Demon Hunter - Builds/Discussion - Page 141
Forum Index > Diablo 3 |
Ig
United States417 Posts
| ||
goodkarma
United States1067 Posts
So, this is my current profile: http://us.battle.net/d3/en/profile/grit-1706/hero/24169 I'm not really sure how best to go about upgrading at this point. Obviously, non-movement speed boots are pretty bad, and I have no +max discipline gear... But statwise, should I be prioritizing more defensive stats (like AR or vit) before focusing on such things? I don't really have a good idea at this point what typical stats are for DH in act 3, so input on what I should change to be able to go into act 3 farm mode would be much appreciated. I've also considered getting the remaining two legacy pieces for Natalya's 4-piece disc regen bonus. But a ring is like $100 on its own... Is the disc regen really worth it? I know how OP cinders is right now, but I hesitate to make the investment for something that is going to probably get nerfed pretty soon. I can pretty passably work through inferno act 3 at this point, but I still haven't really found a way of efficiently doing it. Some input on what "farming route" people take would also be appreciated. Do you just go from start to finish, or do you power clear only a certain section such as the tower part up to Azmodan? | ||
WolfintheSheep
Canada14127 Posts
On August 28 2012 05:03 Ig wrote: The coverage is debatable since mob spread (for most non-ranged elites chasing you) tends to be well within ball lightning's hitbox, and ball lightning can hit multiple times. Its definitely great if you already do a ton of damage though cause it just shreds swaths of normal mobs and is more "fun." Ball Lightning only deals 82.5% damage per hit, so if it's not hitting multiple times, it's doing less damage than a normal attack. And sure, Multishot isn't optimal against enemies that can get in your face...but Ball Lightning is much worse against enemies that are that fast. | ||
Pokebunny
United States10654 Posts
On August 28 2012 04:56 WolfintheSheep wrote: For 5 more hatred every shot, you deal the exact same damage as Ball Lightning with a lot more coverage. I don't think multishot has a lot more coverage than ball lightning. I used Multishot exclusively from hell to a3 inferno and dumped it in a3. | ||
oneofthem
Cayman Islands24199 Posts
it's not very good in enclosed corridors, and the usual fast teleporting one shotting stuff. | ||
andrewlt
United States7702 Posts
On August 28 2012 05:13 WolfintheSheep wrote: Ball Lightning only deals 82.5% damage per hit, so if it's not hitting multiple times, it's doing less damage than a normal attack. And sure, Multishot isn't optimal against enemies that can get in your face...but Ball Lightning is much worse against enemies that are that fast. Sounds like it has potential to combo with vault. I'm using bola shot for the disc regen and cluster arrow for burst right now. My biggest problem is the stragglers that somehow don't get caught up in the blast. For some reason, those fallen maniacs have an annoying tendency to be outside of the blast radius of those abilities. | ||
LaNague
Germany9118 Posts
so with for example 200% crit dmg from items it would only do 300% of a normal hit in damage and not 400 (normalx2xcrit dmg)? | ||
zomgE
498 Posts
On August 28 2012 05:10 goodkarma wrote: So, I recently came across a really nice legendary I sold on RMAH for a sizable amount. I've got some change now to upgrade gear (like ~$175). So, this is my current profile: http://us.battle.net/d3/en/profile/grit-1706/hero/24169 I'm not really sure how best to go about upgrading at this point. Obviously, non-movement speed boots are pretty bad, and I have no +max discipline gear... But statwise, should I be prioritizing more defensive stats (like AR or vit) before focusing on such things? I don't really have a good idea at this point what typical stats are for DH in act 3, so input on what I should change to be able to go into act 3 farm mode would be much appreciated. I've also considered getting the remaining two legacy pieces for Natalya's 4-piece disc regen bonus. But a ring is like $100 on its own... Is the disc regen really worth it? I know how OP cinders is right now, but I hesitate to make the investment for something that is going to probably get nerfed pretty soon. I can pretty passably work through inferno act 3 at this point, but I still haven't really found a way of efficiently doing it. Some input on what "farming route" people take would also be appreciated. Do you just go from start to finish, or do you power clear only a certain section such as the tower part up to Azmodan? that's more than enough survability. just go dmg and yeah movement speed. legacy nats is great but i guess they are ridiculously priced atm. | ||
Gandalf
Pakistan1905 Posts
On August 27 2012 20:17 McNulty wrote: Thanks, but this shows my damage 10k lower in "displayed damage" field than actual displayed damage ingame. Is that a bug or what? Double checked values and haven't typed in anything wrong... Maybe it doesn't matter, if its consitently wrong, so that all weapons i compare will yield 10k less displayed damage in the calculator? Hmm not sure whats wrong, for my and my friends this calculator is accurate. If you give me your values (or a screenshot showing your gear/details) maybe I can try it? Dunno ;p | ||
