On June 17 2012 22:12 daemir wrote:
And once Blizzard fixes Life on Kill - Hydra..
And once Blizzard fixes Life on Kill - Hydra..
Wizard is still fine. Wizard doesnt even need hydra at all to facetank Inferno.
Forum Index > Diablo 3 |
Medrea
10003 Posts
June 17 2012 20:56 GMT
#2661
On June 17 2012 22:12 daemir wrote: And once Blizzard fixes Life on Kill - Hydra.. Wizard is still fine. Wizard doesnt even need hydra at all to facetank Inferno. | ||
Curu
Canada2817 Posts
June 17 2012 20:59 GMT
#2662
My stats: 33k DPS unbuffed, 44k with Force Weapon (1.71 attacks per second) 34k life 2.3k armour ~175 all res 12% movespeed I've tried every single build (Piercing Orb/Blizzard, Magic Missile/Arcane Orb, Arcane Orb/Blizzard, etc) and no matter what I do I simply can't kill elites. I have to kite them for like 5-6 minutes to kill them and if they spawn with any tough affix at all I can't do it at all. Am I doing something massively wrong? Trying the runs is so frustrating, I almost want to just quit till 1.03 and see if it's feasible then or roll a DH. | ||
Dfgj
Singapore5922 Posts
June 17 2012 21:04 GMT
#2663
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RabidSeagull
United States220 Posts
June 17 2012 21:08 GMT
#2664
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Curu
Canada2817 Posts
June 17 2012 21:14 GMT
#2665
Yeah my res are pretty low but most of the Wizards I've seen just run enough HP to be able to activate Force Armour and then DPS everything down but somehow I just can't kill anything. Granted everyone I've seen runs Andy Visage/Lacuni/etc to get like 90k DPS numbers and destroy everything but with the upcoming IAS nerfs I don't want to invest in stacking massive IAS. | ||
Sponge75
England194 Posts
June 17 2012 21:25 GMT
#2666
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BeMannerDuPenner
Germany5638 Posts
June 17 2012 21:34 GMT
#2667
On June 18 2012 05:59 Curu wrote: Ok how do I do Siegebreaker runs? I've been trying over and over, from what I read I should have sufficient stats but I just can't kill any elite packs at all, even ones with shit affixes. My stats: 33k DPS unbuffed, 44k with Force Weapon (1.71 attacks per second) 34k life 2.3k armour ~175 all res 12% movespeed I've tried every single build (Piercing Orb/Blizzard, Magic Missile/Arcane Orb, Arcane Orb/Blizzard, etc) and no matter what I do I simply can't kill elites. I have to kite them for like 5-6 minutes to kill them and if they spawn with any tough affix at all I can't do it at all. Am I doing something massively wrong? Trying the runs is so frustrating, I almost want to just quit till 1.03 and see if it's feasible then or roll a DH. just kite longer? i did siegebreaker runs with similar stats few days ago. proper kiting (blink is goood) and you should be fine. mm/orb/hydra/force armor&weapn/blink standart build. most "tough" affixes should be ok by kiting aswell. just skip tremors (lolspeed) and maybe certain evil fast combos. On June 18 2012 06:25 Sponge75 wrote: Is there any decent way to sort off hands on the AH or am I just gonna have to scroll through all the awful ones? scroll like a idiot. it sucks but the good thing is that you can get really good ones for cheap way easier. | ||
Tula
Austria1544 Posts
June 18 2012 01:03 GMT
#2668
On June 18 2012 04:50 Tt|FaZiNaTe wrote: Thx a lot, i think so too. At the moment i try to get some more crit + crit dmg. Today bought Ring + new claws with crit chance http://i.imgur.com/pfwvo.png http://i.imgur.com/AMpMK.jpg After looking at your gear I'd invest in a different mainhand, though it will be expensive. Ideally a rare with 850+ dps, 100+ int and either crit damage (60%) or a socket. Even if it will be quite expensive, it should be worth it damagewise. Your belt has 2 "wasted" stats, but upgrading to a better one will also be a 10m item most likely, same for the amulet. You might get an upgrade out of a new amulet with a bit less int, but crit/crit damage, but as i said above that will be a true high end amulet (so fiendishly expensive). Your Helmet "only" has 232 stats on it, and a socket that is another slot where you might be able to get an upgrade depending on your budget. If you want to (and have the ressources for it) I can craft you a few 6 slot helmets and we can see what the lottery says ![]() edit: on a completly unrelated note, what pisses me off the most about this game is the lackluster attention they paid to the AH. You cannot tab through the filter fields, you cannot even sort by all categories it displays (or at least I cannot) and you cannot search for offhand damage... Considering how much marketing was focused on trading that really wasn't well done in game. I'd give a lot to be able to sort by intelligence instead of buyout price for example ![]() | ||
Dfgj
Singapore5922 Posts
June 18 2012 01:07 GMT
#2669
On June 18 2012 10:03 Tula wrote: After looking at your gear I'd invest in a different mainhand, though it will be expensive. Ideally a rare with 850+ dps, 100+ int and either crit damage (60%) or a socket. Even if it will be quite expensive, it should be worth it damagewise. I don't see why you need int on a weapon. It serves the same purpose as dps, so you might as well just get more dps - something you're more likely to easily be able to find than something that has good mods and int. | ||
