• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:17
CEST 12:17
KST 19:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway102v2 & SC: Evo Complete: Weekend Double Feature2Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Weekly Cups (Aug 11-17): MaxPax triples again!1Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments7
StarCraft 2
General
Weekly Cups (Aug 11-17): MaxPax triples again! Team Liquid Map Contest #21 - Presented by Monster Energy What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : RSL Revival patreon money discussion thread Would you prefer the game to be balanced around top-tier pro level or average pro level?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series LiuLi Cup - August 2025 Tournaments SEL Masters #5 - Korea vs Russia (SC Evo) Enki Epic Series #5 - TaeJa vs Classic (SC Evo)
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
[ASL20] Ro24 Preview Pt1: Runway ASL 20 HYPE VIDEO! BW General Discussion Which top zerg/toss will fail in qualifiers? How do the new Battle.net ranks translate?
Tourneys
[ASL20] Ro24 Group A BWCL Season 63 Announcement Cosmonarchy Pro Showmatches KCM 2025 Season 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Total Annihilation Server - TAForever Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
The Biochemical Cost of Gami…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1055 users

Wizard - Builds/Discussion - Page 126

Forum Index > Diablo 3
Post a Reply
Prev 1 124 125 126 127 128 267 Next
Wonders
Profile Blog Joined September 2006
Australia753 Posts
June 13 2012 23:14 GMT
#2501
On June 12 2012 21:17 Gamera wrote:
Hey, I've got a couple of questions since I'm starting 2nd ACT on Inferno, obviously I have some troubles but that's not the case here.

21k DPS, 43k hp, ~6k armor with FA
1H/OF
Blizzard, Orb, Hydra
Diamond Skin, Magic Weapon, Force Armor
~170 Arcane Power

My conception of build is as follows: I want to focus as much on crit dmg as possible - dealing a lot of dmg and regenerating arcane power by that. I don't use any primary spell so I'm depending much on items with: +arcane on crit +max arcane power +crit hit chance and obviously +crit hit damage. I'm now around 29% crit chance and +178% crit dmg. I had almost 36 crit chance but only 96 crit damage so changed that recently. Now I'm not as often criting (thus not regenerating as much arcane) as I used to but I have better crit dmg (still it's low I know).

Eventually I want to have ~36 crit chance and ~200% crit damage, with good vitality and intelligence. Is it even possible to have it without having to invest into it crazy amount of gold? I'm struggling even to get one million as of now (crap drops).

It's kinda hard to get +arcane power +crit chance +arcane on crit with good % at the same time. Afaik you can only get crit chance from amulets, rings, braces, gloves, helm and +arcane power +arcane on crit from helm, wand, source, so I'm kinda limited.

I don't have much resists, and much armor, but I don't care. I can kite pretty well, and if I die - so be it. I'm playing with friends as a support anyway. Has anyone here similar build/conception? Has anyone here ~40 crit hit chance and ~250% crit damage? Thoughts?

I don't want to play a lame style 4 defensive skills + MM + hydra. For me it's not Diablo.


I've got a similar build where I stack crit chance and AP on crit. Still looking for a 850+ dps wand with AP on crit and crit damage, but these seem to be somewhat out of my budget range for now. All in all I've spent maybe 5-6 million gold while picking up some great bargains (my source which I got for 40k has 30 int, 65 vita, 9 AP on crit, 6% crit and another 5% crit for AO, albeit only about 30-230 damage)

I have 50k dps with magic weapon, 29k health, ~500 resists, 170 crit damage and 42% crit including the special 5% AO crit on my source. Both my hat and my source give AP on crit, but at the moment it still feels like I run out of AP very quickly, even with astral presence and a little bit of max AP from my hat. I'm even using tap the source, when my whole idea with this build was to get enough crit and AP on crit so that I could use obliteration instead.

