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On May 27 2012 18:10 Shelke14 wrote: This may be a dumb question but when I one-hand plus shield i have 5500 dmg but when I duo-one hand I lose 200 damage, any reason? Shouldn't duo weapons provide more damage?
not if the difference between the weapons is more then lets say 10% tho dw gives 15% attack speed
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On May 27 2012 18:10 Shelke14 wrote: This may be a dumb question but when I one-hand plus shield i have 5500 dmg but when I duo-one hand I lose 200 damage, any reason? Shouldn't duo weapons provide more damage?
Your offhand weapon is probably not within 15% of the mainhand. What dual wield does is it increases attack speed by 15%, and then calculates each hand individually. In your case the offhand sucks too much, so your dps goes down.
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On May 27 2012 18:10 Shelke14 wrote: This may be a dumb question but when I one-hand plus shield i have 5500 dmg but when I duo-one hand I lose 200 damage, any reason? Shouldn't duo weapons provide more damage?
when dual wielding you get the average of both weapons + a 15% attackspeed bonus. a bad 'offhand' lowers your dps if it's damage is more than around 15% below your mainhand. using a shield in the offhand never lowers your dps but can provide usefull stats.
@slayer91: cant you use cyclone strike on single monsters to pull them away from the others in inferno? iam doing that in hell now when iam fighting elite packs with strong aoe spells (molten/arcane etc). with some spirit regen you can do it all day and still have some left to use kick if surrounded. with thunderclap I can choose the angle and the monster that i want to concentrate on. just wondering why exactly you went away from cyclone strike.
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Hey all, I'm currently in act 2 on inferno and I'm at Belial. I basically skipped a lot to get there.
Can I expect to kill Belial with these stats, and what reasonable trades can I make to improve my current progression(aka please don't just say i need more resist or damage, tell me what type of trade I should make - 200 dex for 200 vit)
dexterity: 1022 vitality: 1347 armor: 4435 damage: 8611 block: 18% dodge: 30.2% damage reduction: 59.65% physical resist: 412 avg resist(they all differ because I don't use OWE): 346 Health: 57854 current weapon: 748 dmg, 97 dex
Also, for those of you doing inferno as a group(act 2+) what abilities / style of play do you have as a monk? Do you just kite until tank abilities are up, or are you actually able to tank blue packs / bosses? What abilities do you use in a group too, I've found that Inner Sanctuary actually isn't all that bad in groups, do you find this too?
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On May 27 2012 18:36 clickrush wrote:Show nested quote +On May 27 2012 18:10 Shelke14 wrote: This may be a dumb question but when I one-hand plus shield i have 5500 dmg but when I duo-one hand I lose 200 damage, any reason? Shouldn't duo weapons provide more damage? when dual wielding you get the average of both weapons + a 15% attackspeed bonus. a bad 'offhand' lowers your dps if it's damage is more than around 15% below your mainhand. using a shield in the offhand never lowers your dps but can provide usefull stats. @slayer91: cant you use cyclone strike on single monsters to pull them away from the others in inferno? iam doing that in hell now when iam fighting elite packs with strong aoe spells (molten/arcane etc). with some spirit regen you can do it all day and still have some left to use kick if surrounded. with thunderclap I can choose the angle and the monster that i want to concentrate on. just wondering why exactly you went away from cyclone strike.
You can try it yourself but I don't see the point of using cyclone stike at all instead of just kicking them randomly and from the way kick works some get knocked back miles and others only a bit and knock into the other ones. It's 50 spirit which isn't that easy to come by on elite backs because you spend most of your time running and using heals and stuff.
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Have to roll demon hunter so i can play monk. Clever design.
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On May 27 2012 20:00 Ryndika wrote: Have to roll demon hunter so i can play monk. Clever design.
Out of 4 of my friends who rolled monk, I'm the only one who didn't reroll something else to farm gear for inferno. Probably spent upwards of 20 hours farming for gear, and around 7-8 mil on gear just to complete act 1/2. Meanwhile my friend on DH ran right into inferno and just outmicros everything, and is having fun farming act 3.
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On May 27 2012 20:08 Amui wrote:Show nested quote +On May 27 2012 20:00 Ryndika wrote: Have to roll demon hunter so i can play monk. Clever design. Out of 4 of my friends who rolled monk, I'm the only one who didn't reroll something else to farm gear for inferno. Probably spent upwards of 20 hours farming for gear, and around 7-8 mil on gear just to complete act 1/2. Meanwhile my friend on DH ran right into inferno and just outmicros everything, and is having fun farming act 3. Yah, was wondering if I stop playing d3 alltogether until they LET ME play the god damn game since act 1 butcher 5x valor drops loot that is 5k in AH when I need around 5m items to clear act 2. (Atleast I never have to skip a group in act1.)
