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Wizard - Builds/Discussion - Page 138

Forum Index > Diablo 3
Post a Reply
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Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2012-06-19 20:43:57
June 19 2012 20:43 GMT
#2741
Simple economics dictates that if ias is inferior as you say, it will also be cheaper. So even on a budget, it is not a novelty stat. Inferior, perhaps - I can't be bothered doing the maths - but not irrelevant.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
June 19 2012 20:52 GMT
#2742
no stat is more beneficial than other stats in a vacuum. it depends on how you use them.
Phael
Profile Joined May 2010
United States281 Posts
June 19 2012 20:55 GMT
#2743
Pure sophistry. I can claim that +grenade damage is significantly less worthwhile than intellect on a chest piece for a wizard in any situation possible in Diablo 3.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-06-19 20:57:58
June 19 2012 20:56 GMT
#2744
Ias is a support stat now, but crit and crit damage should and will always come first. But I don't see how ias can compete with items that have things like arcane power on crit for instance. I think the only place where attack speed is actually decent is rings since you can't really get a high crit/crit dmg off those. Even if you're poor it's not that hard to come by crit and crit damage items, and it's straight up near impossible to compete with crit dmg on weapons from sockets. 80% of the population will be going after crit. The fact that it was THE BEST modifier before the 50% nerf to attack speed speaks volumes for wizards.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 19 2012 21:05 GMT
#2745
Anyway, aren't there only 3 slots where ias and crit are roughly equal in number? Hands, wrists, amulet? Rings have ~2x the ias, and the other slots only have one of them or neither (or uniques only).
artosismermaid
Profile Joined May 2011
213 Posts
June 19 2012 21:11 GMT
#2746
damn this game is so boring now as a wizard, i feel like im moving in slow motion with my 1.15 attacks per second. kiting is so boring now. I miss the fast pace kiting, probably because I play terran in sc2!

are you guys gonna stick with 2 handers and stack crit or try and use 1 hand with source for crit chance?
Skyro
Profile Joined May 2010
United States1823 Posts
June 19 2012 21:16 GMT
#2747
On June 20 2012 05:30 Phael wrote:
AS only > crit on character screen damage, not real-world damage, prepatch.

Arcane orb spammers easily can tell because they're running out of AP constantly with a cast speed of over 1 aps. Blizzard and hydra both ignored attack speed in their damage calculations. You yourself concluded that speed didn't affect blizzard damage, so how would a 80k dps speed build do more damage than a 60k dps crit build with blizzard? It didn't, and thus promoted stat diversity where you went crit.

The only (commonly used) spells that are positively affected by speed are magic missile and piercing orb, both of which, even if used, represent a fairly low percentage of overall damage.

So no, speed was not hands down better than crit. It may have been on the character screen, but in practice, speed didn't have half of its stated benefit.

Crit was already more or less equal right off the bat, and depending on gearing and choice, you decided on which stat to go after and such. Now, it's not a choice; speed is just more of a novelty stat now.


Hydra damage IS affected by AS, please get your facts straight. Things like running out of AP has at best a minor negative effect. I could just as easily say AS actually provides more DPS in practice because it allows for easier kiting and more opportunities to DPS if I wanted to nitpick. The fact of the matter is AS provided a huge DPS boost overall on nearly any build for any non-insane level of gear ranges. Blizzard is an exception because it is one of the few (I think only? I'd have to double check) that isn't effected by AS (damage-wise), although I'd argue my overall DPS would still be higher with AS because Blizzard builds still get a ton of DPS from hydra + signature spell. I only choose to stay with crit because 1) AS was expensive as hell (more evidence everybody was stacking AS), 2) I already had a lot of crit gear I bought before I realized how superior AS was over crit, 3) playstyle reasons, 4) Blizzard stating they were nerfing AS.

