Wizard - Builds/Discussion - Page 138
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Yaotzin
South Africa4280 Posts
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dAPhREAk
Nauru12397 Posts
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Phael
United States281 Posts
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Itsmedudeman
United States19229 Posts
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Yaotzin
South Africa4280 Posts
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artosismermaid
213 Posts
are you guys gonna stick with 2 handers and stack crit or try and use 1 hand with source for crit chance? | ||
Skyro
United States1823 Posts
On June 20 2012 05:30 Phael wrote: AS only > crit on character screen damage, not real-world damage, prepatch. Arcane orb spammers easily can tell because they're running out of AP constantly with a cast speed of over 1 aps. Blizzard and hydra both ignored attack speed in their damage calculations. You yourself concluded that speed didn't affect blizzard damage, so how would a 80k dps speed build do more damage than a 60k dps crit build with blizzard? It didn't, and thus promoted stat diversity where you went crit. The only (commonly used) spells that are positively affected by speed are magic missile and piercing orb, both of which, even if used, represent a fairly low percentage of overall damage. So no, speed was not hands down better than crit. It may have been on the character screen, but in practice, speed didn't have half of its stated benefit. Crit was already more or less equal right off the bat, and depending on gearing and choice, you decided on which stat to go after and such. Now, it's not a choice; speed is just more of a novelty stat now. Hydra damage IS affected by AS, please get your facts straight. Things like running out of AP has at best a minor negative effect. I could just as easily say AS actually provides more DPS in practice because it allows for easier kiting and more opportunities to DPS if I wanted to nitpick. The fact of the matter is AS provided a huge DPS boost overall on nearly any build for any non-insane level of gear ranges. Blizzard is an exception because it is one of the few (I think only? I'd have to double check) that isn't effected by AS (damage-wise), although I'd argue my overall DPS would still be higher with AS because Blizzard builds still get a ton of DPS from hydra + signature spell. I only choose to stay with crit because 1) AS was expensive as hell (more evidence everybody was stacking AS), 2) I already had a lot of crit gear I bought before I realized how superior AS was over crit, 3) playstyle reasons, 4) Blizzard stating they were nerfing AS. And you keep equating your particular situation with a generalized statement. No, not everybody has 150k dps. You are probably the only person in this thread who even breaks 100k dps. | ||
Soot
Germany36 Posts
On June 18 2012 23:47 ezk wrote: This is not Diablo 2. People are under the false impression that switching is efficient. Switching gear at the end of the fight is NOT EFFICIENT at all. Jay Wilson clearly stated during the beta days that swapping gear was something they wanted to get rid of. How? Simple, add a hidden formula based on combat duration, magic find and time spent wearing magic find gear. See formula below True MF%: (Combat Length) / [(Magic Find%) x (Duration)] For example, for a 3 minute fight wearing 210% magic find and swapping gear during the last 10 seconds. 180 seconds / (2.10 x 10) = 8.571% magic find. (Not 210%). Your gear did increase your magic findings to 8.5% but no where near 210%. [...] That formula is so bugged, don't know where to start... Worst is probably the inverse relationship of what you call "True MF" and "Magic Find%". Was that copy&paste or did you actually think about that? | ||
-Exalt-
United States972 Posts
On June 20 2012 06:11 artosismermaid wrote: damn this game is so boring now as a wizard, i feel like im moving in slow motion with my 1.15 attacks per second. kiting is so boring now. I miss the fast pace kiting, probably because I play terran in sc2! are you guys gonna stick with 2 handers and stack crit or try and use 1 hand with source for crit chance? I had a 1.20 1 hand and now I feel incredibly slow (replaced a lot of my IAS gear), so i'm thinking of going for a wand/dagger while stacking crit/crit damage. dono if that's efficient though (would you want a slow or fast weap if stacking crit/crit damage?) | ||
KOFgokuon
United States14896 Posts
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Soot
Germany36 Posts
On June 20 2012 01:47 kcdc wrote: You can't compare shock pulse to arcane orb because arcane orb costs a lot of mana. The idea is that if you use shock pulse AOE to take out the trash and you save your mana for burst single target damage spells. If you shock pulse the trash down, you can use the frost beam spell on the big guys, which is much better than arcane orb agaisnt single targets IMO. With the rays I always get the feeling I have to stand still. Doesn't feel as "kitey" as orbs. The comparison with orb was more to put the damage of the explosion into perspective (as in its not like Corpse Explosion *sigh*). | ||