It seems unlikely that another 8-10 AP on crit and ~12 max AP from a good wand can change this significantly. But I guess one of the best things about getting a wand is that you don't move towards the mobs when you run out of AP, which is really annoying.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
June 13 2012 23:16 GMT
#2502
Is there such a thing as reduce mana cost of arcane orb modifier? I saw one for hydra the other day and that got me wondering.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
Last Edited: 2012-06-13 23:27:05
June 13 2012 23:26 GMT
#2503
On June 14 2012 08:16 Itsmedudeman wrote:
Is there such a thing as reduce mana cost of arcane orb modifier? I saw one for hydra the other day and that got me wondering.

tap the source rune.

edit: oh, i think you mean on a weapon/item. i dont know.
Wonders
Profile Blog Joined September 2006
Australia753 Posts
June 13 2012 23:29 GMT
#2504
On June 14 2012 08:16 Itsmedudeman wrote:
Is there such a thing as reduce mana cost of arcane orb modifier? I saw one for hydra the other day and that got me wondering.


I don't think so, if you search the AH for Wizard skill bonus: arcane orb all that comes up is crit chance.
tsarnicky
Profile Joined May 2011
104 Posts
Last Edited: 2012-06-14 00:02:27
June 13 2012 23:54 GMT
#2505
why do people ever chose magic weapon over familiar? Seems to me +12% all damage passive + 20% wep dmg active >> +15% wep dmg.

I'm probably doing the math wrong but here's my comparison of the two passives
let's say wep dmg = 1 and avg multiplier on your spells is 100% (per ~1 second: venom hydra+bliz+an orb every so often).
dmg with magic wep: 1.15*1 = 1.15
versus 1*(1+.2 [familiar]) = 1.2 --> 1.2 * 1.12 [12% from rune] = 1.344
that's 15% more dmg from the familiar

also here's my build (lvl 55 hell actII).
Before you look at the build let me tell you, i have NO arcane power issues, I only run out once in every 5 or so elite packs I face (didn't run out v butcher/quest elites): thanks to arcane orb/blizzard mana cost reductions.

for everyday life: http://us.battle.net/d3/en/calculator/wizard#clRjOX!aXY!Ybbaba (debating whether I want wave of force or familiar)
for more tankiness v belial etc http://us.battle.net/d3/en/calculator/wizard#clRdOX!aXb!Ybbaba

going to try someone else's build: http://us.battle.net/d3/en/calculator/wizard#cRSjOX!UXY!YbZaba (because it looks 100% better than mine).

Also what is everyone's opinion on glass cannon v blur?
good macro... all is good... perfect -oGsMC
Iranon
Profile Blog Joined March 2010
United States983 Posts
June 14 2012 00:01 GMT
#2506
On June 14 2012 08:54 tsarnicky wrote:
why do people ever chose magic weapon over familiar? Seems to me +12% all damage passive + 20% wep dmg active >> +15% wep dmg.

I'm probably doing the math wrong but here's my comparison of the two passives
let's say wep dmg = 1 and avg multiplier on your spells is 100% (per ~1 second: venom hydra+bliz+an orb every so often).
dmg with magic wep: 1.15*1 = 1.15
versus 1*(1+.2 [familiar]) = 1.2 --> 1.2 * 1.12 [12% from rune] = 1.344
that's 15% more dmg from the familiar

also here's my build (lvl 55 hell actII).
Before you look at the build let me tell you, i have NO arcane power issues, I only run out once in every 5 or so elite packs I face (didn't run out v butcher/quest elites): thanks to arcane orb/blizzard mana cost reductions.

for everyday life: http://us.battle.net/d3/en/calculator/wizard#clRjOX!aXY!Ybbaba (debating whether I want wave of force or familiar)
for more tankiness v belial etc http://us.battle.net/d3/en/calculator/wizard#clRdOX!aXb!Ybbaba


You misread Familiar, in a pretty major way. The familiar attacks for 20% weapon damage (i.e., the little floaty orb tickles monsters when it feels like it). You get a 12% damage increase on your attacks.

And unless things have changed, the Magic Weapon bonus is applied twice for some reason, it's more than a 15% increase in practice. MW is much better than Sparkflint.
tsarnicky
Profile Joined May 2011
104 Posts
Last Edited: 2012-06-14 00:04:49
June 14 2012 00:04 GMT
#2507
On June 14 2012 09:01 Iranon wrote:
Show nested quote +
On June 14 2012 08:54 tsarnicky wrote:
why do people ever chose magic weapon over familiar? Seems to me +12% all damage passive + 20% wep dmg active >> +15% wep dmg.