And you keep equating your particular situation with a generalized statement. No, not everybody has 150k dps. You are probably the only person in this thread who even breaks 100k dps.
Soot
Profile Joined September 2011
Germany36 Posts
June 19 2012 21:17 GMT
#2748
On June 18 2012 23:47 ezk wrote:
Show nested quote +
On June 18 2012 20:37 Nizaris wrote:

I get 8-20 rares per Cydea/Azmodan run and they take me about an hour. I do switch to 200% MF (before stacks) for most elites. at least you have 2 guaranteed bosses instead of 1.




This is not Diablo 2. People are under the false impression that switching is efficient.
Switching gear at the end of the fight is NOT EFFICIENT at all.



Jay Wilson clearly stated during the beta days that swapping gear was something they wanted to get rid of.
How? Simple, add a hidden formula based on combat duration, magic find and time spent wearing magic find gear.
See formula below

True MF%: (Combat Length) / [(Magic Find%) x (Duration)]

For example, for a 3 minute fight wearing 210% magic find and swapping gear during the last 10 seconds.

180 seconds / (2.10 x 10) = 8.571% magic find. (Not 210%).
Your gear did increase your magic findings to 8.5% but no where near 210%.

[...]


That formula is so bugged, don't know where to start... Worst is probably the inverse relationship of what you call "True MF" and "Magic Find%". Was that copy&paste or did you actually think about that?
D3EU: Sooty#1849
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
June 19 2012 21:22 GMT
#2749
On June 20 2012 06:11 artosismermaid wrote:
damn this game is so boring now as a wizard, i feel like im moving in slow motion with my 1.15 attacks per second. kiting is so boring now. I miss the fast pace kiting, probably because I play terran in sc2!

are you guys gonna stick with 2 handers and stack crit or try and use 1 hand with source for crit chance?


I had a 1.20 1 hand and now I feel incredibly slow (replaced a lot of my IAS gear), so i'm thinking of going for a wand/dagger while stacking crit/crit damage. dono if that's efficient though (would you want a slow or fast weap if stacking crit/crit damage?)
KOFgokuon
Profile Blog Joined August 2004
United States14896 Posts
June 19 2012 21:31 GMT
#2750
For crit arcane orb builds you want as high base damage as possible, so when you crit it crits BIG. When you have limited AP you want do as much damage as possible with each cast. If you have people tanking for you and most of your damage comes from signature spells then you're better off with wand/dagger
Soot
Profile Joined September 2011
Germany36 Posts
June 19 2012 21:31 GMT
#2751
On June 20 2012 01:47 kcdc wrote:
Show nested quote +
On June 19 2012 14:04 Soot wrote:
On June 19 2012 01:21 kcdc wrote:
Has anyone else found shock pulse with the explosive rune that causes AOE when you kill enemies to be really strong? The primary options are all a little weak, but this seems to me to be the best of the bunch in terms of damage output. It gives you more range than spectral blades, and if you're able to get 1 or 2 of the enemies down to low life, the explosive AOE sets off a chain reaction where everything in the group winds up dying at once.

Arcane orb is better for AOE damage, but for a primary spell that requires no arcane power, shock pulse seems underrated.


Did not try it, but from the description it sounds very weak. The explosion only deals 70% weapon damage, which isn't even half of one (runeless) Arcane Orb. Triggers on enemy death is also bad, since it happens "rarely" in a fight against rare/champ mobs (and killing trash is not the problem). The range also seems too short for my tastes.


You can't compare shock pulse to arcane orb because arcane orb costs a lot of mana. The idea is that if you use shock pulse AOE to take out the trash and you save your mana for burst single target damage spells. If you shock pulse the trash down, you can use the frost beam spell on the big guys, which is much better than arcane orb agaisnt single targets IMO.


