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On June 16 2012 14:37 Doraemon wrote:Show nested quote +On June 16 2012 02:01 ximae wrote:On June 15 2012 19:17 Nizaris wrote:30k hp isn't low. i was doing fine in act3 with 22k (and 300 resist), and 50k dps. maximize your dps first and foremost. build is almost exactly like mine except hydra is my right click and AO my left click (i use shift allot to not move towards the mob when i'm out of AP). and i replaced MM with teleport/fracture which is an awesome survivability spell. don't bother with illusionist, glass cannon FTW. only place i missed illusionist is Azmodan for the pools, but you can live without. forget MM unless you're doing Diablo. and get some crit. i'm sitting at 1.2 atk speed (.9 2hander with 2 IAS piece) 25% crit chance 180% crit damage and it's fucking sweet (been farming Azmodan solo, or i carry my friends). helm bracers gloves and jewels should all have crit chance/dmg unless they have atk speed, but i wouldn't put more then 2-3 IAS pieces. Boots NEED 12% speed. and all sockets should be int. crit damage on the weap. i have to agree with him, 22k hit points is enough (for act 2 at least), but combined with good armour and resists, I even prefer the lower hp pool coz u heal faster and the armour and resists make diamond skin viable again. What made me be able to start farming act2 was actually the increase in dps, thats what has made the biggest dif for me. I am also taking the crit route as i find ias not so good when playing with no signature spell. i just have like 1,5 attaks (1,2 spear with no ias + 27% on a ring + chest piece) and i find the sweet spot is somewehre around there u speed up the animation but dont drain ap so fast. As for the crit im on 28% but just 1.3 damage. I am wanting to up them still a bit further even, hit the 33% and at least 1.5 mark. Those are numbers that look great on paper for my build, 33% would be 1crit in 3 hits and arcane torrent and hydra each shoot 3 missiles per attak, so would be getting theoretically an average of 1 crit per attak. That paired with 20+ ap on crit would make me not run out of ap and proc crit mass pretty often for defence, but thats the theory. I bought some cheap helm and offhand with `+10 ap on crit to test it out but it seems to not be working, coz i was criting and not getting my ap back. Do you guys know if Ap on crit is bugged or something? should it be fixed for 1.03? i'm using the EXACT same build as the initial poster. i tried switching MM for teleport for suvivability but i find myself running out of AP and nothing else to do... i'm on 28k hp, 28k dps, 300 all res and 4k armour. should be enough for act 2? or switch FA for prismatic?
if you are using AO and constantly run out of AP I suggest you switch some of your attack speed gear for crit gear. It wont help you much to have theoreticaly much attacks per second if you cant use them because of arcane power.
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On June 16 2012 15:25 Flip9 wrote:Show nested quote +On June 16 2012 14:37 Doraemon wrote:On June 16 2012 02:01 ximae wrote:On June 15 2012 19:17 Nizaris wrote:30k hp isn't low. i was doing fine in act3 with 22k (and 300 resist), and 50k dps. maximize your dps first and foremost. build is almost exactly like mine except hydra is my right click and AO my left click (i use shift allot to not move towards the mob when i'm out of AP). and i replaced MM with teleport/fracture which is an awesome survivability spell. don't bother with illusionist, glass cannon FTW. only place i missed illusionist is Azmodan for the pools, but you can live without. forget MM unless you're doing Diablo. and get some crit. i'm sitting at 1.2 atk speed (.9 2hander with 2 IAS piece) 25% crit chance 180% crit damage and it's fucking sweet (been farming Azmodan solo, or i carry my friends). helm bracers gloves and jewels should all have crit chance/dmg unless they have atk speed, but i wouldn't put more then 2-3 IAS pieces. Boots NEED 12% speed. and all sockets should be int. crit damage on the weap. i have to agree with him, 22k hit points is enough (for act 2 at least), but combined with good armour and resists, I even prefer the lower hp pool coz u heal faster and the armour and resists make diamond skin viable again. What made me be able to start farming act2 was actually the increase in dps, thats what has made the biggest dif for me. I am also taking the crit route as i find ias not so good when playing with no signature spell. i just have like 1,5 attaks (1,2 spear with no ias + 27% on a ring + chest piece) and i find the sweet spot is somewehre around there u speed up the animation but dont drain ap so fast. As for the crit im on 28% but just 1.3 damage. I am wanting to up them still a bit further even, hit the 33% and at least 1.5 mark. Those are numbers that look great on paper for my build, 33% would be 1crit in 3 hits and arcane torrent and hydra each shoot 3 missiles per attak, so would be getting theoretically an average of 1 crit per attak. That paired with 20+ ap on crit would make me not run out of ap and proc crit mass pretty often for defence, but thats the theory. I bought some cheap helm and offhand with `+10 ap on crit to test it out but it seems to not be working, coz i was criting and not getting my ap back. Do you guys know if Ap on crit is bugged or something? should it be fixed for 1.03? i'm using the EXACT same build as the initial poster. i tried switching MM for teleport for suvivability but i find myself running out of AP and nothing else to do... i'm on 28k hp, 28k dps, 300 all res and 4k armour. should be enough for act 2? or switch FA for prismatic? if you are using AO and constantly run out of AP I suggest you switch some of your attack speed gear for crit gear. It wont help you much to have theoreticaly much attacks per second if you cant use them because of arcane power.