I'm probably doing the math wrong but here's my comparison of the two passives
let's say wep dmg = 1 and avg multiplier on your spells is 100% (per ~1 second: venom hydra+bliz+an orb every so often).
dmg with magic wep: 1.15*1 = 1.15
versus 1*(1+.2 [familiar]) = 1.2 --> 1.2 * 1.12 [12% from rune] = 1.344
that's 15% more dmg from the familiar

also here's my build (lvl 55 hell actII).
Before you look at the build let me tell you, i have NO arcane power issues, I only run out once in every 5 or so elite packs I face (didn't run out v butcher/quest elites): thanks to arcane orb/blizzard mana cost reductions.

for everyday life: http://us.battle.net/d3/en/calculator/wizard#clRjOX!aXY!Ybbaba (debating whether I want wave of force or familiar)
for more tankiness v belial etc http://us.battle.net/d3/en/calculator/wizard#clRdOX!aXb!Ybbaba


You misread Familiar, in a pretty major way. The familiar attacks for 20% weapon damage (i.e., the little floaty orb tickles monsters when it feels like it). You get a 12% damage increase on your attacks.

And unless things have changed, the Magic Weapon bonus is applied twice for some reason, it's more than a 15% increase in practice. MW is much better than Sparkflint.


I'm probably being retarded here, but it seems to me that is how I read familiar? Could you explain how you would do the damage calculation?

Also for magic weapon, are you saying the damage bonus is actually x1.15^2?

edit: I also edited my OP, care to answer / comment on the stuff i added? ty
good macro... all is good... perfect -oGsMC
Phael
Profile Joined May 2010
United States281 Posts
Last Edited: 2012-06-14 00:16:21
June 14 2012 00:13 GMT
#2508
Glass cannon and sparkflint stack. You do 115% damage with glass cannon only, 112% with sparkflint only, and 127% with both.

Magic weapon-force takes whatever number you had previously and multiplies by 1.3

Buggy? Intended? Who knows. But magic weapon is in general three times as strong as sparkflint on the char screen at least.

In practice, the 20% bolt does about 3-5% of your total damage, so force weapon is "only" about twice as strong as sparkflint.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
June 14 2012 00:41 GMT
#2509
Hey folks.

Coming back to D3 after several weeks of not playing. I've (barely) defeated butcher inferno in a group, but my gear is still pretty crap, so consider me roughly new to Inferno mode. Any build tips I should know? Any idea where I should be farming? I've been trying to focus on just running through act1 areas solo, as I can't even break out into the desert in act2 lol. I figure I need to farm up some gear before I can move on to act 2.

All tips are much appreciated!
I admire your commitment to being *very* oily
Simberto
Profile Blog Joined July 2010
Germany11520 Posts
June 14 2012 00:51 GMT
#2510
Farm butcher with 5 stacks, id suggest starting at the quest before it, so you can get warden too. As for builds and gear, that has been said about every 2 pages on this thread, so i won't repeat it.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
Last Edited: 2012-06-14 00:55:14
June 14 2012 00:51 GMT
#2511
So tempted to post 'just read the last 20 pages you lazy bugger' :>

Act 2 sucks, get through it as quickly as possible, act 3 is where the current 'go-to' spot for farming is (siegebreaker).

Venom hydra is amazing and most builds utilise it, it's your choice whether to go the more defensive MM/blizzard/hydra build or the more aggressive Arcane Orb/hydra (sometimes also with MM) build. Force Armor and Magic Weapon are essential, you have one (or two if no MM) additional utility skills which is usually a toss up between Diamond Skin and Teleport.

Gear wise - your neck/bracer/gloves/rings should be a mix of int/attack speed/crit chance/crit damage. Boots need to have 12% movement speed on them. Other pieces are basically int/vit/all res.

I'd say about 30k hp + 250 all res + 35k dps is enough to progress to act 2 or 3. If you haven't reached that point yet either buy gear off the AH or continue to farm Butcher.

edit: hey NB, perhaps you should consider quoting this post in the OP. I think it's a pretty decent summary of the current most common meta for builds/gearing and it would be nice if newcomers to the thread could easily find this. If anyone else has anything else to add please do.
Moderator
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
June 14 2012 01:05 GMT
#2512
On June 14 2012 09:51 Firebolt145 wrote:
So tempted to post 'just read the last 20 pages you lazy bugger' :>

Act 2 sucks, get through it as quickly as possible, act 3 is where the current 'go-to' spot for farming is (siegebreaker).