Support class my ass, I get 1 hit by vileswarm that moves like F1 car, I always just stand in corner and let wiz or DH solo mobs, maybe throw inner sanc in some hallway, but that's it.
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+ Show Spoiler + This is me, currently Hell Act II and I can't even solo Kulle... What do I have to fix?
Current skillbuild: + Show Spoiler +
edit: okay, bought a new daibo and upped my dmg by 1000 and my life by 3000. but there has to be more i have to fix, right?
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I find deadly-reach to be great for sttutersteping those rare packs. Act3 is where it ends for me though, can do most rare packs in act 2 with 1-2 deaths and even done belial solo but act3 is absurd.
Got boosted by a friend to act4, the mobs hit so insanely that it makes you wanna ragequit. Tried Rakanoth, with all the buffs and shit i had 12k armor,constant 60+% dodge, ~550 resistances and ~45k hp..smashes me 5% hp left.
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I think Deadly reach armor buff may be bugged? or am i missing something here?
I got 4009 armor unbuffed, with it activated i get like 5500. shouldnt it be 6000?
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On May 27 2012 20:08 Amui wrote:Show nested quote +On May 27 2012 20:00 Ryndika wrote: Have to roll demon hunter so i can play monk. Clever design. Out of 4 of my friends who rolled monk, I'm the only one who didn't reroll something else to farm gear for inferno. Probably spent upwards of 20 hours farming for gear, and around 7-8 mil on gear just to complete act 1/2. Meanwhile my friend on DH ran right into inferno and just outmicros everything, and is having fun farming act 3.
Yeh I rerolled DH, no point in staying monk when other classes are so much better atm. Its not like WoW where rerolling is a huge investment, I'm already lvl 56 after 2 days and having a lot more fun playing ranged.
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On May 27 2012 20:40 chocopaw wrote:+ Show Spoiler +This is me, currently Hell Act II and I can't even solo Kulle... What do I have to fix? Current skillbuild: + Show Spoiler +edit: okay, bought a new daibo and upped my dmg by 1000 and my life by 3000. but there has to be more i have to fix, right?
You have way too much vit and very little armour, resists, and dex. Also you're using 2 bad passives, you NEED to get seize the initiative (so you get some more damn armour) and probably something like resolve.
You might need to change spirit generator too. You also don't need dashing strike perhaps replace it with breath of heaven with 15% damage or spirit regen? Probably should be running inner storm not blade storm spirit is bad enough with a 2 hander as it is.
YOU'RE NOT RUNNING A MANTRA WHAT GET HEALING WITH CIRCULAR BREATHING OR HARD TARGET EVASION WTF
Spirit stacking with mantra spamming is what keeps you alive dude..
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On May 27 2012 22:48 Slayer91 wrote:Show nested quote +On May 27 2012 20:40 chocopaw wrote:+ Show Spoiler +This is me, currently Hell Act II and I can't even solo Kulle... What do I have to fix? Current skillbuild: + Show Spoiler +edit: okay, bought a new daibo and upped my dmg by 1000 and my life by 3000. but there has to be more i have to fix, right? You have way too much vit and very little armour, resists, and dex. Also you're using 2 bad passives, you NEED to get seize the initiative (so you get some more damn armour) and probably something like resolve. You might need to change spirit generator too. You also don't need dashing strike perhaps replace it with breath of heaven with 15% damage or spirit regen? Probably should be running inner storm not blade storm spirit is bad enough with a 2 hander as it is. YOU'RE NOT RUNNING A MANTRA WHAT GET HEALING WITH CIRCULAR BREATHING OR HARD TARGET EVASION WTF Spirit stacking with mantra spamming is what keeps you alive dude..
thx for the answer.
First time I hear you can have too much vit lol. Would you recommend selling some of my vit items and buying resis instead?
I just started yesterday experimenting with no mantra skills. Mantra of healing in and on itself seems incredibly useless with that little healing, maybe the +resist bonus is worth it, don't know. If I run a mantra it's usually the evasion one with the shield if you fall under 25%. So the recipe for surviving is spamming a mantra every 3 seconds or what? Which one would you recommend?
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finally killed my first elite mob in act 3 today without attempting any extreme cheese (e.g standing near the zoning area and tele in and out) i noticed what really helped was... reduced melee damage %. i had 4% from shield (ivory tower, could not afford storm shield), 4% from my bracers and 18% (!) from string of ears. i doubt i am gonna make much progress because my resists are nowhere near what you should be running with (e.g 1k+), i think there is some faint hope though lol
i traded off the dps aura for regen + 20% resist, and used concussion, the mobs do not hit as hard anymore and birds now like 7 shot me instead of 2 as before
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If you don't notice the healing mantra after using it and not using it then you either have incredible dps or you're doing something very very wrong. Spam healing mantra, just like turtle shield right.