Kentor
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United States5784 Posts
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Yaotzin
South Africa4280 Posts
On June 20 2012 06:45 Kentor wrote: so magic weapon doesn't count twice anymore in the dps it seems It never did, it was a display bug. | ||
Itsmedudeman
United States19229 Posts
On June 20 2012 06:16 Skyro wrote: Hydra damage IS affected by AS, please get your facts straight. Things like running out of AP has at best a minor negative effect. I could just as easily say AS actually provides more DPS in practice because it allows for easier kiting and more opportunities to DPS if I wanted to nitpick. The fact of the matter is AS provided a huge DPS boost overall on nearly any build for any non-insane level of gear ranges. Blizzard is an exception because it is one of the few (I think only? I'd have to double check) that isn't effected by AS (damage-wise), although I'd argue my overall DPS would still be higher with AS because Blizzard builds still get a ton of DPS from hydra + signature spell. I only choose to stay with crit because 1) AS was expensive as hell (more evidence everybody was stacking AS), 2) I already had a lot of crit gear I bought before I realized how superior AS was over crit, 3) playstyle reasons, 4) Blizzard stating they were nerfing AS. And you keep equating your particular situation with a generalized statement. No, not everybody has 150k dps. You are probably the only person in this thread who even breaks 100k dps. If you've actually tested several types of builds you'd realize this isn't true. I've talked with several well geared wizards and everyone realizes that you don't get much DPS out of anything past 1.5 attack speed. You simply attack too fast and there's really long downtime on when you can cast your next spell. I'm at 1.5 with 18 arcane power on crit with 45% crit chance and I still run out ridiculously quick. I've used 2 handers at 1.15 and I still run out. | ||
Skyro
United States1823 Posts
On June 20 2012 06:55 Itsmedudeman wrote: If you've actually tested several types of builds you'd realize this isn't true. I've talked with several well geared wizards and everyone realizes that you don't get much DPS out of anything past 1.5 attack speed. You simply attack too fast and there's really long downtime on when you can cast your next spell. I'm at 1.5 with 18 arcane power on crit with 45% crit chance and I still run out ridiculously quick. I've used 2 handers at 1.15 and I still run out. Well this is going off on a tangent. There's still a lot of untested stuff so it's hard to comment/quantify on these things. Like arcane power on crit behaves very differently with different skills and requires further testing (I'm thinking that it has a reduced effect with different skills similar to LoH). A lot of people who use AO run with no signature spell so thus having no AP means no dps, so obviously it affects them more, but you're getting lost in the weeds. I was making a general statement, that AS was far and above beyond crit to virtually everyone. edit: apparently arcane power on crit does behave like LoH per this guide http://us.battle.net/d3/en/forum/topic/5594209994?page=1 | ||
-Exalt-
United States972 Posts
stats are 34k hp / 52k dps / 380-400 resists. dropped some HP today to get more crit gear, which could be why. oh, and i've not seen a single health orb on the fight today... they must have nerfed that too | ||
Doraemon
Australia14949 Posts
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Kentor
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United States5784 Posts
On June 20 2012 08:20 -Exalt- wrote: Anyone else having trouble with Cydea post-nerf? The adds (now) spawn and instantly gib you for 35% hp, multiple times during the add phase. Even if I'm running they still hit me instantly when she is in her air phase. I used to 1 shot her every run, albeit I was using a blizzard build (now using AO) stats are 34k hp / 52k dps / 380-400 resists. dropped some HP today to get more crit gear, which could be why. oh, and i've not seen a single health orb on the fight today... they must have nerfed that too holy fuck the patch. died like 4 times against her and there's only a few health globes throughout the fight zzzz | ||
Yaotzin
South Africa4280 Posts
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Itsmedudeman
United States19229 Posts
On June 20 2012 08:51 Doraemon wrote: so is it worth now to switch from FA to Prismatic? i have 300+ res and 4k armour, but i heard damage got reduced substantially. worth the switch? For me it was at 470 all resist and 5.1k armor. You'll just have to test it yourself. If there's a substantial amount of mobs that still get you past 65% then you should stay with force armor. But yeah, I switched to prismatic armor and diamond skin now and everything is pretty much a joke. Cydaea was hard, but once you make the new adjustments relative to the patch she's not so bad. Azmodan is laughably easy now. | ||
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