Venom hydra is amazing and most builds utilise it, it's your choice whether to go the more defensive MM/blizzard/hydra build or the more aggressive Arcane Orb/hydra (sometimes also with MM) build. Force Armor and Magic Weapon are essential, you have one (or two if no MM) additional utility skills which is usually a toss up between Diamond Skin and Teleport.

Gear wise - your neck/bracer/gloves/rings should be a mix of int/attack speed/crit chance/crit damage. Boots need to have 12% movement speed on them. Other pieces are basically int/vit/all res.

I'd say about 30k hp + 250 all res + 35k dps is enough to progress to act 2 or 3. If you haven't reached that point yet either buy gear off the AH or continue to farm Butcher.

edit: hey NB, perhaps you should consider quoting this post in the OP. I think it's a pretty decent summary of the current most common meta for builds/gearing and it would be nice if newcomers to the thread could easily find this. If anyone else has anything else to add please do.


thanks for that. was looking for something similar. just hit inferno with 22k hp, 12k dps and not much res. lol i'm screwed
Do yourself a favour and just STFU
Tula
Profile Joined December 2010
Austria1544 Posts
June 14 2012 01:06 GMT
#2513
After much pain and tears of frustration I have also killed Diablo on inferno. Thanks for the good advice earlier in the thread (too tried to scroll back and quote), personally i felt that using wave of force to reflect the fireballs while good, inevitably leads to death in phase 3 when he throws 2 in a row (because you aren't used to dodging). Once i switched that slot over to sparkflint and simply focused on dodging everything it took about 15 tries.

My gear: 44k HP, 380 fire resistance (only one that matters as far as i saw, so i double stacked 3 pieces to raise that), 53k dps (with all buffs).
curious question to the people who killed him sooner, how do you deal with the AO clone? For me that was basically an instant wipe. I could easily deal with the 2 other configurations (twister/blink, charge pulse/meteor) but the AO guy one shotted me after spawning through diamond armor every single try...
TheYango
Profile Joined September 2008
United States47024 Posts
June 14 2012 01:14 GMT
#2514
On June 14 2012 10:05 Doraemon wrote:
thanks for that. was looking for something similar. just hit inferno with 22k hp, 12k dps and not much res. lol i'm screwed

Spend your gold on a good 2H. Even without upgrading anything else, that should bump your DPS up to 20-25k, which should be enough to farm act 1, and clean up your gear for act 2.
Moderator
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
June 14 2012 01:30 GMT
#2515
Yah yah I've read the last dozen pages. Just asking for a general update or farming recommendations, because my gear overall is pretty crappy. Recommendations for folks with 40k dps and 800 res and 40k+ hp doesn't quite apply to my poor wizard.

As a random aside, has anyone experimented with tornado? I'm actually having a lot of fun spamming tornadoes like a lunatic, and/or using it to farm. The 30% slow with all that AoE is kind of like having a giant misshapen blizzard sort of everywhere, that deals very inconsistent damage. When 4-5 tornadoes converge on each other, things melt very fast, but long tornadoes don't do much at all. The slow is really really nice though. I'm having a blast with this, but I doubt it's super effective.
I admire your commitment to being *very* oily
Dfgj
Profile Joined May 2008
Singapore5922 Posts
June 14 2012 01:41 GMT
#2516
On June 14 2012 10:06 Tula wrote:
After much pain and tears of frustration I have also killed Diablo on inferno. Thanks for the good advice earlier in the thread (too tried to scroll back and quote), personally i felt that using wave of force to reflect the fireballs while good, inevitably leads to death in phase 3 when he throws 2 in a row (because you aren't used to dodging). Once i switched that slot over to sparkflint and simply focused on dodging everything it took about 15 tries.

My gear: 44k HP, 380 fire resistance (only one that matters as far as i saw, so i double stacked 3 pieces to raise that), 53k dps (with all buffs).
curious question to the people who killed him sooner, how do you deal with the AO clone? For me that was basically an instant wipe. I could easily deal with the 2 other configurations (twister/blink, charge pulse/meteor) but the AO guy one shotted me after spawning through diamond armor every single try...

Get a handle on the timing of his appearance, and teleport-wormhole so that you're in the middle of the string of teleports when he appears and shoots.

