about run its course.
twitch.tv/medrea
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
Last Edited: 2012-05-27 01:47:30
May 27 2012 01:47 GMT
#435
On May 27 2012 10:28 Medrea wrote:
Way after. This is with barb aura and healing aura rune.

More armor wouldnt really help me. Since I would have to drop resistance for it anyway. Usually I run Mantra of Evasion, which is 20 percent more armor, less resistances, and yeah the dodge. On my tooltips my mitigation through armor is pretty close to my mitigation through resistances.

But the point is that even with 1k resistances my shit gets pushed in. What am I doing wrong lol? Rolling a demon hunter now basically. Until Inferno is altered my monk has about run its course.


my monk has 7200 before deadly reach ;/ assuming that the EHP is linear (cba to work it out this is what ive heard about resistances) then saying you have 6k armor you just need to prop it up 20% at the cost of 165 resistance ;/ to get a higher EHP. -% dmg items are the way to go though tbh
Meh.
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
May 27 2012 01:49 GMT
#436
also mantra of evasion would straight boost your evasion up to about 41% but obviously has more variance
Meh.
LaiShin
Profile Joined November 2005
Australia978 Posts
May 27 2012 01:54 GMT
#437
lol this is so demoralizing. 990 resist all and still not enough for inferno. Can you give a brief summary on how u fare in arcane, descerator, plague, fire chain and butcher fire? lol

In hell with 300 resist, i can walk into arcane and plague as if it's my own backyard. Desc and fire chain still hurts like hell.
semantics
Profile Blog Joined November 2009
10040 Posts
May 27 2012 02:02 GMT
#438
On May 27 2012 10:54 LaiShin wrote:
lol this is so demoralizing. 990 resist all and still not enough for inferno. Can you give a brief summary on how u fare in arcane, descerator, plague, fire chain and butcher fire? lol

In hell with 300 resist, i can walk into arcane and plague as if it's my own backyard. Desc and fire chain still hurts like hell.

yeah the only way i deal with firechain which is the most annoying is i need to find a good corner or wall so i don't get destroyed but often they have another silly ability to go with it like plauge or vortex and i just cry
Elegance
Profile Blog Joined February 2009
Canada917 Posts
May 27 2012 02:05 GMT
#439
On May 27 2012 11:02 semantics wrote:
Show nested quote +
On May 27 2012 10:54 LaiShin wrote:
lol this is so demoralizing. 990 resist all and still not enough for inferno. Can you give a brief summary on how u fare in arcane, descerator, plague, fire chain and butcher fire? lol

In hell with 300 resist, i can walk into arcane and plague as if it's my own backyard. Desc and fire chain still hurts like hell.

yeah the only way i deal with firechain which is the most annoying is i need to find a good corner or wall so i don't get destroyed but often they have another silly ability to go with it like plauge or vortex and i just cry

its ok sea man
Power of Ze
LaiShin
Profile Joined November 2005
Australia978 Posts
May 27 2012 02:17 GMT
#440
On May 27 2012 11:02 semantics wrote:
Show nested quote +
On May 27 2012 10:54 LaiShin wrote:
lol this is so demoralizing. 990 resist all and still not enough for inferno. Can you give a brief summary on how u fare in arcane, descerator, plague, fire chain and butcher fire? lol

In hell with 300 resist, i can walk into arcane and plague as if it's my own backyard. Desc and fire chain still hurts like hell.

yeah the only way i deal with firechain which is the most annoying is i need to find a good corner or wall so i don't get destroyed but often they have another silly ability to go with it like plauge or vortex and i just cry


lol I prefer to kite to a small choke (doorway or corridor). That way you can still back up into another doorway when there's plague.

Playing monk makes me cry too. Marine stutter micro with a zergling? fml
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