fair enough, i'm pretty poor so i'll play around with the skills combination. but are my stats sufficient for act 2?
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Lalalaland34491 Posts
Does armor reduce damage from magic as well? I always thought it only reduced physical damage...
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On June 16 2012 20:11 Firebolt145 wrote: Does armor reduce damage from magic as well? I always thought it only reduced physical damage...
Armor reduces all damage you take.
All resist reduces all damage you take.
They are pretty much the same stat, except that they DR separately and are affected by different passives/abilities.
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On June 16 2012 18:31 Doraemon wrote:Show nested quote +On June 16 2012 15:25 Flip9 wrote:On June 16 2012 14:37 Doraemon wrote:On June 16 2012 02:01 ximae wrote:On June 15 2012 19:17 Nizaris wrote:30k hp isn't low. i was doing fine in act3 with 22k (and 300 resist), and 50k dps. maximize your dps first and foremost. build is almost exactly like mine except hydra is my right click and AO my left click (i use shift allot to not move towards the mob when i'm out of AP). and i replaced MM with teleport/fracture which is an awesome survivability spell. don't bother with illusionist, glass cannon FTW. only place i missed illusionist is Azmodan for the pools, but you can live without. forget MM unless you're doing Diablo. and get some crit. i'm sitting at 1.2 atk speed (.9 2hander with 2 IAS piece) 25% crit chance 180% crit damage and it's fucking sweet (been farming Azmodan solo, or i carry my friends). helm bracers gloves and jewels should all have crit chance/dmg unless they have atk speed, but i wouldn't put more then 2-3 IAS pieces. Boots NEED 12% speed. and all sockets should be int. crit damage on the weap. i have to agree with him, 22k hit points is enough (for act 2 at least), but combined with good armour and resists, I even prefer the lower hp pool coz u heal faster and the armour and resists make diamond skin viable again. What made me be able to start farming act2 was actually the increase in dps, thats what has made the biggest dif for me. I am also taking the crit route as i find ias not so good when playing with no signature spell. i just have like 1,5 attaks (1,2 spear with no ias + 27% on a ring + chest piece) and i find the sweet spot is somewehre around there u speed up the animation but dont drain ap so fast. As for the crit im on 28% but just 1.3 damage. I am wanting to up them still a bit further even, hit the 33% and at least 1.5 mark. Those are numbers that look great on paper for my build, 33% would be 1crit in 3 hits and arcane torrent and hydra each shoot 3 missiles per attak, so would be getting theoretically an average of 1 crit per attak. That paired with 20+ ap on crit would make me not run out of ap and proc crit mass pretty often for defence, but thats the theory. I bought some cheap helm and offhand with `+10 ap on crit to test it out but it seems to not be working, coz i was criting and not getting my ap back. Do you guys know if Ap on crit is bugged or something? should it be fixed for 1.03? i'm using the EXACT same build as the initial poster. i tried switching MM for teleport for suvivability but i find myself running out of AP and nothing else to do... i'm on 28k hp, 28k dps, 300 all res and 4k armour. should be enough for act 2? or switch FA for prismatic? if you are using AO and constantly run out of AP I suggest you switch some of your attack speed gear for crit gear. It wont help you much to have theoreticaly much attacks per second if you cant use them because of arcane power. fair enough, i'm pretty poor so i'll play around with the skills combination. but are my stats sufficient for act 2?
Sufficient to finish act3 at least, maybe more.