You'll end up far enough away that his first shot can be avoided, and from there it's easy.
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
June 14 2012 02:03 GMT
#2517
On June 14 2012 10:14 TheYango wrote:
Show nested quote +
On June 14 2012 10:05 Doraemon wrote:
thanks for that. was looking for something similar. just hit inferno with 22k hp, 12k dps and not much res. lol i'm screwed

Spend your gold on a good 2H. Even without upgrading anything else, that should bump your DPS up to 20-25k, which should be enough to farm act 1, and clean up your gear for act 2.


thanks. so act 1 just focus on dps? i'm using a 1 hander + source right now.
Do yourself a favour and just STFU
Tula
Profile Joined December 2010
Austria1544 Posts
June 14 2012 02:12 GMT
#2518
On June 14 2012 11:03 Doraemon wrote:
Show nested quote +
On June 14 2012 10:14 TheYango wrote:
On June 14 2012 10:05 Doraemon wrote:
thanks for that. was looking for something similar. just hit inferno with 22k hp, 12k dps and not much res. lol i'm screwed

Spend your gold on a good 2H. Even without upgrading anything else, that should bump your DPS up to 20-25k, which should be enough to farm act 1, and clean up your gear for act 2.


thanks. so act 1 just focus on dps? i'm using a 1 hander + source right now.


well obviously you want to upgrade your entire gear so all your stats go up, but for the beginnning of act 1 the things you need the most are about 20k dps and 20k hp. Since you got the HP DPS is your priority. Note you will have to spend a lot of time kiting anyway, even if you had 40 k HP, so don't missunderstand us HP is important (as is all resist and other stuff) but to play comfortably in inferno you need to be able to actually kill stuff

A cheap blue 2h weapon should almost double your damage (1.2k dps goes for about 50k on the EU servers...) after that your next priority should be boots with movement speed (if you don't have them). Then start upgrading everything

The usual order of importance still applies: IAS > Int/Vit > Crit > Crit damage > all resist (movement speed is sort of outside that order since it only exists on boots and legendary items, but it is definitly the most important stat to play comfortably).

After the patch (whenever that might actually be) we'll probably need to reevaluate how important IAS is, but currently it's definitly the most important stat.
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
Last Edited: 2012-06-14 02:17:05
June 14 2012 02:16 GMT
#2519
On June 14 2012 09:04 tsarnicky wrote:
Show nested quote +
On June 14 2012 09:01 Iranon wrote:
On June 14 2012 08:54 tsarnicky wrote:
why do people ever chose magic weapon over familiar? Seems to me +12% all damage passive + 20% wep dmg active >> +15% wep dmg.

I'm probably doing the math wrong but here's my comparison of the two passives
let's say wep dmg = 1 and avg multiplier on your spells is 100% (per ~1 second: venom hydra+bliz+an orb every so often).
dmg with magic wep: 1.15*1 = 1.15
versus 1*(1+.2 [familiar]) = 1.2 --> 1.2 * 1.12 [12% from rune] = 1.344
that's 15% more dmg from the familiar

also here's my build (lvl 55 hell actII).
Before you look at the build let me tell you, i have NO arcane power issues, I only run out once in every 5 or so elite packs I face (didn't run out v butcher/quest elites): thanks to arcane orb/blizzard mana cost reductions.

for everyday life: http://us.battle.net/d3/en/calculator/wizard#clRjOX!aXY!Ybbaba (debating whether I want wave of force or familiar)
for more tankiness v belial etc http://us.battle.net/d3/en/calculator/wizard#clRdOX!aXb!Ybbaba


You misread Familiar, in a pretty major way. The familiar attacks for 20% weapon damage (i.e., the little floaty orb tickles monsters when it feels like it). You get a 12% damage increase on your attacks.

And unless things have changed, the Magic Weapon bonus is applied twice for some reason, it's more than a 15% increase in practice. MW is much better than Sparkflint.


I'm probably being retarded here, but it seems to me that is how I read familiar? Could you explain how you would do the damage calculation?

