I got that idea that spamming celestial orbs with high crit and ap on crit would be a lot cooler than the standard orb build. In my head I was like: If i get 30AP on Crit, with like 30% critchance and hit at least 3 monsters at a time i should be getting 30AP per orb on average + my normal AP regeneration wich should be enough to spam obliteration.
Didnt turn out too well though, my dmg decreased a lot when i switched from a high dmg 2hander to 1h+oh with crit and I get a lot less AP back than i expected. I even pushed my crit a lot with some cheap crit gear for testing, getting up to 28AP on crit and 44% Crit Chance. But I'm still running out of AP quite quickly.
So, does anyone have experience with that type of build? Is it worth it to stick to that path and further improve my crit gear or should i just go back to 2h mace and tap the source?
oh man, it hurts so see that demon hunters and barbarians can invest 10mil and get a 250k dps char out of it where we as wizard have to invest >150m to get like 120k. i know it's easy to push dps with IAS but since our attacks are all AP based we dont scale as good as other classes.
Since you guys are discussing the hydra and the spectral tank blade build, here is my adaption of the two I spoke about 2 days ago into the currently best build there is for Wizard.
It's the funniest build yet in a while and it's really starting to feel like the good old times. However, sometimes a kiting build might be preferable when playing solo and also possibly cheaper to achieve, but this build is very soloable in act 3 and my items are nowhere near godly (and also act 4 from my tries, however I think a gear towards more vitality and res to keep force armor working perfectly might be important).
Introduction: It is probably the best imaginable player to have as a teammate in my mind, best tanky insane dps surely. I have a total of 50k hp, 26k dmg, 41% crit, 4.5k!! life on kill, 2.5 attacks/sec, 17 arcane return on crit, decent res and armor. So what you run is, Frost Nova cold snap, explosive blast chain reaction, diamond skin, venom hydra, spectral blade thrown blade and archon armor force armor. Passives should be evocation, critical mass and then possibly glass cannon (maybe blur if you need it)
Explaination of the build: What the build aims to achieve is through having really high crit chance and arcane on crit is the following: 1 keep enemies constantly frozen for you and/or your teammates 2 give you a constant diamond skin (helps you not having to throw hydra that often, tried without with variations to it like mirror mimic images and it works ok as well since they also throw frost novas etc) 3 give you a constant renewable explosive blast for more damage and crit 4 give you constant availablity of arcane power to afford no 3 and no 5 5 give you a hydra which through the way this video shows give you around 14k hp/hydra you throw down making you have free constant mythic health potion like healing making you the sickest tank in the game combined with 1 and 2 6 give you a hydra that does even more damage in your build, which you can use to kite and cast 5 hydras/second (based on 2.5 attack speed I think) healing you for basically 70k damage per second when you need it. 7 through spectral blades hit many enemies constantly and give critical hits.
What you need in terms of items is, life on kill on weapon (preferably dagger with attack speed) and also amulet, (weapon should have around 2.5k+ life on kill, damage is important but not crucial and also 1.7+ attack speed, amulet should have life on kill too 1.5k+, crit and if you can afford attack speed) critical hit chance, some arcane power on crit (10 should probably be enough), attack speed, and then the rest. It is easier to play with when you have teammates as they can freely damage targets or relieve you for that 0.5 seconds you need to spam 3 hydras to get back to full health.
Final thoughts What really makes this build into the best build around are all these factors AND that you do around 120k damage per second vs one single target and much much more vs groups of enemies and hence makes you not only very heavy on damage but also the tank for everyone to enjoy playing with. Also this build is very easy to achieve if you already have gear leaning toward alot of critical hits (you just need a new weapon and amulet and decent weapons in 500-700 range with attack speed and life/kill are only around 100k, and they do the job well) if not it would cost alot to get there so have it in mind.
I'm almost sad that I post it here since I havn't finished up getting the perfect items I want for it and I expect them to go up alot in price, but what the hell. Again, it's not a cheap build to achieve and I doubt many will have the money and time to try it out, however those that can, you will realize how sick stronk it is soon enough, especially with teammates. Also, try hurry up and use it before the hydra nerf bat comes. Ultimately, this build makes you infinetely more tankable than healing blade crit build with life on hit, it makes you do a hella lot more damage, it makes you able to kite with hydra, it makes you able to straight up solo rakashku, izual and diablo without using gimmicks like familiar or not running too close to the edge.
Yep I'm sure they will, but it's just so boring to play a kiting wizard I think so I go for using fun builds instead while they last. I wouldn't mind a kiting build if teleport worked like in d2 but now it's just boring...
On June 17 2012 21:42 Jacen88 wrote: So is anyone here running a high crit build?
I got that idea that spamming celestial orbs with high crit and ap on crit would be a lot cooler than the standard orb build. In my head I was like: If i get 30AP on Crit, with like 30% critchance and hit at least 3 monsters at a time i should be getting 30AP per orb on average + my normal AP regeneration wich should be enough to spam obliteration.