Tula
Austria1544 Posts
June 18 2012 01:15 GMT
#2670
On June 18 2012 10:07 Dfgj wrote: Show nested quote + On June 18 2012 10:03 Tula wrote: After looking at your gear I'd invest in a different mainhand, though it will be expensive. Ideally a rare with 850+ dps, 100+ int and either crit damage (60%) or a socket. Even if it will be quite expensive, it should be worth it damagewise. I don't see why you need int on a weapon. It serves the same purpose as dps, so you might as well just get more dps - something you're more likely to easily be able to find than something that has good mods and int. for some reason it drastically lowers the price ![]() | ||
psyq
Philippines152 Posts
June 18 2012 01:20 GMT
#2671
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Tula
Austria1544 Posts
June 18 2012 01:31 GMT
#2672
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psyq
Philippines152 Posts
June 18 2012 01:39 GMT
#2673
It's hard to an ammy of the same stats though I've seen an Ouroboros for about 20m with only 5% crit chance. | ||
Leyra
United States1222 Posts
June 18 2012 01:43 GMT
#2674
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Kenpark
Germany2350 Posts
June 18 2012 01:55 GMT
#2675
for some reason it drastically lowers the price Honestly 1 int = 1 dps, but a 1k dps weapon is worth more than an 850 with 150 int. As simple as that why i recommended he should switch. Yes if he finds a weapon without int but with crit damage he can afford he should take that, but so far I have bought 5 weapons with stats on them for my chars and they were always quite a bit cheaper than the highest dps weapons available. This is wrong though. A 1k dps weapon is better than a 850 with 150 int. With better gear dps becomes better and better than int. Check it yourself on any sheet. | ||
Dfgj
Singapore5922 Posts
June 18 2012 01:56 GMT
#2676
On June 18 2012 10:15 Tula wrote: Show nested quote + On June 18 2012 10:07 Dfgj wrote: On June 18 2012 10:03 Tula wrote: After looking at your gear I'd invest in a different mainhand, though it will be expensive. Ideally a rare with 850+ dps, 100+ int and either crit damage (60%) or a socket. Even if it will be quite expensive, it should be worth it damagewise. I don't see why you need int on a weapon. It serves the same purpose as dps, so you might as well just get more dps - something you're more likely to easily be able to find than something that has good mods and int. for some reason it drastically lowers the price ![]() Doesn't that assume he's running a certain amount of int already? I think +150dps would be better than going from 1900 to 2000 int (which can be made up elsewhere anyway). | ||
Soot
Germany36 Posts
June 18 2012 02:21 GMT
#2677
On June 18 2012 10:56 Dfgj wrote: Show nested quote + On June 18 2012 10:15 Tula wrote: On June 18 2012 10:07 Dfgj wrote: On June 18 2012 10:03 Tula wrote: After looking at your gear I'd invest in a different mainhand, though it will be expensive. Ideally a rare with 850+ dps, 100+ int and either crit damage (60%) or a socket. Even if it will be quite expensive, it should be worth it damagewise. I don't see why you need int on a weapon. It serves the same purpose as dps, so you might as well just get more dps - something you're more likely to easily be able to find than something that has good mods and int. for some reason it drastically lowers the price ![]() Doesn't that assume he's running a certain amount of int already? I think +150dps would be better than going from 1900 to 2000 int (which can be made up elsewhere anyway). This whole discussion is pointless, since it always depends on all your current stats. Use a calculator to know exactly how much Int equals +1 average dmg, +1% ias, +1% crit chance and dmg. Looks like this for example: ![]() | ||
Wonders
Australia753 Posts
June 18 2012 02:23 GMT
#2678
On June 17 2012 21:42 Jacen88 wrote: So is anyone here running a high crit build? I got that idea that spamming celestial orbs with high crit and ap on crit would be a lot cooler than the standard orb build. In my head I was like: If i get 30AP on Crit, with like 30% critchance and hit at least 3 monsters at a time i should be getting 30AP per orb on average + my normal AP regeneration wich should be enough to spam obliteration. Didnt turn out too well though, my dmg decreased a lot when i switched from a high dmg 2hander to 1h+oh with crit and I get a lot less AP back than i expected. I even pushed my crit a lot with some cheap crit gear for testing, getting up to 28AP on crit and 44% Crit Chance. But I'm still running out of AP quite quickly. So, does anyone have experience with that type of build? Is it worth it to stick to that path and further improve my crit gear or should i just go back to 2h mace and tap the source? I'm having some success with this. I was originally stacking AP on crit so I could use obliteration, but that didn't work out very well. I've been having way better results using celestial orb since it seems to crit more. Maybe the regular orb only gets 1 chance to restore AP (when it hits) but the celestial orb has a chance to restore AP with every enemy that it passes through. I have 45% crit with 28 AP on crit and I could spam celestial orbs all day if they just moved faster. At the moment it's like: shoot 3 orbs -> run out of AP and start doing regular wand attacks -> the first wave of orbs reach their targets and my AP refills -> shoot 3 more orbs. Actually this might be resolved by using the +20 max AP rune on energy armor. If only force armor wasn't so important. Perhaps stacking max AP on items would work, but a source with decent damage, regular crit %, crit % for AO, max AP, AND AP on crit would be incredibly hard to find. | ||