Also for magic weapon, are you saying the damage bonus is actually x1.15^2?

edit: I also edited my OP, care to answer / comment on the stuff i added? ty

http://gaming.stackexchange.com/questions/68778/damage-calculation-of-the-wizards-magic-weapon

you get the additive stacking with glass cannon so (1+.15+.15) then you get another multiplicative stacking of 1.15 so magic weapon with glass cannon increases dps by a factor of 1.3*1.15 instead of just 1.3
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
June 14 2012 02:58 GMT
#2520
On June 14 2012 11:12 Tula wrote:
Show nested quote +
On June 14 2012 11:03 Doraemon wrote:
On June 14 2012 10:14 TheYango wrote:
On June 14 2012 10:05 Doraemon wrote:
thanks for that. was looking for something similar. just hit inferno with 22k hp, 12k dps and not much res. lol i'm screwed

Spend your gold on a good 2H. Even without upgrading anything else, that should bump your DPS up to 20-25k, which should be enough to farm act 1, and clean up your gear for act 2.


thanks. so act 1 just focus on dps? i'm using a 1 hander + source right now.


well obviously you want to upgrade your entire gear so all your stats go up, but for the beginnning of act 1 the things you need the most are about 20k dps and 20k hp. Since you got the HP DPS is your priority. Note you will have to spend a lot of time kiting anyway, even if you had 40 k HP, so don't missunderstand us HP is important (as is all resist and other stuff) but to play comfortably in inferno you need to be able to actually kill stuff

A cheap blue 2h weapon should almost double your damage (1.2k dps goes for about 50k on the EU servers...) after that your next priority should be boots with movement speed (if you don't have them). Then start upgrading everything

The usual order of importance still applies: IAS > Int/Vit > Crit > Crit damage > all resist (movement speed is sort of outside that order since it only exists on boots and legendary items, but it is definitly the most important stat to play comfortably).

After the patch (whenever that might actually be) we'll probably need to reevaluate how important IAS is, but currently it's definitly the most important stat.


thanks for the help! will look for the weapon, it's really annoying because i can't really tell how much actual damage a 2H will add through the AH, especially since i'm using offhand+1H so i have to add up the difference and guestimate lol
Do yourself a favour and just STFU
Prev 1 124 125 126 127 128 267 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
10:00
Enki Pro 6 | Enki Epic 5
CranKy Ducklings82
Liquipedia
Afreeca Starleague
10:00
Round of 24 / Group A
Sharp vs Ample
Larva vs Stork
Afreeca ASL 3721
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 23836
Calm 5678
Sea 2571
Flash 1904
Jaedong 1657
Horang2 1207
Hyuk 569
BeSt 550
Shuttle 381
firebathero 376
[ Show more ]
Pusan 323
EffOrt 315
actioN 263
ggaemo 224
Hyun 198
ZerO 175
Barracks 158
Zeus 154
Soulkey 122
ToSsGirL 101
PianO 61
Rush 46
soO 36
Mong 19
Sacsri 15
Hm[arnc] 9
Free 8
HiyA 3
Dota 2
XcaliburYe239
Fuzer 166
Counter-Strike
olofmeister1925
Stewie2K533
x6flipin461
allub96
Super Smash Bros
Westballz13
Other Games
singsing1220
crisheroes196
Mew2King50
JuggernautJason25
Organizations
StarCraft: Brood War
UltimateBattle 143
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 39
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling232
Upcoming Events
Wardi Open
4h 43m
RotterdaM Event
5h 43m
OSC
13h 43m
Replay Cast
23h 43m
Afreeca Starleague
23h 43m
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
1d
PiGosaur Monday
1d 13h
Afreeca Starleague
1d 23h
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
2 days
Online Event
2 days
[ Show More ]
The PondCast
2 days
WardiTV Summer Champion…
3 days
Replay Cast
3 days
LiuLi Cup
4 days
BSL Team Wars
4 days
Team Hawk vs Team Dewalt
Korean StarCraft League
4 days
CranKy Ducklings
4 days
SC Evo League
5 days
WardiTV Summer Champion…
5 days
[BSL 2025] Weekly
5 days
Sparkling Tuna Cup
5 days
SC Evo League
6 days
BSL Team Wars
6 days
Team Bonyth vs Team Sziky
Afreeca Starleague
6 days
Queen vs HyuN
EffOrt vs Calm
Liquipedia Results

Completed

Proleague 2025-08-13
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
CSL Season 18: Qualifier 1
SEL Season 2 Championship
WardiTV Summer 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.