Didnt turn out too well though, my dmg decreased a lot when i switched from a high dmg 2hander to 1h+oh with crit and I get a lot less AP back than i expected. I even pushed my crit a lot with some cheap crit gear for testing, getting up to 28AP on crit and 44% Crit Chance. But I'm still running out of AP quite quickly.
So, does anyone have experience with that type of build? Is it worth it to stick to that path and further improve my crit gear or should i just go back to 2h mace and tap the source?
I'm pretty sure that Arcane Orb crits don't trigger 'AP on crit' at the moment.
On June 17 2012 21:42 Jacen88 wrote: So is anyone here running a high crit build?
I got that idea that spamming celestial orbs with high crit and ap on crit would be a lot cooler than the standard orb build. In my head I was like: If i get 30AP on Crit, with like 30% critchance and hit at least 3 monsters at a time i should be getting 30AP per orb on average + my normal AP regeneration wich should be enough to spam obliteration.
Didnt turn out too well though, my dmg decreased a lot when i switched from a high dmg 2hander to 1h+oh with crit and I get a lot less AP back than i expected. I even pushed my crit a lot with some cheap crit gear for testing, getting up to 28AP on crit and 44% Crit Chance. But I'm still running out of AP quite quickly.
So, does anyone have experience with that type of build? Is it worth it to stick to that path and further improve my crit gear or should i just go back to 2h mace and tap the source?
I'm pretty sure that Arcane Orb crits don't trigger 'AP on crit' at the moment.
I believe they do. What I believe Blizzard has done is they've reduced the exact amount of AP you get upon critting with AoE spells to avoid making it incredibly overpowered.
On June 17 2012 21:42 Jacen88 wrote: So is anyone here running a high crit build?
I got that idea that spamming celestial orbs with high crit and ap on crit would be a lot cooler than the standard orb build. In my head I was like: If i get 30AP on Crit, with like 30% critchance and hit at least 3 monsters at a time i should be getting 30AP per orb on average + my normal AP regeneration wich should be enough to spam obliteration.
Didnt turn out too well though, my dmg decreased a lot when i switched from a high dmg 2hander to 1h+oh with crit and I get a lot less AP back than i expected. I even pushed my crit a lot with some cheap crit gear for testing, getting up to 28AP on crit and 44% Crit Chance. But I'm still running out of AP quite quickly.
So, does anyone have experience with that type of build? Is it worth it to stick to that path and further improve my crit gear or should i just go back to 2h mace and tap the source?
I'm pretty sure that Arcane Orb crits don't trigger 'AP on crit' at the moment.
I believe they do. What I believe Blizzard has done is they've reduced the exact amount of AP you get upon critting with AoE spells to avoid making it incredibly overpowered.
Hm, my AP bar doesn't seem to go up faster than normal reg if I shoot a Celetrial Orb through 20 mobs with 33% crit. In contrast you can see each Arcane Missile crit as a jump in AP. You may be right that it's scaled down, have to take an even closer look maybe.
edit: I agree that full triggers on AoE would be overpowered. After retesting I still think it's completely turned off. Same goes for CD reduce via Critical Mass? Feel free to prove me wrong
On June 18 2012 03:32 Tt|FaZiNaTe wrote: What do u guys think about my Wizzard? Where could i improve next?
Hope u can read it because its german.
You need more crit damage! 15% crit chance, but base crit damage is not very good. A weapon socketed for crit damage could be a good idea. But can't really say which pieces of gear to replace, without seeing your items.
I'd say you are above the point where IAS helps you (unless you do 90% of your damage with signature spells) so I'd try to switch 1 item to crit/crit damage (a ring for example). Also what are you using as a weapon? Something without socket i presume? If you do have a socket and used a ruby (you obviously aren't using life on hit or crit damage) you should switch to crit damage. If you raise your crit damage by 60% (which is a mid level gem to be honest compared to your other gear) it would add a lot.
Your hp is also lowish compared to your other gear, but that is a matter of taste. Are you running force armor or the prismatic rune? If you are using prismatic you should try to get another 100 all res. For Force armor you are already above the point where you need to be regarding resistances.
So priority 1: get crit damage (or a ring with both) instead of 15% IAS. priority 2: either resocket your mainhand (if it has one) or try to switch for one with either crit damage or a socket, while keeping most other stats the same.
In general 25% crit is a nice place to be, and not that hard to get, but you probably have quite good gear with IAS on many slots so switching wouldn't make sense.
Hey guys, I'm chugging through A2 without much trouble and trying to see how to gear up most cost-effectively. I'm currently running 27k HP, 29k DPS with magic wep, 375 AR (55% reduction), 4k armor (57% reduction). Using blizz/venom hydra mostly. Doesn't seem like any 2h, helms, amulets are going to be very big upgrades compared to the cost. I think a big factor might be no crit/crit damage? Any pro pointers as to what should be upgraded next? Thanks.
Here's my current setup, a little messy but hope you get the picture. + Show Spoiler +