Soot
Germany36 Posts
June 18 2012 02:26 GMT
#2679
On June 18 2012 11:23 Wonders wrote: Show nested quote + On June 17 2012 21:42 Jacen88 wrote: So is anyone here running a high crit build? I got that idea that spamming celestial orbs with high crit and ap on crit would be a lot cooler than the standard orb build. In my head I was like: If i get 30AP on Crit, with like 30% critchance and hit at least 3 monsters at a time i should be getting 30AP per orb on average + my normal AP regeneration wich should be enough to spam obliteration. Didnt turn out too well though, my dmg decreased a lot when i switched from a high dmg 2hander to 1h+oh with crit and I get a lot less AP back than i expected. I even pushed my crit a lot with some cheap crit gear for testing, getting up to 28AP on crit and 44% Crit Chance. But I'm still running out of AP quite quickly. So, does anyone have experience with that type of build? Is it worth it to stick to that path and further improve my crit gear or should i just go back to 2h mace and tap the source? I'm having some success with this. I was originally stacking AP on crit so I could use obliteration, but that didn't work out very well. I've been having way better results using celestial orb since it seems to crit more. Maybe the regular orb only gets 1 chance to restore AP (when it hits) but the celestial orb has a chance to restore AP with every enemy that it passes through. I have 45% crit with 28 AP on crit and I could spam celestial orbs all day if they just moved faster. At the moment it's like: shoot 3 orbs -> run out of AP and start doing regular wand attacks -> the first wave of orbs reach their targets and my AP refills -> shoot 3 more orbs. Actually this might be resolved by using the +20 max AP rune on energy armor. If only force armor wasn't so important. Perhaps stacking max AP on items would work, but a source with decent damage, regular crit %, crit % for AO, max AP, AND AP on crit would be incredibly hard to find. Hi. Are you absolutely sure that your AP comes from the orbs and not your signature/wand attacks? I've been unsuccessful to verify that orb crits give AP.. | ||
Wonders
Australia753 Posts
June 18 2012 02:39 GMT
#2680
On June 18 2012 11:26 Soot wrote: Show nested quote + On June 18 2012 11:23 Wonders wrote: On June 17 2012 21:42 Jacen88 wrote: So is anyone here running a high crit build? I got that idea that spamming celestial orbs with high crit and ap on crit would be a lot cooler than the standard orb build. In my head I was like: If i get 30AP on Crit, with like 30% critchance and hit at least 3 monsters at a time i should be getting 30AP per orb on average + my normal AP regeneration wich should be enough to spam obliteration. Didnt turn out too well though, my dmg decreased a lot when i switched from a high dmg 2hander to 1h+oh with crit and I get a lot less AP back than i expected. I even pushed my crit a lot with some cheap crit gear for testing, getting up to 28AP on crit and 44% Crit Chance. But I'm still running out of AP quite quickly. So, does anyone have experience with that type of build? Is it worth it to stick to that path and further improve my crit gear or should i just go back to 2h mace and tap the source? I'm having some success with this. I was originally stacking AP on crit so I could use obliteration, but that didn't work out very well. I've been having way better results using celestial orb since it seems to crit more. Maybe the regular orb only gets 1 chance to restore AP (when it hits) but the celestial orb has a chance to restore AP with every enemy that it passes through. I have 45% crit with 28 AP on crit and I could spam celestial orbs all day if they just moved faster. At the moment it's like: shoot 3 orbs -> run out of AP and start doing regular wand attacks -> the first wave of orbs reach their targets and my AP refills -> shoot 3 more orbs. Actually this might be resolved by using the +20 max AP rune on energy armor. If only force armor wasn't so important. Perhaps stacking max AP on items would work, but a source with decent damage, regular crit %, crit % for AO, max AP, AND AP on crit would be incredibly hard to find. Hi. Are you absolutely sure that your AP comes from the orbs and not your signature/wand attacks? I've been unsuccessful to verify that orb crits give AP.. I'm not entirely sure but it seems really unlikely that it's all coming from wand attacks. I'll test it when I get home. | ||
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