With the rays I always get the feeling I have to stand still. Doesn't feel as "kitey" as orbs. The comparison with orb was more to put the damage of the explosion into perspective (as in its not like Corpse Explosion *sigh*).
D3EU: Sooty#1849
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
June 19 2012 21:45 GMT
#2752
so magic weapon doesn't count twice anymore in the dps it seems
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 19 2012 21:47 GMT
#2753
On June 20 2012 06:45 Kentor wrote:
so magic weapon doesn't count twice anymore in the dps it seems

It never did, it was a display bug.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2012-06-19 21:55:55
June 19 2012 21:55 GMT
#2754
On June 20 2012 06:16 Skyro wrote:
Show nested quote +
On June 20 2012 05:30 Phael wrote:
AS only > crit on character screen damage, not real-world damage, prepatch.

Arcane orb spammers easily can tell because they're running out of AP constantly with a cast speed of over 1 aps. Blizzard and hydra both ignored attack speed in their damage calculations. You yourself concluded that speed didn't affect blizzard damage, so how would a 80k dps speed build do more damage than a 60k dps crit build with blizzard? It didn't, and thus promoted stat diversity where you went crit.

The only (commonly used) spells that are positively affected by speed are magic missile and piercing orb, both of which, even if used, represent a fairly low percentage of overall damage.

So no, speed was not hands down better than crit. It may have been on the character screen, but in practice, speed didn't have half of its stated benefit.

Crit was already more or less equal right off the bat, and depending on gearing and choice, you decided on which stat to go after and such. Now, it's not a choice; speed is just more of a novelty stat now.


Hydra damage IS affected by AS, please get your facts straight. Things like running out of AP has at best a minor negative effect. I could just as easily say AS actually provides more DPS in practice because it allows for easier kiting and more opportunities to DPS if I wanted to nitpick. The fact of the matter is AS provided a huge DPS boost overall on nearly any build for any non-insane level of gear ranges. Blizzard is an exception because it is one of the few (I think only? I'd have to double check) that isn't effected by AS (damage-wise), although I'd argue my overall DPS would still be higher with AS because Blizzard builds still get a ton of DPS from hydra + signature spell. I only choose to stay with crit because 1) AS was expensive as hell (more evidence everybody was stacking AS), 2) I already had a lot of crit gear I bought before I realized how superior AS was over crit, 3) playstyle reasons, 4) Blizzard stating they were nerfing AS.

And you keep equating your particular situation with a generalized statement. No, not everybody has 150k dps. You are probably the only person in this thread who even breaks 100k dps.

If you've actually tested several types of builds you'd realize this isn't true. I've talked with several well geared wizards and everyone realizes that you don't get much DPS out of anything past 1.5 attack speed. You simply attack too fast and there's really long downtime on when you can cast your next spell. I'm at 1.5 with 18 arcane power on crit with 45% crit chance and I still run out ridiculously quick. I've used 2 handers at 1.15 and I still run out.
Skyro
Profile Joined May 2010
United States1823 Posts
Last Edited: 2012-06-19 22:36:52
June 19 2012 22:18 GMT
#2755
On June 20 2012 06:55 Itsmedudeman wrote:
Show nested quote +
On June 20 2012 06:16 Skyro wrote:
On June 20 2012 05:30 Phael wrote:
AS only > crit on character screen damage, not real-world damage, prepatch.

Arcane orb spammers easily can tell because they're running out of AP constantly with a cast speed of over 1 aps. Blizzard and hydra both ignored attack speed in their damage calculations. You yourself concluded that speed didn't affect blizzard damage, so how would a 80k dps speed build do more damage than a 60k dps crit build with blizzard? It didn't, and thus promoted stat diversity where you went crit.

The only (commonly used) spells that are positively affected by speed are magic missile and piercing orb, both of which, even if used, represent a fairly low percentage of overall damage.

So no, speed was not hands down better than crit. It may have been on the character screen, but in practice, speed didn't have half of its stated benefit.

Crit was already more or less equal right off the bat, and depending on gearing and choice, you decided on which stat to go after and such. Now, it's not a choice; speed is just more of a novelty stat now.