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On June 16 2012 20:54 Ethenielle wrote:Show nested quote +On June 16 2012 18:31 Doraemon wrote:On June 16 2012 15:25 Flip9 wrote:On June 16 2012 14:37 Doraemon wrote:On June 16 2012 02:01 ximae wrote:On June 15 2012 19:17 Nizaris wrote:30k hp isn't low. i was doing fine in act3 with 22k (and 300 resist), and 50k dps. maximize your dps first and foremost. build is almost exactly like mine except hydra is my right click and AO my left click (i use shift allot to not move towards the mob when i'm out of AP). and i replaced MM with teleport/fracture which is an awesome survivability spell. don't bother with illusionist, glass cannon FTW. only place i missed illusionist is Azmodan for the pools, but you can live without. forget MM unless you're doing Diablo. and get some crit. i'm sitting at 1.2 atk speed (.9 2hander with 2 IAS piece) 25% crit chance 180% crit damage and it's fucking sweet (been farming Azmodan solo, or i carry my friends). helm bracers gloves and jewels should all have crit chance/dmg unless they have atk speed, but i wouldn't put more then 2-3 IAS pieces. Boots NEED 12% speed. and all sockets should be int. crit damage on the weap. i have to agree with him, 22k hit points is enough (for act 2 at least), but combined with good armour and resists, I even prefer the lower hp pool coz u heal faster and the armour and resists make diamond skin viable again. What made me be able to start farming act2 was actually the increase in dps, thats what has made the biggest dif for me. I am also taking the crit route as i find ias not so good when playing with no signature spell. i just have like 1,5 attaks (1,2 spear with no ias + 27% on a ring + chest piece) and i find the sweet spot is somewehre around there u speed up the animation but dont drain ap so fast. As for the crit im on 28% but just 1.3 damage. I am wanting to up them still a bit further even, hit the 33% and at least 1.5 mark. Those are numbers that look great on paper for my build, 33% would be 1crit in 3 hits and arcane torrent and hydra each shoot 3 missiles per attak, so would be getting theoretically an average of 1 crit per attak. That paired with 20+ ap on crit would make me not run out of ap and proc crit mass pretty often for defence, but thats the theory. I bought some cheap helm and offhand with `+10 ap on crit to test it out but it seems to not be working, coz i was criting and not getting my ap back. Do you guys know if Ap on crit is bugged or something? should it be fixed for 1.03? i'm using the EXACT same build as the initial poster. i tried switching MM for teleport for suvivability but i find myself running out of AP and nothing else to do... i'm on 28k hp, 28k dps, 300 all res and 4k armour. should be enough for act 2? or switch FA for prismatic? if you are using AO and constantly run out of AP I suggest you switch some of your attack speed gear for crit gear. It wont help you much to have theoreticaly much attacks per second if you cant use them because of arcane power. fair enough, i'm pretty poor so i'll play around with the skills combination. but are my stats sufficient for act 2? Sufficient to finish act3 at least, maybe more.
good to hear, my first night off from diablo. withdraw symptoms are appearing haha.
question: with my setup: 1h, 1.6attack speed. what kind of build is optimal around that? blizzard/mm/venom hydra?
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Hey guys I just got my first legendary :3(from drops, that orpheus wand I got for pretty cheap at the AH), hell difficulty after defeating belial. Its an amulet. I'm wondering whether its good for a wizard or not, it has some move speed and good atk speed and a good amount of vitality, which would be good for kiting but lack of significant int or all res. Opinions what's more important, Resistance or vit and kiteability? It has some strength too, might put it on my templar but he's got a amulet which has more str. + Show Spoiler +
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Lalalaland34491 Posts
On June 16 2012 22:48 kastoob wrote:Hey guys I just got my first legendary :3(from drops, that orpheus wand I got for pretty cheap at the AH), hell difficulty after defeating belial. Its an amulet. I'm wondering whether its good for a wizard or not, it has some move speed and good atk speed and a good amount of vitality, which would be good for kiting but lack of significant int or all res. Opinions what's more important, Resistance or vit and kiteability? It has some strength too, might put it on my templar but he's got a amulet which has more str. + Show Spoiler + Definitely put it on yourself, just slap an int gem into there.
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On June 16 2012 22:48 kastoob wrote:Hey guys I just got my first legendary :3(from drops, that orpheus wand I got for pretty cheap at the AH), hell difficulty after defeating belial. Its an amulet. I'm wondering whether its good for a wizard or not, it has some move speed and good atk speed and a good amount of vitality, which would be good for kiting but lack of significant int or all res. Opinions what's more important, Resistance or vit and kiteability? It has some strength too, might put it on my templar but he's got a amulet which has more str. + Show Spoiler +
I want that for my Barb. I'll trade you my end-game items that I beat Inferno with my Wizard. Or gold!
