|
On June 18 2012 20:37 Nizaris wrote:
"something THEY WANTED to get rid off" in beta. whether or not they actually did remains up in the air. but clearly if it's on YOUTUBE is has to be true!
Did I claim to be 100% true, out of any doubts? I said it needed more data... I only said that the original poster even took the time to make a video about it.
On June 18 2012 20:37 Nizaris wrote: go try to kill 6 elite packs and 2 bosses without MF (and starting with 0 NV stacks) and tell me how many times u have 15+ rares, lol.
Again, I didn't claim to get 15+ rares with no MF... I run at 223% mf and I see a difference between wearing it full time and gear swapping. Full time gets way more rares than "gear swapping".
Nizaris, next time, can you read more carefully, think rationnaly and write something constructive please...
|
i don't wear it full time ever.
|
Hey, how good is the Tal'Rasha set for Wizard compared to just normal rare gear? Is there any piece in particular I should get or avoid?
|
On June 19 2012 07:03 Premier wrote: Hey, how good is the Tal'Rasha set for Wizard compared to just normal rare gear? Is there any piece in particular I should get or avoid?
I'd hold off until they buff legendaries in 1.1 (I assume that extends to sets as well). Right now the set is pretty underwhelming, not only when compared to decent rare gear but also when compared to the other level 60 class-specific sets.
|
The chest is pretty good at the moment if you triple socket it with Int. However with the attack speed nerf I would hold off on any purchases.
|
On June 19 2012 07:47 W2 wrote: The chest is pretty good at the moment if you triple socket it with Int. However with the attack speed nerf I would hold off on any purchases. shhhh I'm trying to sell a socketed max ias chest piece atm :<
|
On June 19 2012 01:21 kcdc wrote: Has anyone else found shock pulse with the explosive rune that causes AOE when you kill enemies to be really strong? The primary options are all a little weak, but this seems to me to be the best of the bunch in terms of damage output. It gives you more range than spectral blades, and if you're able to get 1 or 2 of the enemies down to low life, the explosive AOE sets off a chain reaction where everything in the group winds up dying at once.
Arcane orb is better for AOE damage, but for a primary spell that requires no arcane power, shock pulse seems underrated.
Did not try it, but from the description it sounds very weak. The explosion only deals 70% weapon damage, which isn't even half of one (runeless) Arcane Orb. Triggers on enemy death is also bad, since it happens "rarely" in a fight against rare/champ mobs (and killing trash is not the problem). The range also seems too short for my tastes.
|
On June 19 2012 14:04 Soot wrote:Show nested quote +On June 19 2012 01:21 kcdc wrote: Has anyone else found shock pulse with the explosive rune that causes AOE when you kill enemies to be really strong? The primary options are all a little weak, but this seems to me to be the best of the bunch in terms of damage output. It gives you more range than spectral blades, and if you're able to get 1 or 2 of the enemies down to low life, the explosive AOE sets off a chain reaction where everything in the group winds up dying at once.
Arcane orb is better for AOE damage, but for a primary spell that requires no arcane power, shock pulse seems underrated. Triggers on enemy death is also bad, since it happens "rarely" in a fight against rare/champ mobs (and killing trash is not the problem).
This is what it boils down to: trash is never really that hard when properly geared, and triggers on death is of little use against rares/champs.
on the other hand, i used it from when it was available to lvl 60 or something like that, so it can be a good leveling spell for sure. Maybe when you get 100k dps it will be fun for clearing out whimsyshire or something.
|
Btw guys, just to let you know that when you use force weapon the damage shown is wrong. It adds 30% dmg but it's actually 15% like it says. So familiar with sparkflint is actually comparable or better. In my case it's actually much better. I went to an offhand with crit dmg and arcane power on crit (also have arcane power on crit on my helm) which can proc off of familiar. If you wanna ask why I went to a 1 hander it's to prepare for the attack speed nerfs tbh. I could still have decent damage with a 2 hander, but it'd probably be only at 1.15 attack speed.
|
Anyone running a melee wiz build? What are some the must have gears a melee wiz should have?
|
On June 18 2012 23:47 ezk wrote:Show nested quote +On June 18 2012 20:37 Nizaris wrote:
I get 8-20 rares per Cydea/Azmodan run and they take me about an hour. I do switch to 200% MF (before stacks) for most elites. at least you have 2 guaranteed bosses instead of 1.
This is not Diablo 2. People are under the false impression that switching is efficient. Switching gear at the end of the fight is NOT EFFICIENT at all.Jay Wilson clearly stated during the beta days that swapping gear was something they wanted to get rid of. How? Simple, add a hidden formula based on combat duration, magic find and time spent wearing magic find gear. See formula below True MF%: (Combat Length) / [(Magic Find%) x (Duration)] For example, for a 3 minute fight wearing 210% magic find and swapping gear during the last 10 seconds.180 seconds / (2.10 x 10) = 8.571% magic find. (Not 210%). Your gear did increase your magic findings to 8.5% but no where near 210%. These are not my findings and could use more hard-data to confirm the influence of each factors. Someone even made a youtube video about it, just can't find it yet.