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On May 27 2012 23:27 chocopaw wrote:Show nested quote +On May 27 2012 22:48 Slayer91 wrote:On May 27 2012 20:40 chocopaw wrote:+ Show Spoiler +This is me, currently Hell Act II and I can't even solo Kulle... What do I have to fix? Current skillbuild: + Show Spoiler +edit: okay, bought a new daibo and upped my dmg by 1000 and my life by 3000. but there has to be more i have to fix, right? You have way too much vit and very little armour, resists, and dex. Also you're using 2 bad passives, you NEED to get seize the initiative (so you get some more damn armour) and probably something like resolve. You might need to change spirit generator too. You also don't need dashing strike perhaps replace it with breath of heaven with 15% damage or spirit regen? Probably should be running inner storm not blade storm spirit is bad enough with a 2 hander as it is. YOU'RE NOT RUNNING A MANTRA WHAT GET HEALING WITH CIRCULAR BREATHING OR HARD TARGET EVASION WTF Spirit stacking with mantra spamming is what keeps you alive dude.. thx for the answer. First time I hear you can have too much vit lol. Would you recommend selling some of my vit items and buying resis instead? I just started yesterday experimenting with no mantra skills. Mantra of healing in and on itself seems incredibly useless with that little healing, maybe the +resist bonus is worth it, don't know. If I run a mantra it's usually the evasion one with the shield if you fall under 25%. So the recipe for surviving is spamming a mantra every 3 seconds or what? Which one would you recommend?
You don't have too much vit, but you have too little of everything else, such that you should try to upgrade your items when possible by getting resists and dex items which will lose some of your vit but you'll more or other stats.
Mantra of healing of course is useless if you have 0 damage reduction and tons of life.. Healing spells do not scale with hp thats why you can do fine with 15-20k hp as a monk in hell act 3-4 but you want high armour and some resists and good dodge.
Once you have some armour/resist/dodge and some good spriit regen, suddenly hitting mantra gets you like 30% of your life from transcedence + the bonus, and its spammable as long as you have spirit, so essentially your spirit is the limit to how you hp you have, thus circular breathing is good and inner storm is good and 1 handers are better than 2 handers.
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On May 27 2012 03:47 Nikoras wrote: Surprised to see the lack of deadly reach here. It lets you DPS outside of plague/molten and you can stutter step kite with it to not get surrounded and mitigate damage. Also the 50% armor is comparable to any of the other primaries for mitigation. I was the biggest fan of Deadly Reach, but last night I made the switch to Fist of Thunders 16% dodge.
16% dodge is about the same mitigation as 50% armor (i.e. 16% dodge is 16% damage reduction, while going from 66 to 71% armor absorb is about 16% as well) but the damage is higher, and the small knockback interrupts any non-elite mob. Plus, I get more consistent healing (700+ on hit) this way, as I'm guaranteed a big heal every 3rd hit, while deadly reach forced me to always position perfectly, which just isn't possible against actually hard enemies. Then there's extra spirit regen.
Btw, if you hold shift, you can outrange molten easily with any primary, and the 3rd strike can always outrange plague (but I find plague to be the least of my problems.)
I loved the range on deadly reach, but the damage just isn't there, which makes killing bosses with enrage timers (i.e. all of them unless you have 20k+ dps) a lot harder. Farming the butcher is 2x easier with this, and I can actually tank large groups of mobs. Illusionists are a joke too =)
ps. Dashing Strike is still amazing, though I wish we'd know if Blinding Speed actually worked.
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Used to be after their nerf on it's 3sec i can live without healing mantra if i got transcendence ofc my helm and my claw give me 4 spirit a second as well.
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I have made some adjustments to my build but im thinking i should change my 3rd skill. Note im just using this build for belial runs (it gives me 2 escapes from his 2 hand slam) but everything else the same with exception to skill 3.
Is there a way to regenerate spirit faster? im trying to max my attack speed so i can spam mantra but is there anything else i can use to aid in generating spirit? skill 3 is the only skill im flexible with, the others are must-stays to me.
![[image loading]](http://img822.imageshack.us/img822/3140/pwnv.png)
well reading the above poster i might give FoT a try. But with bosses and some mobs doing so much dmg, its like 'yes i will dodge more' but then again, if i DO get (inevitable) ill take a fair chunk more dmg. and i like to tank a bit so im a bit on the fence there. but then u say its better for spirit regen.. so i dno. what rune do you use with FoT?
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