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Guys I'm really confused right now about IAS vs Crit chance/damage conception.
Let's say you have some insane %IAS from various items, surely the damage section on the bar will go up since DPS stands for DAMAGE PER SECOND, but will you actually be able to hit harder? Answer me this:
1.3K dps weapon with ~40% IAS (boosted DPS) vs. 1.3K dps weapon without any IAS (normal DPS) - for testing: both firing once every 4 secs - will you actually have better raw damage with the first one?
Second thing, what rune people use with Prismatic Armor?
Third :~35% crit chance / 200-300% crit dmg vs. good IAS build - whats better and why?
Crit damage is great, but some spells don't crit at all (Hydra, Blizzard, Disintegrate [without Chaos Nexus run], Ray of Frost) - is it a bug - especially with Disintegrate? I do understand that Blizzard/Hydra crit would be maybe too much, but the laser seems useless with it's low damage.
I'm really stuck at 2nd act, spending a lot more money on repair/potions than earning.
43k hp, 22k dps , 6.6k armor with FA My ress are really low ~120-150, still I die most by mele dmg (my physical res ~200)
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A) Prismatic armor is a rune for energy armor, so you've answered your own question.
B) Obviously, increased attack speed has no impact on damage per hit. This is why crit is often more viable for builds that are AP-limited.
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On June 17 2012 00:46 Dfgj wrote: A) Prismatic armor is a rune for energy armor, so you've answered your own question.
B) Obviously, increased attack speed has no impact on damage per hit. This is why crit is often more viable for builds that are AP-limited.
I ment Storm Armor, lol do people use Storm Armor with for instance Scramble run? Or not at all?
So boosting DPS by IAS items doesn't mean actually much (not speed attack wise, damage wise)? Since you run/kite all the time, surely you'll fire more spells than a guy without IAS in the same time, but the raw damage of each spell won't be higher, you will be just able to shoot more in a shorter time, yes?
I don't get why IAS builds are so popular - you are limited by AP a lot anyway, having insane attack speed means that you run out of AP very fast and then you have to restore AP by using primary skills [weak dmg], so why go for insane IAS % instead of crit dmg/crit chance?
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Lalalaland34491 Posts
On June 17 2012 00:41 Gamera wrote:Guys I'm really confused right now about IAS vs Crit chance/damage conception. Let's say you have some insane %IAS from various items, surely the damage section on the bar will go up since DPS stands for DAMAGE PER SECOND, but will you actually be able to hit harder? Answer me this: 1.3K dps weapon with ~40% IAS (boosted DPS) vs. 1.3K dps weapon without any IAS (normal DPS) - for testing: both firing once every 4 secs - will you actually have better raw damage with the first one? Second thing, what rune people use with Prismatic Armor? Third :~35% crit chance / 200-300% crit dmg vs. good IAS build - whats better and why? Crit damage is great, but some spells don't crit at all (Hydra, Blizzard, Disintegrate [without Chaos Nexus run], Ray of Frost) - is it a bug - especially with Disintegrate? I do understand that Blizzard/Hydra crit would be maybe too much, but the laser seems useless with it's low damage. I'm really stuck at 2nd act, spending a lot more money on repair/potions than earning. 43k hp, 22k dps  , 6.6k armor with FA My ress are really low ~120-150, still I die most by mele dmg (my physical res ~200) Even though your hydra doesn't crit, having crit% does increase the damage it does. Same with IAS%, it won't actually attack faster but it will do more dps. Bit weird but yeah.
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On June 17 2012 01:02 Gamera wrote:Show nested quote +On June 17 2012 00:46 Dfgj wrote: A) Prismatic armor is a rune for energy armor, so you've answered your own question.
B) Obviously, increased attack speed has no impact on damage per hit. This is why crit is often more viable for builds that are AP-limited.