Gandalf
Pakistan1905 Posts
On August 28 2012 03:35 dartoo wrote: I actually dont use gloom and smokescreen for the same reason, I have 350 latency and it's quite tough to get turn it on exactly when you want to(ss lasts for about a second on top of that,so it really is useless), So I decided to increase my tankiness to take a few hits that could allow me to vault away instead. Anyway, the lag situation is horrble ![]() I'm in the same boat as you, playing DH at 350-500ms and sometimes regretting it because it seems to be the class that suffers most with high pings. For me, personally, gloom and smokescreen are still usable, although obviously I have to play safe and anticipate somewhat. Vault, on the other hand, seems really, really weird. My DH stands still for 0.5-1 second every time I hit the vault hotkey, THEN vaults. Would you mind linking me to your profile? I've been considering increasing the tankiness of my DH, and your gear might guide me. | ||
Serpest
United States603 Posts
On August 28 2012 02:19 Ig wrote: If he keeps his current survivability he's just going to be completely reliant on gloom for everything then and probably die to phase beasts either way, and that's not really fun. Even with gloom reduction up, he might not lifesteal enough to take hits (if necessary) from more than one mob, easily death while jailed, and if he happens to take two good hits he'll drop anyways. Physical is definitely an easy(ier) resist to jack up a bit without too much of a premium and he needs some more vit anyways as covered in the post above this. We want him to have some breathing room, not tread on a razor's edge (unless that's his thing, but it doesn't look like it). lol. I've been farming act 3 on my DH with worse stats & damage just fine (that's where I found my offhand too). I get 2-shotted, but my general mobility and spatial awareness usually make up for the deficiencies in my gear. All gear except for the helm is farmed. | ||
oneofthem
Cayman Islands24199 Posts
| ||
dreamsmasher
816 Posts
On August 28 2012 04:22 LaNague wrote: well, there are two kinds of hatred spenders: The sustained ones that you spam and where you look at dmg/hatred and the burst ones where you just look at dmg/time. At the moment i really favor dmg/time because the runed evasive fire is a mini multishot that i just spam all day and then dump my hatred for massive single target damage. Unfortunately, cluster arrow is about the only option for this. is multishot really bad dmg/hatred? when i looked at it, it looked rather good to me. I even made a run with it once, but i prefer burst to kill annoying elites quicker. damage per hatred is irrelevant if your hatred dump does less damage than your hatred generator in the same window of time. i just use pull mobs vault back and cluster everything is dead. cluster arrow just does preposterous damage, to quickly clear a room wiht cluster just fire off all three at slightly dfiferent angles as they tumble towads their target i suually gloom it up and vault forward and usually everything is dead. | ||
Serpest
United States603 Posts
On August 28 2012 09:37 oneofthem wrote: dude you should sell that quiver and buy a new dh I posted it in the "How much is this item worth?" thread and I still don't know how much to sell it for.... However, it _is_ a best-in-slot item, so I'm tempted to just keep it... | ||
andrewlt
United States7702 Posts
If you are playing this game just for fun, though, you might want to keep that quiver. Many of the rest of your equipment looks like it can easily be upgraded. Once you do so, you might regret selling that quiver. | ||
oneofthem
Cayman Islands24199 Posts
| ||
andrewlt
United States7702 Posts
| ||
crisiscore
Australia72 Posts
On August 29 2012 00:41 andrewlt wrote: That's true. I overlooked the lack of disc. I have nats set, and a quiver which is similar, don't really need the disc. I love my quiver and keeping it, i would cry like a baby as soon as i sold it. If you can find a decent enough quiver then sure, sell it to fund your other upgrades, but you'll always be thinking about the one that you let go ![]() | ||
oneofthem
Cayman Islands24199 Posts
| ||
crisiscore
Australia72 Posts
On August 29 2012 01:11 oneofthem wrote: yea but that guy doesn't have nat set. yeah i kow and thats fine. i was merely implying that its still a really nice quiver and i really think it still has really good value and doubt it will lose to much (or as much as some people might imply) unless there is massive influx of really good quivers with riduculous rolls and disc. People with nats don't really look for quivers with disc because they don't need it. And if he ever intends to work his way up to legacy nats the quiver is perfect for him as he doesn't need to disc on quiver. If his not and wants the disc then yeah probably a better to get a quiver with disc. | ||
| ||