Me and some friends do whimsyshire clears with 300+ mf each.
Swapping gear turns the drops from maybe 1 rare to almost always a rare and maybe two.
No hard proof but gear swapping really appears to help drops.
|
Not quite sure what to do with my 100 int Lacuni Prowlers and my Andariels after the patch (assuming it hits tomorrow).. I love the 7% movement speed on the Prowlers and don't feel like I'll do nearly as well w/out it, although I could replace them with a big upgrade DPS wise. Thoughts? are you guys going back down to 12% movement speed?
|
On June 19 2012 15:31 -Exalt- wrote: Not quite sure what to do with my 100 int Lacuni Prowlers and my Andariels after the patch (assuming it hits tomorrow).. I love the 7% movement speed on the Prowlers and don't feel like I'll do nearly as well w/out it, although I could replace them with a big upgrade DPS wise. Thoughts? are you guys going back down to 12% movement speed? Honestly with ias being reduced, squeezing in a bit of extra ias might be pretty useful since it puts less pressure on having it elsewhere.
|
On June 19 2012 14:04 Soot wrote:Show nested quote +On June 19 2012 01:21 kcdc wrote: Has anyone else found shock pulse with the explosive rune that causes AOE when you kill enemies to be really strong? The primary options are all a little weak, but this seems to me to be the best of the bunch in terms of damage output. It gives you more range than spectral blades, and if you're able to get 1 or 2 of the enemies down to low life, the explosive AOE sets off a chain reaction where everything in the group winds up dying at once.
Arcane orb is better for AOE damage, but for a primary spell that requires no arcane power, shock pulse seems underrated. Did not try it, but from the description it sounds very weak. The explosion only deals 70% weapon damage, which isn't even half of one (runeless) Arcane Orb. Triggers on enemy death is also bad, since it happens "rarely" in a fight against rare/champ mobs (and killing trash is not the problem). The range also seems too short for my tastes.
You can't compare shock pulse to arcane orb because arcane orb costs a lot of mana. The idea is that if you use shock pulse AOE to take out the trash and you save your mana for burst single target damage spells. If you shock pulse the trash down, you can use the frost beam spell on the big guys, which is much better than arcane orb agaisnt single targets IMO.
|
Can anyone tell me how much hp/def I should be aiming for in A4 inf? im pretty tired of getting one shotted by each mob 
So what i mean is barely 2 shotted by "normal" melee swings from most mobs.
|
what do you think will be the most efficient farming route after the patch, i guess since bosses drop fewer rares you have to include more elite packs in the run.
maybe 3 stacks in lvl 3 dungeon, then quick pack on bridge and underbridge, then siegebreaker, then ToC1 until cyda/azmodan?
|
On June 20 2012 02:39 toemn wrote: what do you think will be the most efficient farming route after the patch, i guess since bosses drop fewer rares you have to include more elite packs in the run.
maybe 3 stacks in lvl 3 dungeon, then quick pack on bridge and underbridge, then siegebreaker, then ToC1 until cyda/azmodan?
I think it depends how badly they nerfed Soul Rippers, that was the real pain bridging between Siegebreaker and Cydaea.
|
On June 20 2012 02:46 phate wrote:Show nested quote +On June 20 2012 02:39 toemn wrote: what do you think will be the most efficient farming route after the patch, i guess since bosses drop fewer rares you have to include more elite packs in the run.
maybe 3 stacks in lvl 3 dungeon, then quick pack on bridge and underbridge, then siegebreaker, then ToC1 until cyda/azmodan? I think it depends how badly they nerfed Soul Rippers, that was the real pain bridging between Siegebreaker and Cydaea. That and the distance, it's 5 zones from end of SB to start of a Cydaea/Azmo run.
|
On June 20 2012 02:47 Dfgj wrote:Show nested quote +On June 20 2012 02:46 phate wrote:On June 20 2012 02:39 toemn wrote: what do you think will be the most efficient farming route after the patch, i guess since bosses drop fewer rares you have to include more elite packs in the run.
maybe 3 stacks in lvl 3 dungeon, then quick pack on bridge and underbridge, then siegebreaker, then ToC1 until cyda/azmodan? I think it depends how badly they nerfed Soul Rippers, that was the real pain bridging between Siegebreaker and Cydaea. That and the distance, it's 5 zones from end of SB to start of a Cydaea/Azmo run.
Yup. Although with the recent changes, it might change the focus slightly away from killing bosses and more towards sustaining your Nephalem Valor (by doing longer runs) and killing more elites.
|
What are you guys doing to compensate for the nerf to attack speed? I'm gearing out my Wizard farming Act 1 inferno, had 26k DPS and got shot down to 22k... what stats should I be getting?
|
|
|
|