I ment Storm Armor, lol  do people use Storm Armor with for instance Scramble run? Or not at all? So boosting DPS by IAS items doesn't mean actually much (not speed attack wise, damage wise)? Since you run/kite all the time, surely you'll fire more spells than a guy without IAS in the same time, but the raw damage of each spell won't be higher, you will be just able to shoot more in a shorter time, yes? I don't get why IAS builds are so popular - you are limited by AP a lot anyway, having insane attack speed means that you run out of AP very fast and then you have to restore AP by using primary skills [weak dmg], so why go for insane IAS % instead of crit dmg/crit chance? Ias makes your numbers look big, and people like big numbers. Also, if you're using signature spells much (MM vs bosses, etc) then ias is great. Having some ias is also important for kiting well because it decreases your casting animation time. I prefer crit, but I run AO.
Not sure about storm armor, having to actually take a hit to get the move buff on scramble doesn't seem worth it.
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Starting to make my way through act 2 now. 45.6k damage with enchant weapon, 25.8k health, 5225 armour with energy armour on, resists are around 200 except fire resistance is 270 and poison and arcane/holy are 163. Most of my gear cost me between 400k-800k, except my weapon which was ~1.5 million, and my rings and amulet were around 50k. My resists are pretty low because it seemed that in order to get resist alls I'd either have to greatly sacrifice most other stats, or pay insane amounts.
This is my build (still playing around with it a bit; probably going to switch out Galvanizing Ward): http://us.battle.net/d3/en/calculator/wizard#alXROS!WXf!YYabYZ
Any suggestions?
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On June 17 2012 03:16 GolemMadness wrote:Starting to make my way through act 2 now. 45.6k damage with enchant weapon, 25.8k health, 5225 armour with energy armour on, resists are around 200 except fire resistance is 270 and poison and arcane/holy are 163. Most of my gear cost me between 400k-800k, except my weapon which was ~1.5 million, and my rings and amulet were around 50k. My resists are pretty low because it seemed that in order to get resist alls I'd either have to greatly sacrifice most other stats, or pay insane amounts. This is my build (still playing around with it a bit): http://us.battle.net/d3/en/calculator/wizard#alXROS!WXf!YYabYZAny suggestions? You can get 40-50 allres with 100+int and decent vit on most slots for under a mil, you might want to make that your next thing to work towards.
I don't think Galvanizing Ward is worth it, the regen is tiny compared to the damage you can receive. I'd go with Glass Cannon personally, the +dmg is worth more than the defense (though since your resists are a little low, you could make a strong case for not using it).
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On June 17 2012 03:16 GolemMadness wrote:Starting to make my way through act 2 now. 45.6k damage with enchant weapon, 25.8k health, 5225 armour with energy armour on, resists are around 200 except fire resistance is 270 and poison and arcane/holy are 163. Most of my gear cost me between 400k-800k, except my weapon which was ~1.5 million, and my rings and amulet were around 50k. My resists are pretty low because it seemed that in order to get resist alls I'd either have to greatly sacrifice most other stats, or pay insane amounts. This is my build (still playing around with it a bit; probably going to switch out Galvanizing Ward): http://us.battle.net/d3/en/calculator/wizard#alXROS!WXf!YYabYZAny suggestions? drop the yellow gems for vit gems. enemy will die slower but it will help your FA functioning correctly and help you stay in the fight MUCH longer
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On June 16 2012 22:48 kastoob wrote:Hey guys I just got my first legendary :3(from drops, that orpheus wand I got for pretty cheap at the AH), hell difficulty after defeating belial. Its an amulet. I'm wondering whether its good for a wizard or not, it has some move speed and good atk speed and a good amount of vitality, which would be good for kiting but lack of significant int or all res. Opinions what's more important, Resistance or vit and kiteability? It has some strength too, might put it on my templar but he's got a amulet which has more str. + Show Spoiler + Imo, there are a lot of better amulets for wizards than flavor of time but without move speed for less or comparable gold.
I would recommend to you that you sell the amulet and buy other gear, judging from the screenshot of your stats and the amount of gold you have. I'd have to check the ah to know exactly how much that amulet is worth, but base flavor of times sell for like 5 mill as of now. With the socket and the higher end vit you can get much more. I don't know if strength is worth anything significant. Make sure you do some research before selling if you choose to do so and get a good price for it.
As for what to buy, I would recommend buying a better weapon after you get to lvl 60 as you will see a huge increase in dps.
Definitely don't put it on your templar.
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What are some good sorts of rings/amulets I can get for something like 500k-1 million? Right now my rings are 15% IAS/71 intelligence and my amulet is 13% IAS/101 intelligence.
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Pardon me for asking but how is it possible and what to you need to heal yourself with Hydra!?
I just saw someone switch a weapon I believe it was in between fights to spam Hydra and some shots to very quickly heal himself.
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