Hydra damage IS affected by AS, please get your facts straight. Things like running out of AP has at best a minor negative effect. I could just as easily say AS actually provides more DPS in practice because it allows for easier kiting and more opportunities to DPS if I wanted to nitpick. The fact of the matter is AS provided a huge DPS boost overall on nearly any build for any non-insane level of gear ranges. Blizzard is an exception because it is one of the few (I think only? I'd have to double check) that isn't effected by AS (damage-wise), although I'd argue my overall DPS would still be higher with AS because Blizzard builds still get a ton of DPS from hydra + signature spell. I only choose to stay with crit because 1) AS was expensive as hell (more evidence everybody was stacking AS), 2) I already had a lot of crit gear I bought before I realized how superior AS was over crit, 3) playstyle reasons, 4) Blizzard stating they were nerfing AS.

And you keep equating your particular situation with a generalized statement. No, not everybody has 150k dps. You are probably the only person in this thread who even breaks 100k dps.

If you've actually tested several types of builds you'd realize this isn't true. I've talked with several well geared wizards and everyone realizes that you don't get much DPS out of anything past 1.5 attack speed. You simply attack too fast and there's really long downtime on when you can cast your next spell. I'm at 1.5 with 18 arcane power on crit with 45% crit chance and I still run out ridiculously quick. I've used 2 handers at 1.15 and I still run out.


Well this is going off on a tangent. There's still a lot of untested stuff so it's hard to comment/quantify on these things. Like arcane power on crit behaves very differently with different skills and requires further testing (I'm thinking that it has a reduced effect with different skills similar to LoH). A lot of people who use AO run with no signature spell so thus having no AP means no dps, so obviously it affects them more, but you're getting lost in the weeds. I was making a general statement, that AS was far and above beyond crit to virtually everyone.

edit: apparently arcane power on crit does behave like LoH per this guide http://us.battle.net/d3/en/forum/topic/5594209994?page=1
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
Last Edited: 2012-06-19 23:24:46
June 19 2012 23:20 GMT
#2756
Anyone else having trouble with Cydea post-nerf? The adds (now) spawn and instantly gib you for 35% hp, multiple times during the add phase. Even if I'm running they still hit me instantly when she is in her air phase. I used to 1 shot her every run, albeit I was using a blizzard build (now using AO)

stats are 34k hp / 52k dps / 380-400 resists. dropped some HP today to get more crit gear, which could be why.

oh, and i've not seen a single health orb on the fight today... they must have nerfed that too
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
June 19 2012 23:51 GMT
#2757
so is it worth now to switch from FA to Prismatic? i have 300+ res and 4k armour, but i heard damage got reduced substantially. worth the switch?
Do yourself a favour and just STFU
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
June 20 2012 00:25 GMT
#2758
On June 20 2012 08:20 -Exalt- wrote:
Anyone else having trouble with Cydea post-nerf? The adds (now) spawn and instantly gib you for 35% hp, multiple times during the add phase. Even if I'm running they still hit me instantly when she is in her air phase. I used to 1 shot her every run, albeit I was using a blizzard build (now using AO)

stats are 34k hp / 52k dps / 380-400 resists. dropped some HP today to get more crit gear, which could be why.

oh, and i've not seen a single health orb on the fight today... they must have nerfed that too

holy fuck the patch. died like 4 times against her and there's only a few health globes throughout the fight zzzz
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 20 2012 00:30 GMT
#2759
So basically bosses are quite a bit harder now but the farming areas (ie everything else) is easier?
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
June 20 2012 00:40 GMT
#2760
On June 20 2012 08:51 Doraemon wrote:
so is it worth now to switch from FA to Prismatic? i have 300+ res and 4k armour, but i heard damage got reduced substantially. worth the switch?

For me it was at 470 all resist and 5.1k armor. You'll just have to test it yourself. If there's a substantial amount of mobs that still get you past 65% then you should stay with force armor. But yeah, I switched to prismatic armor and diamond skin now and everything is pretty much a joke. Cydaea was hard, but once you make the new adjustments relative to the patch she's not so bad. Azmodan is